Subversion Repositories vaca_plus

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Regard whitespace Rev 24 → Rev 25

/vaca_plus/VDragon.con
37,7 → 37,7
move DRAGONSPEED 60 0
move DRAGONFLEE 300 0
move DRAGONSTOPPED
move DRAGONBACK -250 0
move DRAGONBACK -500 0
move DRAGONSHRUNKSPEED 50 0
 
ai AIDRAGONFLEE DRAGONBOUNCE DRAGONFLEE fleeenemy randomangle
97,22 → 97,20
}
ends
 
 
state dragondeathanglecode
ifvare temp3 0
ifvare temp3 -1
{
getplayer[THISACTOR].i temp // gets the player's ID
getactor[temp].x x2
getactor[temp].y y2
getactor[THISACTOR].x x
getactor[THISACTOR].y y // gets the coordinates of the player and dragon
subvarvar x2 x
subvarvar y2 y
getangle temp2 x2 y2 // calculates the angle to face the player
setvar temp 0
randvar temp 256 // randomizes the angle within a certain logical range, since the bullet holes are facing the player
ifrnd 128 addvarvar temp2 temp else subvarvar temp2 temp
setactor[THISACTOR].ang temp2 // sets the angle, just in time for movement
setvar temp3 1
getactor[THISACTOR].htang temp // get the angle of the projectile that hit the dragon
ifvarg temp 1024 subvar temp 1024 else addvar temp 1024 // turn the angle around to face the projectile
 
setvar temp2 0
randvar temp2 128 // randomizes the angle within a certain logical range, since the bullet holes are facing the player
ifrnd 128 addvarvar temp temp2 else subvarvar temp temp2
 
getactor[THISACTOR].ang temp3 // pass this along to EVENT_ANIMATESPRITES
 
setactor[THISACTOR].ang temp // sets the angle, just in time for movement
}
ends
 
175,6 → 173,7
{
ifrnd 100
{
ifcansee nullop else ai AIDRAGONBOUNCESEE // This line should make the dragon smarter.
resetcount
resetactioncount
}
224,8 → 223,8
}
else
{
state dragondeathanglecode
ai AIDRAGONDYING
state dragondeathanglecode
}
 
sound BALLEXPLODE
290,7 → 289,14
useractor enemy DRAGON DRAGONSTRENGTH DRAGONBOUNCE
fall
cstator 257
setactor[THISACTOR].mdflags 16
 
ifai 0
{
setvar temp3 -1
ai AIDRAGONBOUNCE
}
 
state checksquished
 
ifaction DRAGONDEAD
302,6 → 308,7
spawn TRANSPORTERSTAR
cstat 257
strength DRAGONSTRENGTH
setvar temp3 -1
ai AIDRAGONBOUNCE
}
else
353,10 → 360,9
break
}
 
ifhitweapon state DRAGONHITSTATE
ifhitweapon
state DRAGONHITSTATE
 
ifai 0 ai AIDRAGONBOUNCE
 
ifai AIDRAGONGROW state dragongrowstate
else ifai AIDRAGONSHRUNK state DRAGONSHRINKSTATE
else
373,7 → 379,26
enda
 
useractor notenemy DRAGONDEATH 0
setvar temp3 -1
setactor[THISACTOR].mdflags 16
 
addvar temp 1
ifvare temp 1
{
getplayer[THISACTOR].i temp2 // get the player's ID
 
// get the coordinates of the player and dragon
getactor[temp2].x x2
getactor[temp2].y y2
getactor[THISACTOR].x x
getactor[THISACTOR].y y
 
subvarvar x2 x
subvarvar y2 y
getangle y x2 y2 // calculates the angle to face the player
 
setactor[THISACTOR].htang y
}
ifvare temp 26
{
setvar temp 0