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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by NightFright | |
6 | | Compiled by NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP Release |
21 | 3.2) Highlights of this release |
21 | 3.2) Highlights of this Release |
22 | 3.3) Known issues |
22 | 3.3) Known Issues |
23 | 3.4) Title screen art |
23 | 3.4) Title Screen Art |
24 | 3.5) EDuke32 port |
24 | 3.5) EDuke32 Port |
25 | 4) License |
25 | 4) License |
26 | 4.1) HRP |
26 | 4.1) HRP |
27 | 4.2) Others |
27 | 4.2) Others |
28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
38 | in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
39 | other features make it worth playing even today. |
39 | many other features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
44 | and modelling artists, the project's goal is to replace all textures and sprites |
44 | and modelling artists, the project's goal is to replace all textures and |
45 | with high-res versions, optimizing it for latest OpenGL ports. |
45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | What the Duke Nukem 3D HRP has to offer: |
51 | What the Duke Nukem 3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
54 | the more advanced Polymer renderer (with advanced effects like |
54 | the more advanced Polymer renderer (with advanced effects like |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
57 | EDuke32 site. |
57 | EDuke32 site. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
59 | textures. |
59 | textures. |
60 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
61 | 61 | ||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
65 | 65 | ||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | =============== |
70 | =============== |
71 | 2) INSTALLATION |
71 | 2) INSTALLATION |
72 | =============== |
72 | =============== |
73 | 73 | ||
74 | Installing is easy: |
74 | Installing is easy: |
75 | 75 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file |
77 | installation of the game. You can also just have the "duke3d.grp" file |
78 | somewhere on your system. |
78 | somewhere on your system. |
79 | 79 | ||
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
82 | your personal preference. |
82 | your personal preference. |
83 | 83 | ||
84 | After the extraction process is complete, you may copy over any existing |
84 | After the extraction process is complete, you may copy over any existing |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
89 | folder. |
89 | folder. |
90 | You can also create a shortcut by right-clicking the file and choose |
90 | You can also create a shortcut by right-clicking the file and choose |
91 | "Send to" --> "Desktop (Create shortcut)". |
91 | "Send to" --> "Desktop (Create shortcut)". |
92 | 92 | ||
93 | IMPORTANT: |
93 | IMPORTANT: |
94 | In order to see the high resolution textures and models, you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
96 | game menu. |
96 | game menu. |
97 | Otherwise, HRP content will not work (properly)! |
97 | Otherwise, HRP content will not work (properly)! |
98 | 98 | ||
99 | POLYMOST COMPATIBILITY OPTION: |
99 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
101 | they experience graphics issues or their graphics card simply cannot handle it), |
101 | they experience graphics issues or their graphics card simply can't handle it), |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
107 | running the Polymost HRP mode. A matching version of this pack should be |
107 | running the Polymost HRP mode. A matching version of this pack should be |
108 | available soon after any HRP release. |
108 | available soon after any HRP release at: |
- | 109 | http://forums.duke4.net/index.php?showtopic=3513 |
|
109 | 110 | ||
110 | 111 | ||
111 | 112 | ||
112 | ======== |
113 | ======== |
113 | 3) NOTES |
114 | 3) NOTES |
114 | ======== |
115 | ======== |
115 | 116 | ||
116 | ---------------- |
117 | ---------------- |
117 | 3.1) WIP release |
118 | 3.1) WIP Release |
118 | ---------------- |
119 | ---------------- |
119 | Since this is a work in progress version of the pack which has not been tested |
120 | Since this is a work in progress version of the pack which has not been tested |
120 | extensively, there are probably some issues that need fixing. Please let us |
121 | extensively, there are probably some issues that need fixing. Please let us |
121 | know of any problems with it so they can be sorted out in future versions. Also |
122 | know of any problems with it so they can be sorted out in future versions. Also |
122 | notify us if we are missing any art that's been released prior to the pack's |
123 | notify us if we are missing any art that's been released prior to the pack's |
123 | release date, even though we have skipped some stuff since we simply did not |
124 | release date, even though we have skipped some stuff since we simply did not |
124 | like it, there is maybe some stuff that has been missed to include. |
125 | like it, there is maybe some stuff that has been missed to include. |
125 | 126 | ||
126 | Please also be aware of the fact that we are still missing models and textures |
127 | Please also be aware of the fact that we are still missing models and textures |
127 | because these have not been remade yet by the community. They will probably |
128 | because these have not been remade yet by the community. They will probably |
128 | be featured in upcoming releases of the HRP (or updates). |
129 | be featured in upcoming releases of the HRP (or updates). |
129 | 130 | ||
130 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | 133 | ||
133 | 134 | ||
134 | ------------------------------- |
135 | ------------------------------- |
135 | 3.2) Highlights of this release |
136 | 3.2) Highlights of this Release |
136 | ------------------------------- |
137 | ------------------------------- |
137 | Compared to previous release (HRP v5.2), you can expect the following changes: |
138 | Compared to previous release (HRP v5.2), you can expect the following changes: |
138 | 139 | ||
139 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
140 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
140 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
141 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
141 | (some for Ep.4) |
142 | (some for Ep.4) |
142 | [UPDATE] Remakes of existing props models: |
143 | [UPDATE] Remakes of existing props models: |
143 | Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, |
144 | Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, |
144 | Cycloid Emperor hologram, Dukeburger statue |
145 | Cycloid Emperor hologram, Dukeburger statue |
145 | [UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and |
146 | [UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and |
146 | Duke (by Mark Skelton, Tea Monster and Spiker) |
147 | Duke (by Mark Skelton, Tea Monster and Spiker) |
147 | [UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit |
148 | [UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit |
148 | [UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash |
149 | [UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash |
149 | [UPDATE] New level stats screen (based on new Duke model) |
150 | [UPDATE] New level stats screen (based on new Duke model) |
150 | [FIX] Screen alignment fix for HUD scubagear |
151 | [FIX] Screen alignment fix for HUD scubagear |
151 | [FIX] Small corrections for pistol and shotgun pickup models (size, rotation, |
152 | [FIX] Small corrections for pistol and shotgun pickup models (size, rotation, |
152 | center) |
153 | center) |
153 | 154 | ||
154 | 155 | ||
155 | IMPORTANT! |
156 | IMPORTANT! |
156 | ---------- |
157 | ---------- |
157 | Please note that all HRP v5.x contents has been optimized for usage with Polymer |
158 | Please note that all HRP v5.x contents have been optimized for usage with the |
158 | renderer. This means that if you use the older Polymost renderer, you WILL |
159 | Polymer renderer. This means that if you use the older Polymost renderer, |
159 | encounter problems (HUD weapons rendered incorrectly or other display glitches). |
160 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
160 | Polymer requirements offer advanced graphics effects but demand much better |
161 | glitches). Polymer requirements offer advanced graphics effects but demand much |
161 | hardware. |
162 | better hardware. |
162 | If you are forced to use Polymost due to having a weaker machine, be sure to |
163 | If you are forced to use Polymost due to having a weaker machine, be sure to |
163 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
164 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
164 | 165 | ||
165 | 166 | ||
- | 167 | ||
166 | ----------------- |
168 | ----------------- |
167 | 3.3) Known issues |
169 | 3.3) Known issues |
168 | ----------------- |
170 | ----------------- |
169 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
171 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
170 | some of them could not be removed in this release. Here are those we know of: |
172 | some of them could not be removed in this release. Here are those we know of: |
171 | 173 | ||
172 | - Current EDuke32 problems (might get fixed in future versions): |
174 | - Current EDuke32 problems (might get fixed in future versions): |
173 | > The startup screens are not optimized for widescreen resolutions and |
175 | > The startup screens are not optimized for widescreen resolutions and |
174 | might show black stripes on both sides and possibly some distortions, |
176 | might show black stripes on both sides and possibly some distortions, |
175 | depending on your display. |
177 | depending on your display. |
- | 178 | > EDuke32 (current version is r4565) does not make use of the HRP's |
|
- | 179 | maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to |
|
- | 180 | be downloaded to make use of the already existing user map maphacks. |
|
- | 181 | ||
176 | 182 | ||
177 | - Rarely you will still find props, pickup weapons or the like that are |
183 | - Rarely you will still find props, pickup weapons or the like that are |
178 | clipping into walls, often preventing you from seeing them completely. |
184 | clipping into walls, often preventing you from seeing them completely. |
179 | Maphacks can fix these glitches, so don't hesitate to report anything you |
185 | Maphacks can fix these glitches, so don't hesitate to report anything you |
180 | consider worthy of correcting. |
186 | consider worthy of correcting. |
181 | 187 | ||
182 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
188 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
183 | the model should solve that problem. |
189 | the model should solve that problem. |
184 | 190 | ||
185 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
191 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
186 | will lose detail, i.e. look more pixellated than intended. This can be |
192 | will lose detail, i.e. look more pixellated than intended. This can be |
187 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
193 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
188 | the clouds. Right now, your only choice to fix this is to deactivate texture |
194 | the clouds. Right now, your only choice to fix this is to deactivate texture |
189 | compression in the menu. Note that this will also deactivate disk caching, so |
195 | compression in the menu. Note that this will also deactivate disk caching, so |
190 | you will have to deal with increased level loading times and possibly jerky |
196 | you will have to deal with increased level loading times and possibly jerky |
191 | framerates in some situations. |
197 | framerates in some situations. |
192 | 198 | ||
193 | 199 | ||
194 | --------------------- |
200 | --------------------- |
195 | 3.4) Title screen art |
201 | 3.4) Title Screen Art |
196 | --------------------- |
202 | --------------------- |
197 | The front screen is a slightly modified and enhanced version of 3D Realms' |
203 | The front screen is a slightly modified and enhanced version of 3D Realms' |
198 | original art work used with permission. |
204 | original art work used with permission. |
199 | 205 | ||
200 | 206 | ||
201 | ----------------- |
207 | ----------------- |
202 | 3.5) EDuke32 port |
208 | 3.5) EDuke32 Port |
203 | ----------------- |
209 | ----------------- |
204 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
210 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
205 | features enhanced mod support together with tons of newly-added code. It is |
211 | features enhanced mod support together with tons of newly-added code. It is |
206 | released and maintained by TerminX. |
212 | released and maintained by TerminX. |
207 | We are using EDuke32 for running HRP now because the port gets updated |
213 | We are using EDuke32 for running HRP now because the port gets updated |
208 | frequently, and it offers advanced features for which HRP contents has been |
214 | frequently, and it offers advanced features for which HRP contents has been |
209 | optimized. |
215 | optimized. |
210 | 216 | ||
211 | 217 | ||
212 | 218 | ||
213 | =========== |
219 | =========== |
214 | 4) LICENSES |
220 | 4) LICENSES |
215 | =========== |
221 | =========== |
216 | 222 | ||
217 | -------- |
223 | -------- |
218 | 4.1) HRP |
224 | 4.1) HRP |
219 | -------- |
225 | -------- |
220 | 226 | ||
221 | The contents of the High Resolution Pack are licensed under these three |
227 | The contents of the High Resolution Pack are licensed under these three |
222 | licenses: |
228 | licenses: |
223 | 229 | ||
224 | - The build engine is licensed under Ken Silverman's Build License which can be |
230 | - The build engine is licensed under Ken Silverman's Build License which can be |
225 | found in "BUILDLIC.TXT". |
231 | found in "BUILDLIC.TXT". |
226 | - The EDuke32 port is licensed under the GNU Public license which can be found |
232 | - The EDuke32 port is licensed under the GNU Public license which can be found |
227 | in "GNU.TXT". |
233 | in "GNU.TXT". |
228 | - The art content is licensed under the High Resolution Pack Art License which |
234 | - The art content is licensed under the High Resolution Pack Art License which |
229 | can be found in "hrp_art_license.txt". |
235 | can be found in "hrp_art_license.txt". |
230 | 236 | ||
231 | 237 | ||
232 | ----------- |
238 | ----------- |
233 | 4.2) Others |
239 | 4.2) Others |
234 | ----------- |
240 | ----------- |
235 | 241 | ||
236 | Some textures in this pack are based on source textures copyrighted by |
242 | Some textures in this pack are based on source textures copyrighted by |
237 | CGTextures.com. Permission to use and distribute these specific textures has |
243 | CGTextures.com. Permission to use and distribute these specific textures has |
238 | been granted to the author(s) of this texture pack. Textures downloaded from |
244 | been granted to the author(s) of this texture pack. Textures downloaded from |
239 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
245 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
240 | more information and the full license, please visit http://www.cgtextures.com. |
246 | more information and the full license, please visit http://www.cgtextures.com. |
241 | 247 | ||
242 | This disclaimer applies to the following textures: |
248 | This disclaimer applies to the following textures: |
243 | - highres\sprites\props: 585 |
249 | - highres\sprites\props: 585 |
244 | - highres\sprites\signs: 4420, 4949, 4955 |
250 | - highres\sprites\signs: 4420, 4949, 4955 |
245 | - highres\textures: 1120 |
251 | - highres\textures: 1120 |
246 | 252 | ||
247 | 253 | ||
248 | 254 | ||
249 | ================ |
255 | ================ |
250 | 5) CONTACT/LINKS |
256 | 5) CONTACT/LINKS |
251 | ================ |
257 | ================ |
252 | 258 | ||
253 | Robin "NightFright" Reisinger |
259 | Robin "NightFright" Reisinger |
254 | (HRP author) ..................................... nightfright2k7 [at] gmail.com |
260 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
255 | 261 | ||
256 | Richard "TerminX" Gobeille |
262 | Richard "TerminX" Gobeille |
257 | (EDuke32 port author) ............................ terminx [at] gmail.com |
263 | (EDuke32 port author) ........................... terminx [at] gmail.com |
258 | 264 | ||
259 | 265 | ||
260 | -------------- |
266 | -------------- |
261 | Message boards |
267 | Message Boards |
262 | -------------- |
268 | -------------- |
263 | http://forums.duke4.net |
269 | http://forums.duke4.net |
264 | 270 | ||
265 | The texture and model projects can be found in the Duke Nukem 3D source board: |
271 | The texture and model projects can be found in the Duke Nukem 3D source board: |
266 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
272 | http://forums.duke4.net/index.php?showtopic=779 |
267 | 273 | ||
268 | 274 | ||
269 | ------------ |
275 | ------------ |
270 | IRC channels |
276 | IRC Channels |
271 | ------------ |
277 | ------------ |
272 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
278 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
273 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
279 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
274 | 280 | ||
275 | 281 | ||
276 | ---------------- |
282 | ---------------- |
277 | Visit us online! |
283 | Visit Us Online! |
278 | ---------------- |
284 | ---------------- |
279 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
285 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
280 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
286 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
281 | - Duke4.net ..................... http://www.duke4.net |
287 | - Duke4.net ..................... http://www.duke4.net |
282 | 288 | ||
283 | 289 | ||
284 | 290 | ||
285 | ========== |
291 | ========== |
286 | 6) CREDITS |
292 | 6) CREDITS |
287 | ========== |
293 | ========== |
288 | 294 | ||
289 | All the following people are involved in this release. They all have our |
295 | All the following people are involved in this release. They all have our |
290 | gratitude, for nothing of the great artwork (or pretty much anything else) |
296 | gratitude, for nothing of the great artwork (or pretty much anything else) |
291 | would have been possible to include without their support and effort. |
297 | would have been possible to include without their support and effort. |
292 | Please notify us if you did contribute to this project without being listed |
298 | Please notify us if you did contribute to this project without being listed |
293 | here! |
299 | here! |
294 | 300 | ||
295 | ------------- |
301 | ------------- |
296 | JFDuke3D Port |
302 | JFDuke3D Port |
297 | ------------- |
303 | ------------- |
298 | JonoF |
304 | JonoF |
299 | Ken Silverman |
305 | Ken Silverman |
300 | 306 | ||
301 | 307 | ||
302 | ------------ |
308 | ------------ |
303 | EDuke32 Port |
309 | EDuke32 Port |
304 | ------------ |
310 | ------------ |
305 | Helixhorned |
311 | Helixhorned |
306 | Hendricks266 |
312 | Hendricks266 |
307 | Plagman |
313 | Plagman |
308 | TerminX |
314 | TerminX |
309 | 315 | ||
310 | 316 | ||
311 | ---------------- |
317 | ---------------- |
312 | Highres Textures |
318 | Highres Textures |
313 | ---------------- |
319 | ---------------- |
314 | 0815Jack |
320 | 0815Jack |
315 | ADM |
321 | ADM |
316 | Alexander Filippov |
322 | Alexander Filippov |
317 | AlgorithMan |
323 | AlgorithMan |
318 | Besli |
324 | Besli |
319 | Conrad Coldwood |
325 | Conrad Coldwood |
320 | Another Duke Fan |
326 | Another Duke Fan |
321 | Armando |
327 | Armando |
322 | Audiocraz |
328 | Audiocraz |
323 | BlitZ |
329 | BlitZ |
324 | Cage |
330 | Cage |
325 | chicken |
331 | chicken |
326 | Daedolon |
332 | Daedolon |
327 | Devastator |
333 | Devastator |
328 | Ding Bat |
334 | Ding Bat |
329 | DLT |
335 | DLT |
330 | dood! |
336 | dood! |
331 | Dreams |
337 | Dreams |
332 | DukeAtomic |
338 | DukeAtomic |
333 | Ecmaster76 |
339 | Ecmaster76 |
334 | endmilled |
340 | endmilled |
335 | Fearpi |
341 | Fearpi |
336 | Flacken.WS |
342 | Flacken.WS |
337 | Gambini |
343 | Gambini |
338 | Gman |
344 | Gman |
339 | gt1750 |
345 | gt1750 |
340 | Hendricks266 |
346 | Hendricks266 |
341 | Impact |
347 | Impact |
342 | JaJo |
348 | JaJo |
343 | Jblade |
349 | Jblade |
344 | jimbob |
350 | jimbob |
345 | Kef Nukem |
351 | Kef Nukem |
346 | Kev_Hectic |
352 | Kev_Hectic |
347 | Kevin9er |
353 | Kevin9er |
348 | Killd a ton |
354 | Killd a ton |
349 | L.D. Simone |
355 | L.D. Simone |
350 | L2theKING |
356 | L2theKING |
351 | Lemming |
357 | Lemming |
352 | Lightsource |
358 | Lightsource |
353 | Marked |
359 | Marked |
354 | Megadeus |
360 | Megadeus |
355 | motionblur |
361 | motionblur |
356 | NightFright |
362 | NightFright |
357 | Night Hacker |
363 | Night Hacker |
358 | nyne |
364 | nyne |
359 | ooppee |
365 | ooppee |
360 | ozz |
366 | ozz |
361 | Parkar |
367 | Parkar |
362 | Piccolo |
368 | Piccolo |
363 | Piterplus |
369 | Piterplus |
364 | princetonEO |
370 | princetonEO |
365 | Rellik66 |
371 | Rellik66 |
366 | Roger |
372 | Roger |
367 | Roma Loom |
373 | Roma Loom |
368 | Quakis |
374 | Quakis |
369 | Semicharm |
375 | Semicharm |
370 | Sky Fox |
376 | Sky Fox |
371 | Steveeeie |
377 | Steveeeie |
372 | SwissCM |
378 | SwissCM |
373 | Tesserex |
379 | Tesserex |
374 | theRobot |
380 | theRobot |
375 | toadie2k |
381 | toadie2k |
376 | Tip |
382 | Tip |
377 | Vasilinka |
383 | Vasilinka |
378 | Viciarg |
384 | Viciarg |
379 | WarHammer |
385 | WarHammer |
380 | White Alven |
386 | White Alven |
381 | yossa |
387 | yossa |
382 | 388 | ||
383 | 389 | ||
384 | ------------------- |
390 | ------------------- |
385 | 3D Models and Skins |
391 | 3D Models and Skins |
386 | ------------------- |
392 | ------------------- |
387 | alandog |
393 | alandog |
388 | AlgorithMan |
394 | AlgorithMan |
389 | Besli |
395 | Besli |
390 | Blunty |
396 | Blunty |
391 | Cipher |
397 | Cipher |
392 | Conrad Coldwood |
398 | Conrad Coldwood |
393 | dood! |
399 | dood! |
394 | Dr. Kill |
400 | Dr. Kill |
395 | DukeAtomic |
401 | DukeAtomic |
396 | drvarek |
402 | drvarek |
397 | Ecmaster76 |
403 | Ecmaster76 |
398 | efikkan |
404 | efikkan |
399 | empyrock |
405 | empyrock |
400 | Eric R |
406 | Eric R |
401 | escapist |
407 | escapist |
402 | Esslan |
408 | Esslan |
403 | FlackenWS |
409 | FlackenWS |
404 | Forder |
410 | Forder |
405 | General Failure |
411 | General Failure |
406 | GodBlitZor |
412 | GodBlitZor |
407 | gt1750 |
413 | gt1750 |
408 | Hellbound |
414 | Hellbound |
409 | ilovefoxes |
415 | ilovefoxes |
410 | Jean Gorospe |
416 | Jean Gorospe |
411 | Jokke_r |
417 | Jokke_r |
412 | Killd a ton |
418 | Killd a ton |
413 | Kralex |
419 | Kralex |
414 | L2theKING |
420 | L2theKING |
415 | Madaut |
421 | Madaut |
416 | MagNet |
422 | MagNet |
417 | Mark Skelton |
423 | Mark Skelton |
418 | Mean Person |
424 | Mean Person |
419 | Millenia |
425 | Millenia |
420 | motionblur |
426 | motionblur |
421 | Mr.Fibbles |
427 | Mr.Fibbles |
422 | ozz |
428 | ozz |
423 | Parkar |
429 | Parkar |
424 | Piterplus |
430 | Piterplus |
425 | Plagman |
431 | Plagman |
426 | Radar1013 |
432 | Radar1013 |
427 | Renegado |
433 | Renegado |
428 | Roma Loom |
434 | Roma Loom |
429 | Sky Fox |
435 | Sky Fox |
430 | Soul Collector |
436 | Soul Collector |
431 | Spiker |
437 | Spiker |
432 | Steveeeie |
438 | Steveeeie |
433 | Supertanker |
439 | Supertanker |
434 | SwissCM |
440 | SwissCM |
435 | Tea Monster |
441 | Tea Monster |
436 | vakooja |
442 | vakooja |
437 | Vasilinka |
443 | Vasilinka |
438 | YicklePigeon |
444 | YicklePigeon |
439 | zilppuri |
445 | zilppuri |
440 | 446 | ||
441 | 447 | ||
442 | -------- |
448 | -------- |
443 | Highpals |
449 | Highpals |
444 | -------- |
450 | -------- |
445 | Lezing/CraigFatman |
451 | Lezing/CraigFatman |
446 | 452 | ||
447 | 453 | ||
448 | -------- |
454 | -------- |
449 | Maphacks |
455 | Maphacks |
450 | -------- |
456 | -------- |
451 | 457 | ||
452 | > Initial Release |
458 | > Initial Release |
453 | Dave-ros |
459 | Dave-ros |
454 | DSotM |
460 | DSotM |
455 | Ecmaster76 |
461 | Ecmaster76 |
456 | endmilled |
462 | endmilled |
457 | ikkejw |
463 | ikkejw |
458 | Killd a ton |
464 | Killd a ton |
459 | Night Hacker |
465 | Night Hacker |
460 | noctrun |
466 | noctrun |
461 | Okira |
467 | Okira |
462 | Piterplus |
468 | Piterplus |
463 | Renegado |
469 | Renegado |
464 | Zebius |
470 | Zebius |
465 | 471 | ||
466 | > "Reloaded" Release |
472 | > "Reloaded" Release |
467 | Hunter_rus |
473 | Hunter_rus |
468 | NightFright |
474 | NightFright |
469 | 475 | ||
470 | > User Map Maphacks |
476 | > User Map Maphacks |
471 | LeoD |
477 | LeoD |
472 | 478 | ||
473 | > Polymer Lighting |
479 | > Polymer Lighting |
474 | Devastator |
480 | Devastator |
475 | Micky C |
481 | Micky C |
476 | Roma Loom |
482 | Roma Loom |
477 | 483 | ||
478 | 484 | ||
479 | --------------- |
485 | --------------- |
480 | SVN Maintenance |
486 | SVN Maintenance |
481 | --------------- |
487 | --------------- |
482 | Devastator |
488 | Devastator |
483 | Hendricks266 |
489 | Hendricks266 |
484 | LeoD |
490 | LeoD |
485 | NightFright |
491 | NightFright |
486 | Roma Loom |
492 | Roma Loom |
487 | Spiker |
493 | Spiker |
488 | 494 | ||
489 | 495 | ||
490 | ------------ |
496 | ------------ |
491 | HRP Assembly |
497 | HRP Assembly |
492 | ------------ |
498 | ------------ |
493 | NightFright |
499 | NightFright |
494 | 500 | ||
495 | 501 | ||
496 | 502 | ||
497 | ----------------- |
503 | ----------------- |
498 | Special thanks to |
504 | Special Thanks to |
499 | ----------------- |
505 | ----------------- |
500 | - 3D Realms, for making this great game in the first place! |
506 | - 3D Realms, for making this great game in the first place! |
501 | - The guys at Duke4.net for hosting and help building the HRP website! |
507 | - The guys at Duke4.net for hosting and help building the HRP website! |
502 | - All of you who support and contribute to the project! |
508 | - All of you who support and contribute to the project! |
503 | - All the mirrors and seeders! |
509 | - All the mirrors and seeders! |
504 | 510 |