0,0 → 1,557 |
================================================================== |
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
| | |
| A Duke3D Community project | |
| | |
| compiled by Parkar & NightFright | |
================================================================== |
| SVN build #321 (Mar 23, 2009) | |
================================================================== |
|
|
|
======================= |
CONTENTS OF THIS README |
======================= |
|
1) About |
2) Installation |
3) Notes |
3.1) WIP release |
3.2) Known issues |
3.3) Title screen art |
3.4) EDuke32 port |
4) License |
4.1) HRP |
4.2) Others |
5) Contact/Links |
6) Credits |
7) Changelog |
|
|
|
|
======== |
1) ABOUT |
======== |
|
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
features make it worth playing even today. |
|
For all Duke fans who want to play the game again in a modern Windows environment |
with 3D accelerated graphics, the Duke3D community has created the High Resolution |
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
the project´s goal is to replace all textures and sprites with high-res versions, |
optimizing it for latest OpenGL ports. |
|
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
over at http://www.3drealms.com/downloads.html . |
|
Here's what the Duke3D HRP has to offer: |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
the current HRP version. |
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
- 32-bit high resolution textures with 4-8 times the detail of the original textures. |
- Models instead of the old sprites. |
|
While the HRP is still "work in progress" and missing quite a few textures and |
models, you can check the Duke Nukem 3D source code forums for additional content |
or even better contributing something of your own. |
|
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
NightFright is offering an update pack every one or two months, integrating latest |
forum contributions and fixes into the HRP. You can find these updates over at |
http://hrpupdate.duke4.net . |
|
|
|
=============== |
2) INSTALLATION |
=============== |
|
Installing is easy: |
|
First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
installation of the game. You can also just have the "duke3d.grp" file somewere |
on your system. |
|
Then run the installer (the file you downloaded/got from a friend or whatever) |
by double-clicking it. Then just follow the onscreen instructions. |
|
After installation, you start the game using the shortcut in the Duke3D folder, |
desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
directly will start JFDuke3D (or EDuke32) without textures and models. |
|
IMPORTANT: To see the high resolution textures and models you have to change the |
render mode to 32-bit Polymost in the "Video Settings" under "Options" |
in the game menu. Otherwise, HRP content will not work! |
|
It is recommended to run the setup utility in order to set up your video, audio |
and controls for optimum quality and gameplay experience. However, most of the |
settings can be changed with EDuke32 ingame menu as well. |
|
|
|
======== |
3) NOTES |
======== |
|
|
---------------- |
3.1) WIP release |
---------------- |
Since this is a work in progress version of the pack which has not been tested |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art thats been released prior to the packs |
release date, even though we have skipped some stuff since we simply did not like |
it, there is maybe some stuff that has been missed to include. |
|
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
be featured in upcoming releases of the HRP (or updates). |
|
For a full summary of what's left to do, you may have a look at the HRP Wiki |
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
|
|
----------------- |
3.2) Known issues |
----------------- |
Although we tried hard to eliminate or avoid any glitches, unfortunately |
some of them could not be removed in this release. Here are those we know of: |
|
- Rarely you will still find props, pickup weapons or the like that are |
clipping into walls, often preventing you from seeing them completely. |
Maphacks since January 2008 can fix these glitches, so don't hesitate to |
report anything you consider worthy of correcting. |
|
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
the model should solve that problem. |
|
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
will lose detail, i.e. look more pixellated than intended. This can be |
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
the clouds. Right now, your only choice to fix this is to deactivate texture |
compression in the menu. Note that this will also deactivate disk caching, so |
you will have to deal with increased level loading times and possibly jerky |
framerates in some situations. |
|
|
--------------------- |
3.3) Title screen art |
--------------------- |
The front screen is a slightly modified and enhanced version of 3DRealms original |
art work used with permission. |
|
|
----------------- |
3.4) EDuke32 port |
----------------- |
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
features enhanced mod support together with tons of newly-added code. It is |
released and maintained by TerminX. |
For the time being, we recommend using EDuke32 for running HRP because the port |
gets updated much more often and HRP content has been optimized for it. |
|
|
|
=========== |
4) LICENSES |
=========== |
|
|
-------- |
4.1) HRP |
-------- |
|
The contents of the High Resolution Pack are licensed under these three licenses: |
|
- The build engine is licensed under Ken Silverman's Build License which can be |
found in "BUILDLIC.TXT". |
- The EDuke32 port is licensed under the GNU Public license which can be found |
in "GNU.TXT". |
- The art content is licensed under the High Resolution Pack Art License which can |
be found in "hrp_art_license.txt". |
|
|
----------- |
4.2) Others |
----------- |
|
Some textures in this pack are based on source textures copyrighted by |
CGTextures.com. Permission to use and distribute these specific textures has |
been granted to the author(s) of this texture pack. Textures downloaded from |
CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
more information and the full license, please visit http://www.cgtextures.com. |
|
This disclaimer applies to the following textures: |
- highres\sprites\props: 585 |
- highres\sprites\signs: 4420, 4949, 4955 |
- highres\textures: 1120 |
|
|
|
================ |
5) CONTACT/LINKS |
================ |
|
|
Pär "Parkar" Karlsson |
(HRP author) ....................................... parkar82 [at] gmail.com |
|
|
Robin "NightFright" Reisinger |
(HRP co-author, HRP Update Pack author) ............ hrp_update [at] fastmail.fm |
|
|
Richard "TerminX" Gobeille |
(EDuke32 port author) .............................. terminx [at] gmail.com |
|
|
----------------------- |
3DRealms message boards |
----------------------- |
http://www.3drealms.com/forums.html |
|
The texture and model projects can be found in the Duke Nukem 3D source board: |
http://forums.3drealms.com/vb/forumdisplay.php?f=17 |
|
|
------------ |
IRC channels |
------------ |
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
|
|
---------------- |
Visit us online! |
---------------- |
- Duke3D High Resolution Pack ... http://hrp.duke4.net |
- Duke3D HRP Update Pack Site ... http://hrpupdate.duke4.net |
- EDuke32 port (by TerminX) ..... http://eduke32.com |
- Duke4.net ..................... http://www.duke4.net |
|
|
|
========== |
6) CREDITS |
========== |
|
All the following people are involved in this release. They all have our gratitude, |
for nothing of the great artwork (or pretty much anything else) would have been |
possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed here! |
|
|
------------- |
JFDuke3D port |
------------- |
JonoF |
Ken Silverman |
|
|
------------ |
EDuke32 port |
------------ |
Plagman |
TerminX |
|
|
---------------- |
Highres textures |
---------------- |
0815Jack |
ADM |
Alexander Filippov |
AlgorithMan |
Conrad Coldwood |
Another Duke Fan |
Armando |
Audiocraz |
BlitZ |
cage |
chicken |
Daedolon |
Devastator |
Ding Bat |
DLT |
dood! |
Dreams |
DukeAtomic |
Ecmaster76 |
endmilled |
Fearpi |
Gman |
gt1750 |
Hendricks266 |
Impact |
JaJo |
Jblade |
jimbob |
Kef Nukem |
Kev_Hectic |
Kevin9er |
Killd a ton |
L2theKING |
Lemming |
marked |
motionblur |
NightFright |
Night Hacker |
nyne |
ooppee |
Parkar |
Piccolo |
Piterplus |
princetonEO |
Rellik66 |
Roger |
Quakis |
Semicharm |
Sky Fox |
Swiss Cheeseman/SwissCM |
Tesserex |
theRobot |
toadie2k |
Tip |
Vasilinka |
Viciarg |
WarHammer |
White Alven |
yossa |
|
|
------------------- |
3D models and skins |
------------------- |
alandog |
AlgorithMan |
Besli |
Blunty |
Cipher |
Conrad Coldwood |
dood! |
Dr. Kill |
DukeAtomic |
drvarek |
Ecmaster76 |
efikkan |
Eric R |
escapist |
Esslan |
FlackenWS |
Forder |
General Failure |
GodBlitZor |
gt1750 |
Hellbound |
ilovefoxes |
Jokke_r |
Killd a ton |
Kralex |
L2theKING |
Madaut |
MagNet |
Mean Person |
motionblur |
Mr.Fibbles |
Parkar |
Piterplus |
Plagman |
Radar1013 |
Renegado |
Roma Loom |
Sky Fox |
Soul Collector |
Swiss Cheeseman/SwissCM |
Tea Monster |
Vasilinka |
YicklePigeon |
zilppuri |
|
|
-------- |
Maphacks |
-------- |
Dave-ros |
DSotM |
Ecmaster76 |
endmilled |
ikkejw |
Killd a ton |
Night Hacker |
noctrun |
Okira |
Piterplus |
Renegado |
Zebius |
|
|
----------------- |
Maphacks Reloaded |
----------------- |
Hunter_rus |
NightFright |
|
|
------------ |
HRP assembly |
------------ |
NightFright |
Parkar |
|
|
----------------- |
Special thanks to |
----------------- |
- 3D Realms, for making this great game in the first place! |
- The guys at Duke4.net for hosting and help building the HRP website. |
- All of you who support and contribute to the project. |
- All the mirrors and seeders. |
|
|
|
============ |
7) CHANGELOG |
============ |
|
Here is a list of all changes that have been included in this release since last |
HRP v3.0 (SVN #136, 2007-04-27). This includes any previous Update Packs compiled |
by NightFright. |
|
|
HRP v4.0 / SVN #321 (2009-03-23) |
-------------------------------- |
> Added: |
- From SD_Duke: |
+ Ice/frozen textures for most of the monsters, Duke and babes |
(in new subdir highres\sprites\ice) |
+ highres\sprites\effects: 1031 (GLASSPIECES), 1380-1384 (watersplash), |
2390-2418 (scrap1-6), 2595 (SHOTSPARK1) |
- Detail textures for |
+ not yet remade tiles: 4154, 4155 |
+ remade tiles: 1132, 1134, 1135 |
+ (many) characters, effects, monsters, pickups, props, signs, switches |
- Glowmaps for |
+ highres\sprites\props: 543 |
+ highres\textures: 294-296, 309, 451, 1215 |
- highres\detail: marble (for 3384-3387) |
- highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal6/7) |
- highres\screen\hud: 27, 38, 40-42, 44-47, 49, 51, 54 (HUD icons), 61, |
2458, 2466, 2527 |
- highres\screen\menu: 2494-2496, 3250 |
- highres\sprites\characters: 753 (geisha), 1317 (pal0/10-16/21/23), |
1325 (cavedancer), 1356/1357 (Terminator), |
1395 (FEM7, pal0/10-16/21/23), 3450 (FEM9), |
4510 (PIRATE1A/4A pal0/10), 4516 (PIRATEHALF), |
4864 (FEM10), 4866 (TOUGHGAL) |
- highres\sprites\decals: 1154, 4445, 4535 |
- highres\sprites\effects: 580-583 (REACTOR2SPARK, pal0/21), |
634-637 (BOLT1, pal0/2/10), |
663 (W_FORCEFIELD, pal 2/7/8/10), |
1092 (REACTORSPARK), 1250-1259 ([CEILING]STEAM), |
1671-1679 (FORCERIPPLE), 2066-2079 (fire #1), |
2270-2283 (BURNING/FIRE), 2310-2323 (fire #2) |
4525-4528 (SIDEBOLT1, pal0/10) |
- highres\sprites\firstperson: 2521/2522 (pal10-16/21/23), 2576 (tiphand), |
2581 (scuba) |
- highres\sprites\ice: 1318 (1317 frozen), 1326 (1325 frozen), 1396 (1395 frozen), |
3450 (frozen), 4864 (frozen), 4866 (frozen) |
- highres\sprites\jibs: 2260 (JIBS4), 2264, 2300 (OOZ), 2309 (OOZ2) |
- highres\sprites\monsters: 2000 (skins for pal1/2/5/7/8-25) |
- highres\sprites\pickups: 32 (Expander) |
- highres\sprites\projectiles: 1646-1649 (shrinkray), 1656-1659 (shr.blast), |
2448-2451 (expander blast) |
- highres\sprites\props: 487 (model), 517, 555, 572, 584, 585, 610, 616, |
617, 619, 633, 665, 954, 958, 1012, 1013, 1034, |
1038, 1078, 1113/1114, 1157, 1221, 1225, 1275, |
1390, 3418, 3429, 4397/4398, 4415-4417, 4430-4432, |
4446, 4480-4482 (pal0/10/13/14), 4530, 4533, 4549, |
4570, 4583, 4585-4587 |
- highres\sprites\signs: 586 (pal21-23), 987, 1000, 1001, 3272, 3330-3340, |
3373/3374, 3421-3423, 4270 (pal0/8/15), 4378, |
4381-4385 (added, but commented out), 4420, 4447, |
4470, 4487, 4488, 4492 (pal0/15), 4883, 4887, 4893, |
4921-4923, 4936, 4940, 4947, 4949, 4955, 4957 |
- highres\sprites\switches: 142 (pal13), 4483 |
- highres\textures: 90, 193, 194, 199, 224, 278, 304, 348, 401-403, 405, |
406, 411, 442 (pal8), 444, 472, 477, 501, 533-535, 630, |
638, 707/708 (pal7/8), 726, 740, 850, 878, 1068, 1099, |
1105-1107, 1108 (pal8), 1120, 1127, 1129, 1132 (pal8), |
1136, 1138, 1144 (pal0/13/14), 1151, 1152 (pal0/14/15), |
1194-1196, 1199, 1298-1305 (FEMPIC3), 2920, 2921, |
3407 (pal13/24), 4100, 4125, 4126, 4138, 4139, 4142, |
4143, 4176, 4275, 4290-4293, 4296, 4437, 4500, 4501, |
5064, 5094, 5105, 5110-5116, 5117 |
|
> Fixes: |
- duke3d_hrp.def: pal8 tint improved |
- highres\skyboxes.def: OpenGL texture compression deactivated for all |
skyboxes ("nocompress") for better quality |
- highres\sprites\characters.def: 603 (flipped) in Ep.3 corrected; |
1321/1325/1334 scale increased; |
1405 scale decreased/model disappearing |
when swimming near floor fixed |
- highres\sprites\effects.def: 1890-1910 (explosion2) restored; |
all "dummytilerange" commands removed |
- highres\sprites\jibs.def: 1520/1528/1536 scales increased |
- highres\sprites\monsters.def: dead bodies animated during pause fixed; |
1880/1975 scale increased; |
1960/2000/2710 scale decreased |
- highres\sprites\pickups.def: 29 (zadd value changed to -8) |
- highres\sprites\props.def: wrong skin def for #1026, 1060 (md3 update), |
1088/1096 (md3/skin update) |
- highres\sprites\jibs: 1520/1528 |
- highres\sprites\switches: 136/137 (texture version) |
- highres\textures: 89 (removed, was identical with 98) |
|
> Revisions: |
- highres\screen\fonts\bluefont: 2822-2915 (pal0/2/7/8/10-23) |
- highres\screen\fonts\digital: 2472-2481 |
- highres\screen\fonts\smallfont: 3072-3135, 3162-3165 (pal0/2/8/10-16/21/23) |
- highres\screen\hud: 20, 30, 31, 33, 2462 (statusbar) |
- highres\screen\menu: 2456, 2492 (now with HRP version info), 3281 |
- highres\skyboxes: 89 (LA) |
- highres\sprites\characters: 1267 (skin), 1312 (pal0/10-16/21/23, skin), |
4874 pal0/12 (WOMAN) |
- highres\sprites\decals: 1155, 1226 (pal2), 1620-1623, 2286-2299, 2301-2305, |
2307, 2308 |
- highres\sprites\effects: 661-663 (pal0) |
- highres\sprites\firstperson: 2375 (skin), 2521 (skin), 2530 (md3), 2573 (md3), |
2554/2556 (Shrinker/Expander), 2613 (skin) |
- highres\sprites\ice: 1313 (skin) |
- highres\sprites\jibs: 2245 (skin), 2250 (skin) |
- highres\sprites\monsters: 675 (skin), 1550 (skin), 1960 (recon car), |
2370 (skin), 4740 (skin) |
- highres\sprites\pickups: 22 (skin), 24 (skin), 25 (Shrinker), 28 (skin), |
37 (Freezer ammo), 40 (pistol ammo), |
45/46 (Expander/Shrinker ammo), 49 (skin), |
53, 54 (skin) |
- highres\sprites\projectiles: 1641-1643, 1650 (new model + glowmap) |
- highres\sprites\props: 489, 563-567, 569 (skin), 658/659, 670, 680 (skin), |
688, 694 (skin), 697 (skin), 698, 768 (skin), |
779 (skin), 908-910, 927 (skin), 1025 (skin), |
1045 (skin), 1062, 1069, 1079, 1232, 1233 (skin), |
1240 (skin), 1810, 4396 |
- highres\sprites\signs: 518-526, 577 (md3), 586, 593, 597, 598, 613, 614, |
639, 668, 777/778, 826, 831, 928, 979 (md3/skin), |
986, 1008, 1018, 1046, 1054, 1244, 1246, 2487, |
3399, 4329, 4352, 4362, 4395, 4475-4478, 4485, |
4486, 4494, 4498, 4894, 4896-4899, 4958 |
- highres\sprites\switches: 140/141 (Frankenstine switch), 146 (skin), |
860/861 (skin) |
- highres\textures: 70, 128, 200-202, 216, 221, 264, 312-315, 336-338 (pal0/2/21), |
341-343, 350, 357, 365, 366, 371, 373, 379-381, 384, 385, |
390 (pal0/15), 395, 396, 407-410, 454, 455, 457, 458, 459, |
488, 499, 502, 527-529, 626-629, 717-719, 723-725, 735, 743, |
744, 757, 787, 796, 858, 871, 872, 884, 887, 889-892 (pal2/8), |
913, 966, 1024, 1082-1087, 1108 (pal0), 1137, 1169, 1185, |
1203, 1212-1217, 1280-1288, 3381, 3387, 3405, 4098, 4105, |
4112, 4120-4122, 4152, 4170, 4180, 4182-4189, 4191, 4224-4227, |
4240-4245, 4250-4253, 4268, 4303, 4310, 4330, 4390-4394 |