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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke: Nuclear Winter |
3 | Duke: Nuclear Winter |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Simply Silly Software |
5 | © 1997 Simply Silly Software |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke: Nuclear Winter Plus |
7 | Duke: Nuclear Winter Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | definecheat 14 endepisode |
12 | definecheat 14 endepisode |
13 | definecheat 15 endlevel |
13 | definecheat 15 endlevel |
14 | definecheat 25 endvolume |
14 | definecheat 25 endvolume |
15 | 15 | ||
16 | include NWDefs.con |
16 | include NWDefs.con |
17 | include NWUser.con |
17 | include NWUser.con |
18 | 18 | ||
19 | setgamename Duke: Nuclear Winter |
19 | setgamename Duke: Nuclear Winter |
20 | 20 | ||
21 | gamevar owner 0 2 |
21 | gamevar owner 0 2 |
22 | gamevar temp2 0 2 |
22 | gamevar temp2 0 2 |
23 | gamevar temp3 0 2 |
23 | gamevar temp3 0 2 |
24 | gamevar temp4 0 2 |
24 | gamevar temp4 0 2 |
25 | gamevar ptemp 0 1 |
25 | gamevar ptemp 0 1 |
- | 26 | gamevar holodukeid 0 1 |
|
26 | gamevar musicchange 0 1 |
27 | gamevar musicchange 0 1 |
27 | gamevar skin DUKE 1 |
28 | gamevar skin DUKE 132097 // do not reset flag enabled |
28 | 29 | ||
29 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
30 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
30 | 31 | ||
31 | state cutsceneambience |
32 | state cutsceneambience |
32 | getactor[THISACTOR].lotag temp |
33 | getactor[THISACTOR].lotag temp |
33 | 34 | ||
34 | switch temp |
35 | switch temp |
35 | 36 | ||
36 | case WIND_AMBIENCE |
37 | case WIND_AMBIENCE |
37 | case WIND_REPEAT |
38 | case WIND_REPEAT |
38 | setactor[THISACTOR].lotag WIND2 |
39 | setactor[THISACTOR].lotag WIND2 |
39 | break |
40 | break |
40 | 41 | ||
41 | case FLY_BY |
42 | case FLY_BY |
42 | setactor[THISACTOR].lotag FLY_BY2 |
43 | setactor[THISACTOR].lotag FLY_BY2 |
43 | break |
44 | break |
44 | 45 | ||
45 | endswitch |
46 | endswitch |
46 | ends |
47 | ends |
47 | 48 | ||
48 | onevent EVENT_LOADACTOR |
49 | onevent EVENT_LOADACTOR |
49 | getactor[THISACTOR].picnum picnum |
50 | getactor[THISACTOR].picnum picnum |
50 | switch picnum |
51 | switch picnum |
51 | 52 | ||
52 | case SNOWYDOORSHOCK |
53 | case SNOWYDOORSHOCK |
53 | spritepal 30 |
54 | spritepal 30 |
54 | cactor DOORSHOCK |
55 | cactor DOORSHOCK |
55 | break |
56 | break |
56 | 57 | ||
57 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
58 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
58 | 59 | ||
59 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
60 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
60 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
61 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
61 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
62 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
62 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
63 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
63 | case SNOWMAN sizeat 42 36 break |
64 | case SNOWMAN sizeat 42 36 break |
64 | 65 | ||
65 | case 1915 |
66 | case 1915 |
66 | cactor COMMANDER // failsafe fix for NWL5 bug |
67 | cactor COMMANDER // failsafe fix for NWL5 bug |
67 | break |
68 | break |
68 | 69 | ||
69 | case MUSICANDSFX |
70 | case MUSICANDSFX |
70 | state cutsceneambience |
71 | state cutsceneambience |
71 | break |
72 | break |
72 | 73 | ||
73 | case JETPACK |
74 | case JETPACK |
74 | ifspritepal 21 setvar temp 1 |
75 | ifspritepal 21 setvar temp 1 |
75 | spritepal 0 |
76 | spritepal 0 |
76 | break |
77 | break |
77 | 78 | ||
78 | /* |
79 | /* |
79 | case SNOWFLAKE |
80 | case SNOWFLAKE |
80 | cactor SNOW |
81 | cactor SNOW |
81 | sizeat 8 8 |
82 | sizeat 8 8 |
82 | break |
83 | break |
83 | */ |
84 | */ |
84 | 85 | ||
85 | case XMASPRESENT |
86 | case XMASPRESENT |
86 | case XMASPRESENT2 |
87 | case XMASPRESENT2 |
87 | getactor[THISACTOR].hitag temp |
88 | getactor[THISACTOR].hitag temp |
88 | setactor[THISACTOR].hitag 0 |
89 | setactor[THISACTOR].hitag 0 |
89 | break |
90 | break |
90 | 91 | ||
91 | endswitch |
92 | endswitch |
92 | endevent |
93 | endevent |
93 | 94 | ||
94 | onevent EVENT_EGS |
95 | onevent EVENT_EGS |
95 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
96 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
96 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
97 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
97 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
98 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
98 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
99 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
99 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
100 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
100 | 101 | ||
101 | ifactor SNOW |
102 | ifactor SNOW |
102 | { |
103 | { |
103 | sizeat 8 8 |
104 | sizeat 8 8 |
104 | 105 | ||
105 | setvar temp3 0 |
106 | setvar temp3 0 |
106 | randvar temp3 2047 |
107 | randvar temp3 2047 |
107 | setactor[THISACTOR].ang temp3 |
108 | setactor[THISACTOR].ang temp3 |
108 | 109 | ||
109 | setvar temp2 -2047 |
110 | setvar temp2 -2047 |
110 | randvar temp2 2047 |
111 | randvar temp2 2047 |
111 | 112 | ||
112 | /* |
113 | /* |
113 | setvar temp3 0 |
114 | setvar temp3 0 |
114 | ifrnd 128 addvar temp3 4 |
115 | ifrnd 128 addvar temp3 4 |
115 | ifrnd 128 addvar temp3 8 |
116 | ifrnd 128 addvar temp3 8 |
116 | setactor[THISACTOR].cstat temp3 |
117 | setactor[THISACTOR].cstat temp3 |
117 | */ |
118 | */ |
118 | } |
119 | } |
119 | endevent |
120 | endevent |
120 | 121 | ||
121 | // ----------------------------------------------------------------------------- |
122 | // ----------------------------------------------------------------------------- |
122 | 123 | ||
123 | state standard_bjibs |
124 | state standard_bjibs |
124 | guts JIBS2 1 |
125 | guts JIBS2 1 |
125 | guts JIBS3 2 |
126 | guts JIBS3 2 |
126 | guts JIBS4 3 |
127 | guts JIBS4 3 |
127 | guts JIBS5 2 |
128 | guts JIBS5 2 |
128 | guts JIBS6 3 |
129 | guts JIBS6 3 |
129 | ifrnd 6 |
130 | ifrnd 6 |
130 | { |
131 | { |
131 | guts JIBS1 1 |
132 | guts JIBS1 1 |
132 | } // a badly drawn spine |
133 | } // a badly drawn spine |
133 | ends |
134 | ends |
134 | 135 | ||
135 | state nwbreakobject |
136 | state nwbreakobject |
136 | ifaction 0 |
137 | ifaction 0 |
137 | { |
138 | { |
138 | action ANULLACTION |
139 | action ANULLACTION |
139 | cstator 257 |
140 | cstator 257 |
140 | } |
141 | } |
141 | ifhitweapon |
142 | ifhitweapon |
142 | { |
143 | { |
143 | ifdead |
144 | ifdead |
144 | { |
145 | { |
145 | ifactor WOODSLATS |
146 | ifactor WOODSLATS |
146 | { |
147 | { |
147 | sound GLASS_HEAVYBREAK |
148 | sound GLASS_HEAVYBREAK |
148 | debris SCRAP3 5 |
149 | debris SCRAP3 5 |
149 | debris SCRAP4 3 |
150 | debris SCRAP4 3 |
150 | killit |
151 | killit |
151 | } |
152 | } |
152 | else |
153 | else |
153 | ifactor RIBBON |
154 | ifactor RIBBON |
154 | { |
155 | { |
155 | sound GLASS_HEAVYBREAK |
156 | sound GLASS_HEAVYBREAK |
156 | debris SCRAP3 5 |
157 | debris SCRAP3 5 |
157 | debris SCRAP4 3 |
158 | debris SCRAP4 3 |
158 | killit |
159 | killit |
159 | } |
160 | } |
160 | else |
161 | else |
161 | ifactor MYBOX |
162 | ifactor MYBOX |
162 | { |
163 | { |
163 | sound GLASS_HEAVYBREAK |
164 | sound GLASS_HEAVYBREAK |
164 | debris SCRAP3 5 |
165 | debris SCRAP3 5 |
165 | debris SCRAP4 3 |
166 | debris SCRAP4 3 |
166 | killit |
167 | killit |
167 | } |
168 | } |
168 | else |
169 | else |
169 | ifactor SNOWGIB killit |
170 | ifactor SNOWGIB killit |
170 | else |
171 | else |
171 | ifactor DRUNKELF |
172 | ifactor DRUNKELF |
172 | { |
173 | { |
173 | sound PRED_DYING |
174 | sound PRED_DYING |
174 | guts JIBS6 2 |
175 | guts JIBS6 2 |
175 | guts JIBS6 3 |
176 | guts JIBS6 3 |
176 | guts JIBS6 4 |
177 | guts JIBS6 4 |
177 | killit |
178 | killit |
178 | } |
179 | } |
179 | else |
180 | else |
180 | ifactor CHOOCHOOSLUT |
181 | ifactor CHOOCHOOSLUT |
181 | { |
182 | { |
182 | sound GLASS_HEAVYBREAK |
183 | sound GLASS_HEAVYBREAK |
183 | debris SCRAP3 5 |
184 | debris SCRAP3 5 |
184 | debris SCRAP4 3 |
185 | debris SCRAP4 3 |
185 | killit |
186 | killit |
186 | } |
187 | } |
187 | else |
188 | else |
188 | ifactor HORSEPOWER |
189 | ifactor HORSEPOWER |
189 | { |
190 | { |
190 | sound GLASS_HEAVYBREAK |
191 | sound GLASS_HEAVYBREAK |
191 | debris SCRAP3 5 |
192 | debris SCRAP3 5 |
192 | debris SCRAP4 3 |
193 | debris SCRAP4 3 |
193 | killit |
194 | killit |
194 | } |
195 | } |
195 | else |
196 | else |
- | 197 | ifactor CHANDELIER |
|
- | 198 | { |
|
- | 199 | sound GLASS_BREAKING |
|
- | 200 | debris SCRAP3 3 |
|
- | 201 | debris SCRAP4 4 |
|
- | 202 | lotsofglass 10 |
|
- | 203 | killit |
|
- | 204 | } |
|
- | 205 | else |
|
196 | ifactor TREEWITHSOMETHING |
206 | ifactor TREEWITHSOMETHING |
197 | { |
207 | { |
198 | sound GLASS_HEAVYBREAK |
208 | sound GLASS_HEAVYBREAK |
199 | debris SCRAP3 5 |
209 | debris SCRAP3 5 |
200 | ifrnd 96 |
210 | ifrnd 96 |
201 | { |
211 | { |
202 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
212 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
203 | } |
213 | } |
204 | else |
214 | else |
205 | { |
215 | { |
206 | ifrnd 128 spawn STEROIDS else spawn FECES |
216 | ifrnd 128 spawn STEROIDS else spawn FECES |
207 | } |
217 | } |
208 | killit |
218 | killit |
209 | } |
219 | } |
210 | else |
220 | else |
211 | ifactor SSPEAKER |
221 | ifactor SSPEAKER |
212 | { |
222 | { |
213 | debris SCRAP4 3 |
223 | debris SCRAP4 3 |
214 | killit |
224 | killit |
215 | } |
225 | } |
216 | } |
226 | } |
217 | } |
227 | } |
218 | ends |
228 | ends |
219 | 229 | ||
220 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
230 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
221 | 231 | ||
222 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
232 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
223 | 233 | ||
224 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
234 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
225 | 235 | ||
226 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
236 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
227 | 237 | ||
228 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
238 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
229 | 239 | ||
230 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
240 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
231 | 241 | ||
232 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
242 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
233 | 243 | ||
234 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
244 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
235 | 245 | ||
- | 246 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
|
- | 247 | ||
236 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
248 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
237 | 249 | ||
238 | actor JETPACK |
250 | actor JETPACK |
239 | fall |
251 | fall |
240 | ifmove RESPAWN_ACTOR_FLAG |
252 | ifmove RESPAWN_ACTOR_FLAG |
241 | state respawnit |
253 | state respawnit |
242 | else |
254 | else |
243 | ifp pshrunk nullop |
255 | ifp pshrunk nullop |
244 | else |
256 | else |
245 | ifp palive |
257 | ifp palive |
246 | ifpdistl RETRIEVEDISTANCE |
258 | ifpdistl RETRIEVEDISTANCE |
247 | ifcount 6 |
259 | ifcount 6 |
248 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
260 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
249 | ifcanseetarget |
261 | ifcanseetarget |
250 | { |
262 | { |
251 | ifvare temp 1 |
263 | ifvare temp 1 |
252 | { |
264 | { |
253 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
265 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
254 | quote 125 |
266 | quote 125 |
255 | } |
267 | } |
256 | else |
268 | else |
257 | { |
269 | { |
258 | addinventory GET_JETPACK JETPACK_AMOUNT |
270 | addinventory GET_JETPACK JETPACK_AMOUNT |
259 | quote 41 |
271 | quote 41 |
260 | } |
272 | } |
261 | ifspawnedby JETPACK |
273 | ifspawnedby JETPACK |
262 | state getcode |
274 | state getcode |
263 | else |
275 | else |
264 | state quikget |
276 | state quikget |
265 | } |
277 | } |
266 | enda |
278 | enda |
267 | 279 | ||
268 | action FEMHDANCE1 205 1 1 1 16 |
280 | action FEMHDANCE1 205 1 1 1 16 |
269 | action FEMHDANCE3 205 1 1 1 26 |
281 | action FEMHDANCE3 205 1 1 1 26 |
270 | action FEMHDANCE2 206 2 1 1 10 |
282 | action FEMHDANCE2 206 2 1 1 10 |
271 | 283 | ||
272 | 284 | ||
273 | 285 | ||
274 | state nwbabecode |
286 | state nwbabecode |
275 | getactor[THISACTOR].cstat temp |
287 | getactor[THISACTOR].cstat temp |
276 | ifvarand temp 1 nullop else addvar temp 1 |
288 | ifvarand temp 1 nullop else addvar temp 1 |
277 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
289 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
278 | ifvarand temp 256 nullop else addvar temp 256 |
290 | ifvarand temp 256 nullop else addvar temp 256 |
279 | 291 | ||
280 | getuserdef .lockout temp2 |
292 | getuserdef .lockout temp2 |
281 | ifvare temp2 1 |
293 | ifvare temp2 1 |
282 | { |
294 | { |
283 | ifvarand temp 32768 nullop else addvar temp 32768 |
295 | ifvarand temp 32768 nullop else addvar temp 32768 |
284 | } |
296 | } |
285 | else |
297 | else |
286 | // { |
298 | // { |
287 | ifvarand temp 32768 subvar temp 32768 |
299 | ifvarand temp 32768 subvar temp 32768 |
288 | // } |
300 | // } |
289 | 301 | ||
290 | setactor[THISACTOR].cstat temp |
302 | setactor[THISACTOR].cstat temp |
291 | 303 | ||
292 | 304 | ||
293 | 305 | ||
294 | ifactor HALFBITCH nullop else fall |
306 | ifactor HALFBITCH nullop else fall |
295 | 307 | ||
296 | ifaction FEMSHRUNK |
308 | ifaction FEMSHRUNK |
297 | { |
309 | { |
298 | ifcount SHRUNKDONECOUNT |
310 | ifcount SHRUNKDONECOUNT |
299 | { |
311 | { |
300 | action FEMANIMATE |
312 | action FEMANIMATE |
301 | cstat 257 |
313 | cstat 257 |
302 | } |
314 | } |
303 | else |
315 | else |
304 | ifcount SHRUNKCOUNT |
316 | ifcount SHRUNKCOUNT |
305 | sizeto 40 40 |
317 | sizeto 40 40 |
306 | else |
318 | else |
307 | state genericshrunkcode |
319 | state genericshrunkcode |
308 | } |
320 | } |
309 | else ifaction FEMGROW |
321 | else ifaction FEMGROW |
310 | { |
322 | { |
311 | ifcount 32 |
323 | ifcount 32 |
312 | { |
324 | { |
313 | respawnhitag |
325 | respawnhitag |
314 | guts JIBS4 20 |
326 | guts JIBS4 20 |
315 | guts JIBS6 20 |
327 | guts JIBS6 20 |
316 | spritepal 6 |
328 | spritepal 6 |
317 | soundonce LADY_SCREAM |
329 | soundonce LADY_SCREAM |
318 | ifactor SLUTASS debris SCRAP6 1 |
330 | ifactor SLUTASS debris SCRAP6 1 |
319 | sound SQUISH2 |
331 | sound SQUISH2 |
320 | killit |
332 | killit |
321 | } |
333 | } |
322 | else |
334 | else |
323 | sizeto MAXXSTRETCH MAXYSTRETCH |
335 | sizeto MAXXSTRETCH MAXYSTRETCH |
324 | } |
336 | } |
325 | 337 | ||
326 | 338 | ||
327 | else |
339 | else |
328 | ifaction FEMHDANCE1 |
340 | ifaction FEMHDANCE1 |
329 | { |
341 | { |
330 | ifactioncount 2 |
342 | ifactioncount 2 |
331 | action FEMHDANCE2 |
343 | action FEMHDANCE2 |
332 | } |
344 | } |
333 | else |
345 | else |
334 | ifaction FEMHDANCE2 |
346 | ifaction FEMHDANCE2 |
335 | { |
347 | { |
336 | ifactioncount 8 |
348 | ifactioncount 8 |
337 | action FEMHDANCE3 |
349 | action FEMHDANCE3 |
338 | } |
350 | } |
339 | else |
351 | else |
340 | ifaction FEMHDANCE3 |
352 | ifaction FEMHDANCE3 |
341 | { |
353 | { |
342 | ifactioncount 2 |
354 | ifactioncount 2 |
343 | action FEMANIMATE |
355 | action FEMANIMATE |
344 | } |
356 | } |
345 | else |
357 | else |
346 | ifaction FEMFROZEN1 |
358 | ifaction FEMFROZEN1 |
347 | { |
359 | { |
348 | ifcount THAWTIME |
360 | ifcount THAWTIME |
349 | { |
361 | { |
350 | action FEMANIMATE |
362 | action FEMANIMATE |
351 | getlastpal |
363 | getlastpal |
352 | } |
364 | } |
353 | else |
365 | else |
354 | ifcount FROZENDRIPTIME |
366 | ifcount FROZENDRIPTIME |
355 | { |
367 | { |
356 | ifactioncount 26 |
368 | ifactioncount 26 |
357 | { |
369 | { |
358 | spawn WATERDRIP |
370 | spawn WATERDRIP |
359 | resetactioncount |
371 | resetactioncount |
360 | } |
372 | } |
361 | } |
373 | } |
362 | 374 | ||
363 | ifhitweapon |
375 | ifhitweapon |
364 | { |
376 | { |
365 | ifwasweapon FREEZEBLAST |
377 | ifwasweapon FREEZEBLAST |
366 | { |
378 | { |
367 | strength 0 |
379 | strength 0 |
368 | break |
380 | break |
369 | } |
381 | } |
370 | lotsofglass 30 |
382 | lotsofglass 30 |
371 | sound GLASS_BREAKING |
383 | sound GLASS_BREAKING |
372 | respawnhitag |
384 | respawnhitag |
373 | ifrnd 84 |
385 | ifrnd 84 |
374 | spawn BLOODPOOL |
386 | spawn BLOODPOOL |
375 | killit |
387 | killit |
376 | } |
388 | } |
377 | else |
389 | else |
378 | ifp pfacing |
390 | ifp pfacing |
379 | ifpdistl FROZENQUICKKICKDIST |
391 | ifpdistl FROZENQUICKKICKDIST |
380 | pkick |
392 | pkick |
381 | break |
393 | break |
382 | } |
394 | } |
383 | else ifaction FEMFROZEN2 |
395 | else ifaction FEMFROZEN2 |
384 | { |
396 | { |
385 | ifcount THAWTIME |
397 | ifcount THAWTIME |
386 | { |
398 | { |
387 | action FEMANIMATE |
399 | action FEMANIMATE |
388 | getlastpal |
400 | getlastpal |
389 | } |
401 | } |
390 | else |
402 | else |
391 | ifcount FROZENDRIPTIME |
403 | ifcount FROZENDRIPTIME |
392 | { |
404 | { |
393 | ifactioncount 26 |
405 | ifactioncount 26 |
394 | { |
406 | { |
395 | spawn WATERDRIP |
407 | spawn WATERDRIP |
396 | resetactioncount |
408 | resetactioncount |
397 | } |
409 | } |
398 | } |
410 | } |
399 | 411 | ||
400 | ifhitweapon |
412 | ifhitweapon |
401 | { |
413 | { |
402 | ifwasweapon FREEZEBLAST |
414 | ifwasweapon FREEZEBLAST |
403 | { |
415 | { |
404 | strength 0 |
416 | strength 0 |
405 | break |
417 | break |
406 | } |
418 | } |
407 | 419 | ||
408 | lotsofglass 30 |
420 | lotsofglass 30 |
409 | 421 | ||
410 | sound GLASS_BREAKING |
422 | sound GLASS_BREAKING |
411 | ifrnd 84 |
423 | ifrnd 84 |
412 | spawn BLOODPOOL |
424 | spawn BLOODPOOL |
413 | respawnhitag |
425 | respawnhitag |
414 | 426 | ||
415 | ifrnd 128 |
427 | ifrnd 128 |
416 | sound DUKE_HIT_STRIPPER1 |
428 | sound DUKE_HIT_STRIPPER1 |
417 | else |
429 | else |
418 | sound DUKE_HIT_STRIPPER2 |
430 | sound DUKE_HIT_STRIPPER2 |
419 | 431 | ||
420 | killit |
432 | killit |
421 | } |
433 | } |
422 | else |
434 | else |
423 | ifp pfacing |
435 | ifp pfacing |
424 | ifpdistl FROZENQUICKKICKDIST |
436 | ifpdistl FROZENQUICKKICKDIST |
425 | pkick |
437 | pkick |
426 | break |
438 | break |
427 | } |
439 | } |
428 | 440 | ||
429 | ifhitweapon |
441 | ifhitweapon |
430 | { |
442 | { |
431 | ifdead |
443 | ifdead |
432 | { |
444 | { |
433 | ifwasweapon GROWSPARK |
445 | ifwasweapon GROWSPARK |
434 | { |
446 | { |
435 | cstat 0 |
447 | cstat 0 |
436 | move 0 |
448 | move 0 |
437 | sound ACTOR_GROWING |
449 | sound ACTOR_GROWING |
438 | action FEMGROW |
450 | action FEMGROW |
439 | break |
451 | break |
440 | } |
452 | } |
441 | else ifwasweapon FREEZEBLAST |
453 | else ifwasweapon FREEZEBLAST |
442 | { |
454 | { |
443 | ifaction FEMSHRUNK |
455 | ifaction FEMSHRUNK |
444 | break |
456 | break |
445 | 457 | ||
446 | action FEMFROZEN1 |
458 | action FEMFROZEN1 |
447 | 459 | ||
448 | move 0 |
460 | move 0 |
449 | spritepal 1 |
461 | spritepal 1 |
450 | strength 0 |
462 | strength 0 |
451 | 463 | ||
452 | sound SOMETHINGFROZE |
464 | sound SOMETHINGFROZE |
453 | 465 | ||
454 | break |
466 | break |
455 | } |
467 | } |
456 | 468 | ||
457 | ifrnd 128 |
469 | ifrnd 128 |
458 | sound DUKE_HIT_STRIPPER1 |
470 | sound DUKE_HIT_STRIPPER1 |
459 | else |
471 | else |
460 | sound DUKE_HIT_STRIPPER2 |
472 | sound DUKE_HIT_STRIPPER2 |
461 | 473 | ||
462 | respawnhitag |
474 | respawnhitag |
463 | state standard_bjibs |
475 | state standard_bjibs |
464 | state random_wall_jibs |
476 | state random_wall_jibs |
465 | spawn BLOODPOOL |
477 | spawn BLOODPOOL |
466 | 478 | ||
467 | ifactor HALFBITCH |
479 | ifactor HALFBITCH |
468 | money 3 |
480 | money 3 |
469 | else |
481 | else |
470 | ifactor SLUTASS |
482 | ifactor SLUTASS |
471 | money 3 |
483 | money 3 |
472 | 484 | ||
473 | 485 | ||
474 | spritepal 6 |
486 | spritepal 6 |
475 | soundonce LADY_SCREAM |
487 | soundonce LADY_SCREAM |
476 | ifactor NAKED1 |
488 | ifactor NAKED1 |
477 | debris SCRAP3 18 |
489 | debris SCRAP3 18 |
478 | else |
490 | else |
479 | ifactor PODFEM1 |
491 | ifactor PODFEM1 |
480 | debris SCRAP3 18 |
492 | debris SCRAP3 18 |
481 | killit |
493 | killit |
482 | } |
494 | } |
483 | else |
495 | else |
484 | { |
496 | { |
485 | ifwasweapon SHRINKSPARK |
497 | ifwasweapon SHRINKSPARK |
486 | { |
498 | { |
487 | sound ACTOR_SHRINKING |
499 | sound ACTOR_SHRINKING |
488 | move 0 |
500 | move 0 |
489 | action FEMSHRUNK |
501 | action FEMSHRUNK |
490 | cstat 0 |
502 | cstat 0 |
491 | break |
503 | break |
492 | } |
504 | } |
493 | else |
505 | else |
494 | ifwasweapon GROWSPARK |
506 | ifwasweapon GROWSPARK |
495 | sound EXPANDERHIT |
507 | sound EXPANDERHIT |
496 | 508 | ||
497 | 509 | ||
498 | sound SQUISH2 |
510 | sound SQUISH2 |
499 | 511 | ||
500 | guts JIBS6 1 |
512 | guts JIBS6 1 |
501 | } |
513 | } |
502 | } |
514 | } |
503 | 515 | ||
504 | 516 | ||
505 | 517 | ||
506 | ifp pfacing |
518 | ifp pfacing |
507 | ifpdistl 1280 |
519 | ifpdistl 1280 |
508 | ifhitspace |
520 | ifhitspace |
509 | { |
521 | { |
510 | tip |
522 | tip |
511 | ifrnd 128 |
523 | ifrnd 128 |
512 | soundonce DUKE_TIP1 |
524 | soundonce DUKE_TIP1 |
513 | else |
525 | else |
514 | soundonce DUKE_TIP2 |
526 | soundonce DUKE_TIP2 |
515 | ifactor HALFBITCH |
527 | ifactor HALFBITCH |
516 | action FEMHDANCE1 |
528 | action FEMHDANCE1 |
517 | } |
529 | } |
518 | ends |
530 | ends |
519 | 531 | ||
520 | useractor notenemy HALFBITCH TOUGH |
532 | useractor notenemy HALFBITCH TOUGH |
521 | state nwbabecode |
533 | state nwbabecode |
522 | enda |
534 | enda |
523 | 535 | ||
524 | useractor notenemy SLUTASS TOUGH |
536 | useractor notenemy SLUTASS TOUGH |
525 | state nwbabecode |
537 | state nwbabecode |
526 | enda |
538 | enda |
527 | 539 | ||
528 | state nwl3surprise |
540 | state nwl3surprise |
529 | ifvare VOLUME 1 |
541 | ifvare VOLUME 1 |
530 | { |
542 | { |
531 | ifvare LEVEL 2 |
543 | ifvare LEVEL 2 |
532 | { |
544 | { |
533 | getactor[THISACTOR].sectnum temp |
545 | getactor[THISACTOR].sectnum temp |
534 | switch temp |
546 | switch temp |
535 | case 220 case 221 |
547 | case 220 case 221 |
536 | ifvarn musicchange 1 |
548 | ifvarn musicchange 1 |
537 | { |
549 | { |
538 | starttrack 12 // doom |
550 | starttrack 12 // doom |
539 | setvar musicchange 1 |
551 | setvar musicchange 1 |
540 | } |
552 | } |
541 | break |
553 | break |
542 | case 563 case 564 case 565 case 566 case 567 |
554 | case 563 case 564 case 565 case 566 case 567 |
543 | ifvarn musicchange 2 |
555 | ifvarn musicchange 2 |
544 | { |
556 | { |
545 | starttrack 13 // mario |
557 | starttrack 13 // mario |
546 | setvar musicchange 2 |
558 | setvar musicchange 2 |
547 | } |
559 | } |
548 | break |
560 | break |
549 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
561 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
550 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
562 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
551 | ifvarn musicchange 0 |
563 | ifvarn musicchange 0 |
552 | { |
564 | { |
553 | starttrack 2 // level music |
565 | starttrackvar LEVEL // level music |
554 | setvar musicchange 0 |
566 | setvar musicchange 0 |
555 | } |
567 | } |
556 | break |
568 | break |
557 | endswitch |
569 | endswitch |
558 | } |
570 | } |
559 | } |
571 | } |
560 | ends |
572 | ends |
561 | 573 | ||
562 | action ACOMMSPINNW 0 1 5 1 12 |
574 | action ACOMMSPINNW 0 1 5 1 12 |
- | 575 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
|
563 | 576 | ||
564 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELS spin |
577 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELS spin |
- | 578 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPED faceplayerslow |
|
565 | 579 | ||
566 | state checkcommhitstate |
580 | state checkcommhitstate |
567 | 581 | ||
568 | ifhitweapon |
582 | ifhitweapon |
569 | { |
583 | { |
570 | debris SCRAP3 5 |
584 | debris SCRAP3 5 |
571 | ifdead |
585 | ifdead |
572 | { |
586 | { |
573 | ifwasweapon FREEZEBLAST |
587 | ifwasweapon FREEZEBLAST |
574 | { |
588 | { |
575 | break |
589 | break |
576 | } |
590 | } |
577 | else |
591 | else |
578 | ifwasweapon GROWSPARK |
592 | ifwasweapon GROWSPARK |
579 | { |
593 | { |
580 | sound ACTOR_GROWING |
594 | sound ACTOR_GROWING |
581 | ai AICOMMGROW |
595 | ai AICOMMGROW |
582 | break |
596 | break |
583 | } |
597 | } |
584 | 598 | ||
585 | addkills 1 |
599 | addkills 1 |
586 | 600 | ||
587 | ifwasweapon RADIUSEXPLOSION |
601 | ifwasweapon RADIUSEXPLOSION |
588 | { |
602 | { |
589 | debris SCRAP3 5 |
603 | debris SCRAP3 5 |
590 | sound SQUISH2 |
604 | sound SQUISH2 |
591 | killit |
605 | killit |
592 | } |
606 | } |
593 | else |
607 | else |
594 | ifwasweapon RPG |
608 | ifwasweapon RPG |
595 | { |
609 | { |
596 | sound SQUISH2 |
610 | sound SQUISH2 |
597 | debris SCRAP3 5 |
611 | debris SCRAP3 5 |
598 | state standard_jibs |
612 | state standard_jibs |
599 | killit |
613 | killit |
600 | } |
614 | } |
601 | 615 | ||
602 | debris SCRAP3 100 |
616 | debris SCRAP3 100 |
603 | sound COMM_DYING |
617 | sound COMM_DYING |
604 | ai AICOMMDYING |
618 | ai AICOMMDYING |
605 | } |
619 | } |
606 | else |
620 | else |
607 | { |
621 | { |
608 | soundonce COMM_PAIN |
622 | soundonce COMM_PAIN |
609 | ifwasweapon SHRINKSPARK |
623 | ifwasweapon SHRINKSPARK |
610 | { |
624 | { |
611 | sound ACTOR_SHRINKING |
625 | sound ACTOR_SHRINKING |
612 | ai AICOMMSHRUNK |
626 | ai AICOMMSHRUNK |
613 | } |
627 | } |
614 | else |
628 | else |
615 | ifwasweapon GROWSPARK |
629 | ifwasweapon GROWSPARK |
616 | sound EXPANDERHIT |
630 | sound EXPANDERHIT |
617 | else |
631 | else |
618 | ifrnd 24 |
632 | ifrnd 24 |
619 | ai AICOMMABOUTTOSHOOT |
633 | ai AICOMMABOUTTOSHOOT |
620 | } |
634 | } |
621 | } |
635 | } |
622 | ends |
636 | ends |
623 | 637 | ||
624 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
638 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
625 | cactor COMMANDER |
639 | cactor COMMANDER |
626 | ai AICOMMABOUTTOSHOOT |
640 | ai AICOMMABOUTTOSHOOT |
627 | enda |
641 | enda |
628 | 642 | ||
629 | actor COMMANDER COMMANDERSTRENGTH |
643 | actor COMMANDER COMMANDERSTRENGTH |
630 | 644 | ||
631 | state checksquished |
645 | state checksquished |
632 | 646 | ||
633 | ifaction ACOMMFROZEN |
647 | ifaction ACOMMFROZEN |
634 | { |
648 | { |
635 | fall |
649 | fall |
636 | 650 | ||
637 | ifcount THAWTIME |
651 | ifcount THAWTIME |
638 | { |
652 | { |
639 | getlastpal |
653 | getlastpal |
640 | ai AICOMMWAIT |
654 | ai AICOMMWAIT |
641 | } |
655 | } |
642 | else |
656 | else |
643 | ifcount FROZENDRIPTIME |
657 | ifcount FROZENDRIPTIME |
644 | { |
658 | { |
645 | ifactioncount 26 |
659 | ifactioncount 26 |
646 | { |
660 | { |
647 | spawn WATERDRIP |
661 | spawn WATERDRIP |
648 | resetactioncount |
662 | resetactioncount |
649 | } |
663 | } |
650 | } |
664 | } |
651 | 665 | ||
652 | ifhitweapon |
666 | ifhitweapon |
653 | { |
667 | { |
654 | ifwasweapon FREEZEBLAST |
668 | ifwasweapon FREEZEBLAST |
655 | { |
669 | { |
656 | strength 0 |
670 | strength 0 |
657 | break |
671 | break |
658 | } |
672 | } |
659 | addkills 1 |
673 | addkills 1 |
660 | 674 | ||
661 | ifrnd 84 |
675 | ifrnd 84 |
662 | spawn BLOODPOOL |
676 | spawn BLOODPOOL |
663 | lotsofglass 30 |
677 | lotsofglass 30 |
664 | sound GLASS_BREAKING |
678 | sound GLASS_BREAKING |
665 | killit |
679 | killit |
666 | } |
680 | } |
667 | ifp pfacing |
681 | ifp pfacing |
668 | ifpdistl FROZENQUICKKICKDIST |
682 | ifpdistl FROZENQUICKKICKDIST |
669 | pkick |
683 | pkick |
670 | break |
684 | break |
671 | } |
685 | } |
672 | ifai 0 |
686 | ifai 0 |
673 | ai AICOMMSHOOT |
687 | ai AICOMMSHOOTNW |
674 | else |
688 | else |
675 | ifai AICOMMWAIT |
689 | ifai AICOMMWAIT |
676 | { |
690 | { |
677 | ifcount 20 |
691 | ifcount 20 |
678 | { |
692 | { |
679 | ifcansee |
693 | ifcansee |
680 | { |
694 | { |
681 | ifcanshoottarget |
695 | ifcanshoottarget |
682 | { |
696 | { |
683 | ifrnd 96 |
697 | ifrnd 96 |
684 | ai AICOMMGET |
698 | ai AICOMMGET |
685 | else |
699 | else |
686 | ai AICOMMABOUTTOSHOOT |
700 | ai AICOMMABOUTTOSHOOT |
687 | } |
701 | } |
688 | } |
702 | } |
689 | else |
703 | else |
690 | ai AICOMMGET |
704 | ai AICOMMGET |
691 | } |
705 | } |
692 | } |
706 | } |
693 | else |
707 | else |
694 | ifai AICOMMABOUTTOSHOOT |
708 | ifai AICOMMABOUTTOSHOOT |
695 | { |
709 | { |
696 | ifactioncount 2 |
710 | ifactioncount 2 |
697 | { |
711 | { |
698 | ifcansee |
712 | ifcansee |
699 | ai AICOMMSHOOT |
713 | ai AICOMMSHOOTNW |
700 | else |
714 | else |
701 | { |
715 | { |
702 | ai AICOMMGET |
716 | ai AICOMMGET |
703 | break |
717 | break |
704 | } |
718 | } |
705 | } |
719 | } |
706 | ifrnd 32 soundonce COMM_ATTACK |
720 | ifrnd 32 soundonce COMM_ATTACK |
707 | } |
721 | } |
708 | else |
722 | else |
709 | ifai AICOMMSHOOT |
723 | ifai AICOMMSHOOTNW |
710 | { |
724 | { |
711 | ifcanshoottarget |
725 | ifcanshoottarget |
712 | { |
726 | { |
713 | ifcount 12 |
727 | ifcount 12 |
714 | ifrnd 16 |
728 | ifrnd 16 |
715 | ai AICOMMWAIT |
729 | ai AICOMMWAIT |
- | 730 | ||
716 | ifactioncount 1 |
731 | ifactioncount 1 |
717 | { |
732 | { |
718 | shoot FREEZEBLAST |
733 | shoot FREEZEBLAST |
719 | resetactioncount |
734 | resetactioncount |
720 | } |
735 | } |
721 | 736 | ||
- | 737 | getplayer[THISACTOR].i temp |
|
- | 738 | getactor[temp].pal temp |
|
- | 739 | ifvare temp 1 // if player is frozen |
|
- | 740 | ai AICOMMGET |
|
722 | } |
741 | } |
723 | else |
742 | else |
724 | ai AICOMMGET |
743 | ai AICOMMGET |
725 | } |
744 | } |
726 | else |
745 | else |
727 | ifai AICOMMSHRUNK |
746 | ifai AICOMMSHRUNK |
728 | { |
747 | { |
729 | ifcount SHRUNKDONECOUNT |
748 | ifcount SHRUNKDONECOUNT |
730 | ai AICOMMGET |
749 | ai AICOMMGET |
731 | else |
750 | else |
732 | ifcount SHRUNKCOUNT |
751 | ifcount SHRUNKCOUNT |
733 | sizeto 48 40 |
752 | sizeto 48 40 |
734 | else |
753 | else |
735 | state genericshrunkcode |
754 | state genericshrunkcode |
736 | } |
755 | } |
737 | else |
756 | else |
738 | ifai AICOMMGROW |
757 | ifai AICOMMGROW |
739 | state genericgrowcode |
758 | state genericgrowcode |
740 | else |
759 | else |
741 | ifai AICOMMGET |
760 | ifai AICOMMGET |
742 | { |
761 | { |
743 | ifnotmoving |
762 | ifnotmoving |
744 | ifrnd 4 |
763 | ifrnd 4 |
745 | operate |
764 | operate |
746 | ifpdistl 1024 |
765 | ifpdistl 1024 |
- | 766 | { |
|
747 | ifp palive |
767 | ifp palive |
748 | { |
768 | { |
749 | // sound COMM_SPIN |
769 | sound COMM_SPIN |
750 | ai AICOMMSPINNW |
770 | ai AICOMMSPINNW |
751 | break |
771 | break |
752 | } |
772 | } |
753 | 773 | ||
- | 774 | getplayer[THISACTOR].i temp |
|
- | 775 | getactor[temp].pal temp |
|
- | 776 | ifvare temp 1 // if player is frozen |
|
- | 777 | { |
|
- | 778 | sound COMM_SPIN |
|
- | 779 | ai AICOMMSPINNW |
|
- | 780 | break |
|
- | 781 | } |
|
- | 782 | } |
|
- | 783 | ||
754 | ifcansee |
784 | ifcansee |
755 | { |
785 | { |
756 | ifp phigher |
786 | ifp phigher |
757 | move COMMGETUPVELS getv geth faceplayer |
787 | move COMMGETUPVELS getv geth faceplayer |
758 | else |
788 | else |
759 | move COMMGETVELS getv geth faceplayer |
789 | move COMMGETVELS getv geth faceplayer |
760 | } |
790 | } |
761 | ifactioncount 8 |
791 | ifactioncount 8 |
762 | ifrnd 2 |
792 | ifrnd 2 |
763 | ai AICOMMABOUTTOSHOOT |
793 | ai AICOMMABOUTTOSHOOT |
764 | } |
794 | } |
765 | else |
795 | else |
766 | ifai AICOMMSPINNW |
796 | ifai AICOMMSPINNW |
767 | { |
797 | { |
768 | soundonce COMM_SPIN |
798 | soundonce COMM_SPIN |
769 | ifcount 16 |
799 | ifcount 16 |
770 | { |
800 | { |
771 | ifpdistl 1280 |
801 | ifpdistl 1280 |
772 | { |
802 | { |
- | 803 | setvar tempb CAPTSPINNINGPLAYER |
|
- | 804 | mulvar tempb -1 |
|
773 | addphealth CAPTSPINNINGPLAYER |
805 | // addphealth CAPTSPINNINGPLAYER |
- | 806 | getplayer[THISACTOR].i temp |
|
- | 807 | setactor[temp].htextra tempb |
|
- | 808 | setactor[temp].htpicnum KNEE |
|
- | 809 | setactor[temp].htowner THISACTOR |
|
- | 810 | ||
774 | sound DUKE_GRUNT |
811 | globalsound DUKE_GRUNT |
775 | palfrom 32 |
812 | palfrom 32 16 |
776 | 16 resetcount |
813 | resetcount |
777 | } |
814 | } |
778 | else |
815 | else |
779 | ifpdistg 2300 |
816 | ifpdistg 2300 |
780 | ai AICOMMWAIT |
817 | ai AICOMMWAIT |
781 | } |
818 | } |
782 | ifactioncount 52 |
819 | ifactioncount 52 |
783 | ai AICOMMWAIT |
820 | ai AICOMMWAIT |
784 | ifnotmoving |
821 | ifnotmoving |
785 | ifrnd 32 |
822 | ifrnd 32 |
786 | operate |
823 | operate |
787 | } |
824 | } |
788 | 825 | ||
789 | ifai AICOMMDYING |
826 | ifai AICOMMDYING |
790 | { |
827 | { |
791 | fall |
828 | fall |
792 | strength 0 |
829 | strength 0 |
793 | 830 | ||
794 | ifhitweapon |
831 | ifhitweapon |
795 | ifwasweapon RADIUSEXPLOSION |
832 | ifwasweapon RADIUSEXPLOSION |
796 | { |
833 | { |
797 | sound SQUISH2 |
834 | sound SQUISH2 |
798 | spawn BLOODPOOL |
835 | spawn BLOODPOOL |
799 | state standard_jibs |
836 | state standard_jibs |
800 | 837 | ||
801 | killit |
838 | killit |
802 | } |
839 | } |
803 | 840 | ||
804 | ifaction ACOMMDYING |
841 | ifaction ACOMMDYING |
805 | ifactioncount 8 |
842 | ifactioncount 8 |
806 | { |
843 | { |
807 | iffloordistl 8 |
844 | iffloordistl 8 |
808 | sound THUD |
845 | sound THUD |
809 | cstat 0 |
846 | cstat 0 |
810 | action ACOMMDEAD |
847 | action ACOMMDEAD |
811 | } |
848 | } |
812 | } |
849 | } |
813 | else |
850 | else |
814 | { |
851 | { |
815 | ifrnd 2 |
852 | ifrnd 2 |
816 | soundonce COMM_ROAM |
853 | soundonce COMM_ROAM |
817 | state checkcommhitstate |
854 | state checkcommhitstate |
818 | } |
855 | } |
819 | enda |
856 | enda |
820 | 857 | ||
821 | move TANKSTOPNW |
858 | move TANKSTOPNW |
822 | 859 | ||
823 | useractor enemy TANK TANKSTRENGTH |
860 | useractor enemy TANK TANKSTRENGTH |
824 | fall |
861 | fall |
825 | 862 | ||
826 | // sizeat 45 45 |
863 | // sizeat 45 45 |
827 | ifaction 0 |
864 | ifaction 0 |
828 | { |
865 | { |
829 | action ATANKWAIT |
866 | action ATANKWAIT |
830 | cstat 257 |
867 | cstat 257 |
831 | clipdist 100 |
868 | clipdist 100 |
832 | } |
869 | } |
833 | else |
870 | else |
834 | ifaction ATANKSPIN |
871 | ifaction ATANKSPIN |
835 | { |
872 | { |
836 | soundonce TANK_ROAM |
873 | soundonce TANK_ROAM |
837 | 874 | ||
838 | ifactioncount 20 |
875 | ifactioncount 20 |
839 | { |
876 | { |
840 | ifrnd 16 |
877 | ifrnd 16 |
841 | ifcansee |
878 | ifcansee |
842 | ifcanshoottarget |
879 | ifcanshoottarget |
843 | { |
880 | { |
844 | move TANKSTOPNW geth |
881 | move TANKSTOPNW geth |
845 | action ATANKSHOOTING |
882 | action ATANKSHOOTING |
846 | stopsound TANK_ROAM |
883 | stopsound TANK_ROAM |
847 | } |
884 | } |
848 | } |
885 | } |
849 | 886 | ||
850 | ifrnd 16 |
887 | ifrnd 16 |
851 | move TANKFORWARD seekplayer |
888 | move TANKFORWARD seekplayer |
852 | } |
889 | } |
853 | else |
890 | else |
854 | ifaction ATANKSHOOTING |
891 | ifaction ATANKSHOOTING |
855 | { |
892 | { |
856 | ifactioncount 22 |
893 | ifactioncount 22 |
857 | { |
894 | { |
858 | ifpdistg 8192 |
895 | ifpdistg 8192 |
859 | { |
896 | { |
860 | sound BOS1_ATTACK2 |
897 | sound BOS1_ATTACK2 |
861 | shoot MORTER |
898 | shoot MORTER |
862 | } |
899 | } |
863 | resetcount |
900 | resetcount |
864 | move 0 action ATANKWAIT |
901 | move 0 action ATANKWAIT |
865 | } |
902 | } |
866 | else |
903 | else |
867 | ifactioncount 2 |
904 | ifactioncount 2 |
868 | { |
905 | { |
869 | ifcansee |
906 | ifcansee |
870 | { |
907 | { |
871 | ifpdistl 16384 |
908 | ifpdistl 16384 |
872 | { |
909 | { |
873 | ifrnd 128 |
910 | ifrnd 128 |
874 | { |
911 | { |
875 | 912 | ||
876 | 913 | ||
877 | sound PISTOL_FIRE |
914 | sound PISTOL_FIRE |
878 | shoot SHOTSPARK1 |
915 | shoot SHOTSPARK1 |
879 | } |
916 | } |
880 | } |
917 | } |
881 | else |
918 | else |
882 | ifrnd 128 |
919 | ifrnd 128 |
883 | { |
920 | { |
884 | sound PRED_ATTACK |
921 | sound PRED_ATTACK |
885 | shoot FIRELASER |
922 | shoot FIRELASER |
886 | } |
923 | } |
887 | } |
924 | } |
888 | else |
925 | else |
889 | { |
926 | { |
890 | move TANKFORWARD seekplayer |
927 | move TANKFORWARD seekplayer |
891 | action ATANKSPIN |
928 | action ATANKSPIN |
892 | } |
929 | } |
893 | } |
930 | } |
894 | 931 | ||
895 | ifrnd 16 |
932 | ifrnd 16 |
896 | { |
933 | { |
897 | stopsound TANK_ROAM |
934 | stopsound TANK_ROAM |
898 | move TANKSTOPNW faceplayerslow |
935 | move TANKSTOPNW faceplayerslow |
899 | } |
936 | } |
900 | } |
937 | } |
901 | else |
938 | else |
902 | ifaction ATANKWAIT |
939 | ifaction ATANKWAIT |
903 | { |
940 | { |
904 | ifactioncount 32 |
941 | ifactioncount 32 |
905 | { |
942 | { |
906 | move TANKFORWARD seekplayer |
943 | move TANKFORWARD seekplayer |
907 | action ATANKSPIN |
944 | action ATANKSPIN |
908 | } |
945 | } |
909 | } |
946 | } |
910 | else |
947 | else |
911 | ifaction ATANKDEAD |
948 | ifaction ATANKDEAD |
912 | { |
949 | { |
913 | addkills 1 |
950 | addkills 1 |
914 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
951 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
915 | sound LASERTRIP_EXPLODE |
952 | sound LASERTRIP_EXPLODE |
916 | debris SCRAP1 15 |
953 | debris SCRAP1 15 |
917 | spawn EXPLOSION2 |
954 | spawn EXPLOSION2 |
918 | ifrnd 128 spawn SNOWMAN |
955 | ifrnd 128 spawn SNOWMAN |
919 | killit |
956 | killit |
920 | } |
957 | } |
921 | 958 | ||
922 | ifhitweapon |
959 | ifhitweapon |
923 | { |
960 | { |
924 | ifdead |
961 | ifdead |
925 | action ATANKDEAD |
962 | action ATANKDEAD |
926 | else |
963 | else |
927 | { |
964 | { |
928 | debris SCRAP1 1 |
965 | debris SCRAP1 1 |
929 | ifaction ATANKSHOOTING break |
966 | ifaction ATANKSHOOTING break |
930 | 967 | ||
931 | ifrnd 192 |
968 | ifrnd 192 |
932 | { |
969 | { |
933 | move TANKSTOPNW geth |
970 | move TANKSTOPNW geth |
934 | action ATANKSHOOTING |
971 | action ATANKSHOOTING |
935 | stopsound TANK_ROAM |
972 | stopsound TANK_ROAM |
936 | } |
973 | } |
937 | } |
974 | } |
938 | } |
975 | } |
939 | 976 | ||
940 | enda |
977 | enda |
941 | 978 | ||
942 | 979 | ||
943 | include NWActor.con |
980 | include NWActor.con |
944 | include NWSnow.con |
981 | include NWSnow.con |
945 | 982 | ||
946 | // ----------------------------------------------------------------------------- |
983 | // ----------------------------------------------------------------------------- |
947 | 984 | ||
948 | onevent EVENT_GAME |
985 | onevent EVENT_GAME |
- | 986 | ifactor APLAYER |
|
- | 987 | { |
|
949 | ifactor APLAYER state nwl3surprise |
988 | state nwl3surprise |
- | 989 | ||
- | 990 | getplayer[THISACTOR].holoduke_on holodukeid |
|
- | 991 | ifvarg holodukeid -1 |
|
- | 992 | setactor[holodukeid].mdflags 16 |
|
- | 993 | ||
- | 994 | // addlogvar skin |
|
- | 995 | } |
|
- | 996 | ifactor FRAMEEFFECT1 |
|
- | 997 | ifspawnedby APLAYER |
|
- | 998 | setactor[THISACTOR].mdflags 16 |
|
- | 999 | ||
950 | /* |
1000 | /* |
951 | ifactor MONEY |
1001 | ifactor MONEY |
952 | { |
1002 | { |
953 | setactor[THISACTOR].mdflags 16 |
1003 | setactor[THISACTOR].mdflags 16 |
954 | getactor[THISACTOR].owner owner |
1004 | getactor[THISACTOR].owner owner |
955 | switch owner |
1005 | switch owner |
956 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1006 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
957 | getactor[THISACTOR].x x |
1007 | getactor[THISACTOR].x x |
958 | getactor[THISACTOR].y y |
1008 | getactor[THISACTOR].y y |
959 | getactor[THISACTOR].z z |
1009 | getactor[THISACTOR].z z |
960 | 1010 | ||
961 | updatesectorz x y z temp |
1011 | updatesectorz x y z temp |
962 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
1012 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
963 | 1013 | ||
964 | ifvarvare z temp2 killit |
1014 | ifvarvare z temp2 killit |
965 | break |
1015 | break |
966 | endswitch |
1016 | endswitch |
967 | } |
1017 | } |
968 | */ |
1018 | */ |
969 | endevent |
1019 | endevent |
970 | 1020 | ||
971 | onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
1021 | onevent EVENT_ANIMATESPRITES // This is a hell of a mess because putting get/settspr in states throws warnings, and I don't want that. |
972 | getactor[THISACTOR].picnum picnum |
1022 | getactor[THISACTOR].picnum picnum |
973 | getactor[THISACTOR].owner owner |
1023 | getactor[THISACTOR].owner owner |
974 | 1024 | ||
975 | ifvare picnum DOORSHOCK |
1025 | ifvare picnum DOORSHOCK |
976 | { |
1026 | { |
977 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1027 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
978 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1028 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
979 | break |
1029 | break |
980 | } |
1030 | } |
981 | ifvare picnum SNOWFLAKE |
1031 | ifvare picnum SNOWFLAKE |
982 | { |
1032 | { |
983 | settspr[THISACTOR].tsprpicnum SNOW |
1033 | settspr[THISACTOR].tsprpicnum SNOW |
984 | settspr[THISACTOR].tsprxrepeat 4 |
1034 | settspr[THISACTOR].tsprxrepeat 4 |
985 | settspr[THISACTOR].tspryrepeat 4 |
1035 | settspr[THISACTOR].tspryrepeat 4 |
986 | break |
1036 | break |
987 | } |
1037 | } |
988 | /* |
1038 | /* |
989 | ifvare picnum MONEY |
1039 | ifvare picnum MONEY |
990 | { |
1040 | { |
991 | switch owner |
1041 | switch owner |
992 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1042 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
993 | settspr[THISACTOR].tsprpicnum SNOW |
1043 | settspr[THISACTOR].tsprpicnum SNOW |
994 | break |
1044 | break |
995 | endswitch |
1045 | endswitch |
996 | } |
1046 | } |
997 | */ |
1047 | */ |
998 | getplayervar[THISACTOR].skin temp |
- | |
999 | ifvare temp 1 |
- | |
1000 | { |
- | |
1001 | getplayer[THISACTOR].i temp2 |
- | |
1002 | gettspr[temp2].tsprpicnum temp3 |
- | |
1003 | ifvarl temp3 1544 addvar temp3 4096 |
- | |
1004 | settspr[temp2].tsprpicnum temp3 |
- | |
1005 | settspr[temp2].tsprpal 10 |
- | |
1006 | 1048 | ||
1007 | ifvare picnum DUKETORSO |
1049 | switch picnum |
1008 | { |
1050 | case APLAYER |
1009 | getactor[owner].picnum temp2 |
- | |
1010 | ifvare temp2 APLAYER |
1051 | ifvare skin SANTA |
1011 | { |
1052 | { |
1012 | gettspr[THISACTOR].tsprpicnum temp3 |
1053 | gettspr[THISACTOR].tsprpicnum temp3 |
1013 | addvar temp3 2456 |
1054 | ifvarl temp3 1544 addvar temp3 4096 |
1014 | settspr[THISACTOR].tsprpicnum temp3 |
1055 | settspr[THISACTOR].tsprpicnum temp3 |
- | 1056 | ||
- | 1057 | ifvarg holodukeid -1 |
|
1015 | break |
1058 | { |
- | 1059 | gettspr[holodukeid].tsprpicnum temp3 |
|
- | 1060 | ifvarl temp3 1544 addvar temp3 4096 |
|
- | 1061 | settspr[holodukeid].tsprpicnum temp3 |
|
1016 | } |
1062 | } |
1017 | } |
1063 | } |
1018 | ifvare picnum DUKEGUN |
1064 | break |
- | 1065 | ||
1019 | { |
1066 | case FRAMEEFFECT1 |
1020 | getactor[owner].picnum temp2 |
1067 | ifvare skin SANTA |
1021 | ifvare temp2 APLAYER |
1068 | ifspawnedby APLAYER |
1022 | { |
1069 | { |
1023 | gettspr[THISACTOR].tsprpicnum temp3 |
1070 | gettspr[THISACTOR].tsprpicnum temp3 |
1024 | addvar temp3 2456 |
1071 | ifvarl temp3 1544 addvar temp3 4096 |
1025 | settspr[THISACTOR].tsprpicnum temp3 |
1072 | settspr[THISACTOR].tsprpicnum temp3 |
1026 | break |
- | |
1027 | } |
1073 | } |
1028 | } |
- | |
1029 | ifvare picnum DUKELEG |
- | |
1030 | { |
- | |
1031 | getactor[owner].picnum temp2 |
- | |
1032 | ifvare temp2 APLAYER settspr[THISACTOR].tsprpal 30 |
- | |
1033 | break |
1074 | break |
1034 | } |
- | |
1035 | } |
- | |
1036 | 1075 | ||
1037 | ifvare picnum DUKETORSO |
1076 | case DUKETORSO |
1038 | { |
1077 | case DUKEGUN |
1039 | getactor[owner].picnum temp2 |
1078 | getactor[owner].picnum temp2 |
1040 | ifvare temp2 SOBBOTWALK |
1079 | ifvare temp2 SOBBOTWALK |
1041 | { |
1080 | { |
1042 | gettspr[THISACTOR].tsprpicnum temp3 |
1081 | gettspr[THISACTOR].tsprpicnum temp3 |
1043 | addvar temp3 2456 |
1082 | addvar temp3 2456 |
1044 | settspr[THISACTOR].tsprpicnum temp3 |
1083 | settspr[THISACTOR].tsprpicnum temp3 |
1045 | break |
- | |
1046 | } |
1084 | } |
1047 | ifvare temp2 SOBBOTFLY |
1085 | ifvare temp2 SOBBOTFLY |
1048 | { |
1086 | { |
1049 | gettspr[THISACTOR].tsprpicnum temp3 |
1087 | gettspr[THISACTOR].tsprpicnum temp3 |
1050 | addvar temp3 2456 |
1088 | addvar temp3 2456 |
1051 | settspr[THISACTOR].tsprpicnum temp3 |
1089 | settspr[THISACTOR].tsprpicnum temp3 |
1052 | break |
- | |
1053 | } |
- | |
1054 | } |
1090 | } |
1055 | ifvare picnum DUKEGUN |
1091 | ifvare temp2 APLAYER |
1056 | { |
1092 | { |
1057 | getactor[owner].picnum temp2 |
- | |
1058 | ifvare temp2 SOBBOTWALK |
1093 | ifvare skin SANTA |
1059 | { |
1094 | { |
1060 | gettspr[THISACTOR].tsprpicnum temp3 |
1095 | gettspr[THISACTOR].tsprpicnum temp3 |
1061 | addvar temp3 2456 |
1096 | addvar temp3 2456 |
1062 | settspr[THISACTOR].tsprpicnum temp3 |
1097 | settspr[THISACTOR].tsprpicnum temp3 |
1063 | break |
- | |
1064 | } |
- | |
1065 | ifvare temp2 SOBBOTFLY |
- | |
1066 | { |
- | |
1067 | gettspr[THISACTOR].tsprpicnum temp3 |
- | |
1068 | addvar temp3 2456 |
- | |
1069 | settspr[THISACTOR].tsprpicnum temp3 |
- | |
1070 | break |
- | |
1071 | } |
1098 | } |
1072 | } |
1099 | } |
1073 | ifvare picnum DUKELEG |
1100 | break |
1074 | { |
1101 | |
- | 1102 | case DUKELEG |
|
1075 | getactor[owner].picnum temp2 |
1103 | getactor[owner].picnum temp2 |
1076 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1104 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1077 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1105 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
- | 1106 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
|
1078 | break |
1107 | break |
1079 | } |
1108 | endswitch |
- | 1109 | ||
1080 | ifvare picnum APLAYER |
1110 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1081 | { |
1111 | { |
1082 | gettspr[THISACTOR].tsprpicnum temp |
1112 | gettspr[THISACTOR].tsprpicnum temp |
1083 | switch temp |
1113 | switch temp |
1084 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1114 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1085 | subvar temp 5 |
1115 | subvar temp 5 |
1086 | settspr[THISACTOR].tsprpicnum temp |
1116 | settspr[THISACTOR].tsprpicnum temp |
1087 | break |
1117 | break |
1088 | endswitch |
1118 | endswitch |
1089 | } |
1119 | } |
1090 | endevent |
1120 | endevent |
1091 | 1121 | ||
1092 | 1122 | ||
1093 | 1123 | ||
1094 | 1124 | ||
1095 | useractor notenemy NWEFFECTOR 0 |
1125 | useractor notenemy NWEFFECTOR 0 |
1096 | cstat 32768 |
1126 | cstat 32768 |
1097 | // sizeat 1 1 |
1127 | // sizeat 1 1 |
1098 | 1128 | ||
1099 | ifspritepal 31 |
1129 | ifspritepal 31 |
1100 | { |
1130 | { |
1101 | getplayer[THISACTOR].cursectnum temp3 |
1131 | getplayer[THISACTOR].cursectnum temp3 |
1102 | switch temp3 |
1132 | switch temp3 |
1103 | case 60 case 61 case 62 case 63 |
1133 | case 60 case 61 case 62 case 63 |
1104 | case 86 case 87 |
1134 | case 86 case 87 |
1105 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1135 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1106 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1136 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1107 | soundonce PHONE_RING |
1137 | soundonce PHONE_RING |
1108 | break |
1138 | break |
1109 | endswitch |
1139 | endswitch |
1110 | 1140 | ||
1111 | ifpdistl RETRIEVEDISTANCE |
1141 | ifpdistl RETRIEVEDISTANCE |
1112 | ifp pfacing |
1142 | ifp pfacing |
1113 | ifhitspace |
1143 | ifhitspace |
1114 | ifvare temp2 0 |
1144 | ifvare temp2 0 |
1115 | { |
1145 | { |
1116 | setvar temp 0 |
1146 | setvar temp 0 |
1117 | setvar temp2 1 |
1147 | setvar temp2 1 |
1118 | } |
1148 | } |
1119 | 1149 | ||
1120 | ifvare temp2 1 |
1150 | ifvare temp2 1 |
1121 | { |
1151 | { |
1122 | addvar temp 1 |
1152 | addvar temp 1 |
1123 | 1153 | ||
1124 | stopsound PHONE_RING |
1154 | stopsound PHONE_RING |
1125 | ifvare temp 1 sound PHONE_PICKUP |
1155 | ifvare temp 1 sound PHONE_PICKUP |
1126 | else ifvare temp 39 |
1156 | else ifvare temp 39 |
1127 | { |
1157 | { |
1128 | setvar tempb 0 |
1158 | setvar tempb 0 |
1129 | randvar tempb 3 |
1159 | randvar tempb 3 |
1130 | switch tempb |
1160 | switch tempb |
1131 | case 0 sound LOWANG1 break |
1161 | case 0 sound LOWANG1 break |
1132 | case 1 sound LOWANG2 break |
1162 | case 1 sound LOWANG2 break |
1133 | case 2 sound LOWANG3 break |
1163 | case 2 sound LOWANG3 break |
1134 | case 3 sound LOWANG4 break |
1164 | case 3 sound LOWANG4 break |
1135 | endswitch |
1165 | endswitch |
1136 | } |
1166 | } |
1137 | else ifvare temp 195 sound PHONE_HANGUP |
1167 | else ifvare temp 195 sound PHONE_HANGUP |
1138 | else ifvare temp 247 |
1168 | else ifvare temp 247 |
1139 | { |
1169 | { |
1140 | setvar temp2 0 |
1170 | setvar temp2 0 |
1141 | setvar temp 0 |
1171 | setvar temp 0 |
1142 | } |
1172 | } |
1143 | } |
1173 | } |
1144 | } |
1174 | } |
1145 | enda |
1175 | enda |
1146 | 1176 | ||
1147 | useractor notenemy 3831 0 |
1177 | useractor notenemy 3831 0 |
1148 | // cstat 32768 |
1178 | // cstat 32768 |
1149 | sizeat 12 13 |
1179 | sizeat 12 13 |
1150 | getactor[THISACTOR].sectnum temp |
1180 | getactor[THISACTOR].sectnum temp |
1151 | getplayer[THISACTOR].cursectnum temp2 |
1181 | getplayer[THISACTOR].cursectnum temp2 |
1152 | ifvarvare temp temp2 |
1182 | ifvarvare temp temp2 |
1153 | { |
1183 | { |
1154 | setuserdef[THISACTOR].volume_number 1 |
1184 | setuserdef[THISACTOR].volume_number 1 |
1155 | endofgame 13 |
1185 | endofgame 13 |
1156 | } |
1186 | } |
1157 | enda |
1187 | enda |
1158 | 1188 | ||
1159 | action WOODENHORSE2FRAME 0 1 5 |
1189 | action WOODENHORSE2FRAME 0 1 5 |
1160 | action WOODEN2FALLFRAME -2738 1 5 |
1190 | action WOODEN2FALLFRAME -2738 1 5 |
1161 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1191 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1162 | fall |
1192 | fall |
1163 | ifhitweapon |
1193 | ifhitweapon |
1164 | { |
1194 | { |
1165 | ifdead |
1195 | ifdead |
1166 | { |
1196 | { |
1167 | debris SCRAP1 4 |
1197 | debris SCRAP1 4 |
1168 | debris SCRAP2 3 |
1198 | debris SCRAP2 3 |
1169 | killit |
1199 | killit |
1170 | } |
1200 | } |
1171 | else |
1201 | else |
1172 | action WOODEN2FALLFRAME |
1202 | action WOODEN2FALLFRAME |
1173 | } |
1203 | } |
1174 | enda |
1204 | enda |
1175 | 1205 | ||
1176 | useractor notenemy NWSTEAM 0 |
1206 | useractor notenemy NWSTEAM 0 |
1177 | ifpdistl 6144 |
1207 | ifpdistl 6144 |
1178 | soundonce STEAM_HISSING |
1208 | soundonce STEAM_HISSING |
1179 | enda |
1209 | enda |
1180 | 1210 | ||
1181 | define title_x1 73 |
1211 | define title_x1 73 |
1182 | define title_x2 306 |
1212 | define title_x2 306 |
1183 | define title_y 194 |
1213 | define title_y 194 |
1184 | define title_zoom 32768 |
1214 | define title_zoom 32768 |
1185 | 1215 | ||
1186 | onevent EVENT_DISPLAYMENU |
1216 | onevent EVENT_DISPLAYMENU |
1187 | // getplayer[THISACTOR].gm temp |
1217 | // getplayer[THISACTOR].gm temp |
1188 | // ifvarand temp 4 nullop else |
1218 | // ifvarand temp 4 nullop else |
1189 | // { |
1219 | // { |
1190 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1220 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1191 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1221 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1192 | // } |
1222 | // } |
1193 | endevent |
1223 | endevent |
1194 | 1224 | ||
1195 | /* |
1225 | /* |
1196 | onevent EVENT_DISPLAYTITLE |
1226 | onevent EVENT_DISPLAYTITLE |
1197 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1227 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1198 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1228 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1199 | endevent |
1229 | endevent |
1200 | */ |
1230 | */ |
1201 | 1231 | ||
1202 | 1232 | ||
1203 | 1233 |