63,7 → 63,7 |
sprite 374 angoff 1024 // tile0053 firstaid |
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// Nightvision |
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
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|
|
73,13 → 73,18 |
sprite 546 angoff 512 // tile0021 firstgunsprite |
sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
sprite 546 roll -1 // tile0021 firstgunsprite |
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sprite 615 angoff -512 // tile0040 ammo |
sprite 617 angoff 512 // tile0040 ammo |
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// Shotgun & ammo |
sprite 42 angoff -512 // tile0028 shotgunsprite |
sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
sprite 42 roll -1 // tile0028 shotgunsprite |
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
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sprite 110 angoff -768 // tile0049 shotgunammo |
sprite 111 angoff -256 // tile0049 shotgunammo |
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
90,14 → 95,14 |
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// Chaingun & ammo |
sprite 43 angoff 512 // tile0022 chaingunsprite |
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) * |
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
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// RPG & ammo |
sprite 24 angoff 512 // tile0023 rpgsprite * |
sprite 80 angoff -512 // tile0023 rpgsprite |
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 178 angoff -768 // tile0044 rpgammo |
sprite 190 angoff -512 // tile???? |
sprite 429 angoff 512 // tile0023 rpgsprite |
104,10 → 109,14 |
|
// Pipebombs |
sprite 25 angoff 768 // tile0047 hbombammo |
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
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sprite 540 angoff -640 // tile1161 bottle14 |
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//sprite 83 angoff -1536 |
//sprite 170 angoff -1536 |
//sprite 525 angoff -512 |
191,8 → 200,6 |
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 586 away1 // tile0502 security screen "Innocent?" sign |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 45 notmd // tile0341 bpannel1 |
213,7 → 220,7 |
// LIGHTS |
|
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |