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1 | /* |
1 | /* |
2 | -------------------------------------------------------------------------------- |
2 | -------------------------------------------------------------------------------- |
3 | Duke: Nuclear Winter |
3 | Duke: Nuclear Winter |
4 | By Joris Weimar |
4 | By Joris Weimar |
5 | © 1997 Simply Silly Software |
5 | © 1997 Simply Silly Software |
6 | -------------------------------------------------------------------------------- |
6 | -------------------------------------------------------------------------------- |
7 | Duke: Nuclear Winter Plus |
7 | Duke: Nuclear Winter Plus |
8 | By Hendricks266 |
8 | By Hendricks266 |
9 | -------------------------------------------------------------------------------- |
9 | -------------------------------------------------------------------------------- |
10 | */ |
10 | */ |
11 | 11 | ||
12 | definecheat 14 endepisode |
- | |
13 | definecheat 15 endlevel |
- | |
14 | definecheat 25 endvolume |
- | |
15 | - | ||
16 | include NWDefs.con |
12 | include NWDefs.con |
17 | include NWUser.con |
13 | include NWUser.con |
18 | 14 | ||
19 | setgamename Duke: Nuclear Winter |
15 | setgamename Duke: Nuclear Winter |
20 | 16 | ||
21 | gamevar picnum 0 2 |
17 | gamevar nw_picnum 0 2 |
22 | gamevar temp 0 2 |
18 | gamevar nw_temp 0 2 |
23 | gamevar tempb 0 2 |
19 | gamevar nw_tempb 0 2 |
24 | gamevar x 0 2 |
20 | gamevar nw_x 0 2 |
25 | gamevar y 0 2 |
21 | gamevar nw_y 0 2 |
26 | gamevar z 0 2 |
22 | gamevar nw_z 0 2 |
27 | 23 | ||
28 | gamevar owner 0 2 |
24 | gamevar nw_owner 0 2 |
29 | gamevar temp2 0 2 |
25 | gamevar nw_temp2 0 2 |
30 | gamevar temp3 0 2 |
26 | gamevar nw_temp3 0 2 |
31 | gamevar temp4 0 2 |
27 | // gamevar nw_temp4 0 0 |
32 | gamevar ptemp 0 1 |
28 | // gamevar nw_ptemp 0 1 |
33 | gamevar holodukeid 0 1 |
29 | gamevar nw_holodukeid 0 1 |
34 | gamevar musicchange 0 1 |
30 | gamevar nw_musicchange 0 1 |
35 | gamevar skin DUKE 132097 // do not reset flag enabled |
31 | gamevar skin DUKE 132097 // do not reset flag enabled |
36 | 32 | ||
37 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
33 | gamevar LOGO_FLAGS 767 0 // default; TEN screen reenabled |
38 | 34 | ||
39 | state cutsceneambience |
35 | state cutsceneambience |
40 | getactor[THISACTOR].lotag temp |
36 | getactor[THISACTOR].lotag nw_temp |
41 | 37 | ||
42 | switch temp |
38 | switch nw_temp |
43 | 39 | ||
44 | case WIND_AMBIENCE |
40 | case WIND_AMBIENCE |
45 | case WIND_REPEAT |
41 | case WIND_REPEAT |
46 | setactor[THISACTOR].lotag WIND2 |
42 | setactor[THISACTOR].lotag WIND2 |
47 | break |
43 | break |
48 | 44 | ||
49 | case FLY_BY |
45 | case FLY_BY |
50 | setactor[THISACTOR].lotag FLY_BY2 |
46 | setactor[THISACTOR].lotag FLY_BY2 |
51 | break |
47 | break |
52 | 48 | ||
53 | endswitch |
49 | endswitch |
54 | ends |
50 | ends |
55 | 51 | ||
56 | onevent EVENT_LOADACTOR |
52 | onevent EVENT_LOADACTOR |
57 | getactor[THISACTOR].picnum picnum |
53 | getactor[THISACTOR].picnum nw_picnum |
58 | switch picnum |
54 | switch nw_picnum |
59 | 55 | ||
60 | case SNOWYDOORSHOCK |
56 | case SNOWYDOORSHOCK |
61 | spritepal 30 |
57 | spritepal 30 |
62 | cactor DOORSHOCK |
58 | cactor DOORSHOCK |
63 | break |
59 | break |
64 | 60 | ||
65 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
61 | case 3765 case 3766 case 3767 case 3768 cactor WOODENHORSE2 break |
66 | 62 | ||
67 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
63 | // case PIGCOP case PIGCOPSTAYPUT case PIGCOPDIVE sizeat 48 40 break |
68 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
64 | case SOBBOTWALK case SOBBOTFLY sizeat 42 36 break |
69 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
65 | case ELFUZI case ELFUZISTAYPUT sizeat 32 27 break |
70 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
66 | case ELFGUN case ELFGUNSTAYPUT sizeat 32 27 break |
71 | case SNOWMAN sizeat 42 36 break |
67 | case SNOWMAN sizeat 42 36 break |
72 | 68 | ||
73 | case 1915 |
69 | case 1915 |
74 | cactor COMMANDER // failsafe fix for NWL5 bug |
70 | cactor COMMANDER // failsafe fix for NWL5 bug |
75 | break |
71 | break |
76 | 72 | ||
77 | case MUSICANDSFX |
73 | case MUSICANDSFX |
78 | state cutsceneambience |
74 | state cutsceneambience |
79 | break |
75 | break |
80 | 76 | ||
81 | case JETPACK |
77 | case JETPACK |
82 | ifspritepal 21 setvar temp 1 |
78 | ifspritepal 21 setvar nw_temp 1 |
83 | spritepal 0 |
79 | spritepal 0 |
84 | break |
80 | break |
85 | 81 | ||
86 | /* |
82 | /* |
87 | case SNOWFLAKE |
83 | case SNOWFLAKE |
88 | cactor SNOW |
84 | cactor SNOW |
89 | sizeat 8 8 |
85 | sizeat 8 8 |
90 | break |
86 | break |
91 | */ |
87 | */ |
92 | 88 | ||
93 | case XMASPRESENT |
89 | case XMASPRESENT |
94 | case XMASPRESENT2 |
90 | case XMASPRESENT2 |
95 | getactor[THISACTOR].hitag temp |
91 | getactor[THISACTOR].hitag nw_temp |
96 | setactor[THISACTOR].hitag 0 |
92 | setactor[THISACTOR].hitag 0 |
97 | break |
93 | break |
98 | 94 | ||
99 | endswitch |
95 | endswitch |
100 | endevent |
96 | endevent |
101 | 97 | ||
102 | onevent EVENT_SPAWN |
98 | onevent EVENT_SPAWN |
103 | getactor[THISACTOR].owner owner |
99 | getactor[THISACTOR].owner nw_owner |
104 | getactor[THISACTOR].picnum picnum |
100 | getactor[THISACTOR].picnum nw_picnum |
105 | endevent |
101 | endevent |
106 | 102 | ||
107 | onevent EVENT_EGS |
103 | onevent EVENT_EGS |
108 | getactor[THISACTOR].picnum picnum |
104 | getactor[THISACTOR].picnum nw_picnum |
109 | 105 | ||
110 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
106 | ifactor APLAYER setactor[THISACTOR].mdflags 16 |
111 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
107 | ifactor DUKETORSO setactor[THISACTOR].mdflags 16 |
112 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
108 | ifactor DUKEGUN setactor[THISACTOR].mdflags 16 |
113 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
109 | ifactor DUKELEG setactor[THISACTOR].mdflags 16 |
114 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
110 | ifactor DOORSHOCK setactor[THISACTOR].mdflags 16 |
115 | 111 | ||
116 | ifactor SNOW |
112 | ifactor SNOW |
117 | { |
113 | { |
118 | sizeat 8 8 |
114 | sizeat 8 8 |
119 | 115 | ||
120 | setvar temp3 0 |
116 | setvar nw_temp3 0 |
121 | randvar temp3 2047 |
117 | randvar nw_temp3 2047 |
122 | setactor[THISACTOR].ang temp3 |
118 | setactor[THISACTOR].ang nw_temp3 |
123 | 119 | ||
124 | setvar temp2 -2047 |
120 | setvar nw_temp2 -2047 |
125 | randvar temp2 2047 |
121 | randvar nw_temp2 2047 |
126 | 122 | ||
127 | /* |
123 | /* |
128 | setvar temp3 0 |
124 | setvar nw_temp3 0 |
129 | ifrnd 128 addvar temp3 4 |
125 | ifrnd 128 addvar nw_temp3 4 |
130 | ifrnd 128 addvar temp3 8 |
126 | ifrnd 128 addvar nw_temp3 8 |
131 | setactor[THISACTOR].cstat temp3 |
127 | setactor[THISACTOR].cstat nw_temp3 |
132 | */ |
128 | */ |
133 | } |
129 | } |
134 | endevent |
130 | endevent |
135 | 131 | ||
136 | // ----------------------------------------------------------------------------- |
132 | // ----------------------------------------------------------------------------- |
137 | 133 | ||
138 | state standard_bjibs |
134 | state standard_bjibs |
139 | guts JIBS2 1 |
135 | guts JIBS2 1 |
140 | guts JIBS3 2 |
136 | guts JIBS3 2 |
141 | guts JIBS4 3 |
137 | guts JIBS4 3 |
142 | guts JIBS5 2 |
138 | guts JIBS5 2 |
143 | guts JIBS6 3 |
139 | guts JIBS6 3 |
144 | ifrnd 6 |
140 | ifrnd 6 |
145 | { |
141 | { |
146 | guts JIBS1 1 |
142 | guts JIBS1 1 |
147 | } // a badly drawn spine |
143 | } // a badly drawn spine |
148 | ends |
144 | ends |
149 | 145 | ||
150 | state nwbreakobject |
146 | state nwbreakobject |
151 | ifaction 0 |
147 | ifaction 0 |
152 | { |
148 | { |
153 | action ANULLACTION |
149 | action ANULLACTION |
154 | cstator 257 |
150 | cstator 257 |
155 | } |
151 | } |
156 | ifhitweapon |
152 | ifhitweapon |
157 | { |
153 | { |
158 | ifdead |
154 | ifdead |
159 | { |
155 | { |
160 | ifactor WOODSLATS |
156 | ifactor WOODSLATS |
161 | { |
157 | { |
162 | sound GLASS_HEAVYBREAK |
158 | sound GLASS_HEAVYBREAK |
163 | debris SCRAP3 5 |
159 | debris SCRAP3 5 |
164 | debris SCRAP4 3 |
160 | debris SCRAP4 3 |
165 | killit |
161 | killit |
166 | } |
162 | } |
167 | else |
163 | else |
168 | ifactor RIBBON |
164 | ifactor RIBBON |
169 | { |
165 | { |
170 | sound GLASS_HEAVYBREAK |
166 | sound GLASS_HEAVYBREAK |
171 | debris SCRAP3 5 |
167 | debris SCRAP3 5 |
172 | debris SCRAP4 3 |
168 | debris SCRAP4 3 |
173 | killit |
169 | killit |
174 | } |
170 | } |
175 | else |
171 | else |
176 | ifactor MYBOX |
172 | ifactor MYBOX |
177 | { |
173 | { |
178 | sound GLASS_HEAVYBREAK |
174 | sound GLASS_HEAVYBREAK |
179 | debris SCRAP3 5 |
175 | debris SCRAP3 5 |
180 | debris SCRAP4 3 |
176 | debris SCRAP4 3 |
181 | killit |
177 | killit |
182 | } |
178 | } |
183 | else |
179 | else |
184 | ifactor SNOWGIB killit |
180 | ifactor SNOWGIB killit |
185 | else |
181 | else |
186 | ifactor DRUNKELF |
182 | ifactor DRUNKELF |
187 | { |
183 | { |
188 | sound PRED_DYING |
184 | sound PRED_DYING |
189 | guts JIBS6 2 |
185 | guts JIBS6 2 |
190 | guts JIBS6 3 |
186 | guts JIBS6 3 |
191 | guts JIBS6 4 |
187 | guts JIBS6 4 |
192 | killit |
188 | killit |
193 | } |
189 | } |
194 | else |
190 | else |
195 | ifactor CHOOCHOOSLUT |
191 | ifactor CHOOCHOOSLUT |
196 | { |
192 | { |
197 | sound GLASS_HEAVYBREAK |
193 | sound GLASS_HEAVYBREAK |
198 | debris SCRAP3 5 |
194 | debris SCRAP3 5 |
199 | debris SCRAP4 3 |
195 | debris SCRAP4 3 |
200 | killit |
196 | killit |
201 | } |
197 | } |
202 | else |
198 | else |
203 | ifactor HORSEPOWER |
199 | ifactor HORSEPOWER |
204 | { |
200 | { |
205 | sound GLASS_HEAVYBREAK |
201 | sound GLASS_HEAVYBREAK |
206 | debris SCRAP3 5 |
202 | debris SCRAP3 5 |
207 | debris SCRAP4 3 |
203 | debris SCRAP4 3 |
208 | killit |
204 | killit |
209 | } |
205 | } |
210 | else |
206 | else |
211 | ifactor CHANDELIER |
207 | ifactor CHANDELIER |
212 | { |
208 | { |
213 | sound GLASS_BREAKING |
209 | sound GLASS_BREAKING |
214 | debris SCRAP3 3 |
210 | debris SCRAP3 3 |
215 | debris SCRAP4 4 |
211 | debris SCRAP4 4 |
216 | lotsofglass 10 |
212 | lotsofglass 10 |
217 | killit |
213 | killit |
218 | } |
214 | } |
219 | else |
215 | else |
220 | ifactor TREEWITHSOMETHING |
216 | ifactor TREEWITHSOMETHING |
221 | { |
217 | { |
222 | sound GLASS_HEAVYBREAK |
218 | sound GLASS_HEAVYBREAK |
223 | debris SCRAP3 5 |
219 | debris SCRAP3 5 |
224 | ifrnd 96 |
220 | ifrnd 96 |
225 | { |
221 | { |
226 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
222 | ifrnd 64 spawn ATOMICHEALTH else spawn SHIELD |
227 | } |
223 | } |
228 | else |
224 | else |
229 | { |
225 | { |
230 | ifrnd 128 spawn STEROIDS else spawn FECES |
226 | ifrnd 128 spawn STEROIDS else spawn FECES |
231 | } |
227 | } |
232 | killit |
228 | killit |
233 | } |
229 | } |
234 | else |
230 | else |
235 | ifactor SSPEAKER |
231 | ifactor SSPEAKER |
236 | { |
232 | { |
237 | debris SCRAP4 3 |
233 | debris SCRAP4 3 |
238 | killit |
234 | killit |
239 | } |
235 | } |
240 | } |
236 | } |
241 | } |
237 | } |
242 | ends |
238 | ends |
243 | 239 | ||
244 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
240 | useractor notenemy WOODSLATS MEDIUMSTRENGTH state nwbreakobject enda |
245 | 241 | ||
246 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
242 | useractor notenemy RIBBON WEAK state nwbreakobject enda |
247 | 243 | ||
248 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
244 | useractor notenemy SSPEAKER WEAK state nwbreakobject enda |
249 | 245 | ||
250 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
246 | useractor notenemy MYBOX WEAK state nwbreakobject enda |
251 | 247 | ||
252 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
248 | useractor notenemy DRUNKELF WEAK state nwbreakobject enda |
253 | 249 | ||
254 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
250 | useractor notenemy CHOOCHOOSLUT WEAK state nwbreakobject enda |
255 | 251 | ||
256 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
252 | useractor notenemy HORSEPOWER WEAK state nwbreakobject enda |
257 | 253 | ||
258 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
254 | useractor notenemy SNOWGIB WEAK state nwbreakobject enda |
259 | 255 | ||
260 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
256 | useractor notenemy CHANDELIER WEAK state nwbreakobject enda |
261 | 257 | ||
262 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
258 | useractor notenemy TREEWITHSOMETHING TOUGH state nwbreakobject enda |
263 | 259 | ||
264 | actor JETPACK |
260 | actor JETPACK |
265 | fall |
261 | fall |
266 | ifmove RESPAWN_ACTOR_FLAG |
262 | ifmove RESPAWN_ACTOR_FLAG |
267 | state respawnit |
263 | state respawnit |
268 | else |
264 | else |
269 | ifp pshrunk nullop |
265 | ifp pshrunk nullop |
270 | else |
266 | else |
271 | ifp palive |
267 | ifp palive |
272 | ifpdistl RETRIEVEDISTANCE |
268 | ifpdistl RETRIEVEDISTANCE |
273 | ifcount 6 |
269 | ifcount 6 |
274 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
270 | ifpinventory GET_JETPACK JETPACK_AMOUNT |
275 | ifcanseetarget |
271 | ifcanseetarget |
276 | { |
272 | { |
277 | ifvare temp 1 |
273 | ifvare nw_temp 1 |
278 | { |
274 | { |
279 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
275 | addinventory GET_JETPACK JETPACK_NEAR_EMPTY |
- | 276 | redefinequote 122 This jetpack is almost empty! |
|
280 | quote 125 |
277 | quote 122 |
281 | } |
278 | } |
282 | else |
279 | else |
283 | { |
280 | { |
284 | addinventory GET_JETPACK JETPACK_AMOUNT |
281 | addinventory GET_JETPACK JETPACK_AMOUNT |
285 | quote 41 |
282 | quote 41 |
286 | } |
283 | } |
287 | ifspawnedby JETPACK |
284 | ifspawnedby JETPACK |
288 | state getcode |
285 | state getcode |
289 | else |
286 | else |
290 | state quikget |
287 | state quikget |
291 | } |
288 | } |
292 | enda |
289 | enda |
293 | 290 | ||
294 | action FEMHDANCE1 205 1 1 1 16 |
291 | action FEMHDANCE1 205 1 1 1 16 |
295 | action FEMHDANCE3 205 1 1 1 26 |
292 | action FEMHDANCE3 205 1 1 1 26 |
296 | action FEMHDANCE2 206 2 1 1 10 |
293 | action FEMHDANCE2 206 2 1 1 10 |
297 | 294 | ||
298 | 295 | ||
299 | 296 | ||
300 | state nwbabecode |
297 | state nwbabecode |
301 | getactor[THISACTOR].cstat temp |
298 | getactor[THISACTOR].cstat nw_temp |
302 | ifvarand temp 1 nullop else addvar temp 1 |
299 | ifvarand nw_temp 1 nullop else addvar nw_temp 1 |
303 | ifactor HALFBITCH { ifvarand temp 128 nullop else addvar temp 128 } |
300 | ifactor HALFBITCH { ifvarand nw_temp 128 nullop else addvar nw_temp 128 } |
304 | ifvarand temp 256 nullop else addvar temp 256 |
301 | ifvarand nw_temp 256 nullop else addvar nw_temp 256 |
305 | 302 | ||
306 | getuserdef .lockout temp2 |
303 | getuserdef .lockout nw_temp2 |
307 | ifvare temp2 1 |
304 | ifvare nw_temp2 1 |
308 | { |
305 | { |
309 | ifvarand temp 32768 nullop else addvar temp 32768 |
306 | ifvarand nw_temp 32768 nullop else addvar nw_temp 32768 |
310 | } |
307 | } |
311 | else |
308 | else |
312 | // { |
309 | // { |
313 | ifvarand temp 32768 subvar temp 32768 |
310 | ifvarand nw_temp 32768 subvar nw_temp 32768 |
314 | // } |
311 | // } |
315 | 312 | ||
316 | setactor[THISACTOR].cstat temp |
313 | setactor[THISACTOR].cstat nw_temp |
317 | 314 | ||
318 | 315 | ||
319 | 316 | ||
320 | ifactor HALFBITCH nullop else fall |
317 | ifactor HALFBITCH nullop else fall |
321 | 318 | ||
322 | ifaction FEMSHRUNK |
319 | ifaction FEMSHRUNK |
323 | { |
320 | { |
324 | ifcount SHRUNKDONECOUNT |
321 | ifcount SHRUNKDONECOUNT |
325 | { |
322 | { |
326 | action FEMANIMATE |
323 | action FEMANIMATE |
327 | cstat 257 |
324 | cstat 257 |
328 | } |
325 | } |
329 | else |
326 | else |
330 | ifcount SHRUNKCOUNT |
327 | ifcount SHRUNKCOUNT |
331 | sizeto 40 40 |
328 | sizeto 40 40 |
332 | else |
329 | else |
333 | state genericshrunkcode |
330 | state genericshrunkcode |
334 | } |
331 | } |
335 | else ifaction FEMGROW |
332 | else ifaction FEMGROW |
336 | { |
333 | { |
337 | ifcount 32 |
334 | ifcount 32 |
338 | { |
335 | { |
339 | respawnhitag |
336 | respawnhitag |
340 | guts JIBS4 20 |
337 | guts JIBS4 20 |
341 | guts JIBS6 20 |
338 | guts JIBS6 20 |
342 | spritepal 6 |
339 | spritepal 6 |
343 | soundonce LADY_SCREAM |
340 | soundonce LADY_SCREAM |
344 | ifactor SLUTASS debris SCRAP6 1 |
341 | ifactor SLUTASS debris SCRAP6 1 |
345 | sound SQUISH2 |
342 | sound SQUISH2 |
346 | killit |
343 | killit |
347 | } |
344 | } |
348 | else |
345 | else |
349 | sizeto MAXXSTRETCH MAXYSTRETCH |
346 | sizeto MAXXSTRETCH MAXYSTRETCH |
350 | } |
347 | } |
351 | 348 | ||
352 | 349 | ||
353 | else |
350 | else |
354 | ifaction FEMHDANCE1 |
351 | ifaction FEMHDANCE1 |
355 | { |
352 | { |
356 | ifactioncount 2 |
353 | ifactioncount 2 |
357 | action FEMHDANCE2 |
354 | action FEMHDANCE2 |
358 | } |
355 | } |
359 | else |
356 | else |
360 | ifaction FEMHDANCE2 |
357 | ifaction FEMHDANCE2 |
361 | { |
358 | { |
362 | ifactioncount 8 |
359 | ifactioncount 8 |
363 | action FEMHDANCE3 |
360 | action FEMHDANCE3 |
364 | } |
361 | } |
365 | else |
362 | else |
366 | ifaction FEMHDANCE3 |
363 | ifaction FEMHDANCE3 |
367 | { |
364 | { |
368 | ifactioncount 2 |
365 | ifactioncount 2 |
369 | action FEMANIMATE |
366 | action FEMANIMATE |
370 | } |
367 | } |
371 | else |
368 | else |
372 | ifaction FEMFROZEN1 |
369 | ifaction FEMFROZEN1 |
373 | { |
370 | { |
374 | ifcount THAWTIME |
371 | ifcount THAWTIME |
375 | { |
372 | { |
376 | action FEMANIMATE |
373 | action FEMANIMATE |
377 | getlastpal |
374 | getlastpal |
378 | } |
375 | } |
379 | else |
376 | else |
380 | ifcount FROZENDRIPTIME |
377 | ifcount FROZENDRIPTIME |
381 | { |
378 | { |
382 | ifactioncount 26 |
379 | ifactioncount 26 |
383 | { |
380 | { |
384 | spawn WATERDRIP |
381 | spawn WATERDRIP |
385 | resetactioncount |
382 | resetactioncount |
386 | } |
383 | } |
387 | } |
384 | } |
388 | 385 | ||
389 | ifhitweapon |
386 | ifhitweapon |
390 | { |
387 | { |
391 | ifwasweapon FREEZEBLAST |
388 | ifwasweapon FREEZEBLAST |
392 | { |
389 | { |
393 | strength 0 |
390 | strength 0 |
394 | break |
391 | break |
395 | } |
392 | } |
396 | lotsofglass 30 |
393 | lotsofglass 30 |
397 | sound GLASS_BREAKING |
394 | sound GLASS_BREAKING |
398 | respawnhitag |
395 | respawnhitag |
399 | ifrnd 84 |
396 | ifrnd 84 |
400 | spawn BLOODPOOL |
397 | spawn BLOODPOOL |
401 | killit |
398 | killit |
402 | } |
399 | } |
403 | else |
400 | else |
404 | ifp pfacing |
401 | ifp pfacing |
405 | ifpdistl FROZENQUICKKICKDIST |
402 | ifpdistl FROZENQUICKKICKDIST |
406 | pkick |
403 | pkick |
407 | break |
404 | break |
408 | } |
405 | } |
409 | else ifaction FEMFROZEN2 |
406 | else ifaction FEMFROZEN2 |
410 | { |
407 | { |
411 | ifcount THAWTIME |
408 | ifcount THAWTIME |
412 | { |
409 | { |
413 | action FEMANIMATE |
410 | action FEMANIMATE |
414 | getlastpal |
411 | getlastpal |
415 | } |
412 | } |
416 | else |
413 | else |
417 | ifcount FROZENDRIPTIME |
414 | ifcount FROZENDRIPTIME |
418 | { |
415 | { |
419 | ifactioncount 26 |
416 | ifactioncount 26 |
420 | { |
417 | { |
421 | spawn WATERDRIP |
418 | spawn WATERDRIP |
422 | resetactioncount |
419 | resetactioncount |
423 | } |
420 | } |
424 | } |
421 | } |
425 | 422 | ||
426 | ifhitweapon |
423 | ifhitweapon |
427 | { |
424 | { |
428 | ifwasweapon FREEZEBLAST |
425 | ifwasweapon FREEZEBLAST |
429 | { |
426 | { |
430 | strength 0 |
427 | strength 0 |
431 | break |
428 | break |
432 | } |
429 | } |
433 | 430 | ||
434 | lotsofglass 30 |
431 | lotsofglass 30 |
435 | 432 | ||
436 | sound GLASS_BREAKING |
433 | sound GLASS_BREAKING |
437 | ifrnd 84 |
434 | ifrnd 84 |
438 | spawn BLOODPOOL |
435 | spawn BLOODPOOL |
439 | respawnhitag |
436 | respawnhitag |
440 | 437 | ||
441 | ifrnd 128 |
438 | ifrnd 128 |
442 | sound DUKE_HIT_STRIPPER1 |
439 | sound DUKE_HIT_STRIPPER1 |
443 | else |
440 | else |
444 | sound DUKE_HIT_STRIPPER2 |
441 | sound DUKE_HIT_STRIPPER2 |
445 | 442 | ||
446 | killit |
443 | killit |
447 | } |
444 | } |
448 | else |
445 | else |
449 | ifp pfacing |
446 | ifp pfacing |
450 | ifpdistl FROZENQUICKKICKDIST |
447 | ifpdistl FROZENQUICKKICKDIST |
451 | pkick |
448 | pkick |
452 | break |
449 | break |
453 | } |
450 | } |
454 | 451 | ||
455 | ifhitweapon |
452 | ifhitweapon |
456 | { |
453 | { |
457 | ifdead |
454 | ifdead |
458 | { |
455 | { |
459 | ifwasweapon GROWSPARK |
456 | ifwasweapon GROWSPARK |
460 | { |
457 | { |
461 | cstat 0 |
458 | cstat 0 |
462 | move 0 |
459 | move 0 |
463 | sound ACTOR_GROWING |
460 | sound ACTOR_GROWING |
464 | action FEMGROW |
461 | action FEMGROW |
465 | break |
462 | break |
466 | } |
463 | } |
467 | else ifwasweapon FREEZEBLAST |
464 | else ifwasweapon FREEZEBLAST |
468 | { |
465 | { |
469 | ifaction FEMSHRUNK |
466 | ifaction FEMSHRUNK |
470 | break |
467 | break |
471 | 468 | ||
472 | action FEMFROZEN1 |
469 | action FEMFROZEN1 |
473 | 470 | ||
474 | move 0 |
471 | move 0 |
475 | spritepal 1 |
472 | spritepal 1 |
476 | strength 0 |
473 | strength 0 |
477 | 474 | ||
478 | sound SOMETHINGFROZE |
475 | sound SOMETHINGFROZE |
479 | 476 | ||
480 | break |
477 | break |
481 | } |
478 | } |
482 | 479 | ||
483 | ifrnd 128 |
480 | ifrnd 128 |
484 | sound DUKE_HIT_STRIPPER1 |
481 | sound DUKE_HIT_STRIPPER1 |
485 | else |
482 | else |
486 | sound DUKE_HIT_STRIPPER2 |
483 | sound DUKE_HIT_STRIPPER2 |
487 | 484 | ||
488 | respawnhitag |
485 | respawnhitag |
489 | state standard_bjibs |
486 | state standard_bjibs |
490 | state random_wall_jibs |
487 | state random_wall_jibs |
491 | spawn BLOODPOOL |
488 | spawn BLOODPOOL |
492 | 489 | ||
493 | ifactor HALFBITCH |
490 | ifactor HALFBITCH |
494 | money 3 |
491 | money 3 |
495 | else |
492 | else |
496 | ifactor SLUTASS |
493 | ifactor SLUTASS |
497 | money 3 |
494 | money 3 |
498 | 495 | ||
499 | 496 | ||
500 | spritepal 6 |
497 | spritepal 6 |
501 | soundonce LADY_SCREAM |
498 | soundonce LADY_SCREAM |
502 | ifactor NAKED1 |
499 | ifactor NAKED1 |
503 | debris SCRAP3 18 |
500 | debris SCRAP3 18 |
504 | else |
501 | else |
505 | ifactor PODFEM1 |
502 | ifactor PODFEM1 |
506 | debris SCRAP3 18 |
503 | debris SCRAP3 18 |
507 | killit |
504 | killit |
508 | } |
505 | } |
509 | else |
506 | else |
510 | { |
507 | { |
511 | ifwasweapon SHRINKSPARK |
508 | ifwasweapon SHRINKSPARK |
512 | { |
509 | { |
513 | sound ACTOR_SHRINKING |
510 | sound ACTOR_SHRINKING |
514 | move 0 |
511 | move 0 |
515 | action FEMSHRUNK |
512 | action FEMSHRUNK |
516 | cstat 0 |
513 | cstat 0 |
517 | break |
514 | break |
518 | } |
515 | } |
519 | else |
516 | else |
520 | ifwasweapon GROWSPARK |
517 | ifwasweapon GROWSPARK |
521 | sound EXPANDERHIT |
518 | sound EXPANDERHIT |
522 | 519 | ||
523 | 520 | ||
524 | sound SQUISH2 |
521 | sound SQUISH2 |
525 | 522 | ||
526 | guts JIBS6 1 |
523 | guts JIBS6 1 |
527 | } |
524 | } |
528 | } |
525 | } |
529 | 526 | ||
530 | 527 | ||
531 | 528 | ||
532 | ifp pfacing |
529 | ifp pfacing |
533 | ifpdistl 1280 |
530 | ifpdistl 1280 |
534 | ifhitspace |
531 | ifhitspace |
535 | { |
532 | { |
536 | tip |
533 | tip |
537 | ifrnd 128 |
534 | ifrnd 128 |
538 | soundonce DUKE_TIP1 |
535 | soundonce DUKE_TIP1 |
539 | else |
536 | else |
540 | soundonce DUKE_TIP2 |
537 | soundonce DUKE_TIP2 |
541 | ifactor HALFBITCH |
538 | ifactor HALFBITCH |
542 | action FEMHDANCE1 |
539 | action FEMHDANCE1 |
543 | } |
540 | } |
544 | ends |
541 | ends |
545 | 542 | ||
546 | useractor notenemy HALFBITCH TOUGH |
543 | useractor notenemy HALFBITCH TOUGH |
547 | state nwbabecode |
544 | state nwbabecode |
548 | enda |
545 | enda |
549 | 546 | ||
550 | useractor notenemy SLUTASS TOUGH |
547 | useractor notenemy SLUTASS TOUGH |
551 | state nwbabecode |
548 | state nwbabecode |
552 | enda |
549 | enda |
553 | 550 | ||
554 | state nwl3surprise |
551 | state nwl3surprise |
555 | ifvare VOLUME 1 |
552 | ifvare VOLUME 1 |
556 | { |
553 | { |
557 | ifvare LEVEL 2 |
554 | ifvare LEVEL 2 |
558 | { |
555 | { |
559 | getactor[THISACTOR].sectnum temp |
556 | getactor[THISACTOR].sectnum nw_temp |
560 | switch temp |
557 | switch nw_temp |
561 | case 220 case 221 |
558 | case 220 case 221 |
562 | ifvarn musicchange 1 |
559 | ifvarn nw_musicchange 1 |
563 | { |
560 | { |
564 | starttrack 12 // doom |
561 | starttrack 12 // doom |
565 | setvar musicchange 1 |
562 | setvar nw_musicchange 1 |
566 | } |
563 | } |
567 | break |
564 | break |
568 | case 563 case 564 case 565 case 566 case 567 |
565 | case 563 case 564 case 565 case 566 case 567 |
569 | ifvarn musicchange 2 |
566 | ifvarn nw_musicchange 2 |
570 | { |
567 | { |
571 | starttrack 13 // mario |
568 | starttrack 13 // mario |
572 | setvar musicchange 2 |
569 | setvar nw_musicchange 2 |
573 | } |
570 | } |
574 | break |
571 | break |
575 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
572 | case 192 case 193 case 194 case 195 case 196 case 197 case 198 case 237 case 238 case 239 case 240 |
576 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
573 | case 166 case 167 case 172 case 173 case 174 case 176 case 179 |
577 | ifvarn musicchange 0 |
574 | ifvarn nw_musicchange 0 |
578 | { |
575 | { |
579 | starttrackvar LEVEL // level music |
576 | starttrackvar LEVEL // level music |
580 | setvar musicchange 0 |
577 | setvar nw_musicchange 0 |
581 | } |
578 | } |
582 | break |
579 | break |
583 | endswitch |
580 | endswitch |
584 | } |
581 | } |
585 | } |
582 | } |
586 | ends |
583 | ends |
587 | 584 | ||
588 | // Flying Frosty |
585 | // Flying Frosty |
589 | 586 | ||
590 | /* |
587 | /* |
591 | action ACOMMBREETH 0 3 5 1 40 |
588 | action ACOMMBREETH 0 3 5 1 40 |
592 | action ACOMMFROZEN 0 1 5 |
589 | action ACOMMFROZEN 0 1 5 |
593 | action ACOMMSPIN -5 1 5 1 12 |
590 | action ACOMMSPIN -5 1 5 1 12 |
594 | action ACOMMGET 0 3 5 1 30 |
591 | action ACOMMGET 0 3 5 1 30 |
595 | action ACOMMSHOOT 20 1 5 1 35 |
592 | action ACOMMSHOOT 20 1 5 1 35 |
596 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
593 | action ACOMMABOUTTOSHOOT 20 1 5 1 30 |
597 | action ACOMMDYING 30 8 1 1 12 |
594 | action ACOMMDYING 30 8 1 1 12 |
598 | action ACOMMDEAD 38 1 1 1 1 |
595 | action ACOMMDEAD 38 1 1 1 1 |
599 | 596 | ||
600 | 597 | ||
601 | move COMMGETUPVELS 128 -64 |
598 | move COMMGETUPVELS 128 -64 |
602 | move COMMGETVELS 128 64 |
599 | move COMMGETVELS 128 64 |
603 | move COMMSLOW 64 24 |
600 | move COMMSLOW 64 24 |
604 | move COMMSTOPPED |
601 | move COMMSTOPPED |
605 | 602 | ||
606 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
603 | ai AICOMMWAIT ACOMMBREETH COMMSTOPPED faceplayerslow |
607 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
604 | ai AICOMMGET ACOMMGET COMMGETVELS seekplayer |
608 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
605 | ai AICOMMSHOOT ACOMMSHOOT COMMSTOPPED faceplayerslow |
609 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
606 | ai AICOMMABOUTTOSHOOT ACOMMABOUTTOSHOOT COMMSTOPPED faceplayerslow |
610 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
607 | ai AICOMMSPIN ACOMMSPIN COMMGETVELS spin |
611 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
608 | ai AICOMMDYING ACOMMDYING COMMSTOPPED faceplayer |
612 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
609 | ai AICOMMSHRUNK ACOMMGET COMMSLOW furthestdir |
613 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
610 | ai AICOMMGROW ACOMMGET COMMSTOPPED furthestdir |
614 | */ |
611 | */ |
615 | 612 | ||
616 | move COMMGETUPVELSNW 128 -64 |
613 | move COMMGETUPVELSNW 128 -64 |
617 | move COMMGETVELSNW 128 64 |
614 | move COMMGETVELSNW 128 64 |
618 | move COMMSLOWNW 64 24 |
615 | move COMMSLOWNW 64 24 |
619 | move COMMSTOPPEDNW |
616 | move COMMSTOPPEDNW |
620 | 617 | ||
621 | action ACOMMSPINNW 0 1 5 1 12 |
618 | action ACOMMSPINNW 0 1 5 1 12 |
622 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
619 | action ACOMMSHOOTNW 20 1 5 1 16 // this is custom to shorten the delay between firing freezeblasts |
623 | 620 | ||
624 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
621 | ai AICOMMSPINNW ACOMMSPINNW COMMGETVELSNW spin |
625 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
622 | ai AICOMMSHOOTNW ACOMMSHOOTNW COMMSTOPPEDNW faceplayerslow |
626 | 623 | ||
627 | state checkcommhitstate |
624 | state checkcommhitstate |
628 | 625 | ||
629 | ifhitweapon |
626 | ifhitweapon |
630 | { |
627 | { |
631 | debris SCRAP3 5 |
628 | debris SCRAP3 5 |
632 | ifdead |
629 | ifdead |
633 | { |
630 | { |
634 | ifwasweapon FREEZEBLAST |
631 | ifwasweapon FREEZEBLAST |
635 | { |
632 | { |
636 | break |
633 | break |
637 | } |
634 | } |
638 | else |
635 | else |
639 | ifwasweapon GROWSPARK |
636 | ifwasweapon GROWSPARK |
640 | { |
637 | { |
641 | sound ACTOR_GROWING |
638 | sound ACTOR_GROWING |
642 | ai AICOMMGROW |
639 | ai AICOMMGROW |
643 | break |
640 | break |
644 | } |
641 | } |
645 | 642 | ||
646 | addkills 1 |
643 | addkills 1 |
647 | 644 | ||
648 | ifwasweapon RADIUSEXPLOSION |
645 | ifwasweapon RADIUSEXPLOSION |
649 | { |
646 | { |
650 | debris SCRAP3 5 |
647 | debris SCRAP3 5 |
651 | sound SQUISH2 |
648 | sound SQUISH2 |
652 | killit |
649 | killit |
653 | } |
650 | } |
654 | else |
651 | else |
655 | ifwasweapon RPG |
652 | ifwasweapon RPG |
656 | { |
653 | { |
657 | sound SQUISH2 |
654 | sound SQUISH2 |
658 | debris SCRAP3 5 |
655 | debris SCRAP3 5 |
659 | state standard_jibs |
656 | state standard_jibs |
660 | killit |
657 | killit |
661 | } |
658 | } |
662 | 659 | ||
663 | debris SCRAP3 100 |
660 | debris SCRAP3 100 |
664 | sound COMM_DYING |
661 | sound COMM_DYING |
665 | ai AICOMMDYING |
662 | ai AICOMMDYING |
666 | } |
663 | } |
667 | else |
664 | else |
668 | { |
665 | { |
669 | soundonce COMM_PAIN |
666 | soundonce COMM_PAIN |
670 | ifwasweapon SHRINKSPARK |
667 | ifwasweapon SHRINKSPARK |
671 | { |
668 | { |
672 | sound ACTOR_SHRINKING |
669 | sound ACTOR_SHRINKING |
673 | ai AICOMMSHRUNK |
670 | ai AICOMMSHRUNK |
674 | } |
671 | } |
675 | else |
672 | else |
676 | ifwasweapon GROWSPARK |
673 | ifwasweapon GROWSPARK |
677 | sound EXPANDERHIT |
674 | sound EXPANDERHIT |
678 | else |
675 | else |
679 | ifrnd 24 |
676 | ifrnd 24 |
680 | ai AICOMMABOUTTOSHOOT |
677 | ai AICOMMABOUTTOSHOOT |
681 | } |
678 | } |
682 | } |
679 | } |
683 | ends |
680 | ends |
684 | 681 | ||
685 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
682 | actor COMMANDERSTAYPUT COMMANDERSTRENGTH |
686 | cactor COMMANDER |
683 | cactor COMMANDER |
687 | ai AICOMMABOUTTOSHOOT |
684 | ai AICOMMABOUTTOSHOOT |
688 | enda |
685 | enda |
689 | 686 | ||
690 | actor COMMANDER COMMANDERSTRENGTH |
687 | actor COMMANDER COMMANDERSTRENGTH |
691 | 688 | ||
692 | state checksquished |
689 | state checksquished |
693 | 690 | ||
694 | ifaction ACOMMFROZEN |
691 | ifaction ACOMMFROZEN |
695 | { |
692 | { |
696 | fall |
693 | fall |
697 | 694 | ||
698 | ifcount THAWTIME |
695 | ifcount THAWTIME |
699 | { |
696 | { |
700 | getlastpal |
697 | getlastpal |
701 | ai AICOMMWAIT |
698 | ai AICOMMWAIT |
702 | } |
699 | } |
703 | else |
700 | else |
704 | ifcount FROZENDRIPTIME |
701 | ifcount FROZENDRIPTIME |
705 | { |
702 | { |
706 | ifactioncount 26 |
703 | ifactioncount 26 |
707 | { |
704 | { |
708 | spawn WATERDRIP |
705 | spawn WATERDRIP |
709 | resetactioncount |
706 | resetactioncount |
710 | } |
707 | } |
711 | } |
708 | } |
712 | 709 | ||
713 | ifhitweapon |
710 | ifhitweapon |
714 | { |
711 | { |
715 | ifwasweapon FREEZEBLAST |
712 | ifwasweapon FREEZEBLAST |
716 | { |
713 | { |
717 | strength 0 |
714 | strength 0 |
718 | break |
715 | break |
719 | } |
716 | } |
720 | addkills 1 |
717 | addkills 1 |
721 | 718 | ||
722 | ifrnd 84 |
719 | ifrnd 84 |
723 | spawn BLOODPOOL |
720 | spawn BLOODPOOL |
724 | lotsofglass 30 |
721 | lotsofglass 30 |
725 | sound GLASS_BREAKING |
722 | sound GLASS_BREAKING |
726 | killit |
723 | killit |
727 | } |
724 | } |
728 | ifp pfacing |
725 | ifp pfacing |
729 | ifpdistl FROZENQUICKKICKDIST |
726 | ifpdistl FROZENQUICKKICKDIST |
730 | pkick |
727 | pkick |
731 | break |
728 | break |
732 | } |
729 | } |
733 | ifai 0 |
730 | ifai 0 |
734 | ai AICOMMSHOOTNW |
731 | ai AICOMMSHOOTNW |
735 | else |
732 | else |
736 | ifai AICOMMWAIT |
733 | ifai AICOMMWAIT |
737 | { |
734 | { |
738 | ifcount 20 |
735 | ifcount 20 |
739 | { |
736 | { |
740 | ifcansee |
737 | ifcansee |
741 | { |
738 | { |
742 | ifcanshoottarget |
739 | ifcanshoottarget |
743 | { |
740 | { |
744 | ifrnd 96 |
741 | ifrnd 96 |
745 | ai AICOMMGET |
742 | ai AICOMMGET |
746 | else |
743 | else |
747 | ai AICOMMABOUTTOSHOOT |
744 | ai AICOMMABOUTTOSHOOT |
748 | } |
745 | } |
749 | } |
746 | } |
750 | else |
747 | else |
751 | ai AICOMMGET |
748 | ai AICOMMGET |
752 | } |
749 | } |
753 | } |
750 | } |
754 | else |
751 | else |
755 | ifai AICOMMABOUTTOSHOOT |
752 | ifai AICOMMABOUTTOSHOOT |
756 | { |
753 | { |
757 | ifactioncount 2 |
754 | ifactioncount 2 |
758 | { |
755 | { |
759 | ifcansee |
756 | ifcansee |
760 | ai AICOMMSHOOTNW |
757 | ai AICOMMSHOOTNW |
761 | else |
758 | else |
762 | { |
759 | { |
763 | ai AICOMMGET |
760 | ai AICOMMGET |
764 | break |
761 | break |
765 | } |
762 | } |
766 | } |
763 | } |
767 | ifrnd 32 soundonce COMM_ATTACK |
764 | ifrnd 32 soundonce COMM_ATTACK |
768 | } |
765 | } |
769 | else |
766 | else |
770 | ifai AICOMMSHOOTNW |
767 | ifai AICOMMSHOOTNW |
771 | { |
768 | { |
772 | ifcanshoottarget |
769 | ifcanshoottarget |
773 | { |
770 | { |
774 | ifcount 12 |
771 | ifcount 12 |
775 | ifrnd 16 |
772 | ifrnd 16 |
776 | ai AICOMMWAIT |
773 | ai AICOMMWAIT |
777 | 774 | ||
778 | ifactioncount 1 |
775 | ifactioncount 1 |
779 | { |
776 | { |
780 | shoot FREEZEBLAST |
777 | shoot FREEZEBLAST |
781 | resetactioncount |
778 | resetactioncount |
782 | } |
779 | } |
783 | 780 | ||
784 | getplayer[THISACTOR].i temp |
781 | getplayer[THISACTOR].i nw_temp |
785 | getactor[temp].pal temp |
782 | getactor[nw_temp].pal nw_temp |
786 | ifvare temp 1 // if player is frozen |
783 | ifvare nw_temp 1 // if player is frozen |
787 | ai AICOMMGET |
784 | ai AICOMMGET |
788 | } |
785 | } |
789 | else |
786 | else |
790 | ai AICOMMGET |
787 | ai AICOMMGET |
791 | } |
788 | } |
792 | else |
789 | else |
793 | ifai AICOMMSHRUNK |
790 | ifai AICOMMSHRUNK |
794 | { |
791 | { |
795 | ifcount SHRUNKDONECOUNT |
792 | ifcount SHRUNKDONECOUNT |
796 | ai AICOMMGET |
793 | ai AICOMMGET |
797 | else |
794 | else |
798 | ifcount SHRUNKCOUNT |
795 | ifcount SHRUNKCOUNT |
799 | sizeto 48 40 |
796 | sizeto 48 40 |
800 | else |
797 | else |
801 | state genericshrunkcode |
798 | state genericshrunkcode |
802 | } |
799 | } |
803 | else |
800 | else |
804 | ifai AICOMMGROW |
801 | ifai AICOMMGROW |
805 | state genericgrowcode |
802 | state genericgrowcode |
806 | else |
803 | else |
807 | ifai AICOMMGET |
804 | ifai AICOMMGET |
808 | { |
805 | { |
809 | ifnotmoving |
806 | ifnotmoving |
810 | ifrnd 4 |
807 | ifrnd 4 |
811 | operate |
808 | operate |
812 | ifpdistl 1024 |
809 | ifpdistl 1024 |
813 | { |
810 | { |
814 | ifp palive |
811 | ifp palive |
815 | { |
812 | { |
816 | sound COMM_SPIN |
813 | sound COMM_SPIN |
817 | ai AICOMMSPINNW |
814 | ai AICOMMSPINNW |
818 | break |
815 | break |
819 | } |
816 | } |
820 | 817 | ||
821 | getplayer[THISACTOR].i temp |
818 | getplayer[THISACTOR].i nw_temp |
822 | getactor[temp].pal temp |
819 | getactor[nw_temp].pal nw_temp |
823 | ifvare temp 1 // if player is frozen |
820 | ifvare nw_temp 1 // if player is frozen |
824 | { |
821 | { |
825 | sound COMM_SPIN |
822 | sound COMM_SPIN |
826 | ai AICOMMSPINNW |
823 | ai AICOMMSPINNW |
827 | break |
824 | break |
828 | } |
825 | } |
829 | } |
826 | } |
830 | 827 | ||
831 | ifcansee |
828 | ifcansee |
832 | { |
829 | { |
833 | ifp phigher |
830 | ifp phigher |
834 | move COMMGETUPVELS getv geth faceplayer |
831 | move COMMGETUPVELS getv geth faceplayer |
835 | else |
832 | else |
836 | move COMMGETVELS getv geth faceplayer |
833 | move COMMGETVELS getv geth faceplayer |
837 | } |
834 | } |
838 | ifactioncount 8 |
835 | ifactioncount 8 |
839 | ifrnd 2 |
836 | ifrnd 2 |
840 | ai AICOMMABOUTTOSHOOT |
837 | ai AICOMMABOUTTOSHOOT |
841 | } |
838 | } |
842 | else |
839 | else |
843 | ifai AICOMMSPINNW |
840 | ifai AICOMMSPINNW |
844 | { |
841 | { |
845 | soundonce COMM_SPIN |
842 | soundonce COMM_SPIN |
846 | ifcount 16 |
843 | ifcount 16 |
847 | { |
844 | { |
848 | ifpdistl 1280 |
845 | ifpdistl 1280 |
849 | { |
846 | { |
850 | setvar tempb CAPTSPINNINGPLAYER |
847 | setvar nw_tempb CAPTSPINNINGPLAYER |
851 | mulvar tempb -1 |
848 | mulvar nw_tempb -1 |
852 | // addphealth CAPTSPINNINGPLAYER |
849 | // addphealth CAPTSPINNINGPLAYER |
853 | getplayer[THISACTOR].i temp |
850 | getplayer[THISACTOR].i nw_temp |
854 | setactor[temp].htextra tempb |
851 | setactor[nw_temp].htextra nw_tempb |
855 | setactor[temp].htpicnum KNEE |
852 | setactor[nw_temp].htpicnum KNEE |
856 | setactor[temp].htowner THISACTOR |
853 | setactor[nw_temp].htowner THISACTOR |
857 | 854 | ||
858 | globalsound DUKE_GRUNT |
855 | globalsound DUKE_GRUNT |
859 | palfrom 32 16 |
856 | palfrom 32 16 |
860 | resetcount |
857 | resetcount |
861 | } |
858 | } |
862 | else |
859 | else |
863 | ifpdistg 2300 |
860 | ifpdistg 2300 |
864 | ai AICOMMWAIT |
861 | ai AICOMMWAIT |
865 | } |
862 | } |
866 | ifactioncount 52 |
863 | ifactioncount 52 |
867 | ai AICOMMWAIT |
864 | ai AICOMMWAIT |
868 | ifnotmoving |
865 | ifnotmoving |
869 | ifrnd 32 |
866 | ifrnd 32 |
870 | operate |
867 | operate |
871 | } |
868 | } |
872 | 869 | ||
873 | ifai AICOMMDYING |
870 | ifai AICOMMDYING |
874 | { |
871 | { |
875 | fall |
872 | fall |
876 | strength 0 |
873 | strength 0 |
877 | 874 | ||
878 | ifhitweapon |
875 | ifhitweapon |
879 | ifwasweapon RADIUSEXPLOSION |
876 | ifwasweapon RADIUSEXPLOSION |
880 | { |
877 | { |
881 | sound SQUISH2 |
878 | sound SQUISH2 |
882 | spawn BLOODPOOL |
879 | spawn BLOODPOOL |
883 | state standard_jibs |
880 | state standard_jibs |
884 | 881 | ||
885 | killit |
882 | killit |
886 | } |
883 | } |
887 | 884 | ||
888 | ifaction ACOMMDYING |
885 | ifaction ACOMMDYING |
889 | ifactioncount 8 |
886 | ifactioncount 8 |
890 | { |
887 | { |
891 | iffloordistl 8 |
888 | iffloordistl 8 |
892 | sound THUD |
889 | sound THUD |
893 | cstat 0 |
890 | cstat 0 |
894 | action ACOMMDEAD |
891 | action ACOMMDEAD |
895 | } |
892 | } |
896 | } |
893 | } |
897 | else |
894 | else |
898 | { |
895 | { |
899 | ifrnd 2 |
896 | ifrnd 2 |
900 | soundonce COMM_ROAM |
897 | soundonce COMM_ROAM |
901 | state checkcommhitstate |
898 | state checkcommhitstate |
902 | } |
899 | } |
903 | enda |
900 | enda |
904 | 901 | ||
905 | // Frosted Battle Mobile |
902 | // Frosted Battle Mobile |
906 | 903 | ||
907 | move TANKSTOPNW |
904 | move TANKSTOPNW |
908 | 905 | ||
909 | useractor enemy TANK TANKSTRENGTH |
906 | useractor enemy TANK TANKSTRENGTH |
910 | fall |
907 | fall |
911 | 908 | ||
912 | // sizeat 45 45 |
909 | // sizeat 45 45 |
913 | ifaction 0 |
910 | ifaction 0 |
914 | { |
911 | { |
915 | action ATANKWAIT |
912 | action ATANKWAIT |
916 | cstat 257 |
913 | cstat 257 |
917 | clipdist 100 |
914 | clipdist 100 |
918 | } |
915 | } |
919 | else |
916 | else |
920 | ifaction ATANKSPIN |
917 | ifaction ATANKSPIN |
921 | { |
918 | { |
922 | soundonce TANK_ROAM |
919 | soundonce TANK_ROAM |
923 | 920 | ||
924 | ifactioncount 20 |
921 | ifactioncount 20 |
925 | { |
922 | { |
926 | ifrnd 16 |
923 | ifrnd 16 |
927 | ifcansee |
924 | ifcansee |
928 | ifcanshoottarget |
925 | ifcanshoottarget |
929 | { |
926 | { |
930 | move TANKSTOPNW geth |
927 | move TANKSTOPNW geth |
931 | action ATANKSHOOTING |
928 | action ATANKSHOOTING |
932 | stopsound TANK_ROAM |
929 | stopsound TANK_ROAM |
933 | } |
930 | } |
934 | } |
931 | } |
935 | 932 | ||
936 | ifrnd 16 |
933 | ifrnd 16 |
937 | move TANKFORWARD seekplayer |
934 | move TANKFORWARD seekplayer |
938 | } |
935 | } |
939 | else |
936 | else |
940 | ifaction ATANKSHOOTING |
937 | ifaction ATANKSHOOTING |
941 | { |
938 | { |
942 | ifactioncount 22 |
939 | ifactioncount 22 |
943 | { |
940 | { |
944 | ifpdistg 8192 |
941 | ifpdistg 8192 |
945 | { |
942 | { |
946 | sound BOS1_ATTACK2 |
943 | sound BOS1_ATTACK2 |
947 | shoot MORTER |
944 | shoot MORTER |
948 | } |
945 | } |
949 | resetcount |
946 | resetcount |
950 | move 0 action ATANKWAIT |
947 | move 0 action ATANKWAIT |
951 | } |
948 | } |
952 | else |
949 | else |
953 | ifactioncount 2 |
950 | ifactioncount 2 |
954 | { |
951 | { |
955 | ifcansee |
952 | ifcansee |
956 | { |
953 | { |
957 | ifpdistl 16384 |
954 | ifpdistl 16384 |
958 | { |
955 | { |
959 | ifrnd 128 |
956 | ifrnd 128 |
960 | { |
957 | { |
961 | 958 | ||
962 | 959 | ||
963 | sound PISTOL_FIRE |
960 | sound PISTOL_FIRE |
964 | shoot SHOTSPARK1 |
961 | shoot SHOTSPARK1 |
965 | } |
962 | } |
966 | } |
963 | } |
967 | else |
964 | else |
968 | ifrnd 128 |
965 | ifrnd 128 |
969 | { |
966 | { |
970 | sound PRED_ATTACK |
967 | sound PRED_ATTACK |
971 | shoot FIRELASER |
968 | shoot FIRELASER |
972 | } |
969 | } |
973 | } |
970 | } |
974 | else |
971 | else |
975 | { |
972 | { |
976 | move TANKFORWARD seekplayer |
973 | move TANKFORWARD seekplayer |
977 | action ATANKSPIN |
974 | action ATANKSPIN |
978 | } |
975 | } |
979 | } |
976 | } |
980 | 977 | ||
981 | ifrnd 16 |
978 | ifrnd 16 |
982 | { |
979 | { |
983 | stopsound TANK_ROAM |
980 | stopsound TANK_ROAM |
984 | move TANKSTOPNW faceplayerslow |
981 | move TANKSTOPNW faceplayerslow |
985 | } |
982 | } |
986 | } |
983 | } |
987 | else |
984 | else |
988 | ifaction ATANKWAIT |
985 | ifaction ATANKWAIT |
989 | { |
986 | { |
990 | ifactioncount 32 |
987 | ifactioncount 32 |
991 | { |
988 | { |
992 | move TANKFORWARD seekplayer |
989 | move TANKFORWARD seekplayer |
993 | action ATANKSPIN |
990 | action ATANKSPIN |
994 | } |
991 | } |
995 | } |
992 | } |
996 | else |
993 | else |
997 | ifaction ATANKDEAD |
994 | ifaction ATANKDEAD |
998 | { |
995 | { |
999 | addkills 1 |
996 | addkills 1 |
1000 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
997 | hitradius 6144 TOUGH TOUGH TOUGH TOUGH |
1001 | sound LASERTRIP_EXPLODE |
998 | sound LASERTRIP_EXPLODE |
1002 | debris SCRAP1 15 |
999 | debris SCRAP1 15 |
1003 | spawn EXPLOSION2 |
1000 | spawn EXPLOSION2 |
1004 | ifrnd 128 spawn SNOWMAN |
1001 | ifrnd 128 spawn SNOWMAN |
1005 | killit |
1002 | killit |
1006 | } |
1003 | } |
1007 | 1004 | ||
1008 | ifhitweapon |
1005 | ifhitweapon |
1009 | { |
1006 | { |
1010 | ifdead |
1007 | ifdead |
1011 | action ATANKDEAD |
1008 | action ATANKDEAD |
1012 | else |
1009 | else |
1013 | { |
1010 | { |
1014 | debris SCRAP1 1 |
1011 | debris SCRAP1 1 |
1015 | ifaction ATANKSHOOTING break |
1012 | ifaction ATANKSHOOTING break |
1016 | 1013 | ||
1017 | ifrnd 192 |
1014 | ifrnd 192 |
1018 | { |
1015 | { |
1019 | move TANKSTOPNW geth |
1016 | move TANKSTOPNW geth |
1020 | action ATANKSHOOTING |
1017 | action ATANKSHOOTING |
1021 | stopsound TANK_ROAM |
1018 | stopsound TANK_ROAM |
1022 | } |
1019 | } |
1023 | } |
1020 | } |
1024 | } |
1021 | } |
1025 | 1022 | ||
1026 | enda |
1023 | enda |
1027 | 1024 | ||
1028 | 1025 | ||
1029 | include NWActor.con |
1026 | include NWActor.con |
1030 | include NWSnow.con |
1027 | include NWSnow.con |
1031 | 1028 | ||
1032 | // ----------------------------------------------------------------------------- |
1029 | // ----------------------------------------------------------------------------- |
1033 | 1030 | ||
1034 | onevent EVENT_GAME |
1031 | onevent EVENT_GAME |
1035 | ifactor APLAYER |
1032 | ifactor APLAYER |
1036 | { |
1033 | { |
1037 | state nwl3surprise |
1034 | state nwl3surprise |
1038 | 1035 | ||
1039 | getplayer[THISACTOR].holoduke_on holodukeid |
1036 | getplayer[THISACTOR].holoduke_on nw_holodukeid |
1040 | ifvarg holodukeid -1 |
1037 | ifvarg nw_holodukeid -1 |
1041 | setactor[holodukeid].mdflags 16 |
1038 | setactor[nw_holodukeid].mdflags 16 |
1042 | 1039 | ||
1043 | // addlogvar skin |
1040 | // addlogvar skin |
1044 | } |
1041 | } |
1045 | ifactor FRAMEEFFECT1 |
1042 | ifactor FRAMEEFFECT1 |
1046 | ifspawnedby APLAYER |
1043 | ifspawnedby APLAYER |
1047 | setactor[THISACTOR].mdflags 16 |
1044 | setactor[THISACTOR].mdflags 16 |
1048 | 1045 | ||
1049 | /* |
1046 | /* |
1050 | ifactor MONEY |
1047 | ifactor MONEY |
1051 | { |
1048 | { |
1052 | setactor[THISACTOR].mdflags 16 |
1049 | setactor[THISACTOR].mdflags 16 |
1053 | // getactor[THISACTOR].owner owner |
1050 | // getactor[THISACTOR].owner nw_owner |
1054 | switch owner |
1051 | switch nw_owner |
1055 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1052 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1056 | getactor[THISACTOR].x x |
1053 | getactor[THISACTOR].x nw_x |
1057 | getactor[THISACTOR].y y |
1054 | getactor[THISACTOR].y nw_y |
1058 | getactor[THISACTOR].z z |
1055 | getactor[THISACTOR].z nw_z |
1059 | 1056 | ||
1060 | updatesectorz x y z temp |
1057 | updatesectorz nw_x nw_y nw_z nw_temp |
1061 | ifvarn temp -1 getflorzofslope temp x y temp2 else killit |
1058 | ifvarn nw_temp -1 getflorzofslope nw_temp nw_x nw_y nw_temp2 else killit |
1062 | 1059 | ||
1063 | ifvarvare z temp2 killit |
1060 | ifvarvare nw_z nw_temp2 killit |
1064 | break |
1061 | break |
1065 | endswitch |
1062 | endswitch |
1066 | } |
1063 | } |
1067 | */ |
1064 | */ |
1068 | endevent |
1065 | endevent |
1069 | 1066 | ||
1070 | onevent EVENT_ANIMATESPRITES |
1067 | onevent EVENT_ANIMATESPRITES |
1071 | 1068 | ||
1072 | ifvare picnum DOORSHOCK |
1069 | ifvare nw_picnum DOORSHOCK |
1073 | { |
1070 | { |
1074 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1071 | ifspritepal 30 settspr[THISACTOR].tsprpicnum 3656 |
1075 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1072 | ifvare VOLUME 1 ifvare LEVEL 2 settspr[THISACTOR].tsprpicnum 3656 |
1076 | break |
1073 | break |
1077 | } |
1074 | } |
1078 | ifvare picnum SNOWFLAKE |
1075 | ifvare nw_picnum SNOWFLAKE |
1079 | { |
1076 | { |
1080 | settspr[THISACTOR].tsprpicnum SNOW |
1077 | settspr[THISACTOR].tsprpicnum SNOW |
1081 | settspr[THISACTOR].tsprxrepeat 4 |
1078 | settspr[THISACTOR].tsprxrepeat 4 |
1082 | settspr[THISACTOR].tspryrepeat 4 |
1079 | settspr[THISACTOR].tspryrepeat 4 |
1083 | break |
1080 | break |
1084 | } |
1081 | } |
1085 | /* |
1082 | /* |
1086 | ifvare picnum MONEY |
1083 | ifvare nw_picnum MONEY |
1087 | { |
1084 | { |
1088 | switch owner |
1085 | switch nw_owner |
1089 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1086 | case SNOW case SNOWFLAKE case SNOWMAKER case SNOWMAKERNOMOVE |
1090 | settspr[THISACTOR].tsprpicnum SNOW |
1087 | settspr[THISACTOR].tsprpicnum SNOW |
1091 | break |
1088 | break |
1092 | endswitch |
1089 | endswitch |
1093 | } |
1090 | } |
1094 | */ |
1091 | */ |
1095 | 1092 | ||
1096 | switch picnum |
1093 | switch nw_picnum |
1097 | case APLAYER |
1094 | case APLAYER |
1098 | ifvare skin SANTA |
1095 | ifvare skin SANTA |
1099 | { |
1096 | { |
1100 | gettspr[THISACTOR].tsprpicnum temp3 |
1097 | gettspr[THISACTOR].tsprpicnum nw_temp3 |
1101 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1098 | ifvarg nw_temp3 1399 ifvarl nw_temp3 1544 addvar nw_temp3 4096 |
1102 | settspr[THISACTOR].tsprpicnum temp3 |
1099 | settspr[THISACTOR].tsprpicnum nw_temp3 |
1103 | 1100 | ||
1104 | ifvarg holodukeid -1 |
1101 | ifvarg nw_holodukeid -1 |
1105 | { |
1102 | { |
1106 | gettspr[holodukeid].tsprpicnum temp3 |
1103 | gettspr[nw_holodukeid].tsprpicnum nw_temp3 |
1107 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1104 | ifvarg nw_temp3 1399 ifvarl nw_temp3 1544 addvar nw_temp3 4096 |
1108 | settspr[holodukeid].tsprpicnum temp3 |
1105 | settspr[nw_holodukeid].tsprpicnum nw_temp3 |
1109 | } |
1106 | } |
1110 | } |
1107 | } |
1111 | break |
1108 | break |
1112 | 1109 | ||
1113 | case FRAMEEFFECT1 |
1110 | case FRAMEEFFECT1 |
1114 | ifvare skin SANTA |
1111 | ifvare skin SANTA |
1115 | ifspawnedby APLAYER |
1112 | ifspawnedby APLAYER |
1116 | { |
1113 | { |
1117 | gettspr[THISACTOR].tsprpicnum temp3 |
1114 | gettspr[THISACTOR].tsprpicnum nw_temp3 |
1118 | ifvarg temp3 1399 ifvarl temp3 1544 addvar temp3 4096 |
1115 | ifvarg nw_temp3 1399 ifvarl nw_temp3 1544 addvar nw_temp3 4096 |
1119 | settspr[THISACTOR].tsprpicnum temp3 |
1116 | settspr[THISACTOR].tsprpicnum nw_temp3 |
1120 | } |
1117 | } |
1121 | break |
1118 | break |
1122 | 1119 | ||
1123 | case DUKETORSO |
1120 | case DUKETORSO |
1124 | case DUKEGUN |
1121 | case DUKEGUN |
1125 | getactor[owner].picnum temp2 |
1122 | getactor[nw_owner].picnum nw_temp2 |
1126 | ifvare temp2 SOBBOTWALK |
1123 | ifvare nw_temp2 SOBBOTWALK |
1127 | { |
1124 | { |
1128 | gettspr[THISACTOR].tsprpicnum temp3 |
1125 | gettspr[THISACTOR].tsprpicnum nw_temp3 |
1129 | addvar temp3 2456 |
1126 | addvar nw_temp3 2456 |
1130 | settspr[THISACTOR].tsprpicnum temp3 |
1127 | settspr[THISACTOR].tsprpicnum nw_temp3 |
1131 | } |
1128 | } |
1132 | ifvare temp2 SOBBOTFLY |
1129 | ifvare nw_temp2 SOBBOTFLY |
1133 | { |
1130 | { |
1134 | gettspr[THISACTOR].tsprpicnum temp3 |
1131 | gettspr[THISACTOR].tsprpicnum nw_temp3 |
1135 | addvar temp3 2456 |
1132 | addvar nw_temp3 2456 |
1136 | settspr[THISACTOR].tsprpicnum temp3 |
1133 | settspr[THISACTOR].tsprpicnum nw_temp3 |
1137 | } |
1134 | } |
1138 | ifvare temp2 APLAYER |
1135 | ifvare nw_temp2 APLAYER |
1139 | { |
1136 | { |
1140 | ifvare skin SANTA |
1137 | ifvare skin SANTA |
1141 | { |
1138 | { |
1142 | gettspr[THISACTOR].tsprpicnum temp3 |
1139 | gettspr[THISACTOR].tsprpicnum nw_temp3 |
1143 | addvar temp3 2456 |
1140 | addvar nw_temp3 2456 |
1144 | settspr[THISACTOR].tsprpicnum temp3 |
1141 | settspr[THISACTOR].tsprpicnum nw_temp3 |
1145 | } |
1142 | } |
1146 | } |
1143 | } |
1147 | break |
1144 | break |
1148 | 1145 | ||
1149 | case DUKELEG |
1146 | case DUKELEG |
1150 | getactor[owner].picnum temp2 |
1147 | getactor[nw_owner].picnum nw_temp2 |
1151 | ifvare temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1148 | ifvare nw_temp2 SOBBOTWALK settspr[THISACTOR].tsprpal 30 |
1152 | ifvare temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1149 | ifvare nw_temp2 SOBBOTFLY settspr[THISACTOR].tsprpal 30 |
1153 | ifvare temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
1150 | ifvare nw_temp2 APLAYER ifvare skin SANTA settspr[THISACTOR].tsprpal 30 |
1154 | break |
1151 | break |
1155 | endswitch |
1152 | endswitch |
1156 | 1153 | ||
1157 | ifvare picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1154 | ifvare nw_picnum APLAYER // this fixes the bug with the misplaced TV screen tiles |
1158 | { |
1155 | { |
1159 | gettspr[THISACTOR].tsprpicnum temp |
1156 | gettspr[THISACTOR].tsprpicnum nw_temp |
1160 | switch temp |
1157 | switch nw_temp |
1161 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1158 | case 1470 case 1471 case 1472 case 1473 case 1474 |
1162 | subvar temp 5 |
1159 | subvar nw_temp 5 |
1163 | settspr[THISACTOR].tsprpicnum temp |
1160 | settspr[THISACTOR].tsprpicnum nw_temp |
1164 | break |
1161 | break |
1165 | endswitch |
1162 | endswitch |
1166 | } |
1163 | } |
1167 | endevent |
1164 | endevent |
1168 | 1165 | ||
1169 | 1166 | ||
1170 | 1167 | ||
1171 | 1168 | ||
1172 | useractor notenemy NWEFFECTOR 0 |
1169 | useractor notenemy NWEFFECTOR 0 |
1173 | cstat 32768 |
1170 | cstat 32768 |
1174 | // sizeat 1 1 |
1171 | // sizeat 1 1 |
1175 | 1172 | ||
1176 | ifspritepal 31 // phone ringing effect |
1173 | ifspritepal 31 // phone ringing effect |
1177 | { |
1174 | { |
1178 | /* |
1175 | /* |
1179 | getplayer[THISACTOR].cursectnum temp3 |
1176 | getplayer[THISACTOR].cursectnum nw_temp3 |
1180 | switch temp3 |
1177 | switch nw_temp3 |
1181 | case 60 case 61 case 62 case 63 |
1178 | case 60 case 61 case 62 case 63 |
1182 | case 86 case 87 |
1179 | case 86 case 87 |
1183 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1180 | case 299 case 300 case 301 case 302 case 303 case 304 case 305 case 306 case 307 case 308 case 309 |
1184 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1181 | case 310 case 311 case 312 case 313 case 314 case 315 case 316 case 317 |
1185 | soundonce PHONE_RING |
1182 | soundonce PHONE_RING |
1186 | break |
1183 | break |
1187 | 1184 | ||
1188 | default |
1185 | default |
1189 | stopsound PHONE_RING |
1186 | stopsound PHONE_RING |
1190 | break |
1187 | break |
1191 | endswitch |
1188 | endswitch |
1192 | */ |
1189 | */ |
1193 | 1190 | ||
1194 | ifpdistl 8192 // 4096 |
1191 | ifpdistl 8192 // 4096 |
1195 | soundonce PHONE_RING |
1192 | soundonce PHONE_RING |
1196 | ifpdistg 16384 |
1193 | ifpdistg 16384 |
1197 | stopsound PHONE_RING |
1194 | stopsound PHONE_RING |
1198 | 1195 | ||
1199 | ifpdistl RETRIEVEDISTANCE |
1196 | ifpdistl RETRIEVEDISTANCE |
1200 | ifp pfacing |
1197 | ifp pfacing |
1201 | ifhitspace |
1198 | ifhitspace |
1202 | ifvare temp2 0 |
1199 | ifvare nw_temp2 0 |
1203 | { |
1200 | { |
1204 | setvar temp 0 |
1201 | setvar nw_temp 0 |
1205 | setvar temp2 1 |
1202 | setvar nw_temp2 1 |
1206 | setvar temp3 0 |
1203 | setvar nw_temp3 0 |
1207 | setvar tempb 0 |
1204 | setvar nw_tempb 0 |
1208 | } |
1205 | } |
1209 | 1206 | ||
1210 | ifvare temp2 1 |
1207 | ifvare nw_temp2 1 |
1211 | { |
1208 | { |
1212 | addvar temp 1 |
1209 | addvar nw_temp 1 |
1213 | 1210 | ||
1214 | stopsound PHONE_RING |
1211 | stopsound PHONE_RING |
1215 | ifvare temp 1 |
1212 | ifvare nw_temp 1 |
1216 | sound PHONE_PICKUP |
1213 | sound PHONE_PICKUP |
1217 | else ifvare temp 30 |
1214 | else ifvare nw_temp 30 |
1218 | { |
1215 | { |
1219 | setvar tempb 0 |
1216 | setvar nw_tempb 0 |
1220 | randvar tempb 3 |
1217 | randvar nw_tempb 3 |
1221 | 1218 | ||
1222 | switch tempb |
1219 | switch nw_tempb |
1223 | case 0 |
1220 | case 0 |
1224 | sound LOWANG1 |
1221 | sound LOWANG1 |
1225 | setvar temp3 57 |
1222 | setvar nw_temp3 57 |
1226 | break |
1223 | break |
1227 | case 1 |
1224 | case 1 |
1228 | sound LOWANG2 |
1225 | sound LOWANG2 |
1229 | setvar temp3 124 |
1226 | setvar nw_temp3 124 |
1230 | break |
1227 | break |
1231 | case 2 |
1228 | case 2 |
1232 | sound LOWANG3 |
1229 | sound LOWANG3 |
1233 | setvar temp3 121 |
1230 | setvar nw_temp3 121 |
1234 | break |
1231 | break |
1235 | case 3 |
1232 | case 3 |
1236 | sound LOWANG4 |
1233 | sound LOWANG4 |
1237 | setvar temp3 156 |
1234 | setvar nw_temp3 156 |
1238 | break |
1235 | break |
1239 | endswitch |
1236 | endswitch |
1240 | 1237 | ||
1241 | addvar temp3 60 |
1238 | addvar nw_temp3 60 |
1242 | setvar tempb 0 |
1239 | setvar nw_tempb 0 |
1243 | } |
1240 | } |
1244 | else ifvarvare temp temp3 |
1241 | else ifvarvare nw_temp nw_temp3 |
1245 | { |
1242 | { |
1246 | sound PHONE_HANGUP |
1243 | sound PHONE_HANGUP |
1247 | setvarvar tempb temp3 |
1244 | setvarvar nw_tempb nw_temp3 |
1248 | addvar tempb 150 |
1245 | addvar nw_tempb 150 |
1249 | } |
1246 | } |
1250 | else ifvarvare temp tempb |
1247 | else ifvarvare nw_temp nw_tempb |
1251 | { |
1248 | { |
1252 | setvar temp2 0 |
1249 | setvar nw_temp2 0 |
1253 | setvar temp 0 |
1250 | setvar nw_temp 0 |
1254 | } |
1251 | } |
1255 | } |
1252 | } |
1256 | } |
1253 | } |
1257 | enda |
1254 | enda |
1258 | 1255 | ||
1259 | useractor notenemy 3831 0 |
1256 | useractor notenemy 3831 0 |
1260 | // cstat 32768 |
1257 | // cstat 32768 |
1261 | sizeat 12 13 |
1258 | sizeat 12 13 |
1262 | getactor[THISACTOR].sectnum temp |
1259 | getactor[THISACTOR].sectnum nw_temp |
1263 | getplayer[THISACTOR].cursectnum temp2 |
1260 | getplayer[THISACTOR].cursectnum nw_temp2 |
1264 | ifvarvare temp temp2 |
1261 | ifvarvare nw_temp nw_temp2 |
1265 | { |
1262 | { |
1266 | setuserdef[THISACTOR].volume_number 1 |
1263 | setuserdef[THISACTOR].volume_number 1 |
1267 | endofgame 13 |
1264 | endofgame 13 |
1268 | } |
1265 | } |
1269 | enda |
1266 | enda |
1270 | 1267 | ||
1271 | action WOODENHORSE2FRAME 0 1 5 |
1268 | action WOODENHORSE2FRAME 0 1 5 |
1272 | action WOODEN2FALLFRAME -2738 1 5 |
1269 | action WOODEN2FALLFRAME -2738 1 5 |
1273 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1270 | useractor notenemy WOODENHORSE2 WEAK WOODENHORSE2FRAME |
1274 | fall |
1271 | fall |
1275 | ifhitweapon |
1272 | ifhitweapon |
1276 | { |
1273 | { |
1277 | ifdead |
1274 | ifdead |
1278 | { |
1275 | { |
1279 | debris SCRAP1 4 |
1276 | debris SCRAP1 4 |
1280 | debris SCRAP2 3 |
1277 | debris SCRAP2 3 |
1281 | killit |
1278 | killit |
1282 | } |
1279 | } |
1283 | else |
1280 | else |
1284 | action WOODEN2FALLFRAME |
1281 | action WOODEN2FALLFRAME |
1285 | } |
1282 | } |
1286 | enda |
1283 | enda |
1287 | 1284 | ||
1288 | useractor notenemy NWSTEAM 0 |
1285 | useractor notenemy NWSTEAM 0 |
1289 | ifpdistl 6144 |
1286 | ifpdistl 6144 |
1290 | soundonce STEAM_HISSING |
1287 | soundonce STEAM_HISSING |
1291 | enda |
1288 | enda |
1292 | 1289 | ||
1293 | define title_x1 73 |
1290 | define title_x1 73 |
1294 | define title_x2 306 |
1291 | define title_x2 306 |
1295 | define title_y 194 |
1292 | define title_y 194 |
1296 | define title_zoom 32768 |
1293 | define title_zoom 32768 |
1297 | 1294 | ||
1298 | onevent EVENT_DISPLAYMENU |
1295 | onevent EVENT_DISPLAYMENU |
1299 | // getplayer[THISACTOR].gm temp |
1296 | // getplayer[THISACTOR].gm nw_temp |
1300 | // ifvarand temp 4 nullop else |
1297 | // ifvarand nw_temp 4 nullop else |
1301 | // { |
1298 | // { |
1302 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1299 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1303 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1300 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1304 | // } |
1301 | // } |
1305 | endevent |
1302 | endevent |
1306 | 1303 | ||
1307 | /* |
1304 | /* |
1308 | onevent EVENT_DISPLAYTITLE |
1305 | onevent EVENT_DISPLAYTITLE |
1309 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1306 | rotatesprite title_x1 title_y title_zoom 0 3838 0 0 0 0 0 xdim ydim |
1310 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1307 | rotatesprite title_x2 title_y title_zoom 0 3839 0 0 0 0 0 xdim ydim |
1311 | endevent |
1308 | endevent |
1312 | */ |
1309 | */ |
1313 | 1310 | ||
1314 | 1311 | ||
1315 | 1312 |