0,0 → 1,154 |
// Maphacks for Duke3D HRP |
// Level: E4L10.MAP - "The Queen" (Original Atomic Edition version) |
// Author: Randall S Pitchford II |
// mapmd4: baa499ec699df9df82c942adeb3207f7 |
// Reviewed by NightFright (February 2012) |
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// ITEMS/POWERUPS |
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// Armor |
sprite 374 angoff -768 |
sprite 825 angoff -768 |
sprite 840 angoff -256 |
sprite 841 angoff 768 |
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// Boots |
sprite 150 angoff 1024 |
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// Health +10 |
sprite 308 angoff -256 |
sprite 309 angoff -256 |
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// Health +30 |
sprite 4 angoff -768 |
sprite 5 angoff -256 |
sprite 454 angoff -256 |
sprite 455 angoff -256 |
sprite 566 angoff -256 |
sprite 567 angoff -256 |
sprite 670 angoff 512 |
sprite 671 angoff 512 |
sprite 678 angoff 1024 |
sprite 679 angoff 1024 |
sprite 682 angoff 1024 |
sprite 683 angoff 1024 |
sprite 839 angoff 1024 |
sprite 843 angoff 128 |
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// Jetpack |
sprite 29 angoff 1024 |
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// Scuba gear |
sprite 337 angoff -256 |
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// Steroids |
sprite 844 angoff 512 |
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// WEAPONS/AMMO |
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// Shotgun & ammo |
sprite 299 angoff -768 // Dukematch only |
sprite 300 angoff 768 // Dukematch only |
sprite 313 angoff 256 |
sprite 322 angoff 1024 |
sprite 613 angoff 512 // Dukematch only |
sprite 614 angoff 512 // Dukematch only |
sprite 615 angoff 512 |
sprite 616 angoff 512 // Dukematch only |
sprite 701 angoff 512 // Dukematch only |
sprite 702 angoff 512 // Dukematch only |
sprite 867 angoff -896 |
sprite 868 angoff -768 |
sprite 871 angoff -256 |
sprite 885 angoff 512 |
sprite 886 angoff 512 |
sprite 962 angoff -768 |
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// Chaingun & ammo |
sprite 323 angoff 1024 |
sprite 859 angoff 512 // Dukematch only |
sprite 860 angoff -512 // Dukematch only |
sprite 861 angoff -512 // Dukematch only |
sprite 862 angoff 512 // Dukematch only |
sprite 865 angoff 512 |
sprite 866 angoff 512 |
sprite 870 angoff -512 |
sprite 872 angoff -512 |
sprite 889 angoff -512 |
sprite 890 angoff -512 |
sprite 960 angoff 1024 |
sprite 981 angoff -256 |
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// RPG & ammo |
sprite 310 angoff 256 |
sprite 326 angoff 256 |
sprite 453 angoff 768 |
sprite 564 angoff 256 |
sprite 578 angoff 256 |
sprite 833 angoff -768 |
sprite 887 angoff -512 |
sprite 888 angoff -512 |
sprite 963 angoff -768 |
sprite 1051 angoff -384 |
sprite 1052 angoff -128 |
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// Pipebombs |
sprite 312 angoff 256 |
sprite 315 angoff -512 |
sprite 316 angoff 512 |
sprite 686 angoff -512 |
sprite 891 angoff 512 |
sprite 892 angoff -512 |
sprite 893 angoff 512 |
sprite 964 angoff -768 |
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// Devastator & ammo |
sprite 311 angoff 256 |
sprite 317 angoff -256 |
sprite 318 angoff 768 |
sprite 319 angoff -256 |
sprite 320 angoff 768 |
sprite 388 angoff -512 |
sprite 669 angoff 512 |
sprite 684 angoff 768 |
sprite 685 angoff 256 |
sprite 699 angoff -256 |
sprite 700 angoff -768 |
sprite 834 angoff 512 |
sprite 835 angoff 512 |
sprite 837 angoff -640 |
sprite 838 angoff -384 |
sprite 863 angoff 512 |
sprite 864 angoff 512 |
sprite 903 angoff 1024 |
sprite 961 angoff -768 |
sprite 1049 angoff 512 |
sprite 1050 angoff 1024 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 579 mdzoff -730000 // RPG |
sprite 579 roll 1 |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 11 notmd |
sprite 12 notmd |
sprite 21 notmd |
sprite 22 notmd |
sprite 562 notmd |
sprite 563 notmd |
sprite 705 notmd |
sprite 706 notmd |
sprite 1113 notmd |
sprite 1114 notmd |
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// LIGHTS |