Rev 1 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1 | Rev 10 | ||
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1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L4.MAP - "Toxic Dump" (Original Atomic Edition version) |
2 | // Level: E1L4.MAP - "Toxic Dump" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (March 2008) |
3 | // Reviewed by NightFright (June 2009) |
4 | 4 | ||
5 | 5 | ||
6 | 6 | ||
7 | // CHARACTERS |
7 | // CHARACTERS |
8 | 8 | ||
9 | // Slime babes |
9 | // Slime babes |
10 | sprite 1 angoff 384 |
10 | sprite 1 angoff 384 |
11 | sprite 1172 angoff -768 |
11 | sprite 1172 angoff -768 |
12 | 12 | ||
13 | 13 | ||
14 | 14 | ||
15 | // PROPS |
15 | // PROPS |
16 | 16 | ||
17 | // Chair |
17 | // Chair |
18 | sprite 163 angoff -512 |
18 | sprite 163 angoff -512 |
19 | sprite 174 angoff 768 |
19 | sprite 174 angoff 768 |
20 | sprite 176 angoff 512 |
20 | sprite 176 angoff 512 |
21 | sprite 1001 angoff 512 |
21 | sprite 1001 angoff 512 |
22 | 22 | ||
23 | // Nuke barrel |
23 | // Nuke barrel |
24 | sprite 220 angoff 512 |
24 | sprite 220 angoff 512 |
25 | sprite 221 angoff 768 |
25 | sprite 221 angoff 768 |
26 | sprite 222 angoff 256 |
26 | sprite 222 angoff 256 |
27 | 27 | ||
28 | 28 | ||
29 | 29 | ||
30 | // ITEMS/PICKUPS |
30 | // ITEMS/PICKUPS |
31 | 31 | ||
32 | // Armor |
32 | // Armor |
33 | sprite 60 angoff -768 |
33 | sprite 60 angoff -768 |
34 | 34 | ||
35 | // Health +10 |
35 | // Health +10 |
36 | sprite 1011 angoff 256 |
36 | sprite 1011 angoff 256 |
37 | sprite 1083 angoff 256 |
37 | sprite 1083 angoff 256 |
38 | sprite 1084 angoff 384 |
38 | sprite 1084 angoff 384 |
39 | 39 | ||
40 | // Health +30 |
40 | // Health +30 |
41 | sprite 22 angoff -256 |
41 | sprite 22 angoff -256 |
42 | sprite 55 angoff -128 |
42 | sprite 55 angoff -128 |
43 | sprite 225 angoff 384 |
43 | sprite 225 angoff 384 |
44 | sprite 256 angoff 512 |
44 | sprite 256 angoff 512 |
45 | sprite 919 angoff -768 |
45 | sprite 919 angoff -768 |
46 | sprite 931 angoff 768 |
46 | sprite 931 angoff 768 |
47 | sprite 1020 angoff -256 |
47 | sprite 1020 angoff -256 |
48 | sprite 1082 angoff -512 |
48 | sprite 1082 angoff -512 |
49 | sprite 1162 angoff 768 |
49 | sprite 1162 angoff 768 |
50 | 50 | ||
51 | // HoloDuke |
51 | // HoloDuke |
52 | sprite 86 angoff -512 |
52 | sprite 86 angoff -512 |
53 | sprite 1013 angoff -512 |
53 | sprite 1013 angoff -512 |
54 | 54 | ||
55 | // Keycards (R/B) |
55 | // Keycards (R/B) |
56 | sprite 210 angoff 512 |
56 | sprite 210 angoff 512 |
57 | sprite 247 angoff -768 |
57 | sprite 247 angoff -768 |
58 | 58 | ||
59 | // MedKit |
59 | // MedKit |
60 | sprite 988 angoff 256 |
60 | sprite 625 angoff 512 |
61 | sprite 1060 angoff 512 |
61 | sprite 988 angoff 600 |
62 | sprite 1075 angoff 256 |
62 | sprite 1075 angoff -128 |
63 | 63 | ||
64 | // Nightvision |
64 | // Nightvision |
65 | sprite 626 angoff -512 |
65 | sprite 626 angoff -512 |
66 | 66 | ||
67 | // Scuba gear |
67 | // Scuba gear |
68 | sprite 59 angoff 1024 |
68 | sprite 59 angoff 1024 |
69 | sprite 294 angoff -512 |
69 | sprite 294 angoff -512 |
70 | sprite 957 angoff 1024 |
70 | sprite 957 angoff 1024 |
71 | sprite 1050 angoff 1024 |
71 | sprite 1050 angoff 1024 |
72 | 72 | ||
73 | // Steroids |
73 | // Steroids |
74 | sprite 67 angoff -768 |
74 | sprite 67 angoff -768 |
75 | 75 | ||
76 | 76 | ||
77 | 77 | ||
78 | // WEAPONS/AMMO |
78 | // WEAPONS/AMMO |
79 | 79 | ||
80 | // Shotgun & ammo |
80 | // Shotgun & ammo |
81 | sprite 2 angoff -512 |
81 | sprite 2 angoff -512 |
82 | sprite 158 angoff 256 |
82 | sprite 158 angoff 256 |
83 | sprite 905 angoff 256 |
83 | sprite 905 angoff 256 |
84 | sprite 907 angoff 512 |
84 | sprite 907 angoff 512 |
85 | sprite 908 angoff -256 |
85 | sprite 908 angoff -256 |
86 | sprite 932 angoff -512 |
86 | sprite 932 angoff -512 |
87 | sprite 1166 angoff -256 |
87 | sprite 1166 angoff -256 |
88 | sprite 1167 angoff 1024 |
88 | sprite 1167 angoff 1024 |
89 | 89 | ||
90 | // Chaingun & ammo |
90 | // Chaingun & ammo |
91 | sprite 254 angoff -512 |
91 | sprite 254 angoff -512 |
92 | sprite 255 angoff -256 |
92 | sprite 255 angoff -256 |
93 | sprite 265 angoff 256 |
93 | sprite 265 angoff 256 |
94 | sprite 266 angoff 256 |
94 | sprite 266 angoff 256 |
95 | sprite 274 angoff -512 |
95 | sprite 274 angoff -512 |
96 | sprite 292 angoff 512 |
96 | sprite 292 angoff 512 |
97 | sprite 293 angoff 512 |
97 | sprite 293 angoff 512 |
98 | sprite 913 angoff 512 |
98 | sprite 913 angoff 512 |
99 | sprite 914 angoff 512 |
99 | sprite 914 angoff 512 |
100 | sprite 1033 angoff -512 |
100 | sprite 1033 angoff -512 |
101 | sprite 1049 angoff 512 |
101 | sprite 1049 angoff 512 |
102 | sprite 1067 angoff -512 |
102 | sprite 1067 angoff -512 |
103 | 103 | ||
104 | // RPG & ammo |
104 | // RPG & ammo |
105 | sprite 142 angoff -256 |
105 | sprite 142 angoff -256 |
106 | sprite 143 angoff -256 |
106 | sprite 143 angoff -256 |
107 | sprite 835 angoff -256 |
107 | sprite 835 angoff -256 |
108 | sprite 906 angoff -256 |
108 | sprite 906 angoff -256 |
109 | sprite 929 angoff 1024 |
109 | sprite 929 angoff 1024 |
110 | sprite 930 angoff 512 |
110 | sprite 930 angoff 512 |
111 | sprite 962 angoff -512 |
111 | sprite 962 angoff -512 |
112 | sprite 1025 angoff -512 |
112 | sprite 1025 angoff -512 |
113 | sprite 1085 angoff -768 |
113 | sprite 1085 angoff -768 |
114 | 114 | ||
115 | // Pipebombs |
115 | // Pipebombs |
116 | sprite 253 angoff -768 |
116 | sprite 253 angoff -768 |
117 | sprite 969 angoff -512 |
117 | sprite 969 angoff -512 |
118 | sprite 970 angoff -512 |
118 | sprite 970 angoff -512 |
119 | sprite 1014 angoff 640 |
119 | sprite 1014 angoff 640 |
120 | sprite 1041 angoff -768 |
120 | sprite 1041 angoff -768 |
121 | 121 | ||
122 | 122 | ||
123 | 123 | ||
124 | // OVERRIDE |
124 | // OVERRIDE |
125 | 125 | ||
126 | // Fixes for badly aligned sprites |
126 | // Fixes for badly aligned sprites |
127 | sprite 771 away1 // Dallas sub font |
127 | sprite 771 away1 // Dallas sub font |
128 | 128 | ||
129 | // Forcing any floor aligned model to be rendered as sprite |
129 | // Forcing any floor aligned model to be rendered as sprite |
130 | sprite 417 notmd |
130 | sprite 417 notmd |
131 | 131 | ||
132 |
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132 |
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133 | 133 | ||
134 | 134 | ||
135 | 135 |