34,12 → 34,12 |
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// Shark (1550) |
model "highres/sprites/monsters/1550_shark.md2" { |
model "highres/sprites/monsters/1550_shark.md3" { |
scale 10 shade 4 |
skin { pal 0 file "highres/sprites/monsters/1550_shark.png" } |
glow { file "highres/sprites/monsters/1550_shark_g.png" } |
anim { frame0 "sf_shark01" frame1 "sf_shark40" fps 15 flags 0 } |
frame { name "sf_shark01" tile0 1550 tile1 1589 } |
anim { frame0 "sf_shark00" frame1 "sf_shark39" fps 15 flags 0 } |
frame { name "sf_shark00" tile0 1550 tile1 1589 } |
} |
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145,22 → 145,22 |
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// Assault Commander (1915) |
model "highres/sprites/monsters/1915_commander.md2" { |
model "highres/sprites/monsters/1915_commander.md3" { |
scale 1 shade 0 |
skin { pal 0 file "highres/sprites/monsters/1915_commander.png" } |
glow { file "highres/sprites/monsters/1915_commander_g.png" } |
anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 } |
frame { name "frame11" tile0 1915 tile1 1919 smoothduration 0.3 } |
anim { frame0 "frame01" frame1 "frame09" fps 10 flags 0 } |
frame { name "frame01" tile0 1920 tile1 1930 smoothduration 0.3 } |
anim { frame0 "frame13" frame1 "frame13" fps 1 flags 0 } |
frame { name "frame13" tile0 1935 tile1 1939 smoothduration 0.3 } |
anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 } |
frame { name "frame12" tile0 1940 tile1 1944 smoothduration 0.3 } |
//anim { frame0 "frame10" frame1 "frame10" fps 1 flags 0 } |
frame { name "frame10" tile0 1915 tile1 1919 smoothduration 0.3 } |
anim { frame0 "frame00" frame1 "frame08" fps 10 flags 0 } |
frame { name "frame00" tile0 1920 tile1 1930 smoothduration 0.3 } |
//anim { frame0 "frame12" frame1 "frame12" fps 1 flags 0 } |
frame { name "frame12" tile0 1935 tile1 1939 smoothduration 0.3 } |
//anim { frame0 "frame11" frame1 "frame11" fps 1 flags 0 } |
frame { name "frame11" tile0 1940 tile1 1944 smoothduration 0.3 } |
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skin { pal 0 file "highres/sprites/monsters/1915_commander_dead.png" } |
anim { frame0 "frame14" frame1 "frame17" fps 3 flags 1 } |
frame { name "frame14" tile0 1950 tile1 1957 smoothduration 0.3 } |
anim { frame0 "frame13" frame1 "frame16" fps 3 flags 1 } |
frame { name "frame12" tile0 1950 tile1 1957 smoothduration 0.3 } |
} |
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178,15 → 178,15 |
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// Pig Tank (1975) |
model "highres/sprites/monsters/1975_pigtank.md2" { |
model "highres/sprites/monsters/1975_pigtank.md3" { |
scale 0.4 shade 0 |
skin { pal 0 file "highres/sprites/monsters/1975_pigtank.png" } |
glow { file "highres/sprites/monsters/1975_pigtank_g.png" } |
anim { frame0 "WALK1" frame1 "WALK2" fps 3 flags 0 } |
frame { name "WALK1" tile0 1975 tile1 1981 smoothduration 0.3 } |
anim { frame0 "WALK00" frame1 "WALK12" fps 3 flags 0 } |
frame { name "WALK00" tile0 1975 tile1 1981 smoothduration 0.3 } |
skin { pal 0 file "highres/sprites/monsters/1975_pigtank2.png" } |
anim { frame0 "FIRE1" frame1 "FIRE2" fps 25 flags 0 } |
frame { name "FIRE1" tile0 1982 tile1 1991 smoothduration 0.3 } |
anim { frame0 "FIRE00" frame1 "FIRE08" fps 25 flags 0 } |
frame { name "FIRE00" tile0 1982 tile1 1991 smoothduration 0.3 } |
} |
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280,7 → 280,7 |
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// Gun Turret (2350) |
model "highres/sprites/monsters/2350_gunturret.md2" { |
model "highres/sprites/monsters/2350_gunturret.md3" { |
scale 12 shade 4 |
detail { file "highres/detail/metal.png" detailscale 0.3 } |
skin { pal 0 file "highres/sprites/monsters/2350_gunturret.png" } |
290,12 → 290,12 |
skin { pal 24 file "highres/sprites/monsters/2350_gunturret_19_24.png" } |
skin { pal 25 file "highres/sprites/monsters/2350_gunturret_25.png" } |
glow { file "highres/sprites/monsters/2350_gunturret_g.png" } |
anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 } |
frame { name "idle01" tile0 2360 tile1 2364 } |
anim { frame0 "sright01" frame1 "sright03" fps 6 flags 0 } |
frame { name "sright01" tile0 2355 tile1 2359 } |
anim { frame0 "sleft01" frame1 "sleft03" fps 6 flags 0 } |
frame { name "sleft01" tile0 2350 tile1 2354 } |
//anim { frame0 "idle01" frame1 "idle01" fps 1 flags 1 } |
frame { name "idle00" tile0 2360 tile1 2364 } |
anim { frame0 "sright00" frame1 "sright02" fps 6 flags 0 } |
frame { name "sright00" tile0 2355 tile1 2359 } |
anim { frame0 "sleft00" frame1 "sleft02" fps 6 flags 0 } |
frame { name "sleft00" tile0 2350 tile1 2354 } |
} |
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