Subversion Repositories duke3d_hrp

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Regard whitespace Rev HEAD → Rev 1

/highres/sprites/effects.def
52,10 → 52,9
 
// Waterdrip (660)
texture 660 {
pal 0 { file "highres/sprites/effects/0660_d.png" specfactor 7 }
normal { file "highres/sprites/effects/0660_n.png" }
// pal 13 { file "highres/sprites/effects/0660_13.png" }
// pal 23 { file "highres/sprites/effects/0660_23.png" }
pal 0 { file "highres/sprites/effects/0660.png" }
pal 13 { file "highres/sprites/effects/0660_13.png" }
pal 23 { file "highres/sprites/effects/0660_23.png" }
}
 
// Bubbles (661/662)
63,14 → 62,14
texture 662 { pal 0 { file "highres/sprites/effects/0662.png" } }
 
// W_FORCEFIELD (663)
texture 663 { pal 0 { file "highres/sprites/effects/0663.png" } }
texture 663 {
pal 0 { file "highres/sprites/effects/0663.png" }
pal 2 { file "highres/sprites/effects/0663_2.png" }
pal 7 { file "highres/sprites/effects/0663_7.png" }
pal 8 { file "highres/sprites/effects/0663_7.png" }
pal 10 { file "highres/sprites/effects/0663_2.png" }
}
 
 
 
 
 
 
 
// Water fountain (921)
texture 921 { pal 0 { file "highres/sprites/effects/0921.png" } }
texture 922 { pal 0 { file "highres/sprites/effects/0922.png" } }
268,61 → 267,61
 
// Scrap parts (2390-2418)
 
// Scrap6 (2390-2398)
model "highres/sprites/effects/2390_scrap6.md3" {
// Scrap1 (2390-2398)
model "highres/sprites/effects/2390_scrap1.md3" {
scale 4 shade 3
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/effects/2390_scrap6.png" }
skin { pal 0 file "highres/sprites/effects/2390_scrap1.png" }
anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
frame { name "FRAME2" tile0 2390 tile1 2398 }
}
 
// Scrap1 (2400-2403)
model "highres/sprites/effects/2400_scrap1.md3" {
// Scrap2 (2400-2403)
model "highres/sprites/effects/2400_scrap2.md3" {
scale 7 shade 3
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/effects/2400_scrap1.png" }
skin { pal 0 file "highres/sprites/effects/2400_scrap2.png" }
anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
frame { name "FRAME2" tile0 2400 tile1 2403 }
}
 
// Scrap2 (2404-2407)
model "highres/sprites/effects/2404_scrap2.md3" {
// Scrap3 (2404-2407)
model "highres/sprites/effects/2404_scrap3.md3" {
scale 7 shade 3
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/effects/2404_scrap2.png" }
skin { pal 0 file "highres/sprites/effects/2404_scrap3.png" }
anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
frame { name "FRAME2" tile0 2404 tile1 2407 }
}
 
// Scrap3 (2408-2411)
model "highres/sprites/effects/2408_scrap3.md3" {
// Scrap4 (2408-2411)
model "highres/sprites/effects/2408_scrap4.md3" {
scale 7 shade 3
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/effects/2408_scrap3.png" }
skin { pal 0 file "highres/sprites/effects/2408_scrap4.png" }
anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
frame { name "FRAME2" tile0 2408 tile1 2411 }
}
 
// Scrap4 (2412-2415)
model "highres/sprites/effects/2412_scrap4.md3" {
// Scrap5 (2412-2415)
model "highres/sprites/effects/2412_scrap5.md3" {
scale 7 shade 3
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/effects/2412_scrap4.png" }
skin { pal 0 file "highres/sprites/effects/2412_scrap5.png" }
anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
frame { name "FRAME2" tile0 2412 tile1 2415 }
}
 
// Scrap5 (2416-2418)
model "highres/sprites/effects/2412_scrap4.md3" {
// Scrap6 (2416-2418)
model "highres/sprites/effects/2412_scrap5.md3" {
scale 7 shade 3
detail { file "highres/detail/metal.png" detailscale 0.3 }
skin { pal 0 file "highres/sprites/effects/2416_scrap5.png" }
skin { pal 0 file "highres/sprites/effects/2416_scrap6.png" }
anim { frame0 "FRAME2" frame1 "FRAME6" fps 15 flag 0 }
anim { frame0 "FRAME6" frame1 "FRAME9" fps 15 flag 0 }
frame { name "FRAME2" tile0 2416 tile1 2418 }
341,7 → 340,7
model "highres/sprites/effects/2595_shotspark1.md3" {
scale 90 shade 3
skin { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
glow { file "highres/sprites/effects/2595_shotspark1.png" }
glow { pal 0 file "highres/sprites/effects/2595_shotspark1.png" }
anim { frame0 "FRAME3" frame1 "FRAME20" fps 40 flag 0 }
frame { name "FRAME3" tile0 2595 tile1 2598 }
}