Subversion Repositories duke3d_hrp

Rev

Rev 607 | Rev 609 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 607 Rev 608
1
 
1
 
2
// Duke3D HRP Props Definitions
2
// Duke3D HRP Props Definitions
3
 
3
 
4
 
4
 
5
// Space suit (58)
5
// Space suit (58)
6
model "highres/sprites/props/0058_spacesuit.md3" { 
6
model "highres/sprites/props/0058_spacesuit.md3" { 
7
   scale 1 shade 0 
7
   scale 1 shade 0 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
8
   skin { pal 0 file "highres/sprites/props/0058_spacesuit.png" } 
9
   frame { name "none00" tile 58 }
9
   frame { name "none00" tile 58 }
10
}
10
}
11
 
11
 
12
// Door Shock (160)
12
// Door Shock (160)
13
model "highres/sprites/props/0160_doorshock.md3" {
13
model "highres/sprites/props/0160_doorshock.md3" {
14
   scale 5 shade 0
14
   scale 5 shade 0
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
15
   detail { file "highres/detail/metal.png" detailscale 0.3 }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
16
   skin { pal 0 file "highres/sprites/props/0160_doorshock.png" }
17
   frame { name "frame00" tile 160 }
17
   frame { name "frame00" tile 160 }
18
}
18
}
19
 
19
 
20
// Fan Sprite (407)
20
// Fan Sprite (407)
21
model "highres/sprites/props/0407_fansprite.md3" {
21
model "highres/sprites/props/0407_fansprite.md3" {
22
   scale 1.56 shade 0
22
   scale 1.56 shade 0
23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
23
   skin { pal 0 file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
24
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
25
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
26
   anim { frame0 "Frame00" frame1 "Frame14" fps 20 flags 0 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
27
   frame { name "Frame00" tile0 407 tile1 410 }
28
}
28
}
29
 
29
 
30
// Fan Sprite Broke (411)
30
// Fan Sprite Broke (411)
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
31
model "highres/sprites/props/0411_fanspritebroke.md3" {
32
   scale 1.56 shade 0
32
   scale 1.56 shade 0
33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
33
   skin { file "highres/sprites/props/0407_fansprite_d.png" specpower 1 specfactor 2 }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
34
   normal { file "highres/sprites/props/0407_fansprite_n.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
35
   specular { file "highres/sprites/props/0407_fansprite_s.png" }
36
   frame { name "Frame00" tile 411 }
36
   frame { name "Frame00" tile 411 }
37
}
37
}
38
 
38
 
39
texture 418 { 
39
texture 418 { 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
40
   pal 0 { file "highres/sprites/props/0418.png" } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
41
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
42
}
42
}
43
 
43
 
44
// Radar Dish (479)
44
// Radar Dish (479)
45
model "highres/sprites/props/0479_radardish.md3" {
45
model "highres/sprites/props/0479_radardish.md3" {
46
   scale 5.3 shade 0
46
   scale 5.3 shade 0
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
47
   detail { file "highres/detail/metal.png" detailscale 0.3 }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
48
   skin { pal 0 file "highres/sprites/props/0479_radardish.png" }
49
   frame { name "Frame0" tile 479 }
49
   frame { name "Frame0" tile 479 }
50
}
50
}
51
 
51
 
52
// Observatory (480)
52
// Observatory (480)
53
model "highres/sprites/props/0480_observatory.md3" {
53
model "highres/sprites/props/0480_observatory.md3" {
54
   scale 3.5 shade 2
54
   scale 3.5 shade 2
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
55
   skin { pal 0 file "highres/sprites/props/0480_observatory.png" }
56
   frame { name "frame00" tile 480 }
56
   frame { name "frame00" tile 480 }
57
}
57
}
58
 
58
 
59
// Space Shuttle (487)
59
// Space Shuttle (487)
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
60
texture 487 { pal 0 { file "highres/sprites/props/0487_shuttle.png" } }
61
model "highres/sprites/props/0487_shuttle.md3" { 
61
model "highres/sprites/props/0487_shuttle.md3" { 
62
   scale 4.5 shade 0 
62
   scale 4.5 shade 0 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
63
   skin { pal 0 file "highres/sprites/props/0487_shuttle_mdl.jpg" } 
64
   frame { name "FRAME1" tile 487 }
64
   frame { name "FRAME1" tile 487 }
65
}
65
}
66
 
66
 
67
// Satellite #2 (489)
67
// Satellite #2 (489)
68
model "highres/sprites/props/0489_satellite.md3" {
68
model "highres/sprites/props/0489_satellite.md3" {
69
   scale 0.5 shade 4
69
   scale 0.5 shade 4
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
70
   skin { pal 0 file "highres/sprites/props/0489_satellite.png" }
71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
71
   glow { pal 0 file "highres/sprites/props/0489_satellite_g.png" }   
72
   frame { name "Frame0" tile 489 }
72
   frame { name "Frame0" tile 489 }
73
}
73
}
74
 
74
 
75
// Satellite #3 (516)
75
// Satellite #3 (516)
76
model "highres/sprites/props/0516_satellite.md3" {
76
model "highres/sprites/props/0516_satellite.md3" {
77
   scale 1.8 shade 0
77
   scale 1.8 shade 0
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
78
   detail { file "highres/detail/metal.png" detailscale 0.3 }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
79
   skin { pal 0 file "highres/sprites/props/0516_satellite.png" }
80
   frame { name "Frame0" tile 516 }
80
   frame { name "Frame0" tile 516 }
81
}
81
}
82
 
82
 
83
// Fuel pod (517)
83
// Fuel pod (517)
84
model "highres/sprites/props/0517_fuelpod.md3" {
84
model "highres/sprites/props/0517_fuelpod.md3" {
85
   scale 0.9 shade 0
85
   scale 0.9 shade 0
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
86
   detail { file "highres/detail/metal.png" detailscale 0.3 }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
87
   skin { pal 0 file "highres/sprites/props/0517_fuelpod.png" }
88
   frame { name "FRAME1" tile 517 }
88
   frame { name "FRAME1" tile 517 }
89
}
89
}
90
 
90
 
91
// Tube (536)
91
// Tube (536)
92
model "highres/sprites/props/0536_tube.md3" {
92
model "highres/sprites/props/0536_tube.md3" {
93
   scale 1.9 shade 0
93
   scale 1.9 shade 0
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
94
   detail { file "highres/detail/metal.png" detailscale 0.3 }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
95
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
96
   frame { name "frame00" tile 536 }
96
   frame { name "frame00" tile 536 }
97
}
97
}
98
 
98
 
99
// Tube (537)
99
// Tube (537)
100
model "highres/sprites/props/0537_tube.md3" {
100
model "highres/sprites/props/0537_tube.md3" {
101
   scale 1.9 shade 0
101
   scale 1.9 shade 0
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
103
   skin { pal 0 file "highres/sprites/props/0536_tube.jpg" }
104
   frame { name "frame00" tile 537 }
104
   frame { name "frame00" tile 537 }
105
}
105
}
106
 
106
 
107
// Slimepipe (538)
107
// Slimepipe (538)
108
model "highres/sprites/props/0538_slimepipe.md3" {
108
model "highres/sprites/props/0538_slimepipe.md3" {
109
   scale 1 shade 0
109
   scale 1 shade 0
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
110
   skin { pal 0 file "highres/sprites/props/0538_slimepipe.png" }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
111
   anim { frame0 "FRAME1" frame1 "FRAME12" fps 4 flags 0 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
112
   frame { name "FRAME1" tile0 538 tile1 541 }
113
}
113
}
114
 
114
 
115
// globe (542)
115
// globe (542)
116
model "highres/sprites/props/0542_globe.md3" {
116
model "highres/sprites/props/0542_globe.md3" {
117
   scale 0.6 shade 1
117
   scale 0.6 shade 1
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
118
   skin { pal 0 surface 0 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
119
   skin { pal 0 surface 1 file "highres/sprites/props/0542_globe.png" }
120
   frame { name "frame_1" tile 542 }
120
   frame { name "frame_1" tile 542 }
121
}
121
}
122
 
122
 
123
// Wallspeaker (543)
123
// Wallspeaker (543)
124
model "highres/sprites/props/0543_wallspeaker.md3" {
124
model "highres/sprites/props/0543_wallspeaker.md3" {
125
   scale 2 shade 0
125
   scale 2 shade 0
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
126
   detail { file "highres/detail/metal.png" detailscale 0.3 }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
127
   skin { pal 0 file "highres/sprites/props/0543_wallspeaker.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
128
   glow { file "highres/sprites/props/0543_wallspeaker_g.png" }
129
   frame { name "FRAME1" tile 543 }
129
   frame { name "FRAME1" tile 543 }
130
}
130
}
131
 
131
 
132
// Iron Bar (544)
132
// Iron Bar (544)
133
model "highres/sprites/props/0544_ironbar.md3" {
133
model "highres/sprites/props/0544_ironbar.md3" {
134
   scale 1 shade 0
134
   scale 1 shade 0
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
135
   detail { file "highres/detail/metal.png" detailscale 0.3 }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
136
   skin { pal 0 file "highres/sprites/props/0544_ironbar.png" }
137
   frame { name "FRAME1" tile 544 }
137
   frame { name "FRAME1" tile 544 }
138
}
138
}
139
 
139
 
140
// Domelight (551)
140
// Domelight (551)
141
model "highres/sprites/props/0551_domelight.md3" {
141
model "highres/sprites/props/0551_domelight.md3" {
142
   scale 8.0 shade 3
142
   scale 8.0 shade 3
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
143
   skin { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
144
   glow { pal 0 file "highres/sprites/props/0551_domelight.png" }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
145
   anim { frame0 "FRAME4" frame1 "FRAME11" fps 15 flags 0 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
146
   frame { name "FRAME4" tile0 0551 tile1 0554 }
147
}
147
}
148
 
148
 
149
// Pipe handle (555)
149
// Pipe handle (555)
150
model "highres/sprites/props/0555.md3" {
150
model "highres/sprites/props/0555.md3" {
151
   scale 3 shade 1
151
   scale 3 shade 1
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
152
   skin { pal 0 file "highres/sprites/props/0555.png" }
153
   frame { name "frame1" tile 555 }
153
   frame { name "frame1" tile 555 }
154
}
154
}
155
 
155
 
156
// Chair 1 (556)
156
// Chair 1 (556)
157
model "highres/sprites/props/0556_chair1.md3" {
157
model "highres/sprites/props/0556_chair1.md3" {
158
   scale 2 shade 2
158
   scale 2 shade 2
159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
159
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
160
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
161
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
162
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
163
   frame { name "frame00" tile0 556 tile1 557 }
163
   frame { name "frame00" tile0 556 tile1 557 }
164
}
164
}
165
 
165
 
166
// Broken Chair (559)
166
// Broken Chair (559)
167
model "highres/sprites/props/0559_brokenchair.md3" {
167
model "highres/sprites/props/0559_brokenchair.md3" {
168
   scale 2 shade 2
168
   scale 2 shade 2
169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
169
//   detail { file "highres/detail/fabric.png" detailscale 0.1 }
170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
170
   skin { pal 0 file "highres/sprites/props/0556_chair1_d.png" }
171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
171
   normal { pal 0 file "highres/sprites/props/0556_chair1_n.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
172
   specular { pal 0 file "highres/sprites/props/0556_chair1_s.png" }
173
   frame { name "frame00" tile 559 }
173
   frame { name "frame00" tile 559 }
174
}
174
}
175
 
175
 
176
// Soap (561)
176
// Soap (561)
177
model "highres/sprites/props/0561_soap.md3" {
177
model "highres/sprites/props/0561_soap.md3" {
178
   scale 10 shade 0
178
   scale 10 shade 0
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
179
   skin { pal 0 file "highres/sprites/props/0561_soap.png" }
180
   frame { name "soap" tile 561 }
180
   frame { name "soap" tile 561 }
181
}
181
}
182
 
182
 
183
// Drinking fountain (563)
183
// Drinking fountain (563)
184
model "highres/sprites/props/0563_drinkfount.md3" {
184
model "highres/sprites/props/0563_drinkfount.md3" {
185
   scale 0.6 shade 0
185
   scale 0.6 shade 0
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
186
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
187
   frame { name "Frame0" tile 563 }
187
   frame { name "Frame0" tile 563 }
188
}
188
}
189
 
189
 
190
// Drinking fountain - Anim 1 (564)
190
// Drinking fountain - Anim 1 (564)
191
model "highres/sprites/props/0566_drinkfount.md3" {
191
model "highres/sprites/props/0566_drinkfount.md3" {
192
   scale 0.6 shade 0
192
   scale 0.6 shade 0
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
193
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
194
   frame { name "Frame0" tile 564 }
194
   frame { name "Frame0" tile 564 }
195
}
195
}
196
 
196
 
197
// Drinking fountain - Anim 2 (565)
197
// Drinking fountain - Anim 2 (565)
198
model "highres/sprites/props/0565_drinkfount.md3" {
198
model "highres/sprites/props/0565_drinkfount.md3" {
199
   scale 0.6 shade 0
199
   scale 0.6 shade 0
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
200
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
201
   frame { name "Frame0" tile 565 }
201
   frame { name "Frame0" tile 565 }
202
}
202
}
203
 
203
 
204
// Drinking fountain - Anim 3 (566)
204
// Drinking fountain - Anim 3 (566)
205
model "highres/sprites/props/0566_drinkfount.md3" {
205
model "highres/sprites/props/0566_drinkfount.md3" {
206
   scale 0.6 shade 0
206
   scale 0.6 shade 0
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
207
   skin { pal 0 file "highres/sprites/props/0563_drinkfount.png" }
208
   frame { name "Frame0" tile 566 }
208
   frame { name "Frame0" tile 566 }
209
}
209
}
210
 
210
 
211
// Drinking fountain - Destroyed (567)
211
// Drinking fountain - Destroyed (567)
212
model "highres/sprites/props/0567_drinkfount.md3" {
212
model "highres/sprites/props/0567_drinkfount.md3" {
213
   scale 0.6 shade 0
213
   scale 0.6 shade 0
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
214
   skin { pal 0 file "highres/sprites/props/0567_drinkfount.png" }
215
   frame { name "Frame0" tile 567 }
215
   frame { name "Frame0" tile 567 }
216
}
216
}
217
 
217
 
218
texture 568 { 
218
texture 568 { 
219
   pal  0 { file "highres/sprites/props/0568.png" }
219
   pal  0 { file "highres/sprites/props/0568.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
220
   pal 21 { file "highres/sprites/props/0568_21.png" }
221
}
221
}
222
 
222
 
223
// Toilet (569)
223
// Toilet (569)
224
model "highres/sprites/props/0569_toilet.md3" {
224
model "highres/sprites/props/0569_toilet.md3" {
225
   scale 1.1 shade 0
225
   scale 1.1 shade 0
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
226
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
227
   frame { frame "idle" tile 569 }
227
   frame { frame "idle" tile 569 }
228
}
228
}
229
 
229
 
230
// Stall (571)
230
// Stall (571)
231
model "highres/sprites/props/0571_stall.md3" {
231
model "highres/sprites/props/0571_stall.md3" {
232
   scale 1.5 shade 2
232
   scale 1.5 shade 2
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
233
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
234
   detail { file "highres/detail/concrete8.png" detailscale 0.1 }
235
   frame { name "1" tile 571 }
235
   frame { name "1" tile 571 }
236
}
236
}
237
 
237
 
238
// Shower headpiece (572)
238
// Shower headpiece (572)
239
model "highres/sprites/props/0991_shower.md3" {
239
model "highres/sprites/props/0991_shower.md3" {
240
   scale 9.5 shade 1
240
   scale 9.5 shade 1
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
241
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
242
   frame { name "FRAME15" tile0 572 tile1 572 }
243
}
243
}
244
 
244
 
245
// Stall Broke (573)
245
// Stall Broke (573)
246
model "highres/sprites/props/0573_stallbroke.md3" {
246
model "highres/sprites/props/0573_stallbroke.md3" {
247
   scale 1.5 shade 2
247
   scale 1.5 shade 2
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
248
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
249
   skin { pal 0 file "highres/sprites/props/0571_stall.png" }
250
   frame { name "1" tile 573 }
250
   frame { name "1" tile 573 }
251
}
251
}
252
 
252
 
253
// Sensor (584)
253
// Sensor (584)
254
model "highres/sprites/props/0584_sensor.md3" { 
254
model "highres/sprites/props/0584_sensor.md3" { 
255
   scale 0.9 shade 0 
255
   scale 0.9 shade 0 
256
   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_body.png" } 
256
   skin { pal 0 surface 0 file "highres/sprites/props/0584_sensor_body.png" } 
257
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
257
   skin { pal 0 surface 1 file "highres/sprites/props/bottles/0954_bottle1.png" }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
258
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
259
   frame { frame "frame1" tile0 584  tile1 584 }
259
   frame { frame "frame1" tile0 584  tile1 584 }
260
}
260
}
261
 
261
 
262
// Display (585)
262
// Display (585)
263
model "highres/sprites/props/0585_display.md3" { 
263
model "highres/sprites/props/0585_display.md3" { 
264
   scale 1.22 shade 0
264
   scale 1.22 shade 0
265
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
265
   skin { pal 0 surface 0 file "highres/sprites/props/0585_display.png" }
266
   frame { name "frame1" tile 585 }
266
   frame { name "frame1" tile 585 }
267
}
267
}
268
 
268
 
269
// Grate 1 (595)
269
// Grate 1 (595)
270
texture 595 { 
270
texture 595 { 
271
   pal 0 { file "highres/sprites/props/0595.png" }
271
   pal 0 { file "highres/sprites/props/0595.png" }
272
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
272
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
273
}
273
}
274
model "highres/sprites/props/0595_grate1.md3" {
274
model "highres/sprites/props/0595_grate1.md3" {
275
   scale 1.56 shade 4
275
   scale 1.56 shade 4
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
276
   detail { file "highres/detail/metal.png" detailscale 0.3 }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
277
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
278
   frame { name "idle" tile 595 }
278
   frame { name "idle" tile 595 }
279
}
279
}
280
 
280
 
281
// Broken Grate 1 (596)
281
// Broken Grate 1 (596)
282
model "highres/sprites/props/0596_bgrate1.md3" {
282
model "highres/sprites/props/0596_bgrate1.md3" {
283
   scale 1.56 shade 4
283
   scale 1.56 shade 4
284
   detail { file "highres/detail/metal.png" detailscale 0.3 }
284
   detail { file "highres/detail/metal.png" detailscale 0.3 }
285
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
285
   skin { pal 0 file "highres/sprites/props/0595_grate1.png" }
286
   frame { name "idle" tile 596 }
286
   frame { name "idle" tile 596 }
287
}
287
}
288
 
288
 
289
// Solar Panel (602)
289
// Solar Panel (602)
290
model "highres/sprites/props/0602_solarpanel.md3" {
290
model "highres/sprites/props/0602_solarpanel.md3" {
291
   scale 1.4 shade 0
291
   scale 1.4 shade 0
292
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
292
   skin { pal 0 file "highres/sprites/props/0602_solarpanel.png" }
293
   frame { name "FRAME" tile 602 }
293
   frame { name "FRAME" tile 602 }
294
}
294
}
295
 
295
 
296
// Space suit 2 (606)
296
// Space suit 2 (606)
297
model "highres/sprites/props/0606_spacesuit2.md3" { 
297
model "highres/sprites/props/0606_spacesuit2.md3" { 
298
   scale 1 shade 0 
298
   scale 1 shade 0 
299
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
299
   skin { pal 0 file "highres/sprites/props/0606_spacesuit2.png" } 
300
   frame { name "Frame0" tile 606 }
300
   frame { name "Frame0" tile 606 }
301
}
301
}
302
 
302
 
303
// Antenna (607) 
303
// Antenna (607) 
304
model "highres/sprites/props/0607_antenna.md3" { 
304
model "highres/sprites/props/0607_antenna.md3" { 
305
   scale 1 shade 0 
305
   scale 1 shade 0 
306
   detail { file "highres/detail/metal.png" detailscale 0.3 }
306
   detail { file "highres/detail/metal.png" detailscale 0.3 }
307
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
307
   skin { pal 0 file "highres/sprites/props/0607_antenna.png" }
308
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
308
   anim { frame0 "Frame0" frame1 "Frame16" fps 30 flags 0 }
309
   frame { name "Frame0" tile0 607 tile1 608 }
309
   frame { name "Frame0" tile0 607 tile1 608 }
310
}
310
}
311
 
311
 
312
// Pipe (610) 
312
// Pipe (610) 
313
model "highres/sprites/props/0610_tube.md3" { 
313
model "highres/sprites/props/0610_tube.md3" { 
314
   scale 15 shade 0 
314
   scale 15 shade 0 
315
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
315
   skin { pal 0 file "highres/sprites/props/0610_tube.png" }
316
   frame { name "Frame0" tile 610 }
316
   frame { name "Frame0" tile 610 }
317
}
317
}
318
 
318
 
319
// Toilet Broke (615)
319
// Toilet Broke (615)
320
model "highres/sprites/props/0615_toiletbroke.md3" {
320
model "highres/sprites/props/0615_toiletbroke.md3" {
321
   scale 1.1 shade 0
321
   scale 1.1 shade 0
322
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
322
   detail { file "highres/detail/dirt2.png" detailscale 0.1 }
323
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
323
   skin { pal 0 file "highres/sprites/props/0569_toilet.png" }
324
   frame { name "broken" tile 615 }
324
   frame { name "broken" tile 615 }
325
}
325
}
326
 
326
 
327
// Pipe2 (616)
327
// Pipe2 (616)
328
model "highres/sprites/props/0619_pipe1.md3" {
328
model "highres/sprites/props/0619_pipe1.md3" {
329
   scale 16 shade 0
329
   scale 16 shade 0
330
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
330
   skin { pal 0 file "highres/sprites/props/0616_pipe2.png" }
331
   frame { name "Frame0" tile 616 }
331
   frame { name "Frame0" tile 616 }
332
}
332
}
333
 
333
 
334
// Pipe1B (617)
334
// Pipe1B (617)
335
model "highres/sprites/props/0617_pipe1b.md3" {
335
model "highres/sprites/props/0617_pipe1b.md3" {
336
   scale 16 shade 0
336
   scale 16 shade 0
337
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
337
   skin { pal 0 file "highres/sprites/props/0617_pipe1b.png" }
338
   frame { name "Frame0" tile 617 }
338
   frame { name "Frame0" tile 617 }
339
}
339
}
340
 
340
 
341
// Pipe (618, 670)
341
// Pipe (618, 670)
342
model "highres/sprites/props/0995_pipe.md3" {
342
model "highres/sprites/props/0995_pipe.md3" {
343
   scale 17 shade 0
343
   scale 17 shade 0
344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
344
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
345
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
345
   skin { pal 0 file "highres/sprites/props/0618_pipe.png" }
346
   frame { name "FRAME1" tile 618 }
346
   frame { name "FRAME1" tile 618 }
347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
347
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
348
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
348
   skin { pal 0 file "highres/sprites/props/0700_pipe.png" }
349
   frame { name "FRAME1" tile 700 }
349
   frame { name "FRAME1" tile 700 }
350
}
350
}
351
 
351
 
352
// Pipe1 (619)
352
// Pipe1 (619)
353
model "highres/sprites/props/0619_pipe1.md3" {
353
model "highres/sprites/props/0619_pipe1.md3" {
354
   scale 16 shade 0
354
   scale 16 shade 0
355
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
355
   skin { pal 0 file "highres/sprites/props/0619_pipe1.png" }
356
   frame { name "Frame0" tile 619 }
356
   frame { name "Frame0" tile 619 }
357
}
357
}
358
 
358
 
359
// Alternate Reactor (620)
359
// Alternate Reactor (620)
360
model "highres/sprites/props/0620_reactor.md3" {
360
model "highres/sprites/props/0620_reactor.md3" {
361
   scale 2 shade 0 zadd 40
361
   scale 2 shade 0 zadd 40
362
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
362
   skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
363
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
363
   skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_base.png" }
364
   detail { file "highres/detail/metal.png" detailscale 0.3 }
364
   detail { file "highres/detail/metal.png" detailscale 0.3 }
365
   frame { name "frame00" tile 620 }
365
   frame { name "frame00" tile 620 }
366
}
366
}
367
 
367
 
368
// Camera 1 (621)
368
// Camera 1 (621)
369
model "highres/sprites/props/0621_camera1.md3" {
369
model "highres/sprites/props/0621_camera1.md3" {
370
   scale 1.13 shade 0
370
   scale 1.13 shade 0
371
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
371
   skin { pal 0 file "highres/sprites/props/0621_camera1.png" specfactor 10 specpower 25 }
372
   frame { name "idle" tile0 621 tile1 625 }
372
   frame { name "idle" tile0 621 tile1 625 }
373
}
373
}
374
 
374
 
375
// "Gambini Bench" Arm Rest (631)
375
// "Gambini Bench" Arm Rest (631)
376
texture 631 { 
376
texture 631 { 
377
   pal 0 { file "highres/sprites/props/0631.png" }
377
   pal 0 { file "highres/sprites/props/0631.png" }
378
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
378
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }
379
}
379
}
380
 
380
 
381
texture 632 { 
381
texture 632 { 
382
   pal  0 { file "highres/sprites/props/0632.png" }
382
   pal  0 { file "highres/sprites/props/0632.png" }
383
   pal 10 { file "highres/sprites/props/0632_10.png" }
383
   pal 10 { file "highres/sprites/props/0632_10.png" }
384
   pal 11 { file "highres/sprites/props/0632_11.png" }
384
   pal 11 { file "highres/sprites/props/0632_11.png" }
385
   pal 12 { file "highres/sprites/props/0632_12.png" }
385
   pal 12 { file "highres/sprites/props/0632_12.png" }
386
   pal 13 { file "highres/sprites/props/0632_13.png" }
386
   pal 13 { file "highres/sprites/props/0632_13.png" }
387
   pal 14 { file "highres/sprites/props/0632_14.png" }
387
   pal 14 { file "highres/sprites/props/0632_14.png" }
388
   pal 15 { file "highres/sprites/props/0632_15.png" }
388
   pal 15 { file "highres/sprites/props/0632_15.png" }
389
   pal 16 { file "highres/sprites/props/0632_16.png" }
389
   pal 16 { file "highres/sprites/props/0632_16.png" }
390
   pal 18 { file "highres/sprites/props/0632_12.png" }
390
   pal 18 { file "highres/sprites/props/0632_12.png" }
391
   pal 21 { file "highres/sprites/props/0632_21.png" }
391
   pal 21 { file "highres/sprites/props/0632_21.png" }
392
   pal 22 { file "highres/sprites/props/0632_11.png" }
392
   pal 22 { file "highres/sprites/props/0632_11.png" }
393
   pal 23 { file "highres/sprites/props/0632_23.png" }
393
   pal 23 { file "highres/sprites/props/0632_23.png" }
394
}
394
}
395
 
395
 
396
// Pipe2B (633)
396
// Pipe2B (633)
397
model "highres/sprites/props/0617_pipe1b.md3" {
397
model "highres/sprites/props/0617_pipe1b.md3" {
398
   scale 16 shade 0
398
   scale 16 shade 0
399
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
399
   skin { pal 0 file "highres/sprites/props/0633_pipe2b.png" }
400
   frame { name "Frame0" tile 633 }
400
   frame { name "Frame0" tile 633 }
401
}
401
}
402
 
402
 
403
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
403
texture 658 { pal 0 { file "highres/sprites/props/0658.png" } }
404
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
404
texture 659 { pal 0 { file "highres/sprites/props/0659.png" } }
405
 
405
 
406
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
406
texture 665 { pal 0 { file "highres/sprites/props/0665.png" } }
407
 
407
 
408
// Vacuum (669)
408
// Vacuum (669)
409
model "highres/sprites/props/0669_vacuum.md3" { 
409
model "highres/sprites/props/0669_vacuum.md3" { 
410
   scale 1 shade 5 
410
   scale 1 shade 5 
411
   detail { file "highres/detail/metal.png" detailscale 0.3 }
411
   detail { file "highres/detail/metal.png" detailscale 0.3 }
412
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
412
   skin { pal 0 file "highres/sprites/props/0669_vacuum.png" } 
413
   frame { name "Frame0" tile 669 }
413
   frame { name "Frame0" tile 669 }
414
}
414
}
415
 
415
 
416
// Water faucet (670)
416
// Water faucet (670)
417
model "highres/sprites/props/0670_faucet.md3" {
417
model "highres/sprites/props/0670_faucet.md3" {
418
   scale 10 shade 4
418
   scale 10 shade 4
419
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
419
   skin { pal 0 file "highres/sprites/props/0670_faucet.png" }
420
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
420
   anim { frame0 "frame00" frame1 "frame03" fps 28 flags 0 }
421
   frame { name "frame00" tile0 670 tile1 671 }
421
   frame { name "frame00" tile0 670 tile1 671 }
422
   frame { name "frame04" tile 574 }
422
   frame { name "frame04" tile 574 }
423
}
423
}
424
 
424
 
425
// Scale (678)
425
// Scale (678)
426
model "highres/sprites/props/0678_scale.md3" { 
426
model "highres/sprites/props/0678_scale.md3" { 
427
   scale 1 shade 0 
427
   scale 1 shade 0 
428
   detail { file "highres/detail/metal.png" detailscale 0.3 }
428
   detail { file "highres/detail/metal.png" detailscale 0.3 }
429
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
429
   skin { pal 0 file "highres/sprites/props/0678_scale.png" } 
430
   frame { name "Frame0" tile 678 }
430
   frame { name "Frame0" tile 678 }
431
}
431
}
432
 
432
 
433
// Folding Chair (680)
433
// Folding Chair (680)
434
model "highres/sprites/props/0680.md3" {
434
model "highres/sprites/props/0680.md3" {
435
   scale 0.9 shade 0
435
   scale 0.9 shade 0
436
   skin { pal 0 file "highres/sprites/props/0680.png" }
436
   skin { pal 0 file "highres/sprites/props/0680.png" }
437
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
437
   skin { pal 10 file "highres/sprites/props/0680_10.png" }
438
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
438
   skin { pal 11 file "highres/sprites/props/0680_11_22.png" }
439
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
439
   skin { pal 12 file "highres/sprites/props/0680_12_18.png" }
440
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
440
   skin { pal 13 file "highres/sprites/props/0680_13.png" }
441
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
441
   skin { pal 14 file "highres/sprites/props/0680_14.png" }
442
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
442
   skin { pal 15 file "highres/sprites/props/0680_15.png" }
443
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
443
   skin { pal 16 file "highres/sprites/props/0680_16.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
444
   skin { pal 18 file "highres/sprites/props/0680_12_18.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
445
   skin { pal 21 file "highres/sprites/props/0680_21.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
446
   skin { pal 22 file "highres/sprites/props/0680_11_22.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
447
   skin { pal 23 file "highres/sprites/props/0680_23.png" }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
448
   frame { name "FRAME1" tile0 0680 tile1 0684 }
449
}
449
}
450
 
450
 
451
// Reflektor (685)
451
// Reflektor (685)
452
model "highres/sprites/props/0685_reflektor.md3" {
452
model "highres/sprites/props/0685_reflektor.md3" {
453
   scale 9 shade 0
453
   scale 9 shade 0
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
454
   skin { pal 0 file "highres/sprites/props/0685_reflektor.jpg" }
455
   frame { name "FRAME1" tile 0685 }
455
   frame { name "FRAME1" tile 0685 }
456
}
456
}
457
 
457
 
458
// Movie camera (686)
458
// Movie camera (686)
459
model "highres/sprites/props/0686_moviecamera.md3" { 
459
model "highres/sprites/props/0686_moviecamera.md3" { 
460
   scale 1.9 shade 10
460
   scale 1.9 shade 10
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
461
   detail { file "highres/detail/metal.png" detailscale 0.3 } 
462
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
462
   skin { pal 0 file "highres/sprites/props/0686_moviecamera.png" } 
463
   frame { name "Frame0" tile 686 }
463
   frame { name "Frame0" tile 686 }
464
}
464
}
465
 
465
 
466
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
466
texture 688 { pal 0 { file "highres/sprites/props/0688.png" } }
467
 
467
 
468
// IV Unit (689)
468
// IV Unit (689)
469
model "highres/sprites/props/0689_ivunit.md3" { 
469
model "highres/sprites/props/0689_ivunit.md3" { 
470
   scale 0.75 shade 4 
470
   scale 0.75 shade 4 
471
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
471
   skin { pal 0 file "highres/sprites/props/0689_ivunit.png" } 
472
   frame { name "Frame0" tile 689 }
472
   frame { name "Frame0" tile 689 }
473
}
473
}
474
 
474
 
475
texture 690 { 
475
texture 690 { 
476
   pal 0 { file "highres/sprites/props/0690.png" } 
476
   pal 0 { file "highres/sprites/props/0690.png" } 
477
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
477
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
478
}
478
}
479
 
479
 
480
// Butcher's knife (691)
480
// Butcher's knife (691)
481
model "highres/sprites/props/0691_knife.md3" {
481
model "highres/sprites/props/0691_knife.md3" {
482
   scale 16 shade 0
482
   scale 16 shade 0
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
483
   detail { file "highres/detail/metal.png" detailscale 0.3 }
484
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
484
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
485
   frame { name "FRAME1" tile 691 }
485
   frame { name "FRAME1" tile 691 }
486
}
486
}
487
 
487
 
488
// Knife (692)
488
// Knife (692)
489
model "highres/sprites/props/0692_knife.md3" {
489
model "highres/sprites/props/0692_knife.md3" {
490
   scale 16 shade 0
490
   scale 16 shade 0
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
491
   detail { file "highres/detail/metal.png" detailscale 0.3 }
492
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
492
   skin { pal 0 file "highres/sprites/props/0692_knife.jpg" }
493
   frame { name "FRAME1" tile 692 }
493
   frame { name "FRAME1" tile 692 }
494
}
494
}
495
 
495
 
496
// Knife (693)
496
// Knife (693)
497
model "highres/sprites/props/0693_knife.md3" {
497
model "highres/sprites/props/0693_knife.md3" {
498
   scale 16 shade 0
498
   scale 16 shade 0
499
   detail { file "highres/detail/metal.png" detailscale 0.3 }
499
   detail { file "highres/detail/metal.png" detailscale 0.3 }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
500
   skin { pal 0 file "highres/sprites/props/0693_knife.png" }
501
   frame { name "FRAME1" tile 693 }
501
   frame { name "FRAME1" tile 693 }
502
}
502
}
503
 
503
 
504
// Souce pan (694)
504
// Souce pan (694)
505
model "highres/sprites/props/0694_saucepan.md3" {
505
model "highres/sprites/props/0694_saucepan.md3" {
506
   scale 1 shade 0
506
   scale 1 shade 0
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
507
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
508
   frame { name "idle" tile0 694 tile1 694 }
508
   frame { name "idle" tile0 694 tile1 694 }
509
}
509
}
510
 
510
 
511
// Frying pan (695)
511
// Frying pan (695)
512
model "highres/sprites/props/0695_fryingpan.md3" {
512
model "highres/sprites/props/0695_fryingpan.md3" {
513
   scale 1 shade 0
513
   scale 1 shade 0
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
514
   skin { pal 0 file "highres/sprites/props/0694_saucepan.jpg" }
515
   frame { name "idle" tile0 695 tile1 695 }
515
   frame { name "idle" tile0 695 tile1 695 }
516
}
516
}
517
 
517
 
518
// Pot 1 (697)
518
// Pot 1 (697)
519
model "highres/sprites/props/0697_pot1.md3" {
519
model "highres/sprites/props/0697_pot1.md3" {
520
   scale 1 shade 0
520
   scale 1 shade 0
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
521
   skin { pal 0 file "highres/sprites/props/0697_pot1.png" }
522
   frame { name "frame00" tile 697 }
522
   frame { name "frame00" tile 697 }
523
}
523
}
524
 
524
 
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
525
texture 698 { pal 0 { file "highres/sprites/props/0698.jpg" nocompress } }
526
 
526
 
527
texture 710 { 
527
texture 710 { 
528
   pal 0 { file "highres/sprites/props/0710.png" } 
528
   pal 0 { file "highres/sprites/props/0710.png" } 
529
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
529
   detail { file "highres/detail/rust.png" xscale 0.3 yscale 0.3 } 
530
}
530
}
531
 
531
 
532
// Mike (762)
532
// Mike (762)
533
model "highres/sprites/props/0762_mike.md3" {
533
model "highres/sprites/props/0762_mike.md3" {
534
   scale 0.8 shade 10
534
   scale 0.8 shade 10
535
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
535
   skin { pal 0 surface 0 file "highres/sprites/props/0762_mike.png" }
536
   frame { name "none00" tile 762 }
536
   frame { name "none00" tile 762 }
537
}
537
}
538
 
538
 
539
// Vase (765)
539
// Vase (765)
540
model "highres/sprites/props/0765_vase.md3" {
540
model "highres/sprites/props/0765_vase.md3" {
541
   scale 1.7 shade 0
541
   scale 1.7 shade 0
542
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
542
   skin { pal 0 file "highres/sprites/props/0765_vase.png" }
543
   frame { name "frame00" tile 765 }
543
   frame { name "frame00" tile 765 }
544
}
544
}
545
 
545
 
546
// Sushiplate1: cooked head (768)
546
// Sushiplate1: cooked head (768)
547
model "highres/sprites/props/0768_head.md3" {
547
model "highres/sprites/props/0768_head.md3" {
548
   scale 4 shade 0 zadd 0.8
548
   scale 4 shade 0 zadd 0.8
549
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
549
   skin { pal 0 file "highres/sprites/props/0768_head.jpg" }
550
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
550
   anim { frame0 "FRAME1" frame1 "FRAME10" fps 4 flags 0 }   // remove to stop animation
551
   frame { name "FRAME1" tile0 768 tile1 768 }
551
   frame { name "FRAME1" tile0 768 tile1 768 }
552
}
552
}
553
 
553
 
554
// Sushiplate 2 (769)
554
// Sushiplate 2 (769)
555
model "highres/sprites/props/0769_hand1.md3" {
555
model "highres/sprites/props/0769_hand1.md3" {
556
   scale 3 shade 0
556
   scale 3 shade 0
557
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
557
   skin { pal 0 file "highres/sprites/props/0769_hand1.jpg" }
558
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
558
   anim { frame0 "FRAME1" frame1 "FRAME16" fps 6 flags 0 }
559
   frame { name "FRAME1" tile0 769 tile1 769 }
559
   frame { name "FRAME1" tile0 769 tile1 769 }
560
}
560
}
561
 
561
 
562
// Sushiplate leg (774)
562
// Sushiplate leg (774)
563
model "highres/sprites/props/0774_leg.md3" {
563
model "highres/sprites/props/0774_leg.md3" {
564
   scale 3 shade 0
564
   scale 3 shade 0
565
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
565
   skin { pal 0 file "highres/sprites/props/0774_leg.jpg" }
566
   frame { name "FRAME1" tile 774 }
566
   frame { name "FRAME1" tile 774 }
567
}
567
}
568
 
568
 
569
// Sushiplate 4 (779)
569
// Sushiplate 4 (779)
570
model "highres/sprites/props/0779_sushiplate4.md3" {
570
model "highres/sprites/props/0779_sushiplate4.md3" {
571
   scale 0.4 shade 0
571
   scale 0.4 shade 0
572
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
572
   skin { pal 0 file "highres/sprites/props/0779_sushiplate4.png" }
573
   frame { name "idle" tile 779 }
573
   frame { name "idle" tile 779 }
574
}
574
}
575
 
575
 
576
// Sushiplate 5 (792)
576
// Sushiplate 5 (792)
577
model "highres/sprites/props/0792_hand2.md3" {
577
model "highres/sprites/props/0792_hand2.md3" {
578
   scale 3 shade 0
578
   scale 3 shade 0
579
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
579
   skin { pal 0 file "highres/sprites/props/0792_hand2.jpg" }
580
   frame { name "FRAME1" tile 792 }
580
   frame { name "FRAME1" tile 792 }
581
}
581
}
582
 
582
 
583
// Jib1 (851)
583
// Jib1 (851)
584
model "highres/sprites/props/0851_jib.md3" {
584
model "highres/sprites/props/0851_jib.md3" {
585
   scale 1.0 shade 0
585
   scale 1.0 shade 0
586
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
586
   skin { pal 0 file "highres/sprites/props/0851_jib.png" }
587
   frame { name "idle" tile 851 }
587
   frame { name "idle" tile 851 }
588
}
588
}
589
 
589
 
590
// Stripe Ball (901)
590
// Stripe Ball (901)
591
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
591
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
592
   scale 1 shade 8
592
   scale 1 shade 8
593
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
593
   skin { pal 0 file "highres/sprites/props/poolballs/0901_stripeball.png" }
594
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
594
   skin { pal 13 file "highres/sprites/props/poolballs/0901_stripeball_13.png" }
595
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
595
   skin { pal 14 file "highres/sprites/props/poolballs/0901_stripeball_14.png" }
596
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
596
   skin { pal 16 file "highres/sprites/props/poolballs/0901_stripeball_16.png" }
597
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
597
   skin { pal 21 file "highres/sprites/props/poolballs/0901_stripeball_21.png" }
598
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
598
   skin { pal 23 file "highres/sprites/props/poolballs/0901_stripeball_23.png" }
599
   frame { name "frame00" tile 901 }
599
   frame { name "frame00" tile 901 }
600
}
600
}
601
 
601
 
602
// Que Ball (902)
602
// Que Ball (902)
603
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
603
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
604
   scale 1 shade 8
604
   scale 1 shade 8
605
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
605
   skin { pal 0 file "highres/sprites/props/poolballs/0902_queball.png" }
606
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
606
   skin { pal 10 file "highres/sprites/props/poolballs/0902_queball_10.png" }
607
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
607
   skin { pal 11 file "highres/sprites/props/poolballs/0902_queball_11.png" }
608
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
608
   skin { pal 12 file "highres/sprites/props/poolballs/0902_queball_12.png" }
609
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
609
   skin { pal 13 file "highres/sprites/props/poolballs/0902_queball_13.png" }
610
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
610
   skin { pal 16 file "highres/sprites/props/poolballs/0902_queball_16.png" }
611
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
611
   skin { pal 21 file "highres/sprites/props/poolballs/0902_queball_21.png" }
612
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
612
   skin { pal 23 file "highres/sprites/props/poolballs/0902_queball_23.png" }
613
   frame { name "frame00" tile 902 }
613
   frame { name "frame00" tile 902 }
614
}
614
}
615
 
615
 
616
// Wooden Horse (904)
616
// Wooden Horse (904)
617
model "highres/sprites/props/0904_woodenhorse.md3" {
617
model "highres/sprites/props/0904_woodenhorse.md3" {
618
   scale 4 shade 16
618
   scale 4 shade 16
619
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
619
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
620
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
620
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
621
   frame { name "frame00" tile0 904 tile1 907 }
621
   frame { name "frame00" tile0 904 tile1 907 }
622
}
622
}
623
 
623
 
624
// Tree (908)
624
// Tree (908)
625
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
625
texture 908 { pal 0 { file "highres/sprites/props/0908.png" } }
626
model "highres/sprites/props/0908_tree.md3" {
626
model "highres/sprites/props/0908_tree.md3" {
627
   scale 1
627
   scale 1
628
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
628
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
629
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
629
   skin { pal 0 surface 1 file "highres/sprites/props/0908_tree.png" }
630
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
630
   skin { pal 0 surface 2 file "highres/sprites/props/0908_tree.png" }
631
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
631
   anim { frame0 "Frame0" frame1 "Frame6" fps 5 flags 0 }
632
   frame { name "Frame0" tile 908 }
632
   frame { name "Frame0" tile 908 }
633
}
633
}
634
 
634
 
635
// Treetrunk (909)
635
// Treetrunk (909)
636
model "highres/sprites/props/0909_treetrunk.md3" {
636
model "highres/sprites/props/0909_treetrunk.md3" {
637
   scale 1.2
637
   scale 1.2
638
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
638
   skin { pal 0 file "highres/sprites/props/0909_treetrunk.jpg" }
639
   frame { name "Frame0" tile 909 }
639
   frame { name "Frame0" tile 909 }
640
}
640
}
641
 
641
 
642
// Tree2 (910)
642
// Tree2 (910)
643
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
643
texture 910 { pal 0 { file "highres/sprites/props/0908.png" } }
644
model "highres/sprites/props/0908_tree.md3" {
644
model "highres/sprites/props/0908_tree.md3" {
645
   scale 1
645
   scale 1
646
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
646
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" }
647
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
647
   skin { pal 0 surface 1 file "highres/sprites/props/0910_tree2.png" }
648
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
648
   skin { pal 0 surface 2 file "highres/sprites/props/0910_tree2.png" }
649
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
649
   anim { frame0 "Frame0" frame1 "Frame0" fps 1 flags 0 }
650
   frame { name "Frame0" tile 910 } 
650
   frame { name "Frame0" tile 910 } 
651
}
651
}
652
 
652
 
653
// Cactus (911)
653
// Cactus (911)
654
model "highres/sprites/props/0911_cactus.md3" {
654
model "highres/sprites/props/0911_cactus.md3" {
655
   scale 1.37 shade -5
655
   scale 1.37 shade -5
656
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
656
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
657
   frame { name "idle" tile 911 }
657
   frame { name "idle" tile 911 }
658
}
658
}
659
 
659
 
660
// Bathroom drain (912)
660
// Bathroom drain (912)
661
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
661
texture 912 { pal 0 { file "highres/sprites/props/0912.png" } }
662
 
662
 
663
// Fence (913)
663
// Fence (913)
664
model "highres/sprites/props/0913_fence.md3" {
664
model "highres/sprites/props/0913_fence.md3" {
665
   scale 20 shade 0
665
   scale 20 shade 0
666
   detail { file "highres/detail/metal.png" detailscale 0.3 }
666
   detail { file "highres/detail/metal.png" detailscale 0.3 }
667
   skin { pal 0 file "highres/textures/0913_d.png" }
667
   skin { pal 0 file "highres/textures/0913_d.png" }
668
   normal { file "highres/textures/0913_n.png" }
668
   normal { file "highres/textures/0913_n.png" }
669
   specular { file "highres/textures/0913_s.png" }
669
   specular { file "highres/textures/0913_s.png" }
670
   frame { name "Frame0" tile 913 }
670
   frame { name "Frame0" tile 913 }
671
}
671
}
672
 
672
 
673
// Wood Fence (914)
673
// Wood Fence (914)
674
model "highres/sprites/props/0914_woodfence.md3" {
674
model "highres/sprites/props/0914_woodfence.md3" {
675
   scale 1 shade 0
675
   scale 1 shade 0
676
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
676
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
677
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
677
   skin { pal 0 file "highres/sprites/props/0914_woodfence.png" }
678
   frame { name "FRAME1" tile 0914 }
678
   frame { name "FRAME1" tile 0914 }
679
}
679
}
680
 
680
 
681
// Fire Ext (916)
681
// Fire Ext (916)
682
model "highres/sprites/props/0916_fireext.md3" {
682
model "highres/sprites/props/0916_fireext.md3" {
683
   scale 1 shade 0
683
   scale 1 shade 0
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
684
   detail { file "highres/detail/metal.png" detailscale 0.3 }
685
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
685
   skin { pal 0 file "highres/sprites/props/0916_fireext_d.png" }
686
   specular { file "highres/sprites/props/0916_fireext_s.png" }
686
   specular { file "highres/sprites/props/0916_fireext_s.png" }
687
   frame { name "idle" tile 916 }
687
   frame { name "idle" tile 916 }
688
}
688
}
689
 
689
 
690
// Firealarm (917)
690
// Firealarm (917)
691
model "highres/sprites/props/0917_firealarm.md3" {
691
model "highres/sprites/props/0917_firealarm.md3" {
692
   scale 1 shade 0
692
   scale 1 shade 0
693
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
693
   skin { pal 0 file "highres/sprites/props/0917_firealarm_d.png" }
694
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
694
   normal { file "highres/sprites/props/0917_firealarm_n.png" }
695
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
695
   specular { file "highres/sprites/props/0917_firealarm_s.png" }
696
   frame { name "Frame 0" tile 917 }
696
   frame { name "Frame 0" tile 917 }
697
}
697
}
698
 
698
 
699
// Wall Fuse (918)
699
// Wall Fuse (918)
700
model "highres/sprites/props/0918_wallfuse.md3" {
700
model "highres/sprites/props/0918_wallfuse.md3" {
701
   scale 18 shade 0
701
   scale 18 shade 0
702
   detail { file "highres/detail/metal.png" detailscale 0.3 }
702
   detail { file "highres/detail/metal.png" detailscale 0.3 }
703
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
703
   skin { pal 0 file "highres/sprites/props/0918_wallfuse.png" }
704
   frame { name "Frame0" tile 918 }
704
   frame { name "Frame0" tile 918 }
705
}
705
}
706
 
706
 
707
// Electric meter (919)
707
// Electric meter (919)
708
model "highres/sprites/props/0919_electricmeter.md3" { 
708
model "highres/sprites/props/0919_electricmeter.md3" { 
709
   scale 1 shade 0 
709
   scale 1 shade 0 
710
   detail { file "highres/detail/rust.png" detailscale 0.1 }
710
   detail { file "highres/detail/rust.png" detailscale 0.1 }
711
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
711
   skin { pal 0 file "highres/sprites/props/0919_electricmeter.png" } 
712
   frame { name "Frame0" tile 919 }
712
   frame { name "Frame0" tile 919 }
713
}
713
}
714
 
714
 
715
// Chain (920)
715
// Chain (920)
716
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
716
texture 920 { pal 0 { file "highres/sprites/props/0920.png" } }
717
model "highres/sprites/props/0920_chain.md3" { 
717
model "highres/sprites/props/0920_chain.md3" { 
718
   scale 11 shade 0 
718
   scale 11 shade 0 
719
   detail { file "highres/detail/metal.png" detailscale 0.3 }
719
   detail { file "highres/detail/metal.png" detailscale 0.3 }
720
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
720
   skin { pal 0 file "highres/sprites/props/0920_chain.png" } 
721
   frame { name "FRAME1" tile 920 }
721
   frame { name "FRAME1" tile 920 }
722
}
722
}
723
 
723
 
724
// Traffic Signal (927)
724
// Traffic Signal (927)
725
model "highres/sprites/props/0927_trafficsignal.md3" { 
725
model "highres/sprites/props/0927_trafficsignal.md3" { 
726
   scale 11.7 shade 0 
726
   scale 11.7 shade 0 
727
   detail { file "highres/detail/metal.png" detailscale 0.3 }
727
   detail { file "highres/detail/metal.png" detailscale 0.3 }
728
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
728
   skin { pal 0 file "highres/sprites/props/0927_trafficsignal.jpg" } 
729
   frame { name "FRAME1" tile 927 }
729
   frame { name "FRAME1" tile 927 }
730
}
730
}
731
 
731
 
732
// Cactus Broke (939)
732
// Cactus Broke (939)
733
model "highres/sprites/props/0939_cactusbroke.md3" {
733
model "highres/sprites/props/0939_cactusbroke.md3" {
734
   scale 1.37 shade -5
734
   scale 1.37 shade -5
735
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
735
   skin { pal 0 file "highres/sprites/props/0911_cactus.png" }
736
   frame { name "idle" tile 939 }
736
   frame { name "idle" tile 939 }
737
}
737
}
738
 
738
 
739
// Bounce Mine (940)
739
// Bounce Mine (940)
740
model "highres/sprites/props/0940_bouncemine.md3" {
740
model "highres/sprites/props/0940_bouncemine.md3" {
741
   scale 1.2 shade 0
741
   scale 1.2 shade 0
742
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
742
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
743
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
743
   skin { pal 0 file "highres/sprites/props/0940_bouncemine.png" }
744
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
744
   anim { frame0 "spinA" frame1 "spinB" fps 15 flags 0 }
745
   frame { name "spinA" tile0 940 tile1 944 }
745
   frame { name "spinA" tile0 940 tile1 944 }
746
}
746
}
747
 
747
 
748
// Broken Hydrant (950)
748
// Broken Hydrant (950)
749
model "highres/sprites/props/0950_brokenhydrant.md3" {
749
model "highres/sprites/props/0950_brokenhydrant.md3" {
750
   scale 0.75 shade 0
750
   scale 0.75 shade 0
751
   detail { file "highres/detail/rust.png" detailscale 0.3 }
751
   detail { file "highres/detail/rust.png" detailscale 0.3 }
752
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
752
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
753
   frame { name "idle" tile 950 }
753
   frame { name "idle" tile 950 }
754
}
754
}
755
 
755
 
756
// Box (951)
756
// Box (951)
757
model "highres/sprites/props/0951_box.md3" {
757
model "highres/sprites/props/0951_box.md3" {
758
   scale 1.5 shade 0
758
   scale 1.5 shade 0
759
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
759
   skin { pal 0 file "highres/sprites/props/0951_box.png" }
760
   frame { name "frame00" tile 951 }
760
   frame { name "frame00" tile 951 }
761
}
761
}
762
 
762
 
763
// Bottle1 (954)
763
// Bottle1 (954)
764
model "highres/sprites/props/bottles/0954_bottle1.md3" {
764
model "highres/sprites/props/bottles/0954_bottle1.md3" {
765
   scale 15 shade 0
765
   scale 15 shade 0
766
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
766
   skin { pal 0 file "highres/sprites/props/bottles/0954_bottle1.png" }
767
   frame { name "Frame0" tile 954 }
767
   frame { name "Frame0" tile 954 }
768
}
768
}
769
 
769
 
770
// Bottle1 fallen (955)
770
// Bottle1 fallen (955)
771
model "highres/sprites/props/bottles/0955_bottle1.md3" {
771
model "highres/sprites/props/bottles/0955_bottle1.md3" {
772
   scale 2.5 shade 0
772
   scale 2.5 shade 0
773
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
773
   skin { pal 0 file "highres/sprites/props/bottles/0955_bottle1.png" }
774
   frame { name "1" tile 955 }
774
   frame { name "1" tile 955 }
775
}
775
}
776
 
776
 
777
// Bottle2 (956)
777
// Bottle2 (956)
778
model "highres/sprites/props/bottles/0956_bottle2.md3" {
778
model "highres/sprites/props/bottles/0956_bottle2.md3" {
779
   scale 2.5 shade 0
779
   scale 2.5 shade 0
780
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
780
   skin { pal 0 file "highres/sprites/props/bottles/0956_bottle2.png" }
781
   frame { name "1" tile 956 }
781
   frame { name "1" tile 956 }
782
}
782
}
783
 
783
 
784
// Bottle4 (957)
784
// Bottle4 (957)
785
model "highres/sprites/props/bottles/0957_bottle4.md3" {
785
model "highres/sprites/props/bottles/0957_bottle4.md3" {
786
   scale 15 shade 0
786
   scale 15 shade 0
787
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
787
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
788
   frame { name "Frame0" tile 957 }
788
   frame { name "Frame0" tile 957 }
789
}
789
}
790
 
790
 
791
// Lamp (958)
791
// Lamp (958)
792
model "highres/sprites/props/0958_lamp.md3" { 
792
model "highres/sprites/props/0958_lamp.md3" { 
793
   scale 3.75 shade 1
793
   scale 3.75 shade 1
794
   detail { file "highres/detail/metal.png" detailscale 0.3 }
794
   detail { file "highres/detail/metal.png" detailscale 0.3 }
795
   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
795
   skin { pal 0 surface 0 file "highres/sprites/props/0958_lamp_body.png" }
796
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
796
   skin { pal 0 surface 1 file "highres/textures/0124.png" }
797
   frame { name "Frame0" tile 958 }
797
   frame { name "Frame0" tile 958 }
798
}
798
}
799
 
799
 
800
// Ocean sprite 1 (971)
800
// Ocean sprite 1 (971)
801
model "highres/sprites/props/0971_oceansprite1.md3" { 
801
model "highres/sprites/props/0971_oceansprite1.md3" { 
802
   scale 1 shade 0 
802
   scale 1 shade 0 
803
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
803
   skin { pal 0 file "highres/sprites/props/0971_oceansprite1.png" } 
804
   frame { name "Frame0" tile 971 }
804
   frame { name "Frame0" tile 971 }
805
}
805
}
806
 
806
 
807
// Ocean sprite 2 (972)
807
// Ocean sprite 2 (972)
808
model "highres/sprites/props/0972_oceansprite2.md3" { 
808
model "highres/sprites/props/0972_oceansprite2.md3" { 
809
   scale 1 shade 0 
809
   scale 1 shade 0 
810
   detail { file "highres/detail/metal.png" detailscale 0.3 }
810
   detail { file "highres/detail/metal.png" detailscale 0.3 }
811
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
811
   skin { pal 0 file "highres/sprites/props/0972_oceansprite2.png" } 
812
   frame { name "Frame0" tile 972 }
812
   frame { name "Frame0" tile 972 }
813
}
813
}
814
 
814
 
815
// Ocean sprite 3 (973)
815
// Ocean sprite 3 (973)
816
model "highres/sprites/props/0973_oceansprite3.md3" { 
816
model "highres/sprites/props/0973_oceansprite3.md3" { 
817
   scale 1 shade 0 
817
   scale 1 shade 0 
818
   detail { file "highres/detail/metal.png" detailscale 0.3 }
818
   detail { file "highres/detail/metal.png" detailscale 0.3 }
819
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
819
   skin { pal 0 file "highres/sprites/props/0973_oceansprite3.png" } 
820
   frame { name "Frame0" tile 973 }
820
   frame { name "Frame0" tile 973 }
821
}
821
}
822
 
822
 
823
// Ocean sprite 4 (974) 
823
// Ocean sprite 4 (974) 
824
model "highres/sprites/props/0974_oceansprite4.md3" { 
824
model "highres/sprites/props/0974_oceansprite4.md3" { 
825
   scale 2 shade 0 
825
   scale 2 shade 0 
826
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
826
   skin { pal 0 file "highres/sprites/props/0974_oceansprite4.png" }
827
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
827
   anim { frame0 "Frame0" frame1 "Frame16" fps 10 flags 0 }
828
   frame { name "Frame0" tile 974 }
828
   frame { name "Frame0" tile 974 }
829
}
829
}
830
 
830
 
831
// Ocean sprite 5 (975)
831
// Ocean sprite 5 (975)
832
model "highres/sprites/props/0975_oceansprite5.md3" { 
832
model "highres/sprites/props/0975_oceansprite5.md3" { 
833
   scale 1 shade 12 
833
   scale 1 shade 12 
834
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
834
   skin { pal 0 file "highres/sprites/props/0975_oceansprite5.png" } 
835
   frame { name "Frame0" tile 975 }
835
   frame { name "Frame0" tile 975 }
836
}
836
}
837
 
837
 
838
// Vent shaft (976)
838
// Vent shaft (976)
839
model "highres/sprites/props/0976_ventshaft.md3" { 
839
model "highres/sprites/props/0976_ventshaft.md3" { 
840
   scale 0.9 shade 15 
840
   scale 0.9 shade 15 
841
   detail { file "highres/detail/metal.png" detailscale 0.3 }
841
   detail { file "highres/detail/metal.png" detailscale 0.3 }
842
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" } 
842
   skin { pal 0 file "highres/sprites/props/0976_ventshaft.png" }
-
 
843
   normal { pal 0 file "highres/sprites/props/0976_ventshaft_n.png" }
-
 
844
   specular { pal 0 file "highres/sprites/props/0976_ventshaft_s.png" } 
843
   frame { name "Frame0" tile 976 }
845
   frame { name "Frame0" tile 976 }
844
}
846
}
845
 
847
 
846
// Generic Pole (977)
848
// Generic Pole (977)
847
model "highres/sprites/props/0977_genericpole.md3" {
849
model "highres/sprites/props/0977_genericpole.md3" {
848
   scale 1.56 shade 0
850
   scale 1.56 shade 0
849
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
851
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
850
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
852
   skin { pal 0 file "highres/sprites/props/0977_genericpole.png" }
851
   frame { name "idle" tile 977 }
853
   frame { name "idle" tile 977 }
852
}
854
}
853
 
855
 
854
// Cone (978)
856
// Cone (978)
855
model "highres/sprites/props/0978_cone.md3" {
857
model "highres/sprites/props/0978_cone.md3" {
856
   scale 0.6 shade 0
858
   scale 0.6 shade 0
857
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
859
   skin { pal 0 file "highres/sprites/props/0978_cone.png" }
858
   frame { name "frame00" tile 978 }
860
   frame { name "frame00" tile 978 }
859
}
861
}
860
 
862
 
861
// Hang Light (979)
863
// Hang Light (979)
862
model "highres/sprites/props/0979_hanglight.md3" {
864
model "highres/sprites/props/0979_hanglight.md3" {
863
   scale 5 shade 0
865
   scale 5 shade 0
864
   detail { file "highres/detail/metal.png" detailscale 0.3 }
866
   detail { file "highres/detail/metal.png" detailscale 0.3 }
865
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
867
   skin { pal 0 file "highres/sprites/props/0979_hanglight.png" }
866
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
868
   glow { pal 0 file "highres/sprites/props/0979_hanglight_g.png" }
867
   frame { name "Frame0" tile 979 }
869
   frame { name "Frame0" tile 979 }
868
}
870
}
869
 
871
 
870
// Hydrant (981)
872
// Hydrant (981)
871
model "highres/sprites/props/0981_hydrant.md3" {
873
model "highres/sprites/props/0981_hydrant.md3" {
872
   scale 0.75 shade 0
874
   scale 0.75 shade 0
873
   detail { file "highres/detail/rust.png" detailscale 0.3 }
875
   detail { file "highres/detail/rust.png" detailscale 0.3 }
874
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
876
   skin { pal 0 file "highres/sprites/props/0981_hydrant.png" }
875
   frame { name "idle" tile 981 }
877
   frame { name "idle" tile 981 }
876
}
878
}
877
 
879
 
878
// Tire (990)
880
// Tire (990)
879
model "highres/sprites/props/0990_tire.md3" {
881
model "highres/sprites/props/0990_tire.md3" {
880
   scale 0.7 shade 0
882
   scale 0.7 shade 0
881
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
883
   skin { pal 0 file "highres/sprites/props/0990_tire.png" }
882
   frame { name "frame00" tile 990 }
884
   frame { name "frame00" tile 990 }
883
}
885
}
884
 
886
 
885
// Shower headpiece (991)
887
// Shower headpiece (991)
886
model "highres/sprites/props/0991_shower.md3" {
888
model "highres/sprites/props/0991_shower.md3" {
887
   scale 11 shade 1 zadd 0.5
889
   scale 11 shade 1 zadd 0.5
888
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
890
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
889
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
891
   skin { pal 0 file "highres/sprites/props/0991_shower.jpg" }
890
   frame { name "FRAME15" tile0 991 tile1 991 }
892
   frame { name "FRAME15" tile0 991 tile1 991 }
891
}
893
}
892
 
894
 
893
// Pipe5 (994/1005)
895
// Pipe5 (994/1005)
894
model "highres/sprites/props/0994_pipe.md3" {
896
model "highres/sprites/props/0994_pipe.md3" {
895
   scale 17 shade 0
897
   scale 17 shade 0
896
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
898
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
897
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
899
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
898
   frame { name "FRAME1" tile 0994 }
900
   frame { name "FRAME1" tile 0994 }
899
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
901
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
900
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
902
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
901
   frame { name "FRAME1" tile 1005 }
903
   frame { name "FRAME1" tile 1005 }
902
}
904
}
903
 
905
 
904
// Pipe6 (995/1260)
906
// Pipe6 (995/1260)
905
model "highres/sprites/props/0995_pipe.md3" {
907
model "highres/sprites/props/0995_pipe.md3" {
906
   scale 17 shade 0
908
   scale 17 shade 0
907
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
909
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
908
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
910
   skin { pal 0 file "highres/sprites/props/0994_pipe.jpg" }
909
   frame { name "FRAME1" tile 995 }
911
   frame { name "FRAME1" tile 995 }
910
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
912
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
911
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
913
   skin { pal 0 file "highres/sprites/props/1005_pipe.jpg" }
912
   frame { name "FRAME1" tile 1260 }
914
   frame { name "FRAME1" tile 1260 }
913
}
915
}
914
 
916
 
915
// Pipe4 (996-997)
917
// Pipe4 (996-997)
916
model "highres/sprites/props/0996_pipe.md3" {
918
model "highres/sprites/props/0996_pipe.md3" {
917
   scale 17 shade 0
919
   scale 17 shade 0
918
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
920
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
919
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
921
   skin { pal 0 file "highres/sprites/props/0996_pipe.jpg" }
920
   frame { name "FRAME1" tile 996 }
922
   frame { name "FRAME1" tile 996 }
921
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
923
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
922
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
924
   skin { pal 0 file "highres/sprites/props/0997_pipe.jpg" }
923
   frame { name "FRAME1" tile 997 }
925
   frame { name "FRAME1" tile 997 }
924
}
926
}
925
 
927
 
926
// Parking Meter (998-999)
928
// Parking Meter (998-999)
927
model "highres/sprites/props/0998_meter.md3" { 
929
model "highres/sprites/props/0998_meter.md3" { 
928
   scale 3 shade 0 
930
   scale 3 shade 0 
929
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
931
   detail { file "highres/detail/metal_fine.png" detailscale 0.4 }
930
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
932
   skin { pal 0 file "highres/sprites/props/0998_meter.png" } 
931
   frame { name "FRAME1" tile 998 }
933
   frame { name "FRAME1" tile 998 }
932
   frame { name "FRAME1" tile 999 }
934
   frame { name "FRAME1" tile 999 }
933
}
935
}
934
 
936
 
935
// Bar stool (1006)
937
// Bar stool (1006)
936
model "highres/sprites/props/1006_barstol.md3" {
938
model "highres/sprites/props/1006_barstol.md3" {
937
   scale 4.0 shade 2
939
   scale 4.0 shade 2
938
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
940
   skin { pal 0 file "highres/sprites/props/1006_barstol.png" }
939
   frame { name "frame00" tile 1006 }
941
   frame { name "frame00" tile 1006 }
940
}
942
}
941
 
943
 
942
// Bottle5 (1012)
944
// Bottle5 (1012)
943
model "highres/sprites/props/bottles/1012_bottle5.md3" {
945
model "highres/sprites/props/bottles/1012_bottle5.md3" {
944
   scale 8 shade 0
946
   scale 8 shade 0
945
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
947
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
946
   frame { name "Frame0" tile 1012 }
948
   frame { name "Frame0" tile 1012 }
947
}
949
}
948
 
950
 
949
// Bottle6 (1013)
951
// Bottle6 (1013)
950
model "highres/sprites/props/bottles/1013_bottle6.md3" {
952
model "highres/sprites/props/bottles/1013_bottle6.md3" {
951
   scale 8 shade 0
953
   scale 8 shade 0
952
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
954
   skin { pal 0 file "highres/sprites/props/bottles/0957_bottle4.png" }
953
   frame { name "Frame0" tile 1013 }
955
   frame { name "Frame0" tile 1013 }
954
}
956
}
955
 
957
 
956
// Bottle9 fallen (1014)
958
// Bottle9 fallen (1014)
957
model "highres/sprites/props/bottles/1014_bottle9.md3" {
959
model "highres/sprites/props/bottles/1014_bottle9.md3" {
958
   scale 2.5 shade 0
960
   scale 2.5 shade 0
959
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
961
   skin { pal 0 file "highres/sprites/props/bottles/1014_bottle9.png" }
960
   frame { name "1" tile 1014 }
962
   frame { name "1" tile 1014 }
961
}
963
}
962
 
964
 
963
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
965
texture 1022 { pal 0 { file "highres/sprites/props/1022.png" } }
964
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
966
texture 1023 { pal 0 { file "highres/sprites/props/1023.png" } }
965
 
967
 
966
// Plant (1025)
968
// Plant (1025)
967
model "highres/sprites/props/1025_plant.md3" {
969
model "highres/sprites/props/1025_plant.md3" {
968
   scale 1.1 shade 0
970
   scale 1.1 shade 0
969
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
971
   skin { pal 0 file "highres/sprites/props/1025_plant.png" }
970
   frame { name "1" tile 1025 }
972
   frame { name "1" tile 1025 }
971
}
973
}
972
 
974
 
973
// Horse On Side (1026)
975
// Horse On Side (1026)
974
model "highres/sprites/props/0904_woodenhorse.md3" {
976
model "highres/sprites/props/0904_woodenhorse.md3" {
975
   scale 4 shade 16
977
   scale 4 shade 16
976
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
978
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
977
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
979
   skin { pal 0 file "highres/sprites/props/0904_woodenhorse.png" }
978
   frame { name "frame01" tile0 1026 tile1 1030 }
980
   frame { name "frame01" tile0 1026 tile1 1030 }
979
}
981
}
980
 
982
 
981
// Horselite (1034)
983
// Horselite (1034)
982
model "highres/sprites/props/1034_horselite.md3" { 
984
model "highres/sprites/props/1034_horselite.md3" { 
983
   scale 0.135 shade 0 
985
   scale 0.135 shade 0 
984
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
986
   skin { pal 0 file "highres/sprites/props/1034_horselite.png" }
985
   frame { name "frame1" tile0 1034 tile1 1036 }
987
   frame { name "frame1" tile0 1034 tile1 1036 }
986
}
988
}
987
 
989
 
988
// Round Table (1037)
990
// Round Table (1037)
989
model "highres/sprites/props/1037_rtable.md3" {
991
model "highres/sprites/props/1037_rtable.md3" {
990
   scale 1.4 shade 2
992
   scale 1.4 shade 2
991
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
993
   skin { pal 0 file "highres/sprites/props/1037_rtable.png" }
992
   frame { name "frame00" tile0 1037 tile1 1037 }
994
   frame { name "frame00" tile0 1037 tile1 1037 }
993
}
995
}
994
 
996
 
995
// Pipe (1038)
997
// Pipe (1038)
996
model "highres/sprites/props/1038_pipe.md3" {
998
model "highres/sprites/props/1038_pipe.md3" {
997
   scale 16 shade 0
999
   scale 16 shade 0
998
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1000
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
999
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1001
   skin { pal 0 file "highres/sprites/props/1038_pipe.png" }
1000
   frame { name "Frame0" tile 1038 }
1002
   frame { name "Frame0" tile 1038 }
1001
}
1003
}
1002
 
1004
 
1003
// Donuts (1045)
1005
// Donuts (1045)
1004
model "highres/sprites/props/1045_donuts.md3" {
1006
model "highres/sprites/props/1045_donuts.md3" {
1005
   scale 1.8 shade 0
1007
   scale 1.8 shade 0
1006
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1008
   skin { pal 0 file "highres/sprites/props/1045_donuts.png" }
1007
   frame { name "idle" tile 1045 }
1009
   frame { name "idle" tile 1045 }
1008
}
1010
}
1009
 
1011
 
1010
// Pipes (1048)
1012
// Pipes (1048)
1011
model "highres/sprites/props/1048_pipes.md3" { 
1013
model "highres/sprites/props/1048_pipes.md3" { 
1012
   scale 1 shade 0 
1014
   scale 1 shade 0 
1013
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1015
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1014
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1016
   skin { pal 0 file "highres/sprites/props/1048_pipes.png" } 
1015
   frame { name "Frame0" tile 1048 }
1017
   frame { name "Frame0" tile 1048 }
1016
}
1018
}
1017
 
1019
 
1018
// Fuse box 2 (1049)
1020
// Fuse box 2 (1049)
1019
model "highres/sprites/props/1049_fusebox2.md3" { 
1021
model "highres/sprites/props/1049_fusebox2.md3" { 
1020
   scale 1 shade 0 
1022
   scale 1 shade 0 
1021
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1023
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1022
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1024
   skin { pal 0 file "highres/sprites/props/1049_fusebox2.png" } 
1023
   frame { name "Frame0" tile 1049 }
1025
   frame { name "Frame0" tile 1049 }
1024
}
1026
}
1025
 
1027
 
1026
// Fuse box (1050)
1028
// Fuse box (1050)
1027
model "highres/sprites/props/1050_fusebox.md3" { 
1029
model "highres/sprites/props/1050_fusebox.md3" { 
1028
   scale 1 shade 0
1030
   scale 1 shade 0
1029
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1031
   detail { file "highres/detail/concrete8.png" detailscale 0.3 }
1030
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1032
   skin { pal 0 file "highres/sprites/props/1050_fusebox.png" } 
1031
   frame { name "Frame0" tile 1050 }
1033
   frame { name "Frame0" tile 1050 }
1032
}
1034
}
1033
 
1035
 
1034
// Hand dryer (1051)
1036
// Hand dryer (1051)
1035
model "highres/sprites/props/1051_handdryer.md3" {
1037
model "highres/sprites/props/1051_handdryer.md3" {
1036
   scale 1.05 shade 4
1038
   scale 1.05 shade 4
1037
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1039
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1038
   skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 } 
1040
   skin { pal 0 surface 0 file "highres/sprites/props/1051_handdryer_d.png" specpower 1 specfactor 3 } 
1039
   specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
1041
   specular { surface 0 file "highres/sprites/props/1051_handdryer_s.png" }
1040
   normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
1042
   normal { surface 0 file "highres/sprites/props/1051_handdryer_n.png" parallaxbias 0.0 parallaxscale 0.0 }
1041
   frame { name "frame1" tile 1051 }
1043
   frame { name "frame1" tile 1051 }
1042
}
1044
}
1043
 
1045
 
1044
// Towel dispenser (1052)
1046
// Towel dispenser (1052)
1045
model "highres/sprites/props/1052_toweld.md3" {
1047
model "highres/sprites/props/1052_toweld.md3" {
1046
   scale 1.575 shade 0
1048
   scale 1.575 shade 0
1047
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1049
   skin { pal 0 file "highres/sprites/props/1052_toweld.png" }
1048
   frame { name "idle" tile 1052 }
1050
   frame { name "idle" tile 1052 }
1049
}
1051
}
1050
 
1052
 
1051
// Toilet paper (1053)
1053
// Toilet paper (1053)
1052
model "highres/sprites/props/1053_toiletpaper.md3" {
1054
model "highres/sprites/props/1053_toiletpaper.md3" {
1053
   scale 3 shade 4
1055
   scale 3 shade 4
1054
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1056
   skin { pal 0 file "highres/sprites/props/1053_toiletpaper.png" }
1055
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1057
   anim { frame0 "frame00" frame1 "frame13" fps 6 flags 0 }
1056
   frame { name "frame00" tile 1053 }
1058
   frame { name "frame00" tile 1053 }
1057
}
1059
}
1058
 
1060
 
1059
// Cineline (1055)
1061
// Cineline (1055)
1060
model "highres/sprites/props/1055_cineline.md3" {
1062
model "highres/sprites/props/1055_cineline.md3" {
1061
   scale 22 shade 6
1063
   scale 22 shade 6
1062
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1064
   skin { pal 0 file "highres/sprites/props/1055_cineline.png" }
1063
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1065
   anim { frame0 "cineline00" frame1 "cineline19" fps 65 flags 0 }
1064
   frame { name "cineline00" tile0 1055 tile1 1056 }
1066
   frame { name "cineline00" tile0 1055 tile1 1056 }
1065
}
1067
}
1066
 
1068
 
1067
// Black Clock (1060)
1069
// Black Clock (1060)
1068
model "highres/sprites/props/1060_clock.md3" {
1070
model "highres/sprites/props/1060_clock.md3" {
1069
   scale 1.5 shade 0
1071
   scale 1.5 shade 0
1070
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1072
   skin { pal 0 surface 0 file "highres/sprites/props/1060_clock.png" }
1071
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1073
   skin { pal 0 surface 1 file "highres/sprites/props/1060_clock.png" }
1072
   frame { name "Frame0" tile 1060 }
1074
   frame { name "Frame0" tile 1060 }
1073
}
1075
}
1074
 
1076
 
1075
// Spotlight (1061)
1077
// Spotlight (1061)
1076
model "highres/sprites/props/1061_spotlight.md3" { 
1078
model "highres/sprites/props/1061_spotlight.md3" { 
1077
   scale 1 shade 0 
1079
   scale 1 shade 0 
1078
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1080
   skin { pal 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1079
   frame { name "Frame0" tile 1061 }
1081
   frame { name "Frame0" tile 1061 }
1080
}
1082
}
1081
 
1083
 
1082
// Rubber Can (1062)
1084
// Rubber Can (1062)
1083
model "highres/sprites/props/1062_rubbercan.md3" {
1085
model "highres/sprites/props/1062_rubbercan.md3" {
1084
   scale 2.6 shade 4
1086
   scale 2.6 shade 4
1085
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1087
   skin { pal 0 file "highres/sprites/props/1062_rubbercan.png" }
1086
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1088
   skin { pal 13 file "highres/sprites/props/1062_rubbercan_13.png" }
1087
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1089
   skin { pal 14 file "highres/sprites/props/1062_rubbercan_14.png" }
1088
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1090
   skin { pal 20 file "highres/sprites/props/1062_rubbercan_20.png" }
1089
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1091
   skin { pal 24 file "highres/sprites/props/1062_rubbercan_24.png" }
1090
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1092
   skin { pal 25 file "highres/sprites/props/1062_rubbercan_25.png" }
1091
   frame { name "idle" tile 1062 }
1093
   frame { name "idle" tile 1062 }
1092
   frame { name "punch" tile 1063 }
1094
   frame { name "punch" tile 1063 }
1093
}
1095
}
1094
 
1096
 
1095
// Black Clock Broken (1067)
1097
// Black Clock Broken (1067)
1096
model "highres/sprites/props/1067_clockbroken.md3" {
1098
model "highres/sprites/props/1067_clockbroken.md3" {
1097
   scale 1.5 shade 0
1099
   scale 1.5 shade 0
1098
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1100
   skin { pal 0 file "highres/sprites/props/1067_clockbroken.png" }
1099
   frame { name "idle" tile 1067 }
1101
   frame { name "idle" tile 1067 }
1100
}
1102
}
1101
 
1103
 
1102
// Socket (1069)
1104
// Socket (1069)
1103
model "highres/sprites/props/1069_socket.md3" {
1105
model "highres/sprites/props/1069_socket.md3" {
1104
   zadd 0
1106
   zadd 0
1105
   scale 15 shade 0
1107
   scale 15 shade 0
1106
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1108
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1107
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1109
   skin { pal 0 file "highres/sprites/props/1069_socket.png" }
1108
   frame { name "FRAME1" tile 1069 }
1110
   frame { name "FRAME1" tile 1069 }
1109
}
1111
}
1110
 
1112
 
1111
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1113
texture 1073 { pal 0 { file "highres/sprites/props/1073.png" } }
1112
 
1114
 
1113
// Broken Light (1078)
1115
// Broken Light (1078)
1114
model "highres/sprites/props/1078_brokenlight.md3" { 
1116
model "highres/sprites/props/1078_brokenlight.md3" { 
1115
   scale 1 shade 0 
1117
   scale 1 shade 0 
1116
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1118
   skin { pal 0 surface 0 file "highres/sprites/props/1061_spotlight.jpg" } 
1117
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1119
   skin { pal 0 surface 1 file "highres/textures/0704.png" }
1118
   frame { name "Frame0" tile 1078 }
1120
   frame { name "Frame0" tile 1078 }
1119
}
1121
}
1120
 
1122
 
1121
// Ooz Filter (1079)
1123
// Ooz Filter (1079)
1122
model "highres/sprites/props/1079_oozfilter.md3" {
1124
model "highres/sprites/props/1079_oozfilter.md3" {
1123
   scale 1 shade 0
1125
   scale 1 shade 0
1124
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1126
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1125
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1127
   skin { pal 0 surface 0 file "highres/sprites/props/1079_oozfilter.jpg" }
1126
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1128
   skin { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1127
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1129
   skin { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1128
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1130
   glow { pal 0 surface 1 file "highres/sprites/props/1079_oozfilter.png" }
1129
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1131
   glow { pal 0 surface 2 file "highres/sprites/props/1079_oozfilter.png" }   
1130
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1132
   anim { frame0 "1" frame1 "21" fps 1 flags 0 }
1131
   frame { name "1" tile0 1079 tile1 1081 }
1133
   frame { name "1" tile0 1079 tile1 1081 }
1132
}
1134
}
1133
 
1135
 
1134
// Reactor (1088/1096)
1136
// Reactor (1088/1096)
1135
   model "highres/sprites/props/1088_reactor.md3" {
1137
   model "highres/sprites/props/1088_reactor.md3" {
1136
      scale 4.4 shade 0
1138
      scale 4.4 shade 0
1137
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1139
      skin { pal 0 surface 0 file "highres/sprites/props/1088_reactor_bolt.png" }
1138
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1140
      skin { pal 0 surface 1 file "highres/sprites/props/1088_reactor_bolt.png" }
1139
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1141
      skin { pal 0 surface 2 file "highres/sprites/props/1088_reactor_bolt.png" }
1140
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1142
      skin { pal 0 surface 3 file "highres/sprites/props/1088_reactor_bolt.png" }
1141
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1143
      skin { pal 0 surface 4 file "highres/sprites/props/1088_reactor_lwrbase.jpg" }
1142
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1144
      skin { pal 0 surface 5 file "highres/sprites/props/1088_reactor_base.png" }
1143
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1145
      detail { file "highres/detail/metal.png" detailscale 0.3 }
1144
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1146
      anim { frame0 "Frame0" frame1 "Frame3" fps 15 }
1145
      frame { name "Frame0" tile0 1088 tile1 1091 }
1147
      frame { name "Frame0" tile0 1088 tile1 1091 }
1146
   }
1148
   }
1147
 
1149
 
1148
   model "highres/sprites/props/1096_reactorburnt.md3" {
1150
   model "highres/sprites/props/1096_reactorburnt.md3" {
1149
      scale 4.4 shade 0
1151
      scale 4.4 shade 0
1150
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1152
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1151
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1153
      skin { pal 0 surface 0 file "highres/sprites/props/1096_reactorburnt_lwrbase.jpg" }
1152
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1154
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1153
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1155
      skin { pal 0 surface 1 file "highres/sprites/props/1096_reactorburnt_base.png" }
1154
      frame { name "Frame0" tile 1096 }
1156
      frame { name "Frame0" tile 1096 }
1155
   }
1157
   }
1156
 
1158
 
1157
texture 1113 { 
1159
texture 1113 { 
1158
   pal 0 { file "highres/sprites/props/1113.png" } 
1160
   pal 0 { file "highres/sprites/props/1113.png" } 
1159
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1161
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 } 
1160
}
1162
}
1161
texture 1114 { 
1163
texture 1114 { 
1162
   pal 0 { file "highres/sprites/props/1114.png" }
1164
   pal 0 { file "highres/sprites/props/1114.png" }
1163
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1165
   detail { file "highres/detail/metal.png" xscale 0.3 yscale 0.3 }  
1164
}
1166
}
1165
 
1167
 
1166
// TipJar (1157)
1168
// TipJar (1157)
1167
model "highres/sprites/props/1157_tipjar.md3" {
1169
model "highres/sprites/props/1157_tipjar.md3" {
1168
   scale 3.5 shade 3
1170
   scale 3.5 shade 3
1169
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1171
   skin { pal 0 file "highres/sprites/props/1157_tipjar.png" }
1170
   frame { name "frame_1" tile0 1157 tile1 1157 }
1172
   frame { name "frame_1" tile0 1157 tile1 1157 }
1171
}
1173
}
1172
 
1174
 
1173
// Wiaderkob (1158)
1175
// Wiaderkob (1158)
1174
model "highres/sprites/props/1158_wiaderkob.md3" {
1176
model "highres/sprites/props/1158_wiaderkob.md3" {
1175
   scale 17 shade 0
1177
   scale 17 shade 0
1176
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1178
   skin { pal 0 file "highres/sprites/props/1158_wiaderkob.png" }
1177
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1179
   frame { name "FRAME1" tile0 1158 tile1 1158 }
1178
}
1180
}
1179
 
1181
 
1180
// Bottle12 (1159)
1182
// Bottle12 (1159)
1181
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1183
model "highres/sprites/props/bottles/1159_bottle12.md3" {
1182
   scale 15 shade 0
1184
   scale 15 shade 0
1183
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1185
   skin { pal 0 file "highres/sprites/props/bottles/1159_bottle12.png" }
1184
   frame { name "Frame0" tile 1159 }
1186
   frame { name "Frame0" tile 1159 }
1185
}
1187
}
1186
 
1188
 
1187
 
1189
 
1188
// Bottle13 (1160)
1190
// Bottle13 (1160)
1189
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1191
model "highres/sprites/props/bottles/1160_bottle3.md3" {
1190
   scale 2.5 shade 0
1192
   scale 2.5 shade 0
1191
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1193
   skin { pal 0 file "highres/sprites/props/bottles/1160_bottle3.png" }
1192
   frame { name "1" tile 1160 }
1194
   frame { name "1" tile 1160 }
1193
}
1195
}
1194
 
1196
 
1195
// Bottle14 (1161)
1197
// Bottle14 (1161)
1196
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1198
model "highres/sprites/props/bottles/1161_bottle4.md3" {
1197
   scale 2.5 shade 0
1199
   scale 2.5 shade 0
1198
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1200
   skin { pal 0 file "highres/sprites/props/bottles/1161_bottle4.png" }
1199
   frame { name "1" tile 1161 }
1201
   frame { name "1" tile 1161 }
1200
}
1202
}
1201
 
1203
 
1202
// Bottle15 (1162)
1204
// Bottle15 (1162)
1203
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1205
model "highres/sprites/props/bottles/1162_bottle5.md3" {
1204
   scale 2.5 shade 0
1206
   scale 2.5 shade 0
1205
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1207
   skin { pal 0 file "highres/sprites/props/bottles/1162_bottle5.png" }
1206
   frame { name "1" tile 1162 }
1208
   frame { name "1" tile 1162 }
1207
}
1209
}
1208
 
1210
 
1209
// Bottle16 (1163)
1211
// Bottle16 (1163)
1210
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1212
model "highres/sprites/props/bottles/1163_bottle6.md3" {
1211
   scale 2.5 shade 0
1213
   scale 2.5 shade 0
1212
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1214
   skin { pal 0 file "highres/sprites/props/bottles/1163_bottle6.png" }
1213
   frame { name "1" tile 1163 }
1215
   frame { name "1" tile 1163 }
1214
}
1216
}
1215
 
1217
 
1216
// Bottle17 (1164)
1218
// Bottle17 (1164)
1217
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1219
model "highres/sprites/props/bottles/1164_bottle7.md3" {
1218
   scale 2.5 shade 0
1220
   scale 2.5 shade 0
1219
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1221
   skin { pal 0 file "highres/sprites/props/bottles/1164_bottle7.png" }
1220
   frame { name "1" tile 1164 }
1222
   frame { name "1" tile 1164 }
1221
}
1223
}
1222
 
1224
 
1223
// Bottle18 (1165)
1225
// Bottle18 (1165)
1224
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1226
model "highres/sprites/props/bottles/1165_bottle8.md3" {
1225
   scale 2.5 shade 0
1227
   scale 2.5 shade 0
1226
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1228
   skin { pal 0 file "highres/sprites/props/bottles/1165_bottle8.png" }
1227
   frame { name "1" tile 1165 }
1229
   frame { name "1" tile 1165 }
1228
}
1230
}
1229
 
1231
 
1230
// Bottle19 (1166)
1232
// Bottle19 (1166)
1231
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1233
model "highres/sprites/props/bottles/1166_bottle10.md3" {
1232
   scale 2.5 shade 0
1234
   scale 2.5 shade 0
1233
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1235
   skin { pal 0 file "highres/sprites/props/bottles/1166_bottle10.png" }
1234
   frame { name "1" tile 1166 }
1236
   frame { name "1" tile 1166 }
1235
}
1237
}
1236
 
1238
 
1237
// Crane Pole (1221)
1239
// Crane Pole (1221)
1238
model "highres/sprites/props/1221_pole.md3" { 
1240
model "highres/sprites/props/1221_pole.md3" { 
1239
   scale 0.55 shade 4
1241
   scale 0.55 shade 4
1240
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1242
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1241
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1243
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1242
   frame { name "Frame0" tile 1221 }
1244
   frame { name "Frame0" tile 1221 }
1243
}
1245
}
1244
 
1246
 
1245
// Crane (1222)
1247
// Crane (1222)
1246
model "highres/sprites/props/1222_crane.md3" {
1248
model "highres/sprites/props/1222_crane.md3" {
1247
   scale 0.55 shade 4
1249
   scale 0.55 shade 4
1248
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1250
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1249
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1251
   skin { pal 0 file "highres/sprites/props/1222_crane.jpg" }
1250
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1252
   anim { frame0 "Grab_1" frame1 "Grab_3" fps 3 flags 1 }
1251
   frame { name "Grab_0" tile 1222 }
1253
   frame { name "Grab_0" tile 1222 }
1252
   frame { name "Grab_2" tile 1223 }
1254
   frame { name "Grab_2" tile 1223 }
1253
   frame { name "Grab_3" tile 1224 }
1255
   frame { name "Grab_3" tile 1224 }
1254
}
1256
}
1255
 
1257
 
1256
// Barbroke (1225)
1258
// Barbroke (1225)
1257
model "highres/sprites/props/1225_barbroke.md3" { 
1259
model "highres/sprites/props/1225_barbroke.md3" { 
1258
   scale 1.66 shade 1
1260
   scale 1.66 shade 1
1259
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1261
   skin { pal 0 surface 0 file "highres/sprites/props/0977_genericpole.png" }
1260
   frame { name "frame1" tile 1225 }
1262
   frame { name "frame1" tile 1225 }
1261
}
1263
}
1262
 
1264
 
1263
// Barrels 
1265
// Barrels 
1264
 
1266
 
1265
model "highres/sprites/props/1227_nukebarrel.md3" {
1267
model "highres/sprites/props/1227_nukebarrel.md3" {
1266
   scale 1.8 shade 8
1268
   scale 1.8 shade 8
1267
 
1269
 
1268
      // NukeBarrel (1227)
1270
      // NukeBarrel (1227)
1269
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1271
      detail { file "highres/detail/rust.png" detailscale 0.5 }
1270
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1272
      skin { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1271
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1273
	  specular { pal 0 file "highres/sprites/props/1227_nukebarrel.png" }
1272
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
1274
      normal { pal 0 file "highres/sprites/props/1227_nukebarrel_n.png" }
1273
      frame { name "frame00" tile 1227 }
1275
      frame { name "frame00" tile 1227 }
1274
      frame { name "frame01" tile 1228 }
1276
      frame { name "frame01" tile 1228 }
1275
      frame { name "frame01" tile 1229 }
1277
      frame { name "frame01" tile 1229 }
1276
      frame { name "frame03" tile 1230 }      
1278
      frame { name "frame03" tile 1230 }      
1277
      frame { name "frame04" tile 1231 }
1279
      frame { name "frame04" tile 1231 }
1278
 
1280
 
1279
      // ExplodingBarrel (1238)
1281
      // ExplodingBarrel (1238)
1280
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1282
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1281
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1283
      skin { pal 0 file "highres/sprites/props/1238_explodingbarrel.jpg" }
1282
      frame { name "frame00" tile 1238 }
1284
      frame { name "frame00" tile 1238 }
1283
      frame { name "frame01" tile 1239 }
1285
      frame { name "frame01" tile 1239 }
1284
 
1286
 
1285
      // OilBarrel (4580)
1287
      // OilBarrel (4580)
1286
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1288
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1287
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1289
      skin { pal 0 file "highres/sprites/props/4580_oilbarrel.jpg" }
1288
      frame { name "frame00" tile 4580 }
1290
      frame { name "frame00" tile 4580 }
1289
      
1291
      
1290
      // WhiteBarrel (4581)  
1292
      // WhiteBarrel (4581)  
1291
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1293
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 } 
1292
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1294
      skin { pal 0 file "highres/sprites/props/4581_whitebarrel.jpg" }
1293
      frame { name "frame00" tile 4581 }
1295
      frame { name "frame00" tile 4581 }
1294
      
1296
      
1295
      // ToxicBarrel (4582)
1297
      // ToxicBarrel (4582)
1296
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1298
      detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1297
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1299
      skin { pal 0 file "highres/sprites/props/4582_toxicbarrel.jpg" }
1298
      frame { name "frame00" tile 4582 }
1300
      frame { name "frame00" tile 4582 }
1299
} 
1301
} 
1300
 
1302
 
1301
 
1303
 
1302
// Can With Something (1232)
1304
// Can With Something (1232)
1303
model "highres/sprites/props/1232_canwithsomething.md3" {
1305
model "highres/sprites/props/1232_canwithsomething.md3" {
1304
  scale 18 shade 8
1306
  scale 18 shade 8
1305
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1307
  detail { file "highres/detail/metal.png" detailscale 0.15 }
1306
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1308
  skin { pal 0 file "highres/sprites/props/1232_canwithsomething.png" }
1307
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1309
  anim { frame0 "trc00" frame1 "trc03" fps 2 flags 0 }
1308
  frame { name "trc00" tile 1232 }
1310
  frame { name "trc00" tile 1232 }
1309
}
1311
}
1310
 
1312
 
1311
// Money (1233)
1313
// Money (1233)
1312
model "highres/sprites/props/1233_money.md3" {
1314
model "highres/sprites/props/1233_money.md3" {
1313
   scale 8 shade 4
1315
   scale 8 shade 4
1314
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1316
   skin { pal 0 file "highres/sprites/props/1233_money.png" }
1315
   frame { name "Frame02" tile0 1233 tile1 1235 }
1317
   frame { name "Frame02" tile0 1233 tile1 1235 }
1316
}
1318
}
1317
 
1319
 
1318
// FireBarrel (1240)
1320
// FireBarrel (1240)
1319
model "highres/sprites/props/1240_firebarrel.md3" {
1321
model "highres/sprites/props/1240_firebarrel.md3" {
1320
   scale 1.6 0
1322
   scale 1.6 0
1321
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1323
   detail { file "highres/detail/metal.png" detailscale 0.5 }
1322
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1324
   skin { pal 0 file "highres/sprites/props/1240_firebarrel.png" }
1323
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1325
   anim { frame0 "Frame 0" frame1 "Frame 5" fps 15 flags 0 }
1324
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1326
   frame { name "Frame 0" tile0 1240 tile1 1243 }
1325
}
1327
}
1326
 
1328
 
1327
// Seenine (1247)
1329
// Seenine (1247)
1328
model "highres/sprites/props/1247_seenine.md3" {
1330
model "highres/sprites/props/1247_seenine.md3" {
1329
   scale 1.56 shade 0
1331
   scale 1.56 shade 0
1330
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1332
   detail { file "highres/detail/rust.png" detailscale 0.3 }
1331
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1333
   skin { pal 0 file "highres/sprites/props/1247_seenine.png" }
1332
   frame { name "idle" tile 1247 }
1334
   frame { name "idle" tile 1247 }
1333
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1335
   anim { frame0 "blowup1" frame1 "blowup3" fps 12 flags 0 }
1334
   frame { name "blowup1" tile0 1248 tile1 1249 }
1336
   frame { name "blowup1" tile0 1248 tile1 1249 }
1335
}
1337
}
1336
 
1338
 
1337
// Newspaper (1275)
1339
// Newspaper (1275)
1338
texture 1275 {
1340
texture 1275 {
1339
   pal 0 { file "highres/sprites/props/1275.png" }
1341
   pal 0 { file "highres/sprites/props/1275.png" }
1340
   detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
1342
   detail { file "highres/detail/paper_crumpled.png" detailscale 2.0 }
1341
}
1343
}
1342
 
1344
 
1343
// Newspaper (1276)
1345
// Newspaper (1276)
1344
model "highres/sprites/props/1276_newspaper.md3" {
1346
model "highres/sprites/props/1276_newspaper.md3" {
1345
   scale 1.2 shade 0
1347
   scale 1.2 shade 0
1346
   skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
1348
   skin { pal 0 file "highres/sprites/props/1276_newspaper.png" }
1347
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1349
   anim { frame0 "frame1" frame1 "frame2" fps 1 flags 0 }
1348
   frame { frame "frame1" tile0 1276 tile1 1276 }
1350
   frame { frame "frame1" tile0 1276 tile1 1276 }
1349
}
1351
}
1350
 
1352
 
1351
// Chopper (1337)
1353
// Chopper (1337)
1352
model "highres/sprites/props/1337_chopper.md3" {
1354
model "highres/sprites/props/1337_chopper.md3" {
1353
   scale 5.5 shade 0
1355
   scale 5.5 shade 0
1354
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1356
   skin { pal 0 file "highres/sprites/props/1337_chopper.png" }
1355
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1357
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1356
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1358
   frame { name "FRAME1" tile0 1337 tile1 1338 }
1357
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1359
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 70 flags 0 }
1358
   frame { name "FRAME1" tile 1345 }
1360
   frame { name "FRAME1" tile 1345 }
1359
}
1361
}
1360
 
1362
 
1361
// Chopper's debris2 (1340)
1363
// Chopper's debris2 (1340)
1362
model "highres/sprites/props/1340_debris2.md3" {
1364
model "highres/sprites/props/1340_debris2.md3" {
1363
   scale 7.5 shade 0
1365
   scale 7.5 shade 0
1364
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1366
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1365
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1367
   skin { pal 0 file "highres/sprites/props/1340_debris2.jpg" }
1366
   frame { name "FRAME1" tile 1340 }
1368
   frame { name "FRAME1" tile 1340 }
1367
}
1369
}
1368
 
1370
 
1369
// Chopper's debris1 (1341)
1371
// Chopper's debris1 (1341)
1370
model "highres/sprites/props/1341_debris1.md3" {
1372
model "highres/sprites/props/1341_debris1.md3" {
1371
   scale 7.5 shade 0
1373
   scale 7.5 shade 0
1372
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1374
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1373
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1375
   skin { pal 0 file "highres/sprites/props/1341_debris1.jpg" }
1374
   frame { name "FRAME1" tile 1341 }
1376
   frame { name "FRAME1" tile 1341 }
1375
}
1377
}
1376
 
1378
 
1377
// Chopper's debris3 (1342)
1379
// Chopper's debris3 (1342)
1378
model "highres/sprites/props/1342_debris3.md3" {
1380
model "highres/sprites/props/1342_debris3.md3" {
1379
   scale 7.5 shade 0
1381
   scale 7.5 shade 0
1380
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1382
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1381
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1383
   skin { pal 0 file "highres/sprites/props/1342_debris3.jpg" }
1382
   frame { name "FRAME1" tile 1342 }
1384
   frame { name "FRAME1" tile 1342 }
1383
}
1385
}
1384
 
1386
 
1385
// Chopper's wheel (1343)
1387
// Chopper's wheel (1343)
1386
model "highres/sprites/props/1343_wheel.md3" {
1388
model "highres/sprites/props/1343_wheel.md3" {
1387
   scale 8 shade 0
1389
   scale 8 shade 0
1388
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1390
   skin { pal 0 file "highres/sprites/props/1343_wheel.jpg" }
1389
   frame { name "FRAME1" tile 1343 }
1391
   frame { name "FRAME1" tile 1343 }
1390
}
1392
}
1391
 
1393
 
1392
// Chopper's propeller (1344)
1394
// Chopper's propeller (1344)
1393
model "highres/sprites/props/1344_propeller.md3" {
1395
model "highres/sprites/props/1344_propeller.md3" {
1394
   scale 2 shade 0
1396
   scale 2 shade 0
1395
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1397
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1396
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1398
   skin { pal 0 file "highres/sprites/props/1344_propeller.jpg" }
1397
   frame { name "FRAME1" tile 1344 }
1399
   frame { name "FRAME1" tile 1344 }
1398
}
1400
}
1399
 
1401
 
1400
// Chopper' crash (1346)
1402
// Chopper' crash (1346)
1401
model "highres/sprites/props/1346_crash.md3" {
1403
model "highres/sprites/props/1346_crash.md3" {
1402
   scale 5 shade 0
1404
   scale 5 shade 0
1403
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1405
   skin { pal 0 file "highres/sprites/props/1346_crash.jpg" }
1404
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1406
   anim { frame0 "FRAME1" frame1 "FRAME6" fps 40 flags 0 }
1405
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1407
   frame { name "FRAME1" tile0 1346 tile1 1346 }
1406
}
1408
}
1407
 
1409
 
1408
// X-Files Jar/Fetus (1358)
1410
// X-Files Jar/Fetus (1358)
1409
model "highres/sprites/props/1358_xfilesjar.md3" { 
1411
model "highres/sprites/props/1358_xfilesjar.md3" { 
1410
   scale 6 shade 0 
1412
   scale 6 shade 0 
1411
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1413
   skin { pal 0 file "highres/sprites/props/1358_xfilesjar.png" } 
1412
   frame { name "FRAME1" tile 1358 }
1414
   frame { name "FRAME1" tile 1358 }
1413
}
1415
}
1414
 
1416
 
1415
// X-Files Jar/Fetus Broken (1359)
1417
// X-Files Jar/Fetus Broken (1359)
1416
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1418
model "highres/sprites/props/1359_xfilesjarbroke.md3" { 
1417
   scale 6 shade 0 
1419
   scale 6 shade 0 
1418
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1420
   skin { pal 0 file "highres/sprites/props/1359_xfilesjarbroke.png" } 
1419
   frame { name "FRAME1" tile 1359 }
1421
   frame { name "FRAME1" tile 1359 }
1420
}
1422
}
1421
 
1423
 
1422
// Firevase (1390)
1424
// Firevase (1390)
1423
model "highres/sprites/props/1390_firevase.md3" { 
1425
model "highres/sprites/props/1390_firevase.md3" { 
1424
   scale 1.5 shade 0 
1426
   scale 1.5 shade 0 
1425
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1427
   skin { pal 0 file "highres/sprites/props/1390_firevase.png" } 
1426
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1428
   anim { frame0 "frame1" frame1 "frame4" fps 12 flags 0 }
1427
   frame { frame "frame1" tile0 1390 tile1 1393 }
1429
   frame { frame "frame1" tile0 1390 tile1 1393 }
1428
}
1430
}
1429
 
1431
 
1430
// Babe Land Cannon (1810)
1432
// Babe Land Cannon (1810)
1431
model "highres/sprites/props/1810_cannon.md3" { 
1433
model "highres/sprites/props/1810_cannon.md3" { 
1432
   scale 0.8 shade 0 zadd -5
1434
   scale 0.8 shade 0 zadd -5
1433
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1435
   skin { pal 0 file "highres/sprites/props/1810_cannon.jpg" } 
1434
   frame { name "Frame0" tile0 1810 tile1 1816 }
1436
   frame { name "Frame0" tile0 1810 tile1 1816 }
1435
}
1437
}
1436
 
1438
 
1437
// Cannon ball (1817)
1439
// Cannon ball (1817)
1438
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1440
model "highres/sprites/props/poolballs/0901_stripeball.md3" {
1439
   scale 2.5 shade 8 zadd -6
1441
   scale 2.5 shade 8 zadd -6
1440
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1442
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1441
   frame { name "frame00" tile 1817 }
1443
   frame { name "frame00" tile 1817 }
1442
}
1444
}
1443
 
1445
 
1444
// Cannonball pile (1818)
1446
// Cannonball pile (1818)
1445
model "highres/sprites/props/1818_cannonballpile.md3" {
1447
model "highres/sprites/props/1818_cannonballpile.md3" {
1446
   scale 2.5 shade 0
1448
   scale 2.5 shade 0
1447
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1449
   skin { pal 0 file "highres/sprites/props/1817_cannonball.png" }
1448
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1450
   detail { file "highres/detail/metal_worn.png" detailscale 1.2 }
1449
   frame { name "frame00" tile 1818 }
1451
   frame { name "frame00" tile 1818 }
1450
}
1452
}
1451
 
1453
 
1452
// Feces (2200)
1454
// Feces (2200)
1453
model "highres/sprites/props/2200_feces.md3" {
1455
model "highres/sprites/props/2200_feces.md3" {
1454
   scale 1 shade 0
1456
   scale 1 shade 0
1455
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1457
   skin { pal 0 file "highres/sprites/props/2200_feces.png" }
1456
   frame { name "frame00" tile 2200 }
1458
   frame { name "frame00" tile 2200 }
1457
}
1459
}
1458
 
1460
 
1459
// Skull (2453)
1461
// Skull (2453)
1460
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1462
texture 2453 { pal 0 { file "highres/sprites/props/2453.png" } }
1461
 
1463
 
1462
// Sky Car (2491)
1464
// Sky Car (2491)
1463
model "highres/sprites/props/2491_skycar.md3" {
1465
model "highres/sprites/props/2491_skycar.md3" {
1464
   scale 3 shade 0
1466
   scale 3 shade 0
1465
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1467
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1466
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1468
   skin { pal 0 file "highres/sprites/props/2491_skycar.jpg" }
1467
   frame { name "FRAME1" tile 2491 }
1469
   frame { name "FRAME1" tile 2491 }
1468
}
1470
}
1469
 
1471
 
1470
// Blimp (3400)
1472
// Blimp (3400)
1471
model "highres/sprites/props/3400_blimp.md3" { 
1473
model "highres/sprites/props/3400_blimp.md3" { 
1472
   scale 1.5 shade 5 
1474
   scale 1.5 shade 5 
1473
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1475
   skin { pal 0 file "highres/sprites/props/3400_blimp.png" } 
1474
   frame { name "Frame0" tile 3400 }
1476
   frame { name "Frame0" tile 3400 }
1475
}
1477
}
1476
 
1478
 
1477
// Car Mirror (3418)
1479
// Car Mirror (3418)
1478
model "highres/sprites/props/3418_carmirror.md3" {
1480
model "highres/sprites/props/3418_carmirror.md3" {
1479
   scale 1.5 shade 0
1481
   scale 1.5 shade 0
1480
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1482
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1481
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1483
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1482
   frame { name "Frame0" tile 3418 }
1484
   frame { name "Frame0" tile 3418 }
1483
}
1485
}
1484
 
1486
 
1485
// Candy Bar (3419)
1487
// Candy Bar (3419)
1486
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1488
texture 3419 { pal 0 { file "highres/sprites/props/3419.png" } }
1487
 
1489
 
1488
// Pirate Flag (3426)
1490
// Pirate Flag (3426)
1489
texture 3426 { // "notmd" maphack
1491
texture 3426 { // "notmd" maphack
1490
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1492
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1491
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1493
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1492
}
1494
}
1493
texture 3427 { // "notmd" maphack
1495
texture 3427 { // "notmd" maphack
1494
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1496
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1495
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1497
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1496
}
1498
}
1497
texture 3428 { // "notmd" maphack
1499
texture 3428 { // "notmd" maphack
1498
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1500
   pal 0 { file "highres/sprites/props/3426_pirateflag.png" }
1499
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1501
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1500
}
1502
}
1501
model "highres/sprites/props/3426_pirateflag.md3" {
1503
model "highres/sprites/props/3426_pirateflag.md3" {
1502
   scale 1.25 shade 0
1504
   scale 1.25 shade 0
1503
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1505
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1504
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1506
   skin { pal 0 file "highres/sprites/props/3426_pirateflag.png" }
1505
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1507
   anim { frame0 "Frame0" frame1 "Frame1" fps 30 flag 0 }
1506
   frame { name "Frame0" tile0 3426 tile1 3428 }
1508
   frame { name "Frame0" tile0 3426 tile1 3428 }
1507
}
1509
}
1508
 
1510
 
1509
// Root (3429)
1511
// Root (3429)
1510
model "highres/sprites/props/3429_root.md3" { 
1512
model "highres/sprites/props/3429_root.md3" { 
1511
   scale 0.85 shade 0 
1513
   scale 0.85 shade 0 
1512
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1514
   detail { file "highres/detail/alien.png" detailscale 0.3 }
1513
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1515
   skin { pal 0 surface 0 file "highres/sprites/props/0909_treetrunk.jpg" } 
1514
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1516
   anim { frame0 "frame1" frame1 "frame4" fps 0.5 flags 0 }
1515
   frame { frame "frame1" tile0 3429  tile1 3429 }
1517
   frame { frame "frame1" tile0 3429  tile1 3429 }
1516
}
1518
}
1517
 
1519
 
1518
 
1520
 
1519
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1521
texture 4239 { pal 0 { file "highres/sprites/props/4239.png" } }
1520
 
1522
 
1521
// Target (4359)
1523
// Target (4359)
1522
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1524
texture 4359 { pal 0 { file "highres/sprites/props/4359.png" } }
1523
 
1525
 
1524
// Gunpowder barrel (4360)
1526
// Gunpowder barrel (4360)
1525
model "highres/sprites/props/4360_barrel.md3" {
1527
model "highres/sprites/props/4360_barrel.md3" {
1526
   scale 2.2 shade 0
1528
   scale 2.2 shade 0
1527
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1529
   detail { file "highres/detail/wood_v3.png" detailscale 0.1 }
1528
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1530
   skin { pal 0 file "highres/sprites/props/4360_barrel.jpg" }
1529
   frame { name "idle" tile0 4360 tile1 4360 }
1531
   frame { name "idle" tile0 4360 tile1 4360 }
1530
}
1532
}
1531
 
1533
 
1532
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1534
texture 4361 { pal 0 { file "highres/sprites/props/4361.png" } }
1533
 
1535
 
1534
// Mission Impossible knife (4363)
1536
// Mission Impossible knife (4363)
1535
model "highres/sprites/props/4363_knife.md3" {
1537
model "highres/sprites/props/4363_knife.md3" {
1536
   scale 2.6 shade 0
1538
   scale 2.6 shade 0
1537
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1539
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1538
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1540
   skin { pal 0 file "highres/sprites/props/4363_knife.jpg" }
1539
   frame { name "FRAME1" tile 4363 }
1541
   frame { name "FRAME1" tile 4363 }
1540
}
1542
}
1541
 
1543
 
1542
// Hat rack (4367)
1544
// Hat rack (4367)
1543
model "highres/sprites/props/4367_hatrack.md3" { 
1545
model "highres/sprites/props/4367_hatrack.md3" { 
1544
   scale 1 shade 6 
1546
   scale 1 shade 6 
1545
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1547
   skin { pal 0 file "highres/sprites/props/4367_hatrack.jpg" } 
1546
   frame { name "Frame0" tile 4367 }
1548
   frame { name "Frame0" tile 4367 }
1547
}
1549
}
1548
 
1550
 
1549
// Emergency Light (4369)
1551
// Emergency Light (4369)
1550
model "highres/sprites/props/4369_light.md3" { 
1552
model "highres/sprites/props/4369_light.md3" { 
1551
   scale 1.5 shade 1
1553
   scale 1.5 shade 1
1552
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1554
   skin { pal 0 surface 0 file "highres/sprites/props/4369_light.png" }
1553
   frame { name "none00" tile 4369 }
1555
   frame { name "none00" tile 4369 }
1554
}
1556
}
1555
 
1557
 
1556
// Desklamp (4370)
1558
// Desklamp (4370)
1557
model "highres/sprites/props/4370_desklamp.md3" { 
1559
model "highres/sprites/props/4370_desklamp.md3" { 
1558
   scale 1 shade 10 
1560
   scale 1 shade 10 
1559
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1561
   skin { pal 0 file "highres/sprites/props/4370_desklamp.jpg" } 
1560
   frame { name "Frame0" tile 4370 }
1562
   frame { name "Frame0" tile 4370 }
1561
}
1563
}
1562
 
1564
 
1563
// Coffee machine (4372)
1565
// Coffee machine (4372)
1564
model "highres/sprites/props/4372_coffeemachine.md3" { 
1566
model "highres/sprites/props/4372_coffeemachine.md3" { 
1565
   scale 1 shade 0 
1567
   scale 1 shade 0 
1566
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1568
   skin { pal 0 file "highres/sprites/props/4372_coffeemachine.jpg" } 
1567
   frame { name "Frame0" tile 4372 }
1569
   frame { name "Frame0" tile 4372 }
1568
}
1570
}
1569
 
1571
 
1570
// Cups (4373)
1572
// Cups (4373)
1571
model "highres/sprites/props/4373_cups.md3" {
1573
model "highres/sprites/props/4373_cups.md3" {
1572
   scale 6 shade 0
1574
   scale 6 shade 0
1573
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1575
   skin { pal 0 file "highres/sprites/props/4373_cups.png" }
1574
   frame { name "FRAME1" tile 4373 }
1576
   frame { name "FRAME1" tile 4373 }
1575
}
1577
}
1576
 
1578
 
1577
// Gavals (4374)
1579
// Gavals (4374)
1578
model "highres/sprites/props/4374_gavals.md3" { 
1580
model "highres/sprites/props/4374_gavals.md3" { 
1579
   scale 1 shade 0 
1581
   scale 1 shade 0 
1580
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1582
   detail { file "highres/detail/wood_h3.png" detailscale 0.3 }
1581
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1583
   skin { pal 0 file "highres/sprites/props/4374_gavals.jpg" } 
1582
   frame { name "Frame0" tile 4374 }
1584
   frame { name "Frame0" tile 4374 }
1583
}
1585
}
1584
 
1586
 
1585
// Police Lightpole (4377)
1587
// Police Lightpole (4377)
1586
model "highres/sprites/props/4377_policepole.md3" {
1588
model "highres/sprites/props/4377_policepole.md3" {
1587
   scale 2 shade 10
1589
   scale 2 shade 10
1588
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1590
   skin { pal 0 file "highres/sprites/props/4377_policepole.png" }
1589
   frame { name "idle" tile 4377 }
1591
   frame { name "idle" tile 4377 }
1590
}
1592
}
1591
 
1593
 
1592
// Cable (4386)
1594
// Cable (4386)
1593
model "highres/sprites/props/4386_cable.md3" {
1595
model "highres/sprites/props/4386_cable.md3" {
1594
   scale 3.1 shade 0
1596
   scale 3.1 shade 0
1595
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1597
   skin { pal 0 file "highres/sprites/props/4386_cable.jpg" }
1596
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1598
   skin { pal 10 file "highres/sprites/props/4386_cable_10.jpg" }
1597
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1599
   skin { pal 11 file "highres/sprites/props/4386_cable_11.jpg" }
1598
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1600
   skin { pal 13 file "highres/sprites/props/4386_cable_13.jpg" }
1599
   frame { name "idle" tile 4386 }
1601
   frame { name "idle" tile 4386 }
1600
}
1602
}
1601
 
1603
 
1602
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1604
texture 4387 { pal 0 { file "highres/sprites/props/4387.png" } }
1603
 
1605
 
1604
// Trashcan (4388)
1606
// Trashcan (4388)
1605
model "highres/sprites/props/4388_trashcan.md3" {
1607
model "highres/sprites/props/4388_trashcan.md3" {
1606
   scale 3.5 shade 0
1608
   scale 3.5 shade 0
1607
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1609
   skin { pal 0 file "highres/sprites/props/4388_trashcan.png" }
1608
   frame { name "idle" tile0 4388 tile1 4388 }
1610
   frame { name "idle" tile0 4388 tile1 4388 }
1609
}
1611
}
1610
 
1612
 
1611
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1613
texture 4396 { pal 0 { file "highres/sprites/props/4396.png" nocompress } }
1612
 
1614
 
1613
// Speaker (4397)
1615
// Speaker (4397)
1614
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1616
texture 4397 { pal 0 { file "highres/sprites/props/4397.png" } }
1615
model "highres/sprites/props/4397_speaker.md3" {
1617
model "highres/sprites/props/4397_speaker.md3" {
1616
   scale 1.1 shade 0
1618
   scale 1.1 shade 0
1617
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1619
   skin { pal 0 file "highres/sprites/props/4397_speaker.png" }
1618
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1620
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1619
   frame { frame "frame1" tile0 4397 tile1 4397 }
1621
   frame { frame "frame1" tile0 4397 tile1 4397 }
1620
}
1622
}
1621
 
1623
 
1622
//  Broken speaker (4398)
1624
//  Broken speaker (4398)
1623
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1625
texture 4398 { pal 0 { file "highres/sprites/props/4398.png" } }
1624
model "highres/sprites/props/4398_speaker.md3" {
1626
model "highres/sprites/props/4398_speaker.md3" {
1625
   scale 1.1 shade 0
1627
   scale 1.1 shade 0
1626
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1628
   skin { pal 0 file "highres/sprites/props/4398_speaker.png" }
1627
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1629
   anim { frame0 "frame1" frame1 "frame2" fps 3 flags 0 }
1628
   frame { frame "frame1" tile0 4398 tile1 4398 }
1630
   frame { frame "frame1" tile0 4398 tile1 4398 }
1629
}
1631
}
1630
 
1632
 
1631
// Teddy Bear (4400)
1633
// Teddy Bear (4400)
1632
model "highres/sprites/props/4400_bear.md3" { 
1634
model "highres/sprites/props/4400_bear.md3" { 
1633
   scale 1 shade 0 
1635
   scale 1 shade 0 
1634
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1636
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1635
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1637
   skin { pal 0 file "highres/sprites/props/4400_bear.png" }
1636
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1638
   skin { pal 10 file "highres/sprites/props/4400_bear_10.png" }
1637
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1639
   skin { pal 11 file "highres/sprites/props/4400_bear_11_22.png" }
1638
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1640
   skin { pal 12 file "highres/sprites/props/4400_bear_12_18.png" }
1639
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1641
   skin { pal 13 file "highres/sprites/props/4400_bear_13.png" }
1640
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1642
   skin { pal 14 file "highres/sprites/props/4400_bear_14.png" }
1641
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1643
   skin { pal 15 file "highres/sprites/props/4400_bear_15.png" }
1642
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1644
   skin { pal 16 file "highres/sprites/props/4400_bear_16.png" }
1643
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1645
   skin { pal 18 file "highres/sprites/props/4400_bear_12_18.png" }
1644
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1646
   skin { pal 21 file "highres/sprites/props/4400_bear_21.png" }
1645
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1647
   skin { pal 22 file "highres/sprites/props/4400_bear_11_22.png" }
1646
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1648
   skin { pal 23 file "highres/sprites/props/4400_bear_23.png" } 
1647
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1649
   skin { pal 24 file "highres/sprites/props/4400_bear_24.png" } 
1648
   frame { name "FRAME1" tile 4400 }
1650
   frame { name "FRAME1" tile 4400 }
1649
}
1651
}
1650
 
1652
 
1651
// Boat wheel (4406)
1653
// Boat wheel (4406)
1652
model "highres/sprites/props/4406_boatwheel.md3" { 
1654
model "highres/sprites/props/4406_boatwheel.md3" { 
1653
   scale 1 shade 0 
1655
   scale 1 shade 0 
1654
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1656
   detail { file "highres/detail/wood_v3.png" detailscale 0.3 }
1655
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1657
   skin { pal 0 file "highres/sprites/props/4406_boatwheel.png" } 
1656
   frame { name "Frame0" tile 4406 }
1658
   frame { name "Frame0" tile 4406 }
1657
}
1659
}
1658
 
1660
 
1659
// Letter (4410)
1661
// Letter (4410)
1660
model "highres/sprites/props/4410_letter.md3" {
1662
model "highres/sprites/props/4410_letter.md3" {
1661
   scale 8 shade 4
1663
   scale 8 shade 4
1662
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1664
   skin { pal 0 file "highres/sprites/props/4410_letter.png" }
1663
   frame { name "frame00" tile0 4410 tile1 4412 }
1665
   frame { name "frame00" tile0 4410 tile1 4412 }
1664
}
1666
}
1665
 
1667
 
1666
// Mailbag (4413)
1668
// Mailbag (4413)
1667
model "highres/sprites/props/4413_mailbag.md3" {
1669
model "highres/sprites/props/4413_mailbag.md3" {
1668
   scale 6 shade 0
1670
   scale 6 shade 0
1669
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1671
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1670
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1672
   skin {pal 0 file "highres/sprites/props/4413_mailbag.png" }
1671
   frame { name "idle" tile 4413 }
1673
   frame { name "idle" tile 4413 }
1672
}
1674
}
1673
 
1675
 
1674
// Car Mirror (4415)
1676
// Car Mirror (4415)
1675
model "highres/sprites/props/4415_carmirror.md3" {
1677
model "highres/sprites/props/4415_carmirror.md3" {
1676
   scale 1.5 shade 0
1678
   scale 1.5 shade 0
1677
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1679
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1678
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1680
   skin { pal 0 file "highres/sprites/props/3418_carmirror.png" }
1679
   frame { name "Frame0" tile 4415 }
1681
   frame { name "Frame0" tile 4415 }
1680
}
1682
}
1681
 
1683
 
1682
// Jeep Mirror (4416)
1684
// Jeep Mirror (4416)
1683
model "highres/sprites/props/4416_jeepmirror.md3" {
1685
model "highres/sprites/props/4416_jeepmirror.md3" {
1684
   scale 1.5 shade 0
1686
   scale 1.5 shade 0
1685
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1687
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1686
   frame { name "Frame0" tile 4416 }
1688
   frame { name "Frame0" tile 4416 }
1687
}
1689
}
1688
 
1690
 
1689
// Bus Mirror (4417)
1691
// Bus Mirror (4417)
1690
model "highres/sprites/props/4417_busmirror.md3" {
1692
model "highres/sprites/props/4417_busmirror.md3" {
1691
   scale 1.5 shade 0
1693
   scale 1.5 shade 0
1692
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1694
   skin { pal 0 file "highres/sprites/props/4417_busmirror.png" }
1693
   frame { name "Frame0" tile 4417 }
1695
   frame { name "Frame0" tile 4417 }
1694
}
1696
}
1695
 
1697
 
1696
// Opened Pipebomb (4419)
1698
// Opened Pipebomb (4419)
1697
model "highres/sprites/props/4419_openpbomb.md3" {
1699
model "highres/sprites/props/4419_openpbomb.md3" {
1698
   scale 15 shade 1
1700
   scale 15 shade 1
1699
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1701
   skin { pal 0 surface 0 file "highres/sprites/props/4419_openpbomb.png" }
1700
   frame { name "none00" tile 4419 }
1702
   frame { name "none00" tile 4419 }
1701
}
1703
}
1702
 
1704
 
1703
// Hotmeat (4427)
1705
// Hotmeat (4427)
1704
model "highres/sprites/props/4427_hotmeat.md3" { 
1706
model "highres/sprites/props/4427_hotmeat.md3" { 
1705
   scale 1.2 shade 0 
1707
   scale 1.2 shade 0 
1706
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1708
   skin { pal 0 file "highres/sprites/props/4427_hotmeat.png" }
1707
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1709
   skin { pal 14 file "highres/sprites/props/4427_hotmeat_14.png" } 
1708
   frame { name "FRAME1" tile 4427 }
1710
   frame { name "FRAME1" tile 4427 }
1709
}
1711
}
1710
 
1712
 
1711
// Fence (4429) // ART tile is bit-identical to 0913
1713
// Fence (4429) // ART tile is bit-identical to 0913
1712
model "highres/sprites/props/0913_fence.md3" {
1714
model "highres/sprites/props/0913_fence.md3" {
1713
   scale 20 shade 0
1715
   scale 20 shade 0
1714
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1716
   detail { file "highres/detail/metal.png" detailscale 0.3 }
1715
   skin { pal 0 file "highres/textures/0913_d.png" }
1717
   skin { pal 0 file "highres/textures/0913_d.png" }
1716
   normal { file "highres/textures/0913_n.png" }
1718
   normal { file "highres/textures/0913_n.png" }
1717
   specular { file "highres/textures/0913_s.png" }
1719
   specular { file "highres/textures/0913_s.png" }
1718
   frame { name "Frame0" tile 4429 }
1720
   frame { name "Frame0" tile 4429 }
1719
}
1721
}
1720
 
1722
 
1721
// Coffee mug (4438)
1723
// Coffee mug (4438)
1722
model "highres/sprites/props/4438_coffeemug.md3" {
1724
model "highres/sprites/props/4438_coffeemug.md3" {
1723
   scale 1 shade 0
1725
   scale 1 shade 0
1724
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1726
   skin { pal 0 file "highres/sprites/props/4438_coffeemug.jpg" }
1725
   frame { name "FRAME1" tile 4438 }
1727
   frame { name "FRAME1" tile 4438 }
1726
}
1728
}
1727
 
1729
 
1728
// Broken Fuse #1 (4430-4432)
1730
// Broken Fuse #1 (4430-4432)
1729
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1731
texture 4430 { pal 0 { file "highres/sprites/props/4430.png" } }
1730
texture 4431 { 
1732
texture 4431 { 
1731
   pal 0 { file "highres/sprites/props/4431.png" } 
1733
   pal 0 { file "highres/sprites/props/4431.png" } 
1732
   glow { file "highres/sprites/props/4431_g.png" }
1734
   glow { file "highres/sprites/props/4431_g.png" }
1733
}
1735
}
1734
texture 4432 { 
1736
texture 4432 { 
1735
   pal 0 { file "highres/sprites/props/4432.png" } 
1737
   pal 0 { file "highres/sprites/props/4432.png" } 
1736
   glow { file "highres/sprites/props/4432_g.png" }   
1738
   glow { file "highres/sprites/props/4432_g.png" }   
1737
}
1739
}
1738
 
1740
 
1739
// Paper And Pen (4439)
1741
// Paper And Pen (4439)
1740
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1742
texture 4439 { pal 0 { file "highres/sprites/props/4439_paper.png" } }
1741
 
1743
 
1742
// Donuts 2 (4440)
1744
// Donuts 2 (4440)
1743
model "highres/sprites/props/4440_donuts.md3" {
1745
model "highres/sprites/props/4440_donuts.md3" {
1744
   scale 7 shade 0
1746
   scale 7 shade 0
1745
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1747
   skin { pal 0 file "highres/sprites/props/4440_donuts.jpg" }
1746
   frame { name "FRAME1" tile 4440 }
1748
   frame { name "FRAME1" tile 4440 }
1747
}
1749
}
1748
 
1750
 
1749
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1751
texture 4448 { pal 0 { file "highres/sprites/props/4448.png" } }
1750
 
1752
 
1751
// American flag (4443)
1753
// American flag (4443)
1752
model "highres/sprites/props/4443_flag.md3" {
1754
model "highres/sprites/props/4443_flag.md3" {
1753
   scale 1.38 shade 0
1755
   scale 1.38 shade 0
1754
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1756
   skin { pal 0 file "highres/sprites/props/4443_flag.jpg" }
1755
   frame { name "FRAME1" tile 4443 }
1757
   frame { name "FRAME1" tile 4443 }
1756
}
1758
}
1757
 
1759
 
1758
// Tripod camera (4444)
1760
// Tripod camera (4444)
1759
model "highres/sprites/props/4444_tripodcamera.md3" { 
1761
model "highres/sprites/props/4444_tripodcamera.md3" { 
1760
   scale 0.9 shade 0 
1762
   scale 0.9 shade 0 
1761
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1763
   detail { file "highres/detail/metal_fine.png" detailscale 0.1 }
1762
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1764
   skin { pal 0 file "highres/sprites/props/4444_tripodcamera.jpg" } 
1763
   frame { name "Frame0" tile 4444 }
1765
   frame { name "Frame0" tile 4444 }
1764
}
1766
}
1765
 
1767
 
1766
// Chain (4446)
1768
// Chain (4446)
1767
model "highres/sprites/props/4446_chain.md3" { 
1769
model "highres/sprites/props/4446_chain.md3" { 
1768
   scale 16 shade 0 
1770
   scale 16 shade 0 
1769
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1771
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
1770
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1772
   skin { pal 0 file "highres/sprites/props/4446_chain.png" } 
1771
   frame { name "FRAME1" tile 4446 }
1773
   frame { name "FRAME1" tile 4446 }
1772
}
1774
}
1773
 
1775
 
1774
// Mail delivery bag (4452)
1776
// Mail delivery bag (4452)
1775
model "highres/sprites/props/4452_deliverybag.md3" { 
1777
model "highres/sprites/props/4452_deliverybag.md3" { 
1776
   scale 1 shade 10 
1778
   scale 1 shade 10 
1777
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1779
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
1778
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1780
   skin { pal 0 file "highres/sprites/props/4452_deliverybag.png" } 
1779
   frame { name "Frame0" tile 4452 }
1781
   frame { name "Frame0" tile 4452 }
1780
}
1782
}
1781
 
1783
 
1782
// Meter (4453)
1784
// Meter (4453)
1783
model "highres/sprites/props/4453_meter.md3" {
1785
model "highres/sprites/props/4453_meter.md3" {
1784
   scale 2.5 0
1786
   scale 2.5 0
1785
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1787
   skin { pal 0 file "highres/sprites/props/4453_meter.png" }
1786
   frame { name "idle" tile0 4453 tile1 4453 }
1788
   frame { name "idle" tile0 4453 tile1 4453 }
1787
}
1789
}
1788
 
1790
 
1789
// Desk phone (4454)
1791
// Desk phone (4454)
1790
model "highres/sprites/props/4454_deskphone.md3" { 
1792
model "highres/sprites/props/4454_deskphone.md3" { 
1791
   scale 0.6 shade 0 
1793
   scale 0.6 shade 0 
1792
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1794
   skin { pal 0 file "highres/sprites/props/4454_deskphone.jpg" } 
1793
   frame { name "Frame0" tile 4454 }
1795
   frame { name "Frame0" tile 4454 }
1794
}
1796
}
1795
 
1797
 
1796
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1798
texture 4457 { pal 0 { file "highres/sprites/props/4457.png" } }
1797
 
1799
 
1798
// Gumball machine (4458)
1800
// Gumball machine (4458)
1799
model "highres/sprites/props/4458_gumballmachine.md3" {
1801
model "highres/sprites/props/4458_gumballmachine.md3" {
1800
   scale 1.5 shade 2
1802
   scale 1.5 shade 2
1801
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1803
   skin { pal 0 file "highres/sprites/props/4458_gumballmachine.png" }
1802
   frame { name "idle" tile0 4458 tile1 4458 }
1804
   frame { name "idle" tile0 4458 tile1 4458 }
1803
}
1805
}
1804
 
1806
 
1805
// Gumball machine broken (4459)
1807
// Gumball machine broken (4459)
1806
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1808
model "highres/sprites/props/4459_gumballmachine_broken.md3" {
1807
   scale 1.5 shade 0
1809
   scale 1.5 shade 0
1808
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1810
   skin { pal 0 file "highres/sprites/props/4459_gumballmachine_broken.png" }
1809
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1811
   anim { frame0 "dying1" frame1 "dying3" fps 3 flags 1 }
1810
   frame { name "dying1" tile0 4459 tile1 4459 }
1812
   frame { name "dying1" tile0 4459 tile1 4459 }
1811
}
1813
}
1812
 
1814
 
1813
// Certificate (4460)
1815
// Certificate (4460)
1814
model "highres/sprites/props/4460_cert.md3" {
1816
model "highres/sprites/props/4460_cert.md3" {
1815
   scale 11 shade 4
1817
   scale 11 shade 4
1816
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1818
   skin { pal 0 file "highres/sprites/props/4460_cert.png" nocompress }
1817
   frame { name "Frame02" tile0 4460 tile1 4462 }
1819
   frame { name "Frame02" tile0 4460 tile1 4462 }
1818
}
1820
}
1819
 
1821
 
1820
// Mace paper spray (4464)
1822
// Mace paper spray (4464)
1821
model "highres/sprites/props/4464_mace.md3" { 
1823
model "highres/sprites/props/4464_mace.md3" { 
1822
   scale 1 shade 3 
1824
   scale 1 shade 3 
1823
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1825
   detail { file "highres/detail/metal_fine.png" detailscale 0.3 }
1824
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1826
   skin { pal 0 file "highres/sprites/props/4464_mace.png" } 
1825
   frame { name "Frame0" tile 4464 }
1827
   frame { name "Frame0" tile 4464 }
1826
}
1828
}
1827
 
1829
 
1828
// Broken cable (4480)
1830
// Broken cable (4480)
1829
texture 4480 { 
1831
texture 4480 { 
1830
   pal 0 { file "highres/sprites/props/4480.png" } 
1832
   pal 0 { file "highres/sprites/props/4480.png" } 
1831
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1833
   pal 10 { file "highres/sprites/props/4480_10.png" } 
1832
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1834
   pal 13 { file "highres/sprites/props/4480_13.png" } 
1833
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1835
   pal 14 { file "highres/sprites/props/4480_14.png" } 
1834
}
1836
}
1835
texture 4481 { 
1837
texture 4481 { 
1836
   pal 0 { file "highres/sprites/props/4481.png" }
1838
   pal 0 { file "highres/sprites/props/4481.png" }
1837
   pal 10 { file "highres/sprites/props/4481_10.png" }
1839
   pal 10 { file "highres/sprites/props/4481_10.png" }
1838
   pal 13 { file "highres/sprites/props/4481_13.png" }
1840
   pal 13 { file "highres/sprites/props/4481_13.png" }
1839
   pal 14 { file "highres/sprites/props/4481_14.png" }
1841
   pal 14 { file "highres/sprites/props/4481_14.png" }
1840
   glow { file "highres/sprites/props/4481_g.png" } 
1842
   glow { file "highres/sprites/props/4481_g.png" } 
1841
}
1843
}
1842
texture 4482 { 
1844
texture 4482 { 
1843
   pal 0 { file "highres/sprites/props/4482.png" }
1845
   pal 0 { file "highres/sprites/props/4482.png" }
1844
   pal 10 { file "highres/sprites/props/4482_10.png" }
1846
   pal 10 { file "highres/sprites/props/4482_10.png" }
1845
   pal 13 { file "highres/sprites/props/4482_13.png" }
1847
   pal 13 { file "highres/sprites/props/4482_13.png" }
1846
   pal 14 { file "highres/sprites/props/4482_14.png" }
1848
   pal 14 { file "highres/sprites/props/4482_14.png" }
1847
   glow { file "highres/sprites/props/4482_g.png" }
1849
   glow { file "highres/sprites/props/4482_g.png" }
1848
}
1850
}
1849
 
1851
 
1850
// Broom (4496)
1852
// Broom (4496)
1851
model "highres/sprites/props/4496_broom.md3" { 
1853
model "highres/sprites/props/4496_broom.md3" { 
1852
   scale 1 shade 0 
1854
   scale 1 shade 0 
1853
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1855
   skin { pal 0 file "highres/sprites/props/4496_broom.png" } 
1854
   frame { name "Frame0" tile 4496 }
1856
   frame { name "Frame0" tile 4496 }
1855
}
1857
}
1856
 
1858
 
1857
// Mop (4497)
1859
// Mop (4497)
1858
model "highres/sprites/props/4497_mop.md3" { 
1860
model "highres/sprites/props/4497_mop.md3" { 
1859
   scale 1 shade 0 
1861
   scale 1 shade 0 
1860
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1862
   skin { pal 0 file "highres/sprites/props/4497_mop.png" } 
1861
   frame { name "Frame0" tile 4497 }
1863
   frame { name "Frame0" tile 4497 }
1862
}
1864
}
1863
 
1865
 
1864
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1866
texture 4502 { pal 0 { file "highres/sprites/props/4502.png" nocompress } }
1865
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1867
texture 4503 { pal 0 { file "highres/sprites/props/4503.png" nocompress } }
1866
 
1868
 
1867
// Chest of gold (4520)
1869
// Chest of gold (4520)
1868
model "highres/sprites/props/4520_goldchest.md3" { 
1870
model "highres/sprites/props/4520_goldchest.md3" { 
1869
   scale 0.9 shade 0 
1871
   scale 0.9 shade 0 
1870
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1872
   skin { pal 0 file "highres/sprites/props/4520_goldchest.jpg" } 
1871
   frame { name "Frame0" tile 4520 }
1873
   frame { name "Frame0" tile 4520 }
1872
}
1874
}
1873
 
1875
 
1874
// Steed's gear (4524)
1876
// Steed's gear (4524)
1875
model "highres/sprites/props/4524_steedgear.md3" {
1877
model "highres/sprites/props/4524_steedgear.md3" {
1876
   scale 1.5 shade 0
1878
   scale 1.5 shade 0
1877
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1879
   skin { pal 0 file "highres/sprites/props/4524_steedgear.png" }
1878
   frame { name "FRAME1" tile 4524 }
1880
   frame { name "FRAME1" tile 4524 }
1879
}
1881
}
1880
 
1882
 
1881
// FoodObject1 (4530)
1883
// FoodObject1 (4530)
1882
model "highres/sprites/props/4530_foodobject1.md3" {
1884
model "highres/sprites/props/4530_foodobject1.md3" {
1883
   scale 0.45 shade 0
1885
   scale 0.45 shade 0
1884
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1886
   skin { pal 0 file "highres/sprites/jibs/2309_ooz2.png" }
1885
   frame { name "frame1" tile 4530 }
1887
   frame { name "frame1" tile 4530 }
1886
}
1888
}
1887
 
1889
 
1888
// FoodObject4 (4533)
1890
// FoodObject4 (4533)
1889
model "highres/sprites/props/4533_foodobject4.md3" {
1891
model "highres/sprites/props/4533_foodobject4.md3" {
1890
   scale 0.45 shade 0
1892
   scale 0.45 shade 0
1891
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1893
   skin { pal 0 file "highres/sprites/props/0691_knife.jpg" }
1892
   frame { name "frame1" tile 4533 }
1894
   frame { name "frame1" tile 4533 }
1893
}
1895
}
1894
 
1896
 
1895
// Condiment cups (4536)
1897
// Condiment cups (4536)
1896
model "highres/sprites/props/4536_cups.md3" { 
1898
model "highres/sprites/props/4536_cups.md3" { 
1897
   scale 1 shade 0 
1899
   scale 1 shade 0 
1898
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1900
   skin { pal 0 file "highres/sprites/props/4536_cups.png" } 
1899
   frame { name "Frame0" tile 4536 }
1901
   frame { name "Frame0" tile 4536 }
1900
}
1902
}
1901
 
1903
 
1902
// Mustard (4537)
1904
// Mustard (4537)
1903
model "highres/sprites/props/4537_4538.md3" { 
1905
model "highres/sprites/props/4537_4538.md3" { 
1904
   scale 1 shade 0 
1906
   scale 1 shade 0 
1905
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1907
   skin { pal 0 file "highres/sprites/props/4537_mustard.jpg" } 
1906
   frame { name "Frame0" tile 4537 }
1908
   frame { name "Frame0" tile 4537 }
1907
}
1909
}
1908
 
1910
 
1909
// Ketchup (4538)
1911
// Ketchup (4538)
1910
model "highres/sprites/props/4537_4538.md3" { 
1912
model "highres/sprites/props/4537_4538.md3" { 
1911
   scale 1 shade 0 
1913
   scale 1 shade 0 
1912
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1914
   skin { pal 0 file "highres/sprites/props/4538_ketchup.jpg" } 
1913
   frame { name "Frame0" tile 4538 }
1915
   frame { name "Frame0" tile 4538 }
1914
}
1916
}
1915
 
1917
 
1916
// Foodobject10 (4539)
1918
// Foodobject10 (4539)
1917
model "highres/sprites/props/4539_napkin.md3" {
1919
model "highres/sprites/props/4539_napkin.md3" {
1918
   scale 12.5 shade 0
1920
   scale 12.5 shade 0
1919
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1921
   skin { pal 0 file "highres/sprites/props/4539_napkin.png" }
1920
   frame { name "FRAME1" tile 4539 }
1922
   frame { name "FRAME1" tile 4539 }
1921
}
1923
}
1922
 
1924
 
1923
// Foodobject11 (4540)
1925
// Foodobject11 (4540)
1924
model "highres/sprites/props/4540_foodobject11.md3" { 
1926
model "highres/sprites/props/4540_foodobject11.md3" { 
1925
   scale 0.8 shade 0
1927
   scale 0.8 shade 0
1926
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1928
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1927
   frame { name "idle" tile 4540 }
1929
   frame { name "idle" tile 4540 }
1928
}
1930
}
1929
 
1931
 
1930
// Foodobject12 (4541)
1932
// Foodobject12 (4541)
1931
model "highres/sprites/props/4540_foodobject11.md3" {
1933
model "highres/sprites/props/4540_foodobject11.md3" {
1932
   scale 0.8 shade 0
1934
   scale 0.8 shade 0
1933
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1935
   skin { pal 0 file "highres/sprites/props/4540_foodobject11.png" }
1934
   frame { name "idle" tile 4541 }
1936
   frame { name "idle" tile 4541 }
1935
}
1937
}
1936
 
1938
 
1937
// Foodobject13 (4542)
1939
// Foodobject13 (4542)
1938
model "highres/sprites/props/4542_foodobject13.md3" {
1940
model "highres/sprites/props/4542_foodobject13.md3" {
1939
   scale 0.8 shade 0
1941
   scale 0.8 shade 0
1940
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1942
   skin { pal 0 file "highres/sprites/props/4542_foodobject13.png" }
1941
   frame { name "idle" tile 4542 }
1943
   frame { name "idle" tile 4542 }
1942
}
1944
}
1943
 
1945
 
1944
// Foodobject14 (4543)
1946
// Foodobject14 (4543)
1945
model "highres/sprites/props/4543_foodobject14.md3" {
1947
model "highres/sprites/props/4543_foodobject14.md3" {
1946
   scale 0.5 shade 0
1948
   scale 0.5 shade 0
1947
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1949
   skin { pal 0 file "highres/sprites/props/4543_foodobject14.png" }
1948
   frame { name "idle" tile 4543 }
1950
   frame { name "idle" tile 4543 }
1949
}
1951
}
1950
 
1952
 
1951
// Foodobject15 (4544)
1953
// Foodobject15 (4544)
1952
model "highres/sprites/props/4544_foodobject15.md3" {
1954
model "highres/sprites/props/4544_foodobject15.md3" {
1953
   scale 0.6 shade 0
1955
   scale 0.6 shade 0
1954
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1956
   skin { pal 0 file "highres/sprites/props/4544_foodobject15.png" }
1955
   frame { name "idle" tile 4544 }
1957
   frame { name "idle" tile 4544 }
1956
}
1958
}
1957
 
1959
 
1958
// Foodobject16 (4545)
1960
// Foodobject16 (4545)
1959
model "highres/sprites/props/4545_foodobject16.md3" {
1961
model "highres/sprites/props/4545_foodobject16.md3" {
1960
   scale 0.6 shade 0
1962
   scale 0.6 shade 0
1961
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1963
   skin { pal 0 file "highres/sprites/props/4545_foodobject16.png" }
1962
   frame { name "idle" tile 4545 }
1964
   frame { name "idle" tile 4545 }
1963
}
1965
}
1964
 
1966
 
1965
// Empty fries cup (4546)
1967
// Empty fries cup (4546)
1966
model "highres/sprites/props/4546_emptyfries.md3" { 
1968
model "highres/sprites/props/4546_emptyfries.md3" { 
1967
   scale 1 shade 10 
1969
   scale 1 shade 10 
1968
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1970
   skin { pal 0 file "highres/sprites/props/4546_emptyfries.png" } 
1969
   frame { name "Frame0" tile 4546 }
1971
   frame { name "Frame0" tile 4546 }
1970
}
1972
}
1971
 
1973
 
1972
// Filed fries cup (4547)
1974
// Filed fries cup (4547)
1973
model "highres/sprites/props/4547_filledfries.md3" { 
1975
model "highres/sprites/props/4547_filledfries.md3" { 
1974
   scale 1 shade 10 
1976
   scale 1 shade 10 
1975
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1977
   skin { pal 0 file "highres/sprites/props/4547_filledfries.png" } 
1976
   frame { name "Frame0" tile 4547 }
1978
   frame { name "Frame0" tile 4547 }
1977
}
1979
}
1978
 
1980
 
1979
// Foodobject19 (4548)
1981
// Foodobject19 (4548)
1980
model "highres/sprites/props/4548_foodobject19.md3" {
1982
model "highres/sprites/props/4548_foodobject19.md3" {
1981
   scale 0.9 shade 0
1983
   scale 0.9 shade 0
1982
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1984
   skin { pal 0 file "highres/sprites/props/4548_foodobject19.png" }
1983
   frame { name "FRAME1" tile 4548 }
1985
   frame { name "FRAME1" tile 4548 }
1984
}
1986
}
1985
 
1987
 
1986
// Foodobject20 (4549)
1988
// Foodobject20 (4549)
1987
model "highres/sprites/props/4540_foodobject11.md3" {
1989
model "highres/sprites/props/4540_foodobject11.md3" {
1988
   scale 0.8 shade 0
1990
   scale 0.8 shade 0
1989
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1991
   skin { pal 0 file "highres/sprites/props/4549_foodobject20.png" }
1990
   frame { name "idle" tile 4549 }
1992
   frame { name "idle" tile 4549 }
1991
}
1993
}
1992
 
1994
 
1993
// Head lamp (4550)
1995
// Head lamp (4550)
1994
model "highres/sprites/props/4550_headlamp.md3" { 
1996
model "highres/sprites/props/4550_headlamp.md3" { 
1995
   scale 1 shade 0 
1997
   scale 1 shade 0 
1996
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1998
   skin { pal 0 file "highres/sprites/props/4550_headlamp.png" } 
1997
   frame { name "Frame0" tile 4550 }
1999
   frame { name "Frame0" tile 4550 }
1998
}
2000
}
1999
 
2001
 
2000
// Worms can (4552)
2002
// Worms can (4552)
2001
model "highres/sprites/props/4552_worms.md3" { 
2003
model "highres/sprites/props/4552_worms.md3" { 
2002
   scale 1 shade 0 
2004
   scale 1 shade 0 
2003
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
2005
   skin { pal 0 file "highres/sprites/props/4552_worms.png" } 
2004
   frame { name "Frame0" tile 4552 }
2006
   frame { name "Frame0" tile 4552 }
2005
}
2007
}
2006
 
2008
 
2007
// Chicken skined (4554)
2009
// Chicken skined (4554)
2008
model "highres/sprites/props/4554_4555.md3" { 
2010
model "highres/sprites/props/4554_4555.md3" { 
2009
   scale 1 shade 0 
2011
   scale 1 shade 0 
2010
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2012
   skin { pal 0 file "highres/sprites/props/4554_skinnedchicken.png" } 
2011
   frame { name "Frame0" tile 4554 }
2013
   frame { name "Frame0" tile 4554 }
2012
}
2014
}
2013
 
2015
 
2014
// Chicken feathered (4555)
2016
// Chicken feathered (4555)
2015
model "highres/sprites/props/4554_4555.md3" { 
2017
model "highres/sprites/props/4554_4555.md3" { 
2016
   scale 1 shade 0 
2018
   scale 1 shade 0 
2017
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2019
   skin { pal 0 file "highres/sprites/props/4555_featheredchicken.png" } 
2018
   frame { name "Frame0" tile 4555 }
2020
   frame { name "Frame0" tile 4555 }
2019
}
2021
}
2020
 
2022
 
2021
// Tampons (4557)
2023
// Tampons (4557)
2022
model "highres/sprites/props/4557_tampon.md3" { 
2024
model "highres/sprites/props/4557_tampon.md3" { 
2023
   scale 1 shade 0 
2025
   scale 1 shade 0 
2024
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2026
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2025
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2027
   skin { pal 0 file "highres/sprites/props/4557_tampon.png" } 
2026
   frame { name "Frame0" tile 4557 }
2028
   frame { name "Frame0" tile 4557 }
2027
}
2029
}
2028
 
2030
 
2029
// Robotdog2 (4560) 
2031
// Robotdog2 (4560) 
2030
model "highres/sprites/props/4560_doggy.md3" { 
2032
model "highres/sprites/props/4560_doggy.md3" { 
2031
   scale 0.7 shade 5 
2033
   scale 0.7 shade 5 
2032
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2034
   skin { pal 0 file "highres/sprites/props/4560_doggy.png" }
2033
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
2035
   anim { frame0 "Frame0" frame1 "Frame16" fps 27 flags 0 }
2034
   frame { name "Frame0" tile0 4560 tile1 4562 }
2036
   frame { name "Frame0" tile0 4560 tile1 4562 }
2035
}
2037
}
2036
 
2038
 
2037
// Jollymeal (4569)
2039
// Jollymeal (4569)
2038
model "highres/sprites/props/4569_jollymeal.md3" { 
2040
model "highres/sprites/props/4569_jollymeal.md3" { 
2039
   scale 1 shade 0 
2041
   scale 1 shade 0 
2040
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2042
   skin { pal 0 file "highres/sprites/props/4569_jollymeal.jpg" } 
2041
   frame { name "Frame0" tile 4569 }
2043
   frame { name "Frame0" tile 4569 }
2042
}
2044
}
2043
 
2045
 
2044
// Dukeburger (4570)
2046
// Dukeburger (4570)
2045
model "highres/sprites/props/4570_dukeburger2013.md3" {
2047
model "highres/sprites/props/4570_dukeburger2013.md3" {
2046
   scale 1.5 shade 0 zadd 15
2048
   scale 1.5 shade 0 zadd 15
2047
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2049
   skin { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_d.png" }
2048
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2050
   normal { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_n.png" }
2049
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2051
   specular { pal 0 surface 4 file "highres/sprites/characters/1405_jetpack_s.png" }  
2050
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2052
   skin { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_d.png" }
2051
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2053
   normal { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_n.png" }
2052
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2054
   specular { pal 0 surface 3 file "highres/sprites/characters/1405_bandolier_s.png" }
2053
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2055
   skin { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_d.png" }
2054
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2056
   normal { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_n.png" }
2055
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2057
   specular { pal 0 surface 2 file "highres/sprites/characters/1405_duke2013_s.png" }
2056
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2058
   skin { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_d.png" }
2057
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2059
   normal { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_n.png" }
2058
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2060
   specular { pal 0 surface 1 file "highres/sprites/pickups/0028_shotgun_s.png" }
2059
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
2061
   skin { pal 0 surface 0 file "highres/sprites/props/4570_dukeburger2013.png" }
2060
   frame { name "frame1" tile0 4570 tile1 4574 }
2062
   frame { name "frame1" tile0 4570 tile1 4574 }
2061
}
2063
}
2062
 
2064
 
2063
// Punch clock (4575)
2065
// Punch clock (4575)
2064
model "highres/sprites/props/4575_punchclock.md3" {
2066
model "highres/sprites/props/4575_punchclock.md3" {
2065
   scale 1.03 shade 0 zadd 3
2067
   scale 1.03 shade 0 zadd 3
2066
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2068
   skin { pal 0 file "highres/sprites/props/4575_punchclock.png" }
2067
   frame { name "Frame0" tile 4575 }
2069
   frame { name "Frame0" tile 4575 }
2068
}
2070
}
2069
 
2071
 
2070
// Shopping cart (4576)
2072
// Shopping cart (4576)
2071
model "highres/sprites/props/4576_shoppingcart.md3" { 
2073
model "highres/sprites/props/4576_shoppingcart.md3" { 
2072
   scale 1 shade 0 
2074
   scale 1 shade 0 
2073
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2075
   detail { file "highres/detail/metal_worn.png" detailscale 0.3 }
2074
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2076
   skin { pal 0 file "highres/sprites/props/4576_shoppingcart.png" } 
2075
   frame { name "Frame0" tile 4576 }
2077
   frame { name "Frame0" tile 4576 }
2076
}
2078
}
2077
 
2079
 
2078
// Pipe (4583)
2080
// Pipe (4583)
2079
model "highres/sprites/props/4583_pipe.md3" { 
2081
model "highres/sprites/props/4583_pipe.md3" { 
2080
   scale 0.778 shade 0 
2082
   scale 0.778 shade 0 
2081
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2083
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2082
   skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
2084
   skin { pal 0 surface 0 file "highres/sprites/props/4583_d.png" }
2083
   normal { pal 0 surface 0 file "highres/sprites/props/4583_n.png" }
2085
   normal { pal 0 surface 0 file "highres/sprites/props/4583_n.png" }
2084
   specular { pal 0 surface 0 file "highres/sprites/props/4583_s.png" }
2086
   specular { pal 0 surface 0 file "highres/sprites/props/4583_s.png" }
2085
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2087
//   detail { file "highres/detail/metal.png" detailscale 0.3 }
2086
//   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2088
//   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2087
   frame { name "Frame0" tile 4583 }
2089
   frame { name "Frame0" tile 4583 }
2088
}
2090
}
2089
 
2091
 
2090
// Green pipe handle (4585)
2092
// Green pipe handle (4585)
2091
model "highres/sprites/props/4585.md3" {
2093
model "highres/sprites/props/4585.md3" {
2092
   scale 4.5 shade 1
2094
   scale 4.5 shade 1
2093
   skin { pal 0 file "highres/sprites/props/4585.png" }
2095
   skin { pal 0 file "highres/sprites/props/4585.png" }
2094
   frame { name "frame1" tile 4585 }
2096
   frame { name "frame1" tile 4585 }
2095
}
2097
}
2096
 
2098
 
2097
// Another pipe (4586)
2099
// Another pipe (4586)
2098
model "highres/sprites/props/4586.md3" { 
2100
model "highres/sprites/props/4586.md3" { 
2099
   scale 0.778 shade 0 
2101
   scale 0.778 shade 0 
2100
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2102
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2101
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2103
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2102
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2104
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2103
   frame { name "Frame0" tile 4586 }
2105
   frame { name "Frame0" tile 4586 }
2104
}
2106
}
2105
 
2107
 
2106
// Thin Pipe (4587)
2108
// Thin Pipe (4587)
2107
model "highres/sprites/props/4587_thinpipe.md3" { 
2109
model "highres/sprites/props/4587_thinpipe.md3" { 
2108
   scale 0.778 shade 0 
2110
   scale 0.778 shade 0 
2109
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2111
   detail { file "highres/detail/metal.png" detailscale 0.3 }
2110
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2112
   skin { pal 0 surface 0 file "highres/sprites/props/4585.png" } 
2111
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2113
   skin { pal 0 surface 1 file "highres/sprites/props/0994_pipe.jpg" }
2112
   frame { name "Frame0" tile 4587 }
2114
   frame { name "Frame0" tile 4587 }
2113
}
2115
}
2114
 
2116
 
2115
// Dolphin (4591)
2117
// Dolphin (4591)
2116
model "highres/sprites/props/4591_dolphin.md3" { 
2118
model "highres/sprites/props/4591_dolphin.md3" { 
2117
   scale 1.04 shade 3 
2119
   scale 1.04 shade 3 
2118
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2120
   skin { pal 0 file "highres/sprites/props/4591_dolphin.png" } 
2119
   frame { name "Frame0" tile 4591 }
2121
   frame { name "Frame0" tile 4591 }
2120
}
2122
}
2121
 
2123
 
2122
// Dolphin2 (4592)
2124
// Dolphin2 (4592)
2123
model "highres/sprites/props/4592_dolphin2.md3" { 
2125
model "highres/sprites/props/4592_dolphin2.md3" { 
2124
   scale 1.04 shade 3 
2126
   scale 1.04 shade 3 
2125
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2127
   skin { pal 0 file "highres/sprites/props/4592_dolphin2.png" } 
2126
   frame { name "Frame0" tile 4592 }
2128
   frame { name "Frame0" tile 4592 }
2127
}
2129
}
2128
 
2130
 
2129
// Banner 1 (4600)
2131
// Banner 1 (4600)
2130
texture 4600 { // "notmd" maphack
2132
texture 4600 { // "notmd" maphack
2131
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2133
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2132
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2134
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2133
}
2135
}
2134
texture 4601 { // "notmd" maphack
2136
texture 4601 { // "notmd" maphack
2135
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2137
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2136
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2138
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2137
}
2139
}
2138
texture 4602 { // "notmd" maphack
2140
texture 4602 { // "notmd" maphack
2139
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2141
   pal 0 { file "highres/sprites/props/4600_banner.jpg" }
2140
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2142
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2141
}
2143
}
2142
model "highres/sprites/props/4600_banner.md3" {
2144
model "highres/sprites/props/4600_banner.md3" {
2143
   scale 7 shade 0
2145
   scale 7 shade 0
2144
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2146
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2145
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2147
   skin { pal 0 file "highres/sprites/props/4600_banner.jpg" }
2146
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2148
   anim { frame0 "1" frame1 "13" fps 10 flags 0 }
2147
   frame { name "1" tile0 4600 tile1 4602 }
2149
   frame { name "1" tile0 4600 tile1 4602 }
2148
}
2150
}
2149
 
2151
 
2150
// Banner 2 (4603)
2152
// Banner 2 (4603)
2151
texture 4603 { // "notmd" maphack
2153
texture 4603 { // "notmd" maphack
2152
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2154
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2153
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2155
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2154
}
2156
}
2155
texture 4604 { // "notmd" maphack
2157
texture 4604 { // "notmd" maphack
2156
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2158
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2157
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2159
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2158
}
2160
}
2159
texture 4605 { // "notmd" maphack
2161
texture 4605 { // "notmd" maphack
2160
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2162
   pal 0 { file "highres/sprites/props/4603_banner.jpg" }
2161
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2163
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2162
}
2164
}
2163
model "highres/sprites/props/4603_banner.md3" {
2165
model "highres/sprites/props/4603_banner.md3" {
2164
   scale 7 shade 0
2166
   scale 7 shade 0
2165
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2167
   detail { file "highres/detail/fabric.png" detailscale 0.3 }
2166
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2168
   skin { pal 0 file "highres/sprites/props/4603_banner.jpg" }
2167
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2169
   anim { frame0 "1" frame1 "13" fps 9 flags 0 }
2168
   frame { name "1" tile0 4603 tile1 4605 }
2170
   frame { name "1" tile0 4603 tile1 4605 }
2169
}
2171
}
2170
 
2172
 
2171
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2173
texture 4877 { pal 0 { file "highres/sprites/props/4877.png" } }
2172
 
2174
 
2173
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2175
texture 4885 { pal 0 { file "highres/sprites/props/4885.png" } }
2174
 
2176
 
2175
 
2177
 
2176
// Bloody baseball bat (4946)
2178
// Bloody baseball bat (4946)
2177
model "highres/sprites/props/4946_bloodybat.md3" { 
2179
model "highres/sprites/props/4946_bloodybat.md3" { 
2178
   scale 1 shade 8 
2180
   scale 1 shade 8 
2179
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2181
   skin { pal 0 file "highres/sprites/props/4946_bloodybat.png" } 
2180
   frame { name "Frame0" tile 4946 }
2182
   frame { name "Frame0" tile 4946 }
2181
}
2183
}
2182
 
2184