23,7 → 23,7 |
sprite 775 angoff 512 // tile0022 chaingunsprite |
sprite 776 angoff 1024 // tile0041 batteryammo |
sprite 779 angoff -512 // tile0051 cola |
sprite 699 angoff 0 // tile0060 accesscard blue |
sprite 699 angoff 0 // tile0060 accesscard [blue] |
sprite 620 angoff -512 // tile0028 shotgunsprite |
sprite 780 angoff 1024 // tile0049 shotgunammo |
sprite 782 angoff -768 // tile0052 sixpack |
36,7 → 36,7 |
sprite 154 angoff 1024 // tile0023 rpgsprite |
sprite 156 roll 1 // tile0041 batteryammo |
sprite 156 mdzoff 900000 // tile0041 batteryammo |
sprite 213 angoff 768 // tile0060 accesscard red |
sprite 213 angoff 768 // tile0060 accesscard [red] |
sprite 155 angoff 512 // tile0053 firstaid |
sprite 155 pitch -1 // tile0053 firstaid |
sprite 155 mdzoff 900000 // tile0053 firstaid |
54,7 → 54,7 |
sprite 137 mdzoff 500000 // tile0049 shotgunammo |
sprite 819 angoff 1024 // tile0044 rpgammo |
sprite 136 angoff 512 // tile0041 batteryammo |
sprite 240 angoff 1024 // tile0060 accesscard blue |
sprite 240 angoff 1024 // tile0060 accesscard [blue] |
sprite 285 pitch 1 // tile0914 maskwall3 (fence) |
sprite 285 mdzoff 150000 // tile0914 maskwall3 (fence) |
sprite 286 pitch 1 // tile0914 maskwall3 (fence) |
92,6 → 92,6 |
sprite 140 angoff -512 // tile0049 shotgunammo |
sprite 141 angoff -512 // tile0041 batteryammo |
sprite 142 angoff 512 // tile0052 sixpack |
sprite 224 angoff 0 // tile0060 accesscard yellow |
sprite 224 angoff 0 // tile0060 accesscard [yellow] |
sprite 128 angoff -768 // tile0054 shield |
sprite 7 angoff 256 // tile0052 sixpack |