/highres/sprites.def |
---|
10,4 → 10,6 |
include highres/sprites/props.def |
include highres/sprites/signs.def |
include highres/sprites/switches.def |
include highres/sprites/ice.def |
// ice.def needs to be loaded last (after freezable models) |
// Otherwise the 1680_trooper gets messed up. |
include highres/sprites/ice.def |