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1 | 1 | ||
2 | ===== DUKE3D HRP TO-DO LIST ===== |
2 | ===== DUKE3D HRP TO-DO LIST ===== |
3 | 3 | ||
4 | - | ||
5 | by NightFright |
4 | by NightFright |
6 | 5 | ||
7 | *** LAST UPDATE: February 20, 2014 *** |
6 | *** LAST UPDATE: 2014-03-06 *** |
8 | 7 | ||
9 | 8 | ||
10 | This is the to-do list for any future HRP release. Everything you see here should be recreated at some point. |
9 | This is the to-do list for any future HRP release. Everything you see here |
- | 10 | should be recreated at some point. |
|
11 | All remade textures should be 4x the size of the original tiles (unless specified otherwise) but may be higher |
11 | All remade textures should be 4x the size of the original tiles (unless |
- | 12 | specified otherwise) but may be higher in rare cases (if looking too pixelated |
|
12 | in rare cases (if looking too pixelated ingame or in case they contain small pieces of text which have to be legible). |
13 | ingame or in case they contain small pieces of text which have to be legible). |
13 | 14 | ||
14 | 15 | ||
15 | Target release: HRP v5.4/6.0 |
16 | Target release: HRP v5.4/6.0 |
16 | 17 | ||
17 | 18 | ||
18 | 19 | ||
19 | ====================================================================================================================== |
20 | ================================================================================ |
20 | EPISODE 1: "L.A. MELTDOWN" |
21 | EPISODE 1: "L.A. MELTDOWN" |
21 | ====================================================================================================================== |
22 | ================================================================================ |
22 | 23 | ||
23 | 24 | ||
24 | Optional Textures (16 remaining) |
25 | Optional Textures (16 remaining) |
25 | -------------------------------- |
26 | -------------------------------- |
26 | 3430-3437 |
27 | 3430-3437 |
27 | 3440 |
28 | 3440 |
28 | 3442-3448 (Developer Heads) |
29 | 3442-3448 (Developer Heads) |
29 | 30 | ||
30 | 31 | ||
31 | Internally used (3 remaining) |
32 | Internally used (3 remaining) |
32 | ----------------------------- |
33 | ----------------------------- |
33 | 2589-2591 (FORCESPHERE) |
34 | 2589-2591 (FORCESPHERE) |
34 | 35 | ||
35 | 36 | ||
36 | Intro/Ep.1 Cutscene |
37 | Intro/Ep.1 Cutscene |
37 | ------------------- |
38 | ------------------- |
38 | logo.anm - intro cutscene (nuke symbol with explosion) |
39 | logo.anm - intro cutscene (nuke symbol with explosion) |
39 | 3260 (VICTORY1) |
40 | 3260 (VICTORY1) |
40 | 41 | ||
41 | 42 | ||
42 | 43 | ||
43 | ====================================================================================================================== |
44 | ================================================================================ |
44 | EPISODE 2: "LUNAR APOCALYPSE" |
45 | EPISODE 2: "LUNAR APOCALYPSE" |
45 | ====================================================================================================================== |
46 | ================================================================================ |
46 | 47 | ||
47 | 48 | ||
48 | Textures (6 remaining) |
49 | Textures (6 remaining) |
49 | ---------------------- |
50 | ---------------------- |
50 | 320/321 |
51 | 320/321 |
51 | 456 |
52 | 456 |
52 | 473 |
53 | 473 |
53 | 1237 |
54 | 1237 |
54 | 55 | ||
55 | 56 | ||
56 | Ep.2 Cutscene |
57 | Ep.2 Cutscene |
57 | ------------- |
58 | ------------- |
58 | cineov2.anm |
59 | cineov2.anm |
59 | 60 | ||
60 | 61 | ||
61 | 62 | ||
62 | ====================================================================================================================== |
63 | ================================================================================ |
63 | EPISODE 3: "SHRAPNEL CITY" |
64 | EPISODE 3: "SHRAPNEL CITY" |
64 | ====================================================================================================================== |
65 | ================================================================================ |
65 | 66 | ||
66 | 67 | ||
67 | Models: Characters (1 remaining) |
68 | Models: Characters (1 remaining) |
68 | -------------------------------- |
69 | -------------------------------- |
69 | 1355 (INDY) |
70 | 1355 (INDY) |
70 | 71 | ||
71 | 72 | ||
72 | Models: Props (1 remaining) |
73 | Models: Props (1 remaining) |
73 | --------------------------- |
74 | --------------------------- |
74 | 1347 (FETUSJIB) |
75 | 1347 (FETUSJIB) |
75 | 76 | ||
76 | 77 | ||
77 | Textures (7 remaining) |
78 | Textures (7 remaining) |
78 | ---------------------- |
79 | ---------------------- |
79 | 722 |
80 | 722 |
80 | 737 |
81 | 737 |
81 | 738 |
82 | 738 |
82 | 741 (marble floor) |
83 | 741 (marble floor) |
83 | 840 (should match it's presumable neighbour 750) |
84 | 840 (should match its presumable neighbour 750) |
84 | 870 |
85 | 870 |
85 | 1153 |
86 | 1153 |
86 | 87 | ||
87 | 88 | ||
88 | Miscellaneous (11 remaining) |
89 | Miscellaneous (11 remaining) |
89 | ---------------------------- |
90 | ---------------------------- |
90 | 640-649 (W_NUMBERS), pal0/2 |
91 | 640-649 (W_NUMBERS), pal0/2 |
91 | 1115 (switch) - could be modelled or just a texture, unsure |
92 | 1115 (switch) - could be modelled or just a texture, unsure |
92 | 93 | ||
93 | 94 | ||
94 | Ep.3 Cutscene |
95 | Ep.3 Cutscene |
95 | ------------- |
96 | ------------- |
96 | cineov3.anm |
97 | cineov3.anm |
97 | radlogo.anm |
98 | radlogo.anm |
98 | 99 | ||
99 | 100 | ||
100 | 101 | ||
101 | ====================================================================================================================== |
102 | ================================================================================ |
102 | EPISODE 4: "THE BIRTH" |
103 | EPISODE 4: "THE BIRTH" |
103 | ====================================================================================================================== |
104 | ================================================================================ |
104 | 105 | ||
105 | 106 | ||
106 | Models: Characters (6 remaining) |
107 | Models: Characters (6 remaining) |
107 | -------------------------------- |
108 | -------------------------------- |
108 | 4402/4403 (ROBOTDOG) |
109 | 4402/4403 (ROBOTDOG) |
109 | 4404/4405 (ROBOTPIRATE) |
110 | 4404/4405 (ROBOTPIRATE) |
110 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
111 | 4512/4513 (PIRATE2A/PIRATE5A) pal 0/10/13 |
111 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
112 | 4514/4515 (PIRATE3A/PIRATE6A) pal 0/10/13 |
112 | 4871-4873 (MAN/MAN2) |
113 | 4871-4873 (MAN/MAN2) |
113 | 4943 (JURYGUY) pal 0/10-16 |
114 | 4943 (JURYGUY) pal 0/10-16 |
114 | 115 | ||
115 | 116 | ||
116 | Models: Props (5 remaining) |
117 | Models: Props (5 remaining) |
117 | --------------------------- |
118 | --------------------------- |
118 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
119 | 4430-4432 (broken fuse 1) - highres sprites done; model needed |
119 | 4433-4435 (broken fuse 2) |
120 | 4433-4435 (broken fuse 2) |
120 | 4455 |
121 | 4455 |
121 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
122 | 4480 (broken cable) pal 0/10/13/14 - highres sprites done; modelled versions? |
122 | 4884 (broken light?) |
123 | 4884 (broken light?) |
123 | 124 | ||
124 | 125 | ||
125 | Models: Switches (1 remaining) |
126 | Models: Switches (1 remaining) |
126 | ------------------------------ |
127 | ------------------------------ |
127 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
128 | 4483 (broken #164 DIPSWITCH2) - sprite version available; model still needed |
128 | 129 | ||
129 | 130 | ||
130 | Textures (11 remaining) |
131 | Textures (11 remaining) |
131 | ------------------------ |
132 | ------------------------ |
132 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
133 | 3410/3411 (only different in color; #3410: more brown/#3411: more grey) |
133 | 3412 |
134 | 3412 |
134 | 4107 |
135 | 4107 |
135 | 4109 (car front) |
136 | 4109 (car front) |
136 | 4346 |
137 | 4346 |
137 | 4423 |
138 | 4423 |
138 | 4424 |
139 | 4424 |
139 | 4436 |
140 | 4436 |
140 | 5079/5080 |
141 | 5079/5080 |
141 | 142 | ||
142 | 143 | ||
143 | Signs (9 remaining) |
144 | Signs (9 remaining) |
144 | ------------------- |
145 | ------------------- |
145 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
146 | 4379/4381-4385/4399/4409/4889 (Wanted posters - with 3DR heads!) |
146 | 147 | ||
147 | Ep.4 Cutscene |
148 | Ep.4 Cutscene |
148 | ------------- |
149 | ------------- |
149 | vol41a.anm |
150 | vol41a.anm |
150 | vol42a.anm |
151 | vol42a.anm |
151 | vol43a.anm |
152 | vol43a.anm |
152 | vol4e1.anm |
153 | vol4e1.anm |
153 | vol4e2.anm |
154 | vol4e2.anm |
154 | vol4e3.anm |
155 | vol4e3.anm |
155 | duketeam.anm |
156 | duketeam.anm |
156 | 157 | ||
157 | 158 | ||
158 | 159 | ||
159 | ====================================================================================================================== |
160 | ================================================================================ |
160 | Optional ART frequently used in user maps (list incomplete) |
161 | Optional ART frequently used in user maps (list incomplete) |
161 | ====================================================================================================================== |
162 | ================================================================================ |
162 | 163 | ||
163 | Models |
164 | Models |
164 | ------------------------------ |
165 | ------------------------------ |
165 | 0969 (hydroplant) |
166 | 0969 (hydroplant) |
166 | 1003 (brokenhydroplant) |
167 | 1003 (brokenhydroplant) |
167 | 2452 (dukeicon, share md3 with 3350, sub-bar texture available) |
168 | 2452 (dukeicon, share md3 with 3350, sub-bar texture available) |
168 | 2453 (skull, also as texture, current one is too greenish) |
169 | 2453 (skull, also as texture, current one is too greenish) |
169 | 3350-3331 (rotating greenish Duke head, share md3 with 2452) |
170 | 3350-3331 (rotating greenish Duke head, share md3 with 2452) |
170 | 171 | ||
171 | Textures |
172 | Textures |
172 | -------- |
173 | -------- |
173 | 0244 (wall texture / roller shutter) |
174 | 0244 (wall texture / roller shutter) |
174 | 0282 (and maybe redo related 0278, 0279) |
175 | 0282 (and maybe redo related 0278, 0279) |
175 | 0587 |
176 | 0587 |
176 | 0588 |
177 | 0588 |
177 | 0589 (intercom?, model?) |
178 | 0589 (intercom?, model?) |
178 | 0591 (joint box?, model?) |
179 | 0591 (joint box?, model?) |
179 | 0611 |
180 | 0611 |
180 | 1277, 1278 (redo 1275?) |
181 | 1277, 1278 (redo 1275?) |
181 | 2452 (dukeicon, also as model) |
182 | 2452 (dukeicon, also as model) |
182 | 2453 (skull, also as model) |
183 | 2453 (skull, also as model) |
183 | 3290 ("game screenshot") |
184 | 3290 ("game screenshot") |
184 | 185 | ||
185 | 186 | ||
186 | 187 | ||
187 | ====================================================================================================================== |
188 | ================================================================================ |
188 | Important: Concerning misaligned models |
189 | Important: Concerning misaligned models |
189 | ====================================================================================================================== |
190 | ================================================================================ |
190 | 191 | ||
191 | Several long-standing HRP models have an origin offset or a wrong rotation, |
192 | Several long-standing HRP models have an origin offset or a wrong rotation, |
192 | which has been taken care of in maphacks or HRP-aware user maps. If you redo |
193 | which has been taken care of in maphacks or HRP-aware user maps. If you redo |
193 | them, please consider reproducing those attributes or contact LeoD before |
194 | them, please consider reproducing those attributes or contact LeoD before |
194 | uploading a 'correct' version. (List not complete yet) |
195 | uploading a 'correct' version. (List not complete yet) |
195 | 196 | ||
196 | Offset: |
197 | Offset: |
197 | 0574, 670, 671 (faucet) |
198 | 0574, 0670, 0671 (faucet) |
198 | 0768 sushiplate1 (floating) |
199 | 0768 sushiplate1 (floating) |
- | 200 | 1255 ceilingsteam, size/diameter ? |
|
199 | 201 | ||
200 | 180 degrees: |
202 | 180 degrees: |
- | 203 | 0603 naked1 (hangbabe) |
|
201 | 0678 scale |
204 | 0678 scale |
202 | 1227-1230 nukebarrel [label] |
205 | 1227-1230 nukebarrel [label] |
203 | 1228 exploding barrel [label] |
206 | 1228 exploding barrel [label] |
204 | 4369 (emergency light) |
207 | 4369 (emergency light) |
205 | 4496 broom |
208 | 4496 broom |
206 | 4560 robotdog2 |
209 | 4560 robotdog2 |
207 | 210 | ||
208 | 90 degrees: |
211 | 90 degrees: |
209 | 0610 (lightswitch pole), also too short |
212 | 0610 (lightswitch pole), also too short |
210 | 0716 waittobeseated |
213 | 0716 waittobeseated |
211 | 0753 statue (geisha) |
214 | 0753 statue (geisha) |
212 | 0869 statueflash (geisha) |
215 | 0869 statueflash (geisha) |
- | 216 | 0927 (traffic signal), also has height offset |
|
213 | 1079 oozfilter [label] |
217 | 1079 oozfilter [label] |
214 | 1294 podfem1, probably other slime babes as well |
218 | 1294 podfem1, probably other slime babes as well |
215 | 1323 fem5 (polebabe) |
219 | 1323 fem5 (polebabe) |
216 | 1334 fem6 (padbabe) |
220 | 1334 fem6 (padbabe) |
217 | 4377 policelightpole |
221 | 4377 policelightpole |
218 | 4400 teddybear |
222 | 4400 teddybear |
219 | 4441 (J. McClain) |
223 | 4441 (J. McClain) |
220 | 4442 (H. Callahan) |
224 | 4442 (H. Callahan) |
221 | 4473 (J. Dredd) |
225 | 4473 (J. Dredd) |
222 | 4495 wetfloor |
226 | 4495 wetfloor |
223 | 4887 pleasewait |
227 | 4887 pleasewait |
224 | 228 | ||
225 | Too short |
229 | Too short |
- | 230 | 0607 antenna |
|
226 | 1221 cranepole |
231 | 1221 cranepole |
227 | 232 | ||
228 | Too long |
233 | Too long |
229 | 0909 (treetrunk) |
234 | 0909 (treetrunk) |
230 | 235 | ||
231 | Not high enough |
236 | Not high enough |
232 | 0907 woodenhorse |
237 | 0907 woodenhorse |
233 | 238 |