5,7 → 5,7 |
// Filename : HH.MAP |
// mapmd4 : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP) |
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// Curr. HRP: r5.3.639 |
// Curr. HRP: r5.4.722 |
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/* |
Haunted House is not intended to be played using the HRP. But in case, well, |
26,8 → 26,8 |
sprite 919 angoff 1024 // tile1164 bottle17 |
sprite 920 angoff 1024 // tile1160 bottle13 |
sprite 917 angoff 1024 // tile0028 shotgunsprite |
sprite 917 roll 1 // tile0028 shotgunsprite |
sprite 917 mdzoff 500000 // tile0028 shotgunsprite |
sprite 917 roll 1 // tile0028 shotgunsprite |
sprite 44 angoff -512 // tile4454 deskphone |
sprite 40 angoff 0 // tile0060 accesscard blue |
sprite 52 angoff -320 // tile1163 bottle16 |
34,15 → 34,15 |
sprite 872 angoff 1024 // tile0060 accesscard red |
sprite 107 angoff -512 // tile1162 bottle15 |
sprite 322 angoff -768 // tile0769 sushiplate2 (hand) |
sprite 322 roll -1 // tile0769 sushiplate2 (hand) |
sprite 322 mdzoff 300000 // tile0769 sushiplate2 (hand) |
sprite 322 roll -1 // tile0769 sushiplate2 (hand) |
sprite 319 angoff 512 // tile1163 bottle16 |
sprite 183 angoff 512 // tile1159 bottle12 |
sprite 184 angoff 1024 // tile4438 coffeemug |
sprite 873 angoff 1024 // tile0060 accesscard yellow |
sprite 360 angoff 640 // tile0779 sushiplate4 (eye) |
sprite 361 roll -1 // tile0957 bottle4 (cocktail glass) |
sprite 361 mdzoff 300000 // tile0957 bottle4 (cocktail glass) |
sprite 361 roll -1 // tile0957 bottle4 (cocktail glass) |
sprite 780 angoff 1024 // tile0040 ammo |
sprite 893 angoff 1024 // tile0040 ammo |
sprite 894 angoff 1024 // tile0040 ammo |
51,8 → 51,8 |
sprite 932 angoff 1024 // tile0040 ammo |
sprite 400 angoff 1024 // tile1161 bottle14 |
sprite 688 angoff -512 // tile1162 bottle15 |
sprite 153 pitch 1 // tile0956 bottle3 |
sprite 153 mdzoff 200000 // tile0956 bottle3 |
sprite 153 pitch 1 // tile0956 bottle3 |
sprite 833 angoff 1024 // tile0956 bottle3 |
sprite 892 angoff -768 // tile0052 sixpack |
sprite 631 angoff 1024 // tile0956 bottle3 |