174,7 → 174,7 |
sprite 1340 mdzoff 500000 // tile0021 firstgunsprite |
sprite 1337 roll 1 // tile0024 freezesprite |
sprite 1337 mdzoff 900000 // tile0024 freezesprite |
sprite 1487 angoff 256 // tile0060 accesscard blue |
sprite 1487 angoff 256 // tile0060 accesscard [blue] |
sprite 1 angoff -512 // tile0049 shotgunammo |
sprite 2 angoff 1024 // tile0028 shotgunsprite |
sprite 1503 pitch -1 // tile0908 tree1 |
259,9 → 259,9 |
sprite 584 notmd // tile0679 (battlelord holo) |
//sprite 2543 nomdanim // tile0491 (tile0490 (cycloid holo)) |
sprite 2544 angoff 512 // tile0009 respawn [accesscard blue] |
sprite 582 pitch 1 // tile0170 accessswitch2 blue |
sprite 582 roll 1024 // tile0170 accessswitch2 blue |
sprite 582 mdxoff 80000 // tile0170 accessswitch2 blue |
sprite 582 pitch 1 // tile0170 accessswitch2 [blue] |
sprite 582 roll 1024 // tile0170 accessswitch2 [blue] |
sprite 582 mdxoff 80000 // tile0170 accessswitch2 [blue] |
sprite 549 angoff 1024 // tile0042 devistatorammo |
sprite 548 pitch -1 // tile0044 rpgammo |
sprite 548 mdzoff 1200000 // tile0044 rpgammo |
271,7 → 271,7 |
sprite 540 angoff 1024 // tile0037 freezeammo |
sprite 541 angoff 1024 // tile0037 freezeammo |
sprite 542 angoff 1024 // tile0037 freezeammo |
sprite 2893 pitch 512 // tile0060 accesscard red |
sprite 2893 pitch 512 // tile0060 accesscard [red] |
sprite 48 angoff -512 // tile0037 freezeammo |
sprite 49 angoff 1024 // tile0037 freezeammo |
sprite 45 angoff 512 // tile0041 batteryammo |