Subversion Repositories eduke32

Compare Revisions

Ignore whitespace Rev 4341 → Rev 4342

/polymer/synthesis.sh
94,6 → 94,7
cd $package
 
cp -R $top/$source/package/common/* ./
cp -R $top/$source/package/sdk/* ./
}
 
function package_debug ()
110,11 → 111,6
cp $top/$source/source/lunatic/test/{damagehplane,delmusicsfx,helixspawner,shadexfog}.lua ./lunatic/test/
}
 
function package_sdk ()
{
cp -R $top/$source/package/sdk/* ./
}
 
function package_execute ()
{
echo 7zr a -mx9 -t7z $output/$date-$head/${*}_$date-$head.7z *
147,20 → 143,14
# make sure all the targets were produced
verifytargets
 
# package game
# package
package_start
package_debug win32
mv -f $top/$source/eduke32$exe "$package/eduke32.debug$exe"
mv -f $top/$source/mapster32$exe "$package/mapster32.debug$exe"
package_execute ${basename}_win32_debug
 
# package sdk
package_start
package_debug win32
package_sdk
mv -f $top/$source/mapster32$exe "$package/mapster32.debug$exe"
package_execute ${basename}-sdk_win32_debug
 
 
# 64-bit debug
 
# clean the tree and build
170,20 → 160,14
# make sure all the targets were produced
verifytargets
 
# package game
# package
package_start
package_debug win64
mv -f $top/$source/eduke32$exe "$package/eduke32.debug$exe"
mv -f $top/$source/mapster32$exe "$package/mapster32.debug$exe"
package_execute ${basename}_win64_debug
 
# package sdk
package_start
package_debug win64
package_sdk
mv -f $top/$source/mapster32$exe "$package/mapster32.debug$exe"
package_execute ${basename}-sdk_win64_debug
 
 
# 32-bit Lunatic (pre-)release
 
BUILD_LUNATIC="`echo $headlog | grep BUILD_LUNATIC`"
196,7 → 180,7
# make sure all the targets were produced
verifytargets
 
# package game
# package
package_start
package_game_lunatic
mv -f $top/$source/eduke32$exe "$package/leduke32_PREVIEW$exe"
215,7 → 199,7
# make sure all the targets were produced
verifytargets
 
# package game
# package
package_start
package_game_lunatic
mv -f $top/$source/eduke32$exe "$package/leduke32_PREVIEW$exe"
233,18 → 217,13
# make sure all the targets were produced
verifytargets
 
# package game
# package
package_start
mv -f $top/$source/eduke32$exe "$package/eduke32$exe"
mv -f $top/$source/mapster32$exe "$package/mapster32$exe"
package_execute ${basename}_win32
 
# package sdk
package_start
package_sdk
mv -f $top/$source/mapster32$exe "$package/mapster32$exe"
package_execute ${basename}-sdk_win32
 
 
# 64-bit release
 
# clean the tree and build
254,18 → 233,13
# make sure all the targets were produced
verifytargets
 
# package game
# package
package_start
mv -f $top/$source/eduke32$exe "$package/eduke32$exe"
mv -f $top/$source/mapster32$exe "$package/mapster32$exe"
package_execute ${basename}_win64
 
# package sdk
package_start
package_sdk
mv -f $top/$source/mapster32$exe "$package/mapster32$exe"
package_execute ${basename}-sdk_win64
 
 
# clean up
 
# hack to restore [e]obj/keep.me