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1 | ================================================================== |
1 | ================================================================== |
2 | | | |
2 | | | |
3 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
4 | | | |
4 | | | |
5 | | A Duke3D Community Project | |
5 | | A Duke3D Community Project | |
6 | | | |
6 | | | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.4.675 (2015-06-22) | |
8 | | Repository Snapshot >= 5.4.675 (2015-06-22) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | ======================= |
12 | ======================= |
13 | CONTENTS OF THIS README |
13 | CONTENTS OF THIS README |
14 | ======================= |
14 | ======================= |
15 | 15 | ||
16 | 1) About |
16 | 1) About |
17 | 2) Installation |
17 | 2) Installation |
18 | 3) Notes |
18 | 3) Notes |
19 | 3.1) WIP Release |
19 | 3.1) WIP Release |
20 | 3.2) Highlights of this Release |
20 | 3.2) Highlights of this Release |
21 | 3.3) Known Issues |
21 | 3.3) Known Issues |
22 | 3.4) Title Screen Art |
22 | 3.4) Title Screen Art |
23 | 3.5) EDuke32 Port |
23 | 3.5) EDuke32 Port |
24 | 4) License |
24 | 4) License |
25 | 4.1) HRP |
25 | 4.1) HRP |
26 | 4.2) Others |
26 | 4.2) Others |
27 | 5) Contact/Links |
27 | 5) Contact/Links |
28 | 6) Credits |
28 | 6) Credits |
29 | 29 | ||
30 | 30 | ||
31 | 31 | ||
32 | ======== |
32 | ======== |
33 | 1) ABOUT |
33 | 1) ABOUT |
34 | ======== |
34 | ======== |
35 | 35 | ||
36 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
36 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
37 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
37 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
38 | many other features make it worth playing even today. |
38 | many other features make it worth playing even today. |
39 | 39 | ||
40 | For all Duke fans who want to play the game again in a modern Windows / Linux |
40 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | environment with 3D accelerated graphics, the Duke3D community has created the |
41 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
42 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | and modelling artists, the project's goal is to replace all textures and |
43 | and modelling artists, the project's goal is to replace all textures and |
44 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
44 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
45 | 45 | ||
46 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
46 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
47 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | over at http://www.3drealms.com/downloads.html . |
48 | over at http://www.3drealms.com/downloads.html . |
49 | 49 | ||
50 | What the Duke Nukem 3D HRP has to offer: |
50 | What the Duke Nukem 3D HRP has to offer: |
51 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
51 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
52 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | the more advanced Polymer renderer (with advanced effects like |
53 | the more advanced Polymer renderer (with advanced effects like |
54 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
54 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | For more info about these ports, check out JonoF's JFDuke3D and the |
55 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | EDuke32 site. |
56 | EDuke32 site. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | textures. |
58 | textures. |
59 | - Models instead of the old sprites. |
59 | - Models instead of the old sprites. |
60 | 60 | ||
61 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
62 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
63 | additional content or even better contributing something of your own. |
63 | additional content or even better contributing something of your own. |
64 | 64 | ||
65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | 66 | ||
67 | 67 | ||
68 | 68 | ||
69 | =============== |
69 | =============== |
70 | 2) INSTALLATION |
70 | 2) INSTALLATION |
71 | =============== |
71 | =============== |
72 | 72 | ||
73 | Installing is easy: |
73 | Installing is easy: |
74 | 74 | ||
75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | installation of the game. You can also just have the "duke3d.grp" file |
76 | installation of the game. You can also just have the "duke3d.grp" file |
77 | somewhere on your system. |
77 | somewhere on your system. |
78 | 78 | ||
79 | Then run the self-extracting archive (the file you downloaded/got from a friend |
79 | Then run the self-extracting archive (the file you downloaded/got from a friend |
80 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
80 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
81 | your personal preference. |
81 | your personal preference. |
82 | 82 | ||
83 | After the extraction process is complete, you may copy over any existing |
83 | After the extraction process is complete, you may copy over any existing |
84 | "duke3d.grp" file you already have (either directly from the installation disc |
84 | "duke3d.grp" file you already have (either directly from the installation disc |
85 | or from the folder which contains your digital copy). Be sure to overwrite the |
85 | or from the folder which contains your digital copy). Be sure to overwrite the |
86 | existing "duke3d.grp" since this one only contains the shareware episode. |
86 | existing "duke3d.grp" since this one only contains the shareware episode. |
87 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
87 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
88 | folder. |
88 | folder. |
89 | You can also create a shortcut by right-clicking the file and choose |
89 | You can also create a shortcut by right-clicking the file and choose |
90 | "Send to" --> "Desktop (Create shortcut)". |
90 | "Send to" --> "Desktop (Create shortcut)". |
91 | 91 | ||
92 | IMPORTANT: |
92 | IMPORTANT: |
93 | In order to see the high resolution textures and models, you have to change the |
93 | In order to see the high resolution textures and models, you have to change the |
94 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
94 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
95 | game menu. |
95 | game menu. |
96 | Otherwise, HRP content will not work (properly)! |
96 | Otherwise, HRP content will not work (properly)! |
97 | 97 | ||
98 | POLYMOST COMPATIBILITY OPTION: |
98 | POLYMOST COMPATIBILITY OPTION: |
99 | For players who are unable to use the advanced Polymer renderer (e.g. because |
99 | For players who are unable to use the advanced Polymer renderer (e.g. because |
100 | they experience graphics issues or their graphics card simply can't handle it), |
100 | they experience graphics issues or their graphics card simply can't handle it), |
101 | please do the following: |
101 | please do the following: |
102 | 102 | ||
103 | Step 1A (preferred method): |
103 | Step 1A (preferred method): |
104 | Get the Polymost HRP Override Pack by LeoD and place it into the same |
104 | Get the Polymost HRP Override Pack by LeoD and place it into the same |
105 | directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
105 | directory as the HRP zipfile (usually \autoload within your EDuke32 folder). |
106 | LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
106 | LeoD's Polymost HRP thread: http://forums.duke4.net/index.php?showtopic=3513 |
107 | 107 | ||
108 | Step 1B (alternate method): |
108 | Step 1B (alternate method): |
109 | Create a shortcut to eduke32.exe (if you have not done so already). |
109 | Create a shortcut to eduke32.exe (if you have not done so already). |
110 | To do it, right-click on eduke32.exe in your Duke3D directory, choose |
110 | To do it, right-click on eduke32.exe in your Duke3D directory, choose |
111 | "Send to" and "Desktop (Create shortcut)". |
111 | "Send to" and "Desktop (Create shortcut)". |
112 | Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
112 | Edit the shortcut by right-clicking it on the desktop; choose "Properties". |
113 | The "Shortcut" tab will be opened directly. |
113 | The "Shortcut" tab will be opened directly. |
114 | Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
114 | Add the parameter -hduke3d_hrp_polymost.def to the "Target" command line. |
115 | Click "Apply" to confirm your changes. |
115 | Click "Apply" to confirm your changes. |
116 | 116 | ||
117 | Step 2: |
117 | Step 2: |
118 | When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
118 | When launching EDuke32 via the shortcut, a launcher will pop up. There, be |
119 | sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
119 | sure to deactivate (i.e. untick) the Polymer renderer option. You should now |
120 | be ready to enjoy the HRP with Polymost! |
120 | be ready to enjoy the HRP with Polymost! |
121 | 121 | ||
122 | If you want to see some screenshots illustrating this procedure, check out the |
122 | If you want to see some screenshots illustrating this procedure, check out the |
123 | FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
123 | FAQ section of the HRP website: http://hrp.duke4.net/faq.php |
124 | 124 | ||
125 | 125 | ||
126 | 126 | ||
127 | ======== |
127 | ======== |
128 | 3) NOTES |
128 | 3) NOTES |
129 | ======== |
129 | ======== |
130 | 130 | ||
131 | ---------------- |
131 | ---------------- |
132 | 3.1) WIP Release |
132 | 3.1) WIP Release |
133 | ---------------- |
133 | ---------------- |
134 | Since this is a work in progress version of the pack which has not been tested |
134 | Since this is a work in progress version of the pack which has not been tested |
135 | extensively, there are probably some issues that need fixing. Please let us |
135 | extensively, there are probably some issues that need fixing. Please let us |
136 | know of any problems with it so they can be sorted out in future versions. Also |
136 | know of any problems with it so they can be sorted out in future versions. Also |
137 | notify us if we are missing any art that's been released prior to the pack's |
137 | notify us if we are missing any art that's been released prior to the pack's |
138 | release date, even though we have skipped some stuff since we simply did not |
138 | release date, even though we have skipped some stuff since we simply did not |
139 | like it, there is maybe some stuff that has been missed to include. |
139 | like it, there is maybe some stuff that has been missed to include. |
140 | 140 | ||
141 | Please also be aware of the fact that we are still missing models and textures |
141 | Please also be aware of the fact that we are still missing models and textures |
142 | because these have not been remade yet by the community. They will probably |
142 | because these have not been remade yet by the community. They will probably |
143 | be featured in upcoming releases of the HRP (or updates). |
143 | be featured in upcoming releases of the HRP (or updates). |
144 | 144 | ||
145 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
145 | For a full summary of what's left to do, you may have a look at the |
146 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
146 | hrp_todo.txt file. |
147 | 147 | ||
148 | 148 | ||
149 | ------------------------------- |
149 | ------------------------------- |
150 | 3.2) Highlights of this Release |
150 | 3.2) Highlights of this Release |
151 | ------------------------------- |
151 | ------------------------------- |
152 | Compared to its previous release, HRP v5.4 features changes as follows: |
152 | Compared to its previous release, HRP v5.4 features changes as follows: |
153 | 153 | ||
154 | [FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
154 | [FEATURE] Luke Skywalker model (1354) and 3 new highres textures(280, 323, 2452) |
155 | [FEATURE] DEF files for basic Megaton Edition "support" |
155 | [FEATURE] DEF files for basic Megaton Edition "support" |
156 | [UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
156 | [UPDATE] Maphacks for 800+ custom maps (1700 map files recognized by checksum) |
157 | [UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
157 | [UPDATE] Tweak for some textures: 395, 966, 5099-5104 |
158 | [UPDATE] Polymer versions of 44 existing textures/sprites/models added |
158 | [UPDATE] Polymer versions of 44 existing textures/sprites/models added |
159 | or revised: 134, 150, 196, 197, 242, 294-296, |
159 | or revised: 134, 150, 196, 197, 242, 294-296, |
160 | 310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
160 | 310, 348, 389, 441, 446, 451-453, 584, 609, 660, 705, 706, 718, 791, |
161 | 795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
161 | 795, 802, 876, 915, 976, 1174, 1175, 1186, 1191, 3386, 3394-3396, |
162 | 4201, 4202, 4282, 4283, 4285-4287, 4308 |
162 | 4201, 4202, 4282, 4283, 4285-4287, 4308 |
163 | [UPDATE] 12 models updated: |
163 | [UPDATE] 12 models updated: |
164 | Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
164 | Shotgun pickup (28), Camera (621), hydrant (950/981), switch (1155), |
165 | pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
165 | pole (1221), crane (1222), nuke barrel (1227), newspaper (1275), |
166 | cable (4386), robotdog2 (4560), pipe (4583) |
166 | cable (4386), robotdog2 (4560), pipe (4583) |
167 | [UPDATE] Mighty Boot model improved |
167 | [UPDATE] Mighty Boot model improved |
168 | [UPDATE] Polymost optimizations for some textures and models |
168 | [UPDATE] Polymost optimizations for some textures and models |
169 | [FIX] Minor adjustments for glowmaps and texture/model scales |
169 | [FIX] Minor adjustments for glowmaps and texture/model scales |
170 | 170 | ||
171 | 171 | ||
172 | IMPORTANT! |
172 | IMPORTANT! |
173 | ---------- |
173 | ---------- |
174 | Please note that all HRP v5.x contents have been optimized for usage with the |
174 | Please note that all HRP v5.x contents have been optimized for usage with the |
175 | Polymer renderer. This means that if you use the older Polymost renderer, |
175 | Polymer renderer. This means that if you use the older Polymost renderer, |
176 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
176 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
177 | glitches). Polymer requirements offer advanced graphics effects but demand much |
177 | glitches). Polymer requirements offer advanced graphics effects but demand much |
178 | better hardware. |
178 | better hardware. |
179 | If you are forced to use Polymost due to having a weaker machine, be sure to |
179 | If you are forced to use Polymost due to having a weaker machine, be sure to |
180 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
180 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
181 | 181 | ||
182 | 182 | ||
183 | 183 | ||
184 | ----------------- |
184 | ----------------- |
185 | 3.3) Known issues |
185 | 3.3) Known issues |
186 | ----------------- |
186 | ----------------- |
187 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
187 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
188 | some of them could not be removed in this release. Here are those we know of: |
188 | some of them could not be removed in this release. Here are those we know of: |
189 | 189 | ||
190 | - Current EDuke32 problems (might get fixed in future versions): |
190 | - Current EDuke32 problems (might get fixed in future versions): |
191 | > The startup screens are not optimized for widescreen resolutions and |
191 | > The startup screens are not optimized for widescreen resolutions and |
192 | might show black stripes on both sides and possibly some distortions, |
192 | might show black stripes on both sides and possibly some distortions, |
193 | depending on your display. |
193 | depending on your display. |
194 | 194 | ||
195 | - Rarely you will still find props, pickup weapons or the like that are |
195 | - Rarely you will still find props, pickup weapons or the like that are |
196 | clipping into walls, often preventing you from seeing them completely. |
196 | clipping into walls, often preventing you from seeing them completely. |
197 | Maphacks can fix these glitches, so don't hesitate to report anything you |
197 | Maphacks can fix these glitches, so don't hesitate to report anything you |
198 | consider worthy of correcting. |
198 | consider worthy of correcting. |
199 | 199 | ||
200 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
200 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
201 | the model should solve that problem. |
201 | the model should solve that problem. |
202 | 202 | ||
203 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
203 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
204 | will lose detail, i.e. look more pixellated than intended. This can be |
204 | will lose detail, i.e. look more pixellated than intended. This can be |
205 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
205 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
206 | the clouds. Right now, your only choice to fix this is to deactivate texture |
206 | the clouds. Right now, your only choice to fix this is to deactivate texture |
207 | compression in the menu. Note that this will also deactivate disk caching, so |
207 | compression in the menu. Note that this will also deactivate disk caching, so |
208 | you will have to deal with increased level loading times and possibly jerky |
208 | you will have to deal with increased level loading times and possibly jerky |
209 | framerates in some situations. |
209 | framerates in some situations. |
210 | 210 | ||
211 | 211 | ||
212 | --------------------- |
212 | --------------------- |
213 | 3.4) Title Screen Art |
213 | 3.4) Title Screen Art |
214 | --------------------- |
214 | --------------------- |
215 | The front screen is a slightly modified and enhanced version of 3D Realms' |
215 | The front screen is a slightly modified and enhanced version of 3D Realms' |
216 | original art work used with permission. |
216 | original art work used with permission. |
217 | 217 | ||
218 | 218 | ||
219 | ----------------- |
219 | ----------------- |
220 | 3.5) EDuke32 Port |
220 | 3.5) EDuke32 Port |
221 | ----------------- |
221 | ----------------- |
222 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
222 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
223 | features enhanced mod support together with tons of newly-added code. It is |
223 | features enhanced mod support together with tons of newly-added code. It is |
224 | released and maintained by TerminX. |
224 | released and maintained by TerminX. |
225 | 225 | ||
226 | We are using EDuke32 for running the HRP due to frequent updates of this port. |
226 | We are using EDuke32 for running the HRP due to frequent updates of this port. |
227 | It also offers advanced features for which HRP content has been optimized. |
227 | It also offers advanced features for which HRP content has been optimized. |
228 | 228 | ||
229 | Two releases are provided with the full SFX release: |
229 | Two releases are provided with the full SFX release: |
230 | > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
230 | > eduke32_win32_<version>.zip - 32-bit version (32-bit, default) |
231 | > eduke32_win64_<version>.zip - 64-bit version (64-bit) |
231 | > eduke32_win64_<version>.zip - 64-bit version (64-bit) |
232 | 232 | ||
233 | If you are working with a 64-bit system, it is recommended that you extract |
233 | If you are working with a 64-bit system, it is recommended that you extract |
234 | eduke32.exe from the win64 archive and overwrite the default executable. |
234 | eduke32.exe from the win64 archive and overwrite the default executable. |
235 | 235 | ||
236 | You will also find the latest release of the (optional) Mapster32 editor |
236 | You will also find the latest release of the (optional) Mapster32 editor |
237 | in those zipfiles, also available as 32-bit and 64-bit versions. |
237 | in those zipfiles, also available as 32-bit and 64-bit versions. |
238 | 238 | ||
239 | 239 | ||
240 | 240 | ||
241 | =========== |
241 | =========== |
242 | 4) LICENSES |
242 | 4) LICENSES |
243 | =========== |
243 | =========== |
244 | 244 | ||
245 | -------- |
245 | -------- |
246 | 4.1) HRP |
246 | 4.1) HRP |
247 | -------- |
247 | -------- |
248 | 248 | ||
249 | The contents of the High Resolution Pack are licensed under these three |
249 | The contents of the High Resolution Pack are licensed under these three |
250 | licenses: |
250 | licenses: |
251 | 251 | ||
252 | - The build engine is licensed under Ken Silverman's Build License which can be |
252 | - The build engine is licensed under Ken Silverman's Build License which can be |
253 | found in "BUILDLIC.TXT". |
253 | found in "BUILDLIC.TXT". |
254 | - The EDuke32 port is licensed under the GNU Public license which can be found |
254 | - The EDuke32 port is licensed under the GNU Public license which can be found |
255 | in "GNU.TXT". |
255 | in "GNU.TXT". |
256 | - The art content is licensed under the High Resolution Pack Art License which |
256 | - The art content is licensed under the High Resolution Pack Art License which |
257 | can be found in "hrp_art_license.txt". |
257 | can be found in "hrp_art_license.txt". |
258 | 258 | ||
259 | 259 | ||
260 | ----------- |
260 | ----------- |
261 | 4.2) Others |
261 | 4.2) Others |
262 | ----------- |
262 | ----------- |
263 | 263 | ||
264 | Some textures in this pack are based on source textures copyrighted by |
264 | Some textures in this pack are based on source textures copyrighted by |
265 | CGTextures.com. Permission to use and distribute these specific textures has |
265 | CGTextures.com. Permission to use and distribute these specific textures has |
266 | been granted to the author(s) of this texture pack. Textures downloaded from |
266 | been granted to the author(s) of this texture pack. Textures downloaded from |
267 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
267 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
268 | more information and the full license, please visit http://www.cgtextures.com. |
268 | more information and the full license, please visit http://www.cgtextures.com. |
269 | 269 | ||
270 | This disclaimer applies to the following textures: |
270 | This disclaimer applies to the following textures: |
271 | - highres\sprites\props: 585 |
271 | - highres\sprites\props: 585 |
272 | - highres\sprites\signs: 4420, 4949, 4955 |
272 | - highres\sprites\signs: 4420, 4949, 4955 |
273 | - highres\textures: 1120 |
273 | - highres\textures: 1120 |
274 | 274 | ||
275 | 275 | ||
276 | 276 | ||
277 | ================ |
277 | ================ |
278 | 5) CONTACT/LINKS |
278 | 5) CONTACT/LINKS |
279 | ================ |
279 | ================ |
280 | 280 | ||
281 | Robin "NightFright" Reisinger |
281 | Robin "NightFright" Reisinger |
282 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
282 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
283 | 283 | ||
284 | Richard "TerminX" Gobeille |
284 | Richard "TerminX" Gobeille |
285 | (EDuke32 port author) ........................... terminx [at] gmail.com |
285 | (EDuke32 port author) ........................... terminx [at] gmail.com |
286 | 286 | ||
287 | 287 | ||
288 | -------------- |
288 | -------------- |
289 | Message Boards |
289 | Message Boards |
290 | -------------- |
290 | -------------- |
291 | http://forums.duke4.net |
291 | http://forums.duke4.net |
292 | 292 | ||
293 | The texture and model projects can be found in the Duke Nukem 3D source board: |
293 | The texture and model projects can be found in the Duke Nukem 3D source board: |
294 | http://forums.duke4.net/index.php?showtopic=779 |
294 | http://forums.duke4.net/index.php?showtopic=779 |
295 | 295 | ||
296 | 296 | ||
297 | ------------ |
297 | ------------ |
298 | IRC Channels |
298 | IRC Channels |
299 | ------------ |
299 | ------------ |
300 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
300 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
301 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
301 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
302 | 302 | ||
303 | 303 | ||
304 | ---------------- |
304 | ---------------- |
305 | Visit Us Online! |
305 | Visit Us Online! |
306 | ---------------- |
306 | ---------------- |
307 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
307 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
308 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
308 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
309 | - Duke4.net ..................... http://www.duke4.net |
309 | - Duke4.net ..................... http://www.duke4.net |
310 | 310 | ||
311 | 311 | ||
312 | 312 | ||
313 | ========== |
313 | ========== |
314 | 6) CREDITS |
314 | 6) CREDITS |
315 | ========== |
315 | ========== |
316 | 316 | ||
317 | All the following people are involved in this release. They all have our |
317 | All the following people are involved in this release. They all have our |
318 | gratitude, for nothing of the great artwork (or pretty much anything else) |
318 | gratitude, for nothing of the great artwork (or pretty much anything else) |
319 | would have been possible to include without their support and effort. |
319 | would have been possible to include without their support and effort. |
320 | Please notify us if you did contribute to this project without being listed |
320 | Please notify us if you did contribute to this project without being listed |
321 | here! |
321 | here! |
322 | 322 | ||
323 | ------------- |
323 | ------------- |
324 | JFDuke3D Port |
324 | JFDuke3D Port |
325 | ------------- |
325 | ------------- |
326 | JonoF |
326 | JonoF |
327 | Ken Silverman |
327 | Ken Silverman |
328 | 328 | ||
329 | 329 | ||
330 | ------------ |
330 | ------------ |
331 | EDuke32 Port |
331 | EDuke32 Port |
332 | ------------ |
332 | ------------ |
333 | Helixhorned |
333 | Helixhorned |
334 | Hendricks266 |
334 | Hendricks266 |
335 | Plagman |
335 | Plagman |
336 | TerminX |
336 | TerminX |
337 | 337 | ||
338 | 338 | ||
339 | ---------------- |
339 | ---------------- |
340 | Highres Textures |
340 | Highres Textures |
341 | ---------------- |
341 | ---------------- |
342 | 0815Jack |
342 | 0815Jack |
343 | ADM |
343 | ADM |
344 | Alexander Filippov |
344 | Alexander Filippov |
345 | AlgorithMan |
345 | AlgorithMan |
346 | Besli |
346 | Besli |
347 | Conrad Coldwood |
347 | Conrad Coldwood |
348 | Another Duke Fan |
348 | Another Duke Fan |
349 | Armando |
349 | Armando |
350 | Audiocraz |
350 | Audiocraz |
351 | BlitZ |
351 | BlitZ |
352 | Cage |
352 | Cage |
353 | chicken |
353 | chicken |
354 | Daedolon |
354 | Daedolon |
355 | Devastator |
355 | Devastator |
356 | Ding Bat |
356 | Ding Bat |
357 | DLT |
357 | DLT |
358 | dood! |
358 | dood! |
359 | Dreams |
359 | Dreams |
360 | DukeAtomic |
360 | DukeAtomic |
361 | Ecmaster76 |
361 | Ecmaster76 |
362 | endmilled |
362 | endmilled |
363 | Fearpi |
363 | Fearpi |
364 | Flacken.WS |
364 | Flacken.WS |
365 | Gambini |
365 | Gambini |
366 | Gman |
366 | Gman |
367 | gt1750 |
367 | gt1750 |
368 | Hendricks266 |
368 | Hendricks266 |
369 | Impact |
369 | Impact |
370 | JaJo |
370 | JaJo |
371 | Jblade |
371 | Jblade |
372 | jimbob |
372 | jimbob |
373 | Kef Nukem |
373 | Kef Nukem |
374 | Kev_Hectic |
374 | Kev_Hectic |
375 | Kevin9er |
375 | Kevin9er |
376 | Killd a ton |
376 | Killd a ton |
377 | L.D. Simone |
377 | L.D. Simone |
378 | L2theKING |
378 | L2theKING |
379 | Lemming |
379 | Lemming |
380 | Lightsource |
380 | Lightsource |
381 | Marked |
381 | Marked |
382 | Megadeus |
382 | Megadeus |
383 | motionblur |
383 | motionblur |
384 | NightFright |
384 | NightFright |
385 | Night Hacker |
385 | Night Hacker |
386 | nyne |
386 | nyne |
387 | ooppee |
387 | ooppee |
388 | ozz |
388 | ozz |
389 | Parkar |
389 | Parkar |
390 | Piccolo |
390 | Piccolo |
391 | Piterplus |
391 | Piterplus |
392 | princetonEO |
392 | princetonEO |
393 | Rellik66 |
393 | Rellik66 |
394 | Roger |
394 | Roger |
395 | Roma Loom |
395 | Roma Loom |
396 | Quakis |
396 | Quakis |
397 | Semicharm |
397 | Semicharm |
398 | Sky Fox |
398 | Sky Fox |
399 | Steveeeie |
399 | Steveeeie |
400 | SwissCM |
400 | SwissCM |
401 | Tesserex |
401 | Tesserex |
402 | theRobot |
402 | theRobot |
403 | toadie2k |
403 | toadie2k |
404 | Tip |
404 | Tip |
405 | Vasilinka |
405 | Vasilinka |
406 | Viciarg |
406 | Viciarg |
407 | WarHammer |
407 | WarHammer |
408 | White Alven |
408 | White Alven |
409 | yossa |
409 | yossa |
410 | 410 | ||
411 | 411 | ||
412 | ------------------- |
412 | ------------------- |
413 | 3D Models and Skins |
413 | 3D Models and Skins |
414 | ------------------- |
414 | ------------------- |
415 | alandog |
415 | alandog |
416 | AlgorithMan |
416 | AlgorithMan |
417 | Besli |
417 | Besli |
418 | Blunty |
418 | Blunty |
419 | Cipher |
419 | Cipher |
420 | Conrad Coldwood |
420 | Conrad Coldwood |
421 | dood! |
421 | dood! |
422 | Dr. Kill |
422 | Dr. Kill |
423 | DukeAtomic |
423 | DukeAtomic |
424 | drvarek |
424 | drvarek |
425 | Ecmaster76 |
425 | Ecmaster76 |
426 | efikkan |
426 | efikkan |
427 | empyrock |
427 | empyrock |
428 | Eric R |
428 | Eric R |
429 | escapist |
429 | escapist |
430 | Esslan |
430 | Esslan |
431 | FlackenWS |
431 | FlackenWS |
432 | Forder |
432 | Forder |
433 | General Failure |
433 | General Failure |
434 | GodBlitZor |
434 | GodBlitZor |
435 | gt1750 |
435 | gt1750 |
436 | Hellbound |
436 | Hellbound |
437 | ilovefoxes |
437 | ilovefoxes |
438 | Jean Gorospe |
438 | Jean Gorospe |
439 | Jokke_r |
439 | Jokke_r |
440 | Killd a ton |
440 | Killd a ton |
441 | Kralex |
441 | Kralex |
442 | L2theKING |
442 | L2theKING |
443 | Madaut |
443 | Madaut |
444 | MagNet |
444 | MagNet |
445 | Mark Skelton |
445 | Mark Skelton |
446 | Mean Person |
446 | Mean Person |
447 | Millenia |
447 | Millenia |
448 | motionblur |
448 | motionblur |
449 | Mr.Fibbles |
449 | Mr.Fibbles |
450 | ozz |
450 | ozz |
451 | Parkar |
451 | Parkar |
452 | Piterplus |
452 | Piterplus |
453 | Plagman |
453 | Plagman |
454 | Radar1013 |
454 | Radar1013 |
455 | Renegado |
455 | Renegado |
456 | Roma Loom |
456 | Roma Loom |
457 | Sky Fox |
457 | Sky Fox |
458 | Soul Collector |
458 | Soul Collector |
459 | Spiker |
459 | Spiker |
460 | Steveeeie |
460 | Steveeeie |
461 | Supertanker |
461 | Supertanker |
462 | SwissCM |
462 | SwissCM |
463 | Tea Monster |
463 | Tea Monster |
464 | vakooja |
464 | vakooja |
465 | Vasilinka |
465 | Vasilinka |
466 | YicklePigeon |
466 | YicklePigeon |
467 | zilppuri |
467 | zilppuri |
468 | 468 | ||
469 | 469 | ||
470 | -------- |
470 | -------- |
471 | Highpals |
471 | Highpals |
472 | -------- |
472 | -------- |
473 | Lezing/CraigFatman |
473 | Lezing/CraigFatman |
474 | 474 | ||
475 | 475 | ||
476 | -------- |
476 | -------- |
477 | Maphacks |
477 | Maphacks |
478 | -------- |
478 | -------- |
479 | 479 | ||
480 | > Initial Release |
480 | > Initial Release |
481 | Dave-ros |
481 | Dave-ros |
482 | DSotM |
482 | DSotM |
483 | Ecmaster76 |
483 | Ecmaster76 |
484 | endmilled |
484 | endmilled |
485 | ikkejw |
485 | ikkejw |
486 | Killd a ton |
486 | Killd a ton |
487 | Night Hacker |
487 | Night Hacker |
488 | noctrun |
488 | noctrun |
489 | Okira |
489 | Okira |
490 | Piterplus |
490 | Piterplus |
491 | Renegado |
491 | Renegado |
492 | Zebius |
492 | Zebius |
493 | 493 | ||
494 | > "Reloaded" Release |
494 | > "Reloaded" Release |
495 | Hunter_rus |
495 | Hunter_rus |
496 | NightFright |
496 | NightFright |
497 | 497 | ||
498 | > User Map Maphacks |
498 | > User Map Maphacks |
499 | LeoD |
499 | LeoD |
500 | 500 | ||
501 | > Polymer Lighting |
501 | > Polymer Lighting |
502 | Devastator |
502 | Devastator |
503 | Micky C |
503 | Micky C |
504 | Roma Loom |
504 | Roma Loom |
505 | 505 | ||
506 | 506 | ||
507 | --------------- |
507 | --------------- |
508 | SVN Maintenance |
508 | SVN Maintenance |
509 | --------------- |
509 | --------------- |
510 | Devastator |
510 | Devastator |
511 | Hendricks266 |
511 | Hendricks266 |
512 | LeoD |
512 | LeoD |
513 | NightFright |
513 | NightFright |
514 | Roma Loom |
514 | Roma Loom |
515 | Spiker |
515 | Spiker |
516 | 516 | ||
517 | 517 | ||
518 | ------------ |
518 | ------------ |
519 | HRP Assembly |
519 | HRP Assembly |
520 | ------------ |
520 | ------------ |
521 | NightFright |
521 | NightFright |
522 | 522 | ||
523 | 523 | ||
524 | 524 | ||
525 | ----------------- |
525 | ----------------- |
526 | Special Thanks to |
526 | Special Thanks to |
527 | ----------------- |
527 | ----------------- |
528 | - 3D Realms, for making this great game in the first place! |
528 | - 3D Realms, for making this great game in the first place! |
529 | - The guys at Duke4.net for hosting and help building the HRP website! |
529 | - The guys at Duke4.net for hosting and help building the HRP website! |
530 | - All of you who support and contribute to the project! |
530 | - All of you who support and contribute to the project! |
531 | - All the mirrors and seeders! |
531 | - All the mirrors and seeders! |
532 | 532 |