89,3 → 89,70 |
frame { name "FRAME31" tile0 4306 tile1 4311 } |
frame { name "FRAME52" tile 4312 } |
} |
|
|
// Rabbit(4550) by Papou008 |
model "highres/sprites/monsters/4550_rabbit.md3" { |
scale 1.0 |
skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" } |
skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" } |
skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" } |
|
anim { frame0 "walk1" frame1 "walk1" fps 12 flags 0 } // Walk1 |
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frame { name "walk1" tile 4550 } |
frame { name "walk1" tile 4555 } |
frame { name "walk1" tile 4560 } |
frame { name "walk1" tile 4565 } |
frame { name "walk1" tile 4570 } |
frame { name "walk1" tile 4575 } |
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anim { frame0 "walk2" frame1 "walk2" fps 12 flags 0 } // Walk2 |
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frame { name "walk2" tile 4551 } |
frame { name "walk2" tile 4556 } |
frame { name "walk2" tile 4561 } |
frame { name "walk2" tile 4566 } |
frame { name "walk2" tile 4571 } |
frame { name "walk2" tile 4576 } |
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anim { frame0 "walk3" frame1 "walk3" fps 12 flags 0 } // Walk3 |
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frame { name "walk3" tile 4552 } |
frame { name "walk3" tile 4557 } |
frame { name "walk3" tile 4562 } |
frame { name "walk3" tile 4567 } |
frame { name "walk3" tile 4572 } |
frame { name "walk3" tile 4577 } |
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anim { frame0 "walk4" frame1 "walk4" fps 12 flags 0 } // Walk4 |
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frame { name "walk4" tile 4553 } |
frame { name "walk4" tile 4558 } |
frame { name "walk4" tile 4563 } |
frame { name "walk4" tile 4568 } |
frame { name "walk4" tile 4573 } |
frame { name "walk4" tile 4578 } |
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anim { frame0 "walk5" frame1 "walk5" fps 12 flags 0 } // Walk5 |
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frame { name "walk5" tile 4554 } |
frame { name "walk5" tile 4559 } |
frame { name "walk5" tile 4564 } |
frame { name "walk5" tile 4569 } |
frame { name "walk5" tile 4574 } |
frame { name "walk5" tile 4579 } |
} |
|
model "highres/sprites/monsters/4550_rabbit_head.md3" { |
scale 1.5 |
skin { pal 0 file "highres/sprites/monsters/4550_rabbit_white.png" } |
skin { pal 17 file "highres/sprites/monsters/4550_rabbit_evil.png" } |
skin { pal 24 file "highres/sprites/monsters/4550_rabbit_brown.png" } |
|
anim { frame0 "die1" frame1 "die2" fps 6 flags 0 } // Die |
frame { name "die1" tile0 4580 tile1 4583 } |
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anim { frame0 "death1" frame1 "death2" fps 2 flags 1 } // Death |
frame { name "death1" tile 4584 } |
} |