Subversion Repositories eduke32

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Ignore whitespace Rev 1468 → Rev 1469

/polymer/eduke32/Makefile.deps
1,4 → 1,4
duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(SRC)/jaudiolib/fx_man.h $(SRC)/jaudiolib/music.h $(INC)/namesdyn.h $(INC)/funct.h $(INC)/duke3d.h
duke3d_h=$(EINC)/build.h $(EINC)/polymer.h $(EINC)/pragmas.h $(EINC)/compat.h $(EINC)/cache1d.h $(EINC)/baselayer.h $(SRC)/jmact/file_lib.h $(SRC)/jmact/util_lib.h $(SRC)/jmact/keyboard.h $(SRC)/jmact/control.h $(INC)/gamedefs.h $(INC)/function.h $(INC)/config.h $(INC)/sounds.h $(INC)/rts.h $(INC)/_rts.h $(INC)/soundefs.h $(JAUDIOLIBDIR)/include/fx_man.h $(JAUDIOLIBDIR)/include/music.h $(INC)/namesdyn.h $(INC)/funct.h $(INC)/duke3d.h
gamedef_h=$(SRC)/gamedef.h
 
$(OBJ)/game.$o: $(SRC)/game.c $(SRC)/sync.c $(SRC)/jmact/scriplib.h $(duke3d_h) $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h
47,7 → 47,7
 
# jAudioLib objects
$(OBJ)/audiolib_fxstub.$o: $(SRC)/jaudiolib/audiolib_fxstub.c $(SRC)/jaudiolib/fx_man.h
$(OBJ)/audiolib_musicstub.$o: $(SRC)/jaudiolib/audiolib_musicstub.c $(SRC)/jaudiolib/music.h
$(OBJ)/audiolib_musicstub.$o: $(SRC)/audiolib_musicstub.c $(JAUDIOLIBDIR)/include/music.h
 
$(OBJ)/mv_mix.$o: $(SRC)/jaudiolib/mv_mix.nasm
$(OBJ)/mv_mix16.$o: $(SRC)/jaudiolib/mv_mix16.nasm