Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 726 → Rev 727

/maphacks/usermaps/medieval01.mhk
1,62 → 1,62
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : El Portal
// Author : ?
// Filename : medieval01.map
// mapmd4 : 7fee465b2940a9d24ac4ede9a5536cd4 // 2008-05-15
 
// Curr. HRP: r5.4.722
 
sprite 105 angoff 1024 // tile0040 ammo
sprite 104 angoff 1024 // tile0040 ammo
sprite 2 nomdanim // tile2676 (tile2670 boss1lob (battlelord))
sprite 2 angoff 1024 // tile2676 (tile2670 boss1lob (battlelord))
sprite 106 angoff 1024 // tile0047 hbombammo
sprite 170 angoff -768 // tile0051 cola
sprite 172 angoff -256 // tile0051 cola
sprite 206 angoff 768 // tile0028 shotgunsprite (multiplayer)
sprite 213 angoff 512 // tile0049 shotgunammo
sprite 173 angoff 512 // tile0049 shotgunammo
sprite 173 roll 1 // tile0049 shotgunammo
sprite 173 mdzoff 500000 // tile0049 shotgunammo
sprite 198 angoff 512 // tile0028 shotgunsprite (multiplayer)
sprite 174 angoff -768 // tile0021 firstgunsprite
sprite 175 angoff -256 // tile0052 sixpack
sprite 85 angoff 0 // tile0060 accesscard [blue]
sprite 171 angoff 256 // tile0051 cola
sprite 169 angoff 768 // tile0049 shotgunammo
sprite 178 angoff 256 // tile0049 shotgunammo
sprite 179 angoff 768 // tile0051 cola
sprite 176 angoff -768 // tile0051 cola
sprite 211 angoff -512 // tile0022 chaingunsprite
sprite 96 nomdanim // tile2195 (tile2190 (lizman firing))
sprite 96 angoff -512 // tile2195 (tile2190 (lizman firing))
sprite 177 angoff -512 // tile0054 shield
sprite 97 nomdanim // tile2025 (tile2000 pigcop)
sprite 97 angoff -512 // tile2025 (tile2000 pigcop)
sprite 210 angoff 512 // tile0028 shotgunsprite
sprite 182 angoff -256 // tile0051 cola
sprite 204 angoff 256 // tile0028 shotgunsprite (multiplayer)
sprite 215 angoff 512 // tile0049 shotgunammo
sprite 180 angoff -256 // tile0049 shotgunammo
sprite 181 angoff 256 // tile0052 sixpack
sprite 202 angoff 768 // tile0028 shotgunsprite (multiplayer)
sprite 86 angoff 0 // tile0060 accesscard [yellow]
sprite 191 angoff 256 // tile0040 ammo
sprite 190 angoff 512 // tile0053 firstaid
sprite 192 angoff -768 // tile0049 shotgunammo
sprite 214 angoff -256 // tile0049 shotgunammo
sprite 95 angoff -512 // tile0060 accesscard [red]
sprite 212 angoff 1024 // tile0049 shotgunammo
//sprite 75 nomdanim // tile2180 (tile2185 lizmandeadsprite)
sprite 75 angoff 512 // tile2180 (tile2185 lizmandeadsprite)
sprite 75 pitch 512 // tile2180 (tile2185 lizmandeadsprite)
sprite 75 mdxoff 220 // tile2180 (tile2185 lizmandeadsprite)
sprite 75 mdzoff -4000 // tile2180 (tile2185 lizmandeadsprite)
sprite 74 nomdanim // tile1850 (tile1855 octadeadsprite)
sprite 74 angoff 1024 // tile1850 (tile1855 octadeadsprite)
//sprite 21 nomdanim // tile1731 (tile1680 liztroop dying)
sprite 21 angoff -512 // tile1731 (tile1680 liztroop dying)
sprite 21 pitch 512 // tile1731 (tile1680 liztroop dying)
sprite 21 mdxoff 550 // tile1731 (tile1680 liztroop dying)
sprite 21 mdzoff -8000 // tile1731 (tile1680 liztroop dying)
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : El Portal
// Author : ?
// Filename : medieval01.map
// mapmd4 : 7fee465b2940a9d24ac4ede9a5536cd4 // 2008-05-15
 
// Curr. HRP: r5.4.726
 
sprite 105 angoff 1024 // tile0040 ammo
sprite 104 angoff 1024 // tile0040 ammo
sprite 2 nomdanim // tile2676 (tile2670 boss1lob (battlelord))
sprite 2 angoff 1024 // tile2676 (tile2670 boss1lob (battlelord))
sprite 106 angoff 1024 // tile0047 hbombammo
sprite 170 angoff -768 // tile0051 cola
sprite 172 angoff -256 // tile0051 cola
sprite 206 angoff 768 // tile0028 shotgunsprite (multiplayer)
sprite 213 angoff 512 // tile0049 shotgunammo
sprite 173 angoff 512 // tile0049 shotgunammo
sprite 173 roll 1 // tile0049 shotgunammo
sprite 173 mdzoff 500000 // tile0049 shotgunammo
sprite 198 angoff 512 // tile0028 shotgunsprite (multiplayer)
sprite 174 angoff -768 // tile0021 firstgunsprite
sprite 175 angoff -256 // tile0052 sixpack
sprite 85 angoff 0 // tile0060 accesscard [blue]
sprite 171 angoff 256 // tile0051 cola
sprite 169 angoff 768 // tile0049 shotgunammo
sprite 178 angoff 256 // tile0049 shotgunammo
sprite 179 angoff 768 // tile0051 cola
sprite 176 angoff -768 // tile0051 cola
sprite 211 angoff -512 // tile0022 chaingunsprite
sprite 96 nomdanim // tile2195 (tile2190 (lizman firing))
sprite 96 angoff -512 // tile2195 (tile2190 (lizman firing))
sprite 177 angoff -512 // tile0054 shield
sprite 97 nomdanim // tile2025 (tile2000 pigcop)
sprite 97 angoff -512 // tile2025 (tile2000 pigcop)
sprite 210 angoff 512 // tile0028 shotgunsprite
sprite 182 angoff -256 // tile0051 cola
sprite 204 angoff 256 // tile0028 shotgunsprite (multiplayer)
sprite 215 angoff 512 // tile0049 shotgunammo
sprite 180 angoff -256 // tile0049 shotgunammo
sprite 181 angoff 256 // tile0052 sixpack
sprite 202 angoff 768 // tile0028 shotgunsprite (multiplayer)
sprite 86 angoff 0 // tile0060 accesscard [yellow]
sprite 191 angoff 256 // tile0040 ammo
sprite 190 angoff 512 // tile0053 firstaid
sprite 192 angoff -768 // tile0049 shotgunammo
sprite 214 angoff -256 // tile0049 shotgunammo
sprite 95 angoff -512 // tile0060 accesscard [red]
sprite 212 angoff 1024 // tile0049 shotgunammo
//sprite 75 nomdanim // tile2180 (tile2185 lizmandeadsprite)
sprite 75 angoff 512 // tile2180 (tile2185 lizmandeadsprite)
sprite 75 pitch 512 // tile2180 (tile2185 lizmandeadsprite)
sprite 75 mdxoff 220 // tile2180 (tile2185 lizmandeadsprite)
sprite 75 mdzoff -4000 // tile2180 (tile2185 lizmandeadsprite)
sprite 74 nomdanim // tile1850 (tile1855 octadeadsprite)
sprite 74 angoff 1024 // tile1850 (tile1855 octadeadsprite)
//sprite 21 nomdanim // tile1731 (tile1680 liztroop dying)
sprite 21 angoff -512 // tile1731 (tile1680 liztroop dying)
sprite 21 pitch 512 // tile1731 (tile1680 liztroop dying)
sprite 21 mdxoff 550 // tile1731 (tile1680 liztroop dying)
sprite 21 mdzoff -8000 // tile1731 (tile1680 liztroop dying)