0,0 → 1,201 |
// Maphacks for Duke3D HRP |
// Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
// Author: Randall S Pitchford II |
// mapmd4: 3a82e3d183f39ff72600df5b62737394 |
// Reviewed by NightFright (February 2012) |
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// PROPS |
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// Antenna (bus) |
sprite 305 angoff 128 |
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// Barrels |
sprite 728 angoff 512 |
sprite 729 angoff -256 |
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// Bottle |
sprite 726 angoff 384 |
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// IV Unit |
sprite 441 angoff -256 |
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// Parking lot light |
sprite 620 angoff -128 |
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// Scale |
sprite 442 angoff 256 |
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// Tripod camera |
sprite 303 angoff -32 |
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// ITEMS/POWERUPS |
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// Armor |
sprite 304 angoff 1024 |
sprite 513 angoff 512 |
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// Health +10 |
sprite 191 angoff 512 |
sprite 192 angoff 512 |
sprite 263 angoff 256 |
sprite 264 angoff -384 |
sprite 265 angoff 512 |
sprite 266 angoff 640 |
sprite 283 angoff -256 |
sprite 289 angoff -128 |
sprite 290 angoff -128 |
sprite 291 angoff -128 |
sprite 608 angoff 256 |
sprite 609 angoff -256 |
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// Health +30 |
sprite 201 angoff 512 |
sprite 205 angoff -128 |
sprite 253 angoff 768 |
sprite 255 angoff 1024 |
sprite 267 angoff -512 |
sprite 277 angoff -512 |
sprite 293 angoff 256 |
sprite 296 angoff 768 |
sprite 515 angoff -896 |
sprite 562 angoff -512 |
sprite 563 angoff -512 |
sprite 611 angoff -256 |
sprite 686 angoff 128 |
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// HoloDuke |
sprite 258 angoff -512 |
sprite 297 angoff 768 |
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// Jetpack |
sprite 558 angoff 512 |
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// Keycards (B/R/Y) |
sprite 311 angoff -512 |
sprite 469 angoff 512 |
sprite 690 angoff 1024 |
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// MedKit |
sprite 301 angoff -768 |
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// Nightvision |
sprite 234 angoff -256 |
sprite 252 angoff 1024 |
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// Scuba gear |
sprite 637 angoff 768 |
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// Steroids |
sprite 299 angoff 768 |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 244 angoff 256 |
sprite 259 angoff -512 |
sprite 260 angoff 512 |
sprite 262 angoff 512 |
sprite 276 angoff -768 |
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// Shotgun & ammo |
sprite 85 angoff 768 |
sprite 284 angoff 1024 |
sprite 285 angoff 512 |
sprite 286 angoff -256 |
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// Chaingun & ammo |
sprite 202 angoff -512 |
sprite 256 angoff 512 |
sprite 257 angoff 512 |
sprite 292 angoff 512 |
sprite 335 angoff -768 |
sprite 711 angoff 1024 |
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// RPG & ammo |
sprite 287 angoff 128 |
sprite 288 angoff 128 |
sprite 568 angoff 1024 |
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// Pipebombs |
sprite 90 angoff 1024 |
sprite 92 angoff -256 |
sprite 93 angoff 128 |
sprite 94 angoff -768 // Dukematch only |
sprite 95 angoff -384 |
sprite 203 angoff -512 |
sprite 204 angoff -640 |
sprite 254 angoff -512 |
sprite 275 angoff 384 |
sprite 636 angoff -768 |
sprite 655 angoff -256 |
sprite 721 angoff 384 |
sprite 722 angoff 512 |
sprite 723 angoff 1024 |
sprite 724 angoff -256 |
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// Shrinker/Expander & ammo |
sprite 282 angoff -256 // Dukematch only |
sprite 560 angoff 1024 |
sprite 599 angoff -256 // Dukematch only |
sprite 651 angoff -512 |
sprite 652 angoff -512 |
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// Devastator & ammo |
sprite 97 angoff 768 |
sprite 98 angoff -768 |
sprite 198 angoff 768 |
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// Laser Tripbomb |
sprite 294 angoff -512 |
sprite 295 angoff -512 |
sprite 300 angoff -512 |
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// Freezethrower & ammo |
sprite 280 angoff 512 |
sprite 281 angoff 512 |
sprite 656 angoff 256 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 198 mdzoff -330000 // Devastator |
sprite 198 roll 1 |
sprite 198 pitch 1 |
sprite 499 mdzoff -150000 // Hotmeat |
sprite 499 roll 1 |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 69 notmd |
sprite 75 notmd |
sprite 89 notmd |
sprite 110 notmd |
sprite 111 notmd |
sprite 410 notmd |
sprite 486 notmd |
sprite 491 notmd |
sprite 492 notmd |
sprite 567 notmd |
sprite 574 notmd |
sprite 583 notmd |
sprite 615 notmd |
sprite 616 notmd |
sprite 705 notmd |
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// Switches to be hidden |
sprite 406 notmd |
sprite 423 notmd // Computer in section 2 |
sprite 421 notmd // Bloody handprint inside crate |
sprite 630 notmd // Teleporter in section 2 |
sprite 683 notmd // Reception computer |
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// LIGHTS |