Subversion Repositories sw_hrp

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/LRP.bat
0,0 → 1,8
@echo off
set command=echo
if exist sw.exe set command=sw.exe
if exist sw.bat set command=call sw.bat
if exist swp.exe set command=swp.exe
if exist swp.bat set command=call swp.bat
set args=-hlowres/sw.def
"%command%" "%args%"
/HRP_Readme.txt
1,32 → 1,56
Shadow Warrior(tm) High-Resolution-Pack Version 2.1 - August 2009
-----------------------------------------------------------------
Shadow Warrior(tm) High-Resolution-Pack
---------------------------------------
 
1. How to Use:
--------------
How to Use
----------
 
Method 1:
If you use ProAsm's "SWP.exe" (http://www.proasm.com/) just add the Sw_Hrp.zip into the root folder.
NB: Sw.def not required in root folder.
Download the SVN Auto-Downloading Script Set.
http://hendricks266.duke4.net/files/svn_checkout.7z
 
Method 2:
If you use the normal Port by JonoF (http://jonof.edgenetwork.org/index.php?p=jfsw) unpack the ZIP-File
in your Shadow Warrior folder and just run "sw.exe" (you can delete the "Sw_Hrp.zip" after extracting)
NB: Sw.def IS required in root folder. (copy from highres folder)
Run "sw_hrp_svn_checkout.bat".
 
2. Credits
----------
Install your source port of choice into the sw_hrp folder.
 
Pack collected and maintained origionally by hitm4n, "SW_HRP-01-06-07" Collected by Dan "Deth" Wilson, "SW_HRP-05-23-07" to then collected by HeebiJeebi.
Simply running your source port should work. The "HRP.bat" and "LRP.bat" scripts are there for your convenience as well.
 
Articles that may address questions (but have unrelated instructions):
http://wiki.eduke32.com/wiki/How_to_download_the_HRP_SVN_with_TortoiseSVN_Guide
http://wiki.eduke32.com/wiki/How_to_Download_Add-on_HRP_SVNs
 
 
Source Ports
------------
 
SWP (recommended)
by ProAsm
http://www.proasm.com/
 
JFShadowWarrior
by JonoF
outdated: http://www.jonof.id.au/jfsw
more recent but some assembly required: https://github.com/jonof/jfsw
 
JFSW+EDuke32 (experimental and buggy but promising)
http://forums.duke4.net/topic/3737-shadow-warrior-on-the-eduke32-engine-eg-with-polymer/
 
 
Credits
-------
 
Pack collected and maintained originally by hitm4n.
"SW_HRP-01-06-07" collected by Dan "Deth" Wilson.
"SW_HRP-05-23-07" to then collected by HeebiJeebi.
"SW_HRP-07-03-07" to version and v2.2 (v2.1 released) collected by ProAsm.
Subsequent leadership by Hendricks266.
 
Please note some models or textures may have been originally made for the Duke 3D HRP Project and simply supplied by the many people who have worked on this project.
 
Sw_Hrp_v21.zip release by ProAsm.
http://www.proasm.com/files/sw/Sw_Hrp_v21.zip
 
List of people who have contributed:
 
hitm4n
Papou008
hellbound
cage
Hellbound
Cage
Kennedy
Tea Monster
Esslan
37,15 → 61,16
HeebiJeebi
nicram_kl
Blendercon
marked
Marked
ProAsm
Hendricks266
 
Also thanks the people at ancienttreasuresusa.com for allowing us the
free use their budda statue picture in our game.
free use their Buddha statue picture in our game.
 
If somebody is missing, please tell us...
 
Visit the Modelling or Re-Texturing Thread at:
Visit the SWHRP thread at:
 
http://www.jonof.id.au/forum/index.php?board=13.0
http://forums.duke4.net/topic/3412-shadow-warrior-high-resolution-pack/
 
/sw.def
0,0 → 1,0
include highres/sw.def
/LRP_Readme.txt
1,49 → 1,8
Shadow Warrior(tm) Low-Resolution-Pack Version 2.0 - April 2009
----------------------------------------------------------------
Shadow Warrior(tm) Low-Resolution-Pack
--------------------------------------
 
1. How to Use:
--------------
The LRP contains 75% scaled down versions of select assets from the HRP for use on slower PC's and laptops. It is completely dependent on the HRP.
 
Method 1:
If you use ProAsm's "SWP.exe" (http://www.proasm.com/) just add the Sw_Lrp.zip into the root folder.
NB: Sw.def not required in root folder.
LRP created by ProAsm.
 
Method 2:
If you use the normal Port by JonoF (http://jonof.edgenetwork.org/index.php?p=jfsw) :
a) Unpack the Sw_Lrp.zip in your SW folder creating a lowres folder etc.
b) Copy the Sw.def from the lowres folder to the SW root folder.
 
2. Credits
----------
 
Pack collected and maintained origionally by hitm4n, "SW_HRP-01-06-07" Collected by Dan "Deth" Wilson, "SW_HRP-05-23-07" to now collected by HeebiJeebi.
Please note some models or textures may have been originally made for the Duke 3D HRP Project and simply supplied by the many people who have worked on this project.
The LRP is a 75% scaled down version of the HRP and is used on slower PC's and laptops.
 
Sw_Lrp_v12.zip release by ProAsm.
 
http://www.proasm.com/files/sw/Sw_Lrp_v12.zip
 
List of people who have contributed:
 
Papou008
hellbound
cage
Kennedy
Tea Monster
Esslan
Warhammer
Selbstmord
Deth
Besli
HeebiJeebi
nicram_kl
Blendercon
marked
 
If somebody is missing, please tell us...
 
Visit the Modelling or Re-Texturing Thread in the 3D Realms Forum:
 
http://forums.3drealms.com/vb/showthread.php?t=10840
http://forums.3drealms.com/vb/showthread.php?t=10732
See HRP_Readme.txt for more information.
/highres/detail/rust.png
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/highres/detail/alien_paint_1.png
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/highres/detail/alien_rock.png
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/highres/detail/metal_worn.png
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/highres/detail/paint.png
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/highres/detail/concrete_smooth2.png
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/highres/detail/asphalt2.png
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/highres/detail/grass.png
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/highres/detail/wood_v3.png
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/highres/detail/alien_rust_0.png
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/highres/detail/dirt2.png
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/highres/detail/alien_rust_1.png
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/highres/detail/sand.png
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/highres/detail/fabric.png
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/highres/detail/alien.png
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/highres/detail/alien_concrete_0.png
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/highres/detail/alien_metal_0.png
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/highres/detail/alien_metal_1.png
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/highres/detail/concrete8.png
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/highres/common/black.png
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/highres/common/transp.png
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/highres/sprites/switches.def
1,7 → 1,7
// Lightswitch (551,552) from Duke Hrp
model "highres/sprites/switches/0551_lightswitch.md3"
{
scale 1.1 shade 0
 
// Lightswitch (551/552) from Duke 3D HRP
model "highres/sprites/switches/0551_lightswitch.md3" {
scale 1.575 shade 0
skin { pal 0 file "highres/sprites/switches/0551_lightswitch.png" }
frame { name "off" tile 551 }
frame { name "on" tile 552 }
/highres/sprites/switches/0551_lightswitch.md3
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svn:mime-type = application/octet-stream
/highres/sprites/switches/0551_lightswitch.png
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
/highres/sprites/props.def
182,13 → 182,13
frame { name "idle" tile 2682 }
}
 
// Wall Clock (3448) Model from Duke Hrp, skin modified by Warhammer
model "highres/sprites/props/3448_clock.md2" {
// Wall Clock (3448) Model from Duke 3D HRP, skin modified by Warhammer
model "highres/sprites/props/3448_clock.md3" {
scale 2.0
skin { pal 0 file "highres/sprites/props/3448_clock.png" }
frame { name "idle" tile 3448 }
frame { name "Frame0" tile 3448 }
skin { pal 0 file "highres/sprites/props/3451_clockbroken.png" }
frame { name "idle" tile 3451 }
frame { name "Frame0" tile 3451 }
}
 
texture 3508 { pal 0 { file "highres/sprites/props/3508.png" } }
203,11 → 203,11
frame { name "idle" tile 5043 }
}
 
// Feces (5050) from Duke HRP
model "highres/sprites/props/5050_feces.md2" {
// Feces (5050) from Duke 3D HRP
model "highres/sprites/props/5050_feces.md3" {
scale 1 shade 0
skin { pal 0 file "highres/sprites/props/5050_feces.png" }
frame { name "frame02" tile 5050 }
frame { name "frame00" tile 5050 }
}
 
// Axes (5060) by nicram_kl
/highres/sprites/props/5050_feces.md3
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/highres/sprites/props/3448_clock.md3
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\ No newline at end of property
/HRP.bat
0,0 → 1,8
@echo off
set command=echo
if exist sw.exe set command=sw.exe
if exist sw.bat set command=call sw.bat
if exist swp.exe set command=swp.exe
if exist swp.bat set command=call swp.bat
set args=-hhighres/sw.def
"%command%" "%args%"