Subversion Repositories eduke32

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Ignore whitespace Rev 4708 → Rev 4709

/polymer/eduke32/source/gameexec.c
140,9 → 140,12
intptr_t *oinsptr=insptr;
vmstate_t vm_backup;
 
vmstate_t tempvm ={ iActor, iPlayer, lDist,
iActor >= 0 ? &actor[iActor].t_data[0] : NULL,
iActor >= 0 ? &sprite[iActor] : NULL,
static spritetype dummy_sprite;
static int32_t dummy_t[ARRAY_SIZE(actor[0].t_data)];
 
vmstate_t tempvm = { iActor, iPlayer, lDist,
iActor >= 0 ? &actor[iActor].t_data[0] : dummy_t,
iActor >= 0 ? &sprite[iActor] : &dummy_sprite,
0 };
 
int32_t backupReturnVar = aGameVars[g_iReturnVarID].val.lValue;