Rev 464 | Only display areas with differences | Ignore whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 464 | Rev 479 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E4L1.MAP - "It's Impossible" (Original Atomic Edition version) |
2 | // Level: E4L1.MAP - "It's Impossible" (Original Atomic Edition version) |
3 | // Author: Randall S Pitchford II |
3 | // Author: Randall S Pitchford II |
4 | // mapmd4: 49a4643137700e4ee07275714d781004 |
4 | // mapmd4: 49a4643137700e4ee07275714d781004 |
5 | // Reviewed by NightFright (February 2012) |
5 | // Reviewed by NightFright (February 2012) |
6 | 6 | ||
7 | 7 | ||
8 | 8 | ||
9 | // CHARACTERS |
9 | // CHARACTERS |
10 | 10 | ||
11 | // Weather Girl |
11 | // Weather Girl |
12 | sprite 1046 angoff 1024 |
12 | sprite 1046 angoff 1024 |
13 | 13 | ||
14 | 14 | ||
15 | 15 | ||
16 | // PROPS |
16 | // PROPS |
17 | 17 | ||
18 | // Broken light |
18 | // Broken light |
19 | sprite 64 angoff -256 |
19 | sprite 64 angoff -256 |
20 | 20 | ||
21 | // C9 cannisters |
21 | // C9 cannisters |
22 | sprite 396 angoff -384 |
22 | sprite 396 angoff -384 |
23 | sprite 397 angoff -128 |
23 | sprite 397 angoff -128 |
24 | sprite 515 angoff 192 |
24 | sprite 515 angoff 192 |
25 | 25 | ||
26 | // Chair |
26 | // Chair |
27 | sprite 737 angoff -128 |
27 | sprite 737 angoff -128 |
28 | 28 | ||
29 | // Hotmeat |
29 | // Hotmeat |
30 | sprite 622 angoff 256 |
30 | sprite 622 angoff 256 |
31 | 31 | ||
32 | // Knife |
32 | // Knife |
33 | sprite 229 angoff 256 |
33 | sprite 229 angoff 256 |
34 | 34 | ||
35 | // Nuke barrel |
35 | // Nuke barrel |
36 | sprite 399 angoff -128 |
36 | sprite 399 angoff -128 |
37 | 37 | ||
38 | // "Slippery Floor" sign |
38 | // "Slippery Floor" sign |
39 | sprite 804 angoff -384 |
39 | sprite 804 angoff -384 |
40 | 40 | ||
41 | // Vacuum |
41 | // Vacuum |
42 | sprite 400 angoff -896 |
42 | sprite 400 angoff -896 |
43 | 43 | ||
44 | 44 | ||
45 | 45 | ||
46 | // ITEMS/POWERUPS |
46 | // ITEMS/POWERUPS |
47 | 47 | ||
48 | // Armor |
48 | // Armor |
49 | sprite 419 angoff 512 |
49 | sprite 419 angoff 512 |
50 | sprite 634 angoff -512 |
50 | sprite 634 angoff -512 |
51 | 51 | ||
52 | // Health +10 |
52 | // Health +10 |
53 | sprite 38 angoff -256 |
53 | sprite 38 angoff -256 |
54 | sprite 39 angoff -256 |
54 | sprite 39 angoff -256 |
55 | sprite 40 angoff -256 |
55 | sprite 40 angoff -256 |
56 | sprite 143 angoff 512 |
56 | sprite 143 angoff 512 |
57 | sprite 144 angoff 512 // Dukematch only |
57 | sprite 144 angoff 512 // Dukematch only |
58 | sprite 145 angoff 512 // Dukematch only |
58 | sprite 145 angoff 512 // Dukematch only |
59 | sprite 146 angoff 512 |
59 | sprite 146 angoff 512 |
60 | sprite 147 angoff 512 |
60 | sprite 147 angoff 512 |
61 | sprite 188 angoff 512 |
61 | sprite 188 angoff 512 |
62 | sprite 189 angoff 512 |
62 | sprite 189 angoff 512 |
63 | sprite 230 angoff 256 |
63 | sprite 230 angoff 256 |
64 | sprite 244 angoff 256 |
64 | sprite 244 angoff 256 |
65 | sprite 824 angoff -512 |
65 | sprite 824 angoff -512 |
66 | sprite 825 angoff -512 |
66 | sprite 825 angoff -512 |
67 | 67 | ||
68 | // Health +30 |
68 | // Health +30 |
69 | sprite 0 angoff 512 |
69 | sprite 0 angoff 512 |
70 | sprite 8 angoff 768 |
70 | sprite 8 angoff 768 |
71 | sprite 10 angoff 256 |
71 | sprite 10 angoff 256 |
72 | sprite 165 angoff -256 |
72 | sprite 165 angoff -256 |
73 | sprite 166 angoff -256 |
73 | sprite 166 angoff -256 |
74 | sprite 351 angoff 768 |
74 | sprite 351 angoff 768 |
75 | sprite 627 angoff -256 |
75 | sprite 627 angoff -256 |
76 | sprite 874 angoff -512 // Dukematch only |
76 | sprite 874 angoff -512 // Dukematch only |
77 | 77 | ||
78 | // HoloDuke |
78 | // HoloDuke |
79 | sprite 54 angoff 1024 |
79 | sprite 54 angoff 1024 |
80 | 80 | ||
81 | // Jetpack |
81 | // Jetpack |
82 | sprite 840 angoff 512 |
82 | sprite 840 angoff 512 |
83 | 83 | ||
84 | // Keycards (B) |
84 | // Keycards (B) |
85 | sprite 136 angoff -256 |
85 | sprite 136 angoff -256 |
86 | 86 | ||
87 | // Nightvision |
87 | // Nightvision |
88 | sprite 53 angoff -256 |
88 | sprite 53 angoff -256 |
89 | 89 | ||
90 | // Steroids |
90 | // Steroids |
91 | sprite 839 angoff 512 |
91 | sprite 839 angoff 512 |
92 | 92 | ||
93 | 93 | ||
94 | 94 | ||
95 | // WEAPONS/AMMO |
95 | // WEAPONS/AMMO |
96 | 96 | ||
97 | // Pistol & ammo |
97 | // Pistol & ammo |
98 | sprite 1 angoff 512 |
98 | sprite 1 angoff 512 |
99 | sprite 160 angoff 384 |
99 | sprite 160 angoff 384 |
100 | sprite 237 angoff -256 |
100 | sprite 237 angoff -256 |
101 | sprite 251 angoff -256 |
101 | sprite 251 angoff -256 |
102 | sprite 352 angoff 1024 |
102 | sprite 352 angoff 1024 |
103 | 103 | ||
104 | // Shotgun & ammo |
104 | // Shotgun & ammo |
105 | sprite 193 angoff -512 |
105 | sprite 193 angoff -512 |
106 | sprite 350 angoff -512 |
106 | sprite 350 angoff -512 |
107 | sprite 539 angoff 256 |
107 | sprite 539 angoff 256 |
108 | sprite 542 angoff 512 |
108 | sprite 542 angoff 512 |
109 | sprite 544 angoff 1024 |
109 | sprite 544 angoff 1024 |
110 | 110 | ||
111 | // Chaingun & ammo |
111 | // Chaingun & ammo |
112 | sprite 191 angoff 512 |
112 | sprite 191 angoff 512 |
113 | sprite 353 angoff 1024 |
113 | sprite 353 angoff 1024 |
114 | sprite 540 angoff 512 |
114 | sprite 540 angoff 512 |
115 | sprite 541 angoff -512 |
115 | sprite 541 angoff -512 |
116 | sprite 545 angoff -256 |
116 | sprite 545 angoff -256 |
117 | 117 | ||
118 | // RPG & ammo |
118 | // RPG & ammo |
119 | sprite 48 angoff -256 // Dukematch only |
119 | sprite 48 angoff -256 // Dukematch only |
120 | sprite 140 angoff 768 |
120 | sprite 140 angoff 768 |
121 | 121 | ||
122 | // Pipebombs |
122 | // Pipebombs |
123 | sprite 56 angoff -768 |
123 | sprite 56 angoff -768 |
124 | sprite 151 angoff -960 |
124 | sprite 151 angoff -960 |
125 | sprite 674 angoff 512 |
125 | sprite 674 angoff 512 |
126 | sprite 679 angoff 1024 |
126 | sprite 679 angoff 1024 |
127 | sprite 812 angoff 256 |
127 | sprite 812 angoff 256 |
128 | sprite 813 angoff 768 |
128 | sprite 813 angoff 768 |
129 | 129 | ||
130 | // Devastator & ammo |
130 | // Devastator & ammo |
131 | sprite 760 angoff -768 |
131 | sprite 760 angoff -768 |
132 | sprite 761 angoff 256 |
132 | sprite 761 angoff 256 |
133 | 133 | ||
134 | // Shrinker & ammo |
134 | // Shrinker & ammo |
135 | sprite 148 angoff 512 |
135 | sprite 148 angoff 512 |
136 | sprite 633 angoff -512 |
136 | sprite 633 angoff -512 |
137 | 137 | ||
138 | // Laser Tripbomb |
138 | // Laser Tripbomb |
139 | sprite 4 angoff -256 |
139 | sprite 4 angoff -256 |
140 | sprite 149 angoff -640 |
140 | sprite 149 angoff -640 |
141 | sprite 150 angoff 128 |
141 | sprite 150 angoff 128 |
142 | 142 | ||
143 | 143 | ||
144 | 144 | ||
145 | // OVERRIDE |
145 | // OVERRIDE |
146 | 146 | ||
147 | // Fixes for badly aligned sprites |
147 | // Fixes for badly aligned sprites |
148 | sprite 23 away1 // U.N.C.L.E. phone |
148 | sprite 23 away1 // U.N.C.L.E. phone |
149 | sprite 419 mdzoff 175000 // armor |
149 | sprite 419 mdzoff 175000 // armor |
150 | sprite 419 roll 1 |
150 | sprite 419 roll 1 |
151 | sprite 419 pitch 1 |
151 | sprite 419 pitch 1 |
152 | sprite 501 away1 // "Danger" sign |
152 | sprite 501 away1 // "Danger" sign |
153 | sprite 622 mdyoff 18000 // hotmeat |
153 | sprite 622 mdyoff 18000 // hotmeat |
154 | sprite 622 roll 1 |
154 | sprite 622 roll 1 |
155 | 155 | ||
156 | // Forcing any floor aligned model to be rendered as sprite |
156 | // Forcing any floor aligned model to be rendered as sprite |
157 | sprite 21 notmd |
157 | sprite 21 notmd |
158 | sprite 80 notmd |
158 | sprite 80 notmd |
159 | sprite 94 notmd |
159 | sprite 94 notmd |
160 | sprite 100 notmd |
160 | sprite 100 notmd |
161 | sprite 393 notmd |
161 | sprite 393 notmd |
162 | sprite 441 notmd |
162 | sprite 441 notmd |
163 | sprite 442 notmd |
163 | sprite 442 notmd |
164 | sprite 509 notmd |
164 | sprite 509 notmd |
165 | sprite 576 notmd |
165 | sprite 576 notmd |
166 | sprite 767 notmd |
166 | sprite 767 notmd |
167 | sprite 788 notmd |
167 | sprite 788 notmd |
168 | sprite 1058 notmd |
168 | sprite 1058 notmd |
169 | 169 | ||
170 | // Switches to be hidden |
170 | // Switches to be hidden |
171 | sprite 125 notmd // Bloody handprint in cave |
171 | sprite 125 notmd // Bloody handprint in cave |
172 | sprite 129 notmd // Bloody handprint outside |
172 | sprite 129 notmd // Bloody handprint outside |
173 | sprite 155 notmd // Computer behind freezer |
173 | sprite 155 notmd // Computer behind freezer |
174 | sprite 288 notmd // Bloody handprint in freezer |
174 | sprite 288 notmd // Bloody handprint in freezer |
175 | sprite 624 notmd // Monitor with burning fuse |
175 | sprite 624 notmd // Monitor with burning fuse |
176 | sprite 668 notmd // Hand dryer |
176 | sprite 668 notmd // Hand dryer |
177 | 177 | ||
178 | 178 | ||
179 | 179 | ||
180 | // LIGHTS |
180 | // LIGHTS |
181 | 181 |