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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by NightFright | |
6 | | Compiled by NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
8 | | Repository Snapshot >= 5.3.566 (2013-10-01) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP Release |
20 | 3.1) WIP Release |
21 | 3.2) Highlights of this Release |
21 | 3.2) Highlights of this Release |
22 | 3.3) Known Issues |
22 | 3.3) Known Issues |
23 | 3.4) Title Screen Art |
23 | 3.4) Title Screen Art |
24 | 3.5) EDuke32 Port |
24 | 3.5) EDuke32 Port |
25 | 4) License |
25 | 4) License |
26 | 4.1) HRP |
26 | 4.1) HRP |
27 | 4.2) Others |
27 | 4.2) Others |
28 | 5) Contact/Links |
28 | 5) Contact/Links |
29 | 6) Credits |
29 | 6) Credits |
30 | 30 | ||
31 | 31 | ||
32 | 32 | ||
33 | ======== |
33 | ======== |
34 | 1) ABOUT |
34 | 1) ABOUT |
35 | ======== |
35 | ======== |
36 | 36 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
38 | back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
39 | many other features make it worth playing even today. |
39 | many other features make it worth playing even today. |
40 | 40 | ||
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
41 | For all Duke fans who want to play the game again in a modern Windows / Linux |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
42 | environment with 3D accelerated graphics, the Duke3D community has created the |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
43 | High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
44 | and modelling artists, the project's goal is to replace all textures and |
44 | and modelling artists, the project's goal is to replace all textures and |
45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
45 | sprites with high-res versions, optimizing it for latest OpenGL ports. |
46 | 46 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
49 | over at http://www.3drealms.com/downloads.html . |
50 | 50 | ||
51 | What the Duke Nukem 3D HRP has to offer: |
51 | What the Duke Nukem 3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
53 | by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
54 | the more advanced Polymer renderer (with advanced effects like |
54 | the more advanced Polymer renderer (with advanced effects like |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
55 | normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
56 | For more info about these ports, check out JonoF's JFDuke3D and the |
57 | EDuke32 site. |
57 | EDuke32 site. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original |
59 | textures. |
59 | textures. |
60 | - Models instead of the old sprites. |
60 | - Models instead of the old sprites. |
61 | 61 | ||
62 | While the HRP is still "work in progress" and missing quite a few textures and |
62 | While the HRP is still "work in progress" and missing quite a few textures and |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
63 | models, you can check the Duke4.net forums at http://forums.duke4.net for |
64 | additional content or even better contributing something of your own. |
64 | additional content or even better contributing something of your own. |
65 | 65 | ||
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
66 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
67 | 67 | ||
68 | 68 | ||
69 | 69 | ||
70 | =============== |
70 | =============== |
71 | 2) INSTALLATION |
71 | 2) INSTALLATION |
72 | =============== |
72 | =============== |
73 | 73 | ||
74 | Installing is easy: |
74 | Installing is easy: |
75 | 75 | ||
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
76 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
77 | installation of the game. You can also just have the "duke3d.grp" file |
77 | installation of the game. You can also just have the "duke3d.grp" file |
78 | somewhere on your system. |
78 | somewhere on your system. |
79 | 79 | ||
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
80 | Then run the self-extracting archive (the file you downloaded/got from a friend |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
81 | or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
82 | your personal preference. |
82 | your personal preference. |
83 | 83 | ||
84 | After the extraction process is complete, you may copy over any existing |
84 | After the extraction process is complete, you may copy over any existing |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
85 | "duke3d.grp" file you already have (either directly from the installation disc |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
86 | or from the folder which contains your digital copy). Be sure to overwrite the |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
87 | existing "duke3d.grp" since this one only contains the shareware episode. |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
88 | After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
89 | folder. |
89 | folder. |
90 | You can also create a shortcut by right-clicking the file and choose |
90 | You can also create a shortcut by right-clicking the file and choose |
91 | "Send to" --> "Desktop (Create shortcut)". |
91 | "Send to" --> "Desktop (Create shortcut)". |
92 | 92 | ||
93 | IMPORTANT: |
93 | IMPORTANT: |
94 | In order to see the high resolution textures and models, you have to change the |
94 | In order to see the high resolution textures and models, you have to change the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
95 | render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
96 | game menu. |
96 | game menu. |
97 | Otherwise, HRP content will not work (properly)! |
97 | Otherwise, HRP content will not work (properly)! |
98 | 98 | ||
99 | POLYMOST COMPATIBILITY OPTION: |
99 | POLYMOST COMPATIBILITY OPTION: |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
100 | For players who are unable to use the advanced Polymer renderer (e.g. because |
101 | they experience graphics issues or their graphics card simply can't handle it), |
101 | they experience graphics issues or their graphics card simply can't handle it), |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
102 | please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
103 | run the game with this parameter: -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
104 | > Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
105 | Alternatively, and if you want to run mods like DukePlus, using the |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
106 | Polymost Override Pack (put into the autoload folder) is the recommended way of |
107 | running the Polymost HRP mode. A matching version of this pack should be |
107 | running the Polymost HRP mode. A matching version of this pack should be |
108 | available soon after any HRP release at: |
108 | available soon after any HRP release at: |
109 | http://forums.duke4.net/index.php?showtopic=3513 |
109 | http://forums.duke4.net/index.php?showtopic=3513 |
110 | 110 | ||
111 | 111 | ||
112 | 112 | ||
113 | ======== |
113 | ======== |
114 | 3) NOTES |
114 | 3) NOTES |
115 | ======== |
115 | ======== |
116 | 116 | ||
117 | ---------------- |
117 | ---------------- |
118 | 3.1) WIP Release |
118 | 3.1) WIP Release |
119 | ---------------- |
119 | ---------------- |
120 | Since this is a work in progress version of the pack which has not been tested |
120 | Since this is a work in progress version of the pack which has not been tested |
121 | extensively, there are probably some issues that need fixing. Please let us |
121 | extensively, there are probably some issues that need fixing. Please let us |
122 | know of any problems with it so they can be sorted out in future versions. Also |
122 | know of any problems with it so they can be sorted out in future versions. Also |
123 | notify us if we are missing any art that's been released prior to the pack's |
123 | notify us if we are missing any art that's been released prior to the pack's |
124 | release date, even though we have skipped some stuff since we simply did not |
124 | release date, even though we have skipped some stuff since we simply did not |
125 | like it, there is maybe some stuff that has been missed to include. |
125 | like it, there is maybe some stuff that has been missed to include. |
126 | 126 | ||
127 | Please also be aware of the fact that we are still missing models and textures |
127 | Please also be aware of the fact that we are still missing models and textures |
128 | because these have not been remade yet by the community. They will probably |
128 | because these have not been remade yet by the community. They will probably |
129 | be featured in upcoming releases of the HRP (or updates). |
129 | be featured in upcoming releases of the HRP (or updates). |
130 | 130 | ||
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
131 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
132 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
133 | 133 | ||
134 | 134 | ||
135 | ------------------------------- |
135 | ------------------------------- |
136 | 3.2) Highlights of this Release |
136 | 3.2) Highlights of this Release |
137 | ------------------------------- |
137 | ------------------------------- |
138 | Compared to previous release (HRP v5.2), you can expect the following changes: |
138 | Compared to previous release (HRP v5.3), you can expect the following changes: |
- | 139 | ||
- | 140 | [FEATURE] New Luke Skywalker model, #0323, some user-map-only textures |
|
- | 141 | [FEATURE] DEF files for basic Megaton Edition 'support' |
|
- | 142 | [UPDATE] Maphacks for 800+ custom maps (1700 MAP files recognized by checksum) |
|
- | 143 | [UPDATE] Polymer versions of existing textures added: |
|
139 | 144 | ||
140 | [FEATURE] New maphacks system: Hacks for 500+ custom maps included! |
- | |
141 | [UPDATE] Polymer versions of 15 existing textures added; about 10 new textures |
- | |
142 | (some for Ep.4) |
- | |
143 | [UPDATE] Remakes of existing props models: |
145 | [UPDATE] Remakes of existing props models: |
144 | Airlock sign, microphone, exit sign, hand dryer, Terminator+arm, |
- | |
145 | Cycloid Emperor hologram, Dukeburger statue |
- | |
146 | [UPDATE] Remakes of character models for Cycloid Emperor (by Tea Monster) and |
- | |
147 | Duke (by Mark Skelton, Tea Monster and Spiker) |
146 | Hydrant |
148 | [UPDATE] Remakes of pickup models: Jetpack, health bottles, First Aid kit |
- | |
149 | [UPDATE] Improvements for Mighty Boot, HUD pistol hands and chaingun muzzleflash |
147 | [UPDATE] Improvements for Mighty Boot |
150 | [UPDATE] New level stats screen (based on new Duke model) |
- | |
151 | [FIX] Screen alignment fix for HUD scubagear |
148 | [FIX] A few small scale/alignment fixes |
152 | [FIX] Small corrections for pistol and shotgun pickup models (size, rotation, |
- | |
153 | center) |
- | |
154 | 149 | ||
155 | 150 | ||
156 | IMPORTANT! |
151 | IMPORTANT! |
157 | ---------- |
152 | ---------- |
158 | Please note that all HRP v5.x contents have been optimized for usage with the |
153 | Please note that all HRP v5.x contents have been optimized for usage with the |
159 | Polymer renderer. This means that if you use the older Polymost renderer, |
154 | Polymer renderer. This means that if you use the older Polymost renderer, |
160 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
155 | you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
161 | glitches). Polymer requirements offer advanced graphics effects but demand much |
156 | glitches). Polymer requirements offer advanced graphics effects but demand much |
162 | better hardware. |
157 | better hardware. |
163 | If you are forced to use Polymost due to having a weaker machine, be sure to |
158 | If you are forced to use Polymost due to having a weaker machine, be sure to |
164 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
159 | launch the HRP in Polymost mode (see "Installation" section for more info)! |
165 | 160 | ||
166 | 161 | ||
167 | 162 | ||
168 | ----------------- |
163 | ----------------- |
169 | 3.3) Known issues |
164 | 3.3) Known issues |
170 | ----------------- |
165 | ----------------- |
171 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
166 | Although we've tried hard to eliminate or avoid any glitches, unfortunately |
172 | some of them could not be removed in this release. Here are those we know of: |
167 | some of them could not be removed in this release. Here are those we know of: |
173 | 168 | ||
174 | - Current EDuke32 problems (might get fixed in future versions): |
169 | - Current EDuke32 problems (might get fixed in future versions): |
175 | > The startup screens are not optimized for widescreen resolutions and |
170 | > The startup screens are not optimized for widescreen resolutions and |
176 | might show black stripes on both sides and possibly some distortions, |
171 | might show black stripes on both sides and possibly some distortions, |
177 | depending on your display. |
172 | depending on your display. |
178 | > EDuke32 (current version is r4565) does not make use of the HRP's |
- | |
179 | maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to |
- | |
180 | be downloaded to make use of the already existing user map maphacks. |
- | |
181 | - | ||
182 | 173 | ||
183 | - Rarely you will still find props, pickup weapons or the like that are |
174 | - Rarely you will still find props, pickup weapons or the like that are |
184 | clipping into walls, often preventing you from seeing them completely. |
175 | clipping into walls, often preventing you from seeing them completely. |
185 | Maphacks can fix these glitches, so don't hesitate to report anything you |
176 | Maphacks can fix these glitches, so don't hesitate to report anything you |
186 | consider worthy of correcting. |
177 | consider worthy of correcting. |
187 | 178 | ||
188 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
179 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
189 | the model should solve that problem. |
180 | the model should solve that problem. |
190 | 181 | ||
191 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
182 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
192 | will lose detail, i.e. look more pixellated than intended. This can be |
183 | will lose detail, i.e. look more pixellated than intended. This can be |
193 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
184 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
194 | the clouds. Right now, your only choice to fix this is to deactivate texture |
185 | the clouds. Right now, your only choice to fix this is to deactivate texture |
195 | compression in the menu. Note that this will also deactivate disk caching, so |
186 | compression in the menu. Note that this will also deactivate disk caching, so |
196 | you will have to deal with increased level loading times and possibly jerky |
187 | you will have to deal with increased level loading times and possibly jerky |
197 | framerates in some situations. |
188 | framerates in some situations. |
198 | 189 | ||
199 | 190 | ||
200 | --------------------- |
191 | --------------------- |
201 | 3.4) Title Screen Art |
192 | 3.4) Title Screen Art |
202 | --------------------- |
193 | --------------------- |
203 | The front screen is a slightly modified and enhanced version of 3D Realms' |
194 | The front screen is a slightly modified and enhanced version of 3D Realms' |
204 | original art work used with permission. |
195 | original art work used with permission. |
205 | 196 | ||
206 | 197 | ||
207 | ----------------- |
198 | ----------------- |
208 | 3.5) EDuke32 Port |
199 | 3.5) EDuke32 Port |
209 | ----------------- |
200 | ----------------- |
210 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
201 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
211 | features enhanced mod support together with tons of newly-added code. It is |
202 | features enhanced mod support together with tons of newly-added code. It is |
212 | released and maintained by TerminX. |
203 | released and maintained by TerminX. |
213 | We are using EDuke32 for running HRP now because the port gets updated |
204 | We are using EDuke32 for running HRP now because the port gets updated |
214 | frequently, and it offers advanced features for which HRP contents has been |
205 | frequently, and it offers advanced features for which HRP contents has been |
215 | optimized. |
206 | optimized. |
216 | 207 | ||
217 | 208 | ||
218 | 209 | ||
219 | =========== |
210 | =========== |
220 | 4) LICENSES |
211 | 4) LICENSES |
221 | =========== |
212 | =========== |
222 | 213 | ||
223 | -------- |
214 | -------- |
224 | 4.1) HRP |
215 | 4.1) HRP |
225 | -------- |
216 | -------- |
226 | 217 | ||
227 | The contents of the High Resolution Pack are licensed under these three |
218 | The contents of the High Resolution Pack are licensed under these three |
228 | licenses: |
219 | licenses: |
229 | 220 | ||
230 | - The build engine is licensed under Ken Silverman's Build License which can be |
221 | - The build engine is licensed under Ken Silverman's Build License which can be |
231 | found in "BUILDLIC.TXT". |
222 | found in "BUILDLIC.TXT". |
232 | - The EDuke32 port is licensed under the GNU Public license which can be found |
223 | - The EDuke32 port is licensed under the GNU Public license which can be found |
233 | in "GNU.TXT". |
224 | in "GNU.TXT". |
234 | - The art content is licensed under the High Resolution Pack Art License which |
225 | - The art content is licensed under the High Resolution Pack Art License which |
235 | can be found in "hrp_art_license.txt". |
226 | can be found in "hrp_art_license.txt". |
236 | 227 | ||
237 | 228 | ||
238 | ----------- |
229 | ----------- |
239 | 4.2) Others |
230 | 4.2) Others |
240 | ----------- |
231 | ----------- |
241 | 232 | ||
242 | Some textures in this pack are based on source textures copyrighted by |
233 | Some textures in this pack are based on source textures copyrighted by |
243 | CGTextures.com. Permission to use and distribute these specific textures has |
234 | CGTextures.com. Permission to use and distribute these specific textures has |
244 | been granted to the author(s) of this texture pack. Textures downloaded from |
235 | been granted to the author(s) of this texture pack. Textures downloaded from |
245 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
236 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
246 | more information and the full license, please visit http://www.cgtextures.com. |
237 | more information and the full license, please visit http://www.cgtextures.com. |
247 | 238 | ||
248 | This disclaimer applies to the following textures: |
239 | This disclaimer applies to the following textures: |
249 | - highres\sprites\props: 585 |
240 | - highres\sprites\props: 585 |
250 | - highres\sprites\signs: 4420, 4949, 4955 |
241 | - highres\sprites\signs: 4420, 4949, 4955 |
251 | - highres\textures: 1120 |
242 | - highres\textures: 1120 |
252 | 243 | ||
253 | 244 | ||
254 | 245 | ||
255 | ================ |
246 | ================ |
256 | 5) CONTACT/LINKS |
247 | 5) CONTACT/LINKS |
257 | ================ |
248 | ================ |
258 | 249 | ||
259 | Robin "NightFright" Reisinger |
250 | Robin "NightFright" Reisinger |
260 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
251 | (HRP author) .................................... nightfright2k7 [at] gmail.com |
261 | 252 | ||
262 | Richard "TerminX" Gobeille |
253 | Richard "TerminX" Gobeille |
263 | (EDuke32 port author) ........................... terminx [at] gmail.com |
254 | (EDuke32 port author) ........................... terminx [at] gmail.com |
264 | 255 | ||
265 | 256 | ||
266 | -------------- |
257 | -------------- |
267 | Message Boards |
258 | Message Boards |
268 | -------------- |
259 | -------------- |
269 | http://forums.duke4.net |
260 | http://forums.duke4.net |
270 | 261 | ||
271 | The texture and model projects can be found in the Duke Nukem 3D source board: |
262 | The texture and model projects can be found in the Duke Nukem 3D source board: |
272 | http://forums.duke4.net/index.php?showtopic=779 |
263 | http://forums.duke4.net/index.php?showtopic=779 |
273 | 264 | ||
274 | 265 | ||
275 | ------------ |
266 | ------------ |
276 | IRC Channels |
267 | IRC Channels |
277 | ------------ |
268 | ------------ |
278 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
269 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
279 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
270 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
280 | 271 | ||
281 | 272 | ||
282 | ---------------- |
273 | ---------------- |
283 | Visit Us Online! |
274 | Visit Us Online! |
284 | ---------------- |
275 | ---------------- |
285 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
276 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
286 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
277 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
287 | - Duke4.net ..................... http://www.duke4.net |
278 | - Duke4.net ..................... http://www.duke4.net |
288 | 279 | ||
289 | 280 | ||
290 | 281 | ||
291 | ========== |
282 | ========== |
292 | 6) CREDITS |
283 | 6) CREDITS |
293 | ========== |
284 | ========== |
294 | 285 | ||
295 | All the following people are involved in this release. They all have our |
286 | All the following people are involved in this release. They all have our |
296 | gratitude, for nothing of the great artwork (or pretty much anything else) |
287 | gratitude, for nothing of the great artwork (or pretty much anything else) |
297 | would have been possible to include without their support and effort. |
288 | would have been possible to include without their support and effort. |
298 | Please notify us if you did contribute to this project without being listed |
289 | Please notify us if you did contribute to this project without being listed |
299 | here! |
290 | here! |
300 | 291 | ||
301 | ------------- |
292 | ------------- |
302 | JFDuke3D Port |
293 | JFDuke3D Port |
303 | ------------- |
294 | ------------- |
304 | JonoF |
295 | JonoF |
305 | Ken Silverman |
296 | Ken Silverman |
306 | 297 | ||
307 | 298 | ||
308 | ------------ |
299 | ------------ |
309 | EDuke32 Port |
300 | EDuke32 Port |
310 | ------------ |
301 | ------------ |
311 | Helixhorned |
302 | Helixhorned |
312 | Hendricks266 |
303 | Hendricks266 |
313 | Plagman |
304 | Plagman |
314 | TerminX |
305 | TerminX |
315 | 306 | ||
316 | 307 | ||
317 | ---------------- |
308 | ---------------- |
318 | Highres Textures |
309 | Highres Textures |
319 | ---------------- |
310 | ---------------- |
320 | 0815Jack |
311 | 0815Jack |
321 | ADM |
312 | ADM |
322 | Alexander Filippov |
313 | Alexander Filippov |
323 | AlgorithMan |
314 | AlgorithMan |
324 | Besli |
315 | Besli |
325 | Conrad Coldwood |
316 | Conrad Coldwood |
326 | Another Duke Fan |
317 | Another Duke Fan |
327 | Armando |
318 | Armando |
328 | Audiocraz |
319 | Audiocraz |
329 | BlitZ |
320 | BlitZ |
330 | Cage |
321 | Cage |
331 | chicken |
322 | chicken |
332 | Daedolon |
323 | Daedolon |
333 | Devastator |
324 | Devastator |
334 | Ding Bat |
325 | Ding Bat |
335 | DLT |
326 | DLT |
336 | dood! |
327 | dood! |
337 | Dreams |
328 | Dreams |
338 | DukeAtomic |
329 | DukeAtomic |
339 | Ecmaster76 |
330 | Ecmaster76 |
340 | endmilled |
331 | endmilled |
341 | Fearpi |
332 | Fearpi |
342 | Flacken.WS |
333 | Flacken.WS |
343 | Gambini |
334 | Gambini |
344 | Gman |
335 | Gman |
345 | gt1750 |
336 | gt1750 |
346 | Hendricks266 |
337 | Hendricks266 |
347 | Impact |
338 | Impact |
348 | JaJo |
339 | JaJo |
349 | Jblade |
340 | Jblade |
350 | jimbob |
341 | jimbob |
351 | Kef Nukem |
342 | Kef Nukem |
352 | Kev_Hectic |
343 | Kev_Hectic |
353 | Kevin9er |
344 | Kevin9er |
354 | Killd a ton |
345 | Killd a ton |
355 | L.D. Simone |
346 | L.D. Simone |
356 | L2theKING |
347 | L2theKING |
357 | Lemming |
348 | Lemming |
358 | Lightsource |
349 | Lightsource |
359 | Marked |
350 | Marked |
360 | Megadeus |
351 | Megadeus |
361 | motionblur |
352 | motionblur |
362 | NightFright |
353 | NightFright |
363 | Night Hacker |
354 | Night Hacker |
364 | nyne |
355 | nyne |
365 | ooppee |
356 | ooppee |
366 | ozz |
357 | ozz |
367 | Parkar |
358 | Parkar |
368 | Piccolo |
359 | Piccolo |
369 | Piterplus |
360 | Piterplus |
370 | princetonEO |
361 | princetonEO |
371 | Rellik66 |
362 | Rellik66 |
372 | Roger |
363 | Roger |
373 | Roma Loom |
364 | Roma Loom |
374 | Quakis |
365 | Quakis |
375 | Semicharm |
366 | Semicharm |
376 | Sky Fox |
367 | Sky Fox |
377 | Steveeeie |
368 | Steveeeie |
378 | SwissCM |
369 | SwissCM |
379 | Tesserex |
370 | Tesserex |
380 | theRobot |
371 | theRobot |
381 | toadie2k |
372 | toadie2k |
382 | Tip |
373 | Tip |
383 | Vasilinka |
374 | Vasilinka |
384 | Viciarg |
375 | Viciarg |
385 | WarHammer |
376 | WarHammer |
386 | White Alven |
377 | White Alven |
387 | yossa |
378 | yossa |
388 | 379 | ||
389 | 380 | ||
390 | ------------------- |
381 | ------------------- |
391 | 3D Models and Skins |
382 | 3D Models and Skins |
392 | ------------------- |
383 | ------------------- |
393 | alandog |
384 | alandog |
394 | AlgorithMan |
385 | AlgorithMan |
395 | Besli |
386 | Besli |
396 | Blunty |
387 | Blunty |
397 | Cipher |
388 | Cipher |
398 | Conrad Coldwood |
389 | Conrad Coldwood |
399 | dood! |
390 | dood! |
400 | Dr. Kill |
391 | Dr. Kill |
401 | DukeAtomic |
392 | DukeAtomic |
402 | drvarek |
393 | drvarek |
403 | Ecmaster76 |
394 | Ecmaster76 |
404 | efikkan |
395 | efikkan |
405 | empyrock |
396 | empyrock |
406 | Eric R |
397 | Eric R |
407 | escapist |
398 | escapist |
408 | Esslan |
399 | Esslan |
409 | FlackenWS |
400 | FlackenWS |
410 | Forder |
401 | Forder |
411 | General Failure |
402 | General Failure |
412 | GodBlitZor |
403 | GodBlitZor |
413 | gt1750 |
404 | gt1750 |
414 | Hellbound |
405 | Hellbound |
415 | ilovefoxes |
406 | ilovefoxes |
416 | Jean Gorospe |
407 | Jean Gorospe |
417 | Jokke_r |
408 | Jokke_r |
418 | Killd a ton |
409 | Killd a ton |
419 | Kralex |
410 | Kralex |
420 | L2theKING |
411 | L2theKING |
421 | Madaut |
412 | Madaut |
422 | MagNet |
413 | MagNet |
423 | Mark Skelton |
414 | Mark Skelton |
424 | Mean Person |
415 | Mean Person |
425 | Millenia |
416 | Millenia |
426 | motionblur |
417 | motionblur |
427 | Mr.Fibbles |
418 | Mr.Fibbles |
428 | ozz |
419 | ozz |
429 | Parkar |
420 | Parkar |
430 | Piterplus |
421 | Piterplus |
431 | Plagman |
422 | Plagman |
432 | Radar1013 |
423 | Radar1013 |
433 | Renegado |
424 | Renegado |
434 | Roma Loom |
425 | Roma Loom |
435 | Sky Fox |
426 | Sky Fox |
436 | Soul Collector |
427 | Soul Collector |
437 | Spiker |
428 | Spiker |
438 | Steveeeie |
429 | Steveeeie |
439 | Supertanker |
430 | Supertanker |
440 | SwissCM |
431 | SwissCM |
441 | Tea Monster |
432 | Tea Monster |
442 | vakooja |
433 | vakooja |
443 | Vasilinka |
434 | Vasilinka |
444 | YicklePigeon |
435 | YicklePigeon |
445 | zilppuri |
436 | zilppuri |
446 | 437 | ||
447 | 438 | ||
448 | -------- |
439 | -------- |
449 | Highpals |
440 | Highpals |
450 | -------- |
441 | -------- |
451 | Lezing/CraigFatman |
442 | Lezing/CraigFatman |
452 | 443 | ||
453 | 444 | ||
454 | -------- |
445 | -------- |
455 | Maphacks |
446 | Maphacks |
456 | -------- |
447 | -------- |
457 | 448 | ||
458 | > Initial Release |
449 | > Initial Release |
459 | Dave-ros |
450 | Dave-ros |
460 | DSotM |
451 | DSotM |
461 | Ecmaster76 |
452 | Ecmaster76 |
462 | endmilled |
453 | endmilled |
463 | ikkejw |
454 | ikkejw |
464 | Killd a ton |
455 | Killd a ton |
465 | Night Hacker |
456 | Night Hacker |
466 | noctrun |
457 | noctrun |
467 | Okira |
458 | Okira |
468 | Piterplus |
459 | Piterplus |
469 | Renegado |
460 | Renegado |
470 | Zebius |
461 | Zebius |
471 | 462 | ||
472 | > "Reloaded" Release |
463 | > "Reloaded" Release |
473 | Hunter_rus |
464 | Hunter_rus |
474 | NightFright |
465 | NightFright |
475 | 466 | ||
476 | > User Map Maphacks |
467 | > User Map Maphacks |
477 | LeoD |
468 | LeoD |
478 | 469 | ||
479 | > Polymer Lighting |
470 | > Polymer Lighting |
480 | Devastator |
471 | Devastator |
481 | Micky C |
472 | Micky C |
482 | Roma Loom |
473 | Roma Loom |
483 | 474 | ||
484 | 475 | ||
485 | --------------- |
476 | --------------- |
486 | SVN Maintenance |
477 | SVN Maintenance |
487 | --------------- |
478 | --------------- |
488 | Devastator |
479 | Devastator |
489 | Hendricks266 |
480 | Hendricks266 |
490 | LeoD |
481 | LeoD |
491 | NightFright |
482 | NightFright |
492 | Roma Loom |
483 | Roma Loom |
493 | Spiker |
484 | Spiker |
494 | 485 | ||
495 | 486 | ||
496 | ------------ |
487 | ------------ |
497 | HRP Assembly |
488 | HRP Assembly |
498 | ------------ |
489 | ------------ |
499 | NightFright |
490 | NightFright |
500 | 491 | ||
501 | 492 | ||
502 | 493 | ||
503 | ----------------- |
494 | ----------------- |
504 | Special Thanks to |
495 | Special Thanks to |
505 | ----------------- |
496 | ----------------- |
506 | - 3D Realms, for making this great game in the first place! |
497 | - 3D Realms, for making this great game in the first place! |
507 | - The guys at Duke4.net for hosting and help building the HRP website! |
498 | - The guys at Duke4.net for hosting and help building the HRP website! |
508 | - All of you who support and contribute to the project! |
499 | - All of you who support and contribute to the project! |
509 | - All the mirrors and seeders! |
500 | - All the mirrors and seeders! |
510 | 501 |