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Ignore whitespace Rev 726 → Rev 727

/maphacks/collab/decay/sewers3.mhk
1,27 → 1,27
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : The Green Death
// Author : Hellbound & Mark.
// Filename : sewers3.map
// mapmd4 : 499bc987d6f20c973ef4bf428acaf19d // 2015-12-17
 
sprite 312 angoff 1024 // tile0026 heavyhbomb
/*
sprite 265 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 265 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 266 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 266 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
*/
sprite 75 roll 72 // tile3807 [decay broom]
sprite 680 angoff 512 // tile0051 cola
sprite 796 angoff 1024 // tile3812 [decay toolkit]
sprite 741 angoff 256 // tile0051 cola
sprite 628 angoff -128 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 628 pitch 1 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 628 roll 1 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 628 mdzoff 400000 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 703 pitch -1 // tile0670 (faucet)
sprite 703 mdxoff -5000 // tile0670 (faucet)
sprite 703 mdzoff 50000 // tile0670 (faucet)
sprite 668 roll -1 // tile5349 [decay (tile5334 trooper)]
sprite 668 mdzoff 500000 // tile5349 [decay (tile5334 trooper)]
// Maphacks by LeoD for use with the Decay Duke Nukem 3D Mod
 
// Title : The Green Death
// Author : Hellbound & Mark.
// Filename : sewers3.map
// mapmd4 : 499bc987d6f20c973ef4bf428acaf19d // 2015-12-17
 
sprite 312 angoff 1024 // tile0026 heavyhbomb
/*
sprite 265 pitch -1 // tile0913 maskwall2 (fence) [new]
sprite 265 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
sprite 266 pitch 1 // tile0913 maskwall2 (fence) [new]
sprite 266 mdzoff 100000 // tile0913 maskwall2 (fence) [new]
*/
sprite 75 roll 72 // tile3807 [decay broom]
sprite 680 angoff 512 // tile0051 cola
sprite 796 angoff 1024 // tile3812 [decay toolkit]
sprite 741 angoff 256 // tile0051 cola
sprite 628 angoff -128 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 628 pitch 1 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 628 roll 1 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 628 mdzoff 400000 // tile1734 liztroopdsprite [decay civilian zombie]
sprite 703 pitch -1 // tile0670 (faucet)
sprite 703 mdxoff -5000 // tile0670 (faucet)
sprite 703 mdzoff 50000 // tile0670 (faucet)
sprite 668 roll -1 // tile5349 [decay (tile5334 trooper)]
sprite 668 mdzoff 500000 // tile5349 [decay (tile5334 trooper)]