Subversion Repositories duke3d_hrp

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Ignore whitespace Rev 726 → Rev 727

/maphacks/zykov/killcity-megaton.mhk
1,28 → 1,28
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Kill City
// Author : Zykov Eddy
// Filename : killcity.map
// mapmd4 : 693d49152e7a0946cc60083c3eac2d0a // 2013-12-30 (Megaton Workshop)
 
 
// <-> killcity.mhk
 
// Curr. HRP: r5.4.722
 
// 0-538 / / 799-829
sprite 102 angoff 512 // tile4495 wetfloor
sprite 824 angoff -256 // tile0051 cola
sprite 385 angoff -256 // tile0028 shotgunsprite
sprite 404 angoff 512 // tile0060 accesscard [red]
//sprite 818 pitch 1 // tile2360 (gunturret)
//sprite 818 mdxoff -10000 // tile2360 (gunturret)
sprite 821 angoff -512 // tile0040 ammo
sprite 280 angoff 0 // tile0060 accesscard [blue]
sprite 823 angoff 256 // tile0051 cola
sprite 359 angoff 256 // tile0060 accesscard [yellow]
sprite 826 angoff 1024 // tile0022 chaingunsprite
sprite 467 angoff 1024 // tile0060 accesscard [blue]
sprite 828 angoff -512 // tile0051 cola
sprite 829 angoff 1024 // tile0049 shotgunammo
sprite 538 angoff 0 // tile0060 accesscard [blue]
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
 
// Title : Kill City
// Author : Zykov Eddy
// Filename : killcity.map
// mapmd4 : 693d49152e7a0946cc60083c3eac2d0a // 2013-12-30 (Megaton Workshop)
 
 
// <-> killcity.mhk
 
// Curr. HRP: r5.4.726
 
// 0-538 / / 799-829
sprite 102 angoff 512 // tile4495 wetfloor
sprite 824 angoff -256 // tile0051 cola
sprite 385 angoff -256 // tile0028 shotgunsprite
sprite 404 angoff 512 // tile0060 accesscard [red]
//sprite 818 pitch 1 // tile2360 (gunturret)
//sprite 818 mdxoff -10000 // tile2360 (gunturret)
sprite 821 angoff -512 // tile0040 ammo
sprite 280 angoff 0 // tile0060 accesscard [blue]
sprite 823 angoff 256 // tile0051 cola
sprite 359 angoff 256 // tile0060 accesscard [yellow]
sprite 826 angoff 1024 // tile0022 chaingunsprite
sprite 467 angoff 1024 // tile0060 accesscard [blue]
sprite 828 angoff -512 // tile0051 cola
sprite 829 angoff 1024 // tile0049 shotgunammo
sprite 538 angoff 0 // tile0060 accesscard [blue]