Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 489 → Rev 490

/maphacks/3drealms_polymost/E3L5_polymost.mhk/E3L5_polymost.mhk
9,66 → 9,68
// PROPS
 
// Cameras
sprite 155 angoff -192
sprite 156 angoff -768
sprite 157 angoff 128
sprite 176 angoff -128
sprite 155 angoff -192
sprite 156 angoff -768
sprite 157 angoff 128
sprite 176 angoff -128
 
// Camera Spotlights
sprite 158 angoff 768
sprite 159 angoff -384
sprite 160 angoff -256
sprite 161 angoff -768
sprite 162 angoff 256
sprite 171 angoff 128
sprite 174 angoff -256
sprite 175 angoff -768
sprite 284 angoff 256
sprite 158 angoff 768
sprite 159 angoff -384
sprite 160 angoff -256
sprite 161 angoff -768
sprite 162 angoff 256
sprite 171 angoff 128
sprite 174 angoff -256
sprite 175 angoff -768
sprite 284 angoff 256
 
// Chopper debris
sprite 306 angoff -384
sprite 484 angoff -640
sprite 485 angoff 384
sprite 306 angoff -384
sprite 484 angoff -640
sprite 485 angoff 384
 
// Director's chairs
sprite 73 angoff -896
sprite 285 angoff -896
sprite 73 angoff -896
sprite 285 angoff -896
 
// Radar Dish
sprite 482 angoff -128
sprite 482 angoff -128
 
sprite 289 mdzoff 400000 // tile0916 fireext
sprite 289 pitch 1 // tile0916 fireext
 
 
// ITEMS/POWERUPS
 
// Health +10
sprite 395 angoff 640
sprite 396 angoff 512
sprite 395 angoff 640 // tile0051 cola
sprite 396 angoff 512 // tile0051 cola
 
// Health +30
sprite 4 angoff -768
sprite 8 angoff -768
sprite 372 angoff -256
sprite 473 angoff -768
sprite 4 angoff -768 // tile0052 sixpack
sprite 8 angoff -768 // tile0052 sixpack
sprite 372 angoff -256 // tile0052 sixpack
sprite 473 angoff -768 // tile0052 sixpack
 
// Jetpack
sprite 480 angoff -384
sprite 480 angoff -384 // tile0150 jetpack
 
// Keycard (R)
sprite 105 angoff 512
sprite 105 angoff 512 // tile0060 accesscard red
 
// Medkit
sprite 47 angoff 256
sprite 61 angoff -256
sprite 268 angoff 256
sprite 47 angoff 256 // tile0053 firstaid
sprite 61 angoff -256 // tile0053 firstaid
sprite 268 angoff 256 // tile0053 firstaid
 
// Nightvision
sprite 0 angoff -512
sprite 24 angoff 1024
sprite 39 angoff -768
sprite 0 angoff -512 // tile0059 heatsensor
sprite 24 angoff 1024 // tile0059 heatsensor
sprite 39 angoff -768 // tile0059 heatsensor
 
// Steroids
sprite 371 angoff -512
sprite 371 angoff -512 // tile0055 steroids
 
 
 
75,31 → 77,31
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 368 angoff 512
sprite 368 angoff 512
 
// Chaingun ammo
sprite 378 angoff 256
sprite 378 angoff 256 // tile0041 batteryammo
 
// RPG & ammo
sprite 367 angoff 1024
sprite 379 angoff 512
sprite 398 angoff -512
sprite 399 angoff 512
sprite 367 angoff 1024
sprite 379 angoff 512
sprite 398 angoff -512
sprite 399 angoff 512
 
// Pipebombs
sprite 380 angoff -768
sprite 415 angoff 768
sprite 380 angoff -768
sprite 415 angoff 768
 
// Devastator & ammo
sprite 52 angoff 512
sprite 52 angoff 512
 
// Shrinker ammo
sprite 422 angoff 512
sprite 422 angoff 512
 
// Freezethrower & ammo
sprite 43 angoff 1024
sprite 420 angoff 256
sprite 421 angoff 256
sprite 43 angoff 1024
sprite 420 angoff 256
sprite 421 angoff 256
 
 
 
106,19 → 108,19
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 282 nomdanim // spinning Enforcer gib
sprite 347 mdzoff -550000 // lamp above helicopter crash site
sprite 347 pitch 1
sprite 282 nomdanim // spinning Enforcer gib
sprite 347 mdzoff -550000 // lamp above helicopter crash site
sprite 347 pitch 1
 
// Forcing any floor aligned model to be rendered as sprite
sprite 280 notmd
sprite 286 notmd
sprite 280 notmd
sprite 286 notmd
 
// Switches to be hidden
sprite 19 notmd // Cash register
sprite 102 notmd // Screen in spaceship set
sprite 187 notmd // Telephone near subway
sprite 481 notmd // Rocket fin in lunar set
sprite 19 notmd // Cash register
sprite 102 notmd // Screen in spaceship set
sprite 187 notmd // Telephone near subway
sprite 481 notmd // Rocket fin in lunar set