Subversion Repositories duke3d_hrp

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/maphacks/sanek/HH.mhk
1,62 → 1,62
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Haunted House
// Author : Sanek
// Filename : HH.MAP
// mapmd4 : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP)
 
// Curr. HRP: r5.4.722
 
/*
Haunted House is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP
does not override the custom textures in tiles006.art and tiles018.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for Haunted House into your EDuke32 folder.
*/
 
sprite 902 nomdanim // tile0974 oceansprite4
sprite 901 nomdanim // tile0974 oceansprite4
sprite 900 nomdanim // tile0974 oceansprite4
sprite 899 nomdanim // tile0974 oceansprite4
sprite 898 nomdanim // tile0974 oceansprite4
sprite 897 nomdanim // tile0974 oceansprite4
sprite 896 nomdanim // tile0974 oceansprite4
sprite 919 angoff 1024 // tile1164 bottle17
sprite 920 angoff 1024 // tile1160 bottle13
sprite 917 angoff 1024 // tile0028 shotgunsprite
sprite 917 roll 1 // tile0028 shotgunsprite
sprite 917 mdzoff 500000 // tile0028 shotgunsprite
sprite 44 angoff -512 // tile4454 deskphone
sprite 40 angoff 0 // tile0060 accesscard [blue]
sprite 52 angoff -320 // tile1163 bottle16
sprite 872 angoff 1024 // tile0060 accesscard [red]
sprite 107 angoff -512 // tile1162 bottle15
sprite 322 angoff -768 // tile0769 sushiplate2 (hand)
sprite 322 roll -1 // tile0769 sushiplate2 (hand)
sprite 322 mdzoff 300000 // tile0769 sushiplate2 (hand)
sprite 319 angoff 512 // tile1163 bottle16
sprite 183 angoff 512 // tile1159 bottle12
sprite 184 angoff 1024 // tile4438 coffeemug
sprite 873 angoff 1024 // tile0060 accesscard [yellow]
sprite 360 angoff 640 // tile0779 sushiplate4 (eye)
sprite 361 roll -1 // tile0957 bottle4 (cocktail glass)
sprite 361 mdzoff 300000 // tile0957 bottle4 (cocktail glass)
sprite 780 angoff 1024 // tile0040 ammo
sprite 893 angoff 1024 // tile0040 ammo
sprite 894 angoff 1024 // tile0040 ammo
sprite 930 angoff 1024 // tile0040 ammo
sprite 931 angoff 1024 // tile0040 ammo
sprite 932 angoff 1024 // tile0040 ammo
sprite 400 angoff 1024 // tile1161 bottle14
sprite 688 angoff -512 // tile1162 bottle15
sprite 153 pitch 1 // tile0956 bottle3
sprite 153 mdzoff 200000 // tile0956 bottle3
sprite 833 angoff 1024 // tile0956 bottle3
sprite 892 angoff -768 // tile0052 sixpack
sprite 631 angoff 1024 // tile0956 bottle3
sprite 723 angoff 256 // tile1160 bottle13
sprite 726 angoff 1024 // tile0769 sushiplate2 (hand)
sprite 451 angoff 512 // tile4438 coffeemug
sprite 879 angoff -512 // tile4454 deskphone
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Haunted House
// Author : Sanek
// Filename : HH.MAP
// mapmd4 : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP)
 
// Curr. HRP: r5.4.726
 
/*
Haunted House is not intended to be played using the HRP. But in case, well,
if you really want, I have prepared a duke3d.def for you, so that the HRP
does not override the custom textures in tiles006.art and tiles018.art.
Get the User ART Compatibility Pack from here:
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def for Haunted House into your EDuke32 folder.
*/
 
sprite 902 nomdanim // tile0974 oceansprite4
sprite 901 nomdanim // tile0974 oceansprite4
sprite 900 nomdanim // tile0974 oceansprite4
sprite 899 nomdanim // tile0974 oceansprite4
sprite 898 nomdanim // tile0974 oceansprite4
sprite 897 nomdanim // tile0974 oceansprite4
sprite 896 nomdanim // tile0974 oceansprite4
sprite 919 angoff 1024 // tile1164 bottle17
sprite 920 angoff 1024 // tile1160 bottle13
sprite 917 angoff 1024 // tile0028 shotgunsprite
sprite 917 roll 1 // tile0028 shotgunsprite
sprite 917 mdzoff 500000 // tile0028 shotgunsprite
sprite 44 angoff -512 // tile4454 deskphone
sprite 40 angoff 0 // tile0060 accesscard [blue]
sprite 52 angoff -320 // tile1163 bottle16
sprite 872 angoff 1024 // tile0060 accesscard [red]
sprite 107 angoff -512 // tile1162 bottle15
sprite 322 angoff -768 // tile0769 sushiplate2 (hand)
sprite 322 roll -1 // tile0769 sushiplate2 (hand)
sprite 322 mdzoff 300000 // tile0769 sushiplate2 (hand)
sprite 319 angoff 512 // tile1163 bottle16
sprite 183 angoff 512 // tile1159 bottle12
sprite 184 angoff 1024 // tile4438 coffeemug
sprite 873 angoff 1024 // tile0060 accesscard [yellow]
sprite 360 angoff 640 // tile0779 sushiplate4 (eye)
sprite 361 roll -1 // tile0957 bottle4 (cocktail glass)
sprite 361 mdzoff 300000 // tile0957 bottle4 (cocktail glass)
sprite 780 angoff 1024 // tile0040 ammo
sprite 893 angoff 1024 // tile0040 ammo
sprite 894 angoff 1024 // tile0040 ammo
sprite 930 angoff 1024 // tile0040 ammo
sprite 931 angoff 1024 // tile0040 ammo
sprite 932 angoff 1024 // tile0040 ammo
sprite 400 angoff 1024 // tile1161 bottle14
sprite 688 angoff -512 // tile1162 bottle15
sprite 153 pitch 1 // tile0956 bottle3
sprite 153 mdzoff 200000 // tile0956 bottle3
sprite 833 angoff 1024 // tile0956 bottle3
sprite 892 angoff -768 // tile0052 sixpack
sprite 631 angoff 1024 // tile0956 bottle3
sprite 723 angoff 256 // tile1160 bottle13
sprite 726 angoff 1024 // tile0769 sushiplate2 (hand)
sprite 451 angoff 512 // tile4438 coffeemug
sprite 879 angoff -512 // tile4454 deskphone