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/maphacks/collab/decay/highway3.mhk
1,67 → 1,67
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : Highway to Hell
// Author : SalaciusCrumb & Mark.
// Filename : highway3.map
// mapmd4 : 2eb2616203833a47318ef60adc8776b2 // 2015-12-17
 
sprite 199 roll 1 // tile0951 box
sprite 199 mdzoff 300000 // tile0951 box
sprite 198 pitch 1 // tile0951 box
sprite 198 roll -1 // tile0951 box
sprite 198 mdzoff 100000 // tile0951 box
sprite 87 roll -1 // tile6995 [decay firetruck]
sprite 87 mdzoff 300000 // tile6995 [decay firetruck]
sprite 358 pitch -2 // tile0977 genericpole
sprite 358 roll -1 // tile0977 genericpole
sprite 358 mdzoff 25000 // tile0977 genericpole
sprite 378 away2 // tile0933 (pxnxd graffiti)
sprite 535 angoff 1024 // tile4264 [decay dumpster]
sprite 535 roll 1 // tile4264 [decay dumpster]
sprite 535 mdzoff 100000 // tile4264 [decay dumpster]
sprite 530 roll -1 // tile4839 [decay box]
sprite 530 mdzoff 250000 // tile4839 [decay box]
//sprite 475 angoff 1024 // tile5544 [decay pallet]
sprite 723 angoff 1024 // tile4841 [decay box flat]
sprite 758 angoff 1024 // tile0956 bottle3
sprite 756 angoff 1024 // tile0956 bottle3
sprite 756 pitch 1 // tile0956 bottle3
sprite 756 roll 1 // tile0956 bottle3
sprite 756 mdzoff 100000 // tile0956 bottle3
sprite 759 roll -1 // tile0956 bottle3
sprite 759 mdzoff 50000 // tile0956 bottle3
sprite 670 pitch -2 // tile0951 box
sprite 670 roll 1 // tile0951 box
sprite 670 mdzoff 300000 // tile0951 box
sprite 671 pitch 1 // tile0951 box
sprite 671 roll 1 // tile0951 box
sprite 671 mdzoff 300000 // tile0951 box
sprite 364 roll 1 // tile4264 [decay dumpster]
sprite 364 mdzoff 100000 // tile4264 [decay dumpster]
sprite 218 pitch -28 // tile6331 [decay wirefence]
sprite 218 mdzoff -28000 // tile6331 [decay wirefence]
sprite 65 angoff 768 // tile0689 ivunit
sprite 26 angoff -256 // tile0689 ivunit
sprite 254 roll 1 // tile1037 (table)
sprite 254 mdzoff 300000 // tile1037 (table)
sprite 252 pitch -1 // tile0916 fireext
sprite 252 mdzoff 50000 // tile0916 fireext
sprite 251 angoff 768 // tile0994 pipe5
sprite 251 pitch -1 // tile0994 pipe5
sprite 251 roll 1 // tile0994 pipe5
sprite 251 mdzoff 300000 // tile0994 pipe5
sprite 250 angoff 768 // tile0994 pipe5
sprite 250 pitch -1 // tile0994 pipe5
sprite 250 roll 1 // tile0994 pipe5
sprite 250 mdzoff 300000 // tile0994 pipe5
//sprite 330 angoff 0 // tile0060 accesscard [blue]
sprite 425 angoff 128 // tile1232 canwithsomething
sprite 445 roll 1 // tile3814 [decay barrel]
sprite 445 mdzoff 200000 // tile3814 [decay barrel]
sprite 441 pitch 1 // tile0955 bottle2
sprite 441 mdxoff 5000 // tile0955 bottle2
sprite 621 pitch -28 // tile6331 [decay wirefence]
sprite 621 mdzoff -13000 // tile6331 [decay wirefence]
sprite 281 roll -32 // tile2185 lizmandeadsprite [decay (tile5334 trooper)]
sprite 317 pitch -28 // tile6331 [decay wirefence]
sprite 317 mdzoff -13000 // tile6331 [decay wirefence]
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : Highway to Hell
// Author : SalaciusCrumb & Mark.
// Filename : highway3.map
// mapmd4 : 2eb2616203833a47318ef60adc8776b2 // 2015-12-17
 
sprite 199 roll 1 // tile0951 box
sprite 199 mdzoff 300000 // tile0951 box
sprite 198 pitch 1 // tile0951 box
sprite 198 roll -1 // tile0951 box
sprite 198 mdzoff 100000 // tile0951 box
sprite 87 roll -1 // tile6995 [decay firetruck]
sprite 87 mdzoff 300000 // tile6995 [decay firetruck]
sprite 358 pitch -2 // tile0977 genericpole
sprite 358 roll -1 // tile0977 genericpole
sprite 358 mdzoff 25000 // tile0977 genericpole
sprite 378 away2 // tile0933 (pxnxd graffiti)
sprite 535 angoff 1024 // tile4264 [decay dumpster]
sprite 535 roll 1 // tile4264 [decay dumpster]
sprite 535 mdzoff 100000 // tile4264 [decay dumpster]
sprite 530 roll -1 // tile4839 [decay box]
sprite 530 mdzoff 250000 // tile4839 [decay box]
//sprite 475 angoff 1024 // tile5544 [decay pallet]
sprite 723 angoff 1024 // tile4841 [decay box flat]
sprite 758 angoff 1024 // tile0956 bottle3
sprite 756 angoff 1024 // tile0956 bottle3
sprite 756 pitch 1 // tile0956 bottle3
sprite 756 roll 1 // tile0956 bottle3
sprite 756 mdzoff 100000 // tile0956 bottle3
sprite 759 roll -1 // tile0956 bottle3
sprite 759 mdzoff 50000 // tile0956 bottle3
sprite 670 pitch -2 // tile0951 box
sprite 670 roll 1 // tile0951 box
sprite 670 mdzoff 300000 // tile0951 box
sprite 671 pitch 1 // tile0951 box
sprite 671 roll 1 // tile0951 box
sprite 671 mdzoff 300000 // tile0951 box
sprite 364 roll 1 // tile4264 [decay dumpster]
sprite 364 mdzoff 100000 // tile4264 [decay dumpster]
sprite 218 pitch -28 // tile6331 [decay wirefence]
sprite 218 mdzoff -28000 // tile6331 [decay wirefence]
sprite 65 angoff 768 // tile0689 ivunit
sprite 26 angoff -256 // tile0689 ivunit
sprite 254 roll 1 // tile1037 (table)
sprite 254 mdzoff 300000 // tile1037 (table)
sprite 252 pitch -1 // tile0916 fireext
sprite 252 mdzoff 50000 // tile0916 fireext
sprite 251 angoff 768 // tile0994 pipe5
sprite 251 pitch -1 // tile0994 pipe5
sprite 251 roll 1 // tile0994 pipe5
sprite 251 mdzoff 300000 // tile0994 pipe5
sprite 250 angoff 768 // tile0994 pipe5
sprite 250 pitch -1 // tile0994 pipe5
sprite 250 roll 1 // tile0994 pipe5
sprite 250 mdzoff 300000 // tile0994 pipe5
//sprite 330 angoff 0 // tile0060 accesscard [blue]
sprite 425 angoff 128 // tile1232 canwithsomething
sprite 445 roll 1 // tile3814 [decay barrel]
sprite 445 mdzoff 200000 // tile3814 [decay barrel]
sprite 441 pitch 1 // tile0955 bottle2
sprite 441 mdxoff 5000 // tile0955 bottle2
sprite 621 pitch -28 // tile6331 [decay wirefence]
sprite 621 mdzoff -13000 // tile6331 [decay wirefence]
sprite 281 roll -32 // tile2185 lizmandeadsprite [decay (tile5334 trooper)]
sprite 317 pitch -28 // tile6331 [decay wirefence]
sprite 317 mdzoff -13000 // tile6331 [decay wirefence]