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Ignore whitespace Rev 489 → Rev 490

/maphacks/3drealms_polymost/E4L11_polymost.mhk
9,26 → 9,26
// PROPS
 
// Antenna (bus)
sprite 305 angoff 128
sprite 305 angoff 128
 
// Barrels
sprite 728 angoff 512
sprite 729 angoff -256
sprite 728 angoff 512
sprite 729 angoff -256
 
// Bottle
sprite 726 angoff 384
sprite 726 angoff 384
 
// IV Unit
sprite 441 angoff -256
sprite 441 angoff -256
 
// Parking lot light
sprite 620 angoff -128
sprite 620 angoff -128
 
// Scale
sprite 442 angoff 256
sprite 442 angoff 256
 
// Tripod camera
sprite 303 angoff -32
sprite 303 angoff -32
 
 
 
35,62 → 35,62
// ITEMS/POWERUPS
 
// Armor
sprite 304 angoff 1024
sprite 513 angoff 512
sprite 304 angoff 1024 // tile0054 shield
sprite 513 angoff 512 // tile0054 shield
 
// Health +10
sprite 191 angoff 512
sprite 192 angoff 512
sprite 263 angoff 256
sprite 264 angoff -384
sprite 265 angoff 512
sprite 266 angoff 640
sprite 283 angoff -256
sprite 289 angoff -128
sprite 290 angoff -128
sprite 291 angoff -128
sprite 608 angoff 256
sprite 609 angoff -256
sprite 191 angoff 512 // tile0051 cola
sprite 192 angoff 512 // tile0051 cola
sprite 263 angoff 256 // tile0051 cola
sprite 264 angoff -384 // tile0051 cola
sprite 265 angoff 512 // tile0051 cola
sprite 266 angoff 640 // tile0051 cola
sprite 283 angoff -256 // tile0051 cola
sprite 289 angoff -128 // tile0051 cola
sprite 290 angoff -128 // tile0051 cola
sprite 291 angoff -128 // tile0051 cola
sprite 608 angoff 256 // tile0051 cola
sprite 609 angoff -256 // tile0051 cola
 
// Health +30
sprite 201 angoff 512
sprite 205 angoff -128
sprite 253 angoff 768
sprite 255 angoff 1024
sprite 267 angoff -512
sprite 277 angoff -512
sprite 293 angoff 256
sprite 296 angoff 768
sprite 515 angoff -896
sprite 562 angoff -512
sprite 563 angoff -512
sprite 611 angoff -256
sprite 686 angoff 128
sprite 201 angoff 512 // tile0052 sixpack
sprite 205 angoff -128 // tile0052 sixpack
sprite 253 angoff 768 // tile0052 sixpack
sprite 255 angoff 1024 // tile0052 sixpack
sprite 267 angoff -512 // tile0052 sixpack
sprite 277 angoff -512 // tile0052 sixpack
sprite 293 angoff 256 // tile0052 sixpack
sprite 296 angoff 768 // tile0052 sixpack
sprite 515 angoff -896 // tile0052 sixpack
sprite 562 angoff -512 // tile0052 sixpack
sprite 563 angoff -512 // tile0052 sixpack
sprite 611 angoff -256 // tile0052 sixpack
sprite 686 angoff 128 // tile0052 sixpack
 
// HoloDuke
sprite 258 angoff -512
sprite 297 angoff 768
sprite 258 angoff -512 // tile1348 holoduke
sprite 297 angoff 768 // tile1348 holoduke
 
// Jetpack
sprite 558 angoff 512
sprite 558 angoff 512 // tile0150 jetpack
 
// Keycards (B/R/Y)
sprite 311 angoff -512
sprite 469 angoff 512
sprite 690 angoff 1024
sprite 311 angoff -512
sprite 469 angoff 512
sprite 690 angoff 1024
 
// MedKit
sprite 301 angoff -768
sprite 301 angoff -768 // tile0053 firstaid
 
// Nightvision
sprite 234 angoff -256
sprite 252 angoff 1024
sprite 234 angoff -256 // tile0059 heatsensor
sprite 252 angoff 1024 // tile0059 heatsensor
 
// Scuba gear
sprite 637 angoff 768
sprite 637 angoff 768 // tile0056 airtank
 
// Steroids
sprite 299 angoff 768
sprite 299 angoff 768 // tile0055 steroids
 
 
 
97,69 → 97,72
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 244 angoff 256
sprite 259 angoff -512
sprite 260 angoff 512
sprite 262 angoff 512
sprite 276 angoff -768
sprite 244 angoff 256
sprite 259 angoff -512
sprite 260 angoff 512
sprite 262 angoff 512
sprite 276 angoff -768
 
// Shotgun & ammo
sprite 85 angoff 768
sprite 284 angoff 1024
sprite 285 angoff 512
sprite 286 angoff -256
sprite 85 angoff 768
sprite 284 angoff 1024
sprite 285 angoff 512
sprite 286 angoff -256
 
// Chaingun & ammo
sprite 202 angoff -512
sprite 256 angoff 512
sprite 257 angoff 512
sprite 292 angoff 512
sprite 335 angoff -768
sprite 711 angoff 1024
sprite 202 angoff -512
sprite 256 angoff 512
sprite 257 angoff 512
sprite 292 angoff 512
sprite 335 angoff -768
sprite 711 angoff 1024
 
// RPG & ammo
sprite 287 angoff 128
sprite 288 angoff 128
sprite 568 angoff 1024
sprite 287 angoff 128
sprite 288 angoff 128
sprite 568 angoff 1024
 
// Pipebombs
sprite 90 angoff 1024
sprite 92 angoff -256
sprite 93 angoff 128
sprite 94 angoff -768 // Dukematch only
sprite 95 angoff -384
sprite 203 angoff -512
sprite 204 angoff -640
sprite 254 angoff -512
sprite 275 angoff 384
sprite 636 angoff -768
sprite 655 angoff -256
sprite 721 angoff 384
sprite 722 angoff 512
sprite 723 angoff 1024
sprite 724 angoff -256
sprite 90 angoff 1024
sprite 92 angoff -256
sprite 93 angoff 128
sprite 94 angoff -768 // Dukematch only
sprite 95 angoff -384
sprite 203 angoff -512
sprite 204 angoff -640
sprite 254 angoff -512
sprite 275 angoff 384
sprite 636 angoff -768
sprite 655 angoff -256
sprite 721 angoff 384
sprite 722 angoff 512
sprite 723 angoff 1024
sprite 724 angoff -256
 
// Shrinker/Expander & ammo
sprite 282 angoff -256 // Dukematch only
sprite 560 angoff 1024
sprite 599 angoff -256 // Dukematch only
sprite 651 angoff -512
sprite 652 angoff -512
sprite 282 angoff -256 // Dukematch only
sprite 560 angoff 1024
sprite 599 angoff -256 // Dukematch only
sprite 651 angoff -512
sprite 652 angoff -512
 
// Devastator & ammo
sprite 97 angoff 768
sprite 98 angoff -768
sprite 198 angoff 768
sprite 97 angoff 768
sprite 98 angoff -768
sprite 198 angoff 768 // tile0029 devistatorsprite
sprite 198 mdzoff 330000 // tile0029 devistatorsprite
sprite 198 pitch 1 // tile0029 devistatorsprite
sprite 198 roll -1 // tile0029 devistatorsprite
 
// Laser Tripbomb
sprite 294 angoff -512
sprite 295 angoff -512
sprite 300 angoff -512
sprite 294 angoff -512 // tile0027 tripbombsprite
sprite 295 angoff -512 // tile0027 tripbombsprite
sprite 300 angoff -512 // tile0027 tripbombsprite
 
// Freezethrower & ammo
sprite 280 angoff 512
sprite 281 angoff 512
sprite 656 angoff 256
sprite 280 angoff 512
sprite 281 angoff 512
sprite 656 angoff 256
 
 
 
166,35 → 169,33
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 198 mdzoff -330000 // Devastator
sprite 198 roll 1
sprite 198 pitch 1
sprite 499 mdzoff -150000 // Hotmeat
sprite 499 roll 1
sprite 499 mdzoff -150000 // Hotmeat
sprite 499 roll 1
 
// Forcing any floor aligned model to be rendered as sprite
sprite 69 notmd
sprite 75 notmd
sprite 89 notmd
sprite 110 notmd
sprite 111 notmd
sprite 410 notmd
sprite 486 notmd
sprite 491 notmd
sprite 492 notmd
sprite 567 notmd
sprite 574 notmd
sprite 583 notmd
sprite 615 notmd
sprite 616 notmd
sprite 705 notmd
sprite 69 notmd
sprite 75 notmd
sprite 89 notmd
sprite 110 notmd
sprite 111 notmd
sprite 410 notmd
sprite 486 notmd
sprite 491 notmd
sprite 492 notmd
sprite 567 notmd
sprite 574 notmd
sprite 583 notmd
sprite 615 notmd
sprite 616 notmd
sprite 705 notmd
 
// Switches to be hidden
sprite 406 notmd
sprite 423 notmd // Computer in section 2
sprite 421 notmd // Bloody handprint inside crate
sprite 630 notmd // Teleporter in section 2
sprite 683 notmd // Reception computer
sprite 406 notmd
sprite 423 notmd // Computer in section 2
sprite 421 notmd // Bloody handprint inside crate
sprite 630 notmd // Teleporter in section 2
sprite 683 mdzoff 250000 // tile0164 dipswitch2 // Reception computer
sprite 683 pitch -1 // tile0164 dipswitch2 // Reception computer