Subversion Repositories duke3d_hrp

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Regard whitespace Rev 144 → Rev 145

/hrp_readme.txt
5,7 → 5,7
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| compiled by Parkar & NightFright |
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| Version 4.2.144 (Aug 11, 2010) |
| Version 4.2.145 (Aug 12, 2010) |
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50,8 → 50,9
 
Here's what the Duke3D HRP has to offer:
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by
Jonathon "JonoF" Fowler). Which one is included depends on how well they support
the current HRP version.
Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more
advanced Polymer renderer (with advanced effects like normal/specular mapping,
per-pixel dynamic lighting, real-time shadows etc).
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site.
- 32-bit high resolution textures with 4-8 times the detail of the original textures.
- Models instead of the old sprites.
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models, you can check the Duke Nukem 3D source code forums for additional content
or even better contributing something of your own.
 
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime
JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones,
NightFright is offering an update pack every one or two months, integrating latest
forum contributions and fixes into the HRP. You can find these updates over at
http://hrpupdate.duke4.net .
The community's goal is to issue a new HRP version once in 1-2 year(s).
 
 
 
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- Rarely you will still find props, pickup weapons or the like that are
clipping into walls, often preventing you from seeing them completely.
Maphacks since January 2008 can fix these glitches, so don't hesitate to
report anything you consider worthy of correcting.
Maphacks can fix these glitches, so don't hesitate to report anything you
consider worthy of correcting.
 
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating
the model should solve that problem.
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Roma Loom
Sky Fox
Soul Collector
Spiker
Swiss Cheeseman/SwissCM
Tea Monster
Vasilinka