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1 | ================================================================== |
1 | ================================================================== |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
2 | | DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
3 | | | |
3 | | | |
4 | | A Duke3D Community Project | |
4 | | A Duke3D Community Project | |
5 | | | |
5 | | | |
6 | | Compiled by Parkar & NightFright | |
6 | | Compiled by Parkar & NightFright | |
7 | ================================================================== |
7 | ================================================================== |
8 | | Version 5.0 (??? ?, 2011) | |
8 | | Version 5.0 (May 6, 2011) | |
9 | ================================================================== |
9 | ================================================================== |
10 | 10 | ||
11 | 11 | ||
12 | 12 | ||
13 | ======================= |
13 | ======================= |
14 | CONTENTS OF THIS README |
14 | CONTENTS OF THIS README |
15 | ======================= |
15 | ======================= |
16 | 16 | ||
17 | 1) About |
17 | 1) About |
18 | 2) Installation |
18 | 2) Installation |
19 | 3) Notes |
19 | 3) Notes |
20 | 3.1) WIP release |
20 | 3.1) WIP release |
- | 21 | 3.2) Highlights of this release |
|
21 | 3.2) Known issues |
22 | 3.3) Known issues |
22 | 3.3) Title screen art |
23 | 3.4) Title screen art |
23 | 3.4) EDuke32 port |
24 | 3.5) EDuke32 port |
24 | 4) License |
25 | 4) License |
25 | 4.1) HRP |
26 | 4.1) HRP |
26 | 4.2) Others |
27 | 4.2) Others |
27 | 5) Contact/Links |
28 | 5) Contact/Links |
28 | 6) Credits |
29 | 6) Credits |
29 | 30 | ||
30 | 31 | ||
31 | 32 | ||
32 | 33 | ||
33 | ======== |
34 | ======== |
34 | 1) ABOUT |
35 | 1) ABOUT |
35 | ======== |
36 | ======== |
36 | 37 | ||
37 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
38 | Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
38 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
39 | 1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
39 | features make it worth playing even today. |
40 | features make it worth playing even today. |
40 | 41 | ||
41 | For all Duke fans who want to play the game again in a modern Windows environment |
42 | For all Duke fans who want to play the game again in a modern Windows environment |
42 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
43 | with 3D accelerated graphics, the Duke3D community has created the High Resolution |
43 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
44 | Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
44 | the project´s goal is to replace all textures and sprites with high-res versions, |
45 | the project´s goal is to replace all textures and sprites with high-res versions, |
45 | optimizing it for latest OpenGL ports. |
46 | optimizing it for latest OpenGL ports. |
46 | 47 | ||
47 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
48 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
49 | over at http://www.3drealms.com/downloads.html . |
50 | over at http://www.3drealms.com/downloads.html . |
50 | 51 | ||
51 | Here's what the Duke3D HRP has to offer: |
52 | Here's what the Duke3D HRP has to offer: |
52 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | - EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
53 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
54 | Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
54 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
55 | advanced Polymer renderer (with advanced effects like normal/specular mapping, |
55 | per-pixel dynamic lighting, real-time shadows etc). |
56 | per-pixel dynamic lighting, real-time shadows etc). |
56 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
57 | For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
57 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
58 | - 32-bit high resolution textures with 4-8 times the detail of the original textures. |
58 | - Models instead of the old sprites. |
59 | - Models instead of the old sprites. |
59 | 60 | ||
60 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | While the HRP is still "work in progress" and missing quite a few textures and |
61 | models, you can check the Duke Nukem 3D source code forums for additional content |
62 | models, you can check the Duke Nukem 3D source code forums for additional content |
62 | or even better contributing something of your own. |
63 | or even better contributing something of your own. |
63 | 64 | ||
64 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
65 | The community's goal is to issue a new HRP version once in 1-2 year(s). |
65 | 66 | ||
66 | 67 | ||
67 | 68 | ||
68 | =============== |
69 | =============== |
69 | 2) INSTALLATION |
70 | 2) INSTALLATION |
70 | =============== |
71 | =============== |
71 | 72 | ||
72 | Installing is easy: |
73 | Installing is easy: |
73 | 74 | ||
74 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
75 | First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
75 | installation of the game. You can also just have the "duke3d.grp" file somewere |
76 | installation of the game. You can also just have the "duke3d.grp" file somewere |
76 | on your system. |
77 | on your system. |
77 | 78 | ||
78 | Then run the installer (the file you downloaded/got from a friend or whatever) |
79 | Then run the installer (the file you downloaded/got from a friend or whatever) |
79 | by double-clicking it. Then just follow the onscreen instructions. |
80 | by double-clicking it. Then just follow the onscreen instructions. |
80 | 81 | ||
81 | After installation, you start the game using the shortcut in the Duke3D folder, |
82 | After installation, you start the game using the shortcut in the Duke3D folder, |
82 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
83 | desktop or start menu called "Duke3D High Resolution Pack". Starting the game |
83 | directly will start JFDuke3D (or EDuke32) without textures and models. |
84 | directly will start EDuke32 without textures and models. |
84 | 85 | ||
85 | IMPORTANT: To see the high resolution textures and models you have to change the |
86 | IMPORTANT: To see the high resolution textures and models you have to change the |
86 | render mode to 32-bit Polymost in the "Video Settings" under "Options" |
87 | render mode to 32-bit Polymer in the "Video Settings" under "Options" |
87 | in the game menu. Otherwise, HRP content will not work! |
88 | in the game menu. Otherwise, HRP content will not work (properly)! |
88 | 89 | ||
89 | It is recommended to run the setup utility in order to set up your video, audio |
90 | It is recommended to run the setup utility in order to set up your video, audio |
90 | and controls for optimum quality and gameplay experience. However, most of the |
91 | and controls for optimum quality and gameplay experience. However, most of the |
91 | settings can be changed with EDuke32 ingame menu as well. |
92 | settings can be changed with EDuke32 ingame menu as well. |
92 | 93 | ||
93 | 94 | ||
94 | 95 | ||
95 | ======== |
96 | ======== |
96 | 3) NOTES |
97 | 3) NOTES |
97 | ======== |
98 | ======== |
98 | 99 | ||
99 | 100 | ||
100 | ---------------- |
101 | ---------------- |
101 | 3.1) WIP release |
102 | 3.1) WIP release |
102 | ---------------- |
103 | ---------------- |
103 | Since this is a work in progress version of the pack which has not been tested |
104 | Since this is a work in progress version of the pack which has not been tested |
104 | extensively, there are probably some issues that need fixing. Please let us |
105 | extensively, there are probably some issues that need fixing. Please let us |
105 | know of any problems with it so they can be sorted out in future versions. Also |
106 | know of any problems with it so they can be sorted out in future versions. Also |
106 | notify us if we are missing any art thats been released prior to the packs |
107 | notify us if we are missing any art thats been released prior to the packs |
107 | release date, even though we have skipped some stuff since we simply did not like |
108 | release date, even though we have skipped some stuff since we simply did not like |
108 | it, there is maybe some stuff that has been missed to include. |
109 | it, there is maybe some stuff that has been missed to include. |
109 | 110 | ||
110 | Please also be aware of the fact that we are still missing models and textures |
111 | Please also be aware of the fact that we are still missing models and textures |
111 | because these have not been remade yet by the community. They will probably |
112 | because these have not been remade yet by the community. They will probably |
112 | be featured in upcoming releases of the HRP (or updates). |
113 | be featured in upcoming releases of the HRP (or updates). |
113 | 114 | ||
114 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
115 | For a full summary of what's left to do, you may have a look at the HRP Wiki |
115 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
116 | todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
116 | 117 | ||
117 | 118 | ||
- | 119 | ------------------------------- |
|
- | 120 | 3.2) Highlights of this release |
|
- | 121 | ------------------------------- |
|
- | 122 | Compared to previous release (HRP v4), you can expect the following changes: |
|
- | 123 | ||
- | 124 | > Full Polymer lighting support (with maphacks) |
|
- | 125 | > Polymer support for many textures (normal/specular mapping) |
|
- | 126 | > Polymer support for HUD weapons: Chaingun, RPG, Devastator |
|
- | 127 | > Increased resolution for several textures and model skins (beyond standard 512x512 HRP res) |
|
- | 128 | > New model for Lunar Overlord (ep.2 boss) |
|
- | 129 | > Improvements to the ingame menu (new font, some new screens) |
|
- | 130 | > Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! |
|
- | 131 | ||
- | 132 | IMPORTANT! |
|
- | 133 | ---------- |
|
- | 134 | Please note that all HRP v5 contents has been optimized for usage with Polymer renderer. |
|
- | 135 | This means that if you use the older Polymost renderer, you WILL encounter problems (HUD |
|
- | 136 | weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced |
|
- | 137 | graphics effects but demand much better hardware. If you are forced to use Polymost due to |
|
- | 138 | having a weaker machine, you have to download a different HRP build! |
|
- | 139 | ||
- | 140 | ||
118 | ----------------- |
141 | ----------------- |
119 | 3.2) Known issues |
142 | 3.3) Known issues |
120 | ----------------- |
143 | ----------------- |
121 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
144 | Although we tried hard to eliminate or avoid any glitches, unfortunately |
122 | some of them could not be removed in this release. Here are those we know of: |
145 | some of them could not be removed in this release. Here are those we know of: |
123 | 146 | ||
- | 147 | - Current EDuke32 problems (might get fixed in future versions): |
|
- | 148 | > At the end of episodes 1-3, you will not see the end screen after the |
|
- | 149 | cinematic. Instead, only a black screen will show up. |
|
- | 150 | > The startup/loading screens are not optimized for widescreen resolutions |
|
- | 151 | and might show black stripes on both sides and possibly some distortions, |
|
- | 152 | depending on your display. |
|
- | 153 | ||
124 | - Rarely you will still find props, pickup weapons or the like that are |
154 | - Rarely you will still find props, pickup weapons or the like that are |
125 | clipping into walls, often preventing you from seeing them completely. |
155 | clipping into walls, often preventing you from seeing them completely. |
126 | Maphacks can fix these glitches, so don't hesitate to report anything you |
156 | Maphacks can fix these glitches, so don't hesitate to report anything you |
127 | consider worthy of correcting. |
157 | consider worthy of correcting. |
128 | 158 | ||
129 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
159 | - Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
130 | the model should solve that problem. |
160 | the model should solve that problem. |
131 | 161 | ||
132 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
162 | - If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
133 | will lose detail, i.e. look more pixellated than intended. This can be |
163 | will lose detail, i.e. look more pixellated than intended. This can be |
134 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
164 | especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
135 | the clouds. Right now, your only choice to fix this is to deactivate texture |
165 | the clouds. Right now, your only choice to fix this is to deactivate texture |
136 | compression in the menu. Note that this will also deactivate disk caching, so |
166 | compression in the menu. Note that this will also deactivate disk caching, so |
137 | you will have to deal with increased level loading times and possibly jerky |
167 | you will have to deal with increased level loading times and possibly jerky |
138 | framerates in some situations. |
168 | framerates in some situations. |
139 | 169 | ||
140 | 170 | ||
141 | --------------------- |
171 | --------------------- |
142 | 3.3) Title screen art |
172 | 3.4) Title screen art |
143 | --------------------- |
173 | --------------------- |
144 | The front screen is a slightly modified and enhanced version of 3DRealms original |
174 | The front screen is a slightly modified and enhanced version of 3DRealms original |
145 | art work used with permission. |
175 | art work used with permission. |
146 | 176 | ||
147 | 177 | ||
148 | ----------------- |
178 | ----------------- |
149 | 3.4) EDuke32 port |
179 | 3.5) EDuke32 port |
150 | ----------------- |
180 | ----------------- |
151 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
181 | The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
152 | features enhanced mod support together with tons of newly-added code. It is |
182 | features enhanced mod support together with tons of newly-added code. It is |
153 | released and maintained by TerminX. |
183 | released and maintained by TerminX. |
154 | For the time being, we recommend using EDuke32 for running HRP because the port |
184 | We are using EDuke32 for running HRP now because the port gets updated frequently, |
155 | gets updated much more often and HRP content has been optimized for it. |
185 | it offers advanced features for which HRP contents has been optimized. |
156 | 186 | ||
157 | 187 | ||
158 | 188 | ||
159 | =========== |
189 | =========== |
160 | 4) LICENSES |
190 | 4) LICENSES |
161 | =========== |
191 | =========== |
162 | 192 | ||
163 | 193 | ||
164 | -------- |
194 | -------- |
165 | 4.1) HRP |
195 | 4.1) HRP |
166 | -------- |
196 | -------- |
167 | 197 | ||
168 | The contents of the High Resolution Pack are licensed under these three licenses: |
198 | The contents of the High Resolution Pack are licensed under these three licenses: |
169 | 199 | ||
170 | - The build engine is licensed under Ken Silverman's Build License which can be |
200 | - The build engine is licensed under Ken Silverman's Build License which can be |
171 | found in "BUILDLIC.TXT". |
201 | found in "BUILDLIC.TXT". |
172 | - The EDuke32 port is licensed under the GNU Public license which can be found |
202 | - The EDuke32 port is licensed under the GNU Public license which can be found |
173 | in "GNU.TXT". |
203 | in "GNU.TXT". |
174 | - The art content is licensed under the High Resolution Pack Art License which can |
204 | - The art content is licensed under the High Resolution Pack Art License which can |
175 | be found in "hrp_art_license.txt". |
205 | be found in "hrp_art_license.txt". |
176 | 206 | ||
177 | 207 | ||
178 | ----------- |
208 | ----------- |
179 | 4.2) Others |
209 | 4.2) Others |
180 | ----------- |
210 | ----------- |
181 | 211 | ||
182 | Some textures in this pack are based on source textures copyrighted by |
212 | Some textures in this pack are based on source textures copyrighted by |
183 | CGTextures.com. Permission to use and distribute these specific textures has |
213 | CGTextures.com. Permission to use and distribute these specific textures has |
184 | been granted to the author(s) of this texture pack. Textures downloaded from |
214 | been granted to the author(s) of this texture pack. Textures downloaded from |
185 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
215 | CGTextures.com are copyrighted and may NOT be redistributed or sold. For |
186 | more information and the full license, please visit http://www.cgtextures.com. |
216 | more information and the full license, please visit http://www.cgtextures.com. |
187 | 217 | ||
188 | This disclaimer applies to the following textures: |
218 | This disclaimer applies to the following textures: |
189 | - highres\sprites\props: 585 |
219 | - highres\sprites\props: 585 |
190 | - highres\sprites\signs: 4420, 4949, 4955 |
220 | - highres\sprites\signs: 4420, 4949, 4955 |
191 | - highres\textures: 1120 |
221 | - highres\textures: 1120 |
192 | 222 | ||
193 | 223 | ||
194 | 224 | ||
195 | ================ |
225 | ================ |
196 | 5) CONTACT/LINKS |
226 | 5) CONTACT/LINKS |
197 | ================ |
227 | ================ |
198 | 228 | ||
199 | 229 | ||
200 | Pär "Parkar" Karlsson |
230 | Pär "Parkar" Karlsson |
201 | (HRP author) ....................................... parkar82 [at] gmail.com |
231 | (HRP author) ....................................... parkar82 [at] gmail.com |
202 | 232 | ||
203 | 233 | ||
204 | Robin "NightFright" Reisinger |
234 | Robin "NightFright" Reisinger |
205 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
235 | (HRP co-author) .................................... hrp_update [at] fastmail.fm |
206 | 236 | ||
207 | 237 | ||
208 | Richard "TerminX" Gobeille |
238 | Richard "TerminX" Gobeille |
209 | (EDuke32 port author) .............................. terminx [at] gmail.com |
239 | (EDuke32 port author) .............................. terminx [at] gmail.com |
210 | 240 | ||
211 | 241 | ||
212 | -------------- |
242 | -------------- |
213 | Message boards |
243 | Message boards |
214 | -------------- |
244 | -------------- |
215 | http://forums.duke4.net |
245 | http://forums.duke4.net |
216 | 246 | ||
217 | The texture and model projects can be found in the Duke Nukem 3D source board: |
247 | The texture and model projects can be found in the Duke Nukem 3D source board: |
218 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
248 | http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
219 | 249 | ||
220 | 250 | ||
221 | ------------ |
251 | ------------ |
222 | IRC channels |
252 | IRC channels |
223 | ------------ |
253 | ------------ |
224 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
254 | - 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
225 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
255 | - JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
226 | 256 | ||
227 | 257 | ||
228 | ---------------- |
258 | ---------------- |
229 | Visit us online! |
259 | Visit us online! |
230 | ---------------- |
260 | ---------------- |
231 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
261 | - Duke3D High Resolution Pack ... http://hrp.duke4.net |
232 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
262 | - EDuke32 port (by TerminX) ..... http://eduke32.com |
233 | - Duke4.net ..................... http://www.duke4.net |
263 | - Duke4.net ..................... http://www.duke4.net |
234 | 264 | ||
235 | 265 | ||
236 | 266 | ||
237 | ========== |
267 | ========== |
238 | 6) CREDITS |
268 | 6) CREDITS |
239 | ========== |
269 | ========== |
240 | 270 | ||
241 | All the following people are involved in this release. They all have our gratitude, |
271 | All the following people are involved in this release. They all have our gratitude, |
242 | for nothing of the great artwork (or pretty much anything else) would have been |
272 | for nothing of the great artwork (or pretty much anything else) would have been |
243 | possible to include without their support and effort. |
273 | possible to include without their support and effort. |
244 | Please notify us if you did contribute to this project without being listed here! |
274 | Please notify us if you did contribute to this project without being listed here! |
245 | 275 | ||
246 | 276 | ||
247 | ------------- |
277 | ------------- |
248 | JFDuke3D Port |
278 | JFDuke3D Port |
249 | ------------- |
279 | ------------- |
250 | JonoF |
280 | JonoF |
251 | Ken Silverman |
281 | Ken Silverman |
252 | 282 | ||
253 | 283 | ||
254 | ------------ |
284 | ------------ |
255 | EDuke32 Port |
285 | EDuke32 Port |
256 | ------------ |
286 | ------------ |
257 | Plagman |
287 | Plagman |
258 | TerminX |
288 | TerminX |
259 | 289 | ||
260 | 290 | ||
261 | ---------------- |
291 | ---------------- |
262 | Highres Textures |
292 | Highres Textures |
263 | ---------------- |
293 | ---------------- |
264 | 0815Jack |
294 | 0815Jack |
265 | ADM |
295 | ADM |
266 | Alexander Filippov |
296 | Alexander Filippov |
267 | AlgorithMan |
297 | AlgorithMan |
268 | Conrad Coldwood |
298 | Conrad Coldwood |
269 | Another Duke Fan |
299 | Another Duke Fan |
270 | Armando |
300 | Armando |
271 | Audiocraz |
301 | Audiocraz |
272 | BlitZ |
302 | BlitZ |
273 | Cage |
303 | Cage |
274 | chicken |
304 | chicken |
275 | Daedolon |
305 | Daedolon |
276 | Devastator |
306 | Devastator |
277 | Ding Bat |
307 | Ding Bat |
278 | DLT |
308 | DLT |
279 | dood! |
309 | dood! |
280 | Dreams |
310 | Dreams |
281 | DukeAtomic |
311 | DukeAtomic |
282 | Ecmaster76 |
312 | Ecmaster76 |
283 | endmilled |
313 | endmilled |
284 | Fearpi |
314 | Fearpi |
285 | Flacken.WS |
315 | Flacken.WS |
286 | Gambini |
316 | Gambini |
287 | Gman |
317 | Gman |
288 | gt1750 |
318 | gt1750 |
289 | Hendricks266 |
319 | Hendricks266 |
290 | Impact |
320 | Impact |
291 | JaJo |
321 | JaJo |
292 | Jblade |
322 | Jblade |
293 | jimbob |
323 | jimbob |
294 | Kef Nukem |
324 | Kef Nukem |
295 | Kev_Hectic |
325 | Kev_Hectic |
296 | Kevin9er |
326 | Kevin9er |
297 | Killd a ton |
327 | Killd a ton |
298 | L2theKING |
328 | L2theKING |
299 | Lemming |
329 | Lemming |
300 | Marked |
330 | Marked |
301 | Megadeus |
331 | Megadeus |
302 | motionblur |
332 | motionblur |
303 | NightFright |
333 | NightFright |
304 | Night Hacker |
334 | Night Hacker |
305 | nyne |
335 | nyne |
306 | ooppee |
336 | ooppee |
307 | ozz |
337 | ozz |
308 | Parkar |
338 | Parkar |
309 | Piccolo |
339 | Piccolo |
310 | Piterplus |
340 | Piterplus |
311 | princetonEO |
341 | princetonEO |
312 | Rellik66 |
342 | Rellik66 |
313 | Roger |
343 | Roger |
314 | Quakis |
344 | Quakis |
315 | Semicharm |
345 | Semicharm |
316 | Sky Fox |
346 | Sky Fox |
317 | Steveeeie |
347 | Steveeeie |
318 | SwissCM |
348 | SwissCM |
319 | Tesserex |
349 | Tesserex |
320 | theRobot |
350 | theRobot |
321 | toadie2k |
351 | toadie2k |
322 | Tip |
352 | Tip |
323 | Vasilinka |
353 | Vasilinka |
324 | Viciarg |
354 | Viciarg |
325 | WarHammer |
355 | WarHammer |
326 | White Alven |
356 | White Alven |
327 | yossa |
357 | yossa |
328 | 358 | ||
329 | 359 | ||
330 | ------------------- |
360 | ------------------- |
331 | 3D Models and Skins |
361 | 3D Models and Skins |
332 | ------------------- |
362 | ------------------- |
333 | alandog |
363 | alandog |
334 | AlgorithMan |
364 | AlgorithMan |
335 | Besli |
365 | Besli |
336 | Blunty |
366 | Blunty |
337 | Cipher |
367 | Cipher |
338 | Conrad Coldwood |
368 | Conrad Coldwood |
339 | dood! |
369 | dood! |
340 | Dr. Kill |
370 | Dr. Kill |
341 | DukeAtomic |
371 | DukeAtomic |
342 | drvarek |
372 | drvarek |
343 | Ecmaster76 |
373 | Ecmaster76 |
344 | efikkan |
374 | efikkan |
345 | empyrock |
375 | empyrock |
346 | Eric R |
376 | Eric R |
347 | escapist |
377 | escapist |
348 | Esslan |
378 | Esslan |
349 | FlackenWS |
379 | FlackenWS |
350 | Forder |
380 | Forder |
351 | General Failure |
381 | General Failure |
352 | GodBlitZor |
382 | GodBlitZor |
353 | gt1750 |
383 | gt1750 |
354 | Hellbound |
384 | Hellbound |
355 | ilovefoxes |
385 | ilovefoxes |
356 | Jean Gorospe |
386 | Jean Gorospe |
357 | Jokke_r |
387 | Jokke_r |
358 | Killd a ton |
388 | Killd a ton |
359 | Kralex |
389 | Kralex |
360 | L2theKING |
390 | L2theKING |
361 | Madaut |
391 | Madaut |
362 | MagNet |
392 | MagNet |
363 | Mean Person |
393 | Mean Person |
364 | Millenia |
394 | Millenia |
365 | motionblur |
395 | motionblur |
366 | Mr.Fibbles |
396 | Mr.Fibbles |
367 | ozz |
397 | ozz |
368 | Parkar |
398 | Parkar |
369 | Piterplus |
399 | Piterplus |
370 | Plagman |
400 | Plagman |
371 | Radar1013 |
401 | Radar1013 |
372 | Renegado |
402 | Renegado |
373 | Roma Loom |
403 | Roma Loom |
374 | Sky Fox |
404 | Sky Fox |
375 | Soul Collector |
405 | Soul Collector |
376 | Spiker |
406 | Spiker |
377 | Swiss Cheeseman/SwissCM |
407 | Swiss Cheeseman/SwissCM |
378 | Tea Monster |
408 | Tea Monster |
379 | vakooja |
409 | vakooja |
380 | Vasilinka |
410 | Vasilinka |
381 | YicklePigeon |
411 | YicklePigeon |
382 | zilppuri |
412 | zilppuri |
383 | 413 | ||
384 | 414 | ||
385 | -------- |
415 | -------- |
386 | Maphacks |
416 | Maphacks |
387 | -------- |
417 | -------- |
388 | 418 | ||
389 | > Initial Release |
419 | > Initial Release |
390 | Dave-ros |
420 | Dave-ros |
391 | DSotM |
421 | DSotM |
392 | Ecmaster76 |
422 | Ecmaster76 |
393 | endmilled |
423 | endmilled |
394 | ikkejw |
424 | ikkejw |
395 | Killd a ton |
425 | Killd a ton |
396 | Night Hacker |
426 | Night Hacker |
397 | noctrun |
427 | noctrun |
398 | Okira |
428 | Okira |
399 | Piterplus |
429 | Piterplus |
400 | Renegado |
430 | Renegado |
401 | Zebius |
431 | Zebius |
402 | 432 | ||
403 | > "Reloaded" Release |
433 | > "Reloaded" Release |
404 | Hunter_rus |
434 | Hunter_rus |
405 | NightFright |
435 | NightFright |
406 | 436 | ||
407 | > Polymer Lighting |
437 | > Polymer Lighting |
408 | Devastator |
438 | Devastator |
409 | Micky C |
439 | Micky C |
410 | Roma Loom |
440 | Roma Loom |
411 | 441 | ||
412 | 442 | ||
413 | ------------ |
443 | ------------ |
414 | HRP Assembly |
444 | HRP Assembly |
415 | ------------ |
445 | ------------ |
416 | NightFright |
446 | NightFright |
417 | Parkar |
447 | Parkar |
418 | 448 | ||
419 | 449 | ||
420 | ----------------- |
450 | ----------------- |
421 | Special thanks to |
451 | Special thanks to |
422 | ----------------- |
452 | ----------------- |
423 | - 3D Realms, for making this great game in the first place! |
453 | - 3D Realms, for making this great game in the first place! |
424 | - The guys at Duke4.net for hosting and help building the HRP website. |
454 | - The guys at Duke4.net for hosting and help building the HRP website. |
425 | - All of you who support and contribute to the project. |
455 | - All of you who support and contribute to the project. |
426 | - All the mirrors and seeders. |
456 | - All the mirrors and seeders. |
427 | 457 | ||
428 |
|
458 |
|
429 | 459 | ||
430 | 460 | ||
431 | 461 |