Subversion Repositories eduke32

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Ignore whitespace Rev 4846 → Rev 4847

/polymer/eduke32/source/game.c
4415,7 → 4415,7
CAMERA(sect) = p->cursectnum;
 
G_DoInterpolations(smoothratio);
G_AnimateCamSprite();
G_AnimateCamSprite(smoothratio);
 
if (ud.camerasprite >= 0)
{
4595,12 → 4595,13
}
else
{
vec3_t cam = G_GetCameraPosition(p->newowner, smoothratio);
 
// looking through viewscreen
Bmemcpy(&CAMERA(pos), &p->pos, sizeof(vec3_t));
Bmemcpy(&CAMERA(pos), &cam, sizeof(vec3_t));
CAMERA(ang) = p->ang + p->look_ang;
CAMERA(horiz) = 100+sprite[p->newowner].shade;
CAMERA(sect) = sprite[p->newowner].sectnum;
smoothratio = 65536;
}
 
cz = actor[p->i].ceilingz;
11641,7 → 11642,6
// getpackets();
 
MAIN_LOOP_RESTART:
 
M_ChangeMenu(MENU_MAIN);
 
if (g_networkMode != NET_DEDICATED_SERVER)