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       ==================================================================
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       |                                                                |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |            DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP)            |
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       |                                                                |
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       |                                                                |
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       |                   A Duke3D Community Project                   |
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       |                   A Duke3D Community Project                   |
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       |                                                                |
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       |                                                                |
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       ==================================================================
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       ==================================================================
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       |           Repository Snapshot >= 5.4.675 (2015-06-22)          |
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       |           Repository Snapshot >= 5.4.675 (2015-06-22)          |
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       ==================================================================
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       ==================================================================
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=======================
12
=======================
13
CONTENTS OF THIS README
13
CONTENTS OF THIS README
14
=======================
14
=======================
15
 
15
 
16
1) About
16
1) About
17
2) Installation
17
2) Installation
18
3) Notes
18
3) Notes
19
   3.1) WIP Release
19
   3.1) WIP Release
20
   3.2) Highlights of this Release
20
   3.2) Highlights of this Release
21
   3.3) Known Issues
21
   3.3) Known Issues
22
   3.4) Title Screen Art
22
   3.4) Title Screen Art
23
   3.5) EDuke32 Port
23
   3.5) EDuke32 Port
24
4) License
24
4) License
25
   4.1) HRP
25
   4.1) HRP
26
   4.2) Others
26
   4.2) Others
27
5) Contact/Links
27
5) Contact/Links
28
6) Credits
28
6) Credits
29
 
29
 
30
 
30
 
31
 
31
 
32
========
32
========
33
1) ABOUT
33
1) ABOUT
34
========
34
========
35
 
35
 
36
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
36
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released 
37
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
37
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and 
38
many other features make it worth playing even today.
38
many other features make it worth playing even today.
39
 
39
 
40
For all Duke fans who want to play the game again in a modern Windows / Linux 
40
For all Duke fans who want to play the game again in a modern Windows / Linux 
41
environment with 3D accelerated graphics, the Duke3D community has created the 
41
environment with 3D accelerated graphics, the Duke3D community has created the 
42
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
42
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing 
43
and modelling artists, the project's goal is to replace all textures and 
43
and modelling artists, the project's goal is to replace all textures and 
44
sprites with high-res versions, optimizing it for latest OpenGL ports.
44
sprites with high-res versions, optimizing it for latest OpenGL ports.
45
 
45
 
46
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
46
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or 
47
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
47
Atomic (v1.5) CD-ROM. You can also play with the shareware version available 
48
over at http://www.3drealms.com/downloads.html . 
48
over at http://www.3drealms.com/downloads.html . 
49
 
49
 
50
What the Duke Nukem 3D HRP has to offer: 
50
What the Duke Nukem 3D HRP has to offer: 
51
   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
51
   - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D
52
     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
52
     by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as
53
     the more advanced Polymer renderer (with advanced effects like
53
     the more advanced Polymer renderer (with advanced effects like
54
     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
54
     normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc)
55
     For more info about these ports, check out JonoF's JFDuke3D and the
55
     For more info about these ports, check out JonoF's JFDuke3D and the
56
     EDuke32 site. 
56
     EDuke32 site. 
57
   - 32-bit high resolution textures with 4-8 times the detail of the original
57
   - 32-bit high resolution textures with 4-8 times the detail of the original
58
     textures. 
58
     textures. 
59
   - Models instead of the old sprites. 
59
   - Models instead of the old sprites. 
60
 
60
 
61
While the HRP is still "work in progress" and missing quite a few textures and 
61
While the HRP is still "work in progress" and missing quite a few textures and 
62
models, you can check the Duke4.net forums at http://forums.duke4.net for 
62
models, you can check the Duke4.net forums at http://forums.duke4.net for 
63
additional content or even better contributing something of your own.
63
additional content or even better contributing something of your own.
64
 
64
 
65
The community's goal is to issue a new HRP version once in 1-2 year(s).
65
The community's goal is to issue a new HRP version once in 1-2 year(s).
66
 
66
 
67
 
67
 
68
 
68
 
69
===============
69
===============
70
2) INSTALLATION
70
2) INSTALLATION
71
===============
71
===============
72
 
72
 
73
Installing is easy:
73
Installing is easy:
74
 
74
 
75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
75
First make sure you have your Duke3D CD in your CD/DVD drive or an existing 
76
installation of the game. You can also just have the "duke3d.grp" file 
76
installation of the game. You can also just have the "duke3d.grp" file 
77
somewhere on your system.
77
somewhere on your system.
78
 
78
 
79
Then run the self-extracting archive (the file you downloaded/got from a friend 
79
Then run the self-extracting archive (the file you downloaded/got from a friend 
80
or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
80
or whatever) by double-clicking it. Then just choose any hard drive/subdir of 
81
your personal preference.
81
your personal preference.
82
 
82
 
83
After the extraction process is complete, you may copy over any existing 
83
After the extraction process is complete, you may copy over any existing 
84
"duke3d.grp" file you already have (either directly from the installation disc 
84
"duke3d.grp" file you already have (either directly from the installation disc 
85
or from the folder which contains your digital copy). Be sure to overwrite the 
85
or from the folder which contains your digital copy). Be sure to overwrite the 
86
existing "duke3d.grp" since this one only contains the shareware episode.
86
existing "duke3d.grp" since this one only contains the shareware episode.
87
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
87
After you are done, start the game by clicking "eduke32.exe" in the Duke3D
88
folder. 
88
folder. 
89
You can also create a shortcut by right-clicking the file and choose 
89
You can also create a shortcut by right-clicking the file and choose 
90
"Send to" --> "Desktop (Create shortcut)".
90
"Send to" --> "Desktop (Create shortcut)".
91
 
91
 
92
IMPORTANT: 
92
IMPORTANT: 
93
In order to see the high resolution textures and models, you have to change the 
93
In order to see the high resolution textures and models, you have to change the 
94
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
94
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the 
95
game menu. 
95
game menu. 
96
Otherwise, HRP content will not work (properly)!
96
Otherwise, HRP content will not work (properly)!
97
 
97
 
98
POLYMOST COMPATIBILITY OPTION:
98
POLYMOST COMPATIBILITY OPTION:
99
For players who are unable to use the advanced Polymer renderer (e.g. because 
99
For players who are unable to use the advanced Polymer renderer (e.g. because 
100
they experience graphics issues or their graphics card simply can't handle it), 
100
they experience graphics issues or their graphics card simply can't handle it), 
101
please do the following:
101
please do the following:
102
 
102
 
103
   Step 1A (preferred method):
103
   Step 1A (preferred method):
104
   Get the Polymost HRP Override Pack by LeoD and place it into the same 
104
   Get the Polymost HRP Override Pack by LeoD and place it into the same 
105
   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
105
   directory as the HRP zipfile (usually \autoload within your EDuke32 folder).
106
   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
106
   LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513
107
 
107
 
108
   Step 1B (alternate method):
108
   Step 1B (alternate method):
109
   Create a shortcut to eduke32.exe (if you have not done so already). 
109
   Create a shortcut to eduke32.exe (if you have not done so already). 
110
   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
110
   To do it, right-click on eduke32.exe in your Duke3D directory, choose 
111
   "Send to" and "Desktop (Create shortcut)".
111
   "Send to" and "Desktop (Create shortcut)".
112
   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
112
   Edit the shortcut by right-clicking it on the desktop; choose "Properties". 
113
   The "Shortcut" tab will be opened directly.
113
   The "Shortcut" tab will be opened directly.
114
   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
114
   Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. 
115
   Click "Apply" to confirm your changes.
115
   Click "Apply" to confirm your changes.
116
 
116
 
117
   Step 2:
117
   Step 2:
118
   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
118
   When launching EDuke32 via the shortcut, a launcher will pop up. There, be 
119
   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
119
   sure to deactivate (i.e. untick) the Polymer renderer option. You should now 
120
   be ready to enjoy the HRP with Polymost!
120
   be ready to enjoy the HRP with Polymost!
121
 
121
 
122
If you want to see some screenshots illustrating this procedure, check out the
122
If you want to see some screenshots illustrating this procedure, check out the
123
FAQ section of the HRP website: http://hrp.duke4.net/faq.php
123
FAQ section of the HRP website: http://hrp.duke4.net/faq.php
124
 
124
 
125
 
125
 
126
 
126
 
127
========
127
========
128
3) NOTES
128
3) NOTES
129
========
129
========
130
 
130
 
131
----------------
131
----------------
132
3.1) WIP Release
132
3.1) WIP Release
133
---------------- 
133
---------------- 
134
Since this is a work in progress version of the pack which has not been tested 
134
Since this is a work in progress version of the pack which has not been tested 
135
extensively, there are probably some issues that need fixing. Please let us 
135
extensively, there are probably some issues that need fixing. Please let us 
136
know of any problems with it so they can be sorted out in future versions. Also 
136
know of any problems with it so they can be sorted out in future versions. Also 
137
notify us if we are missing any art that's been released prior to the pack's 
137
notify us if we are missing any art that's been released prior to the pack's 
138
release date, even though we have skipped some stuff since we simply did not 
138
release date, even though we have skipped some stuff since we simply did not 
139
like it, there is maybe some stuff that has been missed to include.
139
like it, there is maybe some stuff that has been missed to include.
140
 
140
 
141
Please also be aware of the fact that we are still missing models and textures 
141
Please also be aware of the fact that we are still missing models and textures 
142
because these have not been remade yet by the community. They will probably 
142
because these have not been remade yet by the community. They will probably 
143
be featured in upcoming releases of the HRP (or updates).
143
be featured in upcoming releases of the HRP (or updates).
144
 
144
 
145
For a full summary of what's left to do, you may have a look at the HRP Wiki 
145
For a full summary of what's left to do, you may have a look at the 
146
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release
146
hrp_todo.txt file.
147
 
147
 
148
 
148
 
149
-------------------------------
149
-------------------------------
150
3.2) Highlights of this Release
150
3.2) Highlights of this Release
151
-------------------------------
151
-------------------------------
152
Compared to its previous release, HRP v5.4 features changes as follows:
152
Compared to its previous release, HRP v5.4 features changes as follows:
153
 
153
 
154
[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452)
154
[FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452)
155
[FEATURE] DEF files for basic Megaton Edition "support"
155
[FEATURE] DEF files for basic Megaton Edition "support"
156
[UPDATE]  Maphacks for 800+ custom maps (1700 map files recognized by checksum)
156
[UPDATE]  Maphacks for 800+ custom maps (1700 map files recognized by checksum)
157
[UPDATE]  Tweak for some textures: 395, 966, 5099-5104
157
[UPDATE]  Tweak for some textures: 395, 966, 5099-5104
158
[UPDATE]  Polymer versions of 44 existing textures/sprites/models added
158
[UPDATE]  Polymer versions of 44 existing textures/sprites/models added
159
          or revised:                         134, 150, 196, 197, 242, 294-296, 
159
          or revised:                         134, 150, 196, 197, 242, 294-296, 
160
          310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 
160
          310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, 
161
          795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 
161
          795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, 
162
          4201, 4202, 4282, 4283, 4285-4287, 4308
162
          4201, 4202, 4282, 4283, 4285-4287, 4308
163
[UPDATE]  12 models updated: 
163
[UPDATE]  12 models updated: 
164
          Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), 
164
          Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), 
165
          pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), 
165
          pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), 
166
          cable (4386), robotdog2 (4560), pipe (4583)
166
          cable (4386), robotdog2 (4560), pipe (4583)
167
[UPDATE]  Mighty Boot model improved
167
[UPDATE]  Mighty Boot model improved
168
[UPDATE]  Polymost optimizations for some textures and models
168
[UPDATE]  Polymost optimizations for some textures and models
169
[FIX]     Minor adjustments for glowmaps and texture/model scales
169
[FIX]     Minor adjustments for glowmaps and texture/model scales
170
 
170
 
171
 
171
 
172
IMPORTANT!
172
IMPORTANT!
173
----------
173
----------
174
Please note that all HRP v5.x contents have been optimized for usage with the 
174
Please note that all HRP v5.x contents have been optimized for usage with the 
175
Polymer renderer. This means that if you use the older Polymost renderer, 
175
Polymer renderer. This means that if you use the older Polymost renderer, 
176
you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
176
you WILL encounter problems (HUD weapons rendered incorrectly, or other display 
177
glitches). Polymer requirements offer advanced graphics effects but demand much 
177
glitches). Polymer requirements offer advanced graphics effects but demand much 
178
better hardware.
178
better hardware.
179
If you are forced to use Polymost due to having a weaker machine, be sure to
179
If you are forced to use Polymost due to having a weaker machine, be sure to
180
launch the HRP in Polymost mode (see "Installation" section for more info)! 
180
launch the HRP in Polymost mode (see "Installation" section for more info)! 
181
 
181
 
182
 
182
 
183
 
183
 
184
-----------------
184
-----------------
185
3.3) Known issues
185
3.3) Known issues
186
----------------- 
186
----------------- 
187
Although we've tried hard to eliminate or avoid any glitches, unfortunately 
187
Although we've tried hard to eliminate or avoid any glitches, unfortunately 
188
some of them could not be removed in this release. Here are those we know of:
188
some of them could not be removed in this release. Here are those we know of:
189
 
189
 
190
- Current EDuke32 problems (might get fixed in future versions):
190
- Current EDuke32 problems (might get fixed in future versions):
191
     > The startup screens are not optimized for widescreen resolutions and
191
     > The startup screens are not optimized for widescreen resolutions and
192
       might show black stripes on both sides and possibly some distortions,
192
       might show black stripes on both sides and possibly some distortions,
193
       depending on your display.
193
       depending on your display.
194
 
194
 
195
- Rarely you will still find props, pickup weapons or the like that are 
195
- Rarely you will still find props, pickup weapons or the like that are 
196
  clipping into walls, often preventing you from seeing them completely. 
196
  clipping into walls, often preventing you from seeing them completely. 
197
  Maphacks can fix these glitches, so don't hesitate to report anything you 
197
  Maphacks can fix these glitches, so don't hesitate to report anything you 
198
  consider worthy of correcting.
198
  consider worthy of correcting.
199
 
199
 
200
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
200
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating 
201
  the model should solve that problem.
201
  the model should solve that problem.
202
 
202
 
203
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
203
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes 
204
  will lose detail, i.e. look more pixellated than intended. This can be 
204
  will lose detail, i.e. look more pixellated than intended. This can be 
205
  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
205
  especially noticed with L.A. Night skybox (as seen in E1L1) when looking at 
206
  the clouds. Right now, your only choice to fix this is to deactivate texture 
206
  the clouds. Right now, your only choice to fix this is to deactivate texture 
207
  compression in the menu. Note that this will also deactivate disk caching, so 
207
  compression in the menu. Note that this will also deactivate disk caching, so 
208
  you will have to deal with increased level loading times and possibly jerky 
208
  you will have to deal with increased level loading times and possibly jerky 
209
  framerates in some situations.
209
  framerates in some situations.
210
 
210
 
211
 
211
 
212
---------------------
212
---------------------
213
3.4) Title Screen Art
213
3.4) Title Screen Art
214
---------------------
214
---------------------
215
The front screen is a slightly modified and enhanced version of 3D Realms'
215
The front screen is a slightly modified and enhanced version of 3D Realms'
216
original art work used with permission.
216
original art work used with permission.
217
 
217
 
218
 
218
 
219
-----------------
219
-----------------
220
3.5) EDuke32 Port
220
3.5) EDuke32 Port
221
-----------------
221
-----------------
222
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
222
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and
223
features enhanced mod support together with tons of newly-added code. It is 
223
features enhanced mod support together with tons of newly-added code. It is 
224
released and maintained by TerminX.
224
released and maintained by TerminX.
225
 
225
 
226
We are using EDuke32 for running the HRP due to frequent updates of this port.
226
We are using EDuke32 for running the HRP due to frequent updates of this port.
227
It also offers advanced features for which HRP content has been optimized.
227
It also offers advanced features for which HRP content has been optimized.
228
 
228
 
229
Two releases are provided with the full SFX release:
229
Two releases are provided with the full SFX release:
230
   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
230
   > eduke32_win32_<version>.zip - 32-bit version (32-bit, default)
231
   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
231
   > eduke32_win64_<version>.zip - 64-bit version (64-bit)
232
 
232
 
233
If you are working with a 64-bit system, it is recommended that you extract
233
If you are working with a 64-bit system, it is recommended that you extract
234
eduke32.exe from the win64 archive and overwrite the default executable.
234
eduke32.exe from the win64 archive and overwrite the default executable.
235
 
235
 
236
You will also find the latest release of the (optional) Mapster32 editor 
236
You will also find the latest release of the (optional) Mapster32 editor 
237
in those zipfiles, also available as 32-bit and 64-bit versions.
237
in those zipfiles, also available as 32-bit and 64-bit versions.
238
 
238
 
239
 
239
 
240
 
240
 
241
===========
241
===========
242
4) LICENSES
242
4) LICENSES
243
===========
243
===========
244
 
244
 
245
--------
245
--------
246
4.1) HRP 
246
4.1) HRP 
247
--------
247
--------
248
 
248
 
249
The contents of the High Resolution Pack are licensed under these three
249
The contents of the High Resolution Pack are licensed under these three
250
licenses:
250
licenses:
251
 
251
 
252
- The build engine is licensed under Ken Silverman's Build License which can be
252
- The build engine is licensed under Ken Silverman's Build License which can be
253
  found in "BUILDLIC.TXT".
253
  found in "BUILDLIC.TXT".
254
- The EDuke32 port is licensed under the GNU Public license which can be found
254
- The EDuke32 port is licensed under the GNU Public license which can be found
255
  in "GNU.TXT".
255
  in "GNU.TXT".
256
- The art content is licensed under the High Resolution Pack Art License which
256
- The art content is licensed under the High Resolution Pack Art License which
257
  can be found in "hrp_art_license.txt".
257
  can be found in "hrp_art_license.txt".
258
 
258
 
259
 
259
 
260
-----------
260
-----------
261
4.2) Others
261
4.2) Others
262
-----------
262
-----------
263
 
263
 
264
Some textures in this pack are based on source textures copyrighted by 
264
Some textures in this pack are based on source textures copyrighted by 
265
CGTextures.com. Permission to use and distribute these specific textures has 
265
CGTextures.com. Permission to use and distribute these specific textures has 
266
been granted to the author(s) of this texture pack. Textures downloaded from 
266
been granted to the author(s) of this texture pack. Textures downloaded from 
267
CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
267
CGTextures.com are copyrighted and may NOT be redistributed or sold. For 
268
more information and the full license, please visit http://www.cgtextures.com.
268
more information and the full license, please visit http://www.cgtextures.com.
269
 
269
 
270
This disclaimer applies to the following textures:
270
This disclaimer applies to the following textures:
271
- highres\sprites\props: 585
271
- highres\sprites\props: 585
272
- highres\sprites\signs: 4420, 4949, 4955
272
- highres\sprites\signs: 4420, 4949, 4955
273
- highres\textures:      1120
273
- highres\textures:      1120
274
 
274
 
275
 
275
 
276
 
276
 
277
================
277
================
278
5) CONTACT/LINKS
278
5) CONTACT/LINKS
279
================
279
================
280
 
280
 
281
Robin "NightFright" Reisinger
281
Robin "NightFright" Reisinger
282
(HRP author) .................................... nightfright2k7 [at] gmail.com
282
(HRP author) .................................... nightfright2k7 [at] gmail.com
283
 
283
 
284
Richard "TerminX" Gobeille
284
Richard "TerminX" Gobeille
285
(EDuke32 port author) ........................... terminx [at] gmail.com
285
(EDuke32 port author) ........................... terminx [at] gmail.com
286
 
286
 
287
 
287
 
288
--------------
288
--------------
289
Message Boards
289
Message Boards
290
--------------
290
--------------
291
http://forums.duke4.net
291
http://forums.duke4.net
292
 
292
 
293
The texture and model projects can be found in the Duke Nukem 3D source board:
293
The texture and model projects can be found in the Duke Nukem 3D source board:
294
http://forums.duke4.net/index.php?showtopic=779
294
http://forums.duke4.net/index.php?showtopic=779
295
 
295
 
296
 
296
 
297
------------
297
------------
298
IRC Channels
298
IRC Channels
299
------------
299
------------
300
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
300
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org
301
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
301
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net
302
 
302
 
303
 
303
 
304
----------------
304
----------------
305
Visit Us Online!
305
Visit Us Online!
306
----------------
306
----------------
307
- Duke3D High Resolution Pack ... http://hrp.duke4.net
307
- Duke3D High Resolution Pack ... http://hrp.duke4.net
308
- EDuke32 port (by TerminX) ..... http://eduke32.com
308
- EDuke32 port (by TerminX) ..... http://eduke32.com
309
- Duke4.net ..................... http://www.duke4.net
309
- Duke4.net ..................... http://www.duke4.net
310
 
310
 
311
 
311
 
312
 
312
 
313
==========
313
==========
314
6) CREDITS
314
6) CREDITS
315
==========
315
==========
316
 
316
 
317
All the following people are involved in this release. They all have our 
317
All the following people are involved in this release. They all have our 
318
gratitude, for nothing of the great artwork (or pretty much anything else) 
318
gratitude, for nothing of the great artwork (or pretty much anything else) 
319
would have been possible to include without their support and effort. 
319
would have been possible to include without their support and effort. 
320
Please notify us if you did contribute to this project without being listed 
320
Please notify us if you did contribute to this project without being listed 
321
here!
321
here!
322
 
322
 
323
-------------
323
-------------
324
JFDuke3D Port
324
JFDuke3D Port
325
-------------
325
-------------
326
JonoF
326
JonoF
327
Ken Silverman
327
Ken Silverman
328
 
328
 
329
 
329
 
330
------------
330
------------
331
EDuke32 Port
331
EDuke32 Port
332
------------
332
------------
333
Helixhorned
333
Helixhorned
334
Hendricks266
334
Hendricks266
335
Plagman
335
Plagman
336
TerminX
336
TerminX
337
 
337
 
338
 
338
 
339
----------------
339
----------------
340
Highres Textures
340
Highres Textures
341
----------------
341
----------------
342
0815Jack
342
0815Jack
343
ADM
343
ADM
344
Alexander Filippov
344
Alexander Filippov
345
AlgorithMan
345
AlgorithMan
346
Besli
346
Besli
347
Conrad Coldwood 
347
Conrad Coldwood 
348
Another Duke Fan
348
Another Duke Fan
349
Armando
349
Armando
350
Audiocraz
350
Audiocraz
351
BlitZ
351
BlitZ
352
Cage
352
Cage
353
chicken
353
chicken
354
Daedolon
354
Daedolon
355
Devastator
355
Devastator
356
Ding Bat
356
Ding Bat
357
DLT
357
DLT
358
dood!
358
dood!
359
Dreams
359
Dreams
360
DukeAtomic
360
DukeAtomic
361
Ecmaster76
361
Ecmaster76
362
endmilled
362
endmilled
363
Fearpi
363
Fearpi
364
Flacken.WS
364
Flacken.WS
365
Gambini
365
Gambini
366
Gman
366
Gman
367
gt1750
367
gt1750
368
Hendricks266
368
Hendricks266
369
Impact
369
Impact
370
JaJo
370
JaJo
371
Jblade
371
Jblade
372
jimbob
372
jimbob
373
Kef Nukem
373
Kef Nukem
374
Kev_Hectic
374
Kev_Hectic
375
Kevin9er
375
Kevin9er
376
Killd a ton
376
Killd a ton
377
L.D. Simone
377
L.D. Simone
378
L2theKING
378
L2theKING
379
Lemming
379
Lemming
380
Lightsource
380
Lightsource
381
Marked
381
Marked
382
Megadeus
382
Megadeus
383
motionblur
383
motionblur
384
NightFright
384
NightFright
385
Night Hacker 
385
Night Hacker 
386
nyne
386
nyne
387
ooppee
387
ooppee
388
ozz
388
ozz
389
Parkar
389
Parkar
390
Piccolo
390
Piccolo
391
Piterplus
391
Piterplus
392
princetonEO
392
princetonEO
393
Rellik66
393
Rellik66
394
Roger
394
Roger
395
Roma Loom
395
Roma Loom
396
Quakis
396
Quakis
397
Semicharm
397
Semicharm
398
Sky Fox
398
Sky Fox
399
Steveeeie
399
Steveeeie
400
SwissCM
400
SwissCM
401
Tesserex
401
Tesserex
402
theRobot
402
theRobot
403
toadie2k
403
toadie2k
404
Tip
404
Tip
405
Vasilinka
405
Vasilinka
406
Viciarg
406
Viciarg
407
WarHammer
407
WarHammer
408
White Alven
408
White Alven
409
yossa
409
yossa
410
 
410
 
411
 
411
 
412
-------------------
412
-------------------
413
3D Models and Skins
413
3D Models and Skins
414
-------------------
414
-------------------
415
alandog
415
alandog
416
AlgorithMan
416
AlgorithMan
417
Besli
417
Besli
418
Blunty 
418
Blunty 
419
Cipher
419
Cipher
420
Conrad Coldwood
420
Conrad Coldwood
421
dood!
421
dood!
422
Dr. Kill
422
Dr. Kill
423
DukeAtomic
423
DukeAtomic
424
drvarek 
424
drvarek 
425
Ecmaster76
425
Ecmaster76
426
efikkan
426
efikkan
427
empyrock
427
empyrock
428
Eric R
428
Eric R
429
escapist
429
escapist
430
Esslan
430
Esslan
431
FlackenWS
431
FlackenWS
432
Forder
432
Forder
433
General Failure
433
General Failure
434
GodBlitZor
434
GodBlitZor
435
gt1750
435
gt1750
436
Hellbound
436
Hellbound
437
ilovefoxes
437
ilovefoxes
438
Jean Gorospe
438
Jean Gorospe
439
Jokke_r
439
Jokke_r
440
Killd a ton
440
Killd a ton
441
Kralex
441
Kralex
442
L2theKING
442
L2theKING
443
Madaut
443
Madaut
444
MagNet
444
MagNet
445
Mark Skelton
445
Mark Skelton
446
Mean Person
446
Mean Person
447
Millenia
447
Millenia
448
motionblur
448
motionblur
449
Mr.Fibbles
449
Mr.Fibbles
450
ozz
450
ozz
451
Parkar
451
Parkar
452
Piterplus
452
Piterplus
453
Plagman
453
Plagman
454
Radar1013
454
Radar1013
455
Renegado 
455
Renegado 
456
Roma Loom
456
Roma Loom
457
Sky Fox
457
Sky Fox
458
Soul Collector
458
Soul Collector
459
Spiker
459
Spiker
460
Steveeeie
460
Steveeeie
461
Supertanker
461
Supertanker
462
SwissCM
462
SwissCM
463
Tea Monster
463
Tea Monster
464
vakooja
464
vakooja
465
Vasilinka
465
Vasilinka
466
YicklePigeon
466
YicklePigeon
467
zilppuri
467
zilppuri
468
 
468
 
469
 
469
 
470
--------
470
--------
471
Highpals
471
Highpals
472
--------
472
--------
473
Lezing/CraigFatman
473
Lezing/CraigFatman
474
 
474
 
475
 
475
 
476
--------
476
--------
477
Maphacks
477
Maphacks
478
--------
478
--------
479
 
479
 
480
> Initial Release
480
> Initial Release
481
Dave-ros
481
Dave-ros
482
DSotM
482
DSotM
483
Ecmaster76
483
Ecmaster76
484
endmilled
484
endmilled
485
ikkejw
485
ikkejw
486
Killd a ton
486
Killd a ton
487
Night Hacker
487
Night Hacker
488
noctrun
488
noctrun
489
Okira
489
Okira
490
Piterplus
490
Piterplus
491
Renegado
491
Renegado
492
Zebius
492
Zebius
493
 
493
 
494
> "Reloaded" Release
494
> "Reloaded" Release
495
Hunter_rus
495
Hunter_rus
496
NightFright
496
NightFright
497
 
497
 
498
> User Map Maphacks
498
> User Map Maphacks
499
LeoD
499
LeoD
500
 
500
 
501
> Polymer Lighting
501
> Polymer Lighting
502
Devastator
502
Devastator
503
Micky C
503
Micky C
504
Roma Loom
504
Roma Loom
505
 
505
 
506
 
506
 
507
---------------
507
---------------
508
SVN Maintenance
508
SVN Maintenance
509
---------------
509
---------------
510
Devastator
510
Devastator
511
Hendricks266
511
Hendricks266
512
LeoD
512
LeoD
513
NightFright
513
NightFright
514
Roma Loom
514
Roma Loom
515
Spiker
515
Spiker
516
 
516
 
517
 
517
 
518
------------
518
------------
519
HRP Assembly
519
HRP Assembly
520
------------
520
------------
521
NightFright
521
NightFright
522
 
522
 
523
 
523
 
524
 
524
 
525
-----------------
525
-----------------
526
Special Thanks to
526
Special Thanks to
527
-----------------
527
-----------------
528
- 3D Realms, for making this great game in the first place!
528
- 3D Realms, for making this great game in the first place!
529
- The guys at Duke4.net for hosting and help building the HRP website!
529
- The guys at Duke4.net for hosting and help building the HRP website!
530
- All of you who support and contribute to the project!
530
- All of you who support and contribute to the project!
531
- All the mirrors and seeders!
531
- All the mirrors and seeders!
532
 
532