25,7 → 25,7 |
sprite 421 notmd // tile4602 (tile4600 (banner1)) |
sprite 267 roll 1 // tile0024 freezesprite |
sprite 267 mdzoff 500000 // tile0024 freezesprite |
sprite 268 angoff 0 // tile0060 accesscard blue |
sprite 268 angoff 0 // tile0060 accesscard [blue] |
sprite 552 angoff -512 // tile0049 shotgunammo |
sprite 552 pitch -1 // tile0049 shotgunammo |
sprite 552 mdzoff 900000 // tile0049 shotgunammo |
44,8 → 44,8 |
sprite 307 pitch -2 // tile0022 chaingunsprite |
sprite 307 roll 5 // tile0022 chaingunsprite |
sprite 307 mdzoff 100000 // tile0022 chaingunsprite |
sprite 306 roll 1 // tile0060 accesscard red |
sprite 306 mdzoff 500000 // tile0060 accesscard red |
sprite 306 roll 1 // tile0060 accesscard [red] |
sprite 306 mdzoff 500000 // tile0060 accesscard [red] |
sprite 84 angoff 256 // tile0052 sixpack |
sprite 441 angoff 768 // tile0040 ammo |
sprite 440 angoff 768 // tile0040 ammo |
59,9 → 59,9 |
sprite 359 pitch 1 // tile0029 devistatorsprite |
sprite 359 roll 1 // tile0029 devistatorsprite |
sprite 359 mdzoff 250000 // tile0029 devistatorsprite |
sprite 360 angoff 1024 // tile0060 accesscard yellow |
sprite 360 roll 1 // tile0060 accesscard yellow |
sprite 360 mdzoff 200000 // tile0060 accesscard yellow |
sprite 360 angoff 1024 // tile0060 accesscard [yellow] |
sprite 360 roll 1 // tile0060 accesscard [yellow] |
sprite 360 mdzoff 200000 // tile0060 accesscard [yellow] |
sprite 449 angoff 1024 // tile0041 batteryammo |
sprite 682 angoff 512 // tile0052 sixpack |
sprite 682 pitch 1 // tile0052 sixpack |