Rev 1 | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1 | Rev 10 | ||
---|---|---|---|
1 | // Maphacks for Duke3D HRP |
1 | // Maphacks for Duke3D HRP |
2 | // Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
2 | // Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
3 | // Reviewed by NightFright (January 2009) |
3 | // Reviewed by NightFright (June 2009) |
4 | 4 | ||
5 | 5 | ||
6 | 6 | ||
7 | // CHARACTERS |
7 | // CHARACTERS |
8 | 8 | ||
9 | // Slime babes |
9 | // Slime babes |
10 | sprite 85 angoff -512 |
10 | sprite 85 angoff -512 |
11 | sprite 88 angoff -512 |
11 | sprite 88 angoff -512 |
12 | sprite 1031 angoff -512 |
12 | sprite 1031 angoff -512 |
13 | 13 | ||
14 | 14 | ||
15 | 15 | ||
16 | // ITEMS/POWERUPS |
16 | // ITEMS/POWERUPS |
17 | 17 | ||
18 | // Armor |
18 | // Armor |
19 | sprite 80 angoff 768 |
19 | sprite 80 angoff 768 |
20 | sprite 294 angoff 128 // Dukematch only |
20 | sprite 294 angoff 128 // Dukematch only |
21 | sprite 1042 angoff -512 // Dukematch only |
21 | sprite 1042 angoff -512 // Dukematch only |
22 | 22 | ||
23 | // Boots |
23 | // Boots |
24 | sprite 604 angoff 1024 |
24 | sprite 604 angoff 1024 |
25 | sprite 682 angoff 512 |
25 | sprite 682 angoff 512 |
26 | sprite 741 angoff -512 |
26 | sprite 741 angoff -512 |
27 | 27 | ||
28 | // Health +10 |
28 | // Health +10 |
29 | sprite 735 angoff 128 |
29 | sprite 735 angoff 128 |
30 | sprite 736 angoff 256 |
30 | sprite 736 angoff 256 |
31 | sprite 873 angoff 256 |
31 | sprite 873 angoff 256 |
32 | sprite 936 angoff -256 |
32 | sprite 936 angoff -256 |
33 | sprite 1057 angoff -64 |
33 | sprite 1057 angoff -64 |
34 | 34 | ||
35 | // Health +30 |
35 | // Health +30 |
36 | sprite 117 angoff -768 |
36 | sprite 117 angoff -768 |
37 | sprite 217 angoff -512 |
37 | sprite 217 angoff -512 |
38 | sprite 447 angoff -896 |
38 | sprite 447 angoff -896 |
39 | sprite 540 angoff -512 |
39 | sprite 540 angoff -512 |
40 | sprite 609 angoff 768 |
40 | sprite 609 angoff 768 |
41 | sprite 719 angoff -256 |
41 | sprite 719 angoff -256 |
42 | sprite 722 angoff 256 |
42 | sprite 722 angoff 256 |
43 | sprite 723 angoff 768 |
43 | sprite 723 angoff 768 |
44 | sprite 728 angoff -256 |
44 | sprite 728 angoff -256 |
45 | sprite 731 angoff 512 |
45 | sprite 731 angoff 512 |
46 | sprite 732 angoff 512 |
46 | sprite 732 angoff 512 |
47 | sprite 856 angoff 256 |
47 | sprite 856 angoff 256 |
48 | sprite 860 angoff -256 |
48 | sprite 860 angoff -256 |
49 | sprite 861 angoff -256 |
49 | sprite 861 angoff -256 |
50 | sprite 862 angoff -256 |
50 | sprite 862 angoff -256 |
51 | sprite 872 angoff 256 |
51 | sprite 872 angoff 256 |
52 | sprite 937 angoff -256 |
52 | sprite 937 angoff -256 |
53 | sprite 941 angoff -256 |
53 | sprite 941 angoff -256 |
54 | sprite 1043 angoff 64 |
54 | sprite 1043 angoff 64 |
55 | sprite 1058 angoff -512 |
55 | sprite 1058 angoff -512 |
56 | 56 | ||
57 | // HoloDuke |
57 | // HoloDuke |
58 | sprite 733 angoff -256 |
58 | sprite 733 angoff -256 |
59 | 59 | ||
60 | // Jetpack |
60 | // Jetpack |
61 | sprite 79 angoff 768 |
61 | sprite 79 angoff 768 |
62 | sprite 1032 angoff 512 // Dukematch only |
62 | sprite 1032 angoff 512 // Dukematch only |
63 | 63 | ||
64 | // Keycards (B) |
64 | // Keycards (B) |
65 | sprite 375 angoff -128 |
65 | sprite 375 angoff -128 |
66 | 66 | ||
67 | // MedKit |
67 | // MedKit |
68 | sprite 689 angoff 128 |
68 | sprite 689 angoff 640 |
69 | sprite 727 angoff 128 |
69 | sprite 727 angoff -128 |
70 | sprite 734 angoff 256 |
70 | sprite 734 angoff -128 |
71 | sprite 742 angoff 256 |
71 | sprite 742 angoff 256 |
72 | 72 | ||
73 | // Nightvision |
73 | // Nightvision |
74 | sprite 262 angoff 256 |
74 | sprite 262 angoff 256 |
75 | sprite 817 angoff 512 |
75 | sprite 817 angoff 512 |
76 | 76 | ||
77 | 77 | ||
78 | 78 | ||
79 | // WEAPONS/AMMO |
79 | // WEAPONS/AMMO |
80 | 80 | ||
81 | // Pistol & ammo |
81 | // Pistol & ammo |
82 | sprite 720 angoff -512 |
82 | sprite 720 angoff -512 |
83 | sprite 880 angoff -512 |
83 | sprite 880 angoff -512 |
84 | sprite 933 angoff 512 |
84 | sprite 933 angoff 512 |
85 | 85 | ||
86 | // Shotgun & ammo |
86 | // Shotgun & ammo |
87 | sprite 316 angoff 1024 |
87 | sprite 316 angoff 1024 |
88 | sprite 400 angoff 1024 |
88 | sprite 400 angoff 1024 |
89 | sprite 537 angoff -384 |
89 | sprite 537 angoff -384 |
90 | sprite 541 angoff 768 |
90 | sprite 541 angoff 768 |
91 | sprite 724 angoff -256 |
91 | sprite 724 angoff -256 |
92 | sprite 725 angoff -256 |
92 | sprite 725 angoff -256 |
93 | sprite 737 angoff 768 |
93 | sprite 737 angoff 768 |
94 | sprite 865 angoff 512 |
94 | sprite 865 angoff 512 |
95 | sprite 931 angoff 512 |
95 | sprite 931 angoff 512 |
96 | sprite 1044 angoff 512 // Dukematch only |
96 | sprite 1044 angoff 512 // Dukematch only |
97 | 97 | ||
98 | // Chaingun & ammo |
98 | // Chaingun & ammo |
99 | sprite 6 angoff 1024 |
99 | sprite 6 angoff 1024 |
100 | sprite 24 angoff -128 |
100 | sprite 24 angoff -128 |
101 | sprite 29 angoff 512 |
101 | sprite 29 angoff 512 |
102 | sprite 152 angoff -512 |
102 | sprite 152 angoff -512 |
103 | sprite 153 angoff -512 |
103 | sprite 153 angoff -512 |
104 | sprite 218 angoff 512 |
104 | sprite 218 angoff 512 |
105 | sprite 291 angoff 384 |
105 | sprite 291 angoff 384 |
106 | sprite 538 angoff -768 |
106 | sprite 538 angoff -768 |
107 | sprite 721 angoff -256 |
107 | sprite 721 angoff -256 |
108 | sprite 743 angoff 256 |
108 | sprite 743 angoff 256 |
109 | sprite 863 angoff 768 |
109 | sprite 863 angoff 768 |
110 | sprite 874 angoff 256 // Dukematch only |
110 | sprite 874 angoff 256 // Dukematch only |
111 | sprite 875 angoff 256 // Dukematch only |
111 | sprite 875 angoff 256 // Dukematch only |
112 | sprite 919 angoff -512 |
112 | sprite 919 angoff -512 |
113 | sprite 930 angoff 256 |
113 | sprite 930 angoff 256 |
114 | sprite 934 angoff -512 |
114 | sprite 934 angoff -512 |
115 | sprite 938 angoff -256 |
115 | sprite 938 angoff -256 |
116 | sprite 940 angoff 256 |
116 | sprite 940 angoff 256 |
117 | sprite 1040 angoff -512 // Dukematch only |
117 | sprite 1040 angoff -512 // Dukematch only |
118 | sprite 1059 angoff 1024 // Dukematch only |
118 | sprite 1059 angoff 1024 // Dukematch only |
119 | 119 | ||
120 | // RPG & ammo |
120 | // RPG & ammo |
121 | sprite 7 angoff -512 |
121 | sprite 7 angoff -512 |
122 | sprite 8 angoff -512 |
122 | sprite 8 angoff -512 |
123 | sprite 9 angoff -512 |
123 | sprite 9 angoff -512 |
124 | sprite 10 angoff -512 |
124 | sprite 10 angoff -512 |
125 | sprite 81 angoff 768 |
125 | sprite 81 angoff 768 |
126 | sprite 111 angoff 512 |
126 | sprite 111 angoff 512 |
127 | sprite 221 angoff 512 |
127 | sprite 221 angoff 512 |
128 | sprite 439 angoff 512 |
128 | sprite 439 angoff 512 |
129 | sprite 718 angoff 1024 |
129 | sprite 718 angoff 1024 |
130 | sprite 884 angoff -512 |
130 | sprite 884 angoff -512 |
131 | sprite 920 angoff 1024 |
131 | sprite 920 angoff 1024 |
132 | sprite 921 angoff 1024 |
132 | sprite 921 angoff 1024 |
133 | sprite 1039 angoff 512 |
133 | sprite 1039 angoff 512 |
134 | sprite 1045 angoff -512 // Dukematch only |
134 | sprite 1045 angoff -512 // Dukematch only |
135 | sprite 1052 angoff 1024 |
135 | sprite 1052 angoff 1024 |
136 | sprite 1055 angoff -768 // Dukematch only |
136 | sprite 1055 angoff -768 // Dukematch only |
137 | sprite 1056 angoff -768 // Dukematch only |
137 | sprite 1056 angoff -768 // Dukematch only |
138 | 138 | ||
139 | // Pipebombs |
139 | // Pipebombs |
140 | sprite 131 angoff 256 |
140 | sprite 131 angoff 256 |
141 | sprite 311 angoff -512 |
141 | sprite 311 angoff -512 |
142 | sprite 524 angoff -256 |
142 | sprite 524 angoff -256 |
143 | 143 | ||
144 | 144 | ||
145 | 145 | ||
146 | // OVERRIDE |
146 | // OVERRIDE |
147 | 147 | ||
148 | // Fixes for badly aligned sprites |
148 | // Fixes for badly aligned sprites |
149 | sprite 727 pitch 1 // Medkit outside of fire teleporter room |
149 | sprite 727 pitch 1 // Medkit outside of fire teleporter room |
150 | sprite 727 mdxoff 13000 |
150 | sprite 727 mdxoff 13000 |
151 | 151 | ||
152 | // Forcing any floor aligned model to be rendered as sprite |
152 | // Forcing any floor aligned model to be rendered as sprite |
153 | sprite 426 notmd |
153 | sprite 426 notmd |
154 | sprite 427 notmd |
154 | sprite 427 notmd |
155 | sprite 428 notmd |
155 | sprite 428 notmd |
156 | sprite 429 notmd |
156 | sprite 429 notmd |
157 | sprite 430 notmd |
157 | sprite 430 notmd |
158 | sprite 431 notmd |
158 | sprite 431 notmd |
159 | sprite 432 notmd |
159 | sprite 432 notmd |
160 | sprite 433 notmd |
160 | sprite 433 notmd |
161 | sprite 434 notmd |
161 | sprite 434 notmd |
162 | sprite 435 notmd |
162 | sprite 435 notmd |
163 | sprite 436 notmd |
163 | sprite 436 notmd |
164 | sprite 437 notmd |
164 | sprite 437 notmd |
165 | sprite 438 notmd |
165 | sprite 438 notmd |
166 | 166 | ||
167 | // Switches to be hidden |
167 | // Switches to be hidden |
168 | sprite 83 notmd |
168 | sprite 83 notmd |
169 | sprite 382 notmd |
169 | sprite 382 notmd |
170 | 170 | ||
171 |
|
171 |
|
172 | 172 | ||
173 | 173 | ||
174 | 174 |