1,440 → 1,531 |
================================================================== |
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
| | |
| A Duke3D Community project | |
| | |
| compiled by Parkar & NightFright | |
================================================================== |
| Version 4.1 (May 01, 2009) | |
================================================================== |
|
|
|
======================= |
CONTENTS OF THIS README |
======================= |
|
1) About |
2) Installation |
3) Notes |
3.1) WIP release |
3.2) Known issues |
3.3) Title screen art |
3.4) EDuke32 port |
4) License |
4.1) HRP |
4.2) Others |
5) Contact/Links |
6) Credits |
7) Changelog |
|
|
|
|
======== |
1) ABOUT |
======== |
|
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
features make it worth playing even today. |
|
For all Duke fans who want to play the game again in a modern Windows environment |
with 3D accelerated graphics, the Duke3D community has created the High Resolution |
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
the project´s goal is to replace all textures and sprites with high-res versions, |
optimizing it for latest OpenGL ports. |
|
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
over at http://www.3drealms.com/downloads.html . |
|
Here's what the Duke3D HRP has to offer: |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
the current HRP version. |
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
- 32-bit high resolution textures with 4-8 times the detail of the original textures. |
- Models instead of the old sprites. |
|
While the HRP is still "work in progress" and missing quite a few textures and |
models, you can check the Duke Nukem 3D source code forums for additional content |
or even better contributing something of your own. |
|
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
NightFright is offering an update pack every one or two months, integrating latest |
forum contributions and fixes into the HRP. You can find these updates over at |
http://hrpupdate.duke4.net . |
|
|
|
=============== |
2) INSTALLATION |
=============== |
|
Installing is easy: |
|
First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
installation of the game. You can also just have the "duke3d.grp" file somewere |
on your system. |
|
Then run the installer (the file you downloaded/got from a friend or whatever) |
by double-clicking it. Then just follow the onscreen instructions. |
|
After installation, you start the game using the shortcut in the Duke3D folder, |
desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
directly will start JFDuke3D (or EDuke32) without textures and models. |
|
IMPORTANT: To see the high resolution textures and models you have to change the |
render mode to 32-bit Polymost in the "Video Settings" under "Options" |
in the game menu. Otherwise, HRP content will not work! |
|
It is recommended to run the setup utility in order to set up your video, audio |
and controls for optimum quality and gameplay experience. However, most of the |
settings can be changed with EDuke32 ingame menu as well. |
|
|
|
======== |
3) NOTES |
======== |
|
|
---------------- |
3.1) WIP release |
---------------- |
Since this is a work in progress version of the pack which has not been tested |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art thats been released prior to the packs |
release date, even though we have skipped some stuff since we simply did not like |
it, there is maybe some stuff that has been missed to include. |
|
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
be featured in upcoming releases of the HRP (or updates). |
|
For a full summary of what's left to do, you may have a look at the HRP Wiki |
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
|
|
----------------- |
3.2) Known issues |
----------------- |
Although we tried hard to eliminate or avoid any glitches, unfortunately |
some of them could not be removed in this release. Here are those we know of: |
|
- Rarely you will still find props, pickup weapons or the like that are |
clipping into walls, often preventing you from seeing them completely. |
Maphacks since January 2008 can fix these glitches, so don't hesitate to |
report anything you consider worthy of correcting. |
|
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
the model should solve that problem. |
|
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
will lose detail, i.e. look more pixellated than intended. This can be |
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
the clouds. Right now, your only choice to fix this is to deactivate texture |
compression in the menu. Note that this will also deactivate disk caching, so |
you will have to deal with increased level loading times and possibly jerky |
framerates in some situations. |
|
|
--------------------- |
3.3) Title screen art |
--------------------- |
The front screen is a slightly modified and enhanced version of 3DRealms original |
art work used with permission. |
|
|
----------------- |
3.4) EDuke32 port |
----------------- |
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
features enhanced mod support together with tons of newly-added code. It is |
released and maintained by TerminX. |
For the time being, we recommend using EDuke32 for running HRP because the port |
gets updated much more often and HRP content has been optimized for it. |
|
|
|
=========== |
4) LICENSES |
=========== |
|
|
-------- |
4.1) HRP |
-------- |
|
The contents of the High Resolution Pack are licensed under these three licenses: |
|
- The build engine is licensed under Ken Silverman's Build License which can be |
found in "BUILDLIC.TXT". |
- The EDuke32 port is licensed under the GNU Public license which can be found |
in "GNU.TXT". |
- The art content is licensed under the High Resolution Pack Art License which can |
be found in "hrp_art_license.txt". |
|
|
----------- |
4.2) Others |
----------- |
|
Some textures in this pack are based on source textures copyrighted by |
CGTextures.com. Permission to use and distribute these specific textures has |
been granted to the author(s) of this texture pack. Textures downloaded from |
CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
more information and the full license, please visit http://www.cgtextures.com. |
|
This disclaimer applies to the following textures: |
- highres\sprites\props: 585 |
- highres\sprites\signs: 4420, 4949, 4955 |
- highres\textures: 1120 |
|
|
|
================ |
5) CONTACT/LINKS |
================ |
|
|
Pär "Parkar" Karlsson |
(HRP author) ....................................... parkar82 [at] gmail.com |
|
|
Robin "NightFright" Reisinger |
(HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
|
|
Richard "TerminX" Gobeille |
(EDuke32 port author) .............................. terminx [at] gmail.com |
|
|
----------------------- |
3DRealms message boards |
----------------------- |
http://www.3drealms.com/forums.html |
|
The texture and model projects can be found in the Duke Nukem 3D source board: |
http://forums.3drealms.com/vb/forumdisplay.php?f=17 |
|
|
------------ |
IRC channels |
------------ |
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
|
|
---------------- |
Visit us online! |
---------------- |
- Duke3D High Resolution Pack ... http://hrp.duke4.net |
- Duke3D HRP Update Pack Site ... http://hrpupdate.duke4.net |
- EDuke32 port (by TerminX) ..... http://eduke32.com |
- Duke4.net ..................... http://www.duke4.net |
|
|
|
========== |
6) CREDITS |
========== |
|
All the following people are involved in this release. They all have our gratitude, |
for nothing of the great artwork (or pretty much anything else) would have been |
possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed here! |
|
|
------------- |
JFDuke3D port |
------------- |
JonoF |
Ken Silverman |
|
|
------------ |
EDuke32 port |
------------ |
Plagman |
TerminX |
|
|
---------------- |
Highres textures |
---------------- |
0815Jack |
ADM |
Alexander Filippov |
AlgorithMan |
Conrad Coldwood |
Another Duke Fan |
Armando |
Audiocraz |
BlitZ |
cage |
chicken |
Daedolon |
Devastator |
Ding Bat |
DLT |
dood! |
Dreams |
DukeAtomic |
Ecmaster76 |
endmilled |
Fearpi |
gambini |
Gman |
gt1750 |
Hendricks266 |
Impact |
JaJo |
Jblade |
jimbob |
Kef Nukem |
Kev_Hectic |
Kevin9er |
Killd a ton |
L2theKING |
Lemming |
marked |
motionblur |
NightFright |
Night Hacker |
nyne |
ooppee |
Parkar |
Piccolo |
Piterplus |
princetonEO |
Rellik66 |
Roger |
Quakis |
Semicharm |
Sky Fox |
Swiss Cheeseman/SwissCM |
Tesserex |
theRobot |
toadie2k |
Tip |
Vasilinka |
Viciarg |
WarHammer |
White Alven |
yossa |
|
|
------------------- |
3D models and skins |
------------------- |
alandog |
AlgorithMan |
Besli |
Blunty |
Cipher |
Conrad Coldwood |
dood! |
Dr. Kill |
DukeAtomic |
drvarek |
Ecmaster76 |
efikkan |
Eric R |
escapist |
Esslan |
FlackenWS |
Forder |
General Failure |
GodBlitZor |
gt1750 |
Hellbound |
ilovefoxes |
Jokke_r |
Killd a ton |
Kralex |
L2theKING |
Madaut |
MagNet |
Mean Person |
motionblur |
Mr.Fibbles |
Parkar |
Piterplus |
Plagman |
Radar1013 |
Renegado |
Roma Loom |
Sky Fox |
Soul Collector |
Swiss Cheeseman/SwissCM |
Tea Monster |
Vasilinka |
YicklePigeon |
zilppuri |
|
|
-------- |
Maphacks |
-------- |
Dave-ros |
DSotM |
Ecmaster76 |
endmilled |
ikkejw |
Killd a ton |
Night Hacker |
noctrun |
Okira |
Piterplus |
Renegado |
Zebius |
|
|
----------------- |
Maphacks Reloaded |
----------------- |
Hunter_rus |
NightFright |
|
|
------------ |
HRP assembly |
------------ |
NightFright |
Parkar |
|
|
----------------- |
Special thanks to |
----------------- |
- 3D Realms, for making this great game in the first place! |
- The guys at Duke4.net for hosting and help building the HRP website. |
- All of you who support and contribute to the project. |
- All the mirrors and seeders. |
|
|
|
============ |
7) CHANGELOG |
============ |
|
Here is a list of all changes that have been included in this release since last |
HRP v4.0 (2009-03-23). Includes any previous Update Packs compiled by NightFright. |
|
|
HRP v4.1 (2009-05-01) |
--------------------- |
> Added: |
- highres\skyboxes: 94 |
- highres\sprites\props: 4427 (pal0/14) |
- highres\textures: 3407 (pal5/14) |
|
> Fixes: |
|
> Revisions: |
- highres\sprites\props: 595 (texture) |
- highres\textures: 3407 (pal24) |
================================================================== |
| | |
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
| | |
| A Duke3D Community Project | |
| | |
================================================================== |
| Repository Snapshot >= 5.4.675 (2015-06-22) | |
================================================================== |
|
|
======================= |
CONTENTS OF THIS README |
======================= |
|
1) About |
2) Installation |
3) Notes |
3.1) WIP Release |
3.2) Highlights of this Release |
3.3) Known Issues |
3.4) Title Screen Art |
3.5) EDuke32 Port |
4) License |
4.1) HRP |
4.2) Others |
5) Contact/Links |
6) Credits |
|
|
|
======== |
1) ABOUT |
======== |
|
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
many other features make it worth playing even today. |
|
For all Duke fans who want to play the game again in a modern Windows / Linux |
environment with 3D accelerated graphics, the Duke3D community has created the |
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
and modelling artists, the project's goal is to replace all textures and |
sprites with high-res versions, optimizing it for latest OpenGL ports. |
|
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
over at http://www.3drealms.com/downloads.html . |
|
What the Duke Nukem 3D HRP has to offer: |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
the more advanced Polymer renderer (with advanced effects like |
normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
For more info about these ports, check out JonoF's JFDuke3D and the |
EDuke32 site. |
- 32-bit high resolution textures with 4-8 times the detail of the original |
textures. |
- Models instead of the old sprites. |
|
While the HRP is still "work in progress" and missing quite a few textures and |
models, you can check the Duke4.net forums at http://forums.duke4.net for |
additional content or even better contributing something of your own. |
|
The community's goal is to issue a new HRP version once in 1-2 year(s). |
|
|
|
=============== |
2) INSTALLATION |
=============== |
|
Installing is easy: |
|
First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
installation of the game. You can also just have the "duke3d.grp" file |
somewhere on your system. |
|
Then run the self-extracting archive (the file you downloaded/got from a friend |
or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
your personal preference. |
|
After the extraction process is complete, you may copy over any existing |
"duke3d.grp" file you already have (either directly from the installation disc |
or from the folder which contains your digital copy). Be sure to overwrite the |
existing "duke3d.grp" since this one only contains the shareware episode. |
After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
folder. |
You can also create a shortcut by right-clicking the file and choose |
"Send to" --> "Desktop (Create shortcut)". |
|
IMPORTANT: |
In order to see the high resolution textures and models, you have to change the |
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
game menu. |
Otherwise, HRP content will not work (properly)! |
|
POLYMOST COMPATIBILITY OPTION: |
For players who are unable to use the advanced Polymer renderer (e.g. because |
they experience graphics issues or their graphics card simply can't handle it), |
please do the following: |
|
Step 1A (preferred method): |
Get the Polymost HRP Override Pack by LeoD and place it into the same |
directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
|
Step 1B (alternate method): |
Create a shortcut to eduke32.exe (if you have not done so already). |
To do it, right-click on eduke32.exe in your Duke3D directory, choose |
"Send to" and "Desktop (Create shortcut)". |
Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
The "Shortcut" tab will be opened directly. |
Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
Click "Apply" to confirm your changes. |
|
Step 2: |
When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
be ready to enjoy the HRP with Polymost! |
|
If you want to see some screenshots illustrating this procedure, check out the |
FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
|
|
|
======== |
3) NOTES |
======== |
|
---------------- |
3.1) WIP Release |
---------------- |
Since this is a work in progress version of the pack which has not been tested |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art that's been released prior to the pack's |
release date, even though we have skipped some stuff since we simply did not |
like it, there is maybe some stuff that has been missed to include. |
|
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
be featured in upcoming releases of the HRP (or updates). |
|
For a full summary of what's left to do, you may have a look at the |
hrp_todo.txt file. |
|
|
------------------------------- |
3.2) Highlights of this Release |
------------------------------- |
Compared to its previous release, HRP v5.4 features changes as follows: |
|
[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
[FEATURE] DEF files for basic Megaton Edition "support" |
[UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
[UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
[UPDATE] Polymer versions of 44 existing textures/sprites/models added |
or revised: 134, 150, 196, 197, 242, 294-296, |
310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
4201, 4202, 4282, 4283, 4285-4287, 4308 |
[UPDATE] 12 models updated: |
Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
cable (4386), robotdog2 (4560), pipe (4583) |
[UPDATE] Mighty Boot model improved |
[UPDATE] Polymost optimizations for some textures and models |
[FIX] Minor adjustments for glowmaps and texture/model scales |
|
|
IMPORTANT! |
---------- |
Please note that all HRP v5.x contents have been optimized for usage with the |
Polymer renderer. This means that if you use the older Polymost renderer, |
you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
glitches). Polymer requirements offer advanced graphics effects but demand much |
better hardware. |
If you are forced to use Polymost due to having a weaker machine, be sure to |
launch the HRP in Polymost mode (see "Installation" section for more info)! |
|
|
|
----------------- |
3.3) Known issues |
----------------- |
Although we've tried hard to eliminate or avoid any glitches, unfortunately |
some of them could not be removed in this release. Here are those we know of: |
|
- Current EDuke32 problems (might get fixed in future versions): |
> The startup screens are not optimized for widescreen resolutions and |
might show black stripes on both sides and possibly some distortions, |
depending on your display. |
|
- Rarely you will still find props, pickup weapons or the like that are |
clipping into walls, often preventing you from seeing them completely. |
Maphacks can fix these glitches, so don't hesitate to report anything you |
consider worthy of correcting. |
|
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
the model should solve that problem. |
|
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
will lose detail, i.e. look more pixellated than intended. This can be |
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
the clouds. Right now, your only choice to fix this is to deactivate texture |
compression in the menu. Note that this will also deactivate disk caching, so |
you will have to deal with increased level loading times and possibly jerky |
framerates in some situations. |
|
|
--------------------- |
3.4) Title Screen Art |
--------------------- |
The front screen is a slightly modified and enhanced version of 3D Realms' |
original art work used with permission. |
|
|
----------------- |
3.5) EDuke32 Port |
----------------- |
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
features enhanced mod support together with tons of newly-added code. It is |
released and maintained by TerminX. |
|
We are using EDuke32 for running the HRP due to frequent updates of this port. |
It also offers advanced features for which HRP content has been optimized. |
|
Two releases are provided with the full SFX release: |
> eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
> eduke32_win64_<version>.zip - 64-bit version (64-bit) |
|
If you are working with a 64-bit system, it is recommended that you extract |
eduke32.exe from the win64 archive and overwrite the default executable. |
|
You will also find the latest release of the (optional) Mapster32 editor |
in those zipfiles, also available as 32-bit and 64-bit versions. |
|
|
|
=========== |
4) LICENSES |
=========== |
|
-------- |
4.1) HRP |
-------- |
|
The contents of the High Resolution Pack are licensed under these three |
licenses: |
|
- The build engine is licensed under Ken Silverman's Build License which can be |
found in "BUILDLIC.TXT". |
- The EDuke32 port is licensed under the GNU Public license which can be found |
in "GNU.TXT". |
- The art content is licensed under the High Resolution Pack Art License which |
can be found in "hrp_art_license.txt". |
|
|
----------- |
4.2) Others |
----------- |
|
Some textures in this pack are based on source textures copyrighted by |
CGTextures.com. Permission to use and distribute these specific textures has |
been granted to the author(s) of this texture pack. Textures downloaded from |
CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
more information and the full license, please visit http://www.cgtextures.com. |
|
This disclaimer applies to the following textures: |
- highres\sprites\props: 585 |
- highres\sprites\signs: 4420, 4949, 4955 |
- highres\textures: 1120 |
|
|
|
================ |
5) CONTACT/LINKS |
================ |
|
Robin "NightFright" Reisinger |
(HRP author) .................................... nightfright2k7 [at] gmail.com |
|
Richard "TerminX" Gobeille |
(EDuke32 port author) ........................... terminx [at] gmail.com |
|
|
-------------- |
Message Boards |
-------------- |
http://forums.duke4.net |
|
The texture and model projects can be found in the Duke Nukem 3D source board: |
http://forums.duke4.net/index.php?showtopic=779 |
|
|
------------ |
IRC Channels |
------------ |
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
|
|
---------------- |
Visit Us Online! |
---------------- |
- Duke3D High Resolution Pack ... http://hrp.duke4.net |
- EDuke32 port (by TerminX) ..... http://eduke32.com |
- Duke4.net ..................... http://www.duke4.net |
|
|
|
========== |
6) CREDITS |
========== |
|
All the following people are involved in this release. They all have our |
gratitude, for nothing of the great artwork (or pretty much anything else) |
would have been possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed |
here! |
|
------------- |
JFDuke3D Port |
------------- |
JonoF |
Ken Silverman |
|
|
------------ |
EDuke32 Port |
------------ |
Helixhorned |
Hendricks266 |
Plagman |
TerminX |
|
|
---------------- |
Highres Textures |
---------------- |
0815Jack |
ADM |
Alexander Filippov |
AlgorithMan |
Besli |
Conrad Coldwood |
Another Duke Fan |
Armando |
Audiocraz |
BlitZ |
Cage |
chicken |
Daedolon |
Devastator |
Ding Bat |
DLT |
dood! |
Dreams |
DukeAtomic |
Ecmaster76 |
endmilled |
Fearpi |
Flacken.WS |
Gambini |
Gman |
gt1750 |
Hendricks266 |
Impact |
JaJo |
Jblade |
jimbob |
Kef Nukem |
Kev_Hectic |
Kevin9er |
Killd a ton |
L.D. Simone |
L2theKING |
Lemming |
Lightsource |
Marked |
Megadeus |
motionblur |
NightFright |
Night Hacker |
nyne |
ooppee |
ozz |
Parkar |
Piccolo |
Piterplus |
princetonEO |
Rellik66 |
Roger |
Roma Loom |
Quakis |
Semicharm |
Sky Fox |
Steveeeie |
SwissCM |
Tesserex |
theRobot |
toadie2k |
Tip |
Vasilinka |
Viciarg |
WarHammer |
White Alven |
yossa |
|
|
------------------- |
3D Models and Skins |
------------------- |
alandog |
AlgorithMan |
Besli |
Blunty |
Cipher |
Conrad Coldwood |
dood! |
Dr. Kill |
DukeAtomic |
drvarek |
Ecmaster76 |
efikkan |
empyrock |
Eric R |
escapist |
Esslan |
FlackenWS |
Forder |
General Failure |
GodBlitZor |
gt1750 |
Hellbound |
ilovefoxes |
Jean Gorospe |
Jokke_r |
Killd a ton |
Kralex |
L2theKING |
Madaut |
MagNet |
Mark Skelton |
Mean Person |
Millenia |
motionblur |
Mr.Fibbles |
ozz |
Parkar |
Piterplus |
Plagman |
Radar1013 |
Renegado |
Roma Loom |
Sky Fox |
Soul Collector |
Spiker |
Steveeeie |
Supertanker |
SwissCM |
Tea Monster |
vakooja |
Vasilinka |
YicklePigeon |
zilppuri |
|
|
-------- |
Highpals |
-------- |
Lezing/CraigFatman |
|
|
-------- |
Maphacks |
-------- |
|
> Initial Release |
Dave-ros |
DSotM |
Ecmaster76 |
endmilled |
ikkejw |
Killd a ton |
Night Hacker |
noctrun |
Okira |
Piterplus |
Renegado |
Zebius |
|
> "Reloaded" Release |
Hunter_rus |
NightFright |
|
> User Map Maphacks |
LeoD |
|
> Polymer Lighting |
Devastator |
Micky C |
Roma Loom |
|
|
--------------- |
SVN Maintenance |
--------------- |
Devastator |
Hendricks266 |
LeoD |
NightFright |
Roma Loom |
Spiker |
|
|
------------ |
HRP Assembly |
------------ |
NightFright |
|
|
|
----------------- |
Special Thanks to |
----------------- |
- 3D Realms, for making this great game in the first place! |
- The guys at Duke4.net for hosting and help building the HRP website! |
- All of you who support and contribute to the project! |
- All the mirrors and seeders! |