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---|
0,0 → 1,58 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// 3D Realms Screen - NWHRP Screen |
texture 2492 { pal 0 { file "nwinter/screen/menu/2492.png" nocompress nodownsize } } |
// TEN Screen - Credits |
// texture 2500 { pal 0 { file "nwinter/screen/menu/2504.png" nocompress nodownsize } } |
// Nuclear Winter Insignia |
texture 2502 { pal 0 { file "nwinter/screen/menu/2502.png" nocompress nodownsize } } |
texture 2503 { pal 0 { file "nwinter/screen/menu/2503.png" nocompress nodownsize } } |
// Credits |
// texture 2504 { pal 0 { file "nwinter/screen/menu/2504.png" nocompress nodownsize } } |
// Episode 1, 3-7 End of Level Screen |
texture 3240 { pal 0 { file "nwinter/screen/menu/3240_3245.png" nocompress nodownsize } } |
texture 3241 { pal 0 { file "highres/screen/menu/3241.jpg" nocompress nodownsize } } |
texture 3242 { pal 0 { file "highres/screen/menu/3242.jpg" nocompress nodownsize } } |
texture 3243 { pal 0 { file "highres/screen/menu/3243.jpg" nocompress nodownsize } } |
texture 3244 { pal 0 { file "highres/screen/menu/3244.jpg" nocompress nodownsize } } |
// Episode 2 End of Level Screen |
texture 3245 { pal 0 { file "nwinter/screen/menu/3240_3245.png" nocompress nodownsize } } |
texture 3246 { pal 0 { file "highres/screen/menu/3241.jpg" nocompress nodownsize } } |
texture 3247 { pal 0 { file "highres/screen/menu/3242.jpg" nocompress nodownsize } } |
texture 3248 { pal 0 { file "highres/screen/menu/3243.jpg" nocompress nodownsize } } |
texture 3249 { pal 0 { file "highres/screen/menu/3244.jpg" nocompress nodownsize } } |
/* |
texture 3241 { pal 0 { file "nwinter/screen/menu/3241_3246.jpg" nocompress nodownsize } } |
texture 3242 { pal 0 { file "nwinter/screen/menu/3242_3247.jpg" nocompress nodownsize } } |
texture 3243 { pal 0 { file "nwinter/screen/menu/3243_3248.jpg" nocompress nodownsize } } |
texture 3244 { pal 0 { file "nwinter/screen/menu/3244_3249.jpg" nocompress nodownsize } } |
texture 3246 { pal 0 { file "nwinter/screen/menu/3241_3246.jpg" nocompress nodownsize } } |
texture 3247 { pal 0 { file "nwinter/screen/menu/3242_3247.jpg" nocompress nodownsize } } |
texture 3248 { pal 0 { file "nwinter/screen/menu/3243_3248.jpg" nocompress nodownsize } } |
texture 3249 { pal 0 { file "nwinter/screen/menu/3244_3249.jpg" nocompress nodownsize } } |
*/ |
// screen elimination |
texture 3291 { pal 0 { file "nwinter/screen/menu/3240_3245.png" nocompress nodownsize } } |
// End of Episode 1 Screen Elimination |
// texture 3292 { pal 0 { file "nwinter/screen/menu/2504.png" nocompress nodownsize } } |
// End of Episode 2 Screen |
// texture 3293 { pal 0 { file "nwinter/screen/menu/3293.png" nocompress nodownsize } } |
// Title Screen Identification |
texture 3838 { pal 0 { file "nwinter/screen/menu/3838.png" nocompress nodownsize } } |
texture 3839 { pal 0 { file "nwinter/screen/menu/3839.png" nocompress nodownsize } } |
/nwinter/screen/menu/2492.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/menu/3838.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/menu/3240_3245.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/menu/3839.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/menu/2502.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/menu/2503.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts.def |
---|
0,0 → 1,390 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
/* |
// Snowy Digital Font |
texture 2472 { |
pal 0 { file "nwinter/screen/fonts/digital/2472.png" } |
pal 2 { file "highres/screen/fonts/digital/2472.png" } |
pal 24 { file "highres/screen/fonts/digital/2472.png" } |
} |
texture 2473 { |
pal 0 { file "nwinter/screen/fonts/digital/2473.png" } |
pal 2 { file "highres/screen/fonts/digital/2473.png" } |
pal 24 { file "highres/screen/fonts/digital/2473.png" } |
} |
texture 2474 { |
pal 0 { file "nwinter/screen/fonts/digital/2474.png" } |
pal 2 { file "highres/screen/fonts/digital/2474.png" } |
pal 24 { file "highres/screen/fonts/digital/2474.png" } |
} |
texture 2475 { |
pal 0 { file "nwinter/screen/fonts/digital/2475.png" } |
pal 2 { file "highres/screen/fonts/digital/2475.png" } |
pal 24 { file "highres/screen/fonts/digital/2475.png" } |
} |
texture 2476 { |
pal 0 { file "nwinter/screen/fonts/digital/2476.png" } |
pal 2 { file "highres/screen/fonts/digital/2476.png" } |
pal 24 { file "highres/screen/fonts/digital/2476.png" } |
} |
texture 2477 { |
pal 0 { file "nwinter/screen/fonts/digital/2477.png" } |
pal 2 { file "highres/screen/fonts/digital/2477.png" } |
pal 24 { file "highres/screen/fonts/digital/2477.png" } |
} |
texture 2478 { |
pal 0 { file "nwinter/screen/fonts/digital/2478.png" } |
pal 2 { file "highres/screen/fonts/digital/2478.png" } |
pal 24 { file "highres/screen/fonts/digital/2478.png" } |
} |
texture 2479 { |
pal 0 { file "nwinter/screen/fonts/digital/2479.png" } |
pal 2 { file "highres/screen/fonts/digital/2479.png" } |
pal 24 { file "highres/screen/fonts/digital/2479.png" } |
} |
texture 2480 { |
pal 0 { file "nwinter/screen/fonts/digital/2480.png" } |
pal 2 { file "highres/screen/fonts/digital/2480.png" } |
pal 24 { file "highres/screen/fonts/digital/2480.png" } |
} |
texture 2481 { |
pal 0 { file "nwinter/screen/fonts/digital/2481.png" } |
pal 2 { file "highres/screen/fonts/digital/2481.png" } |
pal 24 { file "highres/screen/fonts/digital/2481.png" } |
} |
*/ |
// Snowy Red Font |
// Red Font (2929-2965) |
texture 2929 { |
pal 0 { file "nwinter/screen/fonts/redfont/2929.png" } |
pal 1 { file "highres/screen/fonts/redfont/2929_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2929.png" } |
pal 8 { file "highres/screen/fonts/redfont/2929_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2929.png" } |
} |
texture 2930 { |
pal 0 { file "nwinter/screen/fonts/redfont/2930.png" } |
pal 1 { file "highres/screen/fonts/redfont/2930_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2930.png" } |
pal 8 { file "highres/screen/fonts/redfont/2930_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2930.png" } |
} |
texture 2931 { |
pal 0 { file "nwinter/screen/fonts/redfont/2931.png" } |
pal 1 { file "highres/screen/fonts/redfont/2931_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2931.png" } |
pal 8 { file "highres/screen/fonts/redfont/2931_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2931.png" } |
} |
texture 2932 { |
pal 0 { file "nwinter/screen/fonts/redfont/2932.png" } |
pal 1 { file "highres/screen/fonts/redfont/2932_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2932.png" } |
pal 8 { file "highres/screen/fonts/redfont/2932_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2932.png" } |
} |
texture 2933 { |
pal 0 { file "nwinter/screen/fonts/redfont/2933.png" } |
pal 1 { file "highres/screen/fonts/redfont/2933_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2933.png" } |
pal 8 { file "highres/screen/fonts/redfont/2933_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2933.png" } |
} |
texture 2934 { |
pal 0 { file "nwinter/screen/fonts/redfont/2934.png" } |
pal 1 { file "highres/screen/fonts/redfont/2934_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2934.png" } |
pal 8 { file "highres/screen/fonts/redfont/2934_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2934.png" } |
} |
texture 2935 { |
pal 0 { file "nwinter/screen/fonts/redfont/2935.png" } |
pal 1 { file "highres/screen/fonts/redfont/2935_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2935.png" } |
pal 8 { file "highres/screen/fonts/redfont/2935_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2935.png" } |
} |
texture 2936 { |
pal 0 { file "nwinter/screen/fonts/redfont/2936.png" } |
pal 1 { file "highres/screen/fonts/redfont/2936_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2936.png" } |
pal 8 { file "highres/screen/fonts/redfont/2936_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2936.png" } |
} |
texture 2937 { |
pal 0 { file "nwinter/screen/fonts/redfont/2937.png" } |
pal 1 { file "highres/screen/fonts/redfont/2937_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2937.png" } |
pal 8 { file "highres/screen/fonts/redfont/2937_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2937.png" } |
} |
texture 2938 { |
pal 0 { file "nwinter/screen/fonts/redfont/2938.png" } |
pal 1 { file "highres/screen/fonts/redfont/2938_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2938.png" } |
pal 8 { file "highres/screen/fonts/redfont/2938_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2938.png" } |
} |
texture 2939 { |
pal 0 { file "nwinter/screen/fonts/redfont/2939.png" } |
pal 1 { file "highres/screen/fonts/redfont/2939_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2939.png" } |
pal 8 { file "highres/screen/fonts/redfont/2939_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2939.png" } |
} |
texture 2940 { |
pal 0 { file "nwinter/screen/fonts/redfont/2940.png" } |
pal 1 { file "highres/screen/fonts/redfont/2940_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2940.png" } |
pal 8 { file "highres/screen/fonts/redfont/2940_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2940.png" } |
} |
texture 2941 { |
pal 0 { file "nwinter/screen/fonts/redfont/2941.png" } |
pal 1 { file "highres/screen/fonts/redfont/2941_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2941.png" } |
pal 8 { file "highres/screen/fonts/redfont/2941_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2941.png" } |
} |
texture 2942 { |
pal 0 { file "nwinter/screen/fonts/redfont/2942.png" } |
pal 1 { file "highres/screen/fonts/redfont/2942_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2942.png" } |
pal 8 { file "highres/screen/fonts/redfont/2942_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2942.png" } |
} |
texture 2943 { |
pal 0 { file "nwinter/screen/fonts/redfont/2943.png" } |
pal 1 { file "highres/screen/fonts/redfont/2943_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2943.png" } |
pal 8 { file "highres/screen/fonts/redfont/2943_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2943.png" } |
} |
texture 2944 { |
pal 0 { file "nwinter/screen/fonts/redfont/2944.png" } |
pal 1 { file "highres/screen/fonts/redfont/2944_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2944.png" } |
pal 8 { file "highres/screen/fonts/redfont/2944_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2944.png" } |
} |
texture 2945 { |
pal 0 { file "nwinter/screen/fonts/redfont/2945.png" } |
pal 1 { file "highres/screen/fonts/redfont/2945_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2945.png" } |
pal 8 { file "highres/screen/fonts/redfont/2945_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2945.png" } |
} |
texture 2946 { |
pal 0 { file "nwinter/screen/fonts/redfont/2946.png" } |
pal 1 { file "highres/screen/fonts/redfont/2946_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2946.png" } |
pal 8 { file "highres/screen/fonts/redfont/2946_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2946.png" } |
} |
texture 2947 { |
pal 0 { file "nwinter/screen/fonts/redfont/2947.png" } |
pal 1 { file "highres/screen/fonts/redfont/2947_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2947.png" } |
pal 8 { file "highres/screen/fonts/redfont/2947_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2947.png" } |
} |
texture 2948 { |
pal 0 { file "nwinter/screen/fonts/redfont/2948.png" } |
pal 1 { file "highres/screen/fonts/redfont/2948_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2948.png" } |
pal 8 { file "highres/screen/fonts/redfont/2948_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2948.png" } |
} |
texture 2949 { |
pal 0 { file "nwinter/screen/fonts/redfont/2949.png" } |
pal 1 { file "highres/screen/fonts/redfont/2949_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2949.png" } |
pal 8 { file "highres/screen/fonts/redfont/2949_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2949.png" } |
} |
texture 2950 { |
pal 0 { file "nwinter/screen/fonts/redfont/2950.png" } |
pal 1 { file "highres/screen/fonts/redfont/2950_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2950.png" } |
pal 8 { file "highres/screen/fonts/redfont/2950_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2950.png" } |
} |
texture 2951 { |
pal 0 { file "nwinter/screen/fonts/redfont/2951.png" } |
pal 1 { file "highres/screen/fonts/redfont/2951_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2951.png" } |
pal 8 { file "highres/screen/fonts/redfont/2951_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2951.png" } |
} |
texture 2952 { |
pal 0 { file "nwinter/screen/fonts/redfont/2952.png" } |
pal 1 { file "highres/screen/fonts/redfont/2952_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2952.png" } |
pal 8 { file "highres/screen/fonts/redfont/2952_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2952.png" } |
} |
texture 2953 { |
pal 0 { file "nwinter/screen/fonts/redfont/2953.png" } |
pal 1 { file "highres/screen/fonts/redfont/2953_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2953.png" } |
pal 8 { file "highres/screen/fonts/redfont/2953_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2953.png" } |
} |
texture 2954 { |
pal 0 { file "nwinter/screen/fonts/redfont/2954.png" } |
pal 1 { file "highres/screen/fonts/redfont/2954_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2954.png" } |
pal 8 { file "highres/screen/fonts/redfont/2954_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2954.png" } |
} |
texture 2955 { |
pal 0 { file "nwinter/screen/fonts/redfont/2955.png" } |
pal 1 { file "highres/screen/fonts/redfont/2955_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2955.png" } |
pal 8 { file "highres/screen/fonts/redfont/2955_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2955.png" } |
} |
texture 2956 { |
pal 0 { file "nwinter/screen/fonts/redfont/2956.png" } |
pal 1 { file "highres/screen/fonts/redfont/2956_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2956.png" } |
pal 8 { file "highres/screen/fonts/redfont/2956_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2956.png" } |
} |
texture 2957 { |
pal 0 { file "nwinter/screen/fonts/redfont/2957.png" } |
pal 1 { file "highres/screen/fonts/redfont/2957_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2957.png" } |
pal 8 { file "highres/screen/fonts/redfont/2957_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2957.png" } |
} |
texture 2958 { |
pal 0 { file "nwinter/screen/fonts/redfont/2958.png" } |
pal 1 { file "highres/screen/fonts/redfont/2958_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2958.png" } |
pal 8 { file "highres/screen/fonts/redfont/2958_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2958.png" } |
} |
texture 2959 { |
pal 0 { file "nwinter/screen/fonts/redfont/2959.png" } |
pal 1 { file "highres/screen/fonts/redfont/2959_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2959.png" } |
pal 8 { file "highres/screen/fonts/redfont/2959_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2959.png" } |
} |
texture 2960 { |
pal 0 { file "nwinter/screen/fonts/redfont/2960.png" } |
pal 1 { file "highres/screen/fonts/redfont/2960_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2960.png" } |
pal 8 { file "highres/screen/fonts/redfont/2960_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2960.png" } |
} |
texture 2961 { |
pal 0 { file "nwinter/screen/fonts/redfont/2961.png" } |
pal 1 { file "highres/screen/fonts/redfont/2961_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2961.png" } |
pal 8 { file "highres/screen/fonts/redfont/2961_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2961.png" } |
} |
texture 2962 { |
pal 0 { file "nwinter/screen/fonts/redfont/2962.png" } |
pal 1 { file "highres/screen/fonts/redfont/2962_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2962.png" } |
pal 8 { file "highres/screen/fonts/redfont/2962_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2962.png" } |
} |
texture 2963 { |
pal 0 { file "nwinter/screen/fonts/redfont/2963.png" } |
pal 1 { file "highres/screen/fonts/redfont/2963_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2963.png" } |
pal 8 { file "highres/screen/fonts/redfont/2963_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2963.png" } |
} |
texture 2964 { |
pal 0 { file "nwinter/screen/fonts/redfont/2964.png" } |
pal 1 { file "highres/screen/fonts/redfont/2964_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2964.png" } |
pal 8 { file "highres/screen/fonts/redfont/2964_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2964.png" } |
} |
texture 2965 { |
pal 0 { file "nwinter/screen/fonts/redfont/2965.png" } |
pal 1 { file "highres/screen/fonts/redfont/2965_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/2965.png" } |
pal 8 { file "highres/screen/fonts/redfont/2965_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/2965.png" } |
} |
// Red Font continued (3002-3009) |
texture 3002 { |
pal 0 { file "nwinter/screen/fonts/redfont/3002.png" } |
pal 1 { file "highres/screen/fonts/redfont/3002_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3002.png" } |
pal 8 { file "highres/screen/fonts/redfont/3002_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3002.png" } |
} |
texture 3003 { |
pal 0 { file "nwinter/screen/fonts/redfont/3003.png" } |
pal 1 { file "highres/screen/fonts/redfont/3003_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3003.png" } |
pal 8 { file "highres/screen/fonts/redfont/3003_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3003.png" } |
} |
texture 3004 { |
pal 0 { file "nwinter/screen/fonts/redfont/3004.png" } |
pal 1 { file "highres/screen/fonts/redfont/3004_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3004.png" } |
pal 8 { file "highres/screen/fonts/redfont/3004_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3004.png" } |
} |
texture 3005 { |
pal 0 { file "nwinter/screen/fonts/redfont/3005.png" } |
pal 1 { file "highres/screen/fonts/redfont/3005_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3005.png" } |
pal 8 { file "highres/screen/fonts/redfont/3005_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3005.png" } |
} |
texture 3006 { |
pal 0 { file "nwinter/screen/fonts/redfont/3006.png" } |
pal 1 { file "highres/screen/fonts/redfont/3006_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3006.png" } |
pal 8 { file "highres/screen/fonts/redfont/3006_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3006.png" } |
} |
texture 3007 { |
pal 0 { file "nwinter/screen/fonts/redfont/3007.png" } |
pal 1 { file "highres/screen/fonts/redfont/3007_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3007.png" } |
pal 8 { file "highres/screen/fonts/redfont/3007_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3007.png" } |
} |
texture 3008 { |
pal 0 { file "nwinter/screen/fonts/redfont/3008.png" } |
pal 1 { file "highres/screen/fonts/redfont/3008_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3008.png" } |
pal 8 { file "highres/screen/fonts/redfont/3008_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3008.png" } |
} |
texture 3009 { |
pal 0 { file "nwinter/screen/fonts/redfont/3009.png" } |
pal 1 { file "highres/screen/fonts/redfont/3009_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3009.png" } |
pal 8 { file "highres/screen/fonts/redfont/3009_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3009.png" } |
} |
// Red Font continued (3022) |
texture 3022 { |
pal 0 { file "nwinter/screen/fonts/redfont/3022.png" } |
pal 1 { file "highres/screen/fonts/redfont/3022_1.png" } |
pal 2 { file "highres/screen/fonts/redfont/3022.png" } |
pal 8 { file "highres/screen/fonts/redfont/3022_8.png" } |
pal 24 { file "highres/screen/fonts/redfont/3022.png" } |
} |
/nwinter/screen/fonts/redfont/2940.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2941.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2942.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2960.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2961.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2943.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2944.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2962.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2963.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2945.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2946.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2964.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2965.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2947.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2929.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2948.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2949.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3002.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3003.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3004.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3022.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3005.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3006.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3007.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3008.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/3009.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2930.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2931.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2950.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2932.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2951.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2933.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
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+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2952.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
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+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2934.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2935.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
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+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2953.png |
---|
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svn:mime-type = application/octet-stream |
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+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2936.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
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+application/octet-stream |
\ No newline at end of property |
/nwinter/screen/fonts/redfont/2954.png |
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svn:mime-type = application/octet-stream |
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/nwinter/screen/fonts/redfont/2937.png |
---|
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/nwinter/screen/fonts/redfont/2955.png |
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/nwinter/screen/fonts/redfont/2956.png |
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/nwinter/screen/fonts/redfont/2938.png |
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/nwinter/screen/fonts/redfont/2939.png |
---|
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svn:mime-type = application/octet-stream |
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/nwinter/screen/fonts/redfont/2957.png |
---|
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svn:mime-type = application/octet-stream |
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/nwinter/screen/fonts/redfont/2958.png |
---|
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svn:mime-type = application/octet-stream |
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/nwinter/screen/fonts/redfont/2959.png |
---|
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\ No newline at end of property |
/nwinter/copies.def |
---|
0,0 → 1,239 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
/* |
List of tiles in NWINTER.GRP/TILES014.ART/TILES015.ART also found in DUKE3D.GRP, but with different tile numbers. |
NWinter Duke3D Name Done? |
¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯ ¯¯¯¯¯ |
1470-1473 1289-1292 FEMPIC2 Yes |
3627-3631 1312-1316 FEM1\HALFBITCH (Stripper) Yes |
3680 719 N/A (Swinging Door) Yes |
3684 4231 N/A (Fountain Drink Dispenser) Yes |
3753 908 TREE1 Yes |
3632-3636 1255-1259 CEILINGSTEAM Yes |
3704-3708 79 CLOUDYSKIES Yes |
3727 757 N/A (Rusty Concrete) Yes |
3764-3768 904-907 WOODENHORSE Yes |
3799 4338 N/A (Down Arrow & Text) Yes |
3984-3991 1528-1535 DUKEGUN Yes |
raw dupes between Atomic and NW: |
79 3704 3705 3706 3707 3708 |
719 3680 |
904 3768 |
905 3765 |
1255 3632 |
1256 3633 |
1257 3634 |
1258 3635 |
1259 3636 |
1528 3984 |
1529 3985 |
1530 3986 |
1531 3987 |
1532 3988 |
1533 3989 |
1534 3990 |
1535 3991 |
3584 3840 |
4231 3684 |
raw dupes within NW: |
3400 3822 |
3599 3784 |
3646 3669 |
3662 3757 |
3697 3698 |
3709 3710 |
3787 3789 |
3910 3920 3930 |
3921 3931 |
3922 3932 |
3923 3933 |
3924 3934 |
3925 3935 |
3926 3936 |
3927 3937 |
3928 3938 |
3929 3939 |
3945 3955 |
3946 3956 3965 |
3947 3957 3966 |
3948 3958 3967 3968 |
3949 3959 3969 |
custom: |
2504 2500 3292 |
2456 2505 2506 3270 3271 3272 3273 3280 |
3281 3290 |
3245 3291 |
*/ |
// Rear-View Stripper Screen (1470-1473) |
texture 1470 { pal 0 { file "highres/textures/1289.jpg" } } |
texture 1471 { pal 0 { file "highres/textures/1290.jpg" } } |
texture 1472 { pal 0 { file "highres/textures/1291.jpg" } } |
texture 1473 { pal 0 { file "highres/textures/1292.jpg" } } |
// screen elimination |
texture 2505 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 2506 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 3270 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 3271 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 3272 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 3273 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 3280 { pal 0 { file "highres/screen/menu/2456.jpg" } } |
texture 3290 { pal 0 { file "highres/screen/menu/3281.jpg" } } |
// Top Half of Stripper (3627-3631) |
model "highres/sprites/characters/1312_stripper.md3" { |
scale 1.9 shade 0 zadd -46.5 // needs angoff -384 |
skin { pal 0 file "highres/sprites/characters/1312_stripper.png" } |
skin { pal 10 file "highres/sprites/characters/1312_stripper_10.png" } |
skin { pal 11 file "highres/sprites/characters/1312_stripper_11.png" } |
skin { pal 12 file "highres/sprites/characters/1312_stripper_12.png" } |
skin { pal 13 file "highres/sprites/characters/1312_stripper_13.png" } |
skin { pal 14 file "highres/sprites/characters/1312_stripper_14.png" } |
skin { pal 15 file "highres/sprites/characters/1312_stripper_15.png" } |
skin { pal 16 file "highres/sprites/characters/1312_stripper_16.png" } |
skin { pal 21 file "highres/sprites/characters/1312_stripper_21.png" } |
skin { pal 23 file "highres/sprites/characters/1312_stripper_23.png" } |
anim { frame0 "dance_b" frame1 "dance_e" fps 40 flags 0 } |
frame { name "dance_b" tile0 3627 tile1 3631 smoothduration 0.5 } |
anim { frame0 "shake_b" frame1 "shake_e" fps 31 flags 0 } |
frame { name "shake_b" tile0 3832 tile1 3834 smoothduration 0.5 } |
} |
// Top Half of Frozen Stripper (1313) |
model "highres/sprites/ice/1313_stripper_ice.md3" { |
scale 1.9 flags 1 zadd -46.5 |
skin { surface 0 file "highres/sprites/ice/1313_stripper_ice.png" } |
skin { surface 1 file "highres/sprites/ice/ice.png" } |
frame { pal 1 name "ice" tile 3628 } |
} |
// Ceiling Steam (3632-3636) |
setuptilerange 3632 3636 22 86 0 212 |
texture 3632 { pal 0 { file "highres/sprites/effects/1255.png" } } |
texture 3633 { pal 0 { file "highres/sprites/effects/1256.png" } } |
texture 3634 { pal 0 { file "highres/sprites/effects/1257.png" } } |
texture 3635 { pal 0 { file "highres/sprites/effects/1258.png" } } |
texture 3636 { pal 0 { file "highres/sprites/effects/1259.png" } } |
// Swinging Door (3680) |
texture 3680 { |
pal 0 { file "highres/textures/0719.png" specpower 9 specfactor 1.75 } |
normal { file "highres/textures/0719_n.png" parallaxbias 0.04 parallaxscale 0.1 } |
specular { file "highres/textures/0719_s.png" } |
detail { file "highres/detail/paint.png" xscale 0.3 yscale 0.15 } |
} |
// Fountain Drink Dispenser (3684) |
texture 3684 { |
pal 0 { file "highres/textures/4231.png" } |
detail { file "highres/detail/paint.png" xscale 0.3 yscale 0.3 } |
} |
// Rusty Concrete (3727) |
texture 3727 { |
pal 0 { file "highres/textures/0757.png" } |
pal 24 { file "highres/textures/0757_24.png" } |
normal { file "highres/textures/0757_n.png" parallaxbias 0.0 parallaxscale 0.03 } |
specular { file "highres/textures/0757_s.png" } |
detail { file "highres/detail/concrete.png" xscale 0.15 yscale 0.15 } |
} |
// Down Arrow & Text (3799) |
texture 3799 { pal 0 { file "highres/sprites/signs/4338.png" } } |
// Wooden Horse (3764) |
model "highres/sprites/props/0904_woodenhorse.md2" { |
scale 4 shade 16 |
skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" } |
frame { name "FRAME01" tile0 3764 tile1 3768 } |
} |
// Tree (3753) |
model "highres/sprites/props/0908_tree.md3" { |
scale 1 |
skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } |
skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" } |
skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" } |
anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 } |
frame { name "Frame0" tile 3753 } |
} |
texture 3753 { pal 0 { file "highres/sprites/props/0908.png" } } |
// Cloudy Skies (3704-3708) |
skybox { |
tile 3704 pal 0 |
front "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_front.png" nocompress nodownsize |
right "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_right.png" nocompress nodownsize |
back "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_back.png" nocompress nodownsize |
left "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_left.png" nocompress nodownsize |
top "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_top.png" nocompress nodownsize |
down "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_down.png" nocompress nodownsize |
} |
skybox { |
tile 3705 pal 0 |
front "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_front.png" nocompress nodownsize |
right "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_right.png" nocompress nodownsize |
back "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_back.png" nocompress nodownsize |
left "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_left.png" nocompress nodownsize |
top "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_top.png" nocompress nodownsize |
down "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_down.png" nocompress nodownsize |
} |
skybox { |
tile 3706 pal 0 |
front "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_front.png" nocompress nodownsize |
right "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_right.png" nocompress nodownsize |
back "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_back.png" nocompress nodownsize |
left "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_left.png" nocompress nodownsize |
top "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_top.png" nocompress nodownsize |
down "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_down.png" nocompress nodownsize |
} |
skybox { |
tile 3707 pal 0 |
front "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_front.png" nocompress nodownsize |
right "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_right.png" nocompress nodownsize |
back "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_back.png" nocompress nodownsize |
left "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_left.png" nocompress nodownsize |
top "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_top.png" nocompress nodownsize |
down "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_down.png" nocompress nodownsize |
} |
skybox { |
tile 3708 pal 0 |
front "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_front.png" nocompress nodownsize |
right "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_right.png" nocompress nodownsize |
back "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_back.png" nocompress nodownsize |
left "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_left.png" nocompress nodownsize |
top "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_top.png" nocompress nodownsize |
down "highres/skyboxes/0079_cloudyskies/0079_cloudyskies_down.png" nocompress nodownsize |
} |
// Santa Gibs - Arm (3984-3991) |
model "highres/sprites/jibs/1528_dukearm.md3" { |
scale 1.3 shade 3 |
skin { pal 0 file "highres/sprites/jibs/1528_dukearm.png" } |
// skin { pal 30 file "nwinter/sprites/gibs/1536_santaarm.png" } |
anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 } |
frame { name "FRAME4" tile0 3984 tile1 3991 } |
} |
// Leg (1536) |
model "highres/sprites/jibs/1536_dukeleg.md3" { |
scale 15 shade 3 |
skin { pal 0 file "highres/sprites/jibs/1536_dukeleg.png" } |
skin { pal 30 file "nwinter/sprites/gibs/1536_santaleg.png" } |
anim { frame0 "FRAME3" frame1 "FRAME10" fps 15 flags 0 } |
frame { name "FRAME3" tile0 1536 tile1 1543 } |
} |
/nwinter/music/gremlins.flac |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nwinter/music/gremlins.ogg |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
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0,0 → 1,152 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
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} |
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} |
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Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3791.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3594.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3666.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3729.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3739.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3646_3669_n.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3695.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3758.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3666_d.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3769.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3646_3669_s.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3646_3669.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3610.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3611.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3612.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/textures/3720.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites.def |
---|
0,0 → 1,14 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
include nwinter/sprites/characters.def |
include nwinter/sprites/decals.def |
include nwinter/sprites/gibs.def |
include nwinter/sprites/monsters.def |
include nwinter/sprites/props.def |
include nwinter/sprites/signs.def |
include nwinter/sprites/ice.def |
/nwinter/sprites/characters/3604.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3605.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario_mouth.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario.md3 |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario_eye1.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario_eye2.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario_eye3.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario_eye4.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3598_nwmario_eye5.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters/3603.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs.def |
---|
0,0 → 1,19 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// "NAUGHTY!" Billboard (3658) |
model "highres/sprites/signs/1211_innocent.md2" { |
scale 4 shade 0 |
skin { pal 0 file "nwinter/sprites/signs/3658.png" } |
frame { name "frame01" tile 3658 } |
} |
texture 3659 { pal 0 { file "nwinter/sprites/signs/3659.png" } } |
texture 3660 { pal 0 { file "nwinter/sprites/signs/3660.png" } } |
texture 3671 { pal 0 { file "nwinter/sprites/signs/3671.png" } } |
texture 3686 { pal 0 { file "nwinter/sprites/signs/3686.png" } } |
texture 3827 { pal 0 { file "nwinter/sprites/signs/3827.png" nocompress } } |
/nwinter/sprites/props.def |
---|
0,0 → 1,84 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Steering Wheel (1055) |
texture 1055 { pal 0 { file "nwinter/sprites/props/1055.png" } } |
texture 1056 { pal 0 { file "nwinter/sprites/props/1056.png" } } |
texture 3595 { pal 0 { file "nwinter/sprites/props/3595.png" } } |
// Fence (3600-3602) |
model "nwinter/sprites/props/3600_fence.md3" { |
scale 20 shade 0 |
detail { file "highres/detail/metal.png" detailscale 0.3 } |
skin { pal 0 file "highres/textures/0913.png" } |
normal { file "highres/textures/0913_n.png" } |
specular { file "highres/textures/0913_s.png" } |
frame { name "Frame0" tile 3600 } |
} |
model "nwinter/sprites/props/3601_fence.md3" { |
scale 20 shade 0 |
detail { file "highres/detail/metal.png" detailscale 0.3 } |
skin { pal 0 file "highres/textures/0913.png" } |
normal { file "highres/textures/0913_n.png" } |
specular { file "highres/textures/0913_s.png" } |
frame { name "Frame0" tile 3601 } |
} |
model "nwinter/sprites/props/3602_fence.md3" { |
scale 20 shade 0 |
detail { file "highres/detail/metal.png" detailscale 0.3 } |
skin { pal 0 file "highres/textures/0913.png" } |
normal { file "highres/textures/0913_n.png" } |
specular { file "highres/textures/0913_s.png" } |
frame { name "Frame0" tile 3602 } |
} |
// Snowy Door Shock (3656) |
model "highres/sprites/props/0160_doorshock.md2" { |
scale 5 shade 0 |
skin { pal 0 file "nwinter/sprites/props/3656_doorshock.png" } |
frame { name "idle" tile 3656 } |
} |
texture 3662 { |
pal 0 { file "nwinter/sprites/props/3662_3757.png" } |
} |
// Information Ticker (3689) |
model "highres/sprites/props/4453_meter.md3" { |
scale 2.5 zadd -16 |
skin { pal 0 file "nwinter/sprites/props/3689_meter.png" } |
frame { name "idle" tile 3689 } |
} |
// Information Ticker On Pole (3690) |
model "highres/sprites/props/4453_meter.md3" { |
scale 2.5 |
skin { pal 0 file "nwinter/sprites/props/3690_meter.png" } |
frame { name "idle" tile 3690 } |
} |
texture 3728 { |
pal 0 { file "nwinter/sprites/props/3728.png" } |
} |
texture 3757 { |
pal 0 { file "nwinter/sprites/props/3662_3757.png" } |
} |
// Present Boxes (3782, 3786) |
model "nwinter/sprites/props/3782_3786_present.md3" { |
scale 2.5 |
skin { pal 0 file "nwinter/sprites/props/3782_present.png" } |
frame { name "FRAME1" tile 3782 } |
skin { pal 0 file "nwinter/sprites/props/3786_present.png" } |
frame { name "FRAME1" tile 3786 } |
} |
texture 3795 { pal 0 { file "nwinter/sprites/props/3795.png" } } |
/nwinter/sprites/gibs.def |
---|
0,0 → 1,7 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
/nwinter/sprites/props/3690_meter.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3656_doorshock.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3728.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3782_present.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3689_meter.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3662_3757.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3595.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3600_fence.md3 |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3795.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3786_present.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3601_fence.md3 |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3602_fence.md3 |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/3782_3786_present.md3 |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/1055.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/props/1056.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs/3660.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs/3671.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs/3827.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs/3658.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs/3659.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/signs/3686.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/gibs/1536_santaleg.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/monsters.def |
---|
0,0 → 1,6 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
/nwinter/sprites/decals.def |
---|
0,0 → 1,13 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
texture 3672 { pal 0 { file "nwinter/sprites/decals/3672.png" } } |
// White Footprint (3774) |
texture 3774 { pal 0 { file "nwinter/sprites/decals/3774.png" } } |
texture 3830 { pal 0 { file "nwinter/sprites/decals/3830.png" } } |
/nwinter/sprites/decals/3830.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/decals/3672.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/decals/3774.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/sprites/characters.def |
---|
0,0 → 1,27 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Mario Joke (3598-3599, 3784) |
model "nwinter/sprites/characters/3598_nwmario.md3" { |
scale 1 shade 0 |
skin { pal 0 surface 0 file "nwinter/sprites/characters/3598_nwmario.png" } // body |
skin { pal 0 surface 1 file "nwinter/sprites/characters/3598_nwmario_eye1.png" } // eyes |
skin { pal 0 surface 2 file "nwinter/sprites/characters/3598_nwmario_mouth.png" } // mouth |
frame { name "frame_1" tile 3598 } |
frame { name "frame_2" tile 3599 } |
frame { name "idle" tile 3784 } |
anim { frame0 "frame_1" frame1 "frame_2" fps 2 flags 0 } |
} |
// Mario Kart Joke (3603-3605) |
texture 3603 { pal 0 { file "nwinter/sprites/characters/3603.png" } } |
texture 3604 { pal 0 { file "nwinter/sprites/characters/3604.png" } } |
texture 3605 { pal 0 { file "nwinter/sprites/characters/3605.png" } } |
/nwinter/sprites/ice.def |
---|
0,0 → 1,6 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
/nwinter/sprites/firstperson/2521_santaboot.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nwinter/undef.def |
---|
83,15 → 83,12 |
undeftexturerange 2190 2197 |
// tiles009.art - digitalfont (white, NW+ native), Atomic Signs\Nuclear Winter Insignia, NW Credits |
/* |
undefmodelrange 2472 2481 |
undeftexturerange 2472 2481 |
*/ |
undefmodelrange 2502 2504 |
undeftexturerange 2502 2504 |
/* |
// tiles011.art - redfont (white, NW+ native) |
undefmodelrange 2929 2965 |
undeftexturerange 2929 2965 |
99,7 → 96,6 |
undeftexturerange 3002 3009 |
undefmodel 3022 |
undeftexture 3022 |
*/ |
// tiles012.art - End of Level Screen, End of Episode 2 Screen |
undefmodelrange 3240 3249 |
/nwinter/dp |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nwinter/8bit.def |
---|
5,7 → 5,7 |
-------------------------------------------------------------------------------- |
*/ |
// Flying Frosty Missing Death Frame |
// Snowman Missing Death Frame |
tilefromtexture 1956 { file "nwinter/8bit/1956.png" } |
// digitalfont |
25,8 → 25,7 |
tilefromtexture 2505 { file "nwinter/8bit/2456.png" } |
tilefromtexture 2506 { file "nwinter/8bit/2456.png" } |
/* |
// redfont -> white |
// redfont |
tilefromtexture 2929 { file "nwinter/8bit/2929.png" } |
tilefromtexture 2930 { file "nwinter/8bit/2930.png" yoffset 5 } |
tilefromtexture 2931 { file "nwinter/8bit/2931.png" yoffset 5 } |
73,7 → 72,6 |
tilefromtexture 3008 { file "nwinter/8bit/3008.png" } |
tilefromtexture 3009 { file "nwinter/8bit/3009.png" } |
tilefromtexture 3022 { file "nwinter/8bit/3022.png" } |
*/ |
// Episode 1, 3-7 end of level screen |
tilefromtexture 3240 { file "nwinter/8bit/3245.png" } |
103,13 → 101,6 |
// "Clause Residence" Typo Fix |
tilefromtexture 3591 { file "nwinter/8bit/3591.png" } |
// 3714_cloudy_hills Skybox Fix |
tilefromtexture 3714 { file "nwinter/8bit/3714.png" } |
tilefromtexture 3715 { file "nwinter/8bit/3714.png" } |
tilefromtexture 3716 { file "nwinter/8bit/3714.png" } |
tilefromtexture 3717 { file "nwinter/8bit/3714.png" } |
tilefromtexture 3718 { file "nwinter/8bit/3714.png" } |
// special |
dummytile 3831 12 13 |
/nwinter/skyboxes.def |
---|
0,0 → 1,8 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// There is only one completely new skybox. It has not been done yet. |
/nwinter/8bit/3714.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nwinter/8bit/nwsanta/1403.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nwinter/8bit/nwsanta/1402.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nwinter/8bit/nwsanta/1401.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nwinter/8bit/nwsanta/1400.png |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nwinter/8bit/nwsanta |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nwinter/8bit |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nwinter/sounds |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nwinter/screen.def |
---|
0,0 → 1,9 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
include nwinter/screen/fonts.def |
include nwinter/screen/menu.def |
/nwinter/music.def |
---|
15,18 → 15,11 |
// nw*.ogg recorded by Brandon Blume (shine62@gmail.com) from the |
// Roland Sound Canvas SC-55 GS module as they were meant to be heard back in 1996 |
music { id "intro" file "nwinter/music/gremlins.ogg" } |
music { id "intro" file "nwinter/music/gremlin.ogg" } |
music { id "briefing" file "nwinter/sounds/blank.ogg" } |
music { id "E1L1" file "nwinter/music/nw1.ogg" } |
music { id "E1L1" file "nwinter/music/nw1.ogg" } |
music { id "E1L2" file "nwinter/music/nw2.ogg" } |
music { id "E1L3" file "nwinter/music/nw3.ogg" } |
music { id "E1L4" file "nwinter/music/nw4.ogg" } |
music { id "E1L5" file "nwinter/music/nw5.ogg" } |
music { id "E1L6" file "nwinter/music/nw2.ogg" } |
music { id "E1L7" file "nwinter/music/nw7.ogg" } |
music { id "E2L1" file "nwinter/music/nw1.ogg" } |
music { id "E2L2" file "nwinter/music/nw2.ogg" } |
music { id "E2L3" file "nwinter/music/nw3.ogg" } |
34,11 → 27,7 |
music { id "E2L5" file "nwinter/music/nw5.ogg" } |
music { id "E2L6" file "nwinter/music/nw2.ogg" } // nw6 = nw2 |
music { id "E2L7" file "nwinter/music/nw7.ogg" } |
music { id "E2L8" file "nwinter/music/nw7.ogg" } |
music { id "E1L9" file "nwinter/music/nw1.ogg" } |
music { id "E1L10" file "nwinter/music/nw2.ogg" } |
music { id "E1L11" file "nwinter/music/nw3.ogg" } |
music { id "E1L12" file "nwinter/music/nw4.ogg" } |
music { id "E2L13" file "nwinter/music/doom.ogg" } |
music { id "E2L14" file "nwinter/music/smk-07.ogg" } |
/nwinter |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/NWNames.def |
---|
File deleted |
/nw_plus/nw_plus.def |
---|
File deleted |
/nw_plus/NW_Edit.bat |
---|
File deleted |
/nw_plus/hrp_art_license.txt |
---|
File deleted |
\ No newline at end of file |
/nw_plus/NW_Edit_Debug.bat |
---|
File deleted |
/nw_plus/NWNames.h |
---|
File deleted |
/nw_plus/NW_Edit_DP.bat |
---|
File deleted |
/nw_plus/nwl1.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl2.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl3.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl4.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl5.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl6.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl7.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl8.patch |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/NW_Debug.bat |
---|
File deleted |
/nw_plus/nwl5.ips |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nw_plus/NWEDuke.con |
---|
10,4 → 10,10 |
*/ |
include EDUKE.CON |
gamevar picnum 0 2 |
gamevar temp 0 2 |
gamevar tempb 0 2 |
gamevar x 0 2 |
gamevar y 0 2 |
gamevar z 0 2 |
include NWinter.con |
/nw_plus/nwl6.ips |
---|
0,0 → 1,0 |
PATCHEOF |
/nw_plus/NWinter+_License.txt |
---|
0,0 → 1,82 |
High Resolution Pack Art License |
This Work is provided under the terms of this License. |
The Work is protected by copyright and/or other applicable law. Any use of the |
Work other than as authorized under this license is prohibited by law. |
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE |
BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED |
TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN |
CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. |
Definitions: |
------------ |
"Adaptation" means a work based upon the Work, or upon the Work and other |
pre-existing works, such as a translation, modification, derivative work, |
arrangement or other alterations of an artistic work, or phonogram or |
performance and includes cinematographic adaptations or any other form in |
which the Work may be recast, transformed, or adapted including in any form |
recognizably derived from the original. |
"Distribute" means to make available to the public the original and copies of |
the Work or Adaptation, as appropriate, through any transfer of ownership. |
"Licensor" means the individual, individuals, entity or entities that offer(s) |
the Work under the terms of this License. |
"Author" means, in the case of a literary or artistic work, the individual, |
individuals, entity or entities who created the Work or if no individual or |
entity can be identified, the publisher. |
"Work" means the artistic and/or musical content offered under the terms of |
this License including without limitation any production in the literary, |
scientific and artistic domain, whatever may be the mode or form of its |
expression including digital form. |
"You" means an individual or entity exercising rights under this License who |
has not previously violated the terms of this License with respect to the Work, |
or who has received express permission from the Licensor to exercise rights |
under this License despite a previous violation. |
"Reproduce" means to make copies of the Work by any means. |
Terms: |
------ |
You are free to copy, alter, distribute, reproduce and transmit this Work, |
subject to the following conditions: |
1. You may not use this Work or anything contained in this Work for commercial |
purposes. |
2. You must attribute this Work in the manner specified by the authors or |
licensor. |
3. Any likenesses, characters, sounds, phrases or references specific to |
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this |
Work courtesy of 3D Realms Entertainment and are the exclusive property of |
3D Realms Entertainment, and are provided only to be used with a legally |
acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or |
adapt any portion of this Work specifically related to or derived from the |
Duke Nukem intellectual property, including likenesses, characters, sounds, |
phrases or references for any purpose other than use with a legally acquired |
copy of Duke Nukem 3D. |
4. Any works based upon altered, transformed, or copied parts of this Work must |
be distributed under a license identical or similar to this one. |
5. For any reuse or distribution of this Work, you must make clear to others |
the license terms of this Work. |
6. The producers and/or authors of this Work explicity reject any liability for |
any damages resulting from use or misuse of this Work by any Licensee or |
other third party. |
------- |
Some source textures in this tutorial are copyrighted by CGTextures.com. |
Permission to use and distribute these specific textures has been granted to the author of this texture pack. |
Textures downloaded from CGTextures.com are copyrighted and may NOT be redistributed or sold. |
For more information and the full license please visit http://www.cgtextures.com. |
/nw_plus/nwl7.ips |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nw_plus/nwl8.ips |
---|
0,0 → 1,0 |
PATCHEOF |
/nw_plus/nwinter.def |
---|
6,5 → 6,4 |
*/ |
include duke3d.def |
include nw_plus.def |
include nwinter_hrp.def |
/nw_plus/NW_DP_XXX.bat |
---|
1,4 → 1,3 |
@echo off |
set dp=1 |
set xxx=1 |
call "%~dp0\NWinter.bat" %* |
echo Using Duke Plus by DeeperThought. |
NW_XXX.bat -xNWDPXXX.con -hnw_dp_xxx.def %* -jDukePlus |
/nw_plus/_nwzoo.map |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/nw_plus/nw_xxx.def |
---|
7,4 → 7,3 |
include nwinter.def |
include nwinter/xxx.def |
include nw_hrp/xxx.def |
/nw_plus/NWinter.bat |
---|
1,105 → 1,51 |
@echo off |
color 0C |
setlocal ENABLEEXTENSIONS DISABLEDELAYEDEXPANSION |
pushd "%~dp0" |
set startdir=%cd% |
@color 0C |
:restart |
title Duke: Nuclear Winter Plus Launcher |
if "%editor%"=="1" title Duke: Nuclear Winter Plus Editor Launcher |
title Duke: Nuclear Winter Plus Batch Launcher |
set exedir=%startdir% |
set addondir=%startdir% |
set addonhrpdir=%startdir% |
set dir=%cd% |
set nwver=30 |
set hrp= |
set hrpu= |
set exename=eduke32 |
set exeproper=EDuke32 |
set action=playing |
if "%editor%"=="1" ( |
set exename=mapster32 |
set exeproper=Mapster32 |
set action=editing |
) |
set addonver=r005 |
:title |
echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» |
echo º Duke: Nuclear Winter Plus º |
echo ÈÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍͼ |
echo ³ By Hendricks266 ³ |
echo ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ |
echo. |
echo You are %action% Simply Silly Software's Duke: Nuclear Winter with the various |
echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» |
echo º Duke: Nuclear Winter Plus Batch Launcher º |
echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍͼ |
echo ³ By Hendricks266 ³ |
echo ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ |
echo. |
echo You are playing Simply Silly Software's Duke: Nuclear Winter with the various |
echo enhancements of Duke: Nuclear Winter Plus, maintained by Hendricks266. |
echo. |
if "%xxx%"=="1" echo Using XXX mode. |
if "%dp%"=="1" echo Using Duke Plus by DeeperThought. |
if "%debug%"=="1" echo Using debug mode. |
if "%debug%"=="1" echo DEBUG: Command Line Input: %* |
:recheck |
if not exist %exename%.exe goto execheck |
:execheck_done |
set exedir=%cd% |
if "%debug%"=="1" echo DEBUG: %exeproper% Directory: "%exedir%" |
if not exist eduke32.exe goto eduke32check |
:eduke32check_done |
if exist NWDuke.rt_ del /f /q NWDuke.rt_ |
if exist NWSanta.grp del /f /q NWSanta.grp |
if not exist nw_plus\ goto nodir |
if not exist duke3d.grp echo Warning: You don't have Duke3D.grp in your directory. |
if exist nwinter\ set addonhrpdir=%cd% |
:addondircheck |
chdir nw_plus |
set addondir=%cd% |
if exist nwinter\ set addonhrpdir=%cd% |
if exist nw_plus\ goto addondircheck |
if "%debug%"=="1" echo DEBUG: NW+ Directory: "%addondir%". |
if "%debug%"=="1" echo DEBUG: NWHRP Directory: "%addonhrpdir%". |
set kextract=%addondir%\utils\windows\win32\kextract.exe |
if "%debug%"=="1" set kextract=%addondir%\utils\windows\win32\kextract.debug.exe |
set bspatch=%addondir%\utils\windows\win32\bspatch.exe |
set sha1sum=%addondir%\utils\windows\win32\sha1sum.exe |
if "%nwgrpname%"=="" set nwgrpname=nwinter.grp |
if not exist "%exedir%\%nwgrpname%" if not exist "%addondir%\%nwgrpname%" if exist "%exedir%\nwinter_demo.grp" set nwgrpname=nwinter_demo.grp |
if not exist "%exedir%\%nwgrpname%" if not exist "%addondir%\%nwgrpname%" if exist "%addondir%\nwinter_demo.grp" set nwgrpname=nwinter_demo.grp |
if not exist "%exedir%\%nwgrpname%" if not exist "%addondir%\%nwgrpname%" goto nonwgrp |
if exist nwinter.grp ren nwinter.grp nwinter.grp |
call :grpchecksum |
:nonwgrp_return |
if not "%version%"=="demo" ( |
if not exist nwl1.map goto mapextract |
if not exist nwl2.map goto mapextract |
if not exist nwl3.map goto mapextract |
if not exist nwl4.map goto mapextract |
if not exist nwl5.map goto mapextract |
if not exist nwl6.map goto mapextract |
if not exist nwl7.map goto mapextract |
if not exist nwl8.map goto mapextract |
if not exist nwflag_%addonver%.h266 goto updateextract |
) |
chdir /d "%exedir%" |
if not exist duke3d.grp Warning: You don't have Duke3D.grp in your directory. |
if exist NWINTER.GRP move NWINTER.GRP nw_plus\ |
cd nw_plus |
if not exist NWINTER.GRP goto nonwgrp |
:nonwgrp_done |
if not exist nwflag%nwver%.h266 goto extract |
if not exist nwl1.map goto extract |
if not exist nwl2.map goto extract |
if not exist nwl3.map goto extract |
if not exist nwl4.map goto extract |
if not exist nwl5.map goto extract |
if not exist nwl6.map goto extract |
if not exist nwl7.map goto extract |
if not exist nwl8.map goto extract |
cd .. |
echo. |
echo To switch your character, open the console (~) and type one of the following: |
echo Duke: "setvar skin 0". |
echo Santa: "setvar skin 1". |
echo. |
echo. |
echo. |
echo. |
echo. |
echo. |
:init |
pause |
108,98 → 54,27 |
:check |
if exist duke3d_hrp.zip set hrp=/gduke3d_hrp.zip |
if exist hrp_update.zip set hrpu=/ghrp_update.zip |
echo. |
echo Launching Duke Nukem 3D . . . |
echo Thanks for %action%! |
echo Thanks for playing! |
echo. |
echo Please leave this window open for the entire duration of your game. |
echo It will close automatically. |
if "%editor%"=="1" ( |
type "%exedir%\names.h" > "%exedir%\NWNames.h" |
echo. >> "%exedir%\NWNames.h" |
type "%addondir%\NWNames.def" >> "%exedir%\NWNames.h" |
) |
::if exist *.art ren *.art *.abk |
:arguments |
set args= |
if exist "%exedir%\HRP\" set args=%args% -j HRP |
if exist "%exedir%\polymer_hrp\" set args=%args% -j polymer_hrp |
if exist "%exedir%\duke3d_voxel.zip" set args=%args% -g duke3d_voxel.zip |
if exist "%exedir%\duke3d_hrp.zip" set args=%args% -g duke3d_hrp.zip |
if exist "%exedir%\hrp_update.zip" set args=%args% -g hrp_update.zip |
if exist "%exedir%\maphacks.zip" set args=%args% -g maphacks.zip |
if exist "%exedir%\eduke32_mus.zip" set args=%args% -g eduke32_mus.zip |
if exist "%addondir%" if not "%addondir%"=="%exedir%" set args=%args% -j "%addondir:\=/%" |
if exist "%addonhrpdir%" if not "%addonhrpdir%"=="%exedir%" if not "%addonhrpdir%"=="%addondir%" set args=%args% -j "%addonhrpdir:\=/%" |
set args=%args% -g %nwgrpname% -h nwinter.def -x NWEDuke.con |
if "%editor%"=="1" set args=%args% -namesfile NWNames.h |
if "%dp%"=="1" set args=%args% -h nw_dp.def -x NWDP.con |
if "%xxx%"=="1" if exist "%exedir%\xxx_lite.zip" set args=%args% -g xxx_lite.zip |
if "%xxx%"=="1" if exist "%exedir%\xxx_lite\" set args=%args% -j xxx_lite |
if "%xxx%"=="1" if exist "%exedir%\xxx_pack.zip" set args=%args% -g xxx_pack.zip |
if "%xxx%"=="1" if exist "%exedir%\xxx_pack\" set args=%args% -j xxx_pack |
if "%xxx%"=="1" set args=%args% -h nw_xxx.def |
if "%xxx%"=="1" if "%dp%"=="1" set args=%args% -h nw_dp_xxx.def -x NWDPXXX.con |
set args=%args% %* |
if "%dp%"=="1" set args=%args% -j DukePlus |
eduke32 /xNWEDuke.con /hnwinter.def /jnw_plus /gNWINTER.GRP %hrp% %hrpu% %* |
set exe=%exename% |
if "%debug%"=="1" set exe=%exename%.debug |
::if exist *.abk ren *.abk *.art |
if exist %exe%.bat ( |
if "%debug%"=="1" echo DEBUG: Final Command Line: call %exe%.bat %args% |
call %exe%.bat %args% |
) else ( |
if "%debug%"=="1" echo DEBUG: Final Command Line: start %exe%.exe %args% |
start %exe%.exe %args% |
) |
set svnpath=0 |
if "%svnpath%"=="0" if exist "%startdir%\svn\bin\svn.exe" set svnpath=%startdir%\svn\bin |
if "%svnpath%"=="0" if exist "%exedir%\svn\bin\svn.exe" set svnpath=%exedir%\svn\bin |
if "%svnpath%"=="0" if exist "%ProgramFiles%\SlikSvn\bin\svn.exe" set svnpath=%ProgramFiles%\SlikSvn\bin |
if "%svnpath%"=="0" if exist "%ProgramFiles(x86)%\SlikSvn\bin\svn.exe" set svnpath=%ProgramFiles(x86)%\SlikSvn\bin |
if "%svnpath%"=="0" if exist "%ProgramFiles%\Subversion\bin\svn.exe" set svnpath=%ProgramFiles%\Subversion\bin |
if "%svnpath%"=="0" if exist "%ProgramFiles(x86)%\Subversion\bin\svn.exe" set svnpath=%ProgramFiles(x86)%\Subversion\bin |
if "%svnpath%"=="0" if exist "%ProgramFiles%\TortoiseSVN\bin\svn.exe" set svnpath=%ProgramFiles%\TortoiseSVN\bin |
if "%svnpath%"=="0" if exist "%ProgramFiles(x86)%\TortoiseSVN\bin\svn.exe" set svnpath=%ProgramFiles(x86)%\TortoiseSVN\bin |
if "%svnpath%"=="0" for %%S in (svn.exe) do if exist "%%~dp$PATH:S" set svnpath=%%~dp$PATH:S |
chdir /d "%addondir%" |
if not "%svnpath%"=="0" call :svn_action |
chdir /d "%addonhrpdir%" |
if not "%svnpath%"=="0" call :svn_action |
goto end |
:svn_action |
set PATH=%PATH%;%svnpath% |
for /f "delims=" %%a in ('svnversion.exe .') do @set oldrev=%%a |
if "%oldrev%"=="exported" goto :eof |
if "%oldrev%"=="Unversioned directory" goto :eof |
"svn.exe" update |
for /f "delims=" %%a in ('svnversion.exe .') do @set rev=%%a |
set oldrev=%oldrev:M=% |
set oldrev=%oldrev:S=% |
set oldrev=%oldrev:P=% |
set rev=%rev:M=% |
set rev=%rev:S=% |
set rev=%rev:P=% |
if %rev% EQU %oldrev% goto :eof |
set /a oldrev=%oldrev% + 1 |
echo. |
"svn.exe" log -r %oldrev%:%rev% |
echo. |
pause |
goto :eof |
:nonwgrp |
set megaton=Steam\SteamApps\common\Duke Nukem 3D\gameroot\addons\nwinter.grp |
if exist "%ProgramFiles%\%megaton%" copy "%ProgramFiles%\%megaton%" .\ && call :conprotect && goto nonwgrp_done |
if exist "%ProgramFiles(x86)%\%megaton%" copy "%ProgramFiles(x86)%\%megaton%" .\ && call :conprotect && goto nonwgrp_done |
echo. |
echo Error: You don't have NWINTER.GRP in your directory. |
:retry |
echo. |
set cddrive= |
209,92 → 84,42 |
if '%cddrive%'=='' goto cdno |
if not exist %cddrive%:\ goto cdno |
if not exist %cddrive%:\* goto cdno |
if exist %cddrive%:\GAMEDATA\NWINTER.GRP copy %cddrive%:\GAMEDATA\NWINTER.GRP .\nwinter.grp && goto nonwgrp_done |
if exist %cddrive%:\NWINTER\GAMEDATA\NWINTER.GRP copy %cddrive%:\NWINTER\GAMEDATA\NWINTER.GRP .\nwinter.grp && goto nonwgrp_done |
if exist %cddrive%:\NW\GAMEDATA\NWINTER.GRP copy %cddrive%:\NW\GAMEDATA\NWINTER.GRP .\nwinter.grp && goto nonwgrp_done |
goto cdwrong |
:nonwgrp_done |
if not exist %cddrive%:\GAMEDATA\NWINTER.GRP goto cdw |
copy %cddrive%:GAMEDATA\NWINTER.GRP .\ |
pause |
echo. |
if exist nwinter.grp ( |
type NWINTRO.TXT |
echo. |
pause |
call :grpchecksum |
call :grpchecksum_results |
goto nonwgrp_return |
) |
if not exist nwinter.grp ( |
echo Installation Error! |
echo Contact Hendricks266 for help. |
echo. |
pause |
goto end |
) |
goto nonwgrp_done |
:grpchecksum |
if not exist "%sha1sum%" ( |
echo "%sha1sum%" not found. |
goto :eof |
) |
pushd . |
if exist "%addondir%\%nwgrpname%" chdir /d %addondir% |
if exist "%exedir%\%nwgrpname%" chdir /d %exedir% |
echo a6728f621f121f9db02ee67c39efdbb5eea95711 *%nwgrpname% | "%sha1sum%" --status --check - |
if "%ERRORLEVEL%"=="0" set version=full&& popd && goto :eof |
if "%ERRORLEVEL%"=="1" echo 1b33b2cbb7101b5b18b15855392f55575413ecc3 *%nwgrpname% | "%sha1sum%" --status --check - |
if "%ERRORLEVEL%"=="0" set version=demo&& popd && goto :eof |
if "%ERRORLEVEL%"=="1" set version=unknown |
popd |
goto :eof |
:grpchecksum_results |
if "%version%"=="full" echo NWINTER.GRP checksum verified. |
if "%version%"=="demo" echo NWINTER.GRP (demo version) checksum verified. |
if "%version%"=="unknown" echo NWINTER.GRP checksum does not match. You may have a bad copy. |
echo. |
goto :eof |
:cdno |
echo '%cddrive%' is not valid. Please try again. |
goto retry |
:cdwrong |
:cdw |
echo '%cddrive%' is not the correct disc. Please try again. |
goto retry |
:mapextract |
echo Extracted maps not found or patched. Proceeding to installation. |
goto extract |
:updateextract |
echo Map patch update required. Proceeding to installation. |
goto extract |
:extract |
echo. |
echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» |
echo º Installation º |
echo ÈÍÍÍÍÍÍÍÍÍÍÍÍÍͼ |
echo ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» |
echo º Duke: Nuclear Winter Plus Installation º |
echo ÈÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍͼ |
echo ³ By Hendricks266 ³ |
echo ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ |
echo. |
call :grpchecksum |
call :grpchecksum_results |
if not exist nwl1.patch goto nopatch |
if not exist nwl2.patch goto nopatch |
if not exist nwl3.patch goto nopatch |
if not exist nwl4.patch goto nopatch |
if not exist nwl5.patch goto nopatch |
if not exist nwl6.patch goto nopatch |
if not exist nwl7.patch goto nopatch |
if not exist nwl8.patch goto nopatch |
mkdir nw_preserve |
if exist nwl*.map move /y nwl*.map nw_preserve\ |
if exist "%exedir%\nwl*.map" move /y "%exedir%\nwl*.map" nw_preserve\ |
:: TODO: eliminate the need for the if exist checks; tighten up path handling |
set grp=nwinter.grp |
if exist "%addondir%\%nwgrpname%" set grp=%addondir%\%nwgrpname% |
if exist "%exedir%\%nwgrpname%" set grp=%exedir%\%nwgrpname% |
"%kextract%" "%grp%" E2L*.MAP |
if not exist nwl1.ips goto noips |
if not exist nwl2.ips goto noips |
if not exist nwl3.ips goto noips |
if not exist nwl4.ips goto noips |
if not exist nwl5.ips goto noips |
if not exist nwl6.ips goto noips |
if not exist nwl7.ips goto noips |
if not exist nwl8.ips goto noips |
if exist nwl*.map del /f /q nwl*.map |
if exist ..\nwl*.map del /f /q ..\nwl*.map |
utils\windows\win32\kextract.exe NWINTER.GRP E2L*.MAP |
ren E2L1.MAP nwl1.map |
ren E2L2.MAP nwl2.map |
ren E2L3.MAP nwl3.map |
309,23 → 134,31 |
echo Map patching will now begin. |
echo. |
pause |
echo. |
"%bspatch%" nwl1.map nwl1.map nwl1.patch |
"%bspatch%" nwl2.map nwl2.map nwl2.patch |
"%bspatch%" nwl3.map nwl3.map nwl3.patch |
"%bspatch%" nwl4.map nwl4.map nwl4.patch |
"%bspatch%" nwl5.map nwl5.map nwl5.patch |
"%bspatch%" nwl6.map nwl6.map nwl6.patch |
"%bspatch%" nwl7.map nwl7.map nwl7.patch |
"%bspatch%" nwl8.map nwl8.map nwl8.patch |
echo |
utils\windows\win32\uips.exe a nwl1.ips nwl1.map |
utils\windows\win32\uips.exe a nwl2.ips nwl2.map |
utils\windows\win32\uips.exe a nwl3.ips nwl3.map |
utils\windows\win32\uips.exe a nwl4.ips nwl4.map |
utils\windows\win32\uips.exe a nwl5.ips nwl5.map |
utils\windows\win32\uips.exe a nwl6.ips nwl6.map |
utils\windows\win32\uips.exe a nwl7.ips nwl7.map |
utils\windows\win32\uips.exe a nwl8.ips nwl8.map |
if exist nwpatch*.h266 del /f /q nwpatch*.h266 |
if exist nwflag*.h266 del /f /q nwflag*.h266 |
echo Do not delete this file! You will be forced to reinstall NW+ and repatch the maps. >nwflag_%addonver%.h266 |
attrib +r nwflag_%addonver%.h266 |
echo Do not delete this file! You will be force to reinstall NW+ and repatch the maps. >nwflag%nwver%.h266 |
attrib +r nwflag%nwver%.h266 |
del /f /q nwl1.ips |
del /f /q nwl2.ips |
del /f /q nwl3.ips |
del /f /q nwl4.ips |
del /f /q nwl5.ips |
del /f /q nwl6.ips |
del /f /q nwl7.ips |
del /f /q nwl8.ips |
echo. |
echo Patching complete! |
:scanning |
chdir "%exedir%" |
cd .. |
echo. |
echo Scanning directory for potential problems. |
if exist nwl1.mhk goto mhkfound |
349,11 → 182,6 |
if exist TILES014.ART goto artfound |
if exist TILES015.ART goto artfound |
:artfound_done |
call :checksum c6b8ca33ea6a2ec46b8dfeca4f9a3d5e078d0789 NWACTOR.CON "NWINTER file detected and neutralized:" |
call :checksum fdb91aa2912f16232ed9020a7d8ec35834ef58c8 NWDEFS.CON "NWINTER file detected and neutralized:" |
call :checksum 2bb2ddc7319e0935569b724f3c67cb953fdb79d6 NWINTER.CON "NWINTER file detected and neutralized:" |
call :checksum 5ae347733be1f87f35d1930186de1ed764f4682f NWSNOW.CON "NWINTER file detected and neutralized:" |
call :checksum 5df8b3b4216dcfdb8bc0adf6241f8a893eacfd98 NWUSER.CON "NWINTER file detected and neutralized:" |
if exist NWinter.con goto confound |
if exist NWActor.con goto confound |
if exist NWDefs.con goto confound |
364,36 → 192,13 |
if exist NWSnow.con goto confound |
if exist NWUser.con goto confound |
:confound_done |
call :conprotect |
chdir /d "%addondir%" |
echo. |
pause |
goto restart |
:conprotect |
pushd "%exedir%" |
if not exist GAME.CON "%kextract%" DUKE3D.GRP GAME.CON |
if not exist DEFS.CON "%kextract%" DUKE3D.GRP DEFS.CON |
if not exist USER.CON "%kextract%" DUKE3D.GRP USER.CON |
popd |
goto :eof |
:checksum |
if not exist "%sha1sum%" ( |
echo "%sha1sum%" not found. |
goto :eof |
) |
if not exist "%~2" goto :eof |
echo %~1 *%~2 | "%sha1sum%" --status --check - |
if "%ERRORLEVEL%"=="0" ( |
ren "%~2" "NWOld_%addonver%_%~nx2" |
echo %~3 %~nx2 |
) |
goto :eof |
:nopatch |
:noips |
echo. |
echo Error: You don't have all the *.patch files in your directory. |
echo Error: You don't have all the *.ips files in your directory. |
echo Aborting installation. |
echo Map patching is required for NW+ to function correctly. |
echo. |
404,7 → 209,7 |
echo. |
echo Problematic .mhk files have been found in your directory. |
echo Unless you have knowingly made a modification to NW's map hacks, |
echo the presence of these files in your %exeproper% directory will |
echo the presence of these files in your EDuke32 directory will |
echo cause NW+ to function incorrectly. |
echo. |
echo nwl1.mhk |
423,7 → 228,7 |
echo. |
echo Problematic .art files have been found in your directory. |
echo Unless you have knowingly made a modification to NW's art, |
echo the presence of these files in your %exeproper% directory will |
echo the presence of these files in your EDuke32 directory will |
echo cause NW+ to function incorrectly. |
echo. |
echo TILES005.ART |
441,7 → 246,7 |
echo. |
echo Problematic .con files have been found in your directory. |
echo Unless you have knowingly made a modification to NW's programming, |
echo the presence of these files in your %exeproper% directory will |
echo the presence of these files in your EDuke32 directory will |
echo cause NW+ to function incorrectly. |
echo. |
echo NWinter.con |
455,7 → 260,7 |
echo NWSnow.con |
echo. |
echo IF THESE ARE THE ORIGINAL NUCLEAR WINTER CON FILES, OR THEY COME FROM |
echo AN OUTDATED VERSION OF NW+, REMOVE THEM FROM YOUR %exeproper% DIRECTORY |
echo AN OUTDATED VERSION OF NW+, REMOVE THEM FROM YOUR EDUKE32 DIRECTORY |
echo IMMEDIATELY! |
echo NW+ uses modified .con files to fix programming errors created by |
echo the original programmers. Due to improvements made to the levels, |
462,15 → 267,34 |
echo NW+ will have major errors if the included .con files are not used. |
goto confound_done |
:execheck |
if exist %exename%.bat goto execheck_done |
if exist %exename%.exe goto recheck |
set prevdir=%cd% |
if not "%cd%"=="%cd:~0,3%" chdir .. |
if not "%cd%"=="%prevdir%" goto execheck |
echo Warning: You don't have %exeproper% in your directory. |
chdir /d "%startdir%" |
goto execheck_done |
:eduke32check |
if exist eduke32.bat goto eduke32check_done |
if exist ..\eduke32.exe ( |
cd .. |
goto recheck |
) |
if exist ..\..\eduke32.exe ( |
cd ..\.. |
goto recheck |
) |
if exist ..\..\..\eduke32.exe ( |
cd ..\..\.. |
goto recheck |
) |
if exist ..\eduke32.bat ( |
cd .. |
goto eduke32check_done |
) |
if exist ..\..\eduke32.bat ( |
cd ..\.. |
goto eduke32check_done |
) |
if exist ..\..\..\eduke32.bat ( |
cd ..\..\.. |
goto eduke32check_done |
) |
echo Warning: You don't have EDuke32 in your directory. |
goto eduke32check_done |
:nodir |
echo. |
481,10 → 305,11 |
goto end |
:end |
if "%debug%"=="1" echo. |
if "%debug%"=="1" pause |
set hrp= |
set hrpu= |
echo. |
popd |
endlocal |
title %ComSpec% |
color 07 |
@color 07 |
@title %ComSpec% |
cd %dir% |
@echo on |
goto :eof |
/nw_plus/nwfix.m32 |
---|
27,7 → 27,7 |
*/ |
include DEFS.CON |
include NWDefs.con |
include nwinter_hrp/NWDefs.con |
gamevar i 0 0 |
gamevar k 0 0 |
35,134 → 35,76 |
onevent EVENT_DRAW2DSCREEN |
// Fixing sounds. |
for i allsprites, ifactor MUSICANDSFX |
{ |
for i allsprites, ifactor MUSICANDSFX |
{ |
// fixing ambient sounds |
switch .lotag |
switch .lotag |
case 91 |
case 308 |
set .lotag 426 |
break |
case 91 |
case 308 |
set .lotag 426 |
break |
case 244 |
set .lotag 438 |
break |
endswitch |
} |
case 244 |
set .lotag 438 |
break |
endswitch |
} |
// fixing one-time sector sounds |
for k allsectors |
{ |
switch sector[k].lotag |
for k allsectors |
{ |
getsector[k].lotag l |
switch l |
case 10091 |
case 10308 |
set sector[k].lotag 10426 |
break |
case 10091 |
case 10308 |
set sector[k].lotag 10426 |
break |
case 10244 |
set sector[k].lotag 10438 |
break |
case 10244 |
set sector[k].lotag 10438 |
break |
endswitch |
endswitch |
setsector[k].lotag l |
} |
/* |
ifvarg sector[k].lotag 9999 |
ifvarl sector[k].lotag 20000 |
{ |
al k |
al sector[k].lotag |
} |
*/ |
// texture replacements: |
switch sector[k].floorpicnum |
case 198 |
ifvare sector[k].floorpal 1 |
{ |
al k |
set sector[k].floorpicnum 3670 |
set sector[k].floorpal 0 |
} |
break |
endswitch |
switch sector[k].ceilingpicnum |
case 198 |
ifvare sector[k].ceilingpal 1 |
{ |
al k |
set sector[k].ceilingpicnum 3670 |
set sector[k].ceilingpal 0 |
} |
break |
endswitch |
} |
for k allwalls |
{ |
ifvare wall[k].pal 1 |
{ |
switch wall[k].picnum |
case 198 |
al k |
set wall[k].picnum 3670 |
set wall[k].pal 0 |
break |
endswitch |
switch wall[k].overpicnum |
case 198 |
al k |
set wall[k].overpicnum 3670 |
set wall[k].pal 0 |
break |
endswitch |
} |
} |
// Fixing actors. |
// fixing actors already in the map |
for i allsprites |
{ |
switch .picnum |
for i allsprites |
{ |
switch .picnum |
// Step 1: Santa |
/* |
// Step 1: Santa |
case 2000 set .picnum 3900 break |
case 2045 set .picnum 3905 break |
case 2000 set .picnum 3900 break |
case 2045 set .picnum 3905 break |
*/ |
// Step 2: Pig Cops |
/* |
// Step 2: Pig Cops |
case 2002 set .picnum 2000 break |
case 2003 set .picnum 2001 break |
case 2047 set .picnum 2045 break |
case 2002 set .picnum 2000 break |
case 2003 set .picnum 2001 break |
case 2047 set .picnum 2045 break |
*/ |
endswitch |
} |
endswitch |
} |
// fixing actors which spawn on triggers |
for i allsprites, ifactor RESPAWN |
{ |
switch .hitag |
for i allsprites, ifactor RESPAWN |
{ |
switch .lotag |
// Step 1: Santa |
/* |
// Step 1: Santa |
case 2000 set .hitag 3900 addlogvar .x addlogvar .y break |
case 2045 set .hitag 3905 addlogvar .x addlogvar .y break |
case 2000 set .lotag 3900 break |
case 2045 set .lotag 3905 break |
*/ |
// Step 2: Pig Cops |
/* |
// Step 2: Pig Cops |
case 2002 set .hitag 2000 addlogvar .x addlogvar .y break |
case 2003 set .hitag 2001 addlogvar .x addlogvar .y break |
case 2047 set .hitag 2045 addlogvar .x addlogvar .y break |
case 2002 set .lotag 2000 break |
case 2003 set .lotag 2001 break |
case 2047 set .lotag 2045 break |
*/ |
endswitch |
} |
endswitch |
} |
endevent |
/nw_plus/NWActor.con |
---|
24,7 → 24,7 |
} |
else |
{ |
sizeto MAXXSTRETCH MAXYSTRETCH |
sizeto MAXXSTRETCH MAXYSTRETCH |
break |
} |
ends |
63,14 → 63,10 |
{ |
ifpdistl 1024 |
{ |
getplayer[THISACTOR].i nw_temp |
setactor[nw_temp].htextra SNOWBALLAMOUNT |
setactor[nw_temp].htpicnum SNOWBALL |
// getactor[THISACTOR].owner nw_temp2 |
setactor[nw_temp].htowner nw_owner |
getplayer[THISACTOR].i temp |
setactor[temp].htextra SNOWBALLAMOUNT |
setactor[temp].htpicnum SNOWBALL |
// addphealth SNOWBALLAMOUNT |
debris SCRAP3 5 |
globalsound DUKE_GRUNT |
state headhitstate |
192,82 → 188,85 |
useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
fall |
fall |
ifaction ASNOWMANDEAD |
{ |
strength 0 |
ifhitweapon |
ifaction ASNOWMANDEAD |
{ |
ifrespawn |
{ |
ifwasweapon RADIUSEXPLOSION |
ifcount RESPAWNACTORTIME |
{ |
// debris SCRAP3 40 |
// debris SCRAP3 40 |
debris SCRAP3 20 |
killit |
spawn TRANSPORTERSTAR |
cstat 257 |
strength SNOWMANSTRENGTH |
ai AISNOWFOLLOW |
} |
} |
ifrespawn |
else |
{ |
ifcount RESPAWNACTORTIME |
strength 0 |
ifhitweapon |
{ |
spawn TRANSPORTERSTAR |
cstat 257 |
strength SNOWMANSTRENGTH |
ai AISNOWFOLLOW |
ifwasweapon RADIUSEXPLOSION |
{ |
// debris SCRAP3 40 |
// debris SCRAP3 40 |
debris SCRAP3 20 |
killit |
} |
} |
} |
break |
break |
} |
else ifaction ASNOWMANFROZEN |
else |
ifaction ASNOWMANFROZEN |
{ |
ifcount THAWTIME |
ifcount THAWTIME |
{ |
ai AISNOWFOLLOW |
getlastpal |
ai AISNOWFOLLOW |
getlastpal |
} |
else |
ifcount FROZENDRIPTIME |
ifrnd 8 |
spawn WATERDRIP |
ifcount FROZENDRIPTIME |
ifrnd 8 |
spawn WATERDRIP |
ifhitweapon |
ifhitweapon |
{ |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
strength 0 |
break |
strength 0 |
break |
} |
addkills 1 |
lotsofglass 30 |
ifrnd 84 debris SCRAP3 10 |
sound GLASS_BREAKING |
killit |
} |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
addkills 1 |
lotsofglass 30 |
ifrnd 84 debris SCRAP3 10 |
sound GLASS_BREAKING |
killit |
} |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
} |
ifai AISNOWMANSHRINK |
ifai AISNOWMANSHRINK |
{ |
state snowmanshrinkstate |
break |
state snowmanshrinkstate |
break |
} |
ifhitweapon state snowmanhitstate |
ifp pdead break |
ifhitweapon state snowmanhitstate |
ifai 0 |
ifp pdead break |
ifai 0 |
{ |
ai AISNOWFOLLOW |
sizeat 42 36 |
clipdist 32 |
cstat 257 |
ai AISNOWFOLLOW |
sizeat 42 36 |
clipdist 32 |
cstat 257 |
} |
ifai AISNOWMANDYING state snowmandyingstate |
353,184 → 352,187 |
ai AIWALKWAIT ABOTWALK botstopped faceplayer |
state miniboss |
sound SANTA_TRASH1 |
spawn EXPLOSION2 |
spawn EXPLOSION2 |
spawn PIGCOP |
spawn PIGCOP |
sound SANTA_TRASH1 |
spawn EXPLOSION2 |
spawn EXPLOSION2 |
spawn PIGCOP |
spawn PIGCOP |
ends |
state stomphisfreakingass |
ifp pdead |
nullop |
ifp pdead nullop |
else |
ifpdistl SQUISHABLEDISTANCE |
{ |
ifpdistl SQUISHABLEDISTANCE |
{ |
addphealth -1000 |
sound SQUISH2 |
// state standard_pjibs |
state standard_pjibs |
sound SANTA_TRASH9 |
addphealth -1000 |
sound SQUISH2 |
// state standard_pjibs |
state standard_pjibs |
sound SANTA_TRASH9 |
} |
} |
ends |
state botchangeweaponstate |
ifspritepal 0 nullop else break |
resetcount |
ifspritepal 0 |
ifspritepal 0 nullop else break |
resetcount |
ifspritepal 0 |
{ |
ifpdistl 4096 |
ifpdistl 4096 |
{ |
ifrnd 128 |
spritepal 3 |
ifrnd 128 |
spritepal 3 |
else |
spritepal 9 |
spritepal 9 |
} |
else |
ifrnd 128 |
spritepal 3 |
{ |
ifrnd 128 |
spritepal 3 |
} |
} |
else ifspritepal 3 |
else |
ifspritepal 3 |
{ |
ifpdistg 4096 |
ifpdistg 4096 |
{ |
ifrnd 128 |
spritepal 0 |
ifrnd 128 |
spritepal 0 |
else |
spritepal 9 |
spritepal 9 |
} |
else |
{ |
ifrnd 128 |
spritepal 9 |
ifrnd 128 |
spritepal 9 |
} |
} |
else ifspritepal 9 |
else |
ifspritepal 9 |
{ |
ifpdistg 4096 |
ifpdistg 4096 |
{ |
ifrnd 128 |
spritepal 0 |
ifrnd 128 |
spritepal 0 |
else |
spritepal 3 |
spritepal 3 |
} |
else |
ifrnd 128 |
spritepal 9 |
{ |
ifrnd 128 |
spritepal 9 |
} |
} |
sound SELECT_WEAPON |
ends |
state botshootrpg // so Santa shoots the player's RPG and not the Commander's |
eshoot RPG |
setactor[RETURN].extra RPG_WEAPON_STRENGTH |
setactor[RETURN].xrepeat 14 |
setactor[RETURN].yrepeat 14 |
sound RPG_SHOOT |
sound SELECT_WEAPON |
ends |
state botquickshootstate |
ifspritepal 0 nullop else break |
ifp pshrunk break |
ifp pdead break |
ifspritepal 0 |
state botshootrpg |
else ifspritepal 3 |
ifspritepal 0 nullop else break |
ifp pshrunk break |
ifp pdead break |
ifspritepal 0 |
{ |
shoot CHAINGUN |
sound CHAINGUN_FIRE |
shoot RPG sound RPG_SHOOT |
} |
else ifspritepal 9 |
else |
ifspritepal 3 |
{ |
// shoot SHRINKER |
// sound SHRINKER_FIRE |
shoot SHOTGUN |
sound SHOTGUN_FIRE |
shoot CHAINGUN sound CHAINGUN_FIRE |
} |
else |
ifspritepal 9 |
{ |
// shoot SHRINKER sound SHRINKER_FIRE |
shoot SHOTGUN sound SHOTGUN_FIRE |
} |
ends |
state botshootstate |
ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
ifp pdead break |
ifp pshrunk break |
ifspritepal 0 |
ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
ifp pdead break |
ifp pshrunk break |
ifspritepal 0 |
{ |
ifcount 5 |
ifcount 5 |
{ |
ifactioncount 5 |
ifactioncount 5 |
{ |
resetactioncount |
state botshootrpg |
resetactioncount |
shoot RPG |
sound RPG_SHOOT |
} |
ifpdistl 4096 |
{ |
ifrnd 5 |
state botchangeweaponstate |
} |
} |
} |
else ifspritepal 3 |
else |
ifspritepal 3 |
{ |
ifcount 5 |
ifcount 5 |
{ |
ifactioncount 1 |
ifactioncount 1 |
{ |
resetactioncount |
shoot SHOTSPARK1 |
shoot CHAINGUN |
shoot CHAINGUN |
shoot CHAINGUN |
sound CHAINGUN_FIRE |
resetactioncount |
shoot SHOTSPARK1 shoot CHAINGUN shoot CHAINGUN shoot CHAINGUN |
sound CHAINGUN_FIRE |
} |
ifrnd 1 |
state botchangeweaponstate |
ifrnd 1 state botchangeweaponstate |
} |
} |
else ifspritepal 9 |
else |
ifspritepal 9 |
{ |
ifcount 5 |
ifcount 5 |
{ |
ifactioncount 5 |
ifactioncount 5 |
{ |
resetactioncount |
// shoot SHRINKER |
// sound SHRINKER_FIRE |
shoot SHOTGUN |
sound SHOTGUN_FIRE |
resetactioncount |
// shoot SHRINKER |
// sound SHRINKER_FIRE |
shoot SHOTGUN |
sound SHOTGUN_FIRE |
} |
ifp ponsteroids |
ifrnd 64 |
state botchangeweaponstate |
ifrnd 1 |
ifp ponsteroids |
{ |
ifrnd 64 |
state botchangeweaponstate |
} |
ifrnd 1 state botchangeweaponstate |
} |
} |
ends |
state dudehurt |
/* |
ifstrength YELLHURTSOUNDSTRENGTHMP |
{ |
557,13 → 559,13 |
sound SANTA_TRASH8 |
} |
*/ |
ifrnd 80 |
sound SANTA_GOTHIT |
ends |
state dukehurt |
ifrnd 80 |
sound SANTA_GOTHIT |
/* |
599,22 → 601,16 |
// WALK STATES |
state botwalkhitstate |
state botshootstate |
// spawn BLOOD |
ifdead |
state botshootstate |
// spawn BLOOD |
ifdead |
{ |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
soundonce SANTA_DEAD |
ifspritepal 21 { state miniboss break } else soundonce SANTA_DEAD |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
spritepal 1 |
strength 0 |
623,7 → 619,8 |
sound SOMETHINGFROZE |
break |
} |
else ifwasweapon GROWSPARK |
else |
ifwasweapon GROWSPARK |
{ |
cstat 0 |
sound ACTOR_GROWING |
630,11 → 627,12 |
ai AIBOTWALKGROW |
break |
} |
else ifwasweapon RADIUSEXPLOSION |
else |
ifwasweapon RADIUSEXPLOSION |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
addkills 1 |
641,11 → 639,12 |
endofgame 52 |
killit |
} |
else ifwasweapon RPG |
else |
ifwasweapon RPG |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
addkills 1 |
657,20 → 656,18 |
ai AIBOTWALKDYING |
break |
} |
} |
} |
else |
{ |
state dudehurt |
ifwasweapon SHRINKSPARK |
state dudehurt |
ifwasweapon SHRINKSPARK |
{ |
ifai AIBOTWALKSTEROIDS |
nullop |
else |
{ |
ai AIBOTWALKSHRINK |
break |
} |
ifai AIBOTWALKSTEROIDS nullop else |
{ |
ai AIBOTWALKSHRINK |
break |
} |
} |
} |
689,162 → 686,167 |
ends |
state botwalkseekstate |
ifcansee |
ifcansee |
{ |
ai AIBOTWALKHUNT |
break |
} |
ifgapzl 100 |
nullop |
ifgapzl 100 |
{ |
} |
else |
{ |
ifnotmoving |
ifnotmoving |
{ |
ifrnd 4 |
operate |
ifpdistl 8000 |
ifrnd 4 operate |
ifpdistl 8000 |
{ |
ai AIFLYUPMOMENT |
cactor SOBBOTFLY |
break |
ai AIFLYUPMOMENT |
cactor SOBBOTFLY |
break |
} |
else |
ai AIBOTWALKJUMP1 |
break |
ai AIBOTWALKJUMP1 |
break |
} |
} |
ends |
state botwalkjumpstate |
ifrnd 4 |
ifpdistl 6000 |
state botquickshootstate |
ifai AIBOTWALKJUMP1 |
ifactioncount 2 |
ifrnd 4 |
ifpdistl 6000 |
state botquickshootstate |
ifai AIBOTWALKJUMP1 |
{ |
ifactioncount 2 |
{ |
ai AIBOTWALKJUMP2 |
break |
ai AIBOTWALKJUMP2 |
break |
} |
ifai AIBOTWALKJUMP2 |
ifactioncount 1 |
} |
ifai AIBOTWALKJUMP2 |
{ |
ifactioncount 1 |
{ |
state botshootstate |
iffloordistl 16 |
state botshootstate |
iffloordistl 16 |
{ |
sound DUKE_LAND |
operate |
ai AIBOTWALKHUNT |
sound DUKE_LAND |
operate |
ai AIBOTWALKHUNT |
} |
} |
} |
ends |
state botwalkhuntstate |
state botshootstate |
ifrnd 3 |
state botshootstate |
ifrnd 3 |
{ |
ai AIBOTWALKSTRJUMP1S |
count 10 |
ai AIBOTWALKSTRJUMP1S |
count 10 |
} |
ifcansee |
ifcansee |
{ |
ifpdistl 1024 |
ifrnd 24 |
ifpdistl 1024 |
{ |
ifrnd 24 |
{ |
ifp pdead |
nullop |
ifp pdead |
nullop |
else |
ai AIBOTWALKKICK |
break |
ai AIBOTWALKKICK |
break |
} |
} |
} |
else |
{ |
ifphealthl 50 |
ifrnd 64 |
ifpdistl 8000 |
ifphealthl 50 |
ifrnd 64 |
ifpdistl 8000 |
{ |
ifrnd 80 |
sound SANTA_TRASH1 |
ifrnd 128 |
} |
ifrnd 128 |
{ |
ifp phigher |
ifp phigher |
{ |
ai AIFLYUPMOMENT |
cactor SOBBOTFLY |
break |
ai AIFLYUPMOMENT |
cactor SOBBOTFLY |
break |
} |
else |
{ |
ai AIBOTWALKSTRAIGHT |
break |
ai AIBOTWALKSTRAIGHT |
break |
} |
} |
else |
{ |
ai AIBOTWALKSTRAIGHT |
break |
ai AIBOTWALKSTRAIGHT |
break |
} |
ai AIBOTWALKSEEK |
break |
} |
ifrnd 128 |
ifnotmoving |
ifrnd 128 |
ifnotmoving |
{ |
ifrnd 8 |
operate |
ai AIBOTWALKJUMP1 |
break |
ifrnd 8 |
operate |
ai AIBOTWALKJUMP1 |
break |
} |
ends |
state botwalkkickstate |
ifactioncount 2 |
ifactioncount 2 |
{ |
resetactioncount |
ifpdistl 1024 |
resetactioncount |
ifpdistl 1024 |
{ |
ifp pdead |
ifp pdead |
{ |
ai AIBOTWALKHUNT |
break |
ai AIBOTWALKHUNT |
break |
} |
ifp pfacing |
ifrnd 16 |
ifp pfacing |
ifrnd 16 |
{ |
globalsound SANTA_TRASH8 |
} |
sound KICK_HIT |
sound KICK_HIT |
ifspritepal 21 |
addphealth -1 |
else |
addphealth -6 |
state dukehurt |
ifspritepal 21 addphealth -1 else addphealth -6 |
state dukehurt |
} |
else |
{ |
ai AIBOTWALKHUNT |
break |
ai AIBOTWALKHUNT |
break |
} |
ifrnd 50 |
{ |
ai AIBOTWALKHUNT |
break |
ai AIBOTWALKHUNT |
break |
} |
} |
851,652 → 853,723 |
ends |
state botwalkstraightjumpstate |
ifai AIBOTWALKSTRJUMP1 |
ifai AIBOTWALKSTRJUMP1 |
{ |
ifcount 20 |
ifcount 20 |
{ |
ai AIBOTWALKSTRJUMP2 |
break |
} |
} |
else ifai AIBOTWALKSTRJUMP2 |
else |
ifai AIBOTWALKSTRJUMP2 |
{ |
ifcount 18 |
ifcount 18 |
{ |
iffloordistl 16 |
iffloordistl 16 |
{ |
operate |
ifrnd 128 |
sound DUKE_LAND |
ifrnd 200 |
ai AIBOTWALKSTRAIGHT |
operate |
ifrnd 128 |
sound DUKE_LAND |
ifrnd 200 |
ai AIBOTWALKSTRAIGHT |
else |
ai AIBOTWALKSEEK |
ai AIBOTWALKSEEK |
} |
} |
} |
ends |
state botjumpshootstate |
ifai AIBOTWALKSTRJUMP1S |
ifai AIBOTWALKSTRJUMP1S |
{ |
state botshootstate |
ifcount 20 |
state botshootstate |
ifcount 20 |
{ |
ai AIBOTWALKSTRJUMP2S |
resetactioncount |
count 10 |
break |
ai AIBOTWALKSTRJUMP2S |
resetactioncount |
count 10 |
break |
} |
} |
else ifai AIBOTWALKSTRJUMP2S |
else |
ifai AIBOTWALKSTRJUMP2S |
{ |
ifcount 18 |
ifcount 18 |
{ |
iffloordistl 16 |
iffloordistl 16 |
{ |
operate |
sound DUKE_LAND |
ai AIBOTWALKHUNT |
count 10 |
operate |
sound DUKE_LAND |
ai AIBOTWALKHUNT |
count 10 |
} |
} |
} |
ends |
state botwalkstraightstate |
ifpdistg 20000 |
ai AIBOTWALKSEEK |
ifcansee |
ifpdistg 20000 |
ai AIBOTWALKSEEK |
ifcansee |
{ |
ifnotmoving |
ifnotmoving |
{ |
ai AIBOTWALKSTRJUMP1 |
break |
ai AIBOTWALKSTRJUMP1 |
break |
} |
ifrnd 64 |
ai AIBOTWALKHUNT |
ifrnd 64 |
ai AIBOTWALKHUNT |
} |
else |
ifrnd 128 |
ifnotmoving |
ai AIBOTWALKSTRJUMP1 |
{ |
ifrnd 128 |
ifnotmoving |
ai AIBOTWALKSTRJUMP1 |
} |
ends |
state steroidswalk |
soundonce DUKE_HARTBEAT |
spawn FRAMEEFFECT1 |
ifhitweapon |
soundonce DUKE_HARTBEAT |
spawn FRAMEEFFECT1 |
ifhitweapon |
{ |
state botwalkhitstate |
break |
state botwalkhitstate |
break |
} |
ifcount 150 |
ai AIBOTWALKHUNT |
ifcount 34 |
nullop |
ifcount 150 |
{ |
ai AIBOTWALKHUNT |
} |
ifcount 34 |
{ |
} |
else |
sizeto 42 36 |
{ |
sizeto 42 36 |
} |
ends |
state botletfallstate |
ifactioncount 5 |
nullop |
else ifactioncount 6 |
ifactioncount 5 |
{ |
} |
else |
ifactioncount 6 |
{ |
soundonce SANTA_TRASH7 |
ifcansee |
} |
ifcansee |
{ |
ai AIFLYWAIT |
cactor SOBBOTFLY |
break |
ai AIFLYWAIT |
cactor SOBBOTFLY |
break |
} |
else |
{ |
iffloordistl 50 |
iffloordistl 50 |
{ |
ai AIFLYWAIT |
cactor SOBBOTFLY |
break |
ai AIFLYWAIT |
cactor SOBBOTFLY |
break |
} |
} |
ends |
useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
state checksquished |
state checksquished |
ifai 0 |
{ |
ifspawnedby RECON |
{ |
spawn PIGCOP |
killit |
} |
ifcansee nullop else break |
ifcansee nullop else break |
sizeat 42 36 |
cstat 257 |
sizeat 42 36 |
cstat 257 |
ai AIBOTWALKSEEK |
ai AIBOTWALKSEEK |
ifspritepal 21 |
ifspritepal 21 |
{ |
strength MINIBOSSSTRENGTH |
ifrnd 64 |
soundonce SANTA_TRASH9 |
ifrnd 64 soundonce SANTA_TRASH9 |
} |
else |
spritepal 0 |
sound INSERT_CLIP |
break |
else spritepal 0 |
sound INSERT_CLIP |
break |
} |
fall |
sleeptime 300 |
ifaction ABOTWDEAD |
break |
else ifaction ABOTWALKFROZEN |
ifaction ABOTWDEAD break |
else |
ifaction ABOTWALKFROZEN |
{ |
ifcount THAWTIME |
ifcount THAWTIME |
{ |
ai AIBOTWALKHUNT |
getlastpal |
ai AIBOTWALKHUNT |
getlastpal |
} |
else ifcount FROZENDRIPTIME |
else |
ifcount FROZENDRIPTIME |
{ |
ifactioncount 26 |
{ |
{ |
spawn WATERDRIP |
resetactioncount |
} |
} |
ifhitweapon |
ifhitweapon |
{ |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
strength 0 |
break |
strength 0 |
break |
} |
addkills 1 |
ifrnd 84 |
spawn BLOODPOOL |
lotsofglass 30 |
spawn ATOMICHEALTH |
sound GLASS_BREAKING |
ifspritepal 21 |
addkills 1 |
ifrnd 84 |
spawn BLOODPOOL |
lotsofglass 30 |
spawn ATOMICHEALTH |
sound GLASS_BREAKING |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
endofgame 52 |
killit |
} |
endofgame 52 |
killit |
} |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
} |
else ifai AIBOTWALKSTEROIDS |
else |
ifai AIBOTWALKSTEROIDS |
{ |
state steroidswalk |
break |
} |
else ifai AIBOTWALKGROW |
else |
ifai AIBOTWALKGROW |
{ |
ifcount 32 |
ifcount 32 |
{ |
guts JIBS4 24 |
guts JIBS6 28 |
addkills 1 |
sound SQUISH2 |
sound PIPEBOMB_EXPLODE |
hitradius 2048 60 70 80 90 |
spawn BLOODPOOL |
spawn EXPLOSION2 |
ifspritepal 21 |
guts JIBS4 24 |
guts JIBS6 28 |
addkills 1 |
sound SQUISH2 |
sound PIPEBOMB_EXPLODE |
hitradius 2048 60 70 80 90 |
spawn BLOODPOOL |
spawn EXPLOSION2 |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
endofgame 52 |
killit |
} |
endofgame 52 |
killit |
} |
else |
{ |
sizeto MAXXSTRETCH MAXYSTRETCH |
break |
sizeto MAXXSTRETCH MAXYSTRETCH |
break |
} |
break |
break |
} |
else ifai AIBOTWALKSHRINK |
else |
ifai AIBOTWALKSHRINK |
{ |
ifcount SHRUNKDONECOUNT |
ai AIBOTWALKHUNT |
ifcount SHRUNKDONECOUNT |
ai AIBOTWALKHUNT |
else |
ifcount SHRUNKCOUNT |
{ |
ifcount SHRUNKCOUNT |
spawn FRAMEEFFECT1 |
sizeto 42 36 |
} |
else |
{ |
ifcount 31 |
nullop |
else |
{ |
spawn FRAMEEFFECT1 |
sizeto 42 36 |
} |
else ifcount 31 |
nullop |
else ifcount 30 |
{ |
ifcount 30 |
{ |
ifrnd 255 |
{ |
{ |
sound DUKE_TAKEPILLS |
ai AIBOTWALKSTEROIDS |
break |
} |
} |
} |
ifcount 32 |
ifcount 32 |
{ |
ifpdistl SQUISHABLEDISTANCE |
ifpdistl SQUISHABLEDISTANCE |
{ |
state standard_pjibs |
sound SQUISH2 |
spawn BLOODPOOL |
pstomp |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
ifrnd 128 |
sound SANTA_DEAD |
state standard_pjibs |
sound SQUISH2 |
spawn BLOODPOOL |
pkick |
// state headhitstate |
// state headhitstate |
// state headhitstate |
state headhitstate |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
ifrnd 128 |
sound SANTA_DEAD |
else |
sound SANTA_TRASH9 |
endofgame 52 |
killit |
} |
sound SANTA_TRASH9 |
} |
endofgame 52 |
killit |
} |
} |
else |
{ |
sizeto MINXSTRETCH MINYSTRETCH |
spawn FRAMEEFFECT1 |
sizeto MINXSTRETCH MINYSTRETCH |
spawn FRAMEEFFECT1 |
} |
} |
break |
break |
} |
else ifai AIBOTWALKDYING |
else |
ifai AIBOTWALKDYING |
{ |
state botwalkdyingstate |
break |
state botwalkdyingstate |
break |
} |
else |
ifrnd 1 |
operate |
ifrnd 1 |
operate |
ifhitweapon |
ifhitweapon |
{ |
state botwalkhitstate |
break |
state botwalkhitstate |
break |
} |
else ifai AIWALKFALLHARD |
else |
ifai AIWALKFALLHARD |
{ |
iffloordistl 16 |
ai AIBOTWALKHUNT |
iffloordistl 16 |
{ |
ai AIBOTWALKHUNT |
} |
else |
break |
{ |
break |
} |
} |
else |
{ |
ifai AIWALKFALL |
ifai AIWALKFALL |
{ |
state botshootstate |
iffloordistl 16 |
ai AIBOTWALKHUNT |
state botshootstate |
iffloordistl 16 |
{ |
ai AIBOTWALKHUNT |
} |
else |
break |
{ |
break |
} |
} |
} |
ifp pshrunk |
state stomphisfreakingass |
iffloordistl 550 |
nullop |
ifp pshrunk |
state stomphisfreakingass |
iffloordistl 550 |
nullop |
else |
{ |
ai AIFLYWAIT |
cactor SOBBOTFLY |
ai AIFLYWAIT |
cactor SOBBOTFLY |
} |
ifonwater |
nullop |
ifonwater |
{ |
} |
else |
{ |
ifp pjetpack |
ifp phigher |
ifcansee |
ifp pjetpack |
ifp phigher |
ifcansee |
{ |
ai AIFLYWAIT |
cactor SOBBOTFLY |
ai AIFLYWAIT |
cactor SOBBOTFLY |
} |
} |
ifp phigher |
ifp phigher |
{ |
ifrnd 1 |
ifrnd 196 |
ifrnd 1 |
{ |
ifrnd 196 |
{ |
ai AIFLYWAIT |
cactor SOBBOTFLY |
ai AIFLYWAIT |
cactor SOBBOTFLY |
} |
} |
} |
ifai AIWALKWAIT |
ifai AIWALKWAIT |
{ |
ai AIBOTWALKSEEK |
break |
ai AIBOTWALKSEEK |
break |
} |
else ifai AIBOTWALKSEEK state botwalkseekstate |
else ifai AIBOTWALKHUNT state botwalkhuntstate |
else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
else ifai AIBOTWALKKICK state botwalkkickstate |
else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
else ifai AIBOTLETFALL state botletfallstate |
else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
else |
ifai AIBOTWALKSEEK |
state botwalkseekstate |
else |
ifai AIBOTWALKHUNT |
state botwalkhuntstate |
else |
ifai AIBOTWALKJUMP1 |
state botwalkjumpstate |
else |
ifai AIBOTWALKJUMP2 |
state botwalkjumpstate |
else |
ifai AIBOTWALKKICK |
state botwalkkickstate |
else |
ifai AIBOTWALKSTRAIGHT |
state botwalkstraightstate |
else |
ifai AIBOTWALKSTRJUMP1 |
state botwalkstraightjumpstate |
else |
ifai AIBOTWALKSTRJUMP2 |
state botwalkstraightjumpstate |
else |
ifai AIBOTLETFALL |
state botletfallstate |
else |
ifai AIBOTWALKSTRJUMP1S |
state botjumpshootstate |
else |
ifai AIBOTWALKSTRJUMP2S |
state botjumpshootstate |
enda |
state botflydyingstate |
fall |
strength 0 |
cstat 0 |
ifactioncount 5 |
fall |
strength 0 |
cstat 0 |
ifactioncount 5 |
{ |
action ABOTFLYDEAD |
action ABOTFLYDEAD |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
endofgame 52 |
{ |
state miniboss |
break |
} |
endofgame 52 |
} |
ends |
state choosedodgefly |
ifceilingdistl 100 |
ifceilingdistl 100 |
{ |
ifai AIBOTFLYDODGEDOWN |
nullop |
ifai AIBOTFLYDODGEDOWN |
nullop |
else |
ai AIBOTFLYDODGEDOWN |
ai AIBOTFLYDODGEDOWN |
} |
else |
{ |
ifai AIBOTFLYDODGEUP |
nullop |
ifai AIBOTFLYDODGEUP |
nullop |
else |
ai AIBOTFLYDODGEUP |
ai AIBOTFLYDODGEUP |
} |
ends |
state botflydodgestate |
ifcanshoottarget |
state botshootstate |
ifcansee |
ifcanshoottarget |
state botshootstate |
ifcansee |
{ |
ifrnd 2 |
{ |
ifrnd 2 |
{ |
ifceilingdistl 100 |
ai AIBOTFLYDODGEDOWN |
ifceilingdistl 100 |
ai AIBOTFLYDODGEDOWN |
else |
ai AIBOTFLYDODGEUP |
} |
ai AIBOTFLYDODGEUP |
} |
else |
ai AIBOTFLYSEEKUP |
ifcount 10 |
ai AIBOTFLYDOWN |
} |
else |
{ |
ai AIBOTFLYSEEKUP |
} |
ifcount 10 |
ai AIBOTFLYDOWN |
ends |
state botflyhitstate |
state botshootstate |
// spawn BLOOD |
ifdead |
state botshootstate |
// spawn BLOOD |
ifdead |
{ |
ifspritepal 21 { state miniboss break } else sound SANTA_DEAD |
ifwasweapon FREEZEBLAST |
{ |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
sound SANTA_DEAD |
ifwasweapon FREEZEBLAST |
{ |
spritepal 1 |
strength 0 |
move 0 |
action ABOTFLYFROZEN |
sound SOMETHINGFROZE |
break |
} |
else ifwasweapon GROWSPARK |
{ |
cstat 0 |
sound ACTOR_GROWING |
ai AIBOTFLYGROW |
break |
} |
else ifwasweapon RADIUSEXPLOSION |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
addkills 1 |
endofgame 52 |
killit |
} |
else ifwasweapon RPG |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
addkills 1 |
endofgame 52 |
killit |
} |
else |
ai AIBOTFLYDYING |
} |
else |
{ |
state dudehurt |
ifwasweapon SHRINKSPARK |
{ |
ifai AIBOTFLYSTEROIDS |
nullop |
spritepal 1 |
strength 0 |
move 0 |
action ABOTFLYFROZEN |
sound SOMETHINGFROZE |
break |
} |
else |
ifwasweapon GROWSPARK |
{ |
cstat 0 |
sound ACTOR_GROWING |
ai AIBOTFLYGROW |
break |
} |
else |
ifwasweapon RADIUSEXPLOSION |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
addkills 1 |
endofgame 52 |
killit |
} |
else |
ifwasweapon RPG |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
addkills 1 |
endofgame 52 |
killit |
} |
else |
{ |
ai AIBOTFLYDYING |
} |
} |
else |
{ |
state dudehurt |
ifwasweapon SHRINKSPARK |
{ |
ifai AIBOTFLYSTEROIDS |
{ |
} |
else |
{ |
ai AIBOTFLYSHRINK |
break |
ai AIBOTFLYSHRINK |
break |
} |
} |
} |
} |
} |
ends |
state botflyseekupstate |
ifcansee |
ifcansee |
{ |
ai AIBOTFLYUP |
break |
ai AIBOTFLYUP |
break |
} |
ifp phigher |
nullop |
ifp phigher |
{ |
} |
else |
{ |
ai AIBOTFLYSEEKDOWN |
break |
ai AIBOTFLYSEEKDOWN |
break |
} |
ends |
state botflyseekdownstate |
ifcansee |
ifcansee |
{ |
ai AIBOTFLYDOWN |
break |
ai AIBOTFLYDOWN |
break |
} |
else |
{ |
ifp phigher |
nullop |
ifp phigher |
{ |
} |
else |
{ |
ai AIBOTLETFALL |
cactor SOBBOTWALK |
ai AIBOTLETFALL |
cactor SOBBOTWALK |
} |
} |
ifp phigher |
ifp phigher |
{ |
ai AIBOTFLYSEEKUP |
break |
ai AIBOTFLYSEEKUP |
break |
} |
ends |
state botflydownstate |
state botshootstate |
ifrnd 16 |
ifp phigher |
{ |
ai AIBOTFLYUP |
break |
} |
ifcansee |
nullop |
else |
state botshootstate |
ifrnd 16 |
{ |
ai AIBOTFLYSTRAIGHT |
ifp phigher |
{ |
ai AIBOTFLYUP |
break |
} |
} |
ifcansee |
{ |
} |
else |
{ |
ai AIBOTFLYSTRAIGHT |
break |
} |
ends |
state botflyupstate |
state botshootstate |
state botshootstate |
ifrnd 16 |
ifrnd 16 |
{ |
ifp phigher |
nullop |
ifp phigher |
nullop |
else |
{ |
ai AIBOTFLYDOWN |
break |
ai AIBOTFLYDOWN |
break |
} |
} |
ifcansee |
nullop |
ifcansee |
{ |
} |
else |
ai AIBOTFLYSTRAIGHT |
{ |
ai AIBOTFLYSTRAIGHT |
} |
ends |
state botflyupmomentstate |
ifcansee |
ifcansee |
{ |
ifcount 10 ai AIBOTFLYUP |
break |
ifcount 10 ai AIBOTFLYUP |
break |
} |
else |
{ |
ifcount 50 |
ifcount 50 |
{ |
ai AIBOTLETFALL |
cactor SOBBOTWALK |
ai AIBOTLETFALL |
cactor SOBBOTWALK |
} |
} |
ends |
state botflyholdstate |
state botshootstate |
ifcount 50 |
ai AIBOTFLYUP |
state botshootstate |
ifcount 50 |
{ |
ai AIBOTFLYUP |
} |
ends |
state botflystraightstate |
ifpdistg 20000 |
ai AIBOTFLYSEEKDOWN |
ifcansee |
ai AIBOTFLYDOWN |
ifpdistg 20000 |
ai AIBOTFLYSEEKDOWN |
ifcansee |
{ |
ai AIBOTFLYDOWN |
} |
else |
{ |
ifrnd 128 |
1503,249 → 1576,284 |
ifnotmoving |
ai AIFLYUPMOMENT |
} |
ends |
state steroidsfly |
soundonce DUKE_HARTBEAT |
spawn FRAMEEFFECT1 |
ifcount 100 |
ai AIBOTFLYUP |
ifcount 34 |
nullop |
soundonce DUKE_HARTBEAT |
spawn FRAMEEFFECT1 |
ifcount 100 |
{ |
ai AIBOTFLYUP |
} |
ifcount 34 |
{ |
} |
else |
sizeto 42 36 |
ifhitweapon |
{ |
state botflyhitstate |
break |
sizeto 42 36 |
} |
ifhitweapon |
{ |
state botflyhitstate |
break |
} |
ends |
// FLY ACTOR |
useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
state checksquished |
ifai 0 |
state checksquished |
ifai 0 |
{ |
ifcansee |
nullop |
else |
break |
ifspritepal 21 |
strength MINIBOSSSTRENGTH |
sizeat 42 36 |
cstat 257 |
sound INSERT_CLIP |
ai AIBOTFLYSEEKDOWN |
spritepal 0 |
break |
ifcansee nullop else { break } |
ifspritepal 21 strength MINIBOSSSTRENGTH |
sizeat 42 36 |
cstat 257 |
sound INSERT_CLIP |
ai AIBOTFLYSEEKDOWN |
spritepal 0 |
break |
} |
fall |
sleeptime 300 |
ifaction ABOTFLYDEAD |
break |
else ifaction ABOTFLYFROZEN |
fall |
sleeptime 300 |
ifaction ABOTFLYDEAD |
break |
else |
ifaction ABOTFLYFROZEN |
{ |
ifcount THAWTIME |
ifcount THAWTIME |
{ |
ai AIBOTFLYUP |
getlastpal |
ai AIBOTFLYUP |
getlastpal |
} |
else ifcount FROZENDRIPTIME |
{ |
else |
ifcount FROZENDRIPTIME |
{ |
ifactioncount 26 |
{ |
{ |
spawn WATERDRIP |
resetactioncount |
} |
} |
} |
ifhitweapon |
ifhitweapon |
{ |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
strength 0 |
break |
strength 0 |
break |
} |
addkills 1 |
addkills 1 |
ifrnd 84 |
spawn BLOODPOOL |
lotsofglass 30 |
spawn ATOMICHEALTH |
sound GLASS_BREAKING |
ifspritepal 21 |
ifrnd 84 |
spawn BLOODPOOL |
lotsofglass 30 |
spawn ATOMICHEALTH |
sound GLASS_BREAKING |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
endofgame 52 |
killit |
} |
endofgame 52 |
killit |
} |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
} |
else ifai AIBOTFLYSTEROIDS |
else |
ifai AIBOTFLYSTEROIDS |
{ |
soundonce DUKE_JETPACK_IDLE |
state steroidsfly |
break |
soundonce DUKE_JETPACK_IDLE |
state steroidsfly |
break |
} |
else ifai AIBOTFLYGROW |
else |
ifai AIBOTFLYGROW |
{ |
ifcount 32 |
ifcount 32 |
{ |
guts JIBS4 24 |
guts JIBS6 28 |
addkills 1 |
sound SQUISH2 |
sound PIPEBOMB_EXPLODE |
hitradius 2048 60 70 80 90 |
spawn BLOODPOOL |
spawn EXPLOSION2 |
ifspritepal 21 |
guts JIBS4 24 |
guts JIBS6 28 |
addkills 1 |
sound SQUISH2 |
sound PIPEBOMB_EXPLODE |
hitradius 2048 60 70 80 90 |
spawn BLOODPOOL |
spawn EXPLOSION2 |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
endofgame 52 |
killit |
} |
endofgame 52 |
killit |
} |
else |
{ |
sizeto MAXXSTRETCH MAXYSTRETCH |
break |
sizeto MAXXSTRETCH MAXYSTRETCH |
break |
} |
break |
break |
} |
else ifai AIBOTFLYSHRINK |
else |
ifai AIBOTFLYSHRINK |
{ |
ifcount SHRUNKDONECOUNT |
ai AIBOTFLYUP |
else ifcount SHRUNKCOUNT |
{ |
ifcount SHRUNKDONECOUNT |
ai AIBOTFLYUP |
else |
ifcount SHRUNKCOUNT |
{ |
spawn FRAMEEFFECT1 |
sizeto 42 36 |
} |
else |
{ |
} |
else |
{ |
ifcount 31 |
nullop |
else ifcount 30 |
ifrnd 255 |
else |
{ |
ifcount 30 |
{ |
ifrnd 255 |
{ |
sound DUKE_TAKEPILLS |
ai AIBOTFLYSTEROIDS |
break |
} |
} |
} |
ifcount 32 |
{ |
{ |
ifpdistl SQUISHABLEDISTANCE |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
{ |
// state standard_pjibs |
// state standard_pjibs |
// state standard_pjibs |
state standard_pjibs |
sound SQUISH2 |
spawn BLOODPOOL |
pstomp |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
ifrnd 128 |
pkick |
// state headhitstate |
// state headhitstate |
// state headhitstate |
state headhitstate |
ifspritepal 21 |
{ |
state miniboss |
break |
} |
else |
{ |
ifrnd 128 |
sound SANTA_DEAD |
else |
else |
sound SANTA_TRASH9 |
endofgame 52 |
killit |
} |
endofgame 52 |
killit |
} |
} |
} |
else |
{ |
else |
{ |
sizeto MINXSTRETCH MINYSTRETCH |
spawn FRAMEEFFECT1 |
} |
} |
} |
break |
break |
} |
soundonce DUKE_JETPACK_IDLE |
ifai AIBOTFLYDYING |
soundonce DUKE_JETPACK_IDLE |
ifai AIBOTFLYDYING |
{ |
state botflydyingstate |
break |
state botflydyingstate |
break |
} |
ifhitweapon |
state botflyhitstate |
ifrnd 2 operate |
ifp pshrunk |
state stomphisfreakingass |
ifrnd 25 |
ifhitweapon |
state botflyhitstate |
ifrnd 2 operate |
ifp pshrunk |
{ |
ifp phigher |
nullop |
else ifp ponground |
state stomphisfreakingass |
} |
ifrnd 25 |
{ |
ifp phigher |
{ |
} |
else |
{ |
ifp ponground |
{ |
iffloordistl 200 |
{ |
{ |
sound DUKE_JETPACK_OFF |
iffloordistl 100 |
ai AIWALKFALL |
else |
ai AIWALKFALLHARD |
iffloordistl 100 ai AIWALKFALL else ai AIWALKFALLHARD |
cactor SOBBOTWALK |
} |
} |
} |
} |
ifai AIFLYWAIT |
ifai AIFLYWAIT |
{ |
move 0 |
sound DUKE_JETPACK_ON |
ai AIBOTFLYSEEKDOWN |
move 0 |
sound DUKE_JETPACK_ON |
ai AIBOTFLYSEEKDOWN |
} |
ifai AIBOTFLYSEEKUP state botflyseekupstate |
else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
else ifai AIBOTFLYDOWN state botflydownstate |
else ifai AIBOTFLYUP state botflyupstate |
else ifai AIBOTFLYDODGEUP state botflydodgestate |
else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
else ifai AIFLYUPMOMENT state botflyupmomentstate |
else ifai AIFLYUPHOLD state botflyholdstate |
else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
ifai AIBOTFLYSEEKUP |
state botflyseekupstate |
else |
ifai AIBOTFLYSEEKDOWN |
state botflyseekdownstate |
else |
ifai AIBOTFLYDOWN |
state botflydownstate |
else |
ifai AIBOTFLYUP |
state botflyupstate |
else |
ifai AIBOTFLYDODGEUP |
state botflydodgestate |
else |
ifai AIBOTFLYDODGEDOWN |
state botflydodgestate |
else |
ifai AIFLYUPMOMENT |
state botflyupmomentstate |
else |
ifai AIFLYUPHOLD |
state botflyholdstate |
else |
ifai AIBOTFLYSTRAIGHT |
state botflystraightstate |
break |
enda |
// Grunt |
action AELFUZIWALK 0 4 5 1 30 |
action AELFUZIRUN 0 4 5 1 15 |
action AELFUZIFROZEN 0 1 5 1 |
1774,99 → 1882,113 |
ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
state elfuziseekstate |
ifcansee |
ifcansee |
{ |
ifp pdead break |
ifpdistl 15000 |
ifrnd 16 |
ai AIELFUZIHUNTING |
ifp pdead break |
ifpdistl 15000 |
{ |
ifrnd 16 |
{ |
ai AIELFUZIHUNTING |
} |
} |
} |
ends |
state elfuzihuntstate |
ifp pdead ai AIELFUZISEEKING |
ifcansee |
ifp pdead ai AIELFUZISEEKING |
ifcansee |
{ |
ifpdistl 2000 |
ifpdistl 2000 |
{ |
ai AIELFUZISHOOTING |
break |
ai AIELFUZISHOOTING |
break |
} |
ifrnd 64 |
ifnotmoving |
ifrnd 64 ifnotmoving |
{ |
ai AIELFUZIJUMPING |
break |
} |
ifrnd 7 |
ifpdistl 8192 |
{ |
ai AIELFUZIJUMPING |
break |
ai AIELFUZISHOOTING |
} |
ifrnd 7 |
ifpdistl 8192 |
ai AIELFUZISHOOTING |
} |
else |
ifrnd 64 |
ai AIELFUZIIQ |
{ |
ifrnd 64 ai AIELFUZIIQ |
} |
ends |
state elfuziiqstate |
ifcansee |
ai AIELFUZIHUNTING |
ifcansee |
{ |
ai AIELFUZIHUNTING |
} |
else |
{ |
ifrnd 16 |
ifnotmoving |
ai AIELFUZISEEKING |
ifrnd 16 |
ifnotmoving |
{ |
ai AIELFUZISEEKING |
} |
} |
ends |
state elfuzishootstate |
ifcansee |
ifcansee |
{ |
ifp pdead ai AIELFUZISEEKING |
ifactioncount 3 |
ifp pdead ai AIELFUZISEEKING |
ifactioncount 3 |
{ |
ifspritepal 0 |
ifspritepal 0 |
{ |
sound CHAINGUN_FIRE |
shoot CHAINGUN |
} |
else { |
ifrnd 80 |
{ |
sound CHAINGUN_FIRE |
shoot CHAINGUN |
} |
else ifrnd 80 |
{ |
sound SHRINKER_FIRE |
shoot SHRINKER |
} |
resetactioncount |
sound SHRINKER_FIRE |
shoot SHRINKER |
} } |
resetactioncount |
} |
ifrnd 4 |
ai AIELFUZIHUNTING |
} |
else |
ai AIELFUZIIQ |
else |
{ |
ai AIELFUZIIQ |
} |
ends |
state elfuzijumpingstate |
ifactioncount 2 |
ai AIELFUZIFALLING |
ifactioncount 2 |
ai AIELFUZIFALLING |
ends |
state elfuzifallingstate |
iffloordistl 5 |
ai AIELFUZIHUNTING |
iffloordistl 5 |
ai AIELFUZIHUNTING |
ends |
action NONEACTION 0 1 1 1 1 |
1874,7 → 1996,7 |
move forwardspeed 1500 |
// ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was all messed up. |
cstat 32768 |
// sizeat 42 36 |
// sizeat 32 27 |
1887,62 → 2009,67 |
state elfuzihitstate |
spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
state random_wall_jibs |
ifdead |
spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
state random_wall_jibs |
ifdead |
{ |
ifrnd 128 |
spawn XMASPRESENT2 |
ifwasweapon GROWSPARK |
ifrnd 128 |
{ |
sound ACTOR_GROWING |
ai AIELFUZIGROW |
break |
spawn XMASPRESENT2 |
} |
addkills 1 |
ifwasweapon GROWSPARK |
{ |
sound ACTOR_GROWING |
ai AIELFUZIGROW |
break |
} |
addkills 1 |
state random_wall_jibs |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
sound SOMETHINGFROZE |
spritepal 1 |
move 0 |
action AELFUZIFROZEN |
strength 0 |
break |
sound SOMETHINGFROZE |
spritepal 1 |
move 0 |
action AELFUZIFROZEN |
strength 0 |
break |
} |
ifwasweapon RADIUSEXPLOSION |
ifwasweapon RADIUSEXPLOSION |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
} |
else ifwasweapon RPG |
else |
ifwasweapon RPG |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
} |
else |
ai AIELFUZIDYING |
ai AIELFUZIDYING |
} |
else |
{ |
// state random_wall_jibs |
ifwasweapon SHRINKSPARK |
// state random_wall_jibs |
ifwasweapon SHRINKSPARK |
{ |
sound ACTOR_SHRINKING |
ai AIELFUZISHRINKING |
sound ACTOR_SHRINKING |
ai AIELFUZISHRINKING |
} |
else ifwasweapon GROWSPARK |
else |
ifwasweapon GROWSPARK |
sound EXPANDERHIT |
else |
else |
ifrnd 32 |
ai AIELFUZISHOOTING |
} |
1949,117 → 2076,120 |
ends |
state elfuzishrinkstate |
ifcount SHRUNKDONECOUNT |
ai AIELFUZISEEKING |
ifcount SHRUNKDONECOUNT |
ai AIELFUZISEEKING |
else |
ifcount SHRUNKCOUNT |
sizeto 32 27 // sizeto 48 40 |
else |
// sizeto 48 40 |
sizeto 32 27 |
else |
state genericshrunkcode |
ends |
state elfuzidyingstate |
ifactioncount 5 |
ifactioncount 5 |
{ |
ifrnd 64 |
spawn BLOODPOOL |
state rf |
iffloordistl 8 |
sound THUD |
action AELFUZIDEAD |
move elfuzistopped |
break |
ifrnd 64 |
spawn BLOODPOOL |
state rf |
iffloordistl 8 |
sound THUD |
action AELFUZIDEAD |
move elfuzistopped |
break |
} |
ends |
useractor enemy ELFUZI ELFUZISTRENGTH |
fall |
state checksquished |
ifaction AELFUZIDEAD |
fall |
state checksquished |
ifaction AELFUZIDEAD |
{ |
strength 0 |
ifhitweapon |
ifwasweapon RADIUSEXPLOSION |
ifrespawn |
ifcount RESPAWNACTORTIME |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
spawn TRANSPORTERSTAR |
cstat 257 |
strength ELFUZISTRENGTH |
ai AIELFUZISEEKING |
} |
ifrespawn |
ifcount RESPAWNACTORTIME |
else |
{ |
spawn TRANSPORTERSTAR |
cstat 257 |
strength ELFUZISTRENGTH |
ai AIELFUZISEEKING |
strength 0 |
ifhitweapon |
ifwasweapon RADIUSEXPLOSION |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
} |
break |
} |
break |
break |
} |
else ifaction AELFUZIFROZEN |
else |
ifaction AELFUZIFROZEN |
{ |
ifcount THAWTIME |
ifcount THAWTIME |
{ |
ai AIELFUZISEEKING |
getlastpal |
ai AIELFUZISEEKING |
getlastpal |
} |
else ifcount FROZENDRIPTIME |
else |
ifcount FROZENDRIPTIME |
ifrnd 8 |
spawn WATERDRIP |
ifhitweapon |
ifhitweapon |
{ |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
strength 0 |
break |
strength 0 |
break |
} |
addkills 1 |
lotsofglass 30 |
ifrnd 84 spawn BLOODPOOL |
sound GLASS_BREAKING |
killit |
addkills 1 |
lotsofglass 30 |
ifrnd 84 spawn BLOODPOOL |
sound GLASS_BREAKING |
killit |
} |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
} |
else ifai AIELFUZIDYING |
else |
ifai AIELFUZIDYING |
state elfuzidyingstate |
ifai AIELFUZISHRINKING |
nullop |
else ifai AIELFUZIGROW |
nullop |
else ifhitweapon |
state elfuzihitstate |
ifai AIELFUZISHRINKING nullop else { ifai AIELFUZIGROW nullop else { ifhitweapon state elfuzihitstate } } |
ifai 0 |
ifai 0 |
{ |
ai AIELFUZISEEKING |
cstat 257 |
ai AIELFUZISEEKING |
cstat 257 |
// clipdist 32 |
sizeat 32 27 // sizeat 42 36 |
ifspritepal 0 |
nullop |
else |
// sizeat 42 36 |
sizeat 32 27 |
ifspritepal 0 nullop else |
{ |
ifrnd 72 |
strength ELFUZIALTSTR |
else |
strength ELFUZISTRENGTH |
ifrnd 72 |
strength ELFUZIALTSTR |
else |
strength ELFUZISTRENGTH |
} |
} |
else ifai AIELFUZISEEKING state elfuziseekstate |
else |
ifai AIELFUZISEEKING state elfuziseekstate |
else ifai AIELFUZIHUNTING state elfuzihuntstate |
else ifai AIELFUZIIQ state elfuziiqstate |
else ifai AIELFUZISHOOTING state elfuzishootstate |
2066,19 → 2196,16 |
else ifai AIELFUZIJUMPING state elfuzijumpingstate |
else ifai AIELFUZIFALLING state elfuzifallingstate |
else ifai AIELFUZIGROW state genericgrowcode |
ifai AIELFUZISHRINKING state elfuzishrinkstate |
enda |
useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
cstat 257 |
// clipdist 32 |
ai AIELFUZISEEKING |
cactor ELFUZI |
cstat 257 |
// clipdist 32 |
ai AIELFUZISEEKING |
cactor ELFUZI |
enda |
// Groan |
action AELFGUNWALK 0 4 5 1 20 |
action AELFGUNRUN 0 4 5 1 10 |
action AELFGUNFROZEN 0 1 5 1 |
2101,16 → 2228,20 |
ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
state elfgunseekstate |
ifcansee |
ifcansee |
{ |
ifp pdead break |
ifpdistl 15000 |
ifrnd 16 |
ai AIELFGUNHUNTING |
ifp pdead break |
ifpdistl 15000 |
{ |
ifrnd 16 |
{ |
ai AIELFGUNHUNTING |
} |
} |
} |
ends |
state elfgunhuntstate |
2117,129 → 2248,137 |
ifp pdead ai AIELFGUNSEEKING |
ifcansee |
{ |
ifpdistl 2000 |
{ |
ai AIELFGUNSHOOTING |
break |
ifpdistl 2000 |
{ |
ai AIELFGUNSHOOTING |
break |
} |
} |
} |
ifrnd 7 |
{ |
ifpdistl 8192 |
ai AIELFGUNSHOOTING |
ifpdistl 8192 ai AIELFGUNSHOOTING |
} |
else ifrnd 48 |
ai AIELFGUNIQ |
else ifrnd 48 ai AIELFGUNIQ |
ends |
state elfguniqstate |
ifcansee |
ai AIELFGUNHUNTING |
ifcansee ai AIELFGUNHUNTING |
else |
ifrnd 16 |
ifnotmoving |
ai AIELFGUNSEEKING |
{ |
ifrnd 16 |
ifnotmoving |
ai AIELFGUNSEEKING |
} |
ends |
state elfgunshootstate |
ifp pdead |
ai AIELFGUNSEEKING |
ifcansee |
ifcansee |
{ |
ifcanshoottarget |
ifp pdead ai AIELFGUNSEEKING |
ifcount 20 |
{ |
ifcount 29 |
nullop |
else ifcount 28 |
ifcount 29 |
nullop |
else |
{ |
ifcount 28 |
{ |
sound SHOTGUN_COCK |
else ifcount 20 |
nullop |
else ifcount 19 |
} |
} |
} |
else |
{ |
ifcount 19 |
{ |
sound SHOTGUN_FIRE |
shoot SHOTGUN |
shoot SHOTGUN |
shoot SHOTGUN |
shoot SHOTGUN |
shoot SHOTGUN |
sound SHOTGUN_FIRE |
shoot SHOTGUN |
shoot SHOTGUN |
shoot SHOTGUN |
shoot SHOTGUN |
shoot SHOTGUN |
} |
} |
} |
else |
ai AIELFGUNIQ |
ifactioncount 3 |
{ |
{ |
resetcount |
resetactioncount |
ifrnd 64 |
ai AIELFGUNHUNTING |
} |
} |
else ai AIELFGUNIQ |
ends |
state elfgunhitstate |
spawn BLOOD |
spawn BLOOD |
state random_wall_jibs |
ifdead |
{ |
state random_wall_jibs |
ifdead |
{ |
ifrnd 128 |
spawn XMASPRESENT |
ifwasweapon GROWSPARK |
ifrnd 128 |
{ |
sound ACTOR_GROWING |
ai AIELFGUNGROW |
break |
spawn XMASPRESENT |
} |
addkills 1 |
ifwasweapon FREEZEBLAST |
ifwasweapon GROWSPARK |
{ |
sound SOMETHINGFROZE |
spritepal 1 |
move 0 |
action AELFGUNFROZEN |
strength 0 |
break |
sound ACTOR_GROWING |
ai AIELFGUNGROW |
break |
} |
ifwasweapon RADIUSEXPLOSION |
addkills 1 |
ifwasweapon FREEZEBLAST |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
sound SOMETHINGFROZE |
spritepal 1 |
move 0 |
action AELFGUNFROZEN |
strength 0 |
break |
} |
else ifwasweapon RPG |
ifwasweapon RADIUSEXPLOSION |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
} |
else |
ai AIELFGUNDYING |
ifwasweapon RPG |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
} |
else |
ai AIELFGUNDYING |
} |
else |
{ |
state random_wall_jibs |
ifwasweapon SHRINKSPARK |
state random_wall_jibs |
ifwasweapon SHRINKSPARK |
{ |
sound ACTOR_SHRINKING |
ai AIELFGUNSHRINKING |
sound ACTOR_SHRINKING |
ai AIELFGUNSHRINKING |
} |
else ifwasweapon GROWSPARK |
else |
ifwasweapon GROWSPARK |
sound EXPANDERHIT |
else |
else |
ifrnd 32 |
ai AIELFGUNSHOOTING |
} |
2246,128 → 2385,128 |
ends |
state elfgunshrinkstate |
ifcount SHRUNKDONECOUNT |
ai AIELFGUNSEEKING |
else ifcount SHRUNKCOUNT |
sizeto 32 27 // sizeto 48 40 |
ifcount SHRUNKDONECOUNT |
ai AIELFGUNSEEKING |
else |
ifcount SHRUNKCOUNT |
// sizeto 48 40 |
sizeto 32 27 |
else |
state genericshrunkcode |
ends |
state elfgundyingstate |
ifactioncount 4 |
ifactioncount 4 |
{ |
ifrnd 64 |
spawn BLOODPOOL |
state rf |
iffloordistl 8 |
sound THUD |
action AELFGUNDEAD |
move elfgunstopped |
break |
ifrnd 64 |
spawn BLOODPOOL |
state rf |
iffloordistl 8 |
sound THUD |
action AELFGUNDEAD |
move elfgunstopped |
break |
} |
ends |
useractor enemy ELFGUN ELFGUNSTRENGTH |
fall |
state checksquished |
ifaction AELFGUNDEAD |
fall |
state checksquished |
ifaction AELFGUNDEAD |
{ |
ifrespawn |
ifcount RESPAWNACTORTIME |
ifrespawn |
ifcount RESPAWNACTORTIME |
{ |
spawn TRANSPORTERSTAR |
cstat 257 |
strength ELFGUNSTRENGTH |
ai AIELFGUNSEEKING |
spawn TRANSPORTERSTAR |
cstat 257 |
strength ELFGUNSTRENGTH |
ai AIELFGUNSEEKING |
} |
else |
{ |
strength 0 |
ifhitweapon |
ifwasweapon RADIUSEXPLOSION |
strength 0 |
ifhitweapon |
ifwasweapon RADIUSEXPLOSION |
{ |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
sound SQUISH2 |
// state standard_jibs |
// state standard_jibs |
state standard_jibs |
killit |
} |
break |
break |
} |
break |
break |
} |
else ifaction AELFGUNFROZEN |
else |
ifaction AELFGUNFROZEN |
{ |
ifcount THAWTIME |
ifcount THAWTIME |
{ |
ai AIELFGUNSEEKING |
getlastpal |
ai AIELFGUNSEEKING |
getlastpal |
} |
else |
ifcount FROZENDRIPTIME |
ifrnd 8 |
spawn WATERDRIP |
ifcount FROZENDRIPTIME |
ifrnd 8 |
spawn WATERDRIP |
ifhitweapon |
ifhitweapon |
{ // state elfgunhitstate |
ifwasweapon FREEZEBLAST |
ifwasweapon FREEZEBLAST |
{ |
strength 0 |
break |
strength 0 |
break |
} |
addkills 1 |
lotsofglass 30 |
ifrnd 84 |
spawn BLOODPOOL |
sound GLASS_BREAKING |
killit |
addkills 1 |
lotsofglass 30 |
ifrnd 84 spawn BLOODPOOL |
sound GLASS_BREAKING |
killit |
} |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
ifp pfacing |
ifpdistl FROZENQUICKKICKDIST |
pkick |
break |
} |
else |
ifai AIELFGUNDYING |
state elfgundyingstate |
ifai AIELFGUNDYING |
state elfgundyingstate |
ifai AIELFGUNSHRINKING |
nullop |
else ifai AIELFGUNGROW |
nullop |
else ifhitweapon |
state elfgunhitstate |
ifai AIELFGUNSHRINKING nullop else { ifai AIELFGUNGROW nullop else { ifhitweapon { state elfgunhitstate } } } |
ifai 0 |
ifai 0 |
{ |
ai AIELFGUNSEEKING |
cstat 257 |
// clipdist 32 |
sizeat 32 27 // sizeat 42 36 |
strength ELFGUNSTRENGTH |
ai AIELFGUNSEEKING |
cstat 257 |
// clipdist 32 |
// sizeat 42 36 |
sizeat 32 27 |
strength ELFGUNSTRENGTH |
} |
else ifai AIELFGUNSEEKING state elfgunseekstate |
else ifai AIELFGUNHUNTING state elfgunhuntstate |
else ifai AIELFGUNIQ state elfguniqstate |
else ifai AIELFGUNSHOOTING state elfgunshootstate |
else ifai AIELFGUNGROW state genericgrowcode |
else |
ifai AIELFGUNSHRINKING state elfgunshrinkstate |
ifai AIELFGUNSEEKING { state elfgunseekstate } else |
ifai AIELFGUNHUNTING { state elfgunhuntstate } else |
ifai AIELFGUNIQ { state elfguniqstate } else |
ifai AIELFGUNSHOOTING { state elfgunshootstate } else |
ifai AIELFGUNGROW { state genericgrowcode } |
ifai AIELFGUNSHRINKING { state elfgunshrinkstate } |
break |
enda |
useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
ai AIELFGUNSEEKING |
cstat 257 |
// clipdist 32 |
cactor ELFGUN |
break |
ai AIELFGUNSEEKING |
cstat 257 |
// clipdist 32 |
cactor ELFGUN |
break |
enda |
state present |
2385,15 → 2524,7 |
ifcanseetarget |
{ |
sound RIP_PAPER |
ifvarl nw_temp 1 |
{ |
ifrnd 128 |
spawn SHIELD |
else |
spawn SIXPAK |
} |
else |
espawnvar nw_temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
ifvarl temp 1 { ifrnd 128 spawn SHIELD else spawn SIXPAK } else espawnvar temp |
killit |
} |
ends |
2406,15 → 2537,7 |
ifcanseetarget |
{ |
sound RIP_PAPER |
ifvarl nw_temp 1 |
{ |
ifrnd 128 |
spawn CHAINGUNSPRITE |
else |
spawn SHOTGUNSPRITE |
} |
else |
espawnvar nw_temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
ifvarl temp 1 { ifrnd 128 spawn CHAINGUNSPRITE else spawn SHOTGUNSPRITE } else espawnvar temp |
killit |
} |
ends |
2445,76 → 2568,75 |
ifspritepal 21 |
{ |
ifhitweapon |
ifcount 24 |
{ |
strength 999 |
ifrnd 128 |
sound MOVIE2 |
else |
sound MOVIE3 |
resetcount |
ifcount 24 |
{ |
strength 999 |
ifrnd 128 sound MOVIE2 else sound MOVIE3 |
resetcount |
} |
} |
} |
else |
hitradius 4096 1 1 1 1 |
{ |
hitradius 4096 1 1 1 1 |
} |
enda |
useractor notenemy MALEGEEK 20 |
ifhitweapon |
{ |
guts JIBS6 3 |
sound SQUISH2 |
ifdead |
{ |
stopsound MALECAROL |
guts JIBS6 2 |
guts JIBS6 3 |
guts JIBS6 4 |
sound MALECAROL_DEAD |
globalsound MOUSEANNOY |
killit |
} |
} |
ifcount 225 |
{ |
sound MALECAROL |
resetcount |
} |
ifhitweapon |
{ |
guts JIBS6 3 |
sound SQUISH2 |
ifdead |
{ |
stopsound MALECAROL |
guts JIBS6 2 |
guts JIBS6 3 |
guts JIBS6 4 |
sound MALECAROL_DEAD |
globalsound MOUSEANNOY |
killit |
} |
} |
ifcount 225 |
{ |
sound MALECAROL |
resetcount |
} |
enda |
useractor notenemy FEMALEGEEK 20 |
ifhitweapon |
{ |
guts JIBS6 3 |
sound SQUISH2 |
ifdead |
{ |
stopsound FEMALECAROL |
guts JIBS6 2 |
guts JIBS6 3 |
guts JIBS6 4 |
sound FEMALECAROL_DEAD |
killit |
} |
} |
ifcount 225 |
{ |
sound FEMALECAROL |
resetcount |
} |
ifhitweapon |
{ |
guts JIBS6 3 |
sound SQUISH2 |
ifdead |
{ |
stopsound FEMALECAROL |
guts JIBS6 2 |
guts JIBS6 3 |
guts JIBS6 4 |
sound FEMALECAROL_DEAD |
killit |
} |
} |
ifcount 225 |
{ |
sound FEMALECAROL |
resetcount |
} |
enda |
state mariocode |
cstat 257 |
sizeat 62 62 |
cstat 257 |
sizeat 62 62 |
ends |
useractor notenemy NWMARIO 0 |
state mariocode |
state mariocode |
enda |
useractor notenemy NWMARIO2 0 |
state mariocode |
state mariocode |
enda |
/nw_plus/nwinter_hrp.def |
---|
5,8 → 5,12 |
-------------------------------------------------------------------------------- |
*/ |
include nw_hrp/copies.def |
include nw_hrp/sprites.def |
include nw_hrp/screen.def |
include nw_hrp/textures.def |
include nw_hrp/skyboxes.def |
include nwinter/undef.def |
include nwinter/copies.def |
include nwinter/8bit.def |
include nwinter/sprites.def |
include nwinter/screen.def |
include nwinter/textures.def |
include nwinter/skyboxes.def |
include nwinter/music.def |
include nwinter/sounds.def |
/nw_plus/NWinter+_Readme.txt |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Modified: svn:mime-type |
-text/plain |
\ No newline at end of property |
+application/octet-stream |
\ No newline at end of property |
/nw_plus/NWUser.con |
---|
19,6 → 19,7 |
define JETPACK_NEAR_EMPTY 160 |
definequote 125 This jetpack is almost empty! |
definevolumename 0 Nuclear Winter Demo |
definevolumename 1 Nuclear Winter |
53,8 → 54,6 |
music 3 NW1.MID NW2.MID NW3.MID NW4.MID NW5.MID NW2.MID NW7.MID |
definesound BONUSMUSIC bonus.voc 0 0 255 3 0 // needs bit 2 for NWL7 |
definesound FLY_BY flyby.voc 0 0 0 0 0 |
definesound DUKETALKTOBOSS nwinter/sounds/blank.ogg 0 0 255 12 0 |
definesound BOSSTALKTODUKE nwinter/sounds/blank.ogg 0 0 255 12 0 |
119,7 → 118,7 |
definesound SANTA_TRASH9 422.voc 0 0 254 20 100 |
definesound PHONE_RING fonering.voc 0 0 100 3 0 |
definesound RIP_PAPER rippaper.voc -64 64 250 20 0 |
definesound RIP_PAPER rippaper.voc 0 0 255 20 100 |
definesound SQUISH2 squish.voc -128 0 2 0 0 |
definesound WIND2 wind2.voc 0 0 0 2 0 |
133,10 → 132,10 |
definesound FEMALECAROL jingle2.voc 0 0 0 0 0 |
definesound FEMALECAROL_DEAD scream2.voc 0 0 0 0 0 |
definesound LOWANG1 nwinter/sounds/jg41075.voc 0 0 253 0 -2048 // 1.887 sec, 57 tics |
definesound LOWANG2 nwinter/sounds/jg42004.voc 0 0 253 0 -2048 // 4.124 sec, 124 tics |
definesound LOWANG3 nwinter/sounds/jg42019.voc 0 0 253 0 -2048 // 4.013 sec, 121 tics |
definesound LOWANG4 nwinter/sounds/jg42021.voc 0 0 253 0 -2048 // 5.173 sec, 156 tics |
definesound LOWANG1 nwinter/sounds/jg41075.voc 0 0 253 0 -2048 |
definesound LOWANG2 nwinter/sounds/jg42004.voc 0 0 253 0 -2048 |
definesound LOWANG3 nwinter/sounds/jg42019.voc 0 0 253 0 -2048 |
definesound LOWANG4 nwinter/sounds/jg42021.voc 0 0 253 0 -2048 |
definesound PHONE_PICKUP nwinter/sounds/phone-pick-up-1.wav 0 0 100 2 0 |
definesound PHONE_HANGUP nwinter/sounds/phone-hang-up-1.wav 0 0 100 2 0 |
/nw_plus/nwl1demo.map |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/nw_plus/NWinter+_To_Do.txt |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Modified: svn:mime-type |
-text/plain |
\ No newline at end of property |
+application/octet-stream |
\ No newline at end of property |
/nw_plus/NWinter.con |
---|
9,33 → 9,29 |
-------------------------------------------------------------------------------- |
*/ |
definecheat 14 endepisode |
definecheat 15 endlevel |
definecheat 25 endvolume |
include NWDefs.con |
include NWUser.con |
setgamename Duke: Nuclear Winter |
gamevar nw_picnum 0 2 |
gamevar nw_temp 0 2 |
gamevar nw_tempb 0 2 |
gamevar nw_x 0 2 |
gamevar nw_y 0 2 |
gamevar nw_z 0 2 |
gamevar owner 0 2 |
gamevar temp2 0 2 |
gamevar temp3 0 2 |
gamevar temp4 0 2 |
gamevar ptemp 0 1 |
gamevar musicchange 0 1 |
gamevar skin 0 1 |
gamevar nw_owner 0 2 |
gamevar nw_temp2 0 2 |
gamevar nw_temp3 0 2 |
// gamevar nw_temp4 0 0 |
// gamevar nw_ptemp 0 1 |
gamevar nw_holodukeid 0 1 |
gamevar nw_musicchange 0 1 |
gamevar skin DUKE 132097 // do not reset flag enabled |
gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
state cutsceneambience |
getactor[THISACTOR].lotag nw_temp |
getactor[THISACTOR].lotag temp |
switch nw_temp |
switch temp |
case WIND_AMBIENCE |
case WIND_REPEAT |
50,8 → 46,8 |
ends |
onevent EVENT_LOADACTOR |
getactor[THISACTOR].picnum nw_picnum |
switch nw_picnum |
getactor[THISACTOR].picnum picnum |
switch picnum |
case SNOWYDOORSHOCK |
spritepal 30 |
75,7 → 71,7 |
break |
case JETPACK |
ifspritepal 21 setvar nw_temp 1 |
ifspritepal 21 setvar temp 1 |
spritepal 0 |
break |
88,7 → 84,7 |
case XMASPRESENT |
case XMASPRESENT2 |
getactor[THISACTOR].hitag nw_temp |
getactor[THISACTOR].hitag temp |
setactor[THISACTOR].hitag 0 |
break |
95,14 → 91,7 |
endswitch |
endevent |
onevent EVENT_SPAWN |
getactor[THISACTOR].owner nw_owner |
getactor[THISACTOR].picnum nw_picnum |
endevent |
onevent EVENT_EGS |
getactor[THISACTOR].picnum nw_picnum |
ifactor APLAYER setactor[THISACTOR].mdflags 16 |
ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
113,18 → 102,18 |
{ |
sizeat 8 8 |
setvar nw_temp3 0 |
randvar nw_temp3 2047 |
setactor[THISACTOR].ang nw_temp3 |
setvar temp3 0 |
randvar temp3 2047 |
setactor[THISACTOR].ang temp3 |
setvar nw_temp2 -2047 |
randvar nw_temp2 2047 |
setvar temp2 -2047 |
randvar temp2 2047 |
/* |
setvar nw_temp3 0 |
ifrnd 128 addvar nw_temp3 4 |
ifrnd 128 addvar nw_temp3 8 |
setactor[THISACTOR].cstat nw_temp3 |
setvar temp3 0 |
ifrnd 128 addvar temp3 4 |
ifrnd 128 addvar temp3 8 |
setactor[THISACTOR].cstat temp3 |
*/ |
} |
endevent |
204,15 → 193,6 |
killit |
} |
else |
ifactor CHANDELIER |
{ |
sound GLASS_BREAKING |
debris SCRAP3 3 |
debris SCRAP4 4 |
lotsofglass 10 |
killit |
} |
else |
ifactor TREEWITHSOMETHING |
{ |
sound GLASS_HEAVYBREAK |
253,8 → 233,6 |
useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
actor JETPACK |
270,11 → 248,10 |
ifpinventory GET_JETPACK JETPACK_AMOUNT |
ifcanseetarget |
{ |
ifvare nw_temp 1 |
ifvare temp 1 |
{ |
addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
redefinequote 122 This jetpack is almost empty! |
quote 122 |
quote 125 |
} |
else |
{ |
295,22 → 272,22 |
state nwbabecode |
getactor[THISACTOR].cstat nw_temp |
ifvarand nw_temp 1 nullop else addvar nw_temp 1 |
ifactor HALFBITCH { ifvarand nw_temp 128 nullop else addvar nw_temp 128 } |
ifvarand nw_temp 256 nullop else addvar nw_temp 256 |
getactor[THISACTOR].cstat temp |
ifvarand temp 1 nullop else addvar temp 1 |
ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
ifvarand temp 256 nullop else addvar temp 256 |
getuserdef .lockout nw_temp2 |
ifvare nw_temp2 1 |
getuserdef .lockout temp2 |
ifvare temp2 1 |
{ |
ifvarand nw_temp 32768 nullop else addvar nw_temp 32768 |
ifvarand temp 32768 nullop else addvar temp 32768 |
} |
else |
// { |
ifvarand nw_temp 32768 subvar nw_temp 32768 |
ifvarand temp 32768 subvar temp 32768 |
// } |
setactor[THISACTOR].cstat nw_temp |
setactor[THISACTOR].cstat temp |
553,28 → 530,28 |
{ |
ifvare LEVEL 2 |
{ |
getactor[THISACTOR].sectnum nw_temp |
switch nw_temp |
getactor[THISACTOR].sectnum temp |
switch temp |
case 220 case 221 |
ifvarn nw_musicchange 1 |
ifvarn musicchange 1 |
{ |
starttrack 12 // doom |
setvar nw_musicchange 1 |
setvar musicchange 1 |
} |
break |
case 563 case 564 case 565 case 566 case 567 |
ifvarn nw_musicchange 2 |
ifvarn musicchange 2 |
{ |
starttrack 13 // mario |
setvar nw_musicchange 2 |
setvar musicchange 2 |
} |
break |
case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
ifvarn nw_musicchange 0 |
ifvarn musicchange 0 |
{ |
starttrackvar LEVEL // level music |
setvar nw_musicchange 0 |
starttrack 2 // level music |
setvar musicchange 0 |
} |
break |
endswitch |
582,44 → 559,9 |
} |
ends |
// Flying Frosty |
/* |
action ACOMMBREETH 0 3 5 1 40 |
action ACOMMFROZEN 0 1 5 |
action ACOMMSPIN -5 1 5 1 12 |
action ACOMMGET 0 3 5 1 30 |
action ACOMMSHOOT 20 1 5 1 35 |
action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
action ACOMMDYING 30 8 1 1 12 |
action ACOMMDEAD 38 1 1 1 1 |
move COMMGETUPVELS 128 -64 |
move COMMGETVELS 128 64 |
move COMMSLOW 64 24 |
move COMMSTOPPED |
ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
*/ |
move COMMGETUPVELSNW 128 -64 |
move COMMGETVELSNW 128 64 |
move COMMSLOWNW 64 24 |
move COMMSTOPPEDNW |
action ACOMMSPINNW 0 1 5 1 12 |
action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
ai AICOMMSPINNW ACOMMSPINNW COMMGETVELS spin |
state checkcommhitstate |
728,7 → 670,7 |
break |
} |
ifai 0 |
ai AICOMMSHOOTNW |
ai AICOMMSHOOT |
else |
ifai AICOMMWAIT |
{ |
754,7 → 696,7 |
ifactioncount 2 |
{ |
ifcansee |
ai AICOMMSHOOTNW |
ai AICOMMSHOOT |
else |
{ |
ai AICOMMGET |
764,7 → 706,7 |
ifrnd 32 soundonce COMM_ATTACK |
} |
else |
ifai AICOMMSHOOTNW |
ifai AICOMMSHOOT |
{ |
ifcanshoottarget |
{ |
771,17 → 713,12 |
ifcount 12 |
ifrnd 16 |
ai AICOMMWAIT |
ifactioncount 1 |
{ |
shoot FREEZEBLAST |
resetactioncount |
} |
getplayer[THISACTOR].i nw_temp |
getactor[nw_temp].pal nw_temp |
ifvare nw_temp 1 // if player is frozen |
ai AICOMMGET |
} |
else |
ai AICOMMGET |
807,22 → 744,11 |
ifrnd 4 |
operate |
ifpdistl 1024 |
ifp palive |
{ |
ifp palive |
{ |
sound COMM_SPIN |
ai AICOMMSPINNW |
break |
} |
getplayer[THISACTOR].i nw_temp |
getactor[nw_temp].pal nw_temp |
ifvare nw_temp 1 // if player is frozen |
{ |
sound COMM_SPIN |
ai AICOMMSPINNW |
break |
} |
// sound COMM_SPIN |
ai AICOMMSPINNW |
break |
} |
ifcansee |
844,17 → 770,10 |
{ |
ifpdistl 1280 |
{ |
setvar nw_tempb CAPTSPINNINGPLAYER |
mulvar nw_tempb -1 |
// addphealth CAPTSPINNINGPLAYER |
getplayer[THISACTOR].i nw_temp |
setactor[nw_temp].htextra nw_tempb |
setactor[nw_temp].htpicnum KNEE |
setactor[nw_temp].htowner THISACTOR |
globalsound DUKE_GRUNT |
palfrom 32 16 |
resetcount |
addphealth CAPTSPINNINGPLAYER |
sound DUKE_GRUNT |
palfrom 32 |
16 resetcount |
} |
else |
ifpdistg 2300 |
899,8 → 818,6 |
} |
enda |
// Frosted Battle Mobile |
move TANKSTOPNW |
useractor enemy TANK TANKSTRENGTH |
1029,35 → 946,22 |
// ----------------------------------------------------------------------------- |
onevent EVENT_GAME |
ifactor APLAYER |
{ |
state nwl3surprise |
getplayer[THISACTOR].holoduke_on nw_holodukeid |
ifvarg nw_holodukeid -1 |
setactor[nw_holodukeid].mdflags 16 |
// addlogvar skin |
} |
ifactor FRAMEEFFECT1 |
ifspawnedby APLAYER |
setactor[THISACTOR].mdflags 16 |
ifactor APLAYER state nwl3surprise |
/* |
ifactor MONEY |
{ |
setactor[THISACTOR].mdflags 16 |
// getactor[THISACTOR].owner nw_owner |
switch nw_owner |
getactor[THISACTOR].owner owner |
switch owner |
case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
getactor[THISACTOR].x nw_x |
getactor[THISACTOR].y nw_y |
getactor[THISACTOR].z nw_z |
getactor[THISACTOR].x x |
getactor[THISACTOR].y y |
getactor[THISACTOR].z z |
updatesectorz nw_x nw_y nw_z nw_temp |
ifvarn nw_temp -1 getflorzofslope nw_temp nw_x nw_y nw_temp2 else killit |
updatesectorz x y z temp |
ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
ifvarvare nw_z nw_temp2 killit |
ifvarvare z temp2 killit |
break |
endswitch |
} |
1064,15 → 968,17 |
*/ |
endevent |
onevent EVENT_ANIMATESPRITES |
onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
getactor[THISACTOR].picnum picnum |
getactor[THISACTOR].owner owner |
ifvare nw_picnum DOORSHOCK |
ifvare picnum DOORSHOCK |
{ |
ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
break |
} |
ifvare nw_picnum SNOWFLAKE |
ifvare picnum SNOWFLAKE |
{ |
settspr[THISACTOR].tsprpicnum SNOW |
settspr[THISACTOR].tsprxrepeat 4 |
1080,9 → 986,9 |
break |
} |
/* |
ifvare nw_picnum MONEY |
ifvare picnum MONEY |
{ |
switch nw_owner |
switch owner |
case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
settspr[THISACTOR].tsprpicnum SNOW |
break |
1089,75 → 995,95 |
endswitch |
} |
*/ |
switch nw_picnum |
case APLAYER |
ifvare skin SANTA |
{ |
gettspr[THISACTOR].tsprpicnum nw_temp3 |
ifvarg nw_temp3 1399 ifvarl nw_temp3 1544 addvar nw_temp3 4096 |
settspr[THISACTOR].tsprpicnum nw_temp3 |
getplayervar[THISACTOR].skin temp |
ifvare temp 1 |
{ |
getplayer[THISACTOR].i temp2 |
gettspr[temp2].tsprpicnum temp3 |
ifvarl temp3 1544 addvar temp3 4096 |
settspr[temp2].tsprpicnum temp3 |
settspr[temp2].tsprpal 10 |
ifvarg nw_holodukeid -1 |
{ |
gettspr[nw_holodukeid].tsprpicnum nw_temp3 |
ifvarg nw_temp3 1399 ifvarl nw_temp3 1544 addvar nw_temp3 4096 |
settspr[nw_holodukeid].tsprpicnum nw_temp3 |
} |
} |
break |
case FRAMEEFFECT1 |
ifvare skin SANTA |
ifspawnedby APLAYER |
{ |
gettspr[THISACTOR].tsprpicnum nw_temp3 |
ifvarg nw_temp3 1399 ifvarl nw_temp3 1544 addvar nw_temp3 4096 |
settspr[THISACTOR].tsprpicnum nw_temp3 |
} |
break |
case DUKETORSO |
case DUKEGUN |
getactor[nw_owner].picnum nw_temp2 |
ifvare nw_temp2 SOBBOTWALK |
{ |
gettspr[THISACTOR].tsprpicnum nw_temp3 |
addvar nw_temp3 2456 |
settspr[THISACTOR].tsprpicnum nw_temp3 |
} |
ifvare nw_temp2 SOBBOTFLY |
{ |
gettspr[THISACTOR].tsprpicnum nw_temp3 |
addvar nw_temp3 2456 |
settspr[THISACTOR].tsprpicnum nw_temp3 |
} |
ifvare nw_temp2 APLAYER |
{ |
ifvare skin SANTA |
{ |
gettspr[THISACTOR].tsprpicnum nw_temp3 |
addvar nw_temp3 2456 |
settspr[THISACTOR].tsprpicnum nw_temp3 |
} |
} |
break |
ifvare picnum DUKETORSO |
{ |
getactor[owner].picnum temp2 |
ifvare temp2 APLAYER |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
addvar temp3 2456 |
settspr[THISACTOR].tsprpicnum temp3 |
break |
} |
} |
ifvare picnum DUKEGUN |
{ |
getactor[owner].picnum temp2 |
ifvare temp2 APLAYER |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
addvar temp3 2456 |
settspr[THISACTOR].tsprpicnum temp3 |
break |
} |
} |
ifvare picnum DUKELEG |
{ |
getactor[owner].picnum temp2 |
ifvare temp2 APLAYER settspr[THISACTOR].tsprpal 30 |
break |
} |
} |
case DUKELEG |
getactor[nw_owner].picnum nw_temp2 |
ifvare nw_temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
ifvare nw_temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
ifvare nw_temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
break |
endswitch |
ifvare nw_picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
ifvare picnum DUKETORSO |
{ |
gettspr[THISACTOR].tsprpicnum nw_temp |
switch nw_temp |
getactor[owner].picnum temp2 |
ifvare temp2 SOBBOTWALK |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
addvar temp3 2456 |
settspr[THISACTOR].tsprpicnum temp3 |
break |
} |
ifvare temp2 SOBBOTFLY |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
addvar temp3 2456 |
settspr[THISACTOR].tsprpicnum temp3 |
break |
} |
} |
ifvare picnum DUKEGUN |
{ |
getactor[owner].picnum temp2 |
ifvare temp2 SOBBOTWALK |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
addvar temp3 2456 |
settspr[THISACTOR].tsprpicnum temp3 |
break |
} |
ifvare temp2 SOBBOTFLY |
{ |
gettspr[THISACTOR].tsprpicnum temp3 |
addvar temp3 2456 |
settspr[THISACTOR].tsprpicnum temp3 |
break |
} |
} |
ifvare picnum DUKELEG |
{ |
getactor[owner].picnum temp2 |
ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
break |
} |
ifvare picnum APLAYER |
{ |
gettspr[THISACTOR].tsprpicnum temp |
switch temp |
case 1470 case 1471 case 1472 case 1473 case 1474 |
subvar nw_temp 5 |
settspr[THISACTOR].tsprpicnum nw_temp |
subvar temp 5 |
settspr[THISACTOR].tsprpicnum temp |
break |
endswitch |
} |
1167,98 → 1093,63 |
useractor notenemy NWEFFECTOR 0 |
cstat 32768 |
// sizeat 1 1 |
cstat 32768 |
// sizeat 1 1 |
ifspritepal 31 // phone ringing effect |
{ |
/* |
getplayer[THISACTOR].cursectnum nw_temp3 |
switch nw_temp3 |
case 60 case 61 case 62 case 63 |
case 86 case 87 |
case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
soundonce PHONE_RING |
ifspritepal 31 |
{ |
getplayer[THISACTOR].cursectnum temp3 |
switch temp3 |
case 60 case 61 case 62 case 63 |
case 86 case 87 |
case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
soundonce PHONE_RING |
break |
endswitch |
default |
stopsound PHONE_RING |
break |
endswitch |
*/ |
ifpdistl 8192 // 4096 |
soundonce PHONE_RING |
ifpdistg 16384 |
stopsound PHONE_RING |
ifpdistl RETRIEVEDISTANCE |
ifpdistl RETRIEVEDISTANCE |
ifp pfacing |
ifhitspace |
ifvare nw_temp2 0 |
{ |
setvar nw_temp 0 |
setvar nw_temp2 1 |
setvar nw_temp3 0 |
setvar nw_tempb 0 |
} |
ifhitspace |
ifvare temp2 0 |
{ |
setvar temp 0 |
setvar temp2 1 |
} |
ifvare nw_temp2 1 |
{ |
addvar nw_temp 1 |
ifvare temp2 1 |
{ |
addvar temp 1 |
stopsound PHONE_RING |
ifvare nw_temp 1 |
sound PHONE_PICKUP |
else ifvare nw_temp 30 |
{ |
setvar nw_tempb 0 |
randvar nw_tempb 3 |
switch nw_tempb |
case 0 |
sound LOWANG1 |
setvar nw_temp3 57 |
break |
case 1 |
sound LOWANG2 |
setvar nw_temp3 124 |
break |
case 2 |
sound LOWANG3 |
setvar nw_temp3 121 |
break |
case 3 |
sound LOWANG4 |
setvar nw_temp3 156 |
break |
endswitch |
addvar nw_temp3 60 |
setvar nw_tempb 0 |
} |
else ifvarvare nw_temp nw_temp3 |
{ |
sound PHONE_HANGUP |
setvarvar nw_tempb nw_temp3 |
addvar nw_tempb 150 |
} |
else ifvarvare nw_temp nw_tempb |
{ |
setvar nw_temp2 0 |
setvar nw_temp 0 |
} |
} |
} |
stopsound PHONE_RING |
ifvare temp 1 sound PHONE_PICKUP |
else ifvare temp 39 |
{ |
setvar tempb 0 |
randvar tempb 3 |
switch tempb |
case 0 sound LOWANG1 break |
case 1 sound LOWANG2 break |
case 2 sound LOWANG3 break |
case 3 sound LOWANG4 break |
endswitch |
} |
else ifvare temp 195 sound PHONE_HANGUP |
else ifvare temp 247 |
{ |
setvar temp2 0 |
setvar temp 0 |
} |
} |
} |
enda |
useractor notenemy 3831 0 |
// cstat 32768 |
sizeat 12 13 |
getactor[THISACTOR].sectnum nw_temp |
getplayer[THISACTOR].cursectnum nw_temp2 |
ifvarvare nw_temp nw_temp2 |
getactor[THISACTOR].sectnum temp |
getplayer[THISACTOR].cursectnum temp2 |
ifvarvare temp temp2 |
{ |
setuserdef[THISACTOR].volume_number 1 |
endofgame 13 |
1293,10 → 1184,19 |
define title_zoom 32768 |
onevent EVENT_DISPLAYMENU |
// getplayer[THISACTOR].gm nw_temp |
// ifvarand nw_temp 4 nullop else |
// getplayer[THISACTOR].gm temp |
// ifvarand temp 4 nullop else |
// { |
rotatesprite title_x1 title_y title_zoom 0 3838 0 0 256 0 0 xdim ydim |
rotatesprite title_x2 title_y title_zoom 0 3839 0 0 512 0 0 xdim ydim |
rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
// } |
endevent |
/* |
onevent EVENT_DISPLAYTITLE |
rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
endevent |
*/ |
/nw_plus/NWinter+_Linux_MacOSX.txt |
---|
0,0 → 1,21 |
Unfortunately, I do not understand how to make scripts for Linux and Mac OS X. If you want to run NW+: |
1. Copy only NWINTER.GRP from your Nuclear Winter CD to your EDuke32 directory. It should be found in the GAMEDATA/ directory. |
2. Extract the maps from NWINTER.GRP using kextract. The syntax is "kextract NWINTER.GRP *.MAP". Binaries for x86 Win32 and x86 Linux have been included. This program's source is included with EDuke32. To compile it, first compile EDuke32 following the steps at the wiki (http://wiki.eduke32.com). Then type "make" in the "build/" directory. |
3. Rename the maps' E2L prefix to nwl ("mv E2L*.MAP nwl*.map" should do it). |
4. Patch the maps using uips. (http://www.neillcorlett.com/uips/) The syntax is "uips a <ips> <map>". Binaries for x86 Win32 and x86 Linux have been included. |
5. Put the Duke3D HRP, Update Pack, XXX Pack if so desired, and Music Pack in autoload/duke3d.grp/ |
6. Run EDuke32 with either Duke or Santa command line options... |
Normal Mode: |
eduke32 /xNWEDuke.con /hnwinter.def /gNWINTER.GRP /gnwinter_hrp.zip |
XXX Mode: |
eduke32 /xNWEDuke.con /hnw_xxx.def /gNWINTER.GRP /gnwinter_hrp.zip |
If you can provide me any assistance with the production of scripts for these OSs, please contact me using the methods specified in the readme. |
/nw_plus/NWSnow.con |
---|
279,52 → 279,52 |
useractor notenemy SNOW 0 |
sizeat 4 4 |
addvar nw_temp2 16 |
ifvarg nw_temp2 2047 subvar nw_temp2 4095 |
setvarvar nw_temp3 nw_temp2 |
sin nw_temp3 nw_temp3 |
shiftvarr nw_temp3 5 |
addvar temp2 16 |
ifvarg temp2 2047 subvar temp2 4095 |
setvarvar temp3 temp2 |
sin temp3 temp3 |
shiftvarr temp3 5 |
/* |
getactor[THISACTOR].x nw_x |
getactor[THISACTOR].y nw_y |
getactor[THISACTOR].z nw_z |
getactor[THISACTOR].x x |
getactor[THISACTOR].y y |
getactor[THISACTOR].z z |
updatesectorz nw_x nw_y nw_z nw_temp |
getactor[THISACTOR].zvel nw_z |
ifvare sector[nw_temp].lotag 2 |
updatesectorz x y z temp |
getactor[THISACTOR].zvel z |
ifvare sector[temp].lotag 2 |
{ |
ifvarl nw_z 64 |
ifvarl z 64 |
{ |
setvar nw_tempb GRAVITATIONALCONSTANT |
shiftvarr nw_tempb 5 |
addvarvar nw_tempb temp4 |
addvarvar nw_z nw_tempb |
setvar tempb GRAVITATIONALCONSTANT |
shiftvarr tempb 5 |
addvarvar tempb temp4 |
addvarvar z tempb |
} |
} |
else |
{ |
ifvarl nw_z 144 |
ifvarl z 144 |
{ |
setvar nw_tempb GRAVITATIONALCONSTANT |
shiftvarr nw_tempb 5 |
addvarvar nw_tempb temp4 |
addvarvar nw_z nw_tempb |
setvar tempb GRAVITATIONALCONSTANT |
shiftvarr tempb 5 |
addvarvar tempb temp4 |
addvarvar z tempb |
} |
} |
*/ |
movesprite THISACTOR nw_temp3 0 256 CLIPMASK0 RETURN |
movesprite THISACTOR temp3 0 256 CLIPMASK0 RETURN |
ifvarn RETURN 0 killit |
getactor[THISACTOR].x nw_x |
getactor[THISACTOR].y nw_y |
getactor[THISACTOR].z nw_z |
getactor[THISACTOR].x x |
getactor[THISACTOR].y y |
getactor[THISACTOR].z z |
updatesectorz nw_x nw_y nw_z nw_temp |
ifvarn nw_temp -1 getflorzofslope nw_temp nw_x nw_y nw_temp2 else killit |
updatesectorz x y z temp |
ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
ifvarvare nw_z nw_temp2 killit |
ifvarvare z temp2 killit |
enda |
/nw_plus/nw_dp_xxx.def |
---|
7,4 → 7,3 |
include nw_dp.def |
include nwinter/xxx.def |
include nw_hrp/xxx.def |
/nw_plus/NWDPCode.con |
---|
184,9 → 184,9 |
{ |
ifvarl xydist 1280 |
{ |
setvar nw_temp CAPTSPINNINGPLAYER |
ifvarand monstflags 8 mulvar nw_temp -2 else mulvar nw_temp -1 |
setactor[target].htextra nw_temp |
setvar temp CAPTSPINNINGPLAYER |
ifvarand monstflags 8 mulvar temp -2 else mulvar temp -1 |
setactor[target].htextra temp |
setactor[target].htpicnum RPG |
setactor[target].htowner THISACTOR |
//sound DUKE_GRUNT |
272,10 → 272,10 |
ifvarl RETURN 16384 |
ifvarg RETURN -1 // hit a sprite |
{ |
getactor[RETURN].picnum nw_picnum |
getactorvar[RETURN].monstatus nw_temp |
ifvare nw_picnum APLAYER sound SQUISHED else |
ifvare nw_temp 1 sound SQUISHED |
getactor[RETURN].picnum picnum |
getactorvar[RETURN].monstatus temp |
ifvare picnum APLAYER sound SQUISHED else |
ifvare temp 1 sound SQUISHED |
setactor[RETURN].htpicnum RPG |
setactor[RETURN].htextra 100 |
setactor[RETURN].htowner THISACTOR |
424,8 → 424,8 |
ifai AICOMMSHOOT |
{ |
ifvare target -1 ifvarn playerally 0 { ai AICOMMGET break } |
setvar nw_temp 0 |
ifvarn target -1 setvar nw_temp 1 |
setvar temp 0 |
ifvarn target -1 setvar temp 1 |
ifvarand monstflags 2048 |
ifvare playerally 0 |
{ |
434,10 → 434,10 |
ai AICOMMFRISBEE |
break |
} |
else ifvarg targetlock 0 setvar nw_temp 1 |
else ifvarg targetlock 0 setvar temp 1 |
} else |
ifvarg canshootplayer 0 setvar nw_temp 1 |
ifvare nw_temp 1 |
ifvarg canshootplayer 0 setvar temp 1 |
ifvare temp 1 |
{ |
ifcount 24 |
ifrnd 16 |
489,12 → 489,12 |
ifvarg canseeplayer 0 |
{ |
setvar nw_temp 0 |
ifp phigher setvar nw_temp 1 |
setvar temp 0 |
ifp phigher setvar temp 1 |
ifvarn target -1 |
ifvarvarg z mz setvar nw_temp 1 |
ifvarvarg z mz setvar temp 1 |
ifvare nw_temp 1 |
ifvare temp 1 |
move COMMGETUPVELS getv geth faceplayer |
else |
move COMMGETVELS getv geth faceplayer |
/nw_plus/NW_Mapster32.bat |
---|
0,0 → 1,37 |
@echo off |
:recheck |
if not exist mapster32.exe goto mapster32check |
:mapster32check_done |
start mapster32 /jnw_plus -hnwinter.def -gNWINTER.GRP %* |
goto end |
:mapster32check |
if exist mapster32.bat goto mapster32check_done |
if exist ..\mapster32.exe ( |
cd .. |
goto recheck |
) |
if exist ..\..\mapster32.exe ( |
cd ..\.. |
goto recheck |
) |
if exist ..\..\..\mapster32.exe ( |
cd ..\..\.. |
goto recheck |
) |
if exist ..\mapster32.bat ( |
cd .. |
goto mapster32check_done |
) |
if exist ..\..\mapster32.bat ( |
cd ..\.. |
goto mapster32check_done |
) |
if exist ..\..\..\mapster32.bat ( |
cd ..\..\.. |
goto mapster32check_done |
) |
echo Warning: You don't have Mapster32 in your directory. |
goto mapster32check_done |
:end |
/nw_plus/_nwzoo.mhk |
---|
0,0 → 1,10 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: _nwzoo.map - "Nuclear Winter Zoo" |
/nw_plus/nwuninst.bat |
---|
1,5 → 1,3 |
@echo off |
echo You are about to delete all files relevant to NW+. |
echo Continue? |
echo. |
/nw_plus/nwl1.mhk |
---|
0,0 → 1,76 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl1.map - "Déjà Vu" |
// Pipebomb Box |
sprite 336 roll 240 |
// LIGHTS (by Devastator) |
light 1 750 29970 127 2600 111 111 111 0 0 1536 -1 0 0 0 -1 |
light 5 566 32938 -23626 1700 61 61 61 0 0 1536 -1 0 0 0 -1 |
light 13 1262 2234 1792 1700 61 61 61 0 0 1536 -1 0 0 0 -1 |
light 39 -3182 8993 -4480 2400 85 85 85 0 0 1536 -1 0 0 0 -1 |
light 42 -1701 13103 -4736 4200 91 81 51 0 0 1536 -1 0 0 0 -1 |
light 43 -2984 4245 -5760 2700 51 51 41 0 0 1536 -1 0 0 0 -1 |
light 45 -5269 3398 -10752 1300 101 10 1 0 0 1536 -1 0 0 0 -1 |
light 53 6113 11494 1280 1400 51 51 51 0 0 1536 -1 0 0 0 -1 |
light 58 -4789 910 -640 1700 185 21 1 0 0 1536 -1 0 0 0 -1 |
light 64 -1653 1096 256 2300 205 121 121 0 0 1536 -1 0 0 0 -1 |
light 70 -16708 36851 -83712 2300 140 140 140 0 0 1536 -1 0 0 0 -1 |
light 94 -24704 30264 -87168 1600 255 255 240 0 0 1536 -1 0 0 0 -1 |
light 99 -4442 34049 -23040 2600 157 125 88 0 0 1536 -1 0 0 0 -1 |
light 100 -2432 37120 -15104 1300 255 255 255 0 0 1536 -1 0 0 0 -1 |
light 103 -5545 36653 -19584 1500 187 158 160 0 0 1536 -1 0 0 0 -1 |
light 105 -10724 30785 -48128 2000 181 181 161 0 0 1536 -1 0 0 0 -1 |
light 106 -10676 35392 -32768 1400 211 41 61 0 0 1536 -1 0 0 0 -1 |
light 110 -20484 25118 -56448 1400 180 210 210 0 0 1536 -1 0 0 0 -1 |
light 112 967 4553 384 1600 111 111 111 0 0 1536 -1 0 0 0 -1 |
light 116 -22230 36607 -73984 3000 81 71 1 0 0 1536 -1 0 0 0 -1 |
light 129 13535 40259 41728 1700 45 58 11 0 0 1536 -1 0 0 0 -1 |
light 129 16277 40174 43136 1400 75 76 1 0 0 1536 -1 0 0 0 -1 |
light 134 5672 37297 41712 1600 105 96 21 0 0 1536 -1 0 0 0 -1 |
light 155 -20469 33599 -77184 1600 221 201 201 0 0 1536 -1 0 0 0 -1 |
light 155 -19871 29604 -64640 2400 181 71 61 0 0 1536 -1 0 0 0 -1 |
light 155 -17821 30780 -76288 2400 255 195 91 0 0 1536 -1 0 0 0 -1 |
light 163 -3269 7094 -7040 2400 85 85 85 0 0 1536 -1 0 0 0 -1 |
light 173 7589 10336 4096 1200 111 111 111 0 0 1536 -1 0 0 0 -1 |
light 174 -11840 20032 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 174 -576 20032 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 174 2560 23616 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 179 -8903 35410 -15872 1600 201 41 1 0 0 1536 -1 0 0 0 -1 |
light 183 -15703 27485 -38400 1300 71 191 221 0 0 1536 -1 0 0 0 -1 |
light 183 -14400 32384 -54528 3500 1 31 121 0 0 1536 -1 0 0 0 -1 |
light 183 -13973 28432 -54400 3500 1 1 225 0 0 1536 -1 0 0 0 -1 |
light 183 -13713 33628 -46080 2000 1 95 165 0 0 1536 -1 0 0 0 -1 |
light 183 -12884 27780 -46592 1900 1 135 135 0 0 1536 -1 0 0 0 -1 |
light 184 -17280 33664 -55168 3500 255 31 1 0 0 1536 -1 0 0 0 -1 |
light 185 -17064 28199 -53760 3500 255 51 1 0 0 1536 -1 0 0 0 -1 |
light 186 -25344 29114 -86656 2500 91 71 55 0 0 1536 -1 0 0 0 -1 |
light 188 -21865 29730 -78336 2200 40 40 40 0 0 1536 -1 0 0 0 -1 |
light 188 -21225 30802 -81536 1300 211 71 121 0 0 1536 -1 0 0 0 -1 |
light 191 -26059 27030 -75136 1100 255 255 255 0 0 1536 -1 0 0 0 -1 |
light 191 -24401 27016 -83072 1900 171 161 141 0 0 1536 -1 0 0 0 -1 |
light 205 -11776 7680 2048 1700 255 31 1 0 0 1536 -1 0 0 0 -1 |
light 215 3199 40315 10450 2400 131 131 121 0 0 1536 -1 0 0 0 -1 |
light 221 2445 12334 -40832 2000 117 107 97 0 0 1536 -1 0 0 0 -1 |
light 221 5462 13116 -47104 2600 47 37 27 0 0 1536 -1 0 0 0 -1 |
light 233 3580 33824 -9105 1900 255 255 255 0 0 1536 -1 0 0 0 -1 |
light 239 -7374 10248 -31744 4200 161 151 131 0 0 1536 -1 0 0 0 -1 |
light 239 -5354 16804 -171392 8000 131 121 91 0 0 1536 -1 0 0 0 -1 |
light 239 81 17085 -37504 7000 161 151 131 0 0 1536 -1 0 0 0 -1 |
light 239 3483 30313 -3200 2200 155 11 1 0 0 1536 -1 0 0 0 -1 |
light 239 3615 30125 -43136 1500 255 51 1 0 0 1536 -1 0 0 0 -1 |
light 239 4416 32512 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 239 4864 22016 9216 2600 47 37 27 0 0 1536 -1 0 0 0 -1 |
light 239 8704 30464 -171392 8000 131 121 91 0 0 1536 -1 0 0 0 -1 |
light 239 11267 28860 -21760 4000 141 131 121 0 0 1536 -1 0 0 0 -1 |
light 246 -8527 29608 -31616 3600 157 125 88 0 0 1536 -1 0 0 0 -1 |
light 246 -4008 31035 -29568 3600 157 125 88 0 0 1536 -1 0 0 0 -1 |
light 248 9984 40192 42624 1700 45 58 11 0 0 1536 -1 0 0 0 -1 |
light 262 -5020 29232 -30208 2900 191 191 191 0 0 1536 -1 0 0 0 -1 |
/nw_plus/utils/linux/i586 |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/linux/x86_64 |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/linux |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/mac |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/source/buildtools/compile.sh |
---|
File deleted |
/nw_plus/utils/source/buildtools/get.sh |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/bsdiff.1 |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/Makefile |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/bsdiff.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bspatch.cpp |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/huffman.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bspatch.dsp |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/compress.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/randtable.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bsdiff.cpp |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bsdiff.dsp |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/LICENSE |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bzlib_private.h |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bspatch.1 |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bzlib.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/blocksort.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/decompress.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bzlib.h |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bsdiff.dsw |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/Binary diff.txt |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/bsdiff.1 |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/win32/crctable.c |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/bspatch.1 |
---|
File deleted |
/nw_plus/utils/source/bsdiff-4.3/bspatch.c |
---|
File deleted |
/nw_plus/utils/source/sums611/COPYING |
---|
File deleted |
/nw_plus/utils/source/sums611/README |
---|
File deleted |
/nw_plus/utils/source/sums611/links.txt |
---|
File deleted |
/nw_plus/utils/source/sums611 |
---|
Property changes: |
Deleted: bugtraq:number |
-true |
\ No newline at end of property |
/nw_plus/utils/source/wget/links.txt |
---|
File deleted |
/nw_plus/utils/source/wget |
---|
Property changes: |
Deleted: bugtraq:number |
-true |
\ No newline at end of property |
/nw_plus/utils/source/uips |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/source/kextract/compile.sh |
---|
0,0 → 1,11 |
#!/bin/bash |
echo "Before compiling the utilities, you must follow the directions to compile EDuke32." |
echo "http://wiki.eduke32.com/wiki/Building_EDuke32_on_Linux" |
echo "After that is all done, you must make EDuke32, then change to the build directory and make that too." |
echo "This script will do that here." |
cd polymer/eduke32/ |
make |
cd build/ |
make |
cd util/ |
ls |
/nw_plus/utils/source/kextract/get.sh |
---|
0,0 → 1,4 |
#!/bin/bash |
echo "The source for kextract is part of EDuke32." |
echo "This script will check out EDuke32 from its SVN." |
svn co https://eduke32.svn.sourceforge.net/svnroot/eduke32 |
/nw_plus/utils/source |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/windows/win32/md5sum.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/sha512sum.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/sha224sum.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/kextract.debug.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/wget.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/bspatch.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/sha256sum.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/sha384sum.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/kgroup.debug.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/bsdiff.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/sha1sum.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Deleted: svn:mime-type |
-application/octet-stream |
\ No newline at end of property |
/nw_plus/utils/windows/win32/kextract.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/nw_plus/utils/windows/win32/kgroup.exe |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
/nw_plus/utils/windows/win32 |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils/windows |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/utils |
---|
Property changes: |
Deleted: svn:ignore |
-Thumbs.db |
/nw_plus/NW_XXX.bat |
---|
1,3 → 1,3 |
@echo off |
set xxx=1 |
call "%~dp0\NWinter.bat" %* |
echo Using XXX mode. |
NWinter.bat /hnw_xxx.def %* |
/nw_plus/nwl2.mhk |
---|
0,0 → 1,65 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl2.map - "Where It All Began" |
// "Steering Wheel" |
sprite 650 notmd |
// LIGHTS (by Devastator) |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
light 67 26048 40192 -6912 3500 255 255 255 450 200 1024 -600 18 0 0 0 |
light 67 26048 40704 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
light 72 22016 45300 -6144 4000 255 255 255 400 300 512 100 13 0 0 9000 |
light 72 22016 45545 -11144 500 255 255 255 0 0 0 0 13 0 0 0 |
light 72 22016 45545 -1144 500 255 255 255 0 0 0 0 13 0 0 0 |
light 89 15936 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
light 89 16192 57600 -63232 3000 200 200 200 450 200 1536 -500 0 0 0 0 |
light 89 16448 57600 -63232 1000 100 100 100 0 0 0 0 0 0 0 0 |
light 90 22016 48832 -94976 2500 160 160 150 0 0 0 0 16 0 0 0 |
light 90 22016 48832 -94976 8000 255 255 250 300 200 1536 -600 16 0 0 0 |
light 105 21792 53664 -103168 9000 255 255 250 300 200 512 -500 15 6 0 0 |
light 115 18084 57216 -13056 1600 200 200 200 0 0 0 0 22 0 0 0 |
light 118 16384 57952 -13056 2048 200 200 200 300 200 512 -500 22 0 0 0 |
light 133 22016 43520 -47104 6500 255 255 255 400 250 1540 -450 15 -21 0 0 |
light 133 22016 43520 -43000 3000 220 220 220 0 0 0 0 15 -21 0 0 |
light 136 19200 61184 -69000 4000 255 0 0 0 0 0 0 0 0 0 0 |
light 139 27910 42254 -22000 7000 255 255 255 375 200 12 -150 15 -8 0 0 |
light 139 27910 42818 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
light 139 27910 41876 -22000 1280 255 255 255 0 0 0 0 15 -8 0 0 |
light 142 25504 39168 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
light 149 19456 60128 -18432 1000 0 100 20 0 0 0 0 0 0 0 0 |
light 151 16384 58880 -9216 500 200 50 0 0 0 0 0 0 0 0 0 |
light 158 16640 53120 -52224 3000 255 255 255 200 150 512 -100 0 0 0 0 |
light 159 16640 52864 -52224 3000 255 255 255 200 150 1536 -100 0 0 0 0 |
light 165 15296 60920 -58112 500 200 50 0 0 0 0 0 0 0 0 0 |
light 167 25344 59640 -30720 2000 255 255 255 0 0 0 0 0 0 0 0 |
light 180 13000 48128 -85632 3000 255 0 0 0 0 0 0 0 0 0 0 |
light 180 13000 48128 -55632 3000 255 0 0 0 0 0 0 0 0 0 0 |
light 185 7034 50364 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
light 186 7034 52414 -58568 4000 110 150 130 150 150 1024 77 0 0 0 9001 |
light 189 4338 47184 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
light 190 2368 46464 -58568 4000 110 150 130 155 150 640 77 0 0 0 9001 |
light 192 960 47744 -54272 1000 0 100 20 0 0 0 0 0 0 0 0 |
light 204 14080 46080 -5120 2500 255 255 255 0 0 0 0 11 7 0 0 |
light 211 26160 46400 -53248 1000 0 100 20 0 0 0 0 0 0 0 0 |
light 220 17472 50608 -35840 1024 200 0 0 0 0 0 0 0 0 0 0 |
light 242 17792 43008 -45824 1000 250 250 250 0 0 0 0 0 0 0 0 |
light 255 300 42313 -460800 45000 200 250 220 120 50 100 -300 0 0 0 0 |
light 260 18400 48128 -2048 1000 0 100 20 0 0 0 0 0 0 0 0 |
light 290 -1550 40448 -101376 2000 200 200 200 0 0 0 0 0 0 0 0 |
light 290 -1550 40448 -102376 5000 255 255 255 350 150 0 -500 0 0 0 0 |
light 297 19136 48704 -38912 2000 100 100 100 0 0 0 0 0 0 0 0 |
light 297 19136 48704 -11264 1024 200 0 0 0 0 0 0 0 0 0 0 |
light 297 19136 48704 -38912 5000 255 255 255 500 300 1775 100 0 0 0 0 |
light 302 18752 57216 -18432 500 200 50 0 0 0 0 0 0 0 0 0 |
light 307 -32256 1280 -297996 30000 25 50 25 0 0 0 0 0 0 0 0 |
light 307 -23146 19439 -297996 30000 200 250 220 150 140 1390 0 0 0 0 0 |
/nw_plus/nwl3.mhk |
---|
0,0 → 1,10 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl3.map - "Land of Forgotten Toys" |
/nw_plus/nwl4.mhk |
---|
0,0 → 1,10 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl4.map - "Santa's Corporate HQ" |
/nw_plus/nwl5.mhk |
---|
0,0 → 1,13 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl5.map - "The Backdoor" |
// Drain |
sprite 48 notmd |
/nw_plus/nwl1demo.mhk |
---|
0,0 → 1,76 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl1demo.map - "Déjà Vu Demo" |
// Pipebomb Box |
sprite 336 roll 240 |
// LIGHTS (by Devastator) |
light 1 750 29970 127 2600 111 111 111 0 0 1536 -1 0 0 0 -1 |
light 5 566 32938 -23626 1700 61 61 61 0 0 1536 -1 0 0 0 -1 |
light 13 1262 2234 1792 1700 61 61 61 0 0 1536 -1 0 0 0 -1 |
light 39 -3182 8993 -4480 2400 85 85 85 0 0 1536 -1 0 0 0 -1 |
light 42 -1701 13103 -4736 4200 91 81 51 0 0 1536 -1 0 0 0 -1 |
light 43 -2984 4245 -5760 2700 51 51 41 0 0 1536 -1 0 0 0 -1 |
light 45 -5269 3398 -10752 1300 101 10 1 0 0 1536 -1 0 0 0 -1 |
light 53 6113 11494 1280 1400 51 51 51 0 0 1536 -1 0 0 0 -1 |
light 58 -4789 910 -640 1700 185 21 1 0 0 1536 -1 0 0 0 -1 |
light 64 -1653 1096 256 2300 205 121 121 0 0 1536 -1 0 0 0 -1 |
light 70 -16708 36851 -83712 2300 140 140 140 0 0 1536 -1 0 0 0 -1 |
light 94 -24704 30264 -87168 1600 255 255 240 0 0 1536 -1 0 0 0 -1 |
light 99 -4442 34049 -23040 2600 157 125 88 0 0 1536 -1 0 0 0 -1 |
light 100 -2432 37120 -15104 1300 255 255 255 0 0 1536 -1 0 0 0 -1 |
light 103 -5545 36653 -19584 1500 187 158 160 0 0 1536 -1 0 0 0 -1 |
light 105 -10724 30785 -48128 2000 181 181 161 0 0 1536 -1 0 0 0 -1 |
light 106 -10676 35392 -32768 1400 211 41 61 0 0 1536 -1 0 0 0 -1 |
light 110 -20484 25118 -56448 1400 180 210 210 0 0 1536 -1 0 0 0 -1 |
light 112 967 4553 384 1600 111 111 111 0 0 1536 -1 0 0 0 -1 |
light 116 -22230 36607 -73984 3000 81 71 1 0 0 1536 -1 0 0 0 -1 |
light 129 13535 40259 41728 1700 45 58 11 0 0 1536 -1 0 0 0 -1 |
light 129 16277 40174 43136 1400 75 76 1 0 0 1536 -1 0 0 0 -1 |
light 134 5672 37297 41712 1600 105 96 21 0 0 1536 -1 0 0 0 -1 |
light 155 -20469 33599 -77184 1600 221 201 201 0 0 1536 -1 0 0 0 -1 |
light 155 -19871 29604 -64640 2400 181 71 61 0 0 1536 -1 0 0 0 -1 |
light 155 -17821 30780 -76288 2400 255 195 91 0 0 1536 -1 0 0 0 -1 |
light 163 -3269 7094 -7040 2400 85 85 85 0 0 1536 -1 0 0 0 -1 |
light 173 7589 10336 4096 1200 111 111 111 0 0 1536 -1 0 0 0 -1 |
light 174 -11840 20032 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 174 -576 20032 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 174 2560 23616 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 179 -8903 35410 -15872 1600 201 41 1 0 0 1536 -1 0 0 0 -1 |
light 183 -15703 27485 -38400 1300 71 191 221 0 0 1536 -1 0 0 0 -1 |
light 183 -14400 32384 -54528 3500 1 31 121 0 0 1536 -1 0 0 0 -1 |
light 183 -13973 28432 -54400 3500 1 1 225 0 0 1536 -1 0 0 0 -1 |
light 183 -13713 33628 -46080 2000 1 95 165 0 0 1536 -1 0 0 0 -1 |
light 183 -12884 27780 -46592 1900 1 135 135 0 0 1536 -1 0 0 0 -1 |
light 184 -17280 33664 -55168 3500 255 31 1 0 0 1536 -1 0 0 0 -1 |
light 185 -17064 28199 -53760 3500 255 51 1 0 0 1536 -1 0 0 0 -1 |
light 186 -25344 29114 -86656 2500 91 71 55 0 0 1536 -1 0 0 0 -1 |
light 188 -21865 29730 -78336 2200 40 40 40 0 0 1536 -1 0 0 0 -1 |
light 188 -21225 30802 -81536 1300 211 71 121 0 0 1536 -1 0 0 0 -1 |
light 191 -26059 27030 -75136 1100 255 255 255 0 0 1536 -1 0 0 0 -1 |
light 191 -24401 27016 -83072 1900 171 161 141 0 0 1536 -1 0 0 0 -1 |
light 205 -11776 7680 2048 1700 255 31 1 0 0 1536 -1 0 0 0 -1 |
light 215 3199 40315 10450 2400 131 131 121 0 0 1536 -1 0 0 0 -1 |
light 221 2445 12334 -40832 2000 117 107 97 0 0 1536 -1 0 0 0 -1 |
light 221 5462 13116 -47104 2600 47 37 27 0 0 1536 -1 0 0 0 -1 |
light 233 3580 33824 -9105 1900 255 255 255 0 0 1536 -1 0 0 0 -1 |
light 239 -7374 10248 -31744 4200 161 151 131 0 0 1536 -1 0 0 0 -1 |
light 239 -5354 16804 -171392 8000 131 121 91 0 0 1536 -1 0 0 0 -1 |
light 239 81 17085 -37504 7000 161 151 131 0 0 1536 -1 0 0 0 -1 |
light 239 3483 30313 -3200 2200 155 11 1 0 0 1536 -1 0 0 0 -1 |
light 239 3615 30125 -43136 1500 255 51 1 0 0 1536 -1 0 0 0 -1 |
light 239 4416 32512 -454400 1900 255 41 1 0 0 1536 -1 0 0 0 -1 |
light 239 4864 22016 9216 2600 47 37 27 0 0 1536 -1 0 0 0 -1 |
light 239 8704 30464 -171392 8000 131 121 91 0 0 1536 -1 0 0 0 -1 |
light 239 11267 28860 -21760 4000 141 131 121 0 0 1536 -1 0 0 0 -1 |
light 246 -8527 29608 -31616 3600 157 125 88 0 0 1536 -1 0 0 0 -1 |
light 246 -4008 31035 -29568 3600 157 125 88 0 0 1536 -1 0 0 0 -1 |
light 248 9984 40192 42624 1700 45 58 11 0 0 1536 -1 0 0 0 -1 |
light 262 -5020 29232 -30208 2900 191 191 191 0 0 1536 -1 0 0 0 -1 |
/nw_plus/nw_dp.def |
---|
6,7 → 6,5 |
*/ |
include dukeplus.def |
include nw_plus.def |
include nwinter_hrp.def |
include nwinter/dp.def |
include nw_hrp/dp.def |
/nw_plus/nwl6.mhk |
---|
0,0 → 1,11 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl6.map - "Christmas Village" |
// Drain |
sprite 143 notmd |
/nw_plus/NWDefs.con |
---|
21,7 → 21,6 |
define DRUNKELF 3592 |
define HALFBITCH 3627 |
define SLUTASS 3637 |
define CHANDELIER 3778 |
define CHOOCHOOSLUT 3779 |
define HORSEPOWER 3783 |
69,15 → 68,6 |
define SNOW 3835 |
// skin definitions |
define duke 0 |
define Duke 0 |
define dUKE 0 |
define DUKE 0 |
define santa 1 |
define Santa 1 |
define sANTA 1 |
define SANTA 1 |
define DAMNUGLY 398 |
/nw_plus/nwl7.mhk |
---|
0,0 → 1,10 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl7.map - "Here Comes Santa Claws" |
/nw_plus/nwl8.mhk |
---|
0,0 → 1,10 |
/* |
-------------------------------------------------------------------------------- |
Duke: Nuclear Winter Plus |
By Hendricks266 |
-------------------------------------------------------------------------------- |
*/ |
// Level: nwl8.map - "Santamatch" |
/nw_plus/linux_macosx/nwinter.sh |
---|
1,6 → 1,6 |
#!/bin/bash |
if [ -e eduke32 ]; then |
./eduke32 -xNWEDuke.con -hnwinter.def -jnw_plus -gNWINTER.GRP |
./eduke32 /xNWEDuke.con /hnwinter.def /jnw_plus /gNWINTER.GRP |
else |
echo "Place this script and the nw_plus folder in your EDuke32 directory." |
fi |
/nw_plus/linux_macosx/nw_dp.sh |
---|
1,6 → 1,6 |
#!/bin/bash |
if [ -e eduke32 ]; then |
./eduke32 -xNWDP.con -hnw_dp.def -jnw_plus -gNWINTER.GRP -jDukePlus |
./eduke32 -xNWDP.con -hnw_dp.def /jnw_plus /gNWINTER.GRP -jDukePlus |
else |
echo "Place this script and the nw_plus folder in your EDuke32 directory." |
fi |
/nw_plus/linux_macosx/nw_install.sh |
---|
5,7 → 5,7 |
mv ../NWINTER.GRP ./ |
fi |
if [ -e NWINTER.GRP ]; then |
./kextract NWINTER.GRP E2L*.MAP |
./kextract.linux NWINTER.GRP E2L*.MAP |
mv E2L1.MAP nwl1.map |
mv E2L2.MAP nwl2.map |
mv E2L3.MAP nwl3.map |
14,14 → 14,14 |
mv E2L6.MAP nwl6.map |
mv E2L7.MAP nwl7.map |
mv E2L8.MAP nwl8.map |
./bspatch nwl1.map nwl1.map nwl1.patch |
./bspatch nwl2.map nwl2.map nwl2.patch |
./bspatch nwl3.map nwl3.map nwl3.patch |
./bspatch nwl4.map nwl4.map nwl4.patch |
./bspatch nwl5.map nwl5.map nwl5.patch |
./bspatch nwl6.map nwl6.map nwl6.patch |
./bspatch nwl7.map nwl7.map nwl7.patch |
./bspatch nwl8.map nwl8.map nwl8.patch |
./uips.linux a nwl1.ips nwl1.map |
./uips.linux a nwl2.ips nwl2.map |
./uips.linux a nwl3.ips nwl3.map |
./uips.linux a nwl4.ips nwl4.map |
./uips.linux a nwl5.ips nwl5.map |
./uips.linux a nwl6.ips nwl6.map |
./uips.linux a nwl7.ips nwl7.map |
./uips.linux a nwl8.ips nwl8.map |
echo "Patching complete!" |
else |
echo "NWINTER.GRP does not exist." |
/nw_plus/linux_macosx/kextract.linux |
---|
Cannot display: file marked as a binary type. |
svn:mime-type = application/octet-stream |
Property changes: |
Added: svn:mime-type |
+application/octet-stream |
\ No newline at end of property |
/nw_plus/linux_macosx/nw_xxx.sh |
---|
1,6 → 1,6 |
#!/bin/bash |
if [ -e eduke32 ]; then |
./eduke32 -xNWEDuke.con -hnw_xxx.def -jnw_plus -gNWINTER.GRP |
./eduke32 /xNWEDuke.con /hnw_xxx.def /jnw_plus /gNWINTER.GRP |
else |
echo "Place this script and the nw_plus folder in your EDuke32 directory." |
fi |
/nw_plus/linux_macosx/nw_dp_xxx.sh |
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1,6 → 1,6 |
#!/bin/bash |
if [ -e eduke32 ]; then |
./eduke32 -xNWDPXXX.con -hnw_dp_xxx.def -jnw_plus -gNWINTER.GRP -jDukePlus |
./eduke32 -xNWDPXXX.con -hnw_dp_xxx.def /jnw_plus /gNWINTER.GRP -jDukePlus |
else |
echo "Place this script and the nw_plus folder in your EDuke32 directory." |
fi |
/nw_plus/linux_macosx/NWinter+_Linux_MacOSX.txt |
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1,6 → 1,6 |
I am not proficient with bash scripts, but I have included my attempt at providing the same level of support to Mac OS X and Linux as I do with my native OS, Windows. |
You will have to compile your own binaries using the instructions below and replace the string ".linux" in the installation script with nothing or any existing Mac prefix. I'm truly sorry about this. |
Note that on Mac OS X, you will have to compile your own binaries using the instructions below and replace the string ".linux" in the installation script with nothing or any existing Mac prefix. I'm truly sorry about this. |
First, copy NWINTER.GRP to this directory and run nw_install.sh. |
12,11 → 12,11 |
If you want to attempt manual installation, or need help along the way: |
1. Copy only NWINTER.GRP from your Nuclear Winter CD to your EDuke32 directory. It should be found in the GAMEDATA/ directory. |
2. Extract the maps from NWINTER.GRP using kextract. The syntax is "kextract NWINTER.GRP E2L*.MAP". This program's source is included with EDuke32. To compile it, first compile EDuke32 following the steps at the wiki (http://wiki.eduke32.com). Then type "make" in the "build/" directory. |
1. Copy only NWINTER.GRP from your Nuclear Winter CD to your EDuke32 directory. It should be found in the GAMEDATA/ directory. |
2. Extract the maps from NWINTER.GRP using kextract. The syntax is "kextract NWINTER.GRP E2L*.MAP". Binaries for x86 Win32 and x86 Linux have been included. This program's source is included with EDuke32. To compile it, first compile EDuke32 following the steps at the wiki (http://wiki.eduke32.com). Then type "make" in the "build/" directory. |
3. Rename the maps' E2L prefix to nwl ("mv E2L*.MAP nwl*.map" might do it). |
4. Patch the maps using bspatch. (http://www.daemonology.net/bsdiff/) The syntax is "bspatch <source> <destination> <patch>". |
5. Put the Duke3D HRP, Update Pack, XXX Pack if so desired, and Music Pack in ~/.eduke32/autoload/ |
4. Patch the maps using uips. (http://www.neillcorlett.com/uips/) The syntax is "uips a <ips> <map>". Binaries for x86 Win32 and x86 Linux have been included. |
5. Put the Duke3D HRP, Update Pack, XXX Pack if so desired, and Music Pack in autoload/duke3d.grp/ |
6. Run EDuke32 with the command line options. |
/nw_plus/linux_macosx/uips.linux |
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/nw_plus/linux_macosx |
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-Thumbs.db |
/nw_plus/nwl1.ips |
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/nw_plus/NW_DP.bat |
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1,3 → 1,3 |
@echo off |
set dp=1 |
call "%~dp0\NWinter.bat" %* |
echo Using Duke Plus by DeeperThought. |
NWinter.bat -xNWDP.con -hnw_dp.def %* -jDukePlus |
/nw_plus/nwl2.ips |
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/nw_plus/nwl3.ips |
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/nw_plus/NWINTRO.TXT |
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14,13 → 14,3 |
A telegram alerts Duke Nukem to the horrible plan. Without any hesitation, |
Duke springs into action. |
THE LEVELS |
Deja Vu - A familiar winterized version of the original, only backwards! |
Where It All Began - Los Angeles with snow? What are the aliens up to? |
Land of Forgotten Toys - Welcome to the frozen tundra, Duke. |
Santa's Corporate HQ - Check Santa's list to see if you've been naughty or nice. |
The Backdoor - There's always a way in, but sometimes you have to get a little bit wet. |
Christmas Village - The villagers here don't appear to be very friendly. |
Here Comes Santa Claus - And he's packing some holiday punch. |
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/nw_plus/nwl4.ips |
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/nw_plus |
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-Thumbs.db |