153,7 → 153,7 |
sprite 2641 angoff 128 // tile1270 (tile1267 rat) |
sprite 1594 nomdanim // tile1537 (tile1536 (duke gibs leg)) |
sprite 1594 angoff 1024 // tile1537 (tile1536 (duke gibs leg)) |
sprite 1592 nomdanim // tile2256 (tile2255 jibs3) |
sprite 1592 nomdanim // tile2256 (tile2255 jibs3 (heart)) |
sprite 1595 nomdanim // tile1527 (tile1520 (duke torso)) |
sprite 1595 angoff -256 // tile1527 (tile1520 (duke torso)) |
sprite 1593 nomdanim // tile1534 (tile1528 (duke gibs arm)) |
213,7 → 213,7 |
sprite 57 away1 // tile0140 frankenstineswitch |
sprite 66 away1 // tile0140 frankenstineswitch |
sprite 67 away1 // tile0140 frankenstineswitch |
sprite 3117 nomdanim // tile2257 (tile2255 jibs3) |
sprite 3117 nomdanim // tile2257 (tile2255 jibs3 (heart)) |
sprite 3859 nomdanim // tile2253 (tile2250 jibs2 (eye)) |
sprite 3859 pitch 1 // tile2253 (tile2250 jibs2 (eye)) |
sprite 3859 mdxoff 25000 // tile2253 (tile2250 jibs2 (eye)) |
265,13 → 265,13 |
sprite 3345 angoff -384 // tile0026 heavyhbomb |
sprite 3345 roll -1 // tile0026 heavyhbomb |
sprite 3345 mdzoff 150000 // tile0026 heavyhbomb |
sprite 999 nomdanim // tile2256 (tile2255 jibs3) |
sprite 999 nomdanim // tile2256 (tile2255 jibs3 (heart)) |
sprite 1006 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 1001 nomdanim // tile2256 (tile2255 jibs3) |
sprite 1001 nomdanim // tile2256 (tile2255 jibs3 (heart)) |
sprite 1010 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 1010 pitch 512 // tile2251 (tile2250 jibs2 (eye)) |
sprite 996 nomdanim // tile2268 (tile2265 jibs5) |
sprite 1002 nomdanim // tile2256 (tile2255 jibs3) |
sprite 1002 nomdanim // tile2256 (tile2255 jibs3 (heart)) |
sprite 1008 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 1009 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 997 nomdanim // tile2203 (tile2201 lizmanhead1) |
282,7 → 282,7 |
sprite 1004 nomdanim // tile2203 (tile2201 lizmanhead1) |
sprite 1004 pitch -512 // tile2203 (tile2201 lizmanhead1) |
// mhk diff sync 4 |
sprite 1005 nomdanim // tile2256 (tile2255 jibs3) |
sprite 1005 nomdanim // tile2256 (tile2255 jibs3 (heart)) |
sprite 995 nomdanim // tile2248 (tile2245 jibs1) |
sprite 1014 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 1014 roll -512 // tile2251 (tile2250 jibs2 (eye)) |
291,9 → 291,9 |
sprite 1013 pitch 512 // tile2252 (tile2250 jibs2 (eye)) |
sprite 994 nomdanim // tile2250 jibs2 (eye) |
sprite 1011 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 1003 nomdanim // tile2257 (tile2255 jibs3) |
sprite 1003 nomdanim // tile2257 (tile2255 jibs3 (heart)) |
sprite 1012 nomdanim // tile2251 (tile2250 jibs2 (eye)) |
sprite 1000 nomdanim // tile2256 (tile2255 jibs3) |
sprite 1000 nomdanim // tile2256 (tile2255 jibs3 (heart)) |
sprite 980 angoff -768 // tile0051 cola |
sprite 981 angoff -448 // tile0052 sixpack |
sprite 3753 pitch 1 // tile0044 rpgammo |