Subversion Repositories duke3d_hrp

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Regard whitespace Rev 721 → Rev 722

/maphacks/gee/WGDOOM1.mhk
5,7 → 5,7
// Filename : WGDOOM1.MAP
// mapmd4 : e2518afbe90d709a51588f5a4951ac6c // 2002-07-11
 
// Curr. HRP: r5.3.671
// Curr. HRP: r5.4.722
 
sprite 244 angoff 512 // tile1227 nukebarrel
sprite 245 angoff 384 // tile1227 nukebarrel
14,8 → 14,8
sprite 246 angoff -896 // tile1227 nukebarrel
sprite 154 angoff 512 // tile1238 explodingbarrel
sprite 201 angoff 1024 // tile1353 spacemarine
sprite 201 pitch 1 // tile1353 spacemarine
sprite 201 mdxoff 70000 // tile1353 spacemarine
sprite 201 pitch 1 // tile1353 spacemarine
sprite 152 angoff -512 // tile1238 explodingbarrel
sprite 157 angoff 256 // tile0051 cola
sprite 161 angoff -128 // tile0051 cola
41,19 → 41,19
sprite 150 angoff -896 // tile0051 cola
sprite 167 angoff 768 // tile0049 shotgunammo
sprite 38 angoff 512 // tile1227 nukebarrel
sprite 10 pitch 1 // tile1227 nukebarrel
sprite 10 mdzoff 1200000 // tile1227 nukebarrel
sprite 10 pitch 1 // tile1227 nukebarrel
sprite 9 pitch 1 // tile1227 nukebarrel
sprite 9 mdzoff 1200000 // tile1227 nukebarrel
sprite 9 pitch 1 // tile1227 nukebarrel
//sprite 7 away2 // tile1016 (drain)
sprite 6 away1 // tile1016 (drain)
sprite 149 angoff 512 // tile0049 shotgunammo
sprite 149 pitch -1 // tile0049 shotgunammo
sprite 149 mdzoff 700000 // tile0049 shotgunammo
sprite 149 pitch -1 // tile0049 shotgunammo
sprite 118 angoff -896 // tile0040 ammo
sprite 130 angoff -576 // tile0040 ammo
sprite 132 pitch -1 // tile0053 firstaid
sprite 132 mdzoff 1200000 // tile0053 firstaid
sprite 132 pitch -1 // tile0053 firstaid
sprite 131 angoff 256 // tile0049 shotgunammo
sprite 122 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 123 angoff 1024 // tile0044 rpgammo (multiplayer)
60,27 → 60,27
sprite 23 angoff -768 // tile1228 nukebarreldented
sprite 25 angoff 1024 // tile1229 nukebarrelleaked
sprite 24 angoff 768 // tile1229 nukebarrelleaked
sprite 24 pitch -1 // tile1229 nukebarrelleaked
sprite 24 mdzoff 500000 // tile1229 nukebarrelleaked
sprite 24 pitch -1 // tile1229 nukebarrelleaked
sprite 22 pitch -1 // tile1230 (1227 nukebarrel)
sprite 22 mdxoff 1000000 // tile1230 (1227 nukebarrel)
sprite 22 pitch -1 // tile1230 (1227 nukebarrel)
sprite 115 angoff -512 // tile0049 shotgunammo
sprite 115 mdzoff 700000 // tile0049 shotgunammo
sprite 115 pitch -1 // tile0049 shotgunammo
sprite 115 roll -1 // tile0049 shotgunammo
sprite 115 mdzoff 700000 // tile0049 shotgunammo
sprite 114 angoff -512 // tile0049 shotgunammo
sprite 114 pitch -1 // tile0049 shotgunammo
sprite 114 mdzoff 700000 // tile0049 shotgunammo
sprite 114 pitch -1 // tile0049 shotgunammo
sprite 113 angoff -512 // tile0049 shotgunammo
sprite 113 pitch -1 // tile0049 shotgunammo
sprite 113 mdzoff 700000 // tile0049 shotgunammo
sprite 113 pitch -1 // tile0049 shotgunammo
sprite 125 angoff 512 // tile0023 rpgsprite (multiplayer)
sprite 124 angoff -512 // tile0044 rpgammo (multiplayer)
sprite 117 angoff 640 // tile0040 ammo
sprite 44 angoff 1024 // tile1227 nukebarrel
sprite 45 angoff 1024 // tile1227 nukebarrel
sprite 45 pitch -1 // tile1227 nukebarrel
sprite 45 mdzoff 600000 // tile1227 nukebarrel
sprite 45 pitch -1 // tile1227 nukebarrel
sprite 41 angoff 512 // tile1227 nukebarrel
sprite 40 angoff 512 // tile1227 nukebarrel
sprite 39 angoff 512 // tile1227 nukebarrel