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/duke3d_hrp_polymost.def |
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1,7 → 1,7 |
// Extra additions to the game - Polymost HRP version |
//echo "High Resolution Pack (version 5.2.413 Polymost)" |
echo "High Resolution Pack Polymost - Repository Snapshot >= 5.2.415" |
echo "High Resolution Pack Version 5.1.414 Polymost" |
//echo "High Resolution Pack Polymost - Repository Snapshot >= 5.1.415" |
// You have to copy/rename duke3d_hrp_polymost.def to duke3d_hrp.def |
// in order to activate the Polymost HRP. |
23,7 → 23,3 |
tint { pal 6 red 224 green 255 blue 112 flags 3 } |
tint { pal 7 red 172 green 157 blue 140 flags 0 } |
tint { pal 8 red 199 green 226 blue 113 flags 1 } |
include maphacks/maphacks_polymost.def |
/hrp_readme.txt |
---|
5,7 → 5,7 |
| | |
| Compiled by Parkar & NightFright | |
================================================================== |
| Repository Snapshot >= 5.2.415 (2012-12-24) | |
| Version 5.1.414 (2012-12-21) | |
================================================================== |
48,7 → 48,7 |
Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
over at http://www.3drealms.com/downloads.html . |
What the Duke Nukem 3D HRP has to offer: |
Here's what the Duke3D HRP has to offer: |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
the more advanced Polymer renderer (with advanced effects like |
74,38 → 74,23 |
Installing is easy: |
First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
installation of the game. You can also just have the "duke3d.grp" file |
somewhere on your system. |
installation of the game. You can also just have the "duke3d.grp" file somewere |
on your system. |
Then run the self-extracting archive (the file you downloaded/got from a friend |
or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
your personal preference. |
Then run the installer (the file you downloaded/got from a friend or whatever) |
by double-clicking it. Then just follow the onscreen instructions. |
After the extraction process is complete, you may copy over any existing |
"duke3d.grp" file you already have (either directly from the installation disc |
or from the folder which contains your digital copy). Be sure to overwrite the |
existing "duke3d.grp" since this one only contains the shareware episode. |
After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
folder. |
You can also create a shortcut by right-clicking the file and choose |
"Send to" --> "Desktop (Create shortcut)". |
After installation, you start the game using the shortcut in the Duke3D folder, |
desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
directly will start EDuke32 without textures and models. |
IMPORTANT: |
In order to see the high resolution textures and models, you have to change the |
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
game menu. |
Otherwise, HRP content will not work (properly)! |
IMPORTANT: To see the high resolution textures and models you have to change the |
render mode to 32-bit Polymer in the "Video Settings" under "Options" |
in the game menu. Otherwise, HRP content will not work (properly)! |
POLYMOST COMPATIBILITY OPTION: |
For players who are unable to use the advanced Polymer renderer (e.g. because |
they experience graphics issues or their graphics card simply cannot handle it), |
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
run the game with this parameter: -hduke3d_hrp_polymost.def |
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
Alternatively, and if you want to run mods like DukePlus, using the |
Polymost Override Pack (put into the autoload folder) is the recommended way of |
running the Polymost HRP mode. A matching version of this pack should be |
available soon after any HRP release. |
It is recommended to run the setup utility in order to set up your video, audio |
and controls for optimum quality and gameplay experience. However, most of the |
settings can be changed with EDuke32 ingame menu as well. |
120,8 → 105,8 |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art that's been released prior to the pack's |
release date, even though we have skipped some stuff since we simply did not |
like it, there is maybe some stuff that has been missed to include. |
release date. Even though we have skipped some stuff since we simply did not |
like it, there may be some stuff that has been missed to include. |
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
134,28 → 119,27 |
------------------------------- |
3.2) Highlights of this release |
------------------------------- |
Compared to previous release (HRP v5.1.285), you can expect the following changes: |
Compared to previous release (HRP v4), you can expect the following changes: |
[FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def) |
[UPDATE] New HUD weapon models for pistol and shotgun |
[UPDATE] New hanging slime babe |
[UPDATE] Improved crosshairs |
[UPDATE] Polymer/Polymost adding/optimization for many textures |
[FIX] FOV change for RPG, fixed animation for HUD Devastator |
[FIX] Model fixes for Trooper |
[FIX] Rotation corrections for various models |
[FIX] Activation of various "forgotten" textures throughout the HRP |
> Full Polymer lighting support (with maphacks) |
> Polymer support for many textures (normal/specular mapping) |
> Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
> Increased resolution for several textures and model skins |
(beyond standard 512x512 HRP res) |
> New model for Lunar Overlord (ep.2 boss) |
> Improvements to the ingame menu (new font, some new screens) |
> Hundreds of new textures, dozens of new models - overall HRP size increased |
from 285 MB to over 700+ MB! |
IMPORTANT! |
---------- |
Please note that all HRP v5.x contents has been optimized for usage with Polymer |
renderer. This means that if you use the older Polymost renderer, you WILL |
Please note that all HRP v5 contents has been optimized for usage with Polymer |
renderer. This means that if you switch to the older Polymost renderer, you WILL |
encounter problems (HUD weapons rendered incorrectly or other display glitches). |
Polymer requirements offer advanced graphics effects but demand much better |
hardware. |
If you are forced to use Polymost due to having a weaker machine, be sure to |
launch the HRP in Polymost mode (see "Installation" section for more info)! |
hardware. If you are forced to use Polymost due to having a weaker machine, |
you have to use an older HRP build, or better the Polymost Override Pack which |
should be available as of the release of this HRP version. |
----------------- |
246,17 → 230,17 |
================ |
Robin "NightFright" Reisinger |
(HRP author) ....................................... nightfright2k7 [at] gmail.com |
(HRP co-author) .................................... hrp_update [at] fastmail.fm |
Pär "Parkar" Karlsson |
(Former HRP author, retired) ....................... parkar82 [at] gmail.com |
Richard "TerminX" Gobeille |
(EDuke32 port author) .............................. terminx [at] gmail.com |
[ Retired: Pär "Parkar" Karlsson ] |
[ (HRP author) ....................................... parkar82 [at] gmail.com ] |
-------------- |
Message boards |
-------------- |
368,7 → 352,7 |
Semicharm |
Sky Fox |
Steveeeie |
SwissCM |
Swiss Cheeseman/SwissCM |
Tesserex |
theRobot |
toadie2k |
426,9 → 410,9 |
Roma Loom |
Sky Fox |
Soul Collector |
Spiker |
Spiker/Brain Damage |
Supertanker |
SwissCM |
Swiss Cheeseman/SwissCM |
Tea Monster |
vakooja |
Vasilinka |
464,9 → 448,6 |
Hunter_rus |
NightFright |
> User Map Maphacks |
LeoD |
> Polymer Lighting |
Devastator |
Micky C |
473,27 → 454,17 |
Roma Loom |
SVN Maintenance |
--------------- |
Devastator |
Hendricks266 |
LeoD |
NightFright |
Roma Loom |
Spiker |
------------ |
HRP Assembly |
------------ |
NightFright |
Parkar |
----------------- |
Special thanks to |
----------------- |
- 3D Realms, for making this great game in the first place! |
- The guys at Duke4.net for hosting and help building the HRP website! |
- All of you who support and contribute to the project! |
- All the mirrors and seeders! |
- The guys at Duke4.net for hosting and help building the HRP website. |
- All of you who support and contribute to the project. |
- All the mirrors and seeders. |
/highres/screen/menu/2492_ver.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/highres/screen/menu/2492_ver_polymost.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/duke3d_hrp.def |
---|
1,7 → 1,7 |
// Extra additions to the game |
//echo "High Resolution Pack (version 5.2.413)" |
echo "High Resolution Pack Repository Snapshot >= 5.2.415" |
echo "High Resolution Pack Version 5.1.414" |
//echo "High Resolution Pack Repository Snapshot >= 5.1.415" |
include highres/music.def |
include highres/projections.def |
19,5 → 19,3 |
tint { pal 8 red 199 green 226 blue 113 flags 1 } |
include highpal/highpal.def |
include maphacks/maphacks.def |
/installer/hrp_extract.sh |
---|
1,6 → 1,6 |
#!/bin/sh |
# Duke Nukem 3D High Resolution Pack Extractor v0.5 2012-12-23 |
# Duke Nukem 3D High Resolution Pack Extractor v0.4.3 2012-11-06 |
# |
# Author: LeoD |
# License: ISC license : http://opensource.org/licenses/isc-license.txt |
449,8 → 449,7 |
cat $1 | while read DEF_LINE; do |
#DOS only: DEF_FILE=`echo "${DEF_LINE}" | grep -wE "^include" | sed s/include\ //` |
#DEF_FILE=`echo "${DEF_LINE}" | grep -wE "^include" | sed s/include\ // | sed s/\\\r//` |
DEF_FILE=`echo "${DEF_LINE}" | grep -wE "^include" | sed s/include\ // | sed s/\\\/\\\/.*// | sed s/\\\r//` |
DEF_FILE=`echo "${DEF_LINE}" | grep -wE "^include" | sed s/include\ // | sed s/\\\r//` |
if [ "${DEF_FILE}" != "" ] ; then |
cp -p "${DEF_FILE}" "${EXTRACTDIR}/${DEF_FILE}" |
parse_defs "${DEF_FILE}" |
458,7 → 457,7 |
#HRP_TERM=`echo "${DEF_LINE}" | grep -owE "file|model|voxel|front|right|back|left|top|bottom|down"` |
## Old style added (except "defineskybox"): |
HRP_TERM=`echo "${DEF_LINE}" | grep -owE "definetexture|definemodel|definemodelskin|file|mhkfile|model|voxel|front|right|back|left|top|bottom|down"` |
HRP_TERM=`echo "${DEF_LINE}" | grep -owE "definetexture|definemodel|definemodelskin|file|model|voxel|front|right|back|left|top|bottom|down"` |
#More skybox tokens: tile, pal, ft|rt|bk|lf|up|dn|forward|lt|ceiling|floor|ceil |
if [ ! "$EXTRACT_COMMENTED_FILES" = "YES" ] ; then |
480,7 → 479,7 |
fi |
case "$HRP_TERM" in |
file|mhkfile) |
file) |
#HRP_FILE=`echo "${DEF_LINE}" | sed -r s/^.*file\ *\"//g | sed s/\".*//` |
# Mastering the backslash :-) ... hm, no big performance gain ... : |
HRP_FILE=`echo "${DEF_LINE}" | sed -r --posix s/\\(^.*file\\ *\"\\)\\([^\"]*\\)\\(.*\\)/\\\2/` |