27,7 → 27,7 |
*/ |
|
include DEFS.CON |
include NWDefs.con |
include nwinter_hrp/NWDefs.con |
|
gamevar i 0 0 |
gamevar k 0 0 |
55,7 → 55,8 |
// fixing one-time sector sounds |
for k allsectors |
{ |
switch sector[k].lotag |
getsector[k].lotag l |
switch l |
|
case 10091 |
case 10308 |
67,7 → 68,7 |
break |
|
endswitch |
// setsector[k].lotag l |
setsector[k].lotag l |
} |
|
// Fixing actors. |
76,13 → 77,13 |
for i allsprites |
{ |
switch .picnum |
// Step 1: Santa |
/* |
// Step 1: Santa |
case 2000 set .picnum 3900 break |
case 2045 set .picnum 3905 break |
*/ |
// Step 2: Pig Cops |
/* |
// Step 2: Pig Cops |
case 2002 set .picnum 2000 break |
case 2003 set .picnum 2001 break |
case 2047 set .picnum 2045 break |
92,17 → 93,17 |
// fixing actors which spawn on triggers |
for i allsprites, ifactor RESPAWN |
{ |
switch .hitag |
switch .lotag |
// Step 1: Santa |
/* |
// Step 1: Santa |
case 2000 set .hitag 3900 addlogvar .x addlogvar .y break |
case 2045 set .hitag 3905 addlogvar .x addlogvar .y break |
case 2000 set .lotag 3900 break |
case 2045 set .lotag 3905 break |
*/ |
// Step 2: Pig Cops |
/* |
// Step 2: Pig Cops |
case 2002 set .hitag 2000 addlogvar .x addlogvar .y break |
case 2003 set .hitag 2001 addlogvar .x addlogvar .y break |
case 2047 set .hitag 2045 addlogvar .x addlogvar .y break |
case 2002 set .lotag 2000 break |
case 2003 set .lotag 2001 break |
case 2047 set .lotag 2045 break |
*/ |
endswitch |
} |