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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke: Nuclear Winter |
3 | Duke: Nuclear Winter |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Simply Silly Software |
5 | © 1997 Simply Silly Software |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke: Nuclear Winter Plus |
7 | Duke: Nuclear Winter Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | state snowmangrowcode |
12 | state snowmangrowcode |
13 | ifcount 32 |
13 | ifcount 32 |
14 | { |
14 | { |
15 | addkills 1 |
15 | addkills 1 |
16 | sound SQUISH2 |
16 | sound SQUISH2 |
17 | sound PIPEBOMB_EXPLODE |
17 | sound PIPEBOMB_EXPLODE |
18 | hitradius 2048 60 70 80 90 |
18 | hitradius 2048 60 70 80 90 |
19 | debris SCRAP3 40 |
19 | debris SCRAP3 40 |
20 | debris SCRAP3 40 |
20 | debris SCRAP3 40 |
21 | debris SCRAP3 40 |
21 | debris SCRAP3 40 |
22 | debris SCRAP3 40 |
22 | debris SCRAP3 40 |
23 | killit |
23 | killit |
24 | } |
24 | } |
25 | else |
25 | else |
26 | { |
26 | { |
27 | sizeto MAXXSTRETCH MAXYSTRETCH |
27 | sizeto MAXXSTRETCH MAXYSTRETCH |
28 | break |
28 | break |
29 | } |
29 | } |
30 | ends |
30 | ends |
31 | 31 | ||
32 | move SNOWBALLSPEED1 750 100 |
32 | move SNOWBALLSPEED1 750 100 |
33 | move SNOWBALLUP 0 -2000 |
33 | move SNOWBALLUP 0 -2000 |
34 | 34 | ||
35 | action SNOWBALL1 0 1 1 1 1 |
35 | action SNOWBALL1 0 1 1 1 1 |
36 | 36 | ||
37 | ai AISNOWBALL1 SNOWBALL1 SNOWBALLSPEED1 geth getv |
37 | ai AISNOWBALL1 SNOWBALL1 SNOWBALLSPEED1 geth getv |
38 | ai AISNOWBALLUP SNOWBALL1 SNOWBALLUP geth getv |
38 | ai AISNOWBALLUP SNOWBALL1 SNOWBALLUP geth getv |
39 | 39 | ||
40 | useractor notenemy SNOWBALL 0 SNOWBALL1 |
40 | useractor notenemy SNOWBALL 0 SNOWBALL1 |
41 | state checksquished |
41 | state checksquished |
42 | 42 | ||
43 | ifai 0 |
43 | ifai 0 |
44 | { |
44 | { |
45 | sizeat 1 1 |
45 | sizeat 1 1 |
46 | cstat 32768 |
46 | cstat 32768 |
47 | clipdist 0 |
47 | clipdist 0 |
48 | ai AISNOWBALLUP |
48 | ai AISNOWBALLUP |
49 | } |
49 | } |
50 | ifai AISNOWBALLUP |
50 | ifai AISNOWBALLUP |
51 | { |
51 | { |
52 | ifcount 1 |
52 | ifcount 1 |
53 | { |
53 | { |
54 | ai AISNOWBALL1 |
54 | ai AISNOWBALL1 |
55 | cstat 257 |
55 | cstat 257 |
56 | clipdist 32 |
56 | clipdist 32 |
57 | sizeat 30 30 |
57 | sizeat 30 30 |
58 | } |
58 | } |
59 | else break |
59 | else break |
60 | } |
60 | } |
61 | 61 | ||
62 | ifai AISNOWBALL1 |
62 | ifai AISNOWBALL1 |
63 | { |
63 | { |
64 | ifpdistl 1024 |
64 | ifpdistl 1024 |
65 | { |
65 | { |
66 | getplayer[THISACTOR].i temp |
66 | getplayer[THISACTOR].i temp |
67 | setactor[temp].htextra SNOWBALLAMOUNT |
67 | setactor[temp].htextra SNOWBALLAMOUNT |
68 | setactor[temp].htpicnum SNOWBALL |
68 | setactor[temp].htpicnum SNOWBALL |
- | 69 | getactor[THISACTOR].owner temp2 |
|
- | 70 | setactor[temp].htowner temp2 |
|
69 | // addphealth SNOWBALLAMOUNT |
71 | // addphealth SNOWBALLAMOUNT |
- | 72 | ||
70 | debris SCRAP3 5 |
73 | debris SCRAP3 5 |
71 | globalsound DUKE_GRUNT |
74 | globalsound DUKE_GRUNT |
72 | state headhitstate |
75 | state headhitstate |
73 | palfrom 15 15 15 |
76 | palfrom 15 15 15 |
74 | killit |
77 | killit |
75 | } |
78 | } |
76 | iffloordistl 10 |
79 | iffloordistl 10 |
77 | { |
80 | { |
78 | debris SCRAP3 5 |
81 | debris SCRAP3 5 |
79 | killit |
82 | killit |
80 | } |
83 | } |
81 | } |
84 | } |
82 | ifcount 30 killit |
85 | ifcount 30 killit |
83 | enda |
86 | enda |
84 | 87 | ||
85 | action ASNOWMANIDLE 26 3 5 1 20 |
88 | action ASNOWMANIDLE 26 3 5 1 20 |
86 | action ASNOWMANATTACK 11 3 5 1 30 |
89 | action ASNOWMANATTACK 11 3 5 1 30 |
87 | action ASNOWMANDIE 5 5 1 1 10 |
90 | action ASNOWMANDIE 5 5 1 1 10 |
88 | action ASNOWMANDEAD 10 1 1 |
91 | action ASNOWMANDEAD 10 1 1 |
89 | action ASNOWMANFROZEN 0 1 5 1 1 |
92 | action ASNOWMANFROZEN 0 1 5 1 1 |
90 | 93 | ||
91 | move SNOWMANSPEED |
94 | move SNOWMANSPEED |
92 | 95 | ||
93 | ai AISNOWFOLLOW ASNOWMANIDLE SNOWMANSPEED faceplayerslow |
96 | ai AISNOWFOLLOW ASNOWMANIDLE SNOWMANSPEED faceplayerslow |
94 | ai AISNOWATTACK ASNOWMANATTACK SNOWMANSPEED faceplayer |
97 | ai AISNOWATTACK ASNOWMANATTACK SNOWMANSPEED faceplayer |
95 | ai AISNOWMANSHRINK ASNOWMANIDLE SNOWMANSPEED geth getv |
98 | ai AISNOWMANSHRINK ASNOWMANIDLE SNOWMANSPEED geth getv |
96 | ai AISNOWMANGROW ASNOWMANIDLE SNOWMANSPEED geth getv |
99 | ai AISNOWMANGROW ASNOWMANIDLE SNOWMANSPEED geth getv |
97 | ai AISNOWMANDYING ASNOWMANDIE SNOWMANSPEED geth getv |
100 | ai AISNOWMANDYING ASNOWMANDIE SNOWMANSPEED geth getv |
98 | 101 | ||
99 | state snowmanidlestate |
102 | state snowmanidlestate |
100 | ifcansee |
103 | ifcansee |
101 | ifpdistl 8192 |
104 | ifpdistl 8192 |
102 | { |
105 | { |
103 | ai AISNOWATTACK |
106 | ai AISNOWATTACK |
104 | break |
107 | break |
105 | } |
108 | } |
106 | ends |
109 | ends |
107 | 110 | ||
108 | state snowmandyingstate |
111 | state snowmandyingstate |
109 | ifactioncount 5 action ASNOWMANDEAD |
112 | ifactioncount 5 action ASNOWMANDEAD |
110 | ends |
113 | ends |
111 | 114 | ||
112 | state snowmanattackstate |
115 | state snowmanattackstate |
113 | ifcount 15 nullop else ifcount 14 spawn SNOWBALL |
116 | ifcount 15 nullop else ifcount 14 spawn SNOWBALL |
114 | ifactioncount 3 |
117 | ifactioncount 3 |
115 | { |
118 | { |
116 | resetcount |
119 | resetcount |
117 | ifpdistl 8192 resetactioncount else ai AISNOWFOLLOW |
120 | ifpdistl 8192 resetactioncount else ai AISNOWFOLLOW |
118 | } |
121 | } |
119 | ends |
122 | ends |
120 | 123 | ||
121 | state snowmanshrinkstate |
124 | state snowmanshrinkstate |
122 | ifcount SHRUNKDONECOUNT |
125 | ifcount SHRUNKDONECOUNT |
123 | ai AISNOWFOLLOW |
126 | ai AISNOWFOLLOW |
124 | else |
127 | else |
125 | ifcount SHRUNKCOUNT |
128 | ifcount SHRUNKCOUNT |
126 | sizeto 42 36 |
129 | sizeto 42 36 |
127 | else |
130 | else |
128 | state genericshrunkcode |
131 | state genericshrunkcode |
129 | ends |
132 | ends |
130 | 133 | ||
131 | state snowmanhitstate |
134 | state snowmanhitstate |
132 | 135 | ||
133 | ifdead |
136 | ifdead |
134 | { |
137 | { |
135 | // debris SCRAP3 40 |
138 | // debris SCRAP3 40 |
136 | // debris SCRAP3 40 |
139 | // debris SCRAP3 40 |
137 | debris SCRAP3 20 |
140 | debris SCRAP3 20 |
138 | 141 | ||
139 | ifwasweapon GROWSPARK |
142 | ifwasweapon GROWSPARK |
140 | { |
143 | { |
141 | sound ACTOR_GROWING |
144 | sound ACTOR_GROWING |
142 | ai AISNOWMANGROW |
145 | ai AISNOWMANGROW |
143 | break |
146 | break |
144 | } |
147 | } |
145 | 148 | ||
146 | addkills 1 |
149 | addkills 1 |
147 | 150 | ||
148 | ifwasweapon FREEZEBLAST |
151 | ifwasweapon FREEZEBLAST |
149 | { |
152 | { |
150 | sound SOMETHINGFROZE |
153 | sound SOMETHINGFROZE |
151 | spritepal 1 |
154 | spritepal 1 |
152 | move 0 |
155 | move 0 |
153 | action ASNOWMANFROZEN |
156 | action ASNOWMANFROZEN |
154 | strength 0 |
157 | strength 0 |
155 | break |
158 | break |
156 | } |
159 | } |
157 | ifwasweapon RADIUSEXPLOSION |
160 | ifwasweapon RADIUSEXPLOSION |
158 | { |
161 | { |
159 | debris SCRAP3 40 |
162 | debris SCRAP3 40 |
160 | killit |
163 | killit |
161 | } |
164 | } |
162 | else |
165 | else |
163 | ifwasweapon RPG |
166 | ifwasweapon RPG |
164 | { |
167 | { |
165 | debris SCRAP3 20 |
168 | debris SCRAP3 20 |
166 | killit |
169 | killit |
167 | } |
170 | } |
168 | else |
171 | else |
169 | { |
172 | { |
170 | cstat 0 |
173 | cstat 0 |
171 | ai AISNOWMANDYING |
174 | ai AISNOWMANDYING |
172 | } |
175 | } |
173 | 176 | ||
174 | } |
177 | } |
175 | else |
178 | else |
176 | { |
179 | { |
177 | debris SCRAP3 20 |
180 | debris SCRAP3 20 |
178 | ifwasweapon SHRINKSPARK |
181 | ifwasweapon SHRINKSPARK |
179 | { |
182 | { |
180 | sound ACTOR_SHRINKING |
183 | sound ACTOR_SHRINKING |
181 | ai AISNOWMANSHRINK |
184 | ai AISNOWMANSHRINK |
182 | } |
185 | } |
183 | else |
186 | else |
184 | ifwasweapon GROWSPARK |
187 | ifwasweapon GROWSPARK |
185 | sound EXPANDERHIT |
188 | sound EXPANDERHIT |
186 | } |
189 | } |
187 | ends |
190 | ends |
188 | 191 | ||
189 | 192 | ||
190 | useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
193 | useractor enemy SNOWMAN SNOWMANSTRENGTH ASNOWMANIDLE |
191 | fall |
194 | fall |
192 | 195 | ||
193 | ifaction ASNOWMANDEAD |
196 | ifaction ASNOWMANDEAD |
194 | { |
197 | { |
195 | strength 0 |
198 | strength 0 |
196 | ifhitweapon |
199 | ifhitweapon |
197 | { |
200 | { |
198 | ifwasweapon RADIUSEXPLOSION |
201 | ifwasweapon RADIUSEXPLOSION |
199 | { |
202 | { |
200 | // debris SCRAP3 40 |
203 | // debris SCRAP3 40 |
201 | // debris SCRAP3 40 |
204 | // debris SCRAP3 40 |
202 | debris SCRAP3 20 |
205 | debris SCRAP3 20 |
203 | killit |
206 | killit |
204 | } |
207 | } |
205 | } |
208 | } |
206 | 209 | ||
207 | ifrespawn |
210 | ifrespawn |
208 | { |
211 | { |
209 | ifcount RESPAWNACTORTIME |
212 | ifcount RESPAWNACTORTIME |
210 | { |
213 | { |
211 | spawn TRANSPORTERSTAR |
214 | spawn TRANSPORTERSTAR |
212 | cstat 257 |
215 | cstat 257 |
213 | strength SNOWMANSTRENGTH |
216 | strength SNOWMANSTRENGTH |
214 | ai AISNOWFOLLOW |
217 | ai AISNOWFOLLOW |
215 | } |
218 | } |
216 | } |
219 | } |
217 | break |
220 | break |
218 | } |
221 | } |
219 | else ifaction ASNOWMANFROZEN |
222 | else ifaction ASNOWMANFROZEN |
220 | { |
223 | { |
221 | ifcount THAWTIME |
224 | ifcount THAWTIME |
222 | { |
225 | { |
223 | ai AISNOWFOLLOW |
226 | ai AISNOWFOLLOW |
224 | getlastpal |
227 | getlastpal |
225 | } |
228 | } |
226 | else |
229 | else |
227 | ifcount FROZENDRIPTIME |
230 | ifcount FROZENDRIPTIME |
228 | ifrnd 8 |
231 | ifrnd 8 |
229 | spawn WATERDRIP |
232 | spawn WATERDRIP |
230 | 233 | ||
231 | ifhitweapon |
234 | ifhitweapon |
232 | { |
235 | { |
233 | ifwasweapon FREEZEBLAST |
236 | ifwasweapon FREEZEBLAST |
234 | { |
237 | { |
235 | strength 0 |
238 | strength 0 |
236 | break |
239 | break |
237 | } |
240 | } |
238 | addkills 1 |
241 | addkills 1 |
239 | lotsofglass 30 |
242 | lotsofglass 30 |
240 | ifrnd 84 debris SCRAP3 10 |
243 | ifrnd 84 debris SCRAP3 10 |
241 | sound GLASS_BREAKING |
244 | sound GLASS_BREAKING |
242 | killit |
245 | killit |
243 | } |
246 | } |
244 | 247 | ||
245 | ifp pfacing |
248 | ifp pfacing |
246 | ifpdistl FROZENQUICKKICKDIST |
249 | ifpdistl FROZENQUICKKICKDIST |
247 | pkick |
250 | pkick |
248 | break |
251 | break |
249 | } |
252 | } |
250 | 253 | ||
251 | ifai AISNOWMANSHRINK |
254 | ifai AISNOWMANSHRINK |
252 | { |
255 | { |
253 | state snowmanshrinkstate |
256 | state snowmanshrinkstate |
254 | break |
257 | break |
255 | } |
258 | } |
256 | 259 | ||
257 | ifhitweapon state snowmanhitstate |
260 | ifhitweapon state snowmanhitstate |
258 | 261 | ||
259 | ifp pdead break |
262 | ifp pdead break |
260 | 263 | ||
261 | ifai 0 |
264 | ifai 0 |
262 | { |
265 | { |
263 | ai AISNOWFOLLOW |
266 | ai AISNOWFOLLOW |
264 | sizeat 42 36 |
267 | sizeat 42 36 |
265 | clipdist 32 |
268 | clipdist 32 |
266 | cstat 257 |
269 | cstat 257 |
267 | } |
270 | } |
268 | 271 | ||
269 | ifai AISNOWMANDYING state snowmandyingstate |
272 | ifai AISNOWMANDYING state snowmandyingstate |
270 | else ifai AISNOWMANGROW state genericgrowcode |
273 | else ifai AISNOWMANGROW state genericgrowcode |
271 | else ifai AISNOWFOLLOW state snowmanidlestate |
274 | else ifai AISNOWFOLLOW state snowmanidlestate |
272 | else ifai AISNOWATTACK state snowmanattackstate |
275 | else ifai AISNOWATTACK state snowmanattackstate |
273 | enda |
276 | enda |
274 | 277 | ||
275 | move botshrunkspeed 50 |
278 | move botshrunkspeed 50 |
276 | move botsteroidspeed 400 |
279 | move botsteroidspeed 400 |
277 | move botstopped |
280 | move botstopped |
278 | move botfall 0 -38 |
281 | move botfall 0 -38 |
279 | move bothardfall 0 |
282 | move bothardfall 0 |
280 | move botflyupspeed 200 -140 |
283 | move botflyupspeed 200 -140 |
281 | move botflydownspeed 200 -38 |
284 | move botflydownspeed 200 -38 |
282 | move botflyspeed 200 // -38 |
285 | move botflyspeed 200 // -38 |
283 | move botdodgespeedfly 250 -140 |
286 | move botdodgespeedfly 250 -140 |
284 | move botdodgespeeddownfly 250 140 |
287 | move botdodgespeeddownfly 250 140 |
285 | 288 | ||
286 | action ABOTFLY 0 1 5 1 13 |
289 | action ABOTFLY 0 1 5 1 13 |
287 | action ABOTFLYDYING 65 5 1 1 18 |
290 | action ABOTFLYDYING 65 5 1 1 18 |
288 | action ABOTFLYDIEBACK 69 5 1 -1 18 |
291 | action ABOTFLYDIEBACK 69 5 1 -1 18 |
289 | action ABOTFLYDEAD 65 1 1 1 1 |
292 | action ABOTFLYDEAD 65 1 1 1 1 |
290 | action ABOTFLYFROZEN 0 1 5 1 1 |
293 | action ABOTFLYFROZEN 0 1 5 1 1 |
291 | 294 | ||
292 | ai AIBOTFLYUP ABOTFLY botflyupspeed faceplayer |
295 | ai AIBOTFLYUP ABOTFLY botflyupspeed faceplayer |
293 | ai AIBOTFLYDOWN ABOTFLY botflydownspeed faceplayer |
296 | ai AIBOTFLYDOWN ABOTFLY botflydownspeed faceplayer |
294 | ai AIBOTFLYSEEKUP ABOTFLY botflyupspeed geth seekplayer randomangle |
297 | ai AIBOTFLYSEEKUP ABOTFLY botflyupspeed geth seekplayer randomangle |
295 | ai AIBOTFLYSEEKDOWN ABOTFLY botflydownspeed geth seekplayer randomangle |
298 | ai AIBOTFLYSEEKDOWN ABOTFLY botflydownspeed geth seekplayer randomangle |
296 | ai AIBOTFLYDODGEUP ABOTFLY botdodgespeedfly fleeenemy randomangle |
299 | ai AIBOTFLYDODGEUP ABOTFLY botdodgespeedfly fleeenemy randomangle |
297 | ai AIBOTFLYDODGEDOWN ABOTFLY botdodgespeeddownfly fleeenemy randomangle |
300 | ai AIBOTFLYDODGEDOWN ABOTFLY botdodgespeeddownfly fleeenemy randomangle |
298 | ai AIBOTFLYNOTMOVING |
301 | ai AIBOTFLYNOTMOVING |
299 | ai AIBOTFLYCAMPING ABOTFLY botstopped faceplayer |
302 | ai AIBOTFLYCAMPING ABOTFLY botstopped faceplayer |
300 | ai AIBOTFLYDYING ABOTFLYDYING botstopped faceplayer |
303 | ai AIBOTFLYDYING ABOTFLYDYING botstopped faceplayer |
301 | ai AIFLYWAIT ABOTFLY botstopped faceplayer |
304 | ai AIFLYWAIT ABOTFLY botstopped faceplayer |
302 | ai AIFLYUPMOMENT ABOTFLY botflyupspeed faceplayer |
305 | ai AIFLYUPMOMENT ABOTFLY botflyupspeed faceplayer |
303 | ai AIFLYUPHOLD ABOTFLY botflyupspeed faceplayer |
306 | ai AIFLYUPHOLD ABOTFLY botflyupspeed faceplayer |
304 | ai AIBOTFLYSTRAIGHT ABOTFLY botflyspeed geth getv |
307 | ai AIBOTFLYSTRAIGHT ABOTFLY botflyspeed geth getv |
305 | ai AIBOTFLYGROW ABOTFLY botstopped geth getv |
308 | ai AIBOTFLYGROW ABOTFLY botstopped geth getv |
306 | ai AIBOTFLYSHRINK ABOTFLY botshrunkspeed fleeenemy |
309 | ai AIBOTFLYSHRINK ABOTFLY botshrunkspeed fleeenemy |
307 | ai AIBOTFLYSTEROIDS ABOTFLY botsteroidspeed randomangle |
310 | ai AIBOTFLYSTEROIDS ABOTFLY botsteroidspeed randomangle |
308 | ai AIBOTFLYFLEE ABOTFLY botflyspeed randomangle |
311 | ai AIBOTFLYFLEE ABOTFLY botflyspeed randomangle |
309 | 312 | ||
310 | action ABOTWALK 10 4 5 1 13 |
313 | action ABOTWALK 10 4 5 1 13 |
311 | action ABOTWALK1 10 1 5 1 13 |
314 | action ABOTWALK1 10 1 5 1 13 |
312 | action ABOTWALKGO 10 4 5 1 13 |
315 | action ABOTWALKGO 10 4 5 1 13 |
313 | action ABOTKICK 10 2 5 1 25 |
316 | action ABOTKICK 10 2 5 1 25 |
314 | action ABOTCRAWL 55 3 5 1 13 |
317 | action ABOTCRAWL 55 3 5 1 13 |
315 | action ABOTJUMPUP 40 2 5 1 13 |
318 | action ABOTJUMPUP 40 2 5 1 13 |
316 | action ABOTFALL 50 1 5 1 1 |
319 | action ABOTFALL 50 1 5 1 1 |
317 | action ABOTWDYING 70 5 1 1 18 |
320 | action ABOTWDYING 70 5 1 1 18 |
318 | action ABOTWDEAD 75 1 1 1 1 |
321 | action ABOTWDEAD 75 1 1 1 1 |
319 | action ABOTWALKDIEBACK 74 5 1 -1 18 |
322 | action ABOTWALKDIEBACK 74 5 1 -1 18 |
320 | action ABOTWALKFROZEN 0 1 5 1 1 |
323 | action ABOTWALKFROZEN 0 1 5 1 1 |
321 | 324 | ||
322 | move botwalkspeed 250 |
325 | move botwalkspeed 250 |
323 | move botjumpspeed 250 -115 |
326 | move botjumpspeed 250 -115 |
324 | move botjumpdspeed 250 150 |
327 | move botjumpdspeed 250 150 |
325 | move botcrawlspeed 0 |
328 | move botcrawlspeed 0 |
326 | move botfallspeed 250 100 |
329 | move botfallspeed 250 100 |
327 | 330 | ||
328 | ai AIBOTWALKKICK ABOTKICK botstopped faceplayer |
331 | ai AIBOTWALKKICK ABOTKICK botstopped faceplayer |
329 | ai AIBOTWALKHUNT ABOTWALK botwalkspeed faceplayer |
332 | ai AIBOTWALKHUNT ABOTWALK botwalkspeed faceplayer |
330 | ai AIBOTWALKSEEK ABOTWALK botwalkspeed seekplayer |
333 | ai AIBOTWALKSEEK ABOTWALK botwalkspeed seekplayer |
331 | ai AIBOTWALKSEEK2 |
334 | ai AIBOTWALKSEEK2 |
332 | ai AIBOTWALKCAMPING ABOTWALK botstopped faceplayersmart |
335 | ai AIBOTWALKCAMPING ABOTWALK botstopped faceplayersmart |
333 | ai AIBOTWALKSTRJUMP1 ABOTJUMPUP botjumpspeed geth getv |
336 | ai AIBOTWALKSTRJUMP1 ABOTJUMPUP botjumpspeed geth getv |
334 | ai AIBOTWALKSTRJUMP2 ABOTFALL botjumpdspeed geth getv |
337 | ai AIBOTWALKSTRJUMP2 ABOTFALL botjumpdspeed geth getv |
335 | ai AIBOTWALKSTRJUMP1S ABOTJUMPUP botjumpspeed faceplayer |
338 | ai AIBOTWALKSTRJUMP1S ABOTJUMPUP botjumpspeed faceplayer |
336 | ai AIBOTWALKSTRJUMP2S ABOTFALL botjumpdspeed faceplayer |
339 | ai AIBOTWALKSTRJUMP2S ABOTFALL botjumpdspeed faceplayer |
337 | ai AIBOTWALKJUMP1 ABOTJUMPUP botjumpspeed faceplayer |
340 | ai AIBOTWALKJUMP1 ABOTJUMPUP botjumpspeed faceplayer |
338 | ai AIBOTWALKJUMP2 ABOTFALL botjumpdspeed faceplayer |
341 | ai AIBOTWALKJUMP2 ABOTFALL botjumpdspeed faceplayer |
339 | ai AIBOTWALKDYING ABOTWDYING botstopped faceplayer |
342 | ai AIBOTWALKDYING ABOTWDYING botstopped faceplayer |
340 | ai AIWALKFALL ABOTFALL botstopped faceplayer |
343 | ai AIWALKFALL ABOTFALL botstopped faceplayer |
341 | ai AIWALKFALLHARD ABOTFALL botstopped faceplayer |
344 | ai AIWALKFALLHARD ABOTFALL botstopped faceplayer |
342 | ai AIBOTWALKSTRAIGHT ABOTWALK botwalkspeed geth getv |
345 | ai AIBOTWALKSTRAIGHT ABOTWALK botwalkspeed geth getv |
343 | ai AIBOTWALKGROW ABOTWALK1 botstopped geth getv |
346 | ai AIBOTWALKGROW ABOTWALK1 botstopped geth getv |
344 | ai AIBOTWALKSHRINK ABOTWALK botshrunkspeed fleeenemy |
347 | ai AIBOTWALKSHRINK ABOTWALK botshrunkspeed fleeenemy |
345 | ai AIBOTWALKSTEROIDS ABOTWALK botsteroidspeed randomangle |
348 | ai AIBOTWALKSTEROIDS ABOTWALK botsteroidspeed randomangle |
346 | ai AIBOTWALKFLEE ABOTWALK botwalkspeed randomangle |
349 | ai AIBOTWALKFLEE ABOTWALK botwalkspeed randomangle |
347 | ai AIBOTLETFALL ABOTFALL botfallspeed getv geth |
350 | ai AIBOTLETFALL ABOTFALL botfallspeed getv geth |
348 | ai AIBOTWALKNOTMOVING |
351 | ai AIBOTWALKNOTMOVING |
349 | ai AIWALKWAIT ABOTWALK botstopped faceplayer |
352 | ai AIWALKWAIT ABOTWALK botstopped faceplayer |
350 | 353 | ||
351 | state miniboss |
354 | state miniboss |
352 | 355 | ||
353 | sound SANTA_TRASH1 |
356 | sound SANTA_TRASH1 |
354 | 357 | ||
355 | spawn EXPLOSION2 |
358 | spawn EXPLOSION2 |
356 | spawn EXPLOSION2 |
359 | spawn EXPLOSION2 |
357 | spawn PIGCOP |
360 | spawn PIGCOP |
358 | spawn PIGCOP |
361 | spawn PIGCOP |
359 | 362 | ||
360 | ends |
363 | ends |
361 | 364 | ||
362 | 365 | ||
363 | 366 | ||
364 | state stomphisfreakingass |
367 | state stomphisfreakingass |
365 | 368 | ||
366 | ifp pdead |
369 | ifp pdead |
367 | nullop |
370 | nullop |
368 | else |
371 | else |
369 | ifpdistl SQUISHABLEDISTANCE |
372 | ifpdistl SQUISHABLEDISTANCE |
370 | { |
373 | { |
371 | addphealth -1000 |
374 | addphealth -1000 |
372 | sound SQUISH2 |
375 | sound SQUISH2 |
373 | // state standard_pjibs |
376 | // state standard_pjibs |
374 | state standard_pjibs |
377 | state standard_pjibs |
375 | sound SANTA_TRASH9 |
378 | sound SANTA_TRASH9 |
376 | } |
379 | } |
377 | 380 | ||
378 | ends |
381 | ends |
379 | 382 | ||
380 | 383 | ||
381 | state botchangeweaponstate |
384 | state botchangeweaponstate |
382 | 385 | ||
383 | ifspritepal 0 nullop else break |
386 | ifspritepal 0 nullop else break |
384 | 387 | ||
385 | resetcount |
388 | resetcount |
386 | 389 | ||
387 | ifspritepal 0 |
390 | ifspritepal 0 |
388 | { |
391 | { |
389 | ifpdistl 4096 |
392 | ifpdistl 4096 |
390 | { |
393 | { |
391 | ifrnd 128 |
394 | ifrnd 128 |
392 | spritepal 3 |
395 | spritepal 3 |
393 | else |
396 | else |
394 | spritepal 9 |
397 | spritepal 9 |
395 | } |
398 | } |
396 | else |
399 | else |
397 | ifrnd 128 |
400 | ifrnd 128 |
398 | spritepal 3 |
401 | spritepal 3 |
399 | } |
402 | } |
400 | else ifspritepal 3 |
403 | else ifspritepal 3 |
401 | { |
404 | { |
402 | ifpdistg 4096 |
405 | ifpdistg 4096 |
403 | { |
406 | { |
404 | ifrnd 128 |
407 | ifrnd 128 |
405 | spritepal 0 |
408 | spritepal 0 |
406 | else |
409 | else |
407 | spritepal 9 |
410 | spritepal 9 |
408 | } |
411 | } |
409 | else |
412 | else |
410 | { |
413 | { |
411 | ifrnd 128 |
414 | ifrnd 128 |
412 | spritepal 9 |
415 | spritepal 9 |
413 | } |
416 | } |
414 | } |
417 | } |
415 | else ifspritepal 9 |
418 | else ifspritepal 9 |
416 | { |
419 | { |
417 | ifpdistg 4096 |
420 | ifpdistg 4096 |
418 | { |
421 | { |
419 | ifrnd 128 |
422 | ifrnd 128 |
420 | spritepal 0 |
423 | spritepal 0 |
421 | else |
424 | else |
422 | spritepal 3 |
425 | spritepal 3 |
423 | } |
426 | } |
424 | else |
427 | else |
425 | ifrnd 128 |
428 | ifrnd 128 |
426 | spritepal 9 |
429 | spritepal 9 |
427 | } |
430 | } |
428 | 431 | ||
429 | sound SELECT_WEAPON |
432 | sound SELECT_WEAPON |
430 | 433 | ||
431 | ends |
434 | ends |
432 | 435 | ||
- | 436 | state botshootrpg // so Santa shoots the player's RPG and not the Commander's |
|
- | 437 | eshoot RPG |
|
- | 438 | setactor[RETURN].extra RPG_WEAPON_STRENGTH |
|
- | 439 | setactor[RETURN].xrepeat 14 |
|
- | 440 | setactor[RETURN].yrepeat 14 |
|
- | 441 | sound RPG_SHOOT |
|
- | 442 | ends |
|
- | 443 | ||
433 | state botquickshootstate |
444 | state botquickshootstate |
434 | 445 | ||
435 | ifspritepal 0 nullop else break |
446 | ifspritepal 0 nullop else break |
436 | 447 | ||
437 | ifp pshrunk break |
448 | ifp pshrunk break |
438 | ifp pdead break |
449 | ifp pdead break |
439 | 450 | ||
440 | ifspritepal 0 |
451 | ifspritepal 0 |
441 | { |
- | |
442 | shoot RPG |
- | |
443 | sound RPG_SHOOT |
452 | state botshootrpg |
444 | } |
- | |
445 | else ifspritepal 3 |
453 | else ifspritepal 3 |
446 | { |
454 | { |
447 | shoot CHAINGUN |
455 | shoot CHAINGUN |
448 | sound CHAINGUN_FIRE |
456 | sound CHAINGUN_FIRE |
449 | } |
457 | } |
450 | else ifspritepal 9 |
458 | else ifspritepal 9 |
451 | { |
459 | { |
452 | // shoot SHRINKER |
460 | // shoot SHRINKER |
453 | // sound SHRINKER_FIRE |
461 | // sound SHRINKER_FIRE |
454 | shoot SHOTGUN |
462 | shoot SHOTGUN |
455 | sound SHOTGUN_FIRE |
463 | sound SHOTGUN_FIRE |
456 | } |
464 | } |
457 | 465 | ||
458 | ends |
466 | ends |
459 | 467 | ||
460 | 468 | ||
461 | state botshootstate |
469 | state botshootstate |
462 | 470 | ||
463 | ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
471 | ifspritepal 0 nullop else break // ifcanshoottarget nullop // ifcanseetarget nullop |
464 | 472 | ||
465 | ifp pdead break |
473 | ifp pdead break |
466 | ifp pshrunk break |
474 | ifp pshrunk break |
467 | 475 | ||
468 | ifspritepal 0 |
476 | ifspritepal 0 |
469 | { |
477 | { |
470 | ifcount 5 |
478 | ifcount 5 |
471 | { |
479 | { |
472 | ifactioncount 5 |
480 | ifactioncount 5 |
473 | { |
481 | { |
474 | resetactioncount |
482 | resetactioncount |
475 | shoot RPG |
483 | state botshootrpg |
476 | sound RPG_SHOOT |
- | |
477 | } |
484 | } |
478 | 485 | ||
479 | ifpdistl 4096 |
486 | ifpdistl 4096 |
480 | ifrnd 5 |
487 | ifrnd 5 |
481 | state botchangeweaponstate |
488 | state botchangeweaponstate |
482 | } |
489 | } |
483 | } |
490 | } |
484 | else ifspritepal 3 |
491 | else ifspritepal 3 |
485 | { |
492 | { |
486 | ifcount 5 |
493 | ifcount 5 |
487 | { |
494 | { |
488 | ifactioncount 1 |
495 | ifactioncount 1 |
489 | { |
496 | { |
490 | resetactioncount |
497 | resetactioncount |
491 | shoot SHOTSPARK1 |
498 | shoot SHOTSPARK1 |
492 | shoot CHAINGUN |
499 | shoot CHAINGUN |
493 | shoot CHAINGUN |
500 | shoot CHAINGUN |
494 | shoot CHAINGUN |
501 | shoot CHAINGUN |
495 | sound CHAINGUN_FIRE |
502 | sound CHAINGUN_FIRE |
496 | } |
503 | } |
497 | 504 | ||
498 | ifrnd 1 |
505 | ifrnd 1 |
499 | state botchangeweaponstate |
506 | state botchangeweaponstate |
500 | } |
507 | } |
501 | } |
508 | } |
502 | else ifspritepal 9 |
509 | else ifspritepal 9 |
503 | { |
510 | { |
504 | ifcount 5 |
511 | ifcount 5 |
505 | { |
512 | { |
506 | ifactioncount 5 |
513 | ifactioncount 5 |
507 | { |
514 | { |
508 | resetactioncount |
515 | resetactioncount |
509 | // shoot SHRINKER |
516 | // shoot SHRINKER |
510 | // sound SHRINKER_FIRE |
517 | // sound SHRINKER_FIRE |
511 | shoot SHOTGUN |
518 | shoot SHOTGUN |
512 | sound SHOTGUN_FIRE |
519 | sound SHOTGUN_FIRE |
513 | } |
520 | } |
514 | ifp ponsteroids |
521 | ifp ponsteroids |
515 | ifrnd 64 |
522 | ifrnd 64 |
516 | state botchangeweaponstate |
523 | state botchangeweaponstate |
517 | 524 | ||
518 | ifrnd 1 |
525 | ifrnd 1 |
519 | state botchangeweaponstate |
526 | state botchangeweaponstate |
520 | } |
527 | } |
521 | } |
528 | } |
522 | 529 | ||
523 | ends |
530 | ends |
524 | 531 | ||
525 | state dudehurt |
532 | state dudehurt |
526 | /* |
533 | /* |
527 | ifstrength YELLHURTSOUNDSTRENGTHMP |
534 | ifstrength YELLHURTSOUNDSTRENGTHMP |
528 | { |
535 | { |
529 | ifrnd 64 |
536 | ifrnd 64 |
530 | sound SANTA_GOTHIT |
537 | sound SANTA_GOTHIT |
531 | else |
538 | else |
532 | ifrnd 64 |
539 | ifrnd 64 |
533 | sound SANTA_DEAD |
540 | sound SANTA_DEAD |
534 | else |
541 | else |
535 | ifrnd 64 |
542 | ifrnd 64 |
536 | sound SANTA_TRASH6 |
543 | sound SANTA_TRASH6 |
537 | else |
544 | else |
538 | sound SANTA_TRASH8 |
545 | sound SANTA_TRASH8 |
539 | } |
546 | } |
540 | else |
547 | else |
541 | { |
548 | { |
542 | ifrnd 64 |
549 | ifrnd 64 |
543 | sound SANTA_GOTHIT |
550 | sound SANTA_GOTHIT |
544 | else ifrnd 64 |
551 | else ifrnd 64 |
545 | sound SANTA_DEAD |
552 | sound SANTA_DEAD |
546 | else ifrnd 64 |
553 | else ifrnd 64 |
547 | sound SANTA_TRASH6 |
554 | sound SANTA_TRASH6 |
548 | else |
555 | else |
549 | sound SANTA_TRASH8 |
556 | sound SANTA_TRASH8 |
550 | } |
557 | } |
551 | */ |
558 | */ |
552 | 559 | ||
553 | ifrnd 80 |
560 | ifrnd 80 |
554 | sound SANTA_GOTHIT |
561 | sound SANTA_GOTHIT |
555 | ends |
562 | ends |
556 | 563 | ||
557 | state dukehurt |
564 | state dukehurt |
558 | 565 | ||
559 | ifrnd 80 |
566 | ifrnd 80 |
560 | sound SANTA_GOTHIT |
567 | sound SANTA_GOTHIT |
561 | /* |
568 | /* |
562 | 569 | ||
563 | ifphealthl YELLHURTSOUNDSTRENGTHMP |
570 | ifphealthl YELLHURTSOUNDSTRENGTHMP |
564 | { |
571 | { |
565 | ifrnd 64 |
572 | ifrnd 64 |
566 | sound DUKE_LONGTERM_PAIN2 |
573 | sound DUKE_LONGTERM_PAIN2 |
567 | else |
574 | else |
568 | ifrnd 64 |
575 | ifrnd 64 |
569 | sound DUKE_LONGTERM_PAIN3 |
576 | sound DUKE_LONGTERM_PAIN3 |
570 | else |
577 | else |
571 | ifrnd 64 |
578 | ifrnd 64 |
572 | sound DUKE_LONGTERM_PAIN4 |
579 | sound DUKE_LONGTERM_PAIN4 |
573 | else |
580 | else |
574 | sound DUKE_DEAD |
581 | sound DUKE_DEAD |
575 | } |
582 | } |
576 | else |
583 | else |
577 | { |
584 | { |
578 | ifrnd 64 |
585 | ifrnd 64 |
579 | sound DUKE_LONGTERM_PAIN5 |
586 | sound DUKE_LONGTERM_PAIN5 |
580 | else ifrnd 64 |
587 | else ifrnd 64 |
581 | sound DUKE_LONGTERM_PAIN6 |
588 | sound DUKE_LONGTERM_PAIN6 |
582 | else ifrnd 64 |
589 | else ifrnd 64 |
583 | sound DUKE_LONGTERM_PAIN7 |
590 | sound DUKE_LONGTERM_PAIN7 |
584 | else |
591 | else |
585 | sound DUKE_LONGTERM_PAIN8 |
592 | sound DUKE_LONGTERM_PAIN8 |
586 | } |
593 | } |
587 | */ |
594 | */ |
588 | ends |
595 | ends |
589 | 596 | ||
590 | 597 | ||
591 | // WALK STATES |
598 | // WALK STATES |
592 | 599 | ||
593 | state botwalkhitstate |
600 | state botwalkhitstate |
594 | 601 | ||
595 | state botshootstate |
602 | state botshootstate |
596 | 603 | ||
597 | // spawn BLOOD |
604 | // spawn BLOOD |
598 | 605 | ||
599 | ifdead |
606 | ifdead |
600 | { |
607 | { |
601 | ifspritepal 21 |
608 | ifspritepal 21 |
602 | { |
609 | { |
603 | state miniboss |
610 | state miniboss |
604 | break |
611 | break |
605 | } |
612 | } |
606 | else |
613 | else |
607 | soundonce SANTA_DEAD |
614 | soundonce SANTA_DEAD |
608 | 615 | ||
609 | ifwasweapon FREEZEBLAST |
616 | ifwasweapon FREEZEBLAST |
610 | { |
617 | { |
611 | spritepal 1 |
618 | spritepal 1 |
612 | strength 0 |
619 | strength 0 |
613 | move 0 |
620 | move 0 |
614 | action ABOTWALKFROZEN |
621 | action ABOTWALKFROZEN |
615 | sound SOMETHINGFROZE |
622 | sound SOMETHINGFROZE |
616 | break |
623 | break |
617 | } |
624 | } |
618 | else ifwasweapon GROWSPARK |
625 | else ifwasweapon GROWSPARK |
619 | { |
626 | { |
620 | cstat 0 |
627 | cstat 0 |
621 | sound ACTOR_GROWING |
628 | sound ACTOR_GROWING |
622 | ai AIBOTWALKGROW |
629 | ai AIBOTWALKGROW |
623 | break |
630 | break |
624 | } |
631 | } |
625 | else ifwasweapon RADIUSEXPLOSION |
632 | else ifwasweapon RADIUSEXPLOSION |
626 | { |
633 | { |
627 | // state standard_pjibs |
634 | // state standard_pjibs |
628 | // state standard_pjibs |
635 | // state standard_pjibs |
629 | // state standard_pjibs |
636 | // state standard_pjibs |
630 | state standard_pjibs |
637 | state standard_pjibs |
631 | sound SQUISH2 |
638 | sound SQUISH2 |
632 | addkills 1 |
639 | addkills 1 |
633 | endofgame 52 |
640 | endofgame 52 |
634 | killit |
641 | killit |
635 | } |
642 | } |
636 | else ifwasweapon RPG |
643 | else ifwasweapon RPG |
637 | { |
644 | { |
638 | // state standard_pjibs |
645 | // state standard_pjibs |
639 | // state standard_pjibs |
646 | // state standard_pjibs |
640 | // state standard_pjibs |
647 | // state standard_pjibs |
641 | state standard_pjibs |
648 | state standard_pjibs |
642 | sound SQUISH2 |
649 | sound SQUISH2 |
643 | addkills 1 |
650 | addkills 1 |
644 | endofgame 52 |
651 | endofgame 52 |
645 | killit |
652 | killit |
646 | } |
653 | } |
647 | else |
654 | else |
648 | { |
655 | { |
649 | ai AIBOTWALKDYING |
656 | ai AIBOTWALKDYING |
650 | break |
657 | break |
651 | } |
658 | } |
652 | } |
659 | } |
653 | else |
660 | else |
654 | { |
661 | { |
655 | state dudehurt |
662 | state dudehurt |
656 | 663 | ||
657 | ifwasweapon SHRINKSPARK |
664 | ifwasweapon SHRINKSPARK |
658 | { |
665 | { |
659 | ifai AIBOTWALKSTEROIDS |
666 | ifai AIBOTWALKSTEROIDS |
660 | nullop |
667 | nullop |
661 | else |
668 | else |
662 | { |
669 | { |
663 | ai AIBOTWALKSHRINK |
670 | ai AIBOTWALKSHRINK |
664 | break |
671 | break |
665 | } |
672 | } |
666 | } |
673 | } |
667 | } |
674 | } |
668 | 675 | ||
669 | ends |
676 | ends |
670 | 677 | ||
671 | state botwalkdyingstate |
678 | state botwalkdyingstate |
672 | fall |
679 | fall |
673 | strength 0 |
680 | strength 0 |
674 | 681 | ||
675 | ifactioncount 5 |
682 | ifactioncount 5 |
676 | { |
683 | { |
677 | action ABOTWDEAD |
684 | action ABOTWDEAD |
678 | endofgame 52 |
685 | endofgame 52 |
679 | killit |
686 | killit |
680 | } |
687 | } |
681 | ends |
688 | ends |
682 | 689 | ||
683 | state botwalkseekstate |
690 | state botwalkseekstate |
684 | 691 | ||
685 | ifcansee |
692 | ifcansee |
686 | { |
693 | { |
687 | ai AIBOTWALKHUNT |
694 | ai AIBOTWALKHUNT |
688 | break |
695 | break |
689 | } |
696 | } |
690 | 697 | ||
691 | ifgapzl 100 |
698 | ifgapzl 100 |
692 | nullop |
699 | nullop |
693 | else |
700 | else |
694 | { |
701 | { |
695 | ifnotmoving |
702 | ifnotmoving |
696 | { |
703 | { |
697 | ifrnd 4 |
704 | ifrnd 4 |
698 | operate |
705 | operate |
699 | ifpdistl 8000 |
706 | ifpdistl 8000 |
700 | { |
707 | { |
701 | ai AIFLYUPMOMENT |
708 | ai AIFLYUPMOMENT |
702 | cactor SOBBOTFLY |
709 | cactor SOBBOTFLY |
703 | break |
710 | break |
704 | } |
711 | } |
705 | else |
712 | else |
706 | ai AIBOTWALKJUMP1 |
713 | ai AIBOTWALKJUMP1 |
707 | 714 | ||
708 | break |
715 | break |
709 | } |
716 | } |
710 | } |
717 | } |
711 | 718 | ||
712 | ends |
719 | ends |
713 | 720 | ||
714 | state botwalkjumpstate |
721 | state botwalkjumpstate |
715 | 722 | ||
716 | ifrnd 4 |
723 | ifrnd 4 |
717 | ifpdistl 6000 |
724 | ifpdistl 6000 |
718 | state botquickshootstate |
725 | state botquickshootstate |
719 | 726 | ||
720 | ifai AIBOTWALKJUMP1 |
727 | ifai AIBOTWALKJUMP1 |
721 | ifactioncount 2 |
728 | ifactioncount 2 |
722 | { |
729 | { |
723 | ai AIBOTWALKJUMP2 |
730 | ai AIBOTWALKJUMP2 |
724 | break |
731 | break |
725 | } |
732 | } |
726 | 733 | ||
727 | ifai AIBOTWALKJUMP2 |
734 | ifai AIBOTWALKJUMP2 |
728 | ifactioncount 1 |
735 | ifactioncount 1 |
729 | { |
736 | { |
730 | state botshootstate |
737 | state botshootstate |
731 | iffloordistl 16 |
738 | iffloordistl 16 |
732 | { |
739 | { |
733 | sound DUKE_LAND |
740 | sound DUKE_LAND |
734 | operate |
741 | operate |
735 | ai AIBOTWALKHUNT |
742 | ai AIBOTWALKHUNT |
736 | } |
743 | } |
737 | } |
744 | } |
738 | 745 | ||
739 | ends |
746 | ends |
740 | 747 | ||
741 | state botwalkhuntstate |
748 | state botwalkhuntstate |
742 | 749 | ||
743 | state botshootstate |
750 | state botshootstate |
744 | 751 | ||
745 | ifrnd 3 |
752 | ifrnd 3 |
746 | { |
753 | { |
747 | ai AIBOTWALKSTRJUMP1S |
754 | ai AIBOTWALKSTRJUMP1S |
748 | count 10 |
755 | count 10 |
749 | } |
756 | } |
750 | 757 | ||
751 | ifcansee |
758 | ifcansee |
752 | { |
759 | { |
753 | ifpdistl 1024 |
760 | ifpdistl 1024 |
754 | ifrnd 24 |
761 | ifrnd 24 |
755 | { |
762 | { |
756 | ifp pdead |
763 | ifp pdead |
757 | nullop |
764 | nullop |
758 | else |
765 | else |
759 | ai AIBOTWALKKICK |
766 | ai AIBOTWALKKICK |
760 | break |
767 | break |
761 | } |
768 | } |
762 | } |
769 | } |
763 | else |
770 | else |
764 | { |
771 | { |
765 | ifphealthl 50 |
772 | ifphealthl 50 |
766 | ifrnd 64 |
773 | ifrnd 64 |
767 | ifpdistl 8000 |
774 | ifpdistl 8000 |
768 | ifrnd 80 |
775 | ifrnd 80 |
769 | sound SANTA_TRASH1 |
776 | sound SANTA_TRASH1 |
770 | 777 | ||
771 | ifrnd 128 |
778 | ifrnd 128 |
772 | { |
779 | { |
773 | ifp phigher |
780 | ifp phigher |
774 | { |
781 | { |
775 | ai AIFLYUPMOMENT |
782 | ai AIFLYUPMOMENT |
776 | cactor SOBBOTFLY |
783 | cactor SOBBOTFLY |
777 | break |
784 | break |
778 | } |
785 | } |
779 | else |
786 | else |
780 | { |
787 | { |
781 | ai AIBOTWALKSTRAIGHT |
788 | ai AIBOTWALKSTRAIGHT |
782 | break |
789 | break |
783 | } |
790 | } |
784 | } |
791 | } |
785 | else |
792 | else |
786 | { |
793 | { |
787 | ai AIBOTWALKSTRAIGHT |
794 | ai AIBOTWALKSTRAIGHT |
788 | break |
795 | break |
789 | } |
796 | } |
790 | ai AIBOTWALKSEEK |
797 | ai AIBOTWALKSEEK |
791 | break |
798 | break |
792 | } |
799 | } |
793 | 800 | ||
794 | ifrnd 128 |
801 | ifrnd 128 |
795 | ifnotmoving |
802 | ifnotmoving |
796 | { |
803 | { |
797 | ifrnd 8 |
804 | ifrnd 8 |
798 | operate |
805 | operate |
799 | ai AIBOTWALKJUMP1 |
806 | ai AIBOTWALKJUMP1 |
800 | break |
807 | break |
801 | } |
808 | } |
802 | 809 | ||
803 | ends |
810 | ends |
804 | 811 | ||
805 | state botwalkkickstate |
812 | state botwalkkickstate |
806 | 813 | ||
807 | ifactioncount 2 |
814 | ifactioncount 2 |
808 | { |
815 | { |
809 | resetactioncount |
816 | resetactioncount |
810 | ifpdistl 1024 |
817 | ifpdistl 1024 |
811 | { |
818 | { |
812 | ifp pdead |
819 | ifp pdead |
813 | { |
820 | { |
814 | ai AIBOTWALKHUNT |
821 | ai AIBOTWALKHUNT |
815 | break |
822 | break |
816 | } |
823 | } |
817 | ifp pfacing |
824 | ifp pfacing |
818 | ifrnd 16 |
825 | ifrnd 16 |
819 | globalsound SANTA_TRASH8 |
826 | globalsound SANTA_TRASH8 |
820 | 827 | ||
821 | sound KICK_HIT |
828 | sound KICK_HIT |
822 | 829 | ||
823 | ifspritepal 21 |
830 | ifspritepal 21 |
824 | addphealth -1 |
831 | addphealth -1 |
825 | else |
832 | else |
826 | addphealth -6 |
833 | addphealth -6 |
827 | 834 | ||
828 | state dukehurt |
835 | state dukehurt |
829 | } |
836 | } |
830 | else |
837 | else |
831 | { |
838 | { |
832 | ai AIBOTWALKHUNT |
839 | ai AIBOTWALKHUNT |
833 | break |
840 | break |
834 | } |
841 | } |
835 | 842 | ||
836 | ifrnd 50 |
843 | ifrnd 50 |
837 | { |
844 | { |
838 | ai AIBOTWALKHUNT |
845 | ai AIBOTWALKHUNT |
839 | break |
846 | break |
840 | } |
847 | } |
841 | } |
848 | } |
842 | 849 | ||
843 | ends |
850 | ends |
844 | 851 | ||
845 | state botwalkstraightjumpstate |
852 | state botwalkstraightjumpstate |
846 | 853 | ||
847 | ifai AIBOTWALKSTRJUMP1 |
854 | ifai AIBOTWALKSTRJUMP1 |
848 | { |
855 | { |
849 | ifcount 20 |
856 | ifcount 20 |
850 | { |
857 | { |
851 | ai AIBOTWALKSTRJUMP2 |
858 | ai AIBOTWALKSTRJUMP2 |
852 | break |
859 | break |
853 | } |
860 | } |
854 | } |
861 | } |
855 | else ifai AIBOTWALKSTRJUMP2 |
862 | else ifai AIBOTWALKSTRJUMP2 |
856 | { |
863 | { |
857 | ifcount 18 |
864 | ifcount 18 |
858 | { |
865 | { |
859 | iffloordistl 16 |
866 | iffloordistl 16 |
860 | { |
867 | { |
861 | operate |
868 | operate |
862 | ifrnd 128 |
869 | ifrnd 128 |
863 | sound DUKE_LAND |
870 | sound DUKE_LAND |
864 | ifrnd 200 |
871 | ifrnd 200 |
865 | ai AIBOTWALKSTRAIGHT |
872 | ai AIBOTWALKSTRAIGHT |
866 | else |
873 | else |
867 | ai AIBOTWALKSEEK |
874 | ai AIBOTWALKSEEK |
868 | } |
875 | } |
869 | } |
876 | } |
870 | } |
877 | } |
871 | 878 | ||
872 | ends |
879 | ends |
873 | 880 | ||
874 | state botjumpshootstate |
881 | state botjumpshootstate |
875 | 882 | ||
876 | ifai AIBOTWALKSTRJUMP1S |
883 | ifai AIBOTWALKSTRJUMP1S |
877 | { |
884 | { |
878 | state botshootstate |
885 | state botshootstate |
879 | 886 | ||
880 | ifcount 20 |
887 | ifcount 20 |
881 | { |
888 | { |
882 | ai AIBOTWALKSTRJUMP2S |
889 | ai AIBOTWALKSTRJUMP2S |
883 | resetactioncount |
890 | resetactioncount |
884 | count 10 |
891 | count 10 |
885 | break |
892 | break |
886 | } |
893 | } |
887 | } |
894 | } |
888 | else ifai AIBOTWALKSTRJUMP2S |
895 | else ifai AIBOTWALKSTRJUMP2S |
889 | { |
896 | { |
890 | ifcount 18 |
897 | ifcount 18 |
891 | { |
898 | { |
892 | iffloordistl 16 |
899 | iffloordistl 16 |
893 | { |
900 | { |
894 | operate |
901 | operate |
895 | sound DUKE_LAND |
902 | sound DUKE_LAND |
896 | ai AIBOTWALKHUNT |
903 | ai AIBOTWALKHUNT |
897 | count 10 |
904 | count 10 |
898 | } |
905 | } |
899 | } |
906 | } |
900 | } |
907 | } |
901 | 908 | ||
902 | ends |
909 | ends |
903 | 910 | ||
904 | 911 | ||
905 | state botwalkstraightstate |
912 | state botwalkstraightstate |
906 | 913 | ||
907 | ifpdistg 20000 |
914 | ifpdistg 20000 |
908 | ai AIBOTWALKSEEK |
915 | ai AIBOTWALKSEEK |
909 | 916 | ||
910 | ifcansee |
917 | ifcansee |
911 | { |
918 | { |
912 | ifnotmoving |
919 | ifnotmoving |
913 | { |
920 | { |
914 | ai AIBOTWALKSTRJUMP1 |
921 | ai AIBOTWALKSTRJUMP1 |
915 | break |
922 | break |
916 | } |
923 | } |
917 | 924 | ||
918 | ifrnd 64 |
925 | ifrnd 64 |
919 | ai AIBOTWALKHUNT |
926 | ai AIBOTWALKHUNT |
920 | } |
927 | } |
921 | else |
928 | else |
922 | ifrnd 128 |
929 | ifrnd 128 |
923 | ifnotmoving |
930 | ifnotmoving |
924 | ai AIBOTWALKSTRJUMP1 |
931 | ai AIBOTWALKSTRJUMP1 |
925 | 932 | ||
926 | ends |
933 | ends |
927 | 934 | ||
928 | state steroidswalk |
935 | state steroidswalk |
929 | 936 | ||
930 | soundonce DUKE_HARTBEAT |
937 | soundonce DUKE_HARTBEAT |
931 | spawn FRAMEEFFECT1 |
938 | spawn FRAMEEFFECT1 |
932 | 939 | ||
933 | ifhitweapon |
940 | ifhitweapon |
934 | { |
941 | { |
935 | state botwalkhitstate |
942 | state botwalkhitstate |
936 | break |
943 | break |
937 | } |
944 | } |
938 | 945 | ||
939 | ifcount 150 |
946 | ifcount 150 |
940 | ai AIBOTWALKHUNT |
947 | ai AIBOTWALKHUNT |
941 | 948 | ||
942 | ifcount 34 |
949 | ifcount 34 |
943 | nullop |
950 | nullop |
944 | else |
951 | else |
945 | sizeto 42 36 |
952 | sizeto 42 36 |
946 | 953 | ||
947 | ends |
954 | ends |
948 | 955 | ||
949 | state botletfallstate |
956 | state botletfallstate |
950 | 957 | ||
951 | ifactioncount 5 |
958 | ifactioncount 5 |
952 | nullop |
959 | nullop |
953 | else ifactioncount 6 |
960 | else ifactioncount 6 |
954 | soundonce SANTA_TRASH7 |
961 | soundonce SANTA_TRASH7 |
955 | 962 | ||
956 | ifcansee |
963 | ifcansee |
957 | { |
964 | { |
958 | ai AIFLYWAIT |
965 | ai AIFLYWAIT |
959 | cactor SOBBOTFLY |
966 | cactor SOBBOTFLY |
960 | break |
967 | break |
961 | } |
968 | } |
962 | else |
969 | else |
963 | { |
970 | { |
964 | iffloordistl 50 |
971 | iffloordistl 50 |
965 | { |
972 | { |
966 | ai AIFLYWAIT |
973 | ai AIFLYWAIT |
967 | cactor SOBBOTFLY |
974 | cactor SOBBOTFLY |
968 | break |
975 | break |
969 | } |
976 | } |
970 | } |
977 | } |
971 | 978 | ||
972 | ends |
979 | ends |
973 | 980 | ||
974 | useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
981 | useractor enemy SOBBOTWALK SOBBOTSTRENGTH ABOTWALK |
975 | state checksquished |
982 | state checksquished |
976 | 983 | ||
977 | ifai 0 |
984 | ifai 0 |
978 | { |
985 | { |
979 | ifspawnedby RECON |
986 | ifspawnedby RECON |
980 | { |
987 | { |
981 | spawn PIGCOP |
988 | spawn PIGCOP |
982 | killit |
989 | killit |
983 | } |
990 | } |
984 | 991 | ||
985 | ifcansee nullop else break |
992 | ifcansee nullop else break |
986 | 993 | ||
987 | sizeat 42 36 |
994 | sizeat 42 36 |
988 | cstat 257 |
995 | cstat 257 |
989 | 996 | ||
990 | ai AIBOTWALKSEEK |
997 | ai AIBOTWALKSEEK |
991 | 998 | ||
992 | ifspritepal 21 |
999 | ifspritepal 21 |
993 | { |
1000 | { |
994 | strength MINIBOSSSTRENGTH |
1001 | strength MINIBOSSSTRENGTH |
995 | ifrnd 64 |
1002 | ifrnd 64 |
996 | soundonce SANTA_TRASH9 |
1003 | soundonce SANTA_TRASH9 |
997 | } |
1004 | } |
998 | else |
1005 | else |
999 | spritepal 0 |
1006 | spritepal 0 |
1000 | 1007 | ||
1001 | sound INSERT_CLIP |
1008 | sound INSERT_CLIP |
1002 | break |
1009 | break |
1003 | } |
1010 | } |
1004 | 1011 | ||
1005 | fall |
1012 | fall |
1006 | sleeptime 300 |
1013 | sleeptime 300 |
1007 | 1014 | ||
1008 | ifaction ABOTWDEAD |
1015 | ifaction ABOTWDEAD |
1009 | break |
1016 | break |
1010 | else ifaction ABOTWALKFROZEN |
1017 | else ifaction ABOTWALKFROZEN |
1011 | { |
1018 | { |
1012 | ifcount THAWTIME |
1019 | ifcount THAWTIME |
1013 | { |
1020 | { |
1014 | ai AIBOTWALKHUNT |
1021 | ai AIBOTWALKHUNT |
1015 | getlastpal |
1022 | getlastpal |
1016 | } |
1023 | } |
1017 | else ifcount FROZENDRIPTIME |
1024 | else ifcount FROZENDRIPTIME |
1018 | ifactioncount 26 |
1025 | ifactioncount 26 |
1019 | { |
1026 | { |
1020 | spawn WATERDRIP |
1027 | spawn WATERDRIP |
1021 | resetactioncount |
1028 | resetactioncount |
1022 | } |
1029 | } |
1023 | 1030 | ||
1024 | ifhitweapon |
1031 | ifhitweapon |
1025 | { |
1032 | { |
1026 | ifwasweapon FREEZEBLAST |
1033 | ifwasweapon FREEZEBLAST |
1027 | { |
1034 | { |
1028 | strength 0 |
1035 | strength 0 |
1029 | break |
1036 | break |
1030 | } |
1037 | } |
1031 | addkills 1 |
1038 | addkills 1 |
1032 | 1039 | ||
1033 | ifrnd 84 |
1040 | ifrnd 84 |
1034 | spawn BLOODPOOL |
1041 | spawn BLOODPOOL |
1035 | lotsofglass 30 |
1042 | lotsofglass 30 |
1036 | spawn ATOMICHEALTH |
1043 | spawn ATOMICHEALTH |
1037 | sound GLASS_BREAKING |
1044 | sound GLASS_BREAKING |
1038 | ifspritepal 21 |
1045 | ifspritepal 21 |
1039 | { |
1046 | { |
1040 | state miniboss |
1047 | state miniboss |
1041 | break |
1048 | break |
1042 | } |
1049 | } |
1043 | else |
1050 | else |
1044 | { |
1051 | { |
1045 | endofgame 52 |
1052 | endofgame 52 |
1046 | killit |
1053 | killit |
1047 | } |
1054 | } |
1048 | } |
1055 | } |
1049 | 1056 | ||
1050 | ifp pfacing |
1057 | ifp pfacing |
1051 | ifpdistl FROZENQUICKKICKDIST |
1058 | ifpdistl FROZENQUICKKICKDIST |
1052 | pkick |
1059 | pkick |
1053 | 1060 | ||
1054 | break |
1061 | break |
1055 | } |
1062 | } |
1056 | else ifai AIBOTWALKSTEROIDS |
1063 | else ifai AIBOTWALKSTEROIDS |
1057 | { |
1064 | { |
1058 | state steroidswalk |
1065 | state steroidswalk |
1059 | break |
1066 | break |
1060 | } |
1067 | } |
1061 | else ifai AIBOTWALKGROW |
1068 | else ifai AIBOTWALKGROW |
1062 | { |
1069 | { |
1063 | ifcount 32 |
1070 | ifcount 32 |
1064 | { |
1071 | { |
1065 | guts JIBS4 24 |
1072 | guts JIBS4 24 |
1066 | guts JIBS6 28 |
1073 | guts JIBS6 28 |
1067 | addkills 1 |
1074 | addkills 1 |
1068 | sound SQUISH2 |
1075 | sound SQUISH2 |
1069 | sound PIPEBOMB_EXPLODE |
1076 | sound PIPEBOMB_EXPLODE |
1070 | hitradius 2048 60 70 80 90 |
1077 | hitradius 2048 60 70 80 90 |
1071 | spawn BLOODPOOL |
1078 | spawn BLOODPOOL |
1072 | spawn EXPLOSION2 |
1079 | spawn EXPLOSION2 |
1073 | ifspritepal 21 |
1080 | ifspritepal 21 |
1074 | { |
1081 | { |
1075 | state miniboss |
1082 | state miniboss |
1076 | break |
1083 | break |
1077 | } |
1084 | } |
1078 | else |
1085 | else |
1079 | { |
1086 | { |
1080 | endofgame 52 |
1087 | endofgame 52 |
1081 | killit |
1088 | killit |
1082 | } |
1089 | } |
1083 | } |
1090 | } |
1084 | else |
1091 | else |
1085 | { |
1092 | { |
1086 | sizeto MAXXSTRETCH MAXYSTRETCH |
1093 | sizeto MAXXSTRETCH MAXYSTRETCH |
1087 | break |
1094 | break |
1088 | } |
1095 | } |
1089 | break |
1096 | break |
1090 | } |
1097 | } |
1091 | else ifai AIBOTWALKSHRINK |
1098 | else ifai AIBOTWALKSHRINK |
1092 | { |
1099 | { |
1093 | ifcount SHRUNKDONECOUNT |
1100 | ifcount SHRUNKDONECOUNT |
1094 | ai AIBOTWALKHUNT |
1101 | ai AIBOTWALKHUNT |
1095 | else |
1102 | else |
1096 | { |
1103 | { |
1097 | ifcount SHRUNKCOUNT |
1104 | ifcount SHRUNKCOUNT |
1098 | { |
1105 | { |
1099 | spawn FRAMEEFFECT1 |
1106 | spawn FRAMEEFFECT1 |
1100 | sizeto 42 36 |
1107 | sizeto 42 36 |
1101 | } |
1108 | } |
1102 | else ifcount 31 |
1109 | else ifcount 31 |
1103 | nullop |
1110 | nullop |
1104 | else ifcount 30 |
1111 | else ifcount 30 |
1105 | { |
1112 | { |
1106 | ifrnd 255 |
1113 | ifrnd 255 |
1107 | { |
1114 | { |
1108 | sound DUKE_TAKEPILLS |
1115 | sound DUKE_TAKEPILLS |
1109 | ai AIBOTWALKSTEROIDS |
1116 | ai AIBOTWALKSTEROIDS |
1110 | break |
1117 | break |
1111 | } |
1118 | } |
1112 | } |
1119 | } |
1113 | ifcount 32 |
1120 | ifcount 32 |
1114 | { |
1121 | { |
1115 | ifpdistl SQUISHABLEDISTANCE |
1122 | ifpdistl SQUISHABLEDISTANCE |
1116 | { |
1123 | { |
1117 | state standard_pjibs |
1124 | state standard_pjibs |
1118 | sound SQUISH2 |
1125 | sound SQUISH2 |
1119 | spawn BLOODPOOL |
1126 | spawn BLOODPOOL |
1120 | pstomp |
1127 | pstomp |
1121 | ifspritepal 21 |
1128 | ifspritepal 21 |
1122 | { |
1129 | { |
1123 | state miniboss |
1130 | state miniboss |
1124 | break |
1131 | break |
1125 | } |
1132 | } |
1126 | else |
1133 | else |
1127 | { |
1134 | { |
1128 | ifrnd 128 |
1135 | ifrnd 128 |
1129 | sound SANTA_DEAD |
1136 | sound SANTA_DEAD |
1130 | else |
1137 | else |
1131 | sound SANTA_TRASH9 |
1138 | sound SANTA_TRASH9 |
1132 | 1139 | ||
1133 | endofgame 52 |
1140 | endofgame 52 |
1134 | killit |
1141 | killit |
1135 | } |
1142 | } |
1136 | } |
1143 | } |
1137 | } |
1144 | } |
1138 | else |
1145 | else |
1139 | { |
1146 | { |
1140 | sizeto MINXSTRETCH MINYSTRETCH |
1147 | sizeto MINXSTRETCH MINYSTRETCH |
1141 | spawn FRAMEEFFECT1 |
1148 | spawn FRAMEEFFECT1 |
1142 | } |
1149 | } |
1143 | } |
1150 | } |
1144 | break |
1151 | break |
1145 | } |
1152 | } |
1146 | else ifai AIBOTWALKDYING |
1153 | else ifai AIBOTWALKDYING |
1147 | { |
1154 | { |
1148 | state botwalkdyingstate |
1155 | state botwalkdyingstate |
1149 | break |
1156 | break |
1150 | } |
1157 | } |
1151 | else |
1158 | else |
1152 | ifrnd 1 |
1159 | ifrnd 1 |
1153 | operate |
1160 | operate |
1154 | 1161 | ||
1155 | ifhitweapon |
1162 | ifhitweapon |
1156 | { |
1163 | { |
1157 | state botwalkhitstate |
1164 | state botwalkhitstate |
1158 | break |
1165 | break |
1159 | } |
1166 | } |
1160 | else ifai AIWALKFALLHARD |
1167 | else ifai AIWALKFALLHARD |
1161 | { |
1168 | { |
1162 | iffloordistl 16 |
1169 | iffloordistl 16 |
1163 | ai AIBOTWALKHUNT |
1170 | ai AIBOTWALKHUNT |
1164 | else |
1171 | else |
1165 | break |
1172 | break |
1166 | } |
1173 | } |
1167 | else |
1174 | else |
1168 | { |
1175 | { |
1169 | ifai AIWALKFALL |
1176 | ifai AIWALKFALL |
1170 | { |
1177 | { |
1171 | state botshootstate |
1178 | state botshootstate |
1172 | iffloordistl 16 |
1179 | iffloordistl 16 |
1173 | ai AIBOTWALKHUNT |
1180 | ai AIBOTWALKHUNT |
1174 | else |
1181 | else |
1175 | break |
1182 | break |
1176 | } |
1183 | } |
1177 | } |
1184 | } |
1178 | 1185 | ||
1179 | ifp pshrunk |
1186 | ifp pshrunk |
1180 | state stomphisfreakingass |
1187 | state stomphisfreakingass |
1181 | 1188 | ||
1182 | iffloordistl 550 |
1189 | iffloordistl 550 |
1183 | nullop |
1190 | nullop |
1184 | else |
1191 | else |
1185 | { |
1192 | { |
1186 | ai AIFLYWAIT |
1193 | ai AIFLYWAIT |
1187 | cactor SOBBOTFLY |
1194 | cactor SOBBOTFLY |
1188 | } |
1195 | } |
1189 | 1196 | ||
1190 | ifonwater |
1197 | ifonwater |
1191 | nullop |
1198 | nullop |
1192 | else |
1199 | else |
1193 | { |
1200 | { |
1194 | ifp pjetpack |
1201 | ifp pjetpack |
1195 | ifp phigher |
1202 | ifp phigher |
1196 | ifcansee |
1203 | ifcansee |
1197 | { |
1204 | { |
1198 | ai AIFLYWAIT |
1205 | ai AIFLYWAIT |
1199 | cactor SOBBOTFLY |
1206 | cactor SOBBOTFLY |
1200 | } |
1207 | } |
1201 | } |
1208 | } |
1202 | 1209 | ||
1203 | ifp phigher |
1210 | ifp phigher |
1204 | { |
1211 | { |
1205 | ifrnd 1 |
1212 | ifrnd 1 |
1206 | ifrnd 196 |
1213 | ifrnd 196 |
1207 | { |
1214 | { |
1208 | ai AIFLYWAIT |
1215 | ai AIFLYWAIT |
1209 | cactor SOBBOTFLY |
1216 | cactor SOBBOTFLY |
1210 | } |
1217 | } |
1211 | } |
1218 | } |
1212 | 1219 | ||
1213 | ifai AIWALKWAIT |
1220 | ifai AIWALKWAIT |
1214 | { |
1221 | { |
1215 | ai AIBOTWALKSEEK |
1222 | ai AIBOTWALKSEEK |
1216 | break |
1223 | break |
1217 | } |
1224 | } |
1218 | else ifai AIBOTWALKSEEK state botwalkseekstate |
1225 | else ifai AIBOTWALKSEEK state botwalkseekstate |
1219 | else ifai AIBOTWALKHUNT state botwalkhuntstate |
1226 | else ifai AIBOTWALKHUNT state botwalkhuntstate |
1220 | else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
1227 | else ifai AIBOTWALKJUMP1 state botwalkjumpstate |
1221 | else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
1228 | else ifai AIBOTWALKJUMP2 state botwalkjumpstate |
1222 | else ifai AIBOTWALKKICK state botwalkkickstate |
1229 | else ifai AIBOTWALKKICK state botwalkkickstate |
1223 | else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
1230 | else ifai AIBOTWALKSTRAIGHT state botwalkstraightstate |
1224 | else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
1231 | else ifai AIBOTWALKSTRJUMP1 state botwalkstraightjumpstate |
1225 | else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
1232 | else ifai AIBOTWALKSTRJUMP2 state botwalkstraightjumpstate |
1226 | else ifai AIBOTLETFALL state botletfallstate |
1233 | else ifai AIBOTLETFALL state botletfallstate |
1227 | else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
1234 | else ifai AIBOTWALKSTRJUMP1S state botjumpshootstate |
1228 | else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
1235 | else ifai AIBOTWALKSTRJUMP2S state botjumpshootstate |
1229 | enda |
1236 | enda |
1230 | 1237 | ||
1231 | state botflydyingstate |
1238 | state botflydyingstate |
1232 | 1239 | ||
1233 | fall |
1240 | fall |
1234 | 1241 | ||
1235 | strength 0 |
1242 | strength 0 |
1236 | cstat 0 |
1243 | cstat 0 |
1237 | 1244 | ||
1238 | ifactioncount 5 |
1245 | ifactioncount 5 |
1239 | { |
1246 | { |
1240 | action ABOTFLYDEAD |
1247 | action ABOTFLYDEAD |
1241 | 1248 | ||
1242 | ifspritepal 21 |
1249 | ifspritepal 21 |
1243 | { |
1250 | { |
1244 | state miniboss |
1251 | state miniboss |
1245 | break |
1252 | break |
1246 | } |
1253 | } |
1247 | else |
1254 | else |
1248 | endofgame 52 |
1255 | endofgame 52 |
1249 | } |
1256 | } |
1250 | 1257 | ||
1251 | ends |
1258 | ends |
1252 | 1259 | ||
1253 | state choosedodgefly |
1260 | state choosedodgefly |
1254 | 1261 | ||
1255 | ifceilingdistl 100 |
1262 | ifceilingdistl 100 |
1256 | { |
1263 | { |
1257 | ifai AIBOTFLYDODGEDOWN |
1264 | ifai AIBOTFLYDODGEDOWN |
1258 | nullop |
1265 | nullop |
1259 | else |
1266 | else |
1260 | ai AIBOTFLYDODGEDOWN |
1267 | ai AIBOTFLYDODGEDOWN |
1261 | } |
1268 | } |
1262 | else |
1269 | else |
1263 | { |
1270 | { |
1264 | ifai AIBOTFLYDODGEUP |
1271 | ifai AIBOTFLYDODGEUP |
1265 | nullop |
1272 | nullop |
1266 | else |
1273 | else |
1267 | ai AIBOTFLYDODGEUP |
1274 | ai AIBOTFLYDODGEUP |
1268 | } |
1275 | } |
1269 | 1276 | ||
1270 | ends |
1277 | ends |
1271 | 1278 | ||
1272 | 1279 | ||
1273 | state botflydodgestate |
1280 | state botflydodgestate |
1274 | 1281 | ||
1275 | ifcanshoottarget |
1282 | ifcanshoottarget |
1276 | state botshootstate |
1283 | state botshootstate |
1277 | 1284 | ||
1278 | ifcansee |
1285 | ifcansee |
1279 | { |
1286 | { |
1280 | ifrnd 2 |
1287 | ifrnd 2 |
1281 | { |
1288 | { |
1282 | ifceilingdistl 100 |
1289 | ifceilingdistl 100 |
1283 | ai AIBOTFLYDODGEDOWN |
1290 | ai AIBOTFLYDODGEDOWN |
1284 | else |
1291 | else |
1285 | ai AIBOTFLYDODGEUP |
1292 | ai AIBOTFLYDODGEUP |
1286 | } |
1293 | } |
1287 | } |
1294 | } |
1288 | else |
1295 | else |
1289 | ai AIBOTFLYSEEKUP |
1296 | ai AIBOTFLYSEEKUP |
1290 | 1297 | ||
1291 | ifcount 10 |
1298 | ifcount 10 |
1292 | ai AIBOTFLYDOWN |
1299 | ai AIBOTFLYDOWN |
1293 | 1300 | ||
1294 | ends |
1301 | ends |
1295 | 1302 | ||
1296 | state botflyhitstate |
1303 | state botflyhitstate |
1297 | 1304 | ||
1298 | state botshootstate |
1305 | state botshootstate |
1299 | 1306 | ||
1300 | // spawn BLOOD |
1307 | // spawn BLOOD |
1301 | 1308 | ||
1302 | ifdead |
1309 | ifdead |
1303 | { |
1310 | { |
1304 | ifspritepal 21 |
1311 | ifspritepal 21 |
1305 | { |
1312 | { |
1306 | state miniboss |
1313 | state miniboss |
1307 | break |
1314 | break |
1308 | } |
1315 | } |
1309 | else |
1316 | else |
1310 | sound SANTA_DEAD |
1317 | sound SANTA_DEAD |
1311 | 1318 | ||
1312 | ifwasweapon FREEZEBLAST |
1319 | ifwasweapon FREEZEBLAST |
1313 | { |
1320 | { |
1314 | spritepal 1 |
1321 | spritepal 1 |
1315 | strength 0 |
1322 | strength 0 |
1316 | move 0 |
1323 | move 0 |
1317 | action ABOTFLYFROZEN |
1324 | action ABOTFLYFROZEN |
1318 | sound SOMETHINGFROZE |
1325 | sound SOMETHINGFROZE |
1319 | break |
1326 | break |
1320 | } |
1327 | } |
1321 | else ifwasweapon GROWSPARK |
1328 | else ifwasweapon GROWSPARK |
1322 | { |
1329 | { |
1323 | cstat 0 |
1330 | cstat 0 |
1324 | sound ACTOR_GROWING |
1331 | sound ACTOR_GROWING |
1325 | ai AIBOTFLYGROW |
1332 | ai AIBOTFLYGROW |
1326 | break |
1333 | break |
1327 | } |
1334 | } |
1328 | else ifwasweapon RADIUSEXPLOSION |
1335 | else ifwasweapon RADIUSEXPLOSION |
1329 | { |
1336 | { |
1330 | // state standard_pjibs |
1337 | // state standard_pjibs |
1331 | // state standard_pjibs |
1338 | // state standard_pjibs |
1332 | // state standard_pjibs |
1339 | // state standard_pjibs |
1333 | state standard_pjibs |
1340 | state standard_pjibs |
1334 | sound SQUISH2 |
1341 | sound SQUISH2 |
1335 | addkills 1 |
1342 | addkills 1 |
1336 | endofgame 52 |
1343 | endofgame 52 |
1337 | killit |
1344 | killit |
1338 | } |
1345 | } |
1339 | else ifwasweapon RPG |
1346 | else ifwasweapon RPG |
1340 | { |
1347 | { |
1341 | // state standard_pjibs |
1348 | // state standard_pjibs |
1342 | // state standard_pjibs |
1349 | // state standard_pjibs |
1343 | // state standard_pjibs |
1350 | // state standard_pjibs |
1344 | state standard_pjibs |
1351 | state standard_pjibs |
1345 | sound SQUISH2 |
1352 | sound SQUISH2 |
1346 | addkills 1 |
1353 | addkills 1 |
1347 | endofgame 52 |
1354 | endofgame 52 |
1348 | killit |
1355 | killit |
1349 | } |
1356 | } |
1350 | else |
1357 | else |
1351 | ai AIBOTFLYDYING |
1358 | ai AIBOTFLYDYING |
1352 | } |
1359 | } |
1353 | else |
1360 | else |
1354 | { |
1361 | { |
1355 | state dudehurt |
1362 | state dudehurt |
1356 | 1363 | ||
1357 | ifwasweapon SHRINKSPARK |
1364 | ifwasweapon SHRINKSPARK |
1358 | { |
1365 | { |
1359 | ifai AIBOTFLYSTEROIDS |
1366 | ifai AIBOTFLYSTEROIDS |
1360 | nullop |
1367 | nullop |
1361 | else |
1368 | else |
1362 | { |
1369 | { |
1363 | ai AIBOTFLYSHRINK |
1370 | ai AIBOTFLYSHRINK |
1364 | break |
1371 | break |
1365 | } |
1372 | } |
1366 | } |
1373 | } |
1367 | } |
1374 | } |
1368 | 1375 | ||
1369 | ends |
1376 | ends |
1370 | 1377 | ||
1371 | state botflyseekupstate |
1378 | state botflyseekupstate |
1372 | 1379 | ||
1373 | ifcansee |
1380 | ifcansee |
1374 | { |
1381 | { |
1375 | ai AIBOTFLYUP |
1382 | ai AIBOTFLYUP |
1376 | break |
1383 | break |
1377 | } |
1384 | } |
1378 | 1385 | ||
1379 | ifp phigher |
1386 | ifp phigher |
1380 | nullop |
1387 | nullop |
1381 | else |
1388 | else |
1382 | { |
1389 | { |
1383 | ai AIBOTFLYSEEKDOWN |
1390 | ai AIBOTFLYSEEKDOWN |
1384 | break |
1391 | break |
1385 | } |
1392 | } |
1386 | 1393 | ||
1387 | ends |
1394 | ends |
1388 | 1395 | ||
1389 | state botflyseekdownstate |
1396 | state botflyseekdownstate |
1390 | 1397 | ||
1391 | ifcansee |
1398 | ifcansee |
1392 | { |
1399 | { |
1393 | ai AIBOTFLYDOWN |
1400 | ai AIBOTFLYDOWN |
1394 | break |
1401 | break |
1395 | } |
1402 | } |
1396 | else |
1403 | else |
1397 | { |
1404 | { |
1398 | ifp phigher |
1405 | ifp phigher |
1399 | nullop |
1406 | nullop |
1400 | else |
1407 | else |
1401 | { |
1408 | { |
1402 | ai AIBOTLETFALL |
1409 | ai AIBOTLETFALL |
1403 | cactor SOBBOTWALK |
1410 | cactor SOBBOTWALK |
1404 | } |
1411 | } |
1405 | } |
1412 | } |
1406 | 1413 | ||
1407 | ifp phigher |
1414 | ifp phigher |
1408 | { |
1415 | { |
1409 | ai AIBOTFLYSEEKUP |
1416 | ai AIBOTFLYSEEKUP |
1410 | break |
1417 | break |
1411 | } |
1418 | } |
1412 | 1419 | ||
1413 | ends |
1420 | ends |
1414 | 1421 | ||
1415 | state botflydownstate |
1422 | state botflydownstate |
1416 | 1423 | ||
1417 | state botshootstate |
1424 | state botshootstate |
1418 | 1425 | ||
1419 | ifrnd 16 |
1426 | ifrnd 16 |
1420 | ifp phigher |
1427 | ifp phigher |
1421 | { |
1428 | { |
1422 | ai AIBOTFLYUP |
1429 | ai AIBOTFLYUP |
1423 | break |
1430 | break |
1424 | } |
1431 | } |
1425 | 1432 | ||
1426 | ifcansee |
1433 | ifcansee |
1427 | nullop |
1434 | nullop |
1428 | else |
1435 | else |
1429 | { |
1436 | { |
1430 | ai AIBOTFLYSTRAIGHT |
1437 | ai AIBOTFLYSTRAIGHT |
1431 | break |
1438 | break |
1432 | } |
1439 | } |
1433 | 1440 | ||
1434 | ends |
1441 | ends |
1435 | 1442 | ||
1436 | state botflyupstate |
1443 | state botflyupstate |
1437 | 1444 | ||
1438 | state botshootstate |
1445 | state botshootstate |
1439 | 1446 | ||
1440 | ifrnd 16 |
1447 | ifrnd 16 |
1441 | { |
1448 | { |
1442 | ifp phigher |
1449 | ifp phigher |
1443 | nullop |
1450 | nullop |
1444 | else |
1451 | else |
1445 | { |
1452 | { |
1446 | ai AIBOTFLYDOWN |
1453 | ai AIBOTFLYDOWN |
1447 | break |
1454 | break |
1448 | } |
1455 | } |
1449 | } |
1456 | } |
1450 | 1457 | ||
1451 | ifcansee |
1458 | ifcansee |
1452 | nullop |
1459 | nullop |
1453 | else |
1460 | else |
1454 | ai AIBOTFLYSTRAIGHT |
1461 | ai AIBOTFLYSTRAIGHT |
1455 | 1462 | ||
1456 | ends |
1463 | ends |
1457 | 1464 | ||
1458 | state botflyupmomentstate |
1465 | state botflyupmomentstate |
1459 | 1466 | ||
1460 | ifcansee |
1467 | ifcansee |
1461 | { |
1468 | { |
1462 | ifcount 10 ai AIBOTFLYUP |
1469 | ifcount 10 ai AIBOTFLYUP |
1463 | break |
1470 | break |
1464 | } |
1471 | } |
1465 | else |
1472 | else |
1466 | { |
1473 | { |
1467 | ifcount 50 |
1474 | ifcount 50 |
1468 | { |
1475 | { |
1469 | ai AIBOTLETFALL |
1476 | ai AIBOTLETFALL |
1470 | cactor SOBBOTWALK |
1477 | cactor SOBBOTWALK |
1471 | } |
1478 | } |
1472 | } |
1479 | } |
1473 | 1480 | ||
1474 | ends |
1481 | ends |
1475 | 1482 | ||
1476 | state botflyholdstate |
1483 | state botflyholdstate |
1477 | 1484 | ||
1478 | state botshootstate |
1485 | state botshootstate |
1479 | 1486 | ||
1480 | ifcount 50 |
1487 | ifcount 50 |
1481 | ai AIBOTFLYUP |
1488 | ai AIBOTFLYUP |
1482 | 1489 | ||
1483 | ends |
1490 | ends |
1484 | 1491 | ||
1485 | state botflystraightstate |
1492 | state botflystraightstate |
1486 | 1493 | ||
1487 | ifpdistg 20000 |
1494 | ifpdistg 20000 |
1488 | ai AIBOTFLYSEEKDOWN |
1495 | ai AIBOTFLYSEEKDOWN |
1489 | 1496 | ||
1490 | ifcansee |
1497 | ifcansee |
1491 | ai AIBOTFLYDOWN |
1498 | ai AIBOTFLYDOWN |
1492 | else |
1499 | else |
1493 | { |
1500 | { |
1494 | ifrnd 128 |
1501 | ifrnd 128 |
1495 | ifnotmoving |
1502 | ifnotmoving |
1496 | ai AIFLYUPMOMENT |
1503 | ai AIFLYUPMOMENT |
1497 | } |
1504 | } |
1498 | 1505 | ||
1499 | ends |
1506 | ends |
1500 | 1507 | ||
1501 | state steroidsfly |
1508 | state steroidsfly |
1502 | 1509 | ||
1503 | soundonce DUKE_HARTBEAT |
1510 | soundonce DUKE_HARTBEAT |
1504 | spawn FRAMEEFFECT1 |
1511 | spawn FRAMEEFFECT1 |
1505 | 1512 | ||
1506 | ifcount 100 |
1513 | ifcount 100 |
1507 | ai AIBOTFLYUP |
1514 | ai AIBOTFLYUP |
1508 | 1515 | ||
1509 | ifcount 34 |
1516 | ifcount 34 |
1510 | nullop |
1517 | nullop |
1511 | else |
1518 | else |
1512 | sizeto 42 36 |
1519 | sizeto 42 36 |
1513 | 1520 | ||
1514 | ifhitweapon |
1521 | ifhitweapon |
1515 | { |
1522 | { |
1516 | state botflyhitstate |
1523 | state botflyhitstate |
1517 | break |
1524 | break |
1518 | } |
1525 | } |
1519 | 1526 | ||
1520 | ends |
1527 | ends |
1521 | 1528 | ||
1522 | // FLY ACTOR |
1529 | // FLY ACTOR |
1523 | 1530 | ||
1524 | useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
1531 | useractor enemy SOBBOTFLY SOBBOTSTRENGTH ABOTFLY |
1525 | state checksquished |
1532 | state checksquished |
1526 | 1533 | ||
1527 | ifai 0 |
1534 | ifai 0 |
1528 | { |
1535 | { |
1529 | ifcansee |
1536 | ifcansee |
1530 | nullop |
1537 | nullop |
1531 | else |
1538 | else |
1532 | break |
1539 | break |
1533 | ifspritepal 21 |
1540 | ifspritepal 21 |
1534 | strength MINIBOSSSTRENGTH |
1541 | strength MINIBOSSSTRENGTH |
1535 | sizeat 42 36 |
1542 | sizeat 42 36 |
1536 | cstat 257 |
1543 | cstat 257 |
1537 | sound INSERT_CLIP |
1544 | sound INSERT_CLIP |
1538 | ai AIBOTFLYSEEKDOWN |
1545 | ai AIBOTFLYSEEKDOWN |
1539 | spritepal 0 |
1546 | spritepal 0 |
1540 | break |
1547 | break |
1541 | } |
1548 | } |
1542 | 1549 | ||
1543 | fall |
1550 | fall |
1544 | sleeptime 300 |
1551 | sleeptime 300 |
1545 | 1552 | ||
1546 | ifaction ABOTFLYDEAD |
1553 | ifaction ABOTFLYDEAD |
1547 | break |
1554 | break |
1548 | else ifaction ABOTFLYFROZEN |
1555 | else ifaction ABOTFLYFROZEN |
1549 | { |
1556 | { |
1550 | ifcount THAWTIME |
1557 | ifcount THAWTIME |
1551 | { |
1558 | { |
1552 | ai AIBOTFLYUP |
1559 | ai AIBOTFLYUP |
1553 | getlastpal |
1560 | getlastpal |
1554 | } |
1561 | } |
1555 | else ifcount FROZENDRIPTIME |
1562 | else ifcount FROZENDRIPTIME |
1556 | { |
1563 | { |
1557 | ifactioncount 26 |
1564 | ifactioncount 26 |
1558 | { |
1565 | { |
1559 | spawn WATERDRIP |
1566 | spawn WATERDRIP |
1560 | resetactioncount |
1567 | resetactioncount |
1561 | } |
1568 | } |
1562 | } |
1569 | } |
1563 | ifhitweapon |
1570 | ifhitweapon |
1564 | { |
1571 | { |
1565 | ifwasweapon FREEZEBLAST |
1572 | ifwasweapon FREEZEBLAST |
1566 | { |
1573 | { |
1567 | strength 0 |
1574 | strength 0 |
1568 | break |
1575 | break |
1569 | } |
1576 | } |
1570 | addkills 1 |
1577 | addkills 1 |
1571 | 1578 | ||
1572 | ifrnd 84 |
1579 | ifrnd 84 |
1573 | spawn BLOODPOOL |
1580 | spawn BLOODPOOL |
1574 | 1581 | ||
1575 | lotsofglass 30 |
1582 | lotsofglass 30 |
1576 | spawn ATOMICHEALTH |
1583 | spawn ATOMICHEALTH |
1577 | sound GLASS_BREAKING |
1584 | sound GLASS_BREAKING |
1578 | ifspritepal 21 |
1585 | ifspritepal 21 |
1579 | { |
1586 | { |
1580 | state miniboss |
1587 | state miniboss |
1581 | break |
1588 | break |
1582 | } |
1589 | } |
1583 | else |
1590 | else |
1584 | { |
1591 | { |
1585 | endofgame 52 |
1592 | endofgame 52 |
1586 | killit |
1593 | killit |
1587 | } |
1594 | } |
1588 | } |
1595 | } |
1589 | 1596 | ||
1590 | ifp pfacing |
1597 | ifp pfacing |
1591 | ifpdistl FROZENQUICKKICKDIST |
1598 | ifpdistl FROZENQUICKKICKDIST |
1592 | pkick |
1599 | pkick |
1593 | break |
1600 | break |
1594 | } |
1601 | } |
1595 | else ifai AIBOTFLYSTEROIDS |
1602 | else ifai AIBOTFLYSTEROIDS |
1596 | { |
1603 | { |
1597 | soundonce DUKE_JETPACK_IDLE |
1604 | soundonce DUKE_JETPACK_IDLE |
1598 | state steroidsfly |
1605 | state steroidsfly |
1599 | break |
1606 | break |
1600 | } |
1607 | } |
1601 | else ifai AIBOTFLYGROW |
1608 | else ifai AIBOTFLYGROW |
1602 | { |
1609 | { |
1603 | ifcount 32 |
1610 | ifcount 32 |
1604 | { |
1611 | { |
1605 | guts JIBS4 24 |
1612 | guts JIBS4 24 |
1606 | guts JIBS6 28 |
1613 | guts JIBS6 28 |
1607 | addkills 1 |
1614 | addkills 1 |
1608 | sound SQUISH2 |
1615 | sound SQUISH2 |
1609 | sound PIPEBOMB_EXPLODE |
1616 | sound PIPEBOMB_EXPLODE |
1610 | hitradius 2048 60 70 80 90 |
1617 | hitradius 2048 60 70 80 90 |
1611 | spawn BLOODPOOL |
1618 | spawn BLOODPOOL |
1612 | spawn EXPLOSION2 |
1619 | spawn EXPLOSION2 |
1613 | ifspritepal 21 |
1620 | ifspritepal 21 |
1614 | { |
1621 | { |
1615 | state miniboss |
1622 | state miniboss |
1616 | break |
1623 | break |
1617 | } |
1624 | } |
1618 | else |
1625 | else |
1619 | { |
1626 | { |
1620 | endofgame 52 |
1627 | endofgame 52 |
1621 | killit |
1628 | killit |
1622 | } |
1629 | } |
1623 | } |
1630 | } |
1624 | else |
1631 | else |
1625 | { |
1632 | { |
1626 | sizeto MAXXSTRETCH MAXYSTRETCH |
1633 | sizeto MAXXSTRETCH MAXYSTRETCH |
1627 | break |
1634 | break |
1628 | } |
1635 | } |
1629 | break |
1636 | break |
1630 | } |
1637 | } |
1631 | else ifai AIBOTFLYSHRINK |
1638 | else ifai AIBOTFLYSHRINK |
1632 | { |
1639 | { |
1633 | ifcount SHRUNKDONECOUNT |
1640 | ifcount SHRUNKDONECOUNT |
1634 | ai AIBOTFLYUP |
1641 | ai AIBOTFLYUP |
1635 | else ifcount SHRUNKCOUNT |
1642 | else ifcount SHRUNKCOUNT |
1636 | { |
1643 | { |
1637 | spawn FRAMEEFFECT1 |
1644 | spawn FRAMEEFFECT1 |
1638 | sizeto 42 36 |
1645 | sizeto 42 36 |
1639 | } |
1646 | } |
1640 | else |
1647 | else |
1641 | { |
1648 | { |
1642 | ifcount 31 |
1649 | ifcount 31 |
1643 | nullop |
1650 | nullop |
1644 | else ifcount 30 |
1651 | else ifcount 30 |
1645 | ifrnd 255 |
1652 | ifrnd 255 |
1646 | { |
1653 | { |
1647 | sound DUKE_TAKEPILLS |
1654 | sound DUKE_TAKEPILLS |
1648 | ai AIBOTFLYSTEROIDS |
1655 | ai AIBOTFLYSTEROIDS |
1649 | break |
1656 | break |
1650 | } |
1657 | } |
1651 | 1658 | ||
1652 | ifcount 32 |
1659 | ifcount 32 |
1653 | { |
1660 | { |
1654 | ifpdistl SQUISHABLEDISTANCE |
1661 | ifpdistl SQUISHABLEDISTANCE |
1655 | { |
1662 | { |
1656 | // state standard_pjibs |
1663 | // state standard_pjibs |
1657 | // state standard_pjibs |
1664 | // state standard_pjibs |
1658 | // state standard_pjibs |
1665 | // state standard_pjibs |
1659 | state standard_pjibs |
1666 | state standard_pjibs |
1660 | sound SQUISH2 |
1667 | sound SQUISH2 |
1661 | spawn BLOODPOOL |
1668 | spawn BLOODPOOL |
1662 | pstomp |
1669 | pstomp |
1663 | ifspritepal 21 |
1670 | ifspritepal 21 |
1664 | { |
1671 | { |
1665 | state miniboss |
1672 | state miniboss |
1666 | break |
1673 | break |
1667 | } |
1674 | } |
1668 | else |
1675 | else |
1669 | { |
1676 | { |
1670 | ifrnd 128 |
1677 | ifrnd 128 |
1671 | sound SANTA_DEAD |
1678 | sound SANTA_DEAD |
1672 | else |
1679 | else |
1673 | sound SANTA_TRASH9 |
1680 | sound SANTA_TRASH9 |
1674 | 1681 | ||
1675 | endofgame 52 |
1682 | endofgame 52 |
1676 | killit |
1683 | killit |
1677 | } |
1684 | } |
1678 | } |
1685 | } |
1679 | } |
1686 | } |
1680 | else |
1687 | else |
1681 | { |
1688 | { |
1682 | sizeto MINXSTRETCH MINYSTRETCH |
1689 | sizeto MINXSTRETCH MINYSTRETCH |
1683 | spawn FRAMEEFFECT1 |
1690 | spawn FRAMEEFFECT1 |
1684 | } |
1691 | } |
1685 | } |
1692 | } |
1686 | break |
1693 | break |
1687 | } |
1694 | } |
1688 | 1695 | ||
1689 | soundonce DUKE_JETPACK_IDLE |
1696 | soundonce DUKE_JETPACK_IDLE |
1690 | 1697 | ||
1691 | ifai AIBOTFLYDYING |
1698 | ifai AIBOTFLYDYING |
1692 | { |
1699 | { |
1693 | state botflydyingstate |
1700 | state botflydyingstate |
1694 | break |
1701 | break |
1695 | } |
1702 | } |
1696 | 1703 | ||
1697 | ifhitweapon |
1704 | ifhitweapon |
1698 | state botflyhitstate |
1705 | state botflyhitstate |
1699 | 1706 | ||
1700 | ifrnd 2 operate |
1707 | ifrnd 2 operate |
1701 | 1708 | ||
1702 | ifp pshrunk |
1709 | ifp pshrunk |
1703 | state stomphisfreakingass |
1710 | state stomphisfreakingass |
1704 | 1711 | ||
1705 | ifrnd 25 |
1712 | ifrnd 25 |
1706 | { |
1713 | { |
1707 | ifp phigher |
1714 | ifp phigher |
1708 | nullop |
1715 | nullop |
1709 | else ifp ponground |
1716 | else ifp ponground |
1710 | iffloordistl 200 |
1717 | iffloordistl 200 |
1711 | { |
1718 | { |
1712 | sound DUKE_JETPACK_OFF |
1719 | sound DUKE_JETPACK_OFF |
1713 | iffloordistl 100 |
1720 | iffloordistl 100 |
1714 | ai AIWALKFALL |
1721 | ai AIWALKFALL |
1715 | else |
1722 | else |
1716 | ai AIWALKFALLHARD |
1723 | ai AIWALKFALLHARD |
1717 | cactor SOBBOTWALK |
1724 | cactor SOBBOTWALK |
1718 | } |
1725 | } |
1719 | } |
1726 | } |
1720 | 1727 | ||
1721 | ifai AIFLYWAIT |
1728 | ifai AIFLYWAIT |
1722 | { |
1729 | { |
1723 | move 0 |
1730 | move 0 |
1724 | sound DUKE_JETPACK_ON |
1731 | sound DUKE_JETPACK_ON |
1725 | ai AIBOTFLYSEEKDOWN |
1732 | ai AIBOTFLYSEEKDOWN |
1726 | } |
1733 | } |
1727 | 1734 | ||
1728 | ifai AIBOTFLYSEEKUP state botflyseekupstate |
1735 | ifai AIBOTFLYSEEKUP state botflyseekupstate |
1729 | else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
1736 | else ifai AIBOTFLYSEEKDOWN state botflyseekdownstate |
1730 | else ifai AIBOTFLYDOWN state botflydownstate |
1737 | else ifai AIBOTFLYDOWN state botflydownstate |
1731 | else ifai AIBOTFLYUP state botflyupstate |
1738 | else ifai AIBOTFLYUP state botflyupstate |
1732 | else ifai AIBOTFLYDODGEUP state botflydodgestate |
1739 | else ifai AIBOTFLYDODGEUP state botflydodgestate |
1733 | else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
1740 | else ifai AIBOTFLYDODGEDOWN state botflydodgestate |
1734 | else ifai AIFLYUPMOMENT state botflyupmomentstate |
1741 | else ifai AIFLYUPMOMENT state botflyupmomentstate |
1735 | else ifai AIFLYUPHOLD state botflyholdstate |
1742 | else ifai AIFLYUPHOLD state botflyholdstate |
1736 | else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
1743 | else ifai AIBOTFLYSTRAIGHT state botflystraightstate |
1737 | enda |
1744 | enda |
1738 | 1745 | ||
1739 | 1746 | ||
1740 | 1747 | ||
1741 | action AELFUZIWALK 0 4 5 1 30 |
1748 | action AELFUZIWALK 0 4 5 1 30 |
1742 | action AELFUZIRUN 0 4 5 1 15 |
1749 | action AELFUZIRUN 0 4 5 1 15 |
1743 | action AELFUZIFROZEN 0 1 5 1 |
1750 | action AELFUZIFROZEN 0 1 5 1 |
1744 | action AELFUZIGROW 0 1 5 1 |
1751 | action AELFUZIGROW 0 1 5 1 |
1745 | action AELFUZIJUMP 266 2 5 1 15 |
1752 | action AELFUZIJUMP 266 2 5 1 15 |
1746 | action AELFUZIFALL 276 1 5 1 1 |
1753 | action AELFUZIFALL 276 1 5 1 1 |
1747 | action AELFUZIDYING 260 5 1 1 25 |
1754 | action AELFUZIDYING 260 5 1 1 25 |
1748 | action AELFUZIDEAD 265 1 1 1 1 |
1755 | action AELFUZIDEAD 265 1 1 1 1 |
1749 | action AELFUZISHOOT 281 2 5 1 |
1756 | action AELFUZISHOOT 281 2 5 1 |
1750 | 1757 | ||
1751 | move elfuziwalkspeed 100 |
1758 | move elfuziwalkspeed 100 |
1752 | move elfuzirunspeed 200 |
1759 | move elfuzirunspeed 200 |
1753 | move elfuzijumpspeed 150 -200 |
1760 | move elfuzijumpspeed 150 -200 |
1754 | move elfuzifallspeed 150 150 |
1761 | move elfuzifallspeed 150 150 |
1755 | move elfuzistopped |
1762 | move elfuzistopped |
1756 | move elfuzishrink1 80 |
1763 | move elfuzishrink1 80 |
1757 | 1764 | ||
1758 | ai AIELFUZISHRINKING AELFUZIWALK elfuzishrink1 fleeenemy |
1765 | ai AIELFUZISHRINKING AELFUZIWALK elfuzishrink1 fleeenemy |
1759 | ai AIELFUZIDYING AELFUZIDYING elfuzistopped faceplayer |
1766 | ai AIELFUZIDYING AELFUZIDYING elfuzistopped faceplayer |
1760 | ai AIELFUZISEEKING AELFUZIWALK elfuziwalkspeed seekplayer |
1767 | ai AIELFUZISEEKING AELFUZIWALK elfuziwalkspeed seekplayer |
1761 | ai AIELFUZIHUNTING AELFUZIRUN elfuzirunspeed faceplayer |
1768 | ai AIELFUZIHUNTING AELFUZIRUN elfuzirunspeed faceplayer |
1762 | ai AIELFUZIJUMPING AELFUZIJUMP elfuzijumpspeed geth getv |
1769 | ai AIELFUZIJUMPING AELFUZIJUMP elfuzijumpspeed geth getv |
1763 | ai AIELFUZIFALLING AELFUZIFALL elfuzifallspeed geth getv |
1770 | ai AIELFUZIFALLING AELFUZIFALL elfuzifallspeed geth getv |
1764 | ai AIELFUZISHOOTING AELFUZISHOOT elfuzistopped faceplayer |
1771 | ai AIELFUZISHOOTING AELFUZISHOOT elfuzistopped faceplayer |
1765 | ai AIELFUZIIQ AELFUZIRUN elfuzirunspeed geth getv |
1772 | ai AIELFUZIIQ AELFUZIRUN elfuzirunspeed geth getv |
1766 | ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
1773 | ai AIELFUZIGROW AELFUZIGROW elfuzistopped geth getv |
1767 | 1774 | ||
1768 | state elfuziseekstate |
1775 | state elfuziseekstate |
1769 | 1776 | ||
1770 | ifcansee |
1777 | ifcansee |
1771 | { |
1778 | { |
1772 | ifp pdead break |
1779 | ifp pdead break |
1773 | 1780 | ||
1774 | ifpdistl 15000 |
1781 | ifpdistl 15000 |
1775 | ifrnd 16 |
1782 | ifrnd 16 |
1776 | ai AIELFUZIHUNTING |
1783 | ai AIELFUZIHUNTING |
1777 | } |
1784 | } |
1778 | 1785 | ||
1779 | ends |
1786 | ends |
1780 | 1787 | ||
1781 | state elfuzihuntstate |
1788 | state elfuzihuntstate |
1782 | 1789 | ||
1783 | ifp pdead ai AIELFUZISEEKING |
1790 | ifp pdead ai AIELFUZISEEKING |
1784 | 1791 | ||
1785 | ifcansee |
1792 | ifcansee |
1786 | { |
1793 | { |
1787 | ifpdistl 2000 |
1794 | ifpdistl 2000 |
1788 | { |
1795 | { |
1789 | ai AIELFUZISHOOTING |
1796 | ai AIELFUZISHOOTING |
1790 | break |
1797 | break |
1791 | } |
1798 | } |
1792 | ifrnd 64 |
1799 | ifrnd 64 |
1793 | ifnotmoving |
1800 | ifnotmoving |
1794 | { |
1801 | { |
1795 | ai AIELFUZIJUMPING |
1802 | ai AIELFUZIJUMPING |
1796 | break |
1803 | break |
1797 | } |
1804 | } |
1798 | 1805 | ||
1799 | ifrnd 7 |
1806 | ifrnd 7 |
1800 | ifpdistl 8192 |
1807 | ifpdistl 8192 |
1801 | ai AIELFUZISHOOTING |
1808 | ai AIELFUZISHOOTING |
1802 | } |
1809 | } |
1803 | else |
1810 | else |
1804 | ifrnd 64 |
1811 | ifrnd 64 |
1805 | ai AIELFUZIIQ |
1812 | ai AIELFUZIIQ |
1806 | 1813 | ||
1807 | ends |
1814 | ends |
1808 | 1815 | ||
1809 | state elfuziiqstate |
1816 | state elfuziiqstate |
1810 | 1817 | ||
1811 | ifcansee |
1818 | ifcansee |
1812 | ai AIELFUZIHUNTING |
1819 | ai AIELFUZIHUNTING |
1813 | else |
1820 | else |
1814 | { |
1821 | { |
1815 | ifrnd 16 |
1822 | ifrnd 16 |
1816 | ifnotmoving |
1823 | ifnotmoving |
1817 | ai AIELFUZISEEKING |
1824 | ai AIELFUZISEEKING |
1818 | } |
1825 | } |
1819 | 1826 | ||
1820 | ends |
1827 | ends |
1821 | 1828 | ||
1822 | state elfuzishootstate |
1829 | state elfuzishootstate |
1823 | 1830 | ||
1824 | ifcansee |
1831 | ifcansee |
1825 | { |
1832 | { |
1826 | ifp pdead ai AIELFUZISEEKING |
1833 | ifp pdead ai AIELFUZISEEKING |
1827 | 1834 | ||
1828 | ifactioncount 3 |
1835 | ifactioncount 3 |
1829 | { |
1836 | { |
1830 | ifspritepal 0 |
1837 | ifspritepal 0 |
1831 | { |
1838 | { |
1832 | sound CHAINGUN_FIRE |
1839 | sound CHAINGUN_FIRE |
1833 | shoot CHAINGUN |
1840 | shoot CHAINGUN |
1834 | } |
1841 | } |
1835 | else ifrnd 80 |
1842 | else ifrnd 80 |
1836 | { |
1843 | { |
1837 | sound SHRINKER_FIRE |
1844 | sound SHRINKER_FIRE |
1838 | shoot SHRINKER |
1845 | shoot SHRINKER |
1839 | } |
1846 | } |
1840 | resetactioncount |
1847 | resetactioncount |
1841 | } |
1848 | } |
1842 | ifrnd 4 |
1849 | ifrnd 4 |
1843 | ai AIELFUZIHUNTING |
1850 | ai AIELFUZIHUNTING |
1844 | } |
1851 | } |
1845 | else |
1852 | else |
1846 | ai AIELFUZIIQ |
1853 | ai AIELFUZIIQ |
1847 | 1854 | ||
1848 | ends |
1855 | ends |
1849 | 1856 | ||
1850 | state elfuzijumpingstate |
1857 | state elfuzijumpingstate |
1851 | 1858 | ||
1852 | ifactioncount 2 |
1859 | ifactioncount 2 |
1853 | ai AIELFUZIFALLING |
1860 | ai AIELFUZIFALLING |
1854 | 1861 | ||
1855 | ends |
1862 | ends |
1856 | 1863 | ||
1857 | state elfuzifallingstate |
1864 | state elfuzifallingstate |
1858 | 1865 | ||
1859 | iffloordistl 5 |
1866 | iffloordistl 5 |
1860 | ai AIELFUZIHUNTING |
1867 | ai AIELFUZIHUNTING |
1861 | 1868 | ||
1862 | ends |
1869 | ends |
1863 | 1870 | ||
1864 | action NONEACTION 0 1 1 1 1 |
1871 | action NONEACTION 0 1 1 1 1 |
1865 | 1872 | ||
1866 | move forwardspeed 1500 |
1873 | move forwardspeed 1500 |
1867 | // ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
1874 | // ai AIMOVEFORWARD NONEACTION forwardspeed faceplayer |
1868 | 1875 | ||
1869 | useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
1876 | useractor notenemy SPECBLOOD 0 // Hendricks266 fixed this actor. Before this fix, this line said "useractor SPECBLOOD 0", and the code was shit. |
1870 | cstat 32768 |
1877 | cstat 32768 |
1871 | // sizeat 42 36 |
1878 | // sizeat 42 36 |
1872 | // sizeat 32 27 |
1879 | // sizeat 32 27 |
1873 | sizeat 1 1 |
1880 | sizeat 1 1 |
1874 | // ai AIMOVEFORWARD |
1881 | // ai AIMOVEFORWARD |
1875 | spawn BLOOD |
1882 | spawn BLOOD |
1876 | killit |
1883 | killit |
1877 | enda |
1884 | enda |
1878 | 1885 | ||
1879 | 1886 | ||
1880 | 1887 | ||
1881 | state elfuzihitstate |
1888 | state elfuzihitstate |
1882 | spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
1889 | spawn BLOOD // Hendricks266 fixed this bug. Before this fix, this line said "spawn SPECBLOOD". SPECBLOOD is a piece of shit. |
1883 | state random_wall_jibs |
1890 | state random_wall_jibs |
1884 | 1891 | ||
1885 | ifdead |
1892 | ifdead |
1886 | { |
1893 | { |
1887 | ifrnd 128 |
1894 | ifrnd 128 |
1888 | spawn XMASPRESENT2 |
1895 | spawn XMASPRESENT2 |
1889 | ifwasweapon GROWSPARK |
1896 | ifwasweapon GROWSPARK |
1890 | { |
1897 | { |
1891 | sound ACTOR_GROWING |
1898 | sound ACTOR_GROWING |
1892 | ai AIELFUZIGROW |
1899 | ai AIELFUZIGROW |
1893 | break |
1900 | break |
1894 | } |
1901 | } |
1895 | 1902 | ||
1896 | addkills 1 |
1903 | addkills 1 |
1897 | state random_wall_jibs |
1904 | state random_wall_jibs |
1898 | 1905 | ||
1899 | ifwasweapon FREEZEBLAST |
1906 | ifwasweapon FREEZEBLAST |
1900 | { |
1907 | { |
1901 | sound SOMETHINGFROZE |
1908 | sound SOMETHINGFROZE |
1902 | spritepal 1 |
1909 | spritepal 1 |
1903 | move 0 |
1910 | move 0 |
1904 | action AELFUZIFROZEN |
1911 | action AELFUZIFROZEN |
1905 | strength 0 |
1912 | strength 0 |
1906 | break |
1913 | break |
1907 | } |
1914 | } |
1908 | ifwasweapon RADIUSEXPLOSION |
1915 | ifwasweapon RADIUSEXPLOSION |
1909 | { |
1916 | { |
1910 | sound SQUISH2 |
1917 | sound SQUISH2 |
1911 | // state standard_jibs |
1918 | // state standard_jibs |
1912 | // state standard_jibs |
1919 | // state standard_jibs |
1913 | state standard_jibs |
1920 | state standard_jibs |
1914 | killit |
1921 | killit |
1915 | } |
1922 | } |
1916 | else ifwasweapon RPG |
1923 | else ifwasweapon RPG |
1917 | { |
1924 | { |
1918 | sound SQUISH2 |
1925 | sound SQUISH2 |
1919 | // state standard_jibs |
1926 | // state standard_jibs |
1920 | // state standard_jibs |
1927 | // state standard_jibs |
1921 | state standard_jibs |
1928 | state standard_jibs |
1922 | killit |
1929 | killit |
1923 | } |
1930 | } |
1924 | else |
1931 | else |
1925 | ai AIELFUZIDYING |
1932 | ai AIELFUZIDYING |
1926 | } |
1933 | } |
1927 | else |
1934 | else |
1928 | { |
1935 | { |
1929 | // state random_wall_jibs |
1936 | // state random_wall_jibs |
1930 | ifwasweapon SHRINKSPARK |
1937 | ifwasweapon SHRINKSPARK |
1931 | { |
1938 | { |
1932 | sound ACTOR_SHRINKING |
1939 | sound ACTOR_SHRINKING |
1933 | ai AIELFUZISHRINKING |
1940 | ai AIELFUZISHRINKING |
1934 | } |
1941 | } |
1935 | else ifwasweapon GROWSPARK |
1942 | else ifwasweapon GROWSPARK |
1936 | sound EXPANDERHIT |
1943 | sound EXPANDERHIT |
1937 | else |
1944 | else |
1938 | ifrnd 32 |
1945 | ifrnd 32 |
1939 | ai AIELFUZISHOOTING |
1946 | ai AIELFUZISHOOTING |
1940 | } |
1947 | } |
1941 | ends |
1948 | ends |
1942 | 1949 | ||
1943 | state elfuzishrinkstate |
1950 | state elfuzishrinkstate |
1944 | 1951 | ||
1945 | ifcount SHRUNKDONECOUNT |
1952 | ifcount SHRUNKDONECOUNT |
1946 | ai AIELFUZISEEKING |
1953 | ai AIELFUZISEEKING |
1947 | else |
1954 | else |
1948 | ifcount SHRUNKCOUNT |
1955 | ifcount SHRUNKCOUNT |
1949 | sizeto 32 27 // sizeto 48 40 |
1956 | sizeto 32 27 // sizeto 48 40 |
1950 | else |
1957 | else |
1951 | state genericshrunkcode |
1958 | state genericshrunkcode |
1952 | 1959 | ||
1953 | ends |
1960 | ends |
1954 | 1961 | ||
1955 | state elfuzidyingstate |
1962 | state elfuzidyingstate |
1956 | 1963 | ||
1957 | ifactioncount 5 |
1964 | ifactioncount 5 |
1958 | { |
1965 | { |
1959 | ifrnd 64 |
1966 | ifrnd 64 |
1960 | spawn BLOODPOOL |
1967 | spawn BLOODPOOL |
1961 | state rf |
1968 | state rf |
1962 | iffloordistl 8 |
1969 | iffloordistl 8 |
1963 | sound THUD |
1970 | sound THUD |
1964 | action AELFUZIDEAD |
1971 | action AELFUZIDEAD |
1965 | move elfuzistopped |
1972 | move elfuzistopped |
1966 | break |
1973 | break |
1967 | } |
1974 | } |
1968 | 1975 | ||
1969 | ends |
1976 | ends |
1970 | 1977 | ||
1971 | useractor enemy ELFUZI ELFUZISTRENGTH |
1978 | useractor enemy ELFUZI ELFUZISTRENGTH |
1972 | fall |
1979 | fall |
1973 | 1980 | ||
1974 | state checksquished |
1981 | state checksquished |
1975 | 1982 | ||
1976 | ifaction AELFUZIDEAD |
1983 | ifaction AELFUZIDEAD |
1977 | { |
1984 | { |
1978 | strength 0 |
1985 | strength 0 |
1979 | ifhitweapon |
1986 | ifhitweapon |
1980 | ifwasweapon RADIUSEXPLOSION |
1987 | ifwasweapon RADIUSEXPLOSION |
1981 | { |
1988 | { |
1982 | sound SQUISH2 |
1989 | sound SQUISH2 |
1983 | // state standard_jibs |
1990 | // state standard_jibs |
1984 | // state standard_jibs |
1991 | // state standard_jibs |
1985 | state standard_jibs |
1992 | state standard_jibs |
1986 | killit |
1993 | killit |
1987 | } |
1994 | } |
1988 | 1995 | ||
1989 | ifrespawn |
1996 | ifrespawn |
1990 | ifcount RESPAWNACTORTIME |
1997 | ifcount RESPAWNACTORTIME |
1991 | { |
1998 | { |
1992 | spawn TRANSPORTERSTAR |
1999 | spawn TRANSPORTERSTAR |
1993 | cstat 257 |
2000 | cstat 257 |
1994 | strength ELFUZISTRENGTH |
2001 | strength ELFUZISTRENGTH |
1995 | ai AIELFUZISEEKING |
2002 | ai AIELFUZISEEKING |
1996 | } |
2003 | } |
1997 | break |
2004 | break |
1998 | } |
2005 | } |
1999 | else ifaction AELFUZIFROZEN |
2006 | else ifaction AELFUZIFROZEN |
2000 | { |
2007 | { |
2001 | ifcount THAWTIME |
2008 | ifcount THAWTIME |
2002 | { |
2009 | { |
2003 | ai AIELFUZISEEKING |
2010 | ai AIELFUZISEEKING |
2004 | getlastpal |
2011 | getlastpal |
2005 | } |
2012 | } |
2006 | else ifcount FROZENDRIPTIME |
2013 | else ifcount FROZENDRIPTIME |
2007 | ifrnd 8 |
2014 | ifrnd 8 |
2008 | spawn WATERDRIP |
2015 | spawn WATERDRIP |
2009 | 2016 | ||
2010 | ifhitweapon |
2017 | ifhitweapon |
2011 | { |
2018 | { |
2012 | ifwasweapon FREEZEBLAST |
2019 | ifwasweapon FREEZEBLAST |
2013 | { |
2020 | { |
2014 | strength 0 |
2021 | strength 0 |
2015 | break |
2022 | break |
2016 | } |
2023 | } |
2017 | addkills 1 |
2024 | addkills 1 |
2018 | lotsofglass 30 |
2025 | lotsofglass 30 |
2019 | ifrnd 84 spawn BLOODPOOL |
2026 | ifrnd 84 spawn BLOODPOOL |
2020 | sound GLASS_BREAKING |
2027 | sound GLASS_BREAKING |
2021 | killit |
2028 | killit |
2022 | } |
2029 | } |
2023 | ifp pfacing |
2030 | ifp pfacing |
2024 | ifpdistl FROZENQUICKKICKDIST |
2031 | ifpdistl FROZENQUICKKICKDIST |
2025 | pkick |
2032 | pkick |
2026 | break |
2033 | break |
2027 | } |
2034 | } |
2028 | else ifai AIELFUZIDYING |
2035 | else ifai AIELFUZIDYING |
2029 | state elfuzidyingstate |
2036 | state elfuzidyingstate |
2030 | 2037 | ||
2031 | ifai AIELFUZISHRINKING |
2038 | ifai AIELFUZISHRINKING |
2032 | nullop |
2039 | nullop |
2033 | else ifai AIELFUZIGROW |
2040 | else ifai AIELFUZIGROW |
2034 | nullop |
2041 | nullop |
2035 | else ifhitweapon |
2042 | else ifhitweapon |
2036 | state elfuzihitstate |
2043 | state elfuzihitstate |
2037 | 2044 | ||
2038 | ifai 0 |
2045 | ifai 0 |
2039 | { |
2046 | { |
2040 | ai AIELFUZISEEKING |
2047 | ai AIELFUZISEEKING |
2041 | cstat 257 |
2048 | cstat 257 |
2042 | // clipdist 32 |
2049 | // clipdist 32 |
2043 | sizeat 32 27 // sizeat 42 36 |
2050 | sizeat 32 27 // sizeat 42 36 |
2044 | ifspritepal 0 |
2051 | ifspritepal 0 |
2045 | nullop |
2052 | nullop |
2046 | else |
2053 | else |
2047 | { |
2054 | { |
2048 | ifrnd 72 |
2055 | ifrnd 72 |
2049 | strength ELFUZIALTSTR |
2056 | strength ELFUZIALTSTR |
2050 | else |
2057 | else |
2051 | strength ELFUZISTRENGTH |
2058 | strength ELFUZISTRENGTH |
2052 | } |
2059 | } |
2053 | } |
2060 | } |
2054 | else ifai AIELFUZISEEKING state elfuziseekstate |
2061 | else ifai AIELFUZISEEKING state elfuziseekstate |
2055 | else ifai AIELFUZIHUNTING state elfuzihuntstate |
2062 | else ifai AIELFUZIHUNTING state elfuzihuntstate |
2056 | else ifai AIELFUZIIQ state elfuziiqstate |
2063 | else ifai AIELFUZIIQ state elfuziiqstate |
2057 | else ifai AIELFUZISHOOTING state elfuzishootstate |
2064 | else ifai AIELFUZISHOOTING state elfuzishootstate |
2058 | else ifai AIELFUZIJUMPING state elfuzijumpingstate |
2065 | else ifai AIELFUZIJUMPING state elfuzijumpingstate |
2059 | else ifai AIELFUZIFALLING state elfuzifallingstate |
2066 | else ifai AIELFUZIFALLING state elfuzifallingstate |
2060 | else ifai AIELFUZIGROW state genericgrowcode |
2067 | else ifai AIELFUZIGROW state genericgrowcode |
2061 | 2068 | ||
2062 | ifai AIELFUZISHRINKING state elfuzishrinkstate |
2069 | ifai AIELFUZISHRINKING state elfuzishrinkstate |
2063 | enda |
2070 | enda |
2064 | 2071 | ||
2065 | useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
2072 | useractor enemystayput ELFUZISTAYPUT ELFUZISTRENGTH |
2066 | cstat 257 |
2073 | cstat 257 |
2067 | // clipdist 32 |
2074 | // clipdist 32 |
2068 | ai AIELFUZISEEKING |
2075 | ai AIELFUZISEEKING |
2069 | cactor ELFUZI |
2076 | cactor ELFUZI |
2070 | enda |
2077 | enda |
2071 | 2078 | ||
2072 | action AELFGUNWALK 0 4 5 1 20 |
2079 | action AELFGUNWALK 0 4 5 1 20 |
2073 | action AELFGUNRUN 0 4 5 1 10 |
2080 | action AELFGUNRUN 0 4 5 1 10 |
2074 | action AELFGUNFROZEN 0 1 5 1 |
2081 | action AELFGUNFROZEN 0 1 5 1 |
2075 | action AELFGUNGROW 0 1 5 1 |
2082 | action AELFGUNGROW 0 1 5 1 |
2076 | action AELFGUNDYING 35 4 1 1 25 |
2083 | action AELFGUNDYING 35 4 1 1 25 |
2077 | action AELFGUNDEAD 39 1 1 1 1 |
2084 | action AELFGUNDEAD 39 1 1 1 1 |
2078 | action AELFGUNSHOOT 20 3 5 1 40 |
2085 | action AELFGUNSHOOT 20 3 5 1 40 |
2079 | 2086 | ||
2080 | move elfgunwalkspeed 70 |
2087 | move elfgunwalkspeed 70 |
2081 | move elfgunrunspeed 110 |
2088 | move elfgunrunspeed 110 |
2082 | move elfgunstopped |
2089 | move elfgunstopped |
2083 | move elfgunshrink1 80 |
2090 | move elfgunshrink1 80 |
2084 | 2091 | ||
2085 | ai AIELFGUNSHRINKING AELFGUNWALK elfgunshrink1 fleeenemy |
2092 | ai AIELFGUNSHRINKING AELFGUNWALK elfgunshrink1 fleeenemy |
2086 | ai AIELFGUNDYING AELFGUNDYING elfgunstopped faceplayer |
2093 | ai AIELFGUNDYING AELFGUNDYING elfgunstopped faceplayer |
2087 | ai AIELFGUNSEEKING AELFGUNWALK elfgunwalkspeed seekplayer |
2094 | ai AIELFGUNSEEKING AELFGUNWALK elfgunwalkspeed seekplayer |
2088 | ai AIELFGUNHUNTING AELFGUNRUN elfgunrunspeed faceplayer |
2095 | ai AIELFGUNHUNTING AELFGUNRUN elfgunrunspeed faceplayer |
2089 | ai AIELFGUNSHOOTING AELFGUNSHOOT elfgunstopped faceplayer |
2096 | ai AIELFGUNSHOOTING AELFGUNSHOOT elfgunstopped faceplayer |
2090 | ai AIELFGUNIQ AELFGUNRUN elfgunrunspeed geth getv |
2097 | ai AIELFGUNIQ AELFGUNRUN elfgunrunspeed geth getv |
2091 | ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
2098 | ai AIELFGUNGROW AELFGUNGROW elfgunstopped geth getv |
2092 | 2099 | ||
2093 | state elfgunseekstate |
2100 | state elfgunseekstate |
2094 | 2101 | ||
2095 | ifcansee |
2102 | ifcansee |
2096 | { |
2103 | { |
2097 | ifp pdead break |
2104 | ifp pdead break |
2098 | 2105 | ||
2099 | ifpdistl 15000 |
2106 | ifpdistl 15000 |
2100 | ifrnd 16 |
2107 | ifrnd 16 |
2101 | ai AIELFGUNHUNTING |
2108 | ai AIELFGUNHUNTING |
2102 | } |
2109 | } |
2103 | 2110 | ||
2104 | ends |
2111 | ends |
2105 | 2112 | ||
2106 | state elfgunhuntstate |
2113 | state elfgunhuntstate |
2107 | ifp pdead ai AIELFGUNSEEKING |
2114 | ifp pdead ai AIELFGUNSEEKING |
2108 | 2115 | ||
2109 | ifcansee |
2116 | ifcansee |
2110 | { |
2117 | { |
2111 | ifpdistl 2000 |
2118 | ifpdistl 2000 |
2112 | { |
2119 | { |
2113 | ai AIELFGUNSHOOTING |
2120 | ai AIELFGUNSHOOTING |
2114 | break |
2121 | break |
2115 | } |
2122 | } |
2116 | } |
2123 | } |
2117 | 2124 | ||
2118 | ifrnd 7 |
2125 | ifrnd 7 |
2119 | { |
2126 | { |
2120 | ifpdistl 8192 |
2127 | ifpdistl 8192 |
2121 | ai AIELFGUNSHOOTING |
2128 | ai AIELFGUNSHOOTING |
2122 | } |
2129 | } |
2123 | else ifrnd 48 |
2130 | else ifrnd 48 |
2124 | ai AIELFGUNIQ |
2131 | ai AIELFGUNIQ |
2125 | ends |
2132 | ends |
2126 | 2133 | ||
2127 | state elfguniqstate |
2134 | state elfguniqstate |
2128 | ifcansee |
2135 | ifcansee |
2129 | ai AIELFGUNHUNTING |
2136 | ai AIELFGUNHUNTING |
2130 | else |
2137 | else |
2131 | ifrnd 16 |
2138 | ifrnd 16 |
2132 | ifnotmoving |
2139 | ifnotmoving |
2133 | ai AIELFGUNSEEKING |
2140 | ai AIELFGUNSEEKING |
2134 | ends |
2141 | ends |
2135 | 2142 | ||
2136 | state elfgunshootstate |
2143 | state elfgunshootstate |
2137 | 2144 | ||
2138 | ifp pdead |
2145 | ifp pdead |
2139 | ai AIELFGUNSEEKING |
2146 | ai AIELFGUNSEEKING |
2140 | 2147 | ||
2141 | ifcansee |
2148 | ifcansee |
2142 | { |
2149 | { |
2143 | ifcanshoottarget |
2150 | ifcanshoottarget |
2144 | { |
2151 | { |
2145 | ifcount 29 |
2152 | ifcount 29 |
2146 | nullop |
2153 | nullop |
2147 | else ifcount 28 |
2154 | else ifcount 28 |
2148 | sound SHOTGUN_COCK |
2155 | sound SHOTGUN_COCK |
2149 | else ifcount 20 |
2156 | else ifcount 20 |
2150 | nullop |
2157 | nullop |
2151 | else ifcount 19 |
2158 | else ifcount 19 |
2152 | { |
2159 | { |
2153 | sound SHOTGUN_FIRE |
2160 | sound SHOTGUN_FIRE |
2154 | shoot SHOTGUN |
2161 | shoot SHOTGUN |
2155 | shoot SHOTGUN |
2162 | shoot SHOTGUN |
2156 | shoot SHOTGUN |
2163 | shoot SHOTGUN |
2157 | shoot SHOTGUN |
2164 | shoot SHOTGUN |
2158 | shoot SHOTGUN |
2165 | shoot SHOTGUN |
2159 | } |
2166 | } |
2160 | } |
2167 | } |
2161 | } |
2168 | } |
2162 | else |
2169 | else |
2163 | ai AIELFGUNIQ |
2170 | ai AIELFGUNIQ |
2164 | 2171 | ||
2165 | ifactioncount 3 |
2172 | ifactioncount 3 |
2166 | { |
2173 | { |
2167 | resetcount |
2174 | resetcount |
2168 | resetactioncount |
2175 | resetactioncount |
2169 | ifrnd 64 |
2176 | ifrnd 64 |
2170 | ai AIELFGUNHUNTING |
2177 | ai AIELFGUNHUNTING |
2171 | } |
2178 | } |
2172 | 2179 | ||
2173 | ends |
2180 | ends |
2174 | 2181 | ||
2175 | state elfgunhitstate |
2182 | state elfgunhitstate |
2176 | spawn BLOOD |
2183 | spawn BLOOD |
2177 | 2184 | ||
2178 | state random_wall_jibs |
2185 | state random_wall_jibs |
2179 | 2186 | ||
2180 | ifdead |
2187 | ifdead |
2181 | { |
2188 | { |
2182 | ifrnd 128 |
2189 | ifrnd 128 |
2183 | spawn XMASPRESENT |
2190 | spawn XMASPRESENT |
2184 | ifwasweapon GROWSPARK |
2191 | ifwasweapon GROWSPARK |
2185 | { |
2192 | { |
2186 | sound ACTOR_GROWING |
2193 | sound ACTOR_GROWING |
2187 | ai AIELFGUNGROW |
2194 | ai AIELFGUNGROW |
2188 | break |
2195 | break |
2189 | } |
2196 | } |
2190 | 2197 | ||
2191 | addkills 1 |
2198 | addkills 1 |
2192 | 2199 | ||
2193 | ifwasweapon FREEZEBLAST |
2200 | ifwasweapon FREEZEBLAST |
2194 | { |
2201 | { |
2195 | sound SOMETHINGFROZE |
2202 | sound SOMETHINGFROZE |
2196 | spritepal 1 |
2203 | spritepal 1 |
2197 | move 0 |
2204 | move 0 |
2198 | action AELFGUNFROZEN |
2205 | action AELFGUNFROZEN |
2199 | strength 0 |
2206 | strength 0 |
2200 | break |
2207 | break |
2201 | } |
2208 | } |
2202 | ifwasweapon RADIUSEXPLOSION |
2209 | ifwasweapon RADIUSEXPLOSION |
2203 | { |
2210 | { |
2204 | sound SQUISH2 |
2211 | sound SQUISH2 |
2205 | // state standard_jibs |
2212 | // state standard_jibs |
2206 | // state standard_jibs |
2213 | // state standard_jibs |
2207 | state standard_jibs |
2214 | state standard_jibs |
2208 | killit |
2215 | killit |
2209 | } |
2216 | } |
2210 | else ifwasweapon RPG |
2217 | else ifwasweapon RPG |
2211 | { |
2218 | { |
2212 | sound SQUISH2 |
2219 | sound SQUISH2 |
2213 | // state standard_jibs |
2220 | // state standard_jibs |
2214 | // state standard_jibs |
2221 | // state standard_jibs |
2215 | state standard_jibs |
2222 | state standard_jibs |
2216 | killit |
2223 | killit |
2217 | } |
2224 | } |
2218 | else |
2225 | else |
2219 | ai AIELFGUNDYING |
2226 | ai AIELFGUNDYING |
2220 | 2227 | ||
2221 | } |
2228 | } |
2222 | else |
2229 | else |
2223 | { |
2230 | { |
2224 | state random_wall_jibs |
2231 | state random_wall_jibs |
2225 | ifwasweapon SHRINKSPARK |
2232 | ifwasweapon SHRINKSPARK |
2226 | { |
2233 | { |
2227 | sound ACTOR_SHRINKING |
2234 | sound ACTOR_SHRINKING |
2228 | ai AIELFGUNSHRINKING |
2235 | ai AIELFGUNSHRINKING |
2229 | } |
2236 | } |
2230 | else ifwasweapon GROWSPARK |
2237 | else ifwasweapon GROWSPARK |
2231 | sound EXPANDERHIT |
2238 | sound EXPANDERHIT |
2232 | else |
2239 | else |
2233 | ifrnd 32 |
2240 | ifrnd 32 |
2234 | ai AIELFGUNSHOOTING |
2241 | ai AIELFGUNSHOOTING |
2235 | } |
2242 | } |
2236 | ends |
2243 | ends |
2237 | 2244 | ||
2238 | state elfgunshrinkstate |
2245 | state elfgunshrinkstate |
2239 | 2246 | ||
2240 | ifcount SHRUNKDONECOUNT |
2247 | ifcount SHRUNKDONECOUNT |
2241 | ai AIELFGUNSEEKING |
2248 | ai AIELFGUNSEEKING |
2242 | else ifcount SHRUNKCOUNT |
2249 | else ifcount SHRUNKCOUNT |
2243 | sizeto 32 27 // sizeto 48 40 |
2250 | sizeto 32 27 // sizeto 48 40 |
2244 | else |
2251 | else |
2245 | state genericshrunkcode |
2252 | state genericshrunkcode |
2246 | 2253 | ||
2247 | ends |
2254 | ends |
2248 | 2255 | ||
2249 | state elfgundyingstate |
2256 | state elfgundyingstate |
2250 | 2257 | ||
2251 | ifactioncount 4 |
2258 | ifactioncount 4 |
2252 | { |
2259 | { |
2253 | ifrnd 64 |
2260 | ifrnd 64 |
2254 | spawn BLOODPOOL |
2261 | spawn BLOODPOOL |
2255 | state rf |
2262 | state rf |
2256 | iffloordistl 8 |
2263 | iffloordistl 8 |
2257 | sound THUD |
2264 | sound THUD |
2258 | action AELFGUNDEAD |
2265 | action AELFGUNDEAD |
2259 | move elfgunstopped |
2266 | move elfgunstopped |
2260 | break |
2267 | break |
2261 | } |
2268 | } |
2262 | 2269 | ||
2263 | ends |
2270 | ends |
2264 | 2271 | ||
2265 | useractor enemy ELFGUN ELFGUNSTRENGTH |
2272 | useractor enemy ELFGUN ELFGUNSTRENGTH |
2266 | fall |
2273 | fall |
2267 | state checksquished |
2274 | state checksquished |
2268 | 2275 | ||
2269 | ifaction AELFGUNDEAD |
2276 | ifaction AELFGUNDEAD |
2270 | { |
2277 | { |
2271 | ifrespawn |
2278 | ifrespawn |
2272 | ifcount RESPAWNACTORTIME |
2279 | ifcount RESPAWNACTORTIME |
2273 | { |
2280 | { |
2274 | spawn TRANSPORTERSTAR |
2281 | spawn TRANSPORTERSTAR |
2275 | cstat 257 |
2282 | cstat 257 |
2276 | strength ELFGUNSTRENGTH |
2283 | strength ELFGUNSTRENGTH |
2277 | ai AIELFGUNSEEKING |
2284 | ai AIELFGUNSEEKING |
2278 | } |
2285 | } |
2279 | else |
2286 | else |
2280 | { |
2287 | { |
2281 | strength 0 |
2288 | strength 0 |
2282 | ifhitweapon |
2289 | ifhitweapon |
2283 | ifwasweapon RADIUSEXPLOSION |
2290 | ifwasweapon RADIUSEXPLOSION |
2284 | { |
2291 | { |
2285 | sound SQUISH2 |
2292 | sound SQUISH2 |
2286 | // state standard_jibs |
2293 | // state standard_jibs |
2287 | // state standard_jibs |
2294 | // state standard_jibs |
2288 | state standard_jibs |
2295 | state standard_jibs |
2289 | killit |
2296 | killit |
2290 | } |
2297 | } |
2291 | break |
2298 | break |
2292 | } |
2299 | } |
2293 | break |
2300 | break |
2294 | } |
2301 | } |
2295 | else ifaction AELFGUNFROZEN |
2302 | else ifaction AELFGUNFROZEN |
2296 | { |
2303 | { |
2297 | ifcount THAWTIME |
2304 | ifcount THAWTIME |
2298 | { |
2305 | { |
2299 | ai AIELFGUNSEEKING |
2306 | ai AIELFGUNSEEKING |
2300 | getlastpal |
2307 | getlastpal |
2301 | } |
2308 | } |
2302 | else |
2309 | else |
2303 | ifcount FROZENDRIPTIME |
2310 | ifcount FROZENDRIPTIME |
2304 | ifrnd 8 |
2311 | ifrnd 8 |
2305 | spawn WATERDRIP |
2312 | spawn WATERDRIP |
2306 | 2313 | ||
2307 | ifhitweapon |
2314 | ifhitweapon |
2308 | { // state elfgunhitstate |
2315 | { // state elfgunhitstate |
2309 | ifwasweapon FREEZEBLAST |
2316 | ifwasweapon FREEZEBLAST |
2310 | { |
2317 | { |
2311 | strength 0 |
2318 | strength 0 |
2312 | break |
2319 | break |
2313 | } |
2320 | } |
2314 | addkills 1 |
2321 | addkills 1 |
2315 | lotsofglass 30 |
2322 | lotsofglass 30 |
2316 | ifrnd 84 |
2323 | ifrnd 84 |
2317 | spawn BLOODPOOL |
2324 | spawn BLOODPOOL |
2318 | sound GLASS_BREAKING |
2325 | sound GLASS_BREAKING |
2319 | killit |
2326 | killit |
2320 | } |
2327 | } |
2321 | ifp pfacing |
2328 | ifp pfacing |
2322 | ifpdistl FROZENQUICKKICKDIST |
2329 | ifpdistl FROZENQUICKKICKDIST |
2323 | pkick |
2330 | pkick |
2324 | break |
2331 | break |
2325 | } |
2332 | } |
2326 | else |
2333 | else |
2327 | ifai AIELFGUNDYING |
2334 | ifai AIELFGUNDYING |
2328 | state elfgundyingstate |
2335 | state elfgundyingstate |
2329 | 2336 | ||
2330 | ifai AIELFGUNSHRINKING |
2337 | ifai AIELFGUNSHRINKING |
2331 | nullop |
2338 | nullop |
2332 | else ifai AIELFGUNGROW |
2339 | else ifai AIELFGUNGROW |
2333 | nullop |
2340 | nullop |
2334 | else ifhitweapon |
2341 | else ifhitweapon |
2335 | state elfgunhitstate |
2342 | state elfgunhitstate |
2336 | 2343 | ||
2337 | ifai 0 |
2344 | ifai 0 |
2338 | { |
2345 | { |
2339 | ai AIELFGUNSEEKING |
2346 | ai AIELFGUNSEEKING |
2340 | cstat 257 |
2347 | cstat 257 |
2341 | // clipdist 32 |
2348 | // clipdist 32 |
2342 | sizeat 32 27 // sizeat 42 36 |
2349 | sizeat 32 27 // sizeat 42 36 |
2343 | strength ELFGUNSTRENGTH |
2350 | strength ELFGUNSTRENGTH |
2344 | } |
2351 | } |
2345 | else ifai AIELFGUNSEEKING state elfgunseekstate |
2352 | else ifai AIELFGUNSEEKING state elfgunseekstate |
2346 | else ifai AIELFGUNHUNTING state elfgunhuntstate |
2353 | else ifai AIELFGUNHUNTING state elfgunhuntstate |
2347 | else ifai AIELFGUNIQ state elfguniqstate |
2354 | else ifai AIELFGUNIQ state elfguniqstate |
2348 | else ifai AIELFGUNSHOOTING state elfgunshootstate |
2355 | else ifai AIELFGUNSHOOTING state elfgunshootstate |
2349 | else ifai AIELFGUNGROW state genericgrowcode |
2356 | else ifai AIELFGUNGROW state genericgrowcode |
2350 | 2357 | ||
2351 | ifai AIELFGUNSHRINKING state elfgunshrinkstate |
2358 | ifai AIELFGUNSHRINKING state elfgunshrinkstate |
2352 | 2359 | ||
2353 | enda |
2360 | enda |
2354 | 2361 | ||
2355 | useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
2362 | useractor enemystayput ELFGUNSTAYPUT ELFGUNSTRENGTH |
2356 | ai AIELFGUNSEEKING |
2363 | ai AIELFGUNSEEKING |
2357 | cstat 257 |
2364 | cstat 257 |
2358 | // clipdist 32 |
2365 | // clipdist 32 |
2359 | cactor ELFGUN |
2366 | cactor ELFGUN |
2360 | break |
2367 | break |
2361 | enda |
2368 | enda |
2362 | 2369 | ||
2363 | state present |
2370 | state present |
2364 | fall |
2371 | fall |
2365 | sizeat 20 20 |
2372 | sizeat 20 20 |
2366 | cstat 257 |
2373 | cstat 257 |
2367 | clipdist 16 |
2374 | clipdist 16 |
2368 | ends |
2375 | ends |
2369 | 2376 | ||
2370 | state present1 |
2377 | state present1 |
2371 | ifp pshrunk nullop else |
2378 | ifp pshrunk nullop else |
2372 | ifp palive |
2379 | ifp palive |
2373 | ifcount 6 |
2380 | ifcount 6 |
2374 | ifpdistl RETRIEVEDISTANCE |
2381 | ifpdistl RETRIEVEDISTANCE |
2375 | ifcanseetarget |
2382 | ifcanseetarget |
2376 | { |
2383 | { |
2377 | sound RIP_PAPER |
2384 | sound RIP_PAPER |
2378 | ifvarl temp 1 |
2385 | ifvarl temp 1 |
2379 | { |
2386 | { |
2380 | ifrnd 128 |
2387 | ifrnd 128 |
2381 | spawn SHIELD |
2388 | spawn SHIELD |
2382 | else |
2389 | else |
2383 | spawn SIXPAK |
2390 | spawn SIXPAK |
2384 | } |
2391 | } |
2385 | else |
2392 | else |
2386 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2393 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2387 | killit |
2394 | killit |
2388 | } |
2395 | } |
2389 | ends |
2396 | ends |
2390 | 2397 | ||
2391 | state present2 |
2398 | state present2 |
2392 | ifp pshrunk nullop else |
2399 | ifp pshrunk nullop else |
2393 | ifp palive |
2400 | ifp palive |
2394 | ifcount 6 |
2401 | ifcount 6 |
2395 | ifpdistl RETRIEVEDISTANCE |
2402 | ifpdistl RETRIEVEDISTANCE |
2396 | ifcanseetarget |
2403 | ifcanseetarget |
2397 | { |
2404 | { |
2398 | sound RIP_PAPER |
2405 | sound RIP_PAPER |
2399 | ifvarl temp 1 |
2406 | ifvarl temp 1 |
2400 | { |
2407 | { |
2401 | ifrnd 128 |
2408 | ifrnd 128 |
2402 | spawn CHAINGUNSPRITE |
2409 | spawn CHAINGUNSPRITE |
2403 | else |
2410 | else |
2404 | spawn SHOTGUNSPRITE |
2411 | spawn SHOTGUNSPRITE |
2405 | } |
2412 | } |
2406 | else |
2413 | else |
2407 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2414 | espawnvar temp // spawnvar // spawns the lotag, collected during EVENT_LOADACTOR |
2408 | killit |
2415 | killit |
2409 | } |
2416 | } |
2410 | ends |
2417 | ends |
2411 | 2418 | ||
2412 | 2419 | ||
2413 | useractor notenemy XMASPRESENT 0 // ELFGUN |
2420 | useractor notenemy XMASPRESENT 0 // ELFGUN |
2414 | state present |
2421 | state present |
2415 | state present1 |
2422 | state present1 |
2416 | enda |
2423 | enda |
2417 | 2424 | ||
2418 | useractor notenemy XMASPRESENT2 0 // ELFUZI |
2425 | useractor notenemy XMASPRESENT2 0 // ELFUZI |
2419 | state present |
2426 | state present |
2420 | state present2 |
2427 | state present2 |
2421 | enda |
2428 | enda |
2422 | 2429 | ||
2423 | 2430 | ||
2424 | action VOIDACTION |
2431 | action VOIDACTION |
2425 | move NULLSPEED |
2432 | move NULLSPEED |
2426 | 2433 | ||
2427 | ai MAKENOISE VOIDACTION NULLSPEED geth getv |
2434 | ai MAKENOISE VOIDACTION NULLSPEED geth getv |
2428 | 2435 | ||
2429 | useractor notenemy NOISEMAKER 999 |
2436 | useractor notenemy NOISEMAKER 999 |
2430 | sizeat 48 40 |
2437 | sizeat 48 40 |
2431 | cstat 17 |
2438 | cstat 17 |
2432 | 2439 | ||
2433 | ifai 0 ai MAKENOISE |
2440 | ifai 0 ai MAKENOISE |
2434 | 2441 | ||
2435 | ifspritepal 21 |
2442 | ifspritepal 21 |
2436 | { |
2443 | { |
2437 | ifhitweapon |
2444 | ifhitweapon |
2438 | ifcount 24 |
2445 | ifcount 24 |
2439 | { |
2446 | { |
2440 | strength 999 |
2447 | strength 999 |
2441 | ifrnd 128 |
2448 | ifrnd 128 |
2442 | sound MOVIE2 |
2449 | sound MOVIE2 |
2443 | else |
2450 | else |
2444 | sound MOVIE3 |
2451 | sound MOVIE3 |
2445 | resetcount |
2452 | resetcount |
2446 | } |
2453 | } |
2447 | } |
2454 | } |
2448 | else |
2455 | else |
2449 | hitradius 4096 1 1 1 1 |
2456 | hitradius 4096 1 1 1 1 |
2450 | enda |
2457 | enda |
2451 | 2458 | ||
2452 | useractor notenemy MALEGEEK 20 |
2459 | useractor notenemy MALEGEEK 20 |
2453 | ifhitweapon |
2460 | ifhitweapon |
2454 | { |
2461 | { |
2455 | guts JIBS6 3 |
2462 | guts JIBS6 3 |
2456 | sound SQUISH2 |
2463 | sound SQUISH2 |
2457 | ifdead |
2464 | ifdead |
2458 | { |
2465 | { |
2459 | stopsound MALECAROL |
2466 | stopsound MALECAROL |
2460 | guts JIBS6 2 |
2467 | guts JIBS6 2 |
2461 | guts JIBS6 3 |
2468 | guts JIBS6 3 |
2462 | guts JIBS6 4 |
2469 | guts JIBS6 4 |
2463 | sound MALECAROL_DEAD |
2470 | sound MALECAROL_DEAD |
2464 | globalsound MOUSEANNOY |
2471 | globalsound MOUSEANNOY |
2465 | killit |
2472 | killit |
2466 | } |
2473 | } |
2467 | } |
2474 | } |
2468 | 2475 | ||
2469 | ifcount 225 |
2476 | ifcount 225 |
2470 | { |
2477 | { |
2471 | sound MALECAROL |
2478 | sound MALECAROL |
2472 | resetcount |
2479 | resetcount |
2473 | } |
2480 | } |
2474 | enda |
2481 | enda |
2475 | 2482 | ||
2476 | useractor notenemy FEMALEGEEK 20 |
2483 | useractor notenemy FEMALEGEEK 20 |
2477 | ifhitweapon |
2484 | ifhitweapon |
2478 | { |
2485 | { |
2479 | guts JIBS6 3 |
2486 | guts JIBS6 3 |
2480 | sound SQUISH2 |
2487 | sound SQUISH2 |
2481 | ifdead |
2488 | ifdead |
2482 | { |
2489 | { |
2483 | stopsound FEMALECAROL |
2490 | stopsound FEMALECAROL |
2484 | guts JIBS6 2 |
2491 | guts JIBS6 2 |
2485 | guts JIBS6 3 |
2492 | guts JIBS6 3 |
2486 | guts JIBS6 4 |
2493 | guts JIBS6 4 |
2487 | sound FEMALECAROL_DEAD |
2494 | sound FEMALECAROL_DEAD |
2488 | killit |
2495 | killit |
2489 | } |
2496 | } |
2490 | } |
2497 | } |
2491 | 2498 | ||
2492 | ifcount 225 |
2499 | ifcount 225 |
2493 | { |
2500 | { |
2494 | sound FEMALECAROL |
2501 | sound FEMALECAROL |
2495 | resetcount |
2502 | resetcount |
2496 | } |
2503 | } |
2497 | enda |
2504 | enda |
2498 | 2505 | ||
2499 | state mariocode |
2506 | state mariocode |
2500 | cstat 257 |
2507 | cstat 257 |
2501 | sizeat 62 62 |
2508 | sizeat 62 62 |
2502 | ends |
2509 | ends |
2503 | 2510 | ||
2504 | useractor notenemy NWMARIO 0 |
2511 | useractor notenemy NWMARIO 0 |
2505 | state mariocode |
2512 | state mariocode |
2506 | enda |
2513 | enda |
2507 | 2514 | ||
2508 | useractor notenemy NWMARIO2 0 |
2515 | useractor notenemy NWMARIO2 0 |
2509 | state mariocode |
2516 | state mariocode |
2510 | enda |
2517 | enda |
2511 | 2518 |