1,127 → 1,96 |
// Maphacks for Duke3D HRP |
// Level: E3L5.MAP - "Movie Set" (Original Atomic Edition version) |
// Author: Richard Bailey Gray (The Levelord) |
// mapmd4: 9dc91896bb83d2492293a5903ebd80d1 |
// Reviewed by NightFright (February 2012) |
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP) |
|
// Title : Movie Set |
// Filename : E3L5.MAP |
// Author : Richard Bailey Gray (The Levelord) |
// mapmd4 : 9dc91896bb83d2492293a5903ebd80d1 // 1996-12-11 (1.3D + Atomic GRP) |
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// Curr. HRP: r5.3.662 |
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// PROPS |
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// Cameras |
sprite 155 angoff -192 |
sprite 156 angoff -768 |
sprite 157 angoff 128 |
sprite 176 angoff -128 |
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// Camera Spotlights |
sprite 158 angoff 768 |
sprite 159 angoff -384 |
sprite 160 angoff -256 |
sprite 161 angoff -768 |
sprite 162 angoff 256 |
sprite 171 angoff 128 |
sprite 174 angoff -256 |
sprite 175 angoff -768 |
sprite 284 angoff 256 |
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// Chopper debris |
sprite 306 angoff -384 |
sprite 484 angoff -640 |
sprite 485 angoff 384 |
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// Director's chairs |
sprite 73 angoff -896 |
sprite 285 angoff -896 |
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// Radar Dish |
sprite 482 angoff -128 |
|
sprite 473 angoff 512 // tile0052 sixpack |
sprite 370 angoff -256 // tile0040 ammo |
sprite 373 angoff 256 // tile0042 devistatorammo |
sprite 415 angoff 768 // tile0047 hbombammo |
sprite 485 angoff 384 // tile1343 (helicopter scrap) |
sprite 8 angoff -768 // tile0052 sixpack |
sprite 347 mdzoff 550000 // tile0958 (lights) |
sprite 347 pitch -1 // tile0958 (lights) |
sprite 420 angoff -768 // tile0037 freezeammo |
sprite 306 angoff -384 // tile1341 (helicopter scrap) |
sprite 421 angoff 384 // tile0037 freezeammo |
sprite 484 angoff -640 // tile1343 (helicopter scrap) |
sprite 372 angoff -384 // tile0052 sixpack |
sprite 371 angoff -512 // tile0055 steroids |
sprite 397 angoff -512 // tile0051 cola |
sprite 43 angoff 1024 // tile0024 freezesprite |
sprite 52 angoff 512 // tile0042 devistatorammo |
sprite 298 angoff 512 // tile0049 shotgunammo |
sprite 267 angoff 768 // tile0028 shotgunsprite |
sprite 272 angoff 768 // tile0557 chair2 |
sprite 268 angoff -768 // tile0053 firstaid |
sprite 19 notmd // tile0132 slotdoor |
sprite 368 angoff 256 // tile0021 firstgunsprite |
sprite 24 angoff 1024 // tile0059 heatsensor |
sprite 187 notmd // tile0132 slotdoor |
sprite 258 angoff 0 // tile0060 accesscard blue |
sprite 396 angoff -512 // tile0051 cola |
sprite 379 mdzoff 500000 // tile0044 rpgammo |
sprite 379 pitch -1 // tile0044 rpgammo |
sprite 159 angoff -384 // tile0685 cameralight |
sprite 158 angoff 768 // tile0685 cameralight |
sprite 376 angoff 128 // tile0042 devistatorammo |
sprite 155 angoff -192 // tile0686 moviecamera |
sprite 157 angoff 128 // tile0686 moviecamera |
sprite 156 angoff -768 // tile0686 moviecamera |
sprite 160 angoff -256 // tile0685 cameralight |
sprite 162 angoff 256 // tile0685 cameralight |
sprite 161 angoff -768 // tile0685 cameralight |
sprite 380 angoff -768 // tile0047 hbombammo |
sprite 400 angoff 640 // tile0040 ammo |
sprite 61 angoff -256 // tile0053 firstaid |
sprite 378 angoff 800 // tile0041 batteryammo |
sprite 482 angoff -128 // tile0479 (satellite dish) |
sprite 481 notmd // tile0132 slotdoor |
sprite 286 notmd // tile0688 (clapperboard) |
sprite 176 angoff -176 // tile0686 moviecamera |
sprite 285 angoff -960 // tile0680 chair3 |
sprite 284 angoff 192 // tile0685 cameralight |
sprite 170 angoff 832 // tile0022 chaingunsprite |
sprite 282 nomdanim // tile2207 (tile2205 lizmanarm1) |
sprite 282 angoff -640 // tile2207 (tile2205 lizmanarm1) |
sprite 480 angoff -256 // tile0057 jetpack |
sprite 283 nomdanim // tile2201 lizmanhead1 |
sprite 280 notmd // tile2301 wallblood1 |
sprite 281 nomdanim // tile2249 (tile2245 jibs1) |
sprite 281 angoff 256 // tile2249 (tile2245 jibs1) |
sprite 71 angoff 0 // tile0060 accesscard yellow |
sprite 174 angoff -256 // tile0685 cameralight |
sprite 171 angoff -64 // tile0685 cameralight |
sprite 4 angoff -768 // tile0052 sixpack |
sprite 73 angoff -960 // tile0680 chair3 |
sprite 289 mdzoff 400000 // tile0916 fireext |
sprite 289 pitch 1 // tile0916 fireext |
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// ITEMS/POWERUPS |
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// Health +10 |
sprite 395 angoff 640 // tile0051 cola |
sprite 396 angoff 512 // tile0051 cola |
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// Health +30 |
sprite 4 angoff -768 // tile0052 sixpack |
sprite 8 angoff -768 // tile0052 sixpack |
sprite 372 angoff -256 // tile0052 sixpack |
sprite 473 angoff -768 // tile0052 sixpack |
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// Jetpack |
sprite 480 angoff -384 // tile0057 jetpack |
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// Keycard (R) |
sprite 175 angoff -96 // tile0685 cameralight |
sprite 418 angoff 512 // tile0025 shrinkersprite |
sprite 418 mdzoff 1500000 // tile0025 shrinkersprite |
sprite 418 pitch -1 // tile0025 shrinkersprite |
sprite 367 angoff 1024 // tile0023 rpgsprite |
sprite 395 angoff 256 // tile0051 cola |
sprite 422 angoff -512 // tile0046 crystalammo |
sprite 102 notmd // tile0132 slotdoor |
sprite 39 angoff -768 // tile0059 heatsensor |
sprite 287 mdzoff 200000 // tile0686 moviecamera |
sprite 287 pitch 1 // tile0686 moviecamera |
sprite 105 angoff 512 // tile0060 accesscard red |
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// Medkit |
sprite 416 angoff 1024 // tile0027 tripbombsprite |
sprite 0 angoff -512 // tile0059 heatsensor |
sprite 398 angoff -512 // tile0044 rpgammo |
sprite 399 angoff 512 // tile0044 rpgammo |
sprite 47 angoff 256 // tile0053 firstaid |
sprite 61 angoff -256 // tile0053 firstaid |
sprite 268 angoff 256 // tile0053 firstaid |
// |
sprite 257 angoff 512 // tile0054 shield |
sprite 259 angoff 512 // tile0052 sixpack |
sprite 261 angoff 512 // tile1348 holoduke |
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// Nightvision |
sprite 0 angoff -512 // tile0059 heatsensor |
sprite 24 angoff 1024 // tile0059 heatsensor |
sprite 39 angoff -768 // tile0059 heatsensor |
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// Steroids |
sprite 371 angoff -512 // tile0055 steroids |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 368 angoff 512 |
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// Chaingun ammo |
sprite 378 angoff 256 // tile0041 batteryammo |
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// RPG & ammo |
sprite 367 angoff 1024 |
sprite 379 angoff 512 |
sprite 398 angoff -512 |
sprite 399 angoff 512 |
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// Pipebombs |
sprite 380 angoff -768 |
sprite 415 angoff 768 |
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// Devastator & ammo |
sprite 52 angoff 512 |
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// Shrinker ammo |
sprite 422 angoff 512 |
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// Freezethrower & ammo |
sprite 43 angoff 1024 |
sprite 420 angoff 256 |
sprite 421 angoff 256 |
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|
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// OVERRIDE |
|
// Fixes for badly aligned sprites |
sprite 282 nomdanim // spinning Enforcer gib |
sprite 347 mdzoff -550000 // lamp above helicopter crash site |
sprite 347 pitch 1 |
|
// Forcing any floor aligned model to be rendered as sprite |
sprite 280 notmd |
sprite 286 notmd |
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// Switches to be hidden |
sprite 19 notmd // Cash register |
sprite 102 notmd // Screen in spaceship set |
sprite 187 notmd // Telephone near subway |
sprite 481 notmd // Rocket fin in lunar set |
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// LIGHTS |