Subversion Repositories duke3d_hrp

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Regard whitespace Rev 725 → Rev 726

/maphacks/devastator/_Mndstrm.mhk
174,7 → 174,7
sprite 1340 mdzoff 500000 // tile0021 firstgunsprite
sprite 1337 roll 1 // tile0024 freezesprite
sprite 1337 mdzoff 900000 // tile0024 freezesprite
sprite 1487 angoff 256 // tile0060 accesscard blue
sprite 1487 angoff 256 // tile0060 accesscard [blue]
sprite 1 angoff -512 // tile0049 shotgunammo
sprite 2 angoff 1024 // tile0028 shotgunsprite
sprite 1503 pitch -1 // tile0908 tree1
259,9 → 259,9
sprite 584 notmd // tile0679 (battlelord holo)
//sprite 2543 nomdanim // tile0491 (tile0490 (cycloid holo))
sprite 2544 angoff 512 // tile0009 respawn [accesscard blue]
sprite 582 pitch 1 // tile0170 accessswitch2 blue
sprite 582 roll 1024 // tile0170 accessswitch2 blue
sprite 582 mdxoff 80000 // tile0170 accessswitch2 blue
sprite 582 pitch 1 // tile0170 accessswitch2 [blue]
sprite 582 roll 1024 // tile0170 accessswitch2 [blue]
sprite 582 mdxoff 80000 // tile0170 accessswitch2 [blue]
sprite 549 angoff 1024 // tile0042 devistatorammo
sprite 548 pitch -1 // tile0044 rpgammo
sprite 548 mdzoff 1200000 // tile0044 rpgammo
271,7 → 271,7
sprite 540 angoff 1024 // tile0037 freezeammo
sprite 541 angoff 1024 // tile0037 freezeammo
sprite 542 angoff 1024 // tile0037 freezeammo
sprite 2893 pitch 512 // tile0060 accesscard red
sprite 2893 pitch 512 // tile0060 accesscard [red]
sprite 48 angoff -512 // tile0037 freezeammo
sprite 49 angoff 1024 // tile0037 freezeammo
sprite 45 angoff 512 // tile0041 batteryammo