Subversion Repositories duke3d_hrp

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Regard whitespace Rev HEAD → Rev 1

/highres/sprites/projectiles.def
27,11 → 27,6
// Trooper Laser (1625)
texture 1625 { pal 0 { file "highres/sprites/projectiles/1625.png" } }
 
// Liztrooper spit/loogie (1636-1638)
texture 1636 { pal 0 { file "highres/sprites/projectiles/1636.png" } }
texture 1637 { pal 0 { file "highres/sprites/projectiles/1637.png" } }
texture 1638 { pal 0 { file "highres/sprites/projectiles/1638.png" } }
 
// Freezer Crystals (1641)
texture 1641 { pal 0 { file "highres/sprites/projectiles/1641.png" } }
texture 1642 { pal 0 { file "highres/sprites/projectiles/1642.png" } }
45,9 → 40,9
 
// Battlelord Grenade (1650)
model "highres/sprites/projectiles/1650_morter.md3" {
scale 2.75 shade 6
scale 2 shade 6
skin { pal 0 file "highres/sprites/projectiles/1650_blgrenade.png" }
glow { file "highres/sprites/projectiles/1650_blgrenade_g.png" }
glow { pal 0 file "highres/sprites/projectiles/1650_blgrenade_glow.png" }
anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
frame { name "Frame0" tile0 1650 tile1 1653 }
}
59,32 → 54,20
texture 1659 { pal 0 { file "highres/sprites/projectiles/1659.png" } }
 
// Expander Blast (2448)
texture 2448 {
pal 0 { file "highres/sprites/projectiles/2448.png" }
pal 2 { file "highres/sprites/projectiles/2448.png" }
}
texture 2449 {
pal 0 { file "highres/sprites/projectiles/2449.png" }
pal 2 { file "highres/sprites/projectiles/2449.png" }
}
texture 2450 {
pal 0 { file "highres/sprites/projectiles/2450.png" }
pal 2 { file "highres/sprites/projectiles/2450.png" }
}
texture 2451 {
pal 0 { file "highres/sprites/projectiles/2451.png" }
pal 2 { file "highres/sprites/projectiles/2451.png" }
}
texture 2448 { pal 0 { file "highres/sprites/projectiles/2448.png" } }
texture 2449 { pal 0 { file "highres/sprites/projectiles/2449.png" } }
texture 2450 { pal 0 { file "highres/sprites/projectiles/2450.png" } }
texture 2451 { pal 0 { file "highres/sprites/projectiles/2451.png" } }
 
// Rocket (2605)
model "highres/sprites/projectiles/2605_rocket.md3" {
model "highres/sprites/projectiles/2605_rocket.md2" {
scale 0.5 shade 0
skin { pal 0 file "highres/sprites/projectiles/2605_rocket.png" }
anim { frame0 "frame00" frame1 "frame01" fps 22 flags 0 }
frame { name "frame00" tile0 2605 tile1 2611 }
anim { frame0 "idle1" frame1 "idle2" fps 22 flags 0 }
frame { name "idle1" tile0 2605 tile1 2611 }
}
 
// Shell Casings (2533-2535)
texture 2533 { pal 0 { file "highres/sprites/projectiles/2533.png" } }
texture 2534 { pal 0 { file "highres/sprites/projectiles/2534.png" } }
texture 2535 { pal 0 { file "highres/sprites/projectiles/2535.png" } }
texture 2535 { pal 0 { file "highres/sprites/projectiles/2535.png" } }