Subversion Repositories duke3d_hrp

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Regard whitespace Rev 716 → Rev 717

/maphacks/billyboy/biglight.mhk
12,8 → 12,8
a few textures conflicting with HRP contents.
To prevent the HRP from overridng these textures,
get the User ART Compatibility Pack from here:
http://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for biglight into your EDuke32 folder.
https://forums.duke4.net/index.php?showtopic=3513
Copy the duke3d.def I have prepared for Biglight into your EDuke32 folder.
*/
 
sprite 3772 roll -32 // tile1734 liztroopdsprite
22,6 → 22,7
sprite 1023 angoff 256 // tile0049 shotgunammo
sprite 2498 angoff -256 // tile0052 sixpack
sprite 3721 angoff -768 // tile0049 shotgunammo
sprite 1262 angoff 1024 // tile4552 (worms)
sprite 657 angoff 256 // tile0028 shotgunsprite
sprite 657 mdzoff 900000 // tile0028 shotgunsprite
sprite 657 roll -1 // tile0028 shotgunsprite
79,6 → 80,14
sprite 70 angoff 576 // tile0041 batteryammo
sprite 642 angoff -896 // tile0041 batteryammo
sprite 3515 angoff -384 // tile0052 sixpack
sprite 1021 notmd // tile0914 maskwall3 (fence)
sprite 1022 notmd // tile0914 maskwall3 (fence)
sprite 1020 notmd // tile0914 maskwall3 (fence)
sprite 1019 notmd // tile0914 maskwall3 (fence)
sprite 2499 notmd // tile0914 maskwall3 (fence)
sprite 1018 notmd // tile0914 maskwall3 (fence)
sprite 1017 notmd // tile0914 maskwall3 (fence)
sprite 1016 notmd // tile0914 maskwall3 (fence)
sprite 3105 angoff -512 // tile0023 rpgsprite
sprite 996 angoff -256 // tile0052 sixpack
sprite 767 angoff 768 // tile0041 batteryammo
87,9 → 96,11
sprite 1101 mdzoff 400000 // tile0904 woodenhorse
sprite 1101 pitch -1 // tile0904 woodenhorse
sprite 1101 roll -2 // tile0904 woodenhorse
sprite 3279 mdxoff 30000 // tile0571 (stall)
sprite 3279 pitch -1 // tile0571 (stall)
sprite 592 angoff 384 // tile0059 heatsensor
sprite 3443 angoff 896 // tile0049 shotgunammo
sprite 3598 angoff -896 // tile0021 firstgunsprite
sprite 3592 angoff -896 // tile0021 firstgunsprite
sprite 282 angoff 1024 // tile0044 rpgammo
sprite 3720 angoff 768 // tile0049 shotgunammo
sprite 404 angoff 512 // tile0021 firstgunsprite
343,7 → 354,6
sprite 132 angoff -320 // tile0041 batteryammo
sprite 3678 angoff 256 // tile0041 batteryammo
sprite 3677 angoff 640 // tile0041 batteryammo
sprite 3677 angoff 640 // tile0041 batteryammo
sprite 123 angoff 896 // tile0041 batteryammo
// 5
sprite 3367 angoff 256 // tile0028 shotgunsprite
444,5 → 454,5
sprite 3620 nomdanim // tile1232 canwithsomething
sprite 3620 angoff 256 // tile1232 canwithsomething
sprite 3233 angoff -512 // tile0556 chair1
sprite 3233 angoff -768 // tile0556 chair1
sprite 3234 angoff -768 // tile0556 chair1
sprite 88 angoff -128 // tile0057 jetpack