0,0 → 1,213 |
// Maphacks for Duke3D HRP |
// Level: E1L1.MAP - "Hollywood Holocaust" (1.3D retail + shareware version) |
// Author: Allen H. Blum III |
// mapmd4: 944032d239a314088ec7fdd771910362 |
// Reviewed by LeoD (February 2013) |
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// CHARACTERS |
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// Slime babes |
sprite 20 angoff -256 // tile1294 podfem1 |
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// PROPS |
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// Cinema sign |
sprite 346 angoff 512 // tile0925 neon1 cinema |
sprite 397 angoff -512 // tile0925 neon1 cinema |
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// Fire hydrant |
sprite 213 angoff -512 // tile0981 hydrent |
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// Rubbercans |
sprite 160 angoff 128 // tile1062 rubbercan |
sprite 382 angoff 256 // tile1062 rubbercan (near cash register) |
sprite 383 angoff 192 // tile1062 rubbercan |
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// ITEMS/POWERUPS |
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// Armor |
sprite 530 angoff -256 // tile0054 shield |
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// Health +10 |
sprite 39 angoff -512 // tile0051 cola |
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// Health +30 |
sprite 40 angoff 1024 // tile0052 sixpack |
sprite 41 angoff 256 // tile0052 sixpack |
sprite 76 angoff 128 // tile0052 sixpack |
sprite 169 angoff 256 // tile0052 sixpack |
sprite 171 angoff 384 // tile0052 sixpack |
sprite 529 angoff -768 // tile0052 sixpack |
sprite 547 angoff 256 // tile0052 sixpack |
sprite 575 angoff -256 // tile0052 sixpack |
sprite 619 angoff 768 // tile0052 sixpack |
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// HoloDuke |
sprite 295 angoff 1024 // tile1348 holoduke |
sprite 409 angoff 768 // tile1348 holoduke |
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// Jetpack |
sprite 445 angoff -512 // tile0150 jetpack |
sprite 631 angoff 512 // tile0150 jetpack |
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// Keycards (R) |
sprite 449 angoff 860 // tile0060 accesscard blue |
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// MedKit |
sprite 374 angoff 1024 // tile0053 firstaid |
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// Nightvision |
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only) |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 546 angoff 512 // tile0021 firstgunsprite |
sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
sprite 546 roll -1 // tile0021 firstgunsprite |
sprite 615 angoff -512 // tile0040 ammo |
sprite 617 angoff 512 // tile0040 ammo |
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// Shotgun & ammo |
sprite 42 angoff -512 // tile0028 shotgunsprite |
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 110 angoff -768 // tile0049 shotgunammo |
sprite 111 angoff -256 // tile0049 shotgunammo |
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
sprite 520 angoff 768 // tile0049 shotgunammo * |
sprite 594 angoff 1024 // tile0049 shotgunammo * |
sprite 632 angoff 512 // tile0049 shotgunammo * |
sprite 634 angoff 512 // tile0049 shotgunammo * |
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// Chaingun & ammo |
sprite 43 angoff 512 // tile0022 chaingunsprite |
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) * |
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// RPG & ammo |
sprite 24 angoff 512 // tile0023 rpgsprite * |
sprite 80 angoff -512 // tile0023 rpgsprite |
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 178 angoff -768 // tile0044 rpgammo |
sprite 190 angoff -512 // tile???? |
sprite 429 angoff 512 // tile0023 rpgsprite |
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// Pipebombs |
sprite 25 angoff 768 // tile0047 hbombammo |
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
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//sprite 83 angoff -1536 |
//sprite 170 angoff -1536 |
//sprite 525 angoff -512 |
//sprite 593 angoff -512 |
//sprite 290 angoff 256 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 70 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
sprite 70 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 70 roll 5 // tile0913 maskwall2 (fence, rooftop) |
sprite 71 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
sprite 71 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 71 roll -1 // tile0913 maskwall2 (fence, rooftop) |
sprite 113 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 113 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 116 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 116 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 117 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 126 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 135 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 136 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 138 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 166 away1 // tile0932 in the security room ## ???? ## |
sprite 176 away1 // tile0931 burning trash ## ???? ## |
sprite 381 mdzoff 550000 // tile1062 rubbercan (behind theater) |
sprite 381 roll -1 // tile1062 rubbercan (behind theater) |
sprite 382 mdzoff -600000 // tile1062 rubbercan (near cash register) |
sprite 382 pitch 1 // tile1062 rubbercan (near cash register) |
sprite 572 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 572 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 586 away1 // tile0502 security screen "Innocent?" sign |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 45 notmd // tile0341 bpannel1 |
sprite 163 notmd // tile0568 femmag1 |
sprite 164 notmd // tile0568 femmag1 |
sprite 247 notmd // tile0513 |
sprite 248 notmd // tile0513 |
sprite 249 notmd // tile0513 |
sprite 250 notmd // tile0513 |
sprite 550 notmd // tile0342 pannel1 |
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// Switches to be hidden |
sprite 296 notmd // tile0164 dipswitch2 (arcade game) |
sprite 541 notmd // tile0132 slotdoor (cash register) |
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// LIGHTS |